History Main / JigsawPuzzlePlot

3rd Jan '17 12:14:07 AM ZombieAladdin
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[[folder:Pinball]]
* ''Pinball/WhoDunnit'', appropriate to its MysteryFiction theme, has a backstory spanning the previous 34 years that must be pieced together by listening to all of the other characters and connecting together what they have to say, and they have a ''lot''to say. Some information will not make sense until you know of certain aspects about them, such as [[spoiler:Walter, Victoria's father, changing his name to Butler to conceal his identity from her]]. This machine is a particularly unusual case in that almost all other pinball machines have either an ExcusePlot or NoPlotNoProblem
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2nd Jan '17 12:53:31 PM Dawnwing
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* ''Literature/WarriorCats'', mostly in ''Power of Three'' and ''Omen of the Stars''. We're slowly but surely figuring out the origins of [[TheChosenOne the three]], as well as The Dark Forest and [=StarClan=] among other things.

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* ''Literature/WarriorCats'', mostly in The ''Literature/WarriorCats'' arcs ''Power of Three'' and ''Omen of the Stars''. We're slowly but surely figuring out They gradually revealed the significance and origins of [[TheChosenOne the three]], Three]], as well as The Dark Forest and [=StarClan=] among other things.their plans, etc.
22nd Dec '16 7:02:46 AM Wuz
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* Many visual novels written by [[VisualNovel/Infinity Kotaro]] [[VisualNovel/ZeroEscape Uchikoshi]] play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:

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* Many visual novels written by [[VisualNovel/Infinity [[VisualNovel/{{Infinity}} Kotaro]] [[VisualNovel/ZeroEscape Uchikoshi]] play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:
22nd Dec '16 7:02:24 AM Wuz
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* Many visual novels by Kotaro Uchikoshi play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:

to:

* Many visual novels written by Kotaro Uchikoshi [[VisualNovel/Infinity Kotaro]] [[VisualNovel/ZeroEscape Uchikoshi]] play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:
25th Nov '16 12:22:18 AM tealmage
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* ''Literature/TheKingkillerChronicle'' is full of mysteries, only some of which are resolved (the third book is forthcoming). Right off the bat, the series's framing device raises many questions about how the narrator came to be in his current situation after the events of the main plot. Fan theories abound: for instance, there's a hypothesis about the hidden identity of one character based on some wordplay in a song.
25th Nov '16 12:09:33 AM tealmage
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* The Visual Novel games by Kotaro Uchikoshi almost all play with this trope, especially the "multiple route" aspect:
** ''VisualNovel/VirtuesLastReward'' has multiple mysteries and their answers scattered through its routes, but also a twist that reveals that [[spoiler:the player ''character'' can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained to solve mysteries in-character.]]
** ''VisualNovel/{{Ever17}}'' has a similar structure, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]
** ''VisualNovel/NineHoursNinePersonsNineDoors'' turns it up to 11 - [[spoiler:you're not actually playing the apparent player character, Junpei; you're playing Akane in the past, using the morphogenetic field to communicate with Junpei in the future and lead him to safety and to resolve a problem Akane couldn't solve... and ''you'' staged the entire situation Junpei is in because [[StableTimeLoop having previously communicated with future-Junpei, you had to make sure those events actually happened to Junpei later on.]].]]
** And ''VisualNovel/{{Remember 11}}'' rips off the dial. Its plot is so convoluted and divided over 33 (!) routes that it is said even the author was losing track by the end. If you don't get any bad ends, it's a fairly coherent story with most of the unanswered questions being possible to figure out, if not easy. But the more bad ends you get, the more material you have to work with such as ''why'' everything is happening, who everyone is and everything else. When you have the most information about the story is when you truly realize you have no idea what just happened, and you never will know for sure. At least one of the routes has one of the protagonists possessed [[BreakingTheFourthWall by the player]], roaring with rage at being in a world that makes so little sense.

