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I seriously doubt that smaller sudoku puzzles are limited to cereal boxes.


* A cereal box had a [[GridPuzzle Sudoku]] puzzle that had 6 squares instead of 9, giving it a rectangular shape.

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* A cereal box had a Some easier [[GridPuzzle Sudoku]] puzzle that had variants aimed at younger audiences have 6 or even 4 squares instead of the conventional 9, giving it a rectangular shape.
and may even have pictures of pop culture characters instead of numbers.

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Removed: 113

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[[AC:Puzzle Games]]
* A cereal box had a [[GridPuzzle Sudoku]] puzzle that had 6 squares instead of 9, giving it a rectangular shape.

[[AC:Tabletop Games]]



* A cereal box had a [[GridPuzzle Sudoku]] puzzle that had 6 squares instead of 9, giving it a rectangular shape.
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!!Examples

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!!Examples
!!Examples:



* A cereal box had a Sudoku puzzle that had 6 squares instead of 9, giving it a rectangular shape.

to:

* A cereal box had a Sudoku [[GridPuzzle Sudoku]] puzzle that had 6 squares instead of 9, giving it a rectangular shape.
Is there an issue? Send a MessageReason:
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* ''TabletopGame/SevenWonders'' has a simplified, more family-friendly variant in ''7 Wonders Architects''. Changes include removing the three-age structure in favour of playing a single round, making every building free to take (meaning resources are only spent on Wonder stages), making the non-[[LiteralWildcard wildcard]] resources largely interchangeable[[note]]The costs to build Wonder stages are stuff like "2 resources of the same type" or "3 different resources". In contrast, costs in the original game require specific resources, with different types being favoured by different strategies.[[/note]] and simplifying decisions by only giving you 2-3 simple cards to choose from. Another clear sign that this was made for kids is that the manual tells you to make a horn sound when you take a red card with 1 or 2 horn icons on it and have to flip over that number of conflict tokens.

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* ''TabletopGame/SevenWonders'' has a simplified, more family-friendly variant in ''7 Wonders Architects''. Changes include removing the three-age structure in favour favor of playing a single round, making every building free to take (meaning resources are only spent on Wonder stages), making the non-[[LiteralWildcard wildcard]] resources largely interchangeable[[note]]The costs to build Wonder stages are stuff like "2 resources of the same type" or "3 different resources". In contrast, costs in the original game require specific resources, with different types being favoured by different strategies.[[/note]] and simplifying decisions by only giving you 2-3 simple cards to choose from. Another clear sign that this was made for kids is that the manual tells you to make a horn sound when you take a red card with 1 or 2 horn icons on it and have to flip over that number of conflict tokens.



* ''TabletopGame/CardsAgainstHumanity'' released an expansion as a print-and-play that tones down the crass nature of the game with new black and white cards that are more family-friendly.

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* ''TabletopGame/CardsAgainstHumanity'' released an expansion as a print-and-play version that tones down the crass nature of the game with new black and white cards that are more family-friendly.family-friendly. It eventually got a physical release as ''Cards Against Humanity: Family Edition''.
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I find it baffling that this line was edited several times without that typo being fixed.


* ''[[TabletopGame/{{Carcassonne}} My First Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".

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* ''[[TabletopGame/{{Carcassonne}} My First Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg pre-existing tiles, and scoring is simplified to "first to complete 8 roads".
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Added DiffLines:

* ''TabletopGame/SevenWonders'' has a simplified, more family-friendly variant in ''7 Wonders Architects''. Changes include removing the three-age structure in favour of playing a single round, making every building free to take (meaning resources are only spent on Wonder stages), making the non-[[LiteralWildcard wildcard]] resources largely interchangeable[[note]]The costs to build Wonder stages are stuff like "2 resources of the same type" or "3 different resources". In contrast, costs in the original game require specific resources, with different types being favoured by different strategies.[[/note]] and simplifying decisions by only giving you 2-3 simple cards to choose from. Another clear sign that this was made for kids is that the manual tells you to make a horn sound when you take a red card with 1 or 2 horn icons on it and have to flip over that number of conflict tokens.

