History Main / KleptomaniacHero

19th Jun '16 11:08:43 PM RoseUnity
Is there an issue? Send a Message


* Rocket Raccoon in ''Film/GuardiansOfTheGalaxy''. At one point, he argues to a Nova Corps member that if he wants something more than the person who owns it, that means he has a moral right to it. It's unclear whether he applies this philosophy to other people in the same way or if it's just him.

to:

* Rocket Raccoon in ''Film/GuardiansOfTheGalaxy''. At one point, he argues to a Nova Corps member that if he wants something more than the person who owns it, that means he has a moral right to it. It's unclear whether he applies this philosophy to other people in the same way or if it's just him. It is also entirely possible he was simply trolling the man.
13th Jun '16 11:09:33 AM Gess
Is there an issue? Send a Message


* Averted in ''PlanescapeTorment''. {{NPC}}s will be confused and offended when you casually walk into their house with your armored entourage, and will attack you if they see you swiping their stuff. Some of them even put traps on their various containers to prevent. Seems a bit paranoid, though the apparent lack of door locks to their houses might explain it.

to:

* Averted in ''PlanescapeTorment''. {{NPC}}s will be confused and offended when you casually walk into their house with your armored entourage, and will attack you if they see you swiping their stuff. Some of them even put traps on their various containers to prevent. Seems a bit paranoid, though the apparent lack of door locks to their houses might explain it. Also you cannot sell stolen goods. At all. Even if they were stolen on another plan of existance, every shop-owner in the universe will somehow tell and refuse to accept them. That leaves you with the option to sell them gear obtained otherwise, then steal it back to make it trully yours.
11th Jun '16 12:14:03 PM Prfnoff
Is there an issue? Send a Message


* ''VideoGame/HolyUmbrella'' gives the player free rein to search people's houses for money and items to take.



* In the ''Franchise/MetalGear'' series Snake/Raiden can pick up dead bodies and drop them to shake out items, ammo, and sometimes weapons. In VideoGame/MetalGearSolid4GunsOfThePatriots Snake can also hold somebody up by aiming at their back without being noticed and procede to frisk them. Snake comments on feeling like a graverobber in the first Solid game.

to:

* In the ''Franchise/MetalGear'' series Snake/Raiden can pick up dead bodies and drop them to shake out items, ammo, and sometimes weapons. In VideoGame/MetalGearSolid4GunsOfThePatriots ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Snake can also hold somebody up by aiming at their back without being noticed and procede to frisk them. Snake comments on feeling like a graverobber in the first Solid game.
10th Jun '16 9:22:28 PM Prfnoff
Is there an issue? Send a Message


** A variation occurs in ''VideoGame/CaveStory'', where you're required to steal an old man's gun very early on to be able to continue the game. Since you have to steal it, the being-nice reward is given when you return the gun near the end of the game, instead of trading it earlier in the game. If you trade it, you get an upgraded weapon, but if you don't trade and later return it, you get what is either the best or second-best (depending on opinion) weapon in the game.

to:

** A variation occurs in ''VideoGame/CaveStory'', where you're required to steal an old man's gun very early on to be able to continue exit the game.NoobCave. Since you have to steal it, the being-nice reward is given when you return the gun near the end of the game, instead of trading it earlier in the game. If you trade it, you get an upgraded weapon, but if you don't trade and later return it, you get what is either the best or second-best (depending on opinion) weapon in the game.
10th Jun '16 9:21:18 PM Prfnoff
Is there an issue? Send a Message


** In ''Baldur's Gate 2'', the designers acknowledged this and restored the Kleptomaniac Hero to glory. Except when pickpocketing and stealing from shopkeepers, almost any item could be taken again with impunity by a good thief, even if the owner was around to see you pinch it.

to:

