History Main / JigsawPuzzlePlot

28th Apr '16 5:59:56 PM RaisenRhaasen
Is there an issue? Send a Message


* Creator/BrandonSanderson loves this trope and is shown in both ''Literature/TheStormLightArchive'' and in ''Literature/MistbornTheOriginalTrilogy''. Reading the ''Mistborn'' books twice will reveal just how much of the more left-field twists of ''Mistborn: The Hero of Ages'' (the final book in the trilogy) were foreshadowed with the puzzle-pieces hidden in plain sight.

to:

* Creator/BrandonSanderson loves this trope and is shown in both ''Literature/TheStormLightArchive'' ''Literature/TheStormlightArchive'' and in ''Literature/MistbornTheOriginalTrilogy''. Reading the ''Mistborn'' books twice will reveal just how much of the more left-field twists of ''Mistborn: The Hero of Ages'' (the final book in the trilogy) were foreshadowed with the puzzle-pieces hidden in plain sight.
18th Apr '16 8:49:42 PM Lemia
Is there an issue? Send a Message


* ''VideoGame/CubeEscape'': The [[EarlyInstallmentWeirdness first released installment]] was a simplistic game about fishing at a lake with some SurrealHorror {{Jump Scares}} thrown in, but the games since then have each revealed parts of an increasingly complicated and symbolism-laden plot/backstory involving the mysterious death of a woman, a lake that runs on people's extracted memories, bird-headed creatures who may or may not be demigods, and much more.

to:

* ''VideoGame/CubeEscape'': The [[EarlyInstallmentWeirdness first released installment]] was a simplistic game about fishing at a lake with some SurrealHorror {{Jump Scares}} Scare}}s thrown in, but the games since then have each revealed parts of an increasingly complicated and symbolism-laden plot/backstory involving the mysterious death of a woman, a lake that runs on people's extracted memories, bird-headed creatures who may or may not be demigods, and much more.
13th Apr '16 12:03:23 PM Lemia
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CubeEscape'': The [[EarlyInstallmentWeirdness first released installment]] was a simplistic game about fishing at a lake with some SurrealHorror {{Jump Scares}} thrown in, but the games since then have each revealed parts of an increasingly complicated and symbolism-laden plot/backstory involving the mysterious death of a woman, a lake that runs on people's extracted memories, bird-headed creatures who may or may not be demigods, and much more.
31st Mar '16 6:30:24 AM Jacob175
Is there an issue? Send a Message


* The Franchise/MarvelCinematicUniverse is a downplayed version of this as all of the movies tried to avoid inter-franchise ContinuityLockout as much as possible, but it still there. A few examples would be the alien invasion in New York (its beginning spawned from ''Film/{{Thor}}'', reached its climax in ''[[Film/TheAvengers2012 The Avengers]]'' and the aftermath is dealt with / kick start the plot in ''Film/CaptainAmericaTheWinterSoldier'' (which in turn kick start the [[spoiler:complete dismantle of SHIELD]] plot in ''Series/AgentsOfSHIELD''), ''Film/AvengersAgeOfUltron'' (whose plot is also kickstarted by both ''The Avengers'' and ''Winter Soldier'') and ''[[Series/{{Daredevil2015}} Daredevil]]'') and the Black Widow Ops Program (hinted from ''The Avengers'' and ''Winter Soldier'', got more details in ''Series/AgentCarter'' and ''Age Of Ultron'').

to:

* The Franchise/MarvelCinematicUniverse is a downplayed version of this as all of the movies tried to avoid inter-franchise ContinuityLockout as much as possible, but it it's still there. A few examples would be the alien invasion in New York (its beginning spawned from ''Film/{{Thor}}'', reached its climax in ''[[Film/TheAvengers2012 The Avengers]]'' and the aftermath is dealt with / kick start starts the plot in ''Film/CaptainAmericaTheWinterSoldier'' (which in turn kick start the [[spoiler:complete dismantle of SHIELD]] plot in ''Series/AgentsOfSHIELD''), ''Film/AvengersAgeOfUltron'' (whose plot is also kickstarted by both ''The Avengers'' and ''Winter Soldier'') and ''[[Series/{{Daredevil2015}} Daredevil]]'') and the Black Widow Ops Program (hinted from ''The Avengers'' and ''Winter Soldier'', got more details in ''Series/AgentCarter'' and ''Age Of Ultron'').



