History Main / KleptomaniacHero

29th May '17 8:56:28 PM nombretomado
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* This applies to just about all of {{Sierra}}'s adventure games, most famously VideoGame/KingsQuest. King Graham even has a famous saying: "Pick up anything that is not nailed down, and if it is, look for loose nails or boards." The [[AllThereInTheManual Companion Guide]] attributes this saying to his father.

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* This applies to just about all of {{Sierra}}'s {{Creator/Sierra}}'s adventure games, most famously VideoGame/KingsQuest. King Graham even has a famous saying: "Pick up anything that is not nailed down, and if it is, look for loose nails or boards." The [[AllThereInTheManual Companion Guide]] attributes this saying to his father.
20th May '17 11:27:31 AM nombretomado
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* In the early ''Franchise/{{Ultima}}'' games, {{NPC}}s would attack or call the guards if you took things from their homes while they were in the same room; it was possible to sneak in after they'd gone to bed to burgle unnoticed. In the later games, the hero, having become the focal point of Britannian religion and being bound to uphold the principles of good moral character, will be chided and possibly abandoned by his own party if he attempts to steal, though in ''VideoGame/UltimaVII: The Black Gate'' it is possible to do so unpunished through a flaw in the game engine.

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* In the early ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' games, {{NPC}}s would attack or call the guards if you took things from their homes while they were in the same room; it was possible to sneak in after they'd gone to bed to burgle unnoticed. In the later games, the hero, having become the focal point of Britannian religion and being bound to uphold the principles of good moral character, will be chided and possibly abandoned by his own party if he attempts to steal, though in ''VideoGame/UltimaVII: The Black Gate'' it is possible to do so unpunished through a flaw in the game engine.
15th May '17 4:46:54 PM bweb
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* Played with in the animated DungeonsAndDragons series with the character Sheila, who is given the title of "Thief" by the Dungeon Master on her arrival in the Realm. She does have to use her invisibility cloak to filch items from time to time, such as her friends' weapons, keys to a cell, various mystic items, and on one notable occasion, her friend Eric from a hoard of Lizard Men and Bullywogs that were trying to capture him. However, she's not usually particularly happy with being in these situations, being more concerned for the welfare of her friends and her brother. It's also notable that despite giving her the title of Thief in the Exposition, Dungeon Master tends not to address her by her title in the series proper, despite doing so for the others in her party.
11th May '17 1:47:13 PM Argon2
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** The 16th game subverts this. Players can pick up Lou's snowshoes, but when they try to leave the room he'll show up and ask what they're doing. [[spoiler:Nancy does eventually obtain showshoes, but she must do so legitimately- and Lou's pair is just a RedHerring with no relation to the plot at all.]]
24th Apr '17 12:03:45 PM EDP
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* A large number of {{Magical Girl}}s in the Italian remake of ''FanFic/BattleFantasiaProject'' are prone to [[RobbingTheDead strip the bodies of fallen allies and enemies of anything useful]] (and in fact [[Anime/PuellaMagiMadokaMagica Mami]] and [[SailorMoon Sailor Venus]] insist their allies must do it ''with them'' if they happen to fall in battle), with Venus also picking up Eudial's Fire Buster II and giving it to Naru for defence [[WeirdnessMagnet the next time she gets attacked from a monster]]. Among those who aren't this in canon or are [[OriginalGeneration original characters]], it's {{Justified}} for [[OriginalGeneration Star Reverie]] (as she has no other mean to support herself), [[ComicBook/{{WITCH}} Will Vandom]] (who has picked it up from her brother, who is former military. Soldiers in the field ''do'' have this habit), [[ComicBook/{{WITCH}} Cornelia Hale]] (whose mother was revealed as [[MyLittlePonyTVSpecials Megan William]]'s secret identity. As Megan had all reasons to do it when stranded in the Pony world, it's likely Cornelia got it from her) and [[ComicBook/{{WITCH}} denizens of Meridian]] (who, when they did it, were ''dirt poor'' due the tyrant they were in the process of overthrowing being a crappy administrator. Elyon vowed to make it unnecessary as soon as she took over), but the others play it straight.