** In ''Baldur's Gate 2'', ''VideoGame/BaldursGateII'', the designers acknowledged this and restored the Kleptomaniac Hero to glory. Except when pickpocketing and stealing from shopkeepers, almost any item could be taken again with impunity by a good thief, even if the owner was around to see you pinch it.
3rd Jun '16 7:03:16 PM PixelKnight
Is there an issue? Send a Message


** You could overcome this by knocking the entire household unconscious with unarmed attacks. You could then loot to your hearts content, and even come back later and the recovered inhabitants wouldn't show any signs of remembering you beating them unconscious and them waking up with all their valuables stolen- cranial trauma induced amnesia perhaps.

to:

** You could overcome this by knocking the entire household unconscious with unarmed attacks. You could then loot to your hearts content, and even come back later and the recovered inhabitants wouldn't show any signs of remembering you beating them unconscious and them waking up with all their valuables stolen- cranial trauma induced amnesia EasyAmnesia perhaps.
21st May '16 8:02:59 PM VictorDamazio
Is there an issue? Send a Message


* ''VideoGame/ResidentEvil'' is literally built around this trope. In this series, a key has the exact same potential for unlocking a new area as, say, a bag of fertilizer.

to:

* ''VideoGame/ResidentEvil'' is literally built around this trope. In this series, a key has the exact same potential for unlocking a new area as, say, a bag of fertilizer.fertilizer, but it can be justified since many games happen during a ZombieApocalypse, and you can argue that during one, taking things scattered around is not really stealing, and some games take place in seemingly abandoned locations.
21st May '16 12:40:24 AM StClair
Is there an issue? Send a Message


* ''VideoGame/{{Atelier Annie|Alchemists of Sera Island}}'' actually ''inverts'' this trope. Your friends will drop by your workshop to chat and request things of you, and many of them visit by breaking in while you're out or busy and often raid your pantry for snacks in the process. Kyle is the greatest B&E offender, while Beaux holds the theft of food crown.

to:

* ''VideoGame/{{Atelier Annie|Alchemists of Sera Island}}'' actually ''inverts'' this trope. Your friends will drop by your workshop to chat and request things of you, and many of them visit by breaking in while you're out or busy and often raid your pantry for snacks in the process. Kyle is the greatest B&E offender, while Beaux holds the theft of food food-stealing crown.
23rd Apr '16 3:36:34 AM Andyroid
Is there an issue? Send a Message


-->'''Strong Bad:''' Takin' Marzipan's balloons, and I don't know why...



* Played with in ''ZorkGrandInquisitor'', where one of the puzzles involves getting your hands on a six-pack of canned mead, which is protected by the burglar alarm at a store. To get the mead, you have to turn up the volume on a nearby [[CannedOrdersOverLoudspeaker propaganda-spouting speaker]] until it drowns out the burglar alarm.

to:

* Played with in ''ZorkGrandInquisitor'', ''VideoGame/ZorkGrandInquisitor'', where one of the puzzles involves getting your hands on a six-pack of canned mead, which is protected by the burglar alarm at a store. To get the mead, you have to turn up the volume on a nearby [[CannedOrdersOverLoudspeaker propaganda-spouting speaker]] until it drowns out the burglar alarm.
5th Apr '16 7:45:46 PM ahasemore
Is there an issue? Send a Message


* ''Fanfic/CyclesUponCycles'': Shepard (of ''Franchise/MassEffect''), comes from his enhancements as a Spectre (the ''VideoGame/StarCraftII'' variety), which usually results in a few eccentricities. Most of the time he doesn;t even realize he's doing it, though he does get the occasional urge for more blatant thieving.

to:

* ''Fanfic/CyclesUponCycles'': Shepard (of ''Franchise/MassEffect''), comes from his enhancements as a Spectre (the ''VideoGame/StarCraftII'' variety), which usually results in a few eccentricities. Most of the time he doesn;t doesn't even realize he's doing it, though he does get the occasional urge for more blatant thieving.
This list shows the last 10 events of 187. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.KleptomaniacHero