Changed: 185

Removed: 288

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* ''[[TabletopGame/{{Carcassonne}} My First Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".



* ''My First TabletopGame/{{Carcassonne}}'' has larger tiles and meeples for smaller hands than its grown-up counterpart.

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* ''My ''[[TabletopGame/{{Carcassonne}} My First TabletopGame/{{Carcassonne}}'' Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart.counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".
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None


* ''[[TabletopGame/Carcassonne My First Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".

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* ''[[TabletopGame/Carcassonne ''[[TabletopGame/{{Carcassonne}} My First Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''[[TabletopGame/Carcassonne My First Carcassonne]]'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".
Is there an issue? Send a MessageReason:
None


* ''My First Banagrams'' has a reduced number of tiles due to the combo tiles that have two letters instead of one. This makes it less likely to lose tiles.

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* ''My First Banagrams'' TabletopGame/{{Bananagrams}}'' has a reduced number of tiles due to the combo tiles that have two letters instead of one. This makes it less likely to lose tiles.



* ''My Lil' Everdell'' removes the seasons from its older counterpart, toning down the complexity of the rules and number of components. The theme is also shifted from actual construction to role-play with the kids of Everdell building a make-play town.
* ''Junior Colourbrain'' has questions relating to colour geared more toward kids and a smaller box.

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* ''My Lil' Everdell'' TabletopGame/{{Everdell}}'' removes the seasons from its older counterpart, toning down the complexity of the rules and number of components. The theme is also shifted from actual construction to role-play with the kids of Everdell building a make-play town.
* ''Junior Colourbrain'' TabletopGame/{{Colourbrain}}'' has questions relating to colour geared more toward kids and a smaller box.



* ''Scattergories Junior'': Shortened and simplified with a 20-sided die to determine a "key" letter and then players have limited time to think of unique words that start with the letter and have to do with the topic but players can also score without using the target letter.
* ''Scotland Yard Junior'': The art is noticeably much brighter and the component count is reduced to reduce the complexity of set-up and packing away. The rules have been changed to accommodate the target demographic as well.

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* ''Scattergories ''TabletopGame/{{Scattergories}} Junior'': Shortened and simplified with a 20-sided die to determine a "key" letter and then players have limited time to think of unique words that start with the letter and have to do with the topic but players can also score without using the target letter.
* ''Scotland Yard ''TabletopGame/ScotlandYard Junior'': The art is noticeably much brighter and the component count is reduced to reduce the complexity of set-up and packing away. The rules have been changed to accommodate the target demographic as well.



* ''Scruples for Kids'' was a version of the popular "A Question of Scruples" game with more kid-friendly moral dilemmas.

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* ''Scruples ''TabletopGame/{{Scruples}} for Kids'' was a version of the popular "A Question of Scruples" game with more kid-friendly moral dilemmas.
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* ''Pictionary Junior'' uses a more colourful board than its grown-up variant.

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* ''Pictionary ''TabletopGame/{{Pictionary}} Junior'' uses a more colourful board than its grown-up variant.

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Changed: 3

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* ''[[TabletopGame/BetrayalAtHouseOnTheHill Betrayal at Mystery Manor]]'': A ''Franchise/ScoobyDoo'' retheme of the original ''Betrayal'' with rewritten rules for the traitor, new haunts and ironically, no Betrayal.

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* ''[[TabletopGame/BetrayalAtHouseOnTheHill Betrayal at Mystery Manor]]'': A ''Franchise/ScoobyDoo'' retheme of the original ''Betrayal'' with rewritten rules for the traitor, new haunts and haunts, and, ironically, no Betrayal.



* ''TabletopGame/{{Krosmaster}} Junior'' features a streamlined system, with each player controlling a single character instead of a team, a smaller board and a simplified combat system.

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* ''TabletopGame/{{Krosmaster}} Junior'' features a streamlined system, with each player controlling a single character instead of a team, a smaller board board, and a simplified combat system.



* ''TabletopGame/{{Yahtzee}} Junior'' is a variant that replaces the numbers on the dice with popular characters (or various animals for non-licensed versions), with one in particular counting as the player's choice. The scoring sheet also has five of each character in a row, and color-coded tokens are placed on each tile based on what the player rolled.

