History Main / JigsawPuzzlePlot

11th Dec '17 11:08:53 PM Zazie122
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** Every time there's a [[TheReveal reveal]], nothing is ever ''actually'' answered because we're provided with so much new information that all previous knowledge about a character or a concept is rendered useless. Most notably occurs after [[spoiler:the characters finally get to Eren's basement and learn the truth about the world. Well, kind of]]. All the [[UnreliableNarrator Unreliable Narrators]] don't help either, and nobody in-universe really knows what's going on themselves.
6th Oct '17 9:48:39 AM Laukku
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* ''VisualNovel/YuNo'' from 1996 is the TropeMaker of the MultipleRouteMystery structure widely used in the visual novel medium. During the main game, the plot splits into several routes, all of which have an independent plot to a minor degree but [[KudzuPlot raise and only partially answer many mysteries]] in the overall scheme. After completing the main routes the player is allowed to enter the final route, which [[ThirdLineSomeWaiting (after some meandering plot developments)]] finally answers almost all mysteries introduced earlier.
9th Sep '17 4:20:20 PM nombretomado
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** According to AndrewHussie himself, this trope is probably the best summary of Homestuck we're gonna get:

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** According to AndrewHussie Creator/AndrewHussie himself, this trope is probably the best summary of Homestuck we're gonna get:
25th Aug '17 7:13:45 PM Vilui
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* Creator/WilliamFaulkner's short story ''Literature/ARoseForEmily'' is comprised of five parts which are mostly out of order. For those who don't pick apart and reassemble the events, whether Emily killed her beau, and why, is a perplexing matter. The fact that the narrator (implied to be the townspeople) has a severely limited understanding of Emily's personal life and occasionally relies on conjecture to guess at her actions doesn't help much either.

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* Creator/WilliamFaulkner's short story ''Literature/ARoseForEmily'' is comprised of comprises five parts which are mostly out of order. For those who don't pick apart and reassemble the events, whether Emily killed her beau, and why, is a perplexing matter. The fact that the narrator (implied to be the townspeople) has a severely limited understanding of Emily's personal life and occasionally relies on conjecture to guess at her actions doesn't help much either.
23rd Aug '17 11:46:18 PM BURGINABC
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Anime does this quite frequently, and even series that don't explicitly try for a full Jigsaw Puzzle Plot will frequently hold back explanation of a few scenes in the {{Pilot}} until MrExposition has a chance to talk about it without seeming overly {{Anvilicious}}.

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Anime does this quite frequently, and even series that don't explicitly try for a full Jigsaw Puzzle Plot will frequently hold back explanation of a few scenes in the {{Pilot}} until MrExposition has a chance to talk about it without [[AsYouKnow the conversation seeming overly {{Anvilicious}}.
too forced]].
14th Aug '17 3:11:17 PM SpinAttaxx
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* The story of Hope's Peak Academy in ''Franchise/DanganRonpa'' is... ''labyrinthine'', since among other things, it's spread out across different ''mediums''. Want to know how the first game happened? Read the light novel ''LightNovel/DanganRonpaZero'', which serves as the only means of foreshadowing for a certain character who doesn't appear until late into ''VisualNovel/SuperDanganRonpa2''. What happened to Makoto's family and the world outside Hope's Peak? Play the video game ''VideoGame/AbsoluteDespairGirls'' to find out. How does it all end? Watch the animé ''Anime/DanganRonpa3'', which itself is split into two sides. At least ''Franchise/FiveNightsAtFreddys'' kept its convoluted story to just the video games!

