History Main / Jittercam

6th Jan '16 4:04:30 PM eroock
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removed judgemental wording
* In ''Film/ChildrenOfMen'', a combination of JitterCam and long sequences made for a very nervous movie, in which half of the screen time consists of TheOner with Parkinson's.
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* In ''Film/ChildrenOfMen'', a combination of JitterCam and long sequences made for a very nervous movie, in which half of the screen time consists of TheOner ''Film/ChildrenOfMen'' has several tracking shots done with Parkinson's.a shaky hand-held camera, resulting in an edgy watching experience.
6th Jan '16 3:58:23 PM eroock
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-->--'''[[WebVideo/BumReviews General Zod]]''' regarding ''Film/ManOfSteel''
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-->--'''[[WebVideo/BumReviews -->-- '''[[WebVideo/BumReviews General Zod]]''' regarding ''Film/ManOfSteel''
16th Nov '15 5:49:47 PM Prfnoff
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Namespaces
* A good early example: R.E.M.'s "Pretty Persuasion" video. * This trope became popular with music videos in the late [[TheEighties 80's]], used by everyone from Steve Winwood to Guns N' Roses.
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* A good early example: R.E.M.'s Music/{{REM}}'s "Pretty Persuasion" video. * This trope became popular with music videos in the late [[TheEighties 80's]], used by everyone from Steve Winwood to Guns N' Roses.Music/GunsNRoses.

* Happens when the player sprints in ''GearsOfWar'', despite the game being third-person. WordOfGod says that this masks the fact that running isn't really much faster than normal speed.
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* Happens when the player sprints in ''GearsOfWar'', ''VideoGame/GearsOfWar'', despite the game being third-person. WordOfGod says that this masks the fact that running isn't really much faster than normal speed.

* ''KaneAndLynch 2'': Dog Days uses this trope as a portrayal of Lynch's mental state. However, [[TropesAreNotGood one of the many complaints critics had with the game is that the shakey cam made them nauseous.]]
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* ''KaneAndLynch ''VideoGame/KaneAndLynch 2'': Dog Days uses this trope as a portrayal of Lynch's mental state. However, [[TropesAreNotGood one of the many complaints critics had with the game is that the shakey cam made them nauseous.]]

* ''BlackSnow'''s intro features this somewhat heavily - you ''are'' technically viewing a recording of your character's headcam as he's running away from the EldritchAbomination that ate his teammates - but then stabilizes after you take control of the character proper - until you're assaulted by the monster itself.
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* ''BlackSnow'''s ''VideoGame/BlackSnow'''s intro features this somewhat heavily - you ''are'' technically viewing a recording of your character's headcam as he's running away from the EldritchAbomination that ate his teammates - but then stabilizes after you take control of the character proper - until you're assaulted by the monster itself.
23rd Oct '15 10:53:36 AM StFan
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[[folder:Film]]
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[[folder:Film]][[folder:Films -- Animation]] * ''WesternAnimation/HowToTrainYourDragon'' uses it 3 times with a refreshingly light hand. * ''WesternAnimation/WallE'' is meticulously animated to contrast Jitter Cam-like shots on Earth with SteadiCam-esque shots aboard the ''Axiom'' to add another layer of Technology vs. Nature to the film. [[/folder]] [[folder:Films -- Live-Action]]

* ''WesternAnimation/HowToTrainYourDragon'' uses it 3 times with a refreshingly light hand.

* ''WesternAnimation/{{WALL-E}}'' was meticulously animated to contrast Jitter Cam-like shots on Earth with SteadiCam-esque shots aboard the ''Axiom'' to add another layer of Technology vs. Nature to the film.

* ''Film/YakuzaGraveyard'' shoots the gunfights like this, to reflect the participants mindset: hysterically blasting away while bumping into each other in confined areas. ** In fact, most of KinjiFukasaku's Yakuza and war films use this.
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* ''Film/YakuzaGraveyard'' shoots the gunfights like this, to reflect the participants mindset: hysterically blasting away while bumping into each other in confined areas. ** areas. In fact, most of KinjiFukasaku's Creator/KinjiFukasaku's Yakuza and war films use this.
9th Sep '15 8:16:23 PM jamespolk
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Added DiffLines:
* This effect dates at least as far back as 1945 and documentary film ''Film/TheBattleOfSanPietro'', in which the combat scenes were filmed with handheld newsreel cameras, producing a Jitter Cam whenever a shell exploded or whenever the cameramen followed the attacking American soldiers. The battle scenes were recreations, but the Jitter Cam effect helps make them look so realistic that for decades afterwards people thought that the cameramen had actually gone into battle with the soldiers.
6th Sep '15 5:52:58 PM stuffedninja
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* ''Film/TheBlairWitchProject'' didn't invent this trope, but, along with ''Saving Private Ryan'', helped to popularize it in the modern era of movies.
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* ''Film/TheBlairWitchProject'' didn't invent this trope, but, along with ''Saving Private Ryan'', helped to popularize it in the modern era of movies. However, its usage of this trope (especially in the finale) was so extreme that it inflicted motion sickness upon some viewers of the film, even leading them to vomiting.
26th Aug '15 9:14:19 AM nombretomado
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* The pilot for ''MoralOrel'' used this during dramatic moments, mainly when [[StepfordSmiler Bloberta]] was alone (not sure about the rest of the series).
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* The pilot for ''MoralOrel'' ''WesternAnimation/MoralOrel'' used this during dramatic moments, mainly when [[StepfordSmiler Bloberta]] was alone (not sure about the rest of the series).
10th Aug '15 2:08:25 PM toonman2
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Of course, jitter cam has also managed to gather a large {{Hatedom}} from people who feel that it's overdone and used to cover up badly choreographed action scenes. Like many things, it isn't inherently a bad thing to use but when used in excess (either ''too'' shaky or in too many scenes) many people will describe it as "headache" or "nausea" inducing.
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Of course, jitter cam has also managed to gather a large {{Hatedom}} from people who feel that it's overdone and used to cover up badly choreographed action scenes. Like many things, it isn't inherently a bad thing to use but when used in excess (either ''too'' shaky or in too many scenes) many people will describe it as "headache" or "nausea" inducing. inducing, especially when viewed on a large movie screen or in 3-D.
6th Aug '15 7:55:04 AM TompaDompa
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* ''Film/QuantumOfSolace'' uses shaky camera techniques heavily during the action scenes. Despite the fact that jitter cam was used only sparingly in its predecessor, ''Film/CasinoRoyale''.
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* ''Film/QuantumOfSolace'' uses shaky camera techniques heavily during the action scenes. Despite the fact that jitter cam was used only sparingly in its predecessor, ''Film/CasinoRoyale''.''Film/CasinoRoyale2006''.
20th Jul '15 11:44:55 AM nombretomado
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* ''{{Medium}}''
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* ''{{Medium}}''''Series/{{Medium}}''
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