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** A related trick is the ability to shift yourself by tapping the analog stick during or just after the moment an attack hits you, known as Directional Influence. If you're taking rapid hits from something like a Smart Bomb explosion, you can repeatedly tap the analog stick to move around, even pulling yourself out of the explosion before the last hit which knocks you flying.

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** A related trick is the ability to shift yourself by tapping the analog stick during or just after the moment an attack hits you, known as Directional Influence. If you're taking rapid hits from something like a Smart Bomb explosion, you can repeatedly tap the analog stick to move around, even pulling yourself out of the explosion before the last hit which knocks you flying.There's also trajectory directional influence and smash directional influence.

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* In some video games, hitting or shooting an enemy at just the right instant allows you to glitch through it without getting hit (and hence avoid knockback). This works, for instance, in SuperMetroid.

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* In some video games, hitting or shooting an enemy at just the right instant allows you to glitch through it without getting hit (and hence avoid knockback). This works, for instance, in SuperMetroid.''VideoGame/SuperMetroid''.
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* You can recover from being knocked to the ground faster in ''VideoGame/KidIcarusUprising'' by pressing the attack button the moment you land. There's also an ability you can get on weapons that will do this automatically.
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* The Just Reversal skill in ''VideoGame/PhantasyStarOnline2'' lets you quickly somersault to your feet instead of landing face down on the floor if you hit the jump key right before touching the ground after you're sent flying. However, it's not always better to do this, as the MercyInvincibility provided from doing a faceplant can let you avoid attacks that the aforementioned skill wouldn't.

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In games where damage [[KnockBack flings a character around, stuns them or knocks them to the ground]], there is often a way to prevent this. In action games, it's usually done by hitting a certain key while being hit or BlownAcrossTheRoom. In fighting games, this is known as "teching".

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In games where damage [[KnockBack flings a character around, stuns them or knocks them to the ground]], there is often a way to prevent this. In action games, it's usually done by hitting a certain key while being hit or BlownAcrossTheRoom. In fighting games, this is known as "teching".



This may or may not prevent (or ''provide'') MercyInvincibility.

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This may or may not prevent (or ''provide'') MercyInvincibility.
MercyInvincibility.



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* ''{{Prototype}}'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.

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* ''{{Prototype}}'' ''VideoGame/{{Prototype}}'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.
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* ''SaintsRow The Third'' has an optional Upgrade of "No Ragdoll", which makes you no longer get knocked over by explosions.
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* AsurasWrath also has this as a major mechanic, complete with the (partial) life recovery from ViewtifulJoe seen above. [[SuperMode Unlimited Mode]] makes it automatic for as long as it lasts, although since Asura doesn't take any damage during it, it only serves to allow him to resume attacking quicker.

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* AsurasWrath ''VideoGame/AsurasWrath'' also has this as a major mechanic, complete with the (partial) life recovery from ViewtifulJoe seen above. [[SuperMode Unlimited Mode]] makes it automatic for as long as it lasts, although since Asura doesn't take any damage during it, it only serves to allow him to resume attacking quicker.
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* AsurasWrath also has this as a major mechanic, complete with the (partial) life recovery from ViewtifulJoe seen above. [[SuperMode Unlimited Mode]] makes it automatic for as long as it lasts, although since Asura doesn't take any damage during it, it only serves to allow him to resume attacking quicker.
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** A related trick is the ability to shift yourself by tapping the analog stick during or just after the moment an attack hits you, known as Directional Influence. If you're taking rapid hits from something like a Smart Bomb explosion, you can repeatedly tap the analog stick to move around, even pulling yourself out of the explosion before the last hit which knocks you flying.
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* ''{{Iji}}'' has the Hidden Skill "Teching" that does this.

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* ''{{Iji}}'' ''VideoGame/{{Iji}}'' has the Hidden Skill "Teching" that does this.

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Moved — \"Note that this trope is not about temporary or intrinsic immunity (see Immune To Flinching for that)[...]\"


* In the ''VideoGame/{{Touhou}}'' fighting game spinoffs, you can cancel knockback by airdashing.

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* In the ''VideoGame/{{Touhou}}'' fighting game spinoffs, you can cancel knockback airtech by airdashing.
airdashing or flying.



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* In ''{{Terraria}}'', knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip the Cobalt Shield or its upgrade, the Obsidian Shield, which both completely prevent knockback.

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* In ''VideoGame/LevelUp'' this is possible.

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* In ''VideoGame/LevelUp'' ''VideoGame/LevelUp'', this is possible.



* One class in ''RagnarokOnline'' - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amoung of mobs rallied in one train, or adds following the MVP boss.