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* A large number of {{Magical Girl}}s in the Italian remake of ''FanFic/BattleFantasiaProject'' are prone to [[RobbingTheDead strip the bodies of fallen allies and enemies of anything useful]] (and in fact [[Anime/PuellaMagiMadokaMagica Mami]] and [[SailorMoon Sailor Venus]] insist their allies must do it ''with them'' if they happen to fall in battle), with Venus also picking up Eudial's Fire Buster II and giving it to Naru for defence [[WeirdnessMagnet the next time she gets attacked from a monster]]. monster]] ([[GenreSavvy Shadow Galactica just happened to be about to attack her]], even if finding out about her past encounters made them change their minds). Among those who aren't this in canon or are [[OriginalGeneration original characters]], it's {{Justified}} for [[OriginalGeneration Star Reverie]] (as she has no other mean to support herself), [[ComicBook/{{WITCH}} Will Vandom]] (who has picked it up from [[OriginalGeneration her brother, brother]], who is former military. Soldiers in the field ''do'' have this habit), [[ComicBook/{{WITCH}} Cornelia Hale]] (whose mother was revealed as [[MyLittlePonyTVSpecials Megan William]]'s secret identity. As Megan had all reasons to do it when stranded in the Pony world, it's likely Cornelia got it from her) and [[ComicBook/{{WITCH}} denizens of Meridian]] (who, when they did it, were ''dirt poor'' due the tyrant they were in the process of overthrowing being a crappy administrator. Elyon vowed to make it unnecessary as soon as she took over), but the others play it straight.
24th Apr '17 7:29:29 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIDaggerfall'' had a few interesting takes on this trope. Most houses were locked, with doors that could be picked or bashed in (the former sometimes attracted guards, the latter always did). In both locked and unlocked buildings, one might find untended piles of random loot on the floor (which could be taken without consequence), and crates (which could be broken into, but would raise a "This is a crime, are you sure you want to?" prompt on attempting).
** ''Daggerfall'' also played with this trope in its shops, where "Steal" was an option next to "Buy". If the low success rate on such thefts isn't to your liking, it was also possible to break in after the shop closed, to clear off the shelves like any other inventory. [[spoiler:Or, for no risk at all, it's possible to loiter inside a shop until after it closes and loot to your heart's content.]]
* In ''VideoGame/TheElderScrollsIIIMorrowind'', getting caught stealing too much can result in a DEATH SENTENCE being issued against the player. Once this occurs, all guards will attack on sight.
** ''Morrowind'' also at least ''tries'' to make stealing a bit harder by making shopkeepers and some homeowners very alert. Steal something in their sight and they'll go berserk and attack you [[SuicidalOverconfidence no matter how battle-hardened warmage you are]]. But if you find or make telekinesis potions, it's possible to hide behind any object or wall and steal ''everything'' off a shop's shelves, and the shopkeeper won't mind as long as he doesn't see you - despite the items vanishing into thin air right in front of his eyes and you being the only other person in the shop.
** It's also possible to steal pretty much everything of value from the Customs office where the game begins. Simply pause the game, pick up the item, then set it back down on the floor. The guard will reprimand you but, since you're not holding the item, he can't confiscate it. Pick it back up off the floor, and it's yours.
** The default play-style in ''Morrowind'' has been called the "Kleptomage." You steal things, you sell them, you get more spells, you train skills with your newly found source of infinite money, and you get more ways of stealing things. Rinse and repeat.
*** If you join the guild in Balmora and do Ajira's first quest, then she will call Galbedeir down to the bottom floor, leaving the top floor and ''all the soul gems and expensive items'' unguarded.
*** One of the thief quests in Ald-Ruhn requires you to steal an item from the local Mage's Guild. When the quest is active, all the residents of the place vanish until the quest is completed. Meaning that you can steal everything in the place without even pretending to use any thief skills. The only one around is a badly equipped guard who attacks you as soon as you step inside, and you can kill him (''in self defense!!'') without any repercussions at all. When the locals return, they don't even comment on the break-in or the dead guard or the fact that all their stuff is missing.
** If you take an "owned" item (PC players can use the console command "togglefullhelp" to display any owners or scripts attached to an object), ''all'' items that share the same engine ID as that item will be flagged as stolen. Including ones that you might pick up later. So, go ahead and steal that soul gem. Just don't be surprised the next time you're stopped by a guard and he confiscates all your soul gems, including ones you legitimately bought.
* ''VideoGame/TheElderScrollsIVOblivion'' also contains a large number of items that can be stolen and sold for money. However, stolen items can only be sold to special "fence" {{NPC}}s (how a shopkeeper can suspect that an item is stolen when you got from a little shack in the middle of the forest at the other side of the world is another matter entirely), and if an NPC sees you stealing an item he will call the guards, who will try to arrest you. Additionally, the game world contains great amounts of "clutter" -- items which may have theoretical value to the [=NPC=]s who own and use them but have no resale value, so that the protagonist cannot make money from looting them. This fact spawned several user-made modifications, which "corrected" this mistake.
** The game tries to make stealing in shops harder than in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' by making shopkeepers walk around in order to keep you in sight at all times. Note the word used is ''walk'' - not ''run''; the shopkeepers are all very slow, so the player can just time thefts carefully and the shopkeeper will be none the wiser.
*** This can in fact be abused in larger shops with staircases or other natural barriers - you can lead the merchant away from their items to a spot where they can't see them, then run back quickly and steal it all.
** The items are also often kept in close proximity to the shopkeeper's main shelf, so that there's no way in which you can steal them without getting noticed. However, merely hitting said objects with an arrow will launch them away, so you can just get them somewhere the shopkeeper can't see, then quickly run there and steal everything before he can walk in visual range. Or just come in when the shop keep is asleep/away... like a real thief.
** The Thieves Guild encourages (and sort of forces) you to be this. The only way to advance in rank and get more quests is to prove your worth as a thief by fencing a certain amount of gold worth of stolen stuff. Unless you like taking risks (or have access to accessories to give you [[{{Gamebreaker}} 100% Chameleon]]) you won't be finding many high-value items, so you'll make most of your cash by grabbing any "owned" item of value that isn't nailed down.
* ''VideoGame/TheElderScrollsVSkyrim'' tries to correct the problem of the walking shopkeepers: now they'll run everywhere to keep you in their sight. This problem can be fixed by... putting a bucket on their heads. Remember, if line-of-sight is obstructed they won't notice missing items, and apparently [=NPC=]s in ''Skyrim'' are perfectly OK with strangers adorning them with large, heavy items.
** ''Skyrim's'' Thieves Guild also has several different mission types for thieves to complete. Some jobs involve stealing specific items, while some, like "bedlam" jobs, involve just grabbing anything you can steal without getting caught, to remind everyone in the land that the Guild is still around and is not to be messed with.
** It also makes the player's kleptomaniac tendencies a JustifiedTrope. The player is Dragonborn, you see, a mortal born with the soul of a dragon. Paarthurnax explains that this not only grants you access to the dragons' [[MakeMeWannaShout Thu'um]], but it also makes you prone to draconic personality flaws, like wanting to [[HairTriggerTemper fight over anything]] and being driven to dominate - and, apparently, also kinda making you want to gather your own DragonHoard. In this case, it could be said all gamers are Dragonborn: [[ShootEverythingThatMoves killing every monster you come across]], [[ItsUpToYou completing every quest you come across]] (including and especially ones that will give you perks like land ownership in return), and taking all the stuff [[RuleOfThree you come across]] are practically ingrained in gamer culture from the time one can hold a controller.