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* The Visual Novel games Many visual novels by Kotaro Uchikoshi almost all play with this trope, especially the "multiple route" aspect:
aspect, even turning it into a game mechanic:
** ''VisualNovel/VirtuesLastReward'' In ''VisualNovel/NineHoursNinePersonsNineDoors'', the GoldenEnding is unlocked by completing a specific other route first. [[spoiler:This is actually ''in-character'': in the story, Junpei has to be guided through multiple mysteries alternate futures, in order to send and their answers scattered through its routes, but also a twist that reveals that [[spoiler:the player ''character'' can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained receive information telepathically to solve mysteries in-character.someone else.]]
** The sequel, ''VisualNovel/VirtuesLastReward'', has multiple mysteries and their answers scattered through its routes. Again, completing certain routes is necessary to unlock other ones, with a twist [[spoiler: -- namely that the player character can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained to solve mysteries in-character]].
** The third game in the series, ''VisualNovel/ZeroTimeDilemma'', consists of "story fragments" (each a 90-minute interval from the characters' perspective). When each fragment is completed, it's placed in the global timeline of the game, showing what route and what time the fragment took place, and the player is rewarded with more fragments to complete.
** ''VisualNovel/{{Ever17}}'' has a is similar structure, to ''Virtue's Last Reward'' in this regard, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]
** ''VisualNovel/NineHoursNinePersonsNineDoors'' turns it up to 11 - [[spoiler:you're not actually playing the apparent player character, Junpei; you're playing Akane in the past, using the morphogenetic field to communicate with Junpei in the future and lead him to safety and to resolve a problem Akane couldn't solve... and ''you'' staged the entire situation Junpei is in because [[StableTimeLoop having previously communicated with future-Junpei, you had to make sure those events actually happened to Junpei later on.]].]]
** And
''VisualNovel/{{Remember 11}}'' rips off the dial.turns it UpToEleven. Its plot is so convoluted and divided over 33 (!) routes that it is said even the author was losing track by the end. If you don't get any bad ends, it's a fairly coherent story with most of the unanswered questions being possible to figure out, if not easy. But the more bad ends you get, the more material you have to work with such as ''why'' everything is happening, who everyone is and everything else. When you have the most information about the story is when you truly realize you have no idea what just happened, and you never will know for sure. At least one of the routes has one of the protagonists possessed [[BreakingTheFourthWall by the player]], roaring with rage at being in a world that makes so little sense.



** At the time of writing, the currently unreleased ''VisualNovel/ZeroTimeDilemma'' has turned this trope has into an actual gameplay mechanic. Every in game 90 minutes consists of one 'fragment' within the story, and upon completing one, it's placed in the global timeline of the game, showing what route and what time the fragment took place, and finally rewarding the player with more fragments to complete
10th Nov '16 6:56:02 PM Jake18
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* ''VideoGame/DarkSouls'' is this to the point of being a KudzuPlot. There is very little in the way of story progressing Cutscene, and very little is directly explained to you. You can gain a bits of understanding about the setting, the past, and what is currently going on by compiling NPC dialogue, item FlavorText, and by observing your surroundings.

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* ''VideoGame/DarkSouls'' is this to the point of being a KudzuPlot. There is very little in the way of story progressing Cutscene, cutscenes, and very little is directly explained to you. You can gain a bits of understanding about the setting, the past, and what is currently going on by compiling NPC dialogue, item FlavorText, and by observing your surroundings.
7th Nov '16 6:15:47 PM MasterGhandalf
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* The ''Literature/MalazanBookOfTheFallen'' has three major RotatingArcs, a larger number of subplots, no clear individual protagonist among its LoadAndLoadsOfCharacters even for most individual ''books'', much less the whole ten-book series, and takes place across several continents. The complexity is only increased by the fact that it starts ''in media res'' and doles out actual exposition sparingly, leaving the reader to figure most things out by context. It ''does'', however, eventually converge into a single central MythArc [[spoiler: about the Crippled God]].

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* The ''Literature/MalazanBookOfTheFallen'' has three major RotatingArcs, a larger number of subplots, no clear individual protagonist among its LoadAndLoadsOfCharacters LoadsAndLoadsOfCharacters even for most individual ''books'', much less the whole ten-book series, and takes place across several continents. The complexity is only increased by the fact that it starts ''in media res'' and doles out actual exposition sparingly, leaving the reader to figure most things out by context. It ''does'', however, eventually converge into a single central MythArc [[spoiler: about the Crippled God]].
7th Nov '16 6:15:29 PM MasterGhandalf
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* The ''Literature/MalazanBookOfTheFallen'' has three major RotatingArcs, a larger number of subplots, no clear individual protagonist among its LoadAndLoadsOfCharacters even for most individual ''books'', much less the whole ten-book series, and takes place across several continents. It ''does'', however, eventually converge into a single central MythArc [[spoiler: about the Crippled God]].

to:

* The ''Literature/MalazanBookOfTheFallen'' has three major RotatingArcs, a larger number of subplots, no clear individual protagonist among its LoadAndLoadsOfCharacters even for most individual ''books'', much less the whole ten-book series, and takes place across several continents. The complexity is only increased by the fact that it starts ''in media res'' and doles out actual exposition sparingly, leaving the reader to figure most things out by context. It ''does'', however, eventually converge into a single central MythArc [[spoiler: about the Crippled God]].
7th Nov '16 6:14:37 PM MasterGhandalf
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* The ''Literature/MalazanBookOfTheFallen'' has three major RotatingArcs, a larger number of subplots, no clear individual protagonist among its LoadAndLoadsOfCharacters even for most individual ''books'', much less the whole ten-book series, and takes place across several continents. It ''does'', however, eventually converge into a single central MythArc [[spoiler: about the Crippled God]].
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