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* ''TabletopGame/{{Yahtzee}} Junior'' is a variant that replaces the numbers on the dice with popular characters (or various animals for non-licensed versions), with one in particular counting as the player's choice. The scoring sheet also has five of each character in a row, and color-coded tokens are placed on each tile based on what the player rolled.rolled.
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* ''TabletopGame/{{Krosmaster}} Junior'' features a streamlined system, with each player controlling a single character instead of a team, a smaller board and a streamlined combat system.

to:

* ''TabletopGame/{{Krosmaster}} Junior'' features a streamlined system, with each player controlling a single character instead of a team, a smaller board and a streamlined simplified combat system.
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None

Added DiffLines:

* ''TabletopGame/{{Krosmaster}} Junior'' features a streamlined system, with each player controlling a single character instead of a team, a smaller board and a streamlined combat system.
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[[caption-width-right:350:I'm sure you can guess which is which.]]

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[[caption-width-right:350:I'm sure you [[caption-width-right:350:You can probably guess which is which.]]]]
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* ''TabletopGame/{{Monopoly}} Junior'' features anthropomorphised versions of the Monopoly playing pieces from whichever year it was released as well as a smaller board meaning fewer properties and a shorter playtime.

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* ''TabletopGame/{{Monopoly}} Junior'' features anthropomorphised versions of the Monopoly playing pieces from whichever year it was released as well as a smaller board meaning fewer properties and a shorter playtime. The board itself is amusement park-themed and has much smaller money denominations to make it easier for kids to count.
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linking to work


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_0062_small.PNG]]

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[[quoteright:350:https://static.[[quoteright:350:[[TabletopGame/{{Scythe}} https://static.tvtropes.org/pmwiki/pub/images/img_0062_small.PNG]] PNG]]]]
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So I happened to have this picture saved in my camera roll...

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_0062_small.PNG]]
[[caption-width-right:350:I'm sure you can guess which is which.]]
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Created from YKTTW

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The Junior Variant of a [[BoardGames board game]] is a variant created for young children. These variants are often [[ThemedStockBoardGame rethemes of the board games that they are based on]] but the rules may also be streamlined to be more accessible to their target audiences, notably kids.
The main motive for making these games could be for different reasons:
# To get kids involved in the board game hobby.
# MoneyDearBoy
# Allow children to play with other children to better socialise with each other.
# The original game may have rules that are too complex for 10-year-olds and below to understand and teach.
# To make a game that is usually for an older audience more appropriate for kids.
Generally, the theme may be LighterAndSofter for children, especially with stuff like murder mysteries or war being changed to something more suitable for the target demographic, with some [[SpinOffBabies starring younger versions of the characters]] and an ArtShift coming naturally as well. If it's a trivia game, for instance, the topics covered will be changed to better suit their knowledge level.

Compare with AbridgedForChildren.

Please note: When adding an example, you need to state not only what makes a game a junior variant, but why a particular change was made in order to prevent [[Administrivia/ZeroContextExample zero context examples]] as these examples don't have their own pages.
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!!Examples