to:

* ''VideoGame/TheElderScrollsIIDaggerfall'' had ''Franchise/TheElderScrolls''
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
*** Has
a few interesting takes on this trope. Most houses were are locked, with doors that could can be picked or bashed in (the former sometimes attracted attracts guards, the latter always did). does). In both locked and unlocked buildings, one might find untended piles of random loot on the floor (which could can be taken without consequence), and crates (which could can be broken into, but would raise a "This is a crime, are you sure you want to?" prompt on attempting).
** *** ''Daggerfall'' also played plays with this trope in its shops, where "Steal" was is an option next to "Buy". If the low success rate on such thefts isn't to your liking, it was is also possible to break in after the shop closed, closes, to clear off the shelves like any other inventory. [[spoiler:Or, Or, for no risk at all, it's possible to loiter inside a shop until after it closes and loot to your heart's content.]]
* In ''VideoGame/TheElderScrollsIIIMorrowind'', getting caught stealing too much can result in a DEATH SENTENCE being issued against the player. Once this occurs, all guards will attack on sight.
content.
** ''Morrowind'' also at least ''tries'' to make stealing a bit harder by making ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Despite some measures (like alert
shopkeepers and guards being posted in some homeowners very alert. Steal something higher-value shops) being put into place, this is still pretty much encouraged by the game itself. (Which is especially true for those in their sight and they'll go berserk and attack the actual ThievesGuild.)
*** Unlike later games in the series, all merchants will buy stolen goods (unless
you [[SuicidalOverconfidence no matter how battle-hardened warmage you are]]. But stole it from THEM, in which case they will recognize it as theirs.) The items will be marked as stolen, so they will be confiscated by guards if you find are caught. However, [[FailedASpotCheck dropping the stolen items on the ground before the guard gets to you will prevent them from being confiscated]]. Simply pick them back up after you've paid your bounty and you're good to go.
*** Unfortunately, a quirk of the game engine discourages stealing stuff that isn't unique
or make telekinesis potions, gold (which doesn't count for this): instead of marking a specific instance of an item as stolen, it marks the base item as stolen in other words, steal a Grand Soul Gem, and all Grand Soul Gems you acquire are regarded as stolen. Luckily, if you avoid run-ins with the law (or, as mentioned above, drop your stolen items before talking to the guards,) this is largely a non-issue unless you attempt to sell the stolen items back to the person you stole them from.
*** The Census and Excise office where you start the game. There is a built-in area out of sight where the player will acquire their first weapon, lockpicks, food, beverages, light source, and book. Even better, until you are officially released by the Captain and given your orders, you will not get a bounty for anything you steal in plain sight of the guards. Simply pick up anything you wish to steal and then set it on the ground before the guard gets to you. He'll reprimand you for stealing it, but there are no other consequences. Simply pick the stolen item back up when you're done and it's yours! You can acquire a key to the Seyda Neen warehouse with this method. The warehouse contains even more stuff to steal.
*** An early Balmora Mages Guild quest will have Ajira call the resident enchanter Galbedeir down to the bottom floor so you can switch out one of her soul gems with a fake. This leaves every other soul gem (including one filled grand soul gem worth 60,000 gold) completely unguarded. The only draw back to stealing them is that Galbedeir will recognize ALL soul gems as stolen after that point, so you will no longer be able to use her enchanting service.
*** The ''very first'' Ald-Ruhn Thieves Guild quest will have you stealing an item from the neighboring Mages Guild. All of the mages inside will clear out, leaving only one inept guard who is easily killed by even the lowest leveled players. The mages will stay gone until you complete the quest, so feel free to loot the entire place from top to bottom, making several trips if you have to.
*** With the Telekinesis spell (or potion or enchanted item),
it's possible to hide behind any object or wall and steal ''everything'' off a shop's shelves, and the shopkeeper won't mind as long as he doesn't see you - despite the items vanishing into thin air right in front of his eyes and you being the only other person in the shop.
** It's also possible to steal pretty much everything of value from the Customs office where the game begins. Simply pause the game, pick up the item, then set it back down on the floor. The guard will reprimand you but, since you're not holding the item, he can't confiscate it. Pick it back up off the floor, and it's yours.
** The default play-style in ''Morrowind'' has been called the "Kleptomage." You steal things, you sell them, you get more spells, you train skills with your newly found source of infinite money, and you get more ways of stealing things. Rinse and repeat.
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** If you join the guild in Balmora and do Ajira's first quest, then she will call Galbedeir down to the bottom floor, leaving the top floor and ''all the soul gems and expensive items'' unguarded.