* ''VideoGame/HotelDusk'' does this as well. You yourself are looking for your former partner Bradley, and as you talk to the residents of Hotel Dusk and learn their stories they begin to slowly interweave and overlap with yours and each others. By the end of the game you've found peace for yourself and everyone else in the hotel, if not resolved their problems.

to:

* ''VideoGame/HotelDusk'' ''VisualNovel/HotelDuskRoom215'' does this as well. You yourself are looking for your former partner Bradley, and as you talk to the residents of Hotel Dusk and learn their stories they begin to slowly interweave and overlap with yours and each others. By the end of the game you've found peace for yourself and everyone else in the hotel, if not resolved their problems.problems.
** Its sequel, ''VisualNovel/LastWindow'', does this as well. It has the advantage of an InGameNovel version of its own story to help you review how the story has gone so far.



* ''WebAnimation/{{RWBY}}'' heads to this during season 3, while getting DarkerAndEdgier. While some things have been explained from episode 6 of season 3 forward, a lot is still to be explained about [[spoiler: Ozpin's past, Cinder's intentions and ambitions, the Seasonal Maidens' identities, Yang's Mother]] and others. Lots of fan theories have sparkled since then.



* ''RWBY'' heads to this during season 3, while getting DarkerAndEdgier. While some things have been explained from episode 6 of season 3 forward, a lot is still to be explained about [[spoiler: Ozpin's past, Cinder's intentions and ambitions, the Seasonal Maidens' identities, Yang's Mother]] and others. Lots of fan theories have sparkled since then.
23rd Feb '16 4:30:51 PM KamenRiderOokalf
Is there an issue? Send a Message


* Horror-themed video games seem to be fond of this. ''VideoGame/ClockTower 1'' and 2 (by JP numbering), ''SilentHill'', and ''Franchise/ResidentEvil'' all use this to varying degrees; the ''Clock Tower'' games take it to the point of MindScrew, and the comparatively more straightforward third game might actually be a response to this.

to:

* Horror-themed video games seem to be fond of this. ''VideoGame/ClockTower 1'' and 2 (by JP numbering), ''SilentHill'', ''Franchise/SilentHill'', and ''Franchise/ResidentEvil'' all use this to varying degrees; the ''Clock Tower'' games take it to the point of MindScrew, and the comparatively more straightforward third game might actually be a response to this.
19th Feb '16 1:20:54 PM morenohijazo
Is there an issue? Send a Message

Added DiffLines:



Added DiffLines:

* ''VideoGame/TheWitness'': In a very literal sense. Not only does one have to solve puzzles in order to uncover the plot, but [[spoiler: the plot itself is a carefully hidden puzzle, buried in a hidden section of the mountain, found in the form of audio recorders that provide their own clues as to what happened.]]
18th Feb '16 5:21:29 PM Adept
Is there an issue? Send a Message


* BrandonSanderson loves this trope and is shown in both ''Literature/TheStormLightArchive'' and in ''Literature/MistbornTheOriginalTrilogy''. Reading the ''Mistborn'' books twice will reveal just how much of the more left-field twists of ''Mistborn: The Hero of Ages'' (the final book in the trilogy) were foreshadowed with the puzzle-pieces hidden in plain sight.
* The works of GeneWolfe also count, in particular ''Peace'' and ''TheBookOfTheNewSun'', the latter in particular. MichaelSwanwick and Creator/NeilGaiman have both written tips on how to approach Wolfe's work for the uninitiated.

to:

* BrandonSanderson Creator/BrandonSanderson loves this trope and is shown in both ''Literature/TheStormLightArchive'' and in ''Literature/MistbornTheOriginalTrilogy''. Reading the ''Mistborn'' books twice will reveal just how much of the more left-field twists of ''Mistborn: The Hero of Ages'' (the final book in the trilogy) were foreshadowed with the puzzle-pieces hidden in plain sight.
* The works of GeneWolfe Creator/GeneWolfe also count, in particular ''Peace'' and ''TheBookOfTheNewSun'', ''Literature/TheBookOfTheNewSun'', the latter in particular. MichaelSwanwick Creator/MichaelSwanwick and Creator/NeilGaiman have both written tips on how to approach Wolfe's work for the uninitiated.
10th Feb '16 7:11:41 AM hyphz
Is there an issue? Send a Message


%%* ''Film/{{Primer}}''

to:

%%* ''Film/{{Primer}}''* ''Film/{{Primer}}'''s plot and continuity almost completely breaks down about three-quarters of the way through the movie, leaving the reader to piece together what has happened from a series of somewhat disconnected scenes and references; even then, some significant parts of the plot are unsolvable. Justified in that the film is about the first discovery of time travel - and the realization that, once time travel exists, ''this is what causality would be like''.



* ''VisualNovel/LongLiveTheQueen'' has a fairly straightforward story on a single playthrough, but figuring out all the politics of the land of Nova that ''cause'' the events to happen can require multiple playthroughs and complex inferences from combinations of events - which goes to emphasize the overall theme, that being a princess is pretty terrifying and Elodie is ''way'' out of her depth.



** ''VisualNovel/Ever17'' has a similar structure, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]

to:

** ''VisualNovel/Ever17'' ''VisualNovel/{{Ever17}}'' has a similar structure, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]
7th Feb '16 9:16:37 AM hyphz
Is there an issue? Send a Message

Added DiffLines:

* The Visual Novel games by Kotaro Uchikoshi almost all play with this trope, especially the "multiple route" aspect:
** ''VisualNovel/VirtuesLastReward'' has multiple mysteries and their answers scattered through its routes, but also a twist that reveals that [[spoiler:the player ''character'' can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained to solve mysteries in-character.]]
** ''VisualNovel/Ever17'' has a similar structure, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]
** And ''VisualNovel/NineHoursNinePersonsNineDoors'' turns it up to 11 - [[spoiler:you're not actually playing the apparent player character, Junpei; you're playing Akane in the past, using the morphogenetic field to communicate with Junpei in the future and lead him to safety and to resolve a problem Akane couldn't solve... and ''you'' staged the entire situation Junpei is in because [[StableTimeLoop having previously communicated with future-Junpei, you had to make sure those events actually happened to Junpei later on.]].]]
31st Jan '16 8:19:19 PM MyFinalEdits
Is there an issue? Send a Message


* While the plot of ''Videogame/FiveNightsAtFreddys'' seems to be nothing more than "homicidal animatronics gun for hapless security guard", a grisly backstory is revealed via a poster that randomly changes. The sequels make this worse, introducing (via minigames and phone calls) a creepy puppet seemingly masterminding the animatronics, a purple Atari man bringing death wherever he goes, yellow animatronic/suit hybrids that are lethal deathtraps, and the mysterious Fredbear and his restaurant into the mythology. Said information is also presented in AnachronicOrder, so have fun figuring all ''that'' out.
** WordOfGod stated, in the middle of 2015, that no one has yet figured out the complete plot and backstory of the series.

to:

* While the plot of ''Videogame/FiveNightsAtFreddys'' seems to be nothing more than "homicidal animatronics gun for hapless security guard", a grisly backstory is revealed via a poster that randomly changes. The sequels make this worse, introducing (via minigames and phone calls) a creepy puppet seemingly masterminding the animatronics, a purple Atari man bringing death wherever he goes, yellow animatronic/suit hybrids that are lethal deathtraps, and the mysterious Fredbear and his restaurant into the mythology. Said information is also presented in AnachronicOrder, so have fun figuring all ''that'' out.
**
out. WordOfGod stated, in the middle of 2015, that no one has yet figured out the complete plot and backstory of the series.
This list shows the last 10 events of 176. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JigsawPuzzlePlot