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* The story of Hope's Peak Academy in ''Franchise/DanganRonpa'' is... ''labyrinthine'', since among other things, it's spread out across different ''mediums''. Want to know how the first game happened? Read the light novel ''LightNovel/DanganRonpaZero'', which serves as the only means of foreshadowing for a certain character who doesn't appear until late into ''VisualNovel/SuperDanganRonpa2''. What happened to Makoto's family and the world outside Hope's Peak? Play the video game ''VideoGame/AbsoluteDespairGirls'' to find out. How does it all end? Watch the animé ''Anime/DanganRonpa3'', which itself is split into two sides.sides set at different points in time. At least ''Franchise/FiveNightsAtFreddys'' kept its convoluted story to just the video games!
14th Aug '17 3:03:43 PM SpinAttaxx
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* While the plot of ''Videogame/FiveNightsAtFreddys'' seems to be nothing more than "homicidal animatronics gun for hapless security guard", a grisly backstory is revealed via a poster that randomly changes. The sequels make this worse, introducing (via minigames and phone calls) a creepy puppet seemingly masterminding the animatronics, a purple Atari man bringing death wherever he goes, yellow animatronic/suit hybrids that are lethal deathtraps, and the mysterious Fredbear and his restaurant into the mythology. Said information is also presented in AnachronicOrder, so have fun figuring all ''that'' out. WordOfGod stated, in the middle of 2015, that no one has yet figured out the complete plot and backstory of the series.

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* While the plot of ''Videogame/FiveNightsAtFreddys'' seems to be nothing more than "homicidal animatronics gun for hapless security guard", a grisly backstory is revealed via a poster that randomly changes. The sequels make this worse, introducing (via minigames and phone calls) a creepy puppet seemingly masterminding the animatronics, a purple Atari man bringing death wherever he goes, yellow animatronic/suit hybrids that are lethal deathtraps, and the mysterious Fredbear and his restaurant restaurant, and sentient animatronics created ''by'' the purple Atari man into the mythology. Said information is also presented in AnachronicOrder, so have fun figuring all ''that'' out. WordOfGod stated, in the middle of 2015, that no one has yet figured out the complete plot and backstory of the series.


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* The story of Hope's Peak Academy in ''Franchise/DanganRonpa'' is... ''labyrinthine'', since among other things, it's spread out across different ''mediums''. Want to know how the first game happened? Read the light novel ''LightNovel/DanganRonpaZero'', which serves as the only means of foreshadowing for a certain character who doesn't appear until late into ''VisualNovel/SuperDanganRonpa2''. What happened to Makoto's family and the world outside Hope's Peak? Play the video game ''VideoGame/AbsoluteDespairGirls'' to find out. How does it all end? Watch the animé ''Anime/DanganRonpa3'', which itself is split into two sides. At least ''Franchise/FiveNightsAtFreddys'' kept its convoluted story to just the video games!
10th Aug '17 12:40:53 PM Gosicrystal
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* ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' are examples of this with GambitRoulette thrown in for good measure.
** ''VideoGame/{{Xenoblade}}'' carries on the legacy but to a lesser extent.
** ''VideoGame/ChronoCross'', made by some of the same team, also qualifies. Three {{Mr Exposition}}s show up at the end to connect the dots.

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* %%* ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' are examples of this with GambitRoulette thrown in for good measure.
** ''VideoGame/{{Xenoblade}}'' carries on the legacy but to a lesser extent.
** ''VideoGame/ChronoCross'', made by some of the same team, also qualifies.
%%** ''VideoGame/{{Xenoblade}}''.
%%* ''VideoGame/ChronoCross''.
Three {{Mr Exposition}}s show up at the end to connect the dots.



*** ''Dream Drop Distance'' gives the big picture by including detailed summaries of all the previous games in the series, and shows how all the plots are tied together. [[MindScrew Good luck understanding the story of the actual game, though...]]

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*** ** ''Dream Drop Distance'' gives the big picture by including detailed summaries of all the previous games in the series, and shows how all the plots are tied together. [[MindScrew Good luck understanding the story of the actual game, though...]]



* Similar to the ''VideoGame/{{killer7}}'' example above, Suda 51's ''VideoGame/TheSilverCase'' series follows this trope. It begins with ''Moonlight Syndrome'', in which [[spoiler:nearly everyone dies]], moves on to ''The Silver Case'' itself, in which the only detective investigating the events of ''Moonlight Syndrome'' is murdered, and then moves on to FlowerSunAndRain, whose plot is too complicated and fantastic to explain here.
** By the way, one of the characters from ''Moonlight Syndrome'' makes a cameo in ''killer 7''. [[spoiler:The two boys with the adult voice are Mitra.]] And that game [[NoExportForYou never came out in America]]. Suda 51 is doing this for his own sick amusement, isn't he?