*** One of the thief quests in Ald-Ruhn requires you to steal an item from the local Mage's Guild. When the quest is active, all the residents of the place vanish until the quest is completed. Meaning that you can steal everything in the place without even pretending to use any thief skills. The only one around is a badly equipped guard who attacks you as soon as you step inside, and you can kill him (''in self defense!!'') without any repercussions at all. When the locals return, they don't even comment on the break-in or the dead guard or the fact that all their stuff is missing.
** If you take an "owned" item (PC players can use the console command "togglefullhelp" to display any owners or scripts attached to an object), ''all'' items that share the same engine ID as that item will be flagged as stolen. Including ones that you might pick up later. So, go ahead and steal that soul gem. Just don't be surprised the next time you're stopped by a guard and he confiscates all your soul gems, including ones you legitimately bought.
* ''VideoGame/TheElderScrollsIVOblivion'' also contains
Contains a large number of items that can be stolen and sold for money. However, stolen items can only be sold to special "fence" {{NPC}}s (how a shopkeeper can suspect that an item is stolen when you got from a little shack in the middle of the forest at the other side of the world is another matter entirely), and if an NPC sees you stealing an item he will call the guards, who will try to arrest you. Additionally, the game world contains great amounts of "clutter" -- items which may have theoretical value to the [=NPC=]s who own and use them but have no resale value, so that the protagonist cannot make money from looting them. This fact spawned several user-made modifications, which "corrected" this mistake.
** *** The game tries to make stealing in shops harder than in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' ''Morrowind'' by making shopkeepers walk around in order to keep you in sight at all times. Note the word used is ''walk'' - not ''run''; the shopkeepers are all very slow, so the player can just time thefts carefully and the shopkeeper will be none the wiser.
***
wiser. This can in fact be abused exploited in larger shops with staircases or other natural barriers - you can lead the merchant away from their items to a spot where they can't see take them, then run back quickly and steal it all.
**
all. The items are also often kept in close proximity to the shopkeeper's main shelf, so that there's no way in which you can steal them without getting noticed. However, merely hitting said objects with an arrow will launch them away, so you can just get them somewhere the shopkeeper can't see, then quickly run there and steal everything before he can walk in visual range. Or just come in when the shop keep is asleep/away... like a real thief.
** *** The Thieves Guild encourages (and sort of forces) you to be this. The only way to advance in rank and get more quests is to prove your worth as a thief by fencing a certain amount of gold worth of stolen stuff. Unless you like taking risks (or have access to accessories to give you [[{{Gamebreaker}} 100% Chameleon]]) you won't be finding many high-value items, so you'll make most of your cash by grabbing any "owned" item of value that isn't nailed down.
* ''VideoGame/TheElderScrollsVSkyrim'' tries ** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Tries
to correct the problem of the walking shopkeepers: now they'll run everywhere to keep you in their sight. This problem can be fixed by... putting a bucket on their heads. Remember, if line-of-sight is obstructed they won't notice missing items, and apparently [=NPC=]s in ''Skyrim'' are perfectly OK with strangers adorning them with large, heavy items.
** *** ''Skyrim's'' Thieves Guild also has several different mission types for thieves to complete. Some jobs involve stealing specific items, while some, like "bedlam" jobs, involve just grabbing anything you can steal without getting caught, to remind everyone in the land that the Guild is still around and is not to be messed with.
** *** It also makes the player's kleptomaniac tendencies a JustifiedTrope. The player is Dragonborn, you see, a mortal born with the soul of a dragon. Paarthurnax explains that this not only grants you access to the dragons' [[MakeMeWannaShout Thu'um]], but it also makes you prone to draconic personality flaws, like wanting to [[HairTriggerTemper fight over anything]] and being driven to dominate - and, apparently, also kinda making you want to gather your own DragonHoard. In this case, it could be said all gamers are Dragonborn: [[ShootEverythingThatMoves killing every monster you come across]], [[ItsUpToYou completing every quest you come across]] (including and especially ones that will give you perks like land ownership in return), and taking all the stuff [[RuleOfThree you come across]] are practically ingrained in gamer culture from the time one can hold a controller.
6th Apr '17 7:27:23 PM nombretomado
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* Averted in ''PlanescapeTorment''. {{NPC}}s will be confused and offended when you casually walk into their house with your armored entourage, and will attack you if they see you swiping their stuff. Some of them even put traps on their various containers to prevent. Seems a bit paranoid, though the apparent lack of door locks to their houses might explain it. Also you cannot sell stolen goods. At all. Even if they were stolen on another plan of existance, every shop-owner in the universe will somehow tell and refuse to accept them. That leaves you with the option to sell them gear obtained otherwise, then steal it back to make it trully yours.

