History Main / KleptomaniacHero

21st Feb '17 5:43:29 PM nombretomado
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*** A small mission in ''CrisisCore'' made Zack get the keys from monsters he accidently set loose (ItMakesSenseInContext) and he can take all the loot in the prison cells. There is the option to check the toilets, but Zack refuses, saying "no way is he going to check there".

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*** A small mission in ''CrisisCore'' ''VideoGame/CrisisCore'' made Zack get the keys from monsters he accidently set loose (ItMakesSenseInContext) and he can take all the loot in the prison cells. There is the option to check the toilets, but Zack refuses, saying "no way is he going to check there".
18th Feb '17 8:43:31 AM TheNewBig
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Added DiffLines:

** ''VideoGame/DragonQuestBuilders'' takes this UpToEleven. You can take ''everything'', including the kitchen sink. Furniture, plants, decorations, ovens, forges, the contents of treasure chests and the chests themselves... You can even take the doors and windows from buildings, hell you can take the entire building, from floor to roof!(After breaking it down into parts, that is.)
14th Jan '17 6:55:58 PM nombretomado
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* Taken to ridiculous extremes in the ''Franchise/{{Lufia}}'' series, where only [[VideoGame/LufiaIIRiseOfTheSinistrals Maxim]] couldn't descend into outright ''grave-robbing'':

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* Taken to ridiculous extremes in the ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' series, where only [[VideoGame/LufiaIIRiseOfTheSinistrals Maxim]] couldn't descend into outright ''grave-robbing'':
14th Jan '17 10:24:08 AM nombretomado
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* Averted in the LucasArts game ''VideoGame/{{Loom}}'': you can only carry ''one'' item, your weaving staff (and even that you don't have all the time).

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* Averted in the LucasArts Creator/LucasArts game ''VideoGame/{{Loom}}'': you can only carry ''one'' item, your weaving staff (and even that you don't have all the time).
14th Jan '17 8:24:46 AM Gosicrystal
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When games started to move into different modern settings, though, the need to [[MacGyvering MacGyver up]] a solution to a puzzle from [[ItMayHelpYouOnYourQuest found items]] remained, and thus it stayed necessary to pick up everything you could find, especially since absolutely essential items might be LostForever unless you grabbed them [[InventoryManagementPuzzle while you still could]]. In populated environments, this makes the hero come off as a bit of a kleptomaniac.

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When games started to move into different modern settings, though, the need to [[MacGyvering MacGyver up]] a solution to a puzzle from [[ItMayHelpYouOnYourQuest found items]] remained, and thus it stayed necessary to pick up everything you could find, especially since absolutely essential items might be LostForever were {{Permanently Missable|Content}} unless you grabbed them [[InventoryManagementPuzzle while you still could]]. In populated environments, this makes the hero come off as a bit of a kleptomaniac.
4th Jan '17 3:03:13 AM Ion288
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* ''TabletopGame/Warhammer40000'': The Blood Ravens Chapter are notorious for having the highest artifact collection rate in the Imperium, looting worlds for ancient artifacts or hidden knowledge, and even stealing from other fully-armed Space Marine chapters. This stems from their original appearances in the Warhammer40K video games, where the Blood Ravens can equip relics that are explicitly other Chapters' property and vaguely suspicious explanations for having them in their armory.

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* ''TabletopGame/Warhammer40000'': The Blood Ravens Chapter are notorious for having the highest artifact collection rate in the Imperium, looting worlds for ancient artifacts or hidden knowledge, and even stealing from other fully-armed Space Marine chapters. This stems from their original appearances in the Warhammer40K VideoGame/DawnOfWar video games, where the Blood Ravens can equip relics that are explicitly other Chapters' property and vaguely suspicious explanations for having them in their armory.
4th Jan '17 2:54:16 AM Ion288
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* Deconstructed in [[http://www.thenoobcomic.com/index.php?pos=422 this comic]] of ''Webcomic/TheNoob''. Long story short, [[QuestGiver quest givers]] have to hide their barrels each time a player visits. Gets bonus points for also giving a valid explanation to TakeYourTime.

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* Deconstructed in [[http://www.thenoobcomic.com/index.php?pos=422 [[http://thenoobcomic.com/comic/422/ this comic]] of ''Webcomic/TheNoob''. Long story short, [[QuestGiver quest givers]] have to hide their barrels each time a player visits. Gets bonus points for also giving a valid explanation to TakeYourTime.
2nd Jan '17 1:25:19 PM infernape612
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* The "take everything that isn't nailed down" comment is parodied in the text adventure game "VideoGame/ThyDungeonman", in which there's a flask in a room which IS nailed down, and if you forcefully attempt to take it, the game tells you it was a [[LoadBearingBoss load-bearing flask]], and the dungeon collapses on you.

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* The "take everything that isn't nailed down" comment is parodied in the text adventure game "VideoGame/ThyDungeonman", ''VideoGame/ThyDungeonman'', in which there's a flask in a room which IS nailed down, and if you forcefully attempt to take it, the game tells you it was a [[LoadBearingBoss load-bearing flask]], and the dungeon collapses on you.
2nd Jan '17 1:20:37 PM infernape612
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* ''VideoGame/EpicBattleFantasy 3'', being an AffectionateParody of [=RPGs=], naturally lampshades this when [[OnlySaneMan Natalie]] gets annoyed at how Matt and Lance steal everything that's not nailed down. Eventually, she gives up trying, and ''4'' takes this trope to its logical extreme; they are making a living as common bandits. Naturally, newcomer Anna gets annoyed with the others' kleptomania as well.



* ''VideoGame/HolyUmbrella'' gives the player free rein to search people's houses for money and items to take.



* ''VideoGame/HolyUmbrella'' gives the player free rein to search people's houses for money and items to take.
24th Dec '16 11:38:39 AM nombretomado
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* In ''[[{{Arcanum}} Arcanum: Of Steamworks and Magick Obscura]]'' it is very very rewarding to play as a thief. Once you get your skills high enough, everything is yours for the taking. That shop is selling magickal weapons at cutthroat prices? Wait until it's dark, turn on prowling, break in, lockpick the shop's chest and its entire inventory is yours for the taking. If they're silly enough to leave their gold in there you can take that too. Oh and shops change inventory with each passing day. So you can keep doing this again and again to basically get infinite potions/scrolls/whatever you want for free. Handily enough this applies to their gold as well. You'll be disgustingly rich in no time. Pickpocket is also great. Don't want to be someone's errand boy? With a high level you can literally steal the clothes(and weapons and jewelry and boots and...) off of someone without them noticing. This applies to their unique and powerful equipment and quest relevant items.

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* In ''[[{{Arcanum}} Arcanum: Of Steamworks and Magick Obscura]]'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' it is very very rewarding to play as a thief. Once you get your skills high enough, everything is yours for the taking. That shop is selling magickal weapons at cutthroat prices? Wait until it's dark, turn on prowling, break in, lockpick the shop's chest and its entire inventory is yours for the taking. If they're silly enough to leave their gold in there you can take that too. Oh and shops change inventory with each passing day. So you can keep doing this again and again to basically get infinite potions/scrolls/whatever you want for free. Handily enough this applies to their gold as well. You'll be disgustingly rich in no time. Pickpocket is also great. Don't want to be someone's errand boy? With a high level you can literally steal the clothes(and weapons and jewelry and boots and...) off of someone without them noticing. This applies to their unique and powerful equipment and quest relevant items.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.KleptomaniacHero