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* One class in ''RagnarokOnline'' - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amoung amount of mobs rallied in one train, or adds following the MVP boss.



* ''Prototype'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.

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* ''Prototype'' ''{{Prototype}}'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.


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[[AC:WideOpenSandbox]]
* In ''{{Terraria}}'', knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip the Cobalt Shield or its upgrade, the Obsidian Shield, which both completely prevent knockback.
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Note that this trope is not about [[StatusBuff temporary]] or intrinsic immunity, but about actively blocking a stunning attack or stabilizing yourself after being [[KnockBack knocked back]].

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Note that this trope is not about [[StatusBuff temporary]] or intrinsic immunity, immunity (see ImmuneToFlinching for that), but about actively blocking a stunning attack or stabilizing yourself after being [[KnockBack knocked back]].

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In games where damage [[KnockBack flings a character around, stuns them or knocks them to the ground]], there is often a way to prevent this. In action games, it's usually done by hitting a certain key while being hit or BlownAcrossTheRoom.

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In games where damage [[KnockBack flings a character around, stuns them or knocks them to the ground]], there is often a way to prevent this. In action games, it's usually done by hitting a certain key while being hit or BlownAcrossTheRoom.
BlownAcrossTheRoom. In fighting games, this is known as "teching".



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* The Dwarves of ''WarhammerOnline'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
* In ''Videogame/{{Clonk}}'' mage fights, a GoodBadBug allows you to stop tumbling by casting a spell you started aiming before being hit by an attack.
** In the Eke Reloaded pack, using a jetpack stops you from tumbling.
* ''GuildWars'' has a few stances, enchantments, and a ward that does this.
* One class in ''RagnarokOnline'' - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amoung of mobs rallied in one train, or adds following the MVP boss.
* In the [[DawnOfWar Dark Crusade]] campaign, some heroes can use wargear that reduces the effects of knockback.
* In TheLegendOfZeldaOracleGames, there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when most powerful enemies knock you back when ''you'' hit ''them''.
* A few ''{{Pokemon}}'' (Cradily for example) have the Ingrain move that allows them to root themselves into the ground to prevent [[SwitchOutMove being removed from battle]], though this might be a stretch.
* ''[[SoulSeries Soul Calibur IV]]'' allows you to Ukemi or Just Ukemi as you are knocked to the ground in order to instantly stand up or roll.
* TheDishwasher often allows you to dodge in the middle of a knockback... or, for that matter, ''any other action'' that you normally wouldn't be able to attack or move in. ''[[HarderThanHard This tactic is absolutely vital in the first game]]'' and highly recommended in the second.
* ''Prototype'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.
* ''DCUniverseOnline'' lets you use Breakout to stop being knocked back and grant yourself a brief control immunity. Unusually for this trope, this is not without cost - Breakout costs valuable energy.



* ''SuperSmashBros'' allows you to do a quick recovery when you're knocked into a wall or the floor, either flipping or rolling to your feet when hitting the ground, or keeping yourself from smacking into a wall. If your character can wall-jump, you can use that to recover when hitting a wall.


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[[AC:BeatEmUp]]
* TheDishwasher often allows you to dodge in the middle of a knockback... or, for that matter, ''any other action'' that you normally wouldn't be able to attack or move in. ''[[HarderThanHard This tactic is absolutely vital in the first game]]'' and highly recommended in the second.

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* ''SuperSmashBros'' allows you to do a quick recovery when you're knocked into a wall or the floor, either flipping or rolling to your feet when hitting the ground, or keeping yourself from smacking into a wall. If your character can wall-jump, you can use that to recover when hitting a wall.
* ''[[SoulSeries Soul Calibur IV]]'' allows you to Ukemi or Just Ukemi as you are knocked to the ground in order to instantly stand up or roll.
* In the ''VideoGame/{{Touhou}}'' fighting game spinoffs, you can cancel knockback by airdashing.

[[AC:{{MMORPG}}]]
* The Dwarves of ''WarhammerOnline'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
* ''GuildWars'' has a few stances, enchantments, and a ward that does this.
* One class in ''RagnarokOnline'' - The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amoung of mobs rallied in one train, or adds following the MVP boss.
* ''DCUniverseOnline'' lets you use Breakout to stop being knocked back and grant yourself a brief control immunity. Unusually for this trope, this is not without cost - Breakout costs valuable energy.

[[AC:ThirdPersonShooter]]
* ''Prototype'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.

[[AC:Other VideoGames]]
* In ''VideoGame/{{Clonk}}'' mage fights, a GoodBadBug allows you to stop tumbling by casting a spell you started aiming before being hit by an attack.
** In the Eke Reloaded pack, using a jetpack cancels tumbling.
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* A few [[{{Pokemon}} Pokémon]] (Cradily for example) have the Ingrain move that allows them to root themselves into the ground to prevent [[SwitchOutMove being removed from battle]], though this might be a stretch.