* ''TabletopGame/ApplesToApples Junior'' uses more simple topics than its counterpart.
* ''[[TabletopGame/BetrayalAtHouseOnTheHill Betrayal at Mystery Manor]]'': A ''Franchise/ScoobyDoo'' retheme of the original ''Betrayal'' with rewritten rules for the traitor, new haunts and ironically, no Betrayal.
* ''TabletopGame/CardsAgainstHumanity'' released an expansion as a print-and-play that tones down the crass nature of the game with new black and white cards that are more family-friendly.
* ''[[TabletopGame/SettlersOfCatan Catan]] Junior'' removes the colonialism themes replacing it with a pirate theme and a non-modular board that is easier to set up.
* ''TabletopGame/{{Clue}} Junior'' moves over the murder mystery theme to mysteries like ''The Case of the Missing Cake'' to ''The Case of the Broken Toy''. This is achieved by the bases (replacing the clue cards) you snap onto the characters which have times on the bottom, and also furniture that details what they had.
* ''TabletopGame/{{Cranium}} Junior'' is a ThemedStockBoardGame themed after ''WesternAnimation/SpongebobSquarepants''.
* ''TabletopGame/GameOfLife Junior'' is all about adventure and going to places such as going to a zoo, or the beach. The main goal is to be the first player to collect 10 stars and has a smaller dial.
* ''TabletopGame/{{Monopoly}} Junior'' features anthropomorphised versions of the Monopoly playing pieces from whichever year it was released as well as a smaller board meaning fewer properties and a shorter playtime.
* ''My First Banagrams'' has a reduced number of tiles due to the combo tiles that have two letters instead of one. This makes it less likely to lose tiles.
* ''My First TabletopGame/{{Carcassonne}}'' has larger tiles and meeples for smaller hands than its grown-up counterpart.
* ''My Lil' Everdell'' removes the seasons from its older counterpart, toning down the complexity of the rules and number of components. The theme is also shifted from actual construction to role-play with the kids of Everdell building a make-play town.
* ''Junior Colourbrain'' has questions relating to colour geared more toward kids and a smaller box.
* ''TabletopGame/{{Mysterium}} Kids: Captain Echo's Treasure'' has players try to figure out picture cards using a tambourine to make sounds that the players need to use to guess where the titular ghost's treasures are in a mansion.
* ''My First TabletopGame/{{Operation}}'' switches the subject to a pig named Roly (who has a tummy ache to sort out) with larger pieces to take out.
* ''Pictionary Junior'' uses a more colourful board than its grown-up variant.
* ''TabletopGame/{{Risk}} Junior'' shifts the theme of war and conquest to a pirate theme which also cuts down on the playtime. The main goal is to have the most points by collecting treasure
* ''Scattergories Junior'': Shortened and simplified with a 20-sided die to determine a "key" letter and then players have limited time to think of unique words that start with the letter and have to do with the topic but players can also score without using the target letter.
* ''Scotland Yard Junior'': The art is noticeably much brighter and the component count is reduced to reduce the complexity of set-up and packing away. The rules have been changed to accommodate the target demographic as well.
* ''TabletopGame/{{Scrabble}} Junior'' features a double sided game board. One for the standard game, and one for a special crossword spelling game. It also has scoring tokens to track the player's scores.
* ''Scruples for Kids'' was a version of the popular "A Question of Scruples" game with more kid-friendly moral dilemmas.
* ''My Little TabletopGame/{{Scythe}}'': This variant started off as a fan-made variant by a daughter and father based on ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' with streamlined and simplified rules because they struggled to teach other kids the rules of the original game. This then got an official publication by Creator/StonemaierGames, the publisher that published the original ''Scythe'', with its own original branding.
* ''Spot It!/Dobble Kids'' has many different variants and themes such as the alphabet, numbers and shapes as well as animals, which are typical themes that the demographic is mostly known for.
* A cereal box had a Sudoku puzzle that had 6 squares instead of 9, giving it a rectangular shape.
* ''Taboo Junior'' uses simpler words for players to guess all around.
* '' TabletopGame/TicketToRide First Journey'': These games come in both USA and Europe flavours like their older cousins. Both have scaled-down boards and reduced play times.
* ''Tiddlywinks'': {{Inverted}}. [[SmallReferencePools Most people, at least in the USA, are only familiar with the kids' version, which is why the game tends to be considered a silly or wimpy activity]]. But the "adult" version of Tiddlywinks uses higher-end game pieces and more complex rules, making it a serious competitive game, especially in the U.K. (Note that there is no difference in the names for the adult and child versions of the game, apart from the kid-oriented artwork on the box.)
* ''TabletopGame/TrivialPursuit for Kids'' features more kid-friendly topics that are more suitable for this demographic.
* ''TabletopGame/{{Uno}} Junior'': Slightly lighter rules for children to learn and a smaller deck so that cards are less likely to be lost.
* ''TabletopGame/{{Yahtzee}} Junior'' is a variant that replaces the numbers on the dice with popular characters (or various animals for non-licensed versions), with one in particular counting as the player's choice. The scoring sheet also has five of each character in a row, and color-coded tokens are placed on each tile based on what the player rolled.

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