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* Similar to the ''VideoGame/{{killer7}}'' example above, Suda 51's ''VideoGame/TheSilverCase'' series follows this trope. It begins with ''Moonlight Syndrome'', in which [[spoiler:nearly everyone dies]], moves on to ''The Silver Case'' itself, in which the only detective investigating the events of ''Moonlight Syndrome'' is murdered, and then moves on to FlowerSunAndRain, whose plot is too complicated and fantastic to explain here.
**
here. By the way, one of the characters from ''Moonlight Syndrome'' makes a cameo in ''killer 7''. [[spoiler:The two boys with the adult voice are Mitra.]] And that game [[NoExportForYou never came out in America]]. Suda 51 is doing this for his own sick amusement, isn't he?



* ''VideoGame/FinalFantasyVIII'' aimed for subtle exposition, and never outright states its most important plot points (such as [[spoiler:Squall being Laguna's son]] or the motivation of BigBad [[spoiler:Ultimecia]]). Unfortunately, this became one of the biggest criticisms of the game as fans complained loudly about plot twists supposedly [[ViewersAreGoldfish coming out of "nowhere"]] and others going unexplained.
** In fairness, by the time you'd reached the end of the game, it was pretty easy to forget some of the details. The game makes more sense each time you play through. All the subtlety also tends to make the stuff the story beats you over the head with that much more overwhelming.
** ''VideoGame/FinalFantasyVII'' before it wasn't any better; only by the end of the game will you most likely understand everything that has gone on before, then a replay is recommended. It's possible to skip all the optional scenes that explain the backstory, and without them, it's practically a different game altogether.

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* ''VideoGame/FinalFantasyVIII'' aimed for subtle exposition, and never outright states its most important plot points (such as [[spoiler:Squall being Laguna's son]] or the motivation of BigBad [[spoiler:Ultimecia]]). Unfortunately, this became one of the biggest criticisms of the game as fans complained loudly about plot twists supposedly [[ViewersAreGoldfish coming out of "nowhere"]] and others going unexplained.
** In fairness,
[[spoiler:Ultimecia]]).
* Only
by the time you'd reached the end of the game, it was pretty easy to forget some of the details. The game makes more sense each time you play through. All the subtlety also tends to make the stuff the story beats you over the head with that much more overwhelming.
**
''VideoGame/FinalFantasyVII'' before it wasn't any better; only by the end of the game will you most likely understand everything that has gone on before, then a replay is recommended. It's possible to skip all the optional scenes that explain the backstory, and without them, it's practically a different game altogether.



* ''VideoGame/HalfLife1'' has the basic story of "mad science allows extradimensional aliens to conquer the Earth." Beyond that, you have to notice newspaper clippings in the game, keep your ears open for off-hand references in dialogue, and pay close attention to how your alien allies speak. It can be frustrating, but the alternative could have been a scene in ''VideoGame/HalfLife2'' where [[PlayerCharacter Gordon Freeman]] was locked in a room with an actual ''slide show'' of exposition.
** Even then, even if you are paying very close attention throughout much of the game, if you only play ''Half-Life 2'', then expect to still be pretty damn confused and ignorant regarding the overall plot. Much helpful information is not given until Episode 1. That's right; [=HL2=] makes you wait for the next game to clue you in on massive sections of the plot.

to:

* ''VideoGame/HalfLife1'' has the basic story of "mad science allows extradimensional aliens to conquer the Earth." Beyond that, you have to notice newspaper clippings in the game, keep your ears open for off-hand references in dialogue, and pay close attention to how your alien allies speak. It can be frustrating, but the alternative could have been a scene in ''VideoGame/HalfLife2'' where [[PlayerCharacter Gordon Freeman]] was locked in a room with an actual ''slide show'' of exposition.
**
exposition. Even then, even if you are paying very close attention throughout much of the game, if you only play ''Half-Life 2'', then expect to still be pretty damn confused and ignorant regarding the overall plot. Much helpful information is not given until Episode 1. That's right; [=HL2=] makes you wait for the next game to clue you in on massive sections of the plot.