to:

* Averted in ''PlanescapeTorment''.''VideoGame/PlanescapeTorment''. {{NPC}}s will be confused and offended when you casually walk into their house with your armored entourage, and will attack you if they see you swiping their stuff. Some of them even put traps on their various containers to prevent. Seems a bit paranoid, though the apparent lack of door locks to their houses might explain it. Also you cannot sell stolen goods. At all. Even if they were stolen on another plan of existance, every shop-owner in the universe will somehow tell and refuse to accept them. That leaves you with the option to sell them gear obtained otherwise, then steal it back to make it trully yours.
18th Mar '17 9:12:26 AM nighttrainfm
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->''Thank you, gentlemen! Someday, I will repay your kindness! ...Unless of course, I can't find you or if I forget.''

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->''Thank you, gentlemen! Someday, I will ''will'' repay your kindness! ...Unless you...unless of course, I can't find you or if I forget.''
16th Mar '17 10:40:01 AM nombretomado
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** Averted in its mod, ''TheNamelessMod''; stealing in front of [=NPC=]s will cause them to sound alarms or attack you.

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** Averted in its mod, ''TheNamelessMod''; ''VideoGame/TheNamelessMod''; stealing in front of [=NPC=]s will cause them to sound alarms or attack you.
7th Mar '17 1:21:37 AM PaulA
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** In Infocom's ''Trinity'', you actually have to steal a gnomon off a sundial in the middle of a crowded Kensington Gardens.

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** In Infocom's ''Trinity'', ''VideoGame/{{Trinity}}'', you actually have to steal a gnomon off a sundial in the middle of a crowded Kensington Gardens.
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