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* A few [[{{Pokemon}} Pokémon]] ''{{Pokemon}}'' (Cradily for example) have the Ingrain move that allows them to root themselves into the ground to prevent [[SwitchOutMove being removed from battle]], though this might be a stretch.
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None


* One class in ''RagnarokOnline'' - Crusader or Knight? - has a skill that does that, and it makes lots of sense, with the sheer amoung of mobs rallied in one train, or adds following the MVP boss.

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* One class in ''RagnarokOnline'' - Crusader or Knight? The Swordsman and its variants - has a skill that does that, and it makes lots of sense, with the sheer amoung of mobs rallied in one train, or adds following the MVP boss.

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* ''SuperSmashBros'' allows you to do a quick recovery when you're knocked into a wall or the floor, either flipping or rolling to your feet when hitting the ground, or keeping yourself from smacking into a wall. If your character can wall-jump, you can use that to recover when hitting a wall.
* ''ViewtifulJoe'' has this as an ability you can buy, specifically called Ukemi. If you zoom in right when you hit the ground, you'll flip back up and negate the damage, even though you already saw it subtracted from your lifebar. It won't help against hits that don't knock you back, though.

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* In ''{{Game/LevelUp}}'' this is possible.

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* In ''{{Game/LevelUp}}'' ''VideoGame/LevelUp'' this is possible.



* ''{{Champions}}'' has two ways to do this, Clinging and Knockback Resistance.

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* ''{{Champions}}'' has two ways to do this, Clinging and Knockback Resistance.Resistance.
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* In ''{{Clonk}}'' mage fights, a GoodBadBug allows you to stop tumbling by casting a spell you started aiming before being hit by an attack.

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* In ''{{Clonk}}'' ''Videogame/{{Clonk}}'' mage fights, a GoodBadBug allows you to stop tumbling by casting a spell you started aiming before being hit by an attack.
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** In some ''{{Castlevania}}'' games, knockback can be avoided by crouching.
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As another way to get back in the fight, compare RecoveryAttack.
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* The Zombie Officer soul in ''CastlevaniaAriaOfSorrow'' allows you to stop knockback.

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* ''Prototype'' lets you purchase the ability to do just that with a quick tap of the jump button. Alternately, you can just air-dash.
* ''DCUniverseOnline'' lets you use Breakout to stop being knocked back and grant yourself a brief control immunity. Unusually for this trope, this is not without cost - Breakout costs valuable energy.
Is there an issue? Send a MessageReason:
None


* In TheLegendOfZeldaOracleGames, there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when post powerful enemies knock you back when ''you'' hit ''them''.

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* In TheLegendOfZeldaOracleGames, there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when post most powerful enemies knock you back when ''you'' hit ''them''.
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* In the OracleOfAges / Seasons games, there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when post powerful enemies knock you back when ''you'' hit ''them''.

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* In the OracleOfAges / Seasons games, TheLegendOfZeldaOracleGames, there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when post powerful enemies knock you back when ''you'' hit ''them''.
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to:

* TheDishwasher often allows you to dodge in the middle of a knockback... or, for that matter, ''any other action'' that you normally wouldn't be able to attack or move in. ''[[HarderThanHard This tactic is absolutely vital in the first game]]'' and highly recommended in the second.
Is there an issue? Send a MessageReason:
None


* ''MutantsAndMasterminds'' has the ability to nullify Stun, which results in Knockback, as well as a host of other ways to manipulate your stats to reduce Knockback values or increase your chances of surviving the impact.

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* ''MutantsAndMasterminds'' has the ability to nullify Stun, which results in Knockback, as well as a host of other ways to manipulate your stats to reduce Knockback values or increase your chances of surviving the impact.impact.
* ''{{Champions}}'' has two ways to do this, Clinging and Knockback Resistance.
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* A few [[{{Pokemon}} Pokémon]] (Cradily for example) have a move that allows them to root themselves into the ground to prevent being removed from battle, though this might be a stretch.

to:

* A few [[{{Pokemon}} Pokémon]] (Cradily for example) have a the Ingrain move that allows them to root themselves into the ground to prevent [[SwitchOutMove being removed from battle, battle]], though this might be a stretch.
Is there an issue? Send a MessageReason:
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* In the OracleOfAges / Seasons games, there's a ring that can be found that considerably reduces the distance you get pushed back.

to:

* In the OracleOfAges / Seasons games, there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when post powerful enemies knock you back when ''you'' hit ''them''.

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