* ''VideoGame/BlazBlueCalamityTrigger.'' The main story is told piecemeal through ''every character's'' Arcade and Story Modes. Some players might find making a chart or a table handy, 'cause it gets complicated. Then, once enough pieces are revealed, it becomes simpler in a satisfying way.
** Starting from ''Continuum Shift Extend'', there is an additional Story chapter that recaps the essential meat of the plot of the last game in about the length of an individual character's chapter. Emphasis on essential.

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* ''VideoGame/BlazBlueCalamityTrigger.'' ''Franchise/{{Blazblue}}'':
**
The main story of ''[[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]'' is told piecemeal through ''every character's'' Arcade and Story Modes. Some players might find making a chart or a table handy, 'cause it gets complicated. Then, once enough pieces are revealed, it becomes simpler in a satisfying way.
** Starting from ''Continuum ''[[VideoGame/BlazBlueContinuumShift Continuum Shift Extend'', Extend]]'', there is an additional Story chapter that recaps the essential meat of the plot of the last game in about the length of an individual character's chapter. Emphasis on essential.



* ''VisualNovel/HotelDuskRoom215'' does this as well. You yourself are looking for your former partner Bradley, and as you talk to the residents of Hotel Dusk and learn their stories they begin to slowly interweave and overlap with yours and each others. By the end of the game you've found peace for yourself and everyone else in the hotel, if not resolved their problems.
** Its sequel, ''VisualNovel/LastWindow'', does this as well. It has the advantage of an InGameNovel version of its own story to help you review how the story has gone so far.

to:

* ''VisualNovel/HotelDuskRoom215'' does this as well. You yourself are looking for your former partner Bradley, and as you talk to the residents of Hotel Dusk and learn their stories they begin to slowly interweave and overlap with yours and each others. By the end of the game you've found peace for yourself and everyone else in the hotel, if not resolved their problems.
**
problems. Its sequel, ''VisualNovel/LastWindow'', does this as well. It has the advantage of an InGameNovel version of its own story to help you review how the story has gone so far.



* ''VisualNovel/HigurashiWhenTheyCry'' constructs a typical jigsaw, with the added twist that in each route it offers false explanations for what's going on, only to debunk them in later arcs. Some are obviously bogus. [[spoiler: Alien invasion]]!?
** In fact, the final arc features a literal puzzle where you have to piece the TIPS (basically, hints and backstories) together.
** ''VisualNovel/UminekoWhenTheyCry'', its sister series, does the same. Its constant retelling of the main story gives you, bit by bit, clues to solve the mystery. Unlike ''Higurashi'', while the author gives just enough clues to figure out the solutions yourself, don't expect any answer to be given directly: even after the series has ended, a number of explanations remain largely {{Fanon}}. Not at all coincidentally, the main [[AnAesop aesop]] of the series is to believe in your own truth without denying those of other people. Also, the manga adaptation gives numerous additional clues or clarifications (mostly in Episode 8).

to:

* ''VisualNovel/HigurashiWhenTheyCry'' constructs a typical jigsaw, with the added twist that in each route it offers false explanations for what's going on, only to debunk them in later arcs. Some are obviously bogus. [[spoiler: Alien invasion]]!?
**
invasion]]!? In fact, the final arc features a literal puzzle where you have to piece the TIPS (basically, hints and backstories) together.
** * In ''VisualNovel/UminekoWhenTheyCry'', its sister series, does the same. Its constant retelling of the main story gives you, bit by bit, clues to solve the mystery. Unlike ''Higurashi'', while the author gives just enough clues to figure out the solutions yourself, don't expect any answer to be given directly: even after the series has ended, a number of explanations remain largely {{Fanon}}. Not at all coincidentally, the main [[AnAesop aesop]] of the series is to believe in your own truth without denying those of other people. Also, the manga adaptation gives numerous additional clues or clarifications (mostly in Episode 8).



** ''VisualNovel/{{Tsukihime}}'' even more so, with five routes, each focused on different aspects of the story.

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** * ''VisualNovel/{{Tsukihime}}'' even more so, with has five routes, each focused on different aspects of the story.



** And if you can decipher the fog of bad translation IN A TEXT BASED GAME, and you don't write off the game due to the bad pacing and bad translation giving you a bad impression of the game.



* While not as dense or complex as many examples, ''VisualNovel/ShallWeDateWizardessHeart'' groups its multiple story routes into [[AnArc arcs]] and scatters the significant details of each arc across three separate routes. Although each individual route mostly stands on its own, the player can only get the whole story such as, for example, what motivates [[spoiler:Luca Orlem]] to be the antagonist of Elias and Yukiya's routes in the "Tower of Sorrow" arc, or why Klaus speaks so derisively of legendary magical beast tamer Serge Durandal in his own route in the "Spring of Unicorns" arc - by playing through all three routes of the arc.

to:

* While not as dense or complex as many examples, ''VisualNovel/ShallWeDateWizardessHeart'' groups its multiple story routes into [[AnArc arcs]] and scatters the significant details of each arc across three separate routes. Although each individual route mostly stands on its own, the player can only get the whole story such as, for example, what motivates [[spoiler:Luca Orlem]] to be the antagonist of Elias and Yukiya's routes in the "Tower of Sorrow" arc, or why Klaus speaks so derisively of legendary magical beast tamer Serge Durandal in his own route in the "Spring of Unicorns" arc - by playing through all three routes of the arc.



** ''VisualNovel/{{Remember 11}}'' turns it UpToEleven. Its plot is so convoluted and divided over 33 (!) routes that it is said even the author was losing track by the end. If you don't get any bad ends, it's a fairly coherent story with most of the unanswered questions being possible to figure out, if not easy. But the more bad ends you get, the more material you have to work with such as ''why'' everything is happening, who everyone is and everything else. When you have the most information about the story is when you truly realize you have no idea what just happened, and you never will know for sure. At least one of the routes has one of the protagonists possessed [[BreakingTheFourthWall by the player]], roaring with rage at being in a world that makes so little sense.
*** In fact, an accepted interpretation of the game is that [[spoiler:the plot itself is a MindScrew created by the mastermind to entrap and torment the player]]. Why? Because [[spoiler:to the characters in the game, the player is a [[YouBastard scary demon]] who [[BreakingTheFourthWall enters from another dimension]] to control their minds!]]

to:

** ''VisualNovel/{{Remember 11}}'' turns it UpToEleven. Its plot is so convoluted and divided over 33 (!) routes that it is said even the author was losing track by the end. If you don't get any bad ends, it's a fairly coherent story with most of the unanswered questions being possible to figure out, if not easy. But the more bad ends you get, the more material you have to work with such as ''why'' everything is happening, who everyone is and everything else. When you have the most information about the story is when you truly realize you have no idea what just happened, and you never will know for sure. At least one of the routes has one of the protagonists possessed [[BreakingTheFourthWall by the player]], roaring with rage at being in a world that makes so little sense.
***
sense. In fact, an accepted interpretation of the game is that [[spoiler:the plot itself is a MindScrew created by the mastermind to entrap and torment the player]]. Why? Because [[spoiler:to the characters in the game, the player is a [[YouBastard scary demon]] who [[BreakingTheFourthWall enters from another dimension]] to control their minds!]]
27th Jul '17 2:16:05 PM WillKeaton
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* ''VideoGame/ZombiesRun!'' indulges in this a fair bit. The first mission introduces someone firing on a helicopter with a missile launcher, which gets touched on now and then but never resolved. The relationship with New Canton comes in, gets dropped, and then comes back again. Bit by little bit, the dual storylines explaining how Abel Township is surviving and how the plague began get resolved.

to:

* ''VideoGame/ZombiesRun!'' ''VideoGame/ZombiesRun'' indulges in this a fair bit. The first mission introduces someone firing on a helicopter with a missile launcher, which gets touched on now and then but never resolved. The relationship with New Canton comes in, gets dropped, and then comes back again. Bit by little bit, the dual storylines explaining how Abel Township is surviving and how the plague began get resolved.
27th Jul '17 2:15:29 PM WillKeaton
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* An author example is [[http://www.fimfiction.net/user/kalash93 Kalash93]]. Many of his stories connect together very subtly, and attentive repeat readers will spot the connections. Not all the pieces are together yet, and what is there is not always told in order.

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* An author example is [[http://www.fimfiction.net/user/kalash93 Kalash93]]. Kalash93.]] Many of his stories connect together very subtly, and attentive repeat readers will spot the connections. Not all the pieces are together yet, and what is there is not always told in order.
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