History Main / JigsawPuzzlePlot

19th May '17 11:44:26 AM BWHComics
Is there an issue? Send a Message

Added DiffLines:

* The story in ''Webcomic/TheLettersOfTheDevil'' appears simple at first, but it becomes progressively more complex as more and more clues surface.
16th May '17 6:27:24 PM nombretomado
Is there an issue? Send a Message


* With the addition of the bordering on MindScrew ending of ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', the [[FramingDevice Framing Story]] of ''Franchise/AssassinsCreed'' definitely qualifies for this now. {{Ubisoft}} were meticulously vague with just about every sentence said, giving the player bits of evidence and conspiracies that either seem to contradict each other, or seeming have no relevance whatsoever. Not to mention the player has NO IDEA if said sources of information can be trusted, if everyone secretly has an ulterior motive, or if they're just being [[ProperlyParanoid overly paranoid]] about things. "Nothing is True, Everything is Permitted"... more like "Believe NOTHING, expect EVERYTHING, but don't expect to know how it all fits together".

to:

* With the addition of the bordering on MindScrew ending of ''[[VideoGame/AssassinsCreedBrotherhood Brotherhood]]'', the [[FramingDevice Framing Story]] of ''Franchise/AssassinsCreed'' definitely qualifies for this now. {{Ubisoft}} Creator/{{Ubisoft}} were meticulously vague with just about every sentence said, giving the player bits of evidence and conspiracies that either seem to contradict each other, or seeming have no relevance whatsoever. Not to mention the player has NO IDEA if said sources of information can be trusted, if everyone secretly has an ulterior motive, or if they're just being [[ProperlyParanoid overly paranoid]] about things. "Nothing is True, Everything is Permitted"... more like "Believe NOTHING, expect EVERYTHING, but don't expect to know how it all fits together".
19th Apr '17 11:05:57 AM Galacton
Is there an issue? Send a Message


* ''VideoGame/SpookysHouseOfJumpScares'' to an extent. At first it appears to be a DeconstructionGame, with the title's {{Jump Scare}}s being simple cartoony cardboard cutouts, but as you progress through the house you find notes left by people who have previously entered it, hinting towards its true purpose.

to:

* ''VideoGame/SpookysHouseOfJumpScares'' to an extent. At first it appears to be a DeconstructionGame, ParodyGame, with the title's {{Jump Scare}}s being simple cartoony cardboard cutouts, but as you progress through the house you find notes left by people who have previously entered it, hinting towards its true purpose.
5th Mar '17 8:51:38 PM Headrock
Is there an issue? Send a Message

Added DiffLines:

* ''Webcomic/DarthsAndDroids'' is a comic portraying the ''Franchise/StarWars'' saga as a role-playing game campaign. Once in a while, the players will mention, discuss, or even complain about other campaigns they'd played "off-screen" in between the Star Wars campaigns. These off-screen campaigns are also based from pop-culture stories and movies, but ''Darths and Droids'' never explicitly tells us what the reference is - instead the players will drop highly obscure clues about those off-screen campaigns, leaving it up to the readers and fans to piece it together and figure it out. These mentions are often peppered throughout a whole year of comics.
3rd Jan '17 12:14:07 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

[[folder:Pinball]]
* ''Pinball/WhoDunnit'', appropriate to its MysteryFiction theme, has a backstory spanning the previous 34 years that must be pieced together by listening to all of the other characters and connecting together what they have to say, and they have a ''lot''to say. Some information will not make sense until you know of certain aspects about them, such as [[spoiler:Walter, Victoria's father, changing his name to Butler to conceal his identity from her]]. This machine is a particularly unusual case in that almost all other pinball machines have either an ExcusePlot or NoPlotNoProblem
[[/folder]]
2nd Jan '17 12:53:31 PM Dawnwing
Is there an issue? Send a Message


* ''Literature/WarriorCats'', mostly in ''Power of Three'' and ''Omen of the Stars''. We're slowly but surely figuring out the origins of [[TheChosenOne the three]], as well as The Dark Forest and [=StarClan=] among other things.

to:

* ''Literature/WarriorCats'', mostly in The ''Literature/WarriorCats'' arcs ''Power of Three'' and ''Omen of the Stars''. We're slowly but surely figuring out They gradually revealed the significance and origins of [[TheChosenOne the three]], Three]], as well as The Dark Forest and [=StarClan=] among other things.their plans, etc.
22nd Dec '16 7:02:46 AM Wuz
Is there an issue? Send a Message


* Many visual novels written by [[VisualNovel/Infinity Kotaro]] [[VisualNovel/ZeroEscape Uchikoshi]] play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:

to:

* Many visual novels written by [[VisualNovel/Infinity [[VisualNovel/{{Infinity}} Kotaro]] [[VisualNovel/ZeroEscape Uchikoshi]] play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:
22nd Dec '16 7:02:24 AM Wuz
Is there an issue? Send a Message


* Many visual novels by Kotaro Uchikoshi play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:

to:

* Many visual novels written by Kotaro Uchikoshi [[VisualNovel/Infinity Kotaro]] [[VisualNovel/ZeroEscape Uchikoshi]] play with this trope, especially the "multiple route" aspect, even turning it into a game mechanic:
25th Nov '16 12:22:18 AM tealmage
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/TheKingkillerChronicle'' is full of mysteries, only some of which are resolved (the third book is forthcoming). Right off the bat, the series's framing device raises many questions about how the narrator came to be in his current situation after the events of the main plot. Fan theories abound: for instance, there's a hypothesis about the hidden identity of one character based on some wordplay in a song.
25th Nov '16 12:09:33 AM tealmage
Is there an issue? Send a Message


* The Visual Novel games by Kotaro Uchikoshi almost all play with this trope, especially the "multiple route" aspect:
** ''VisualNovel/VirtuesLastReward'' has multiple mysteries and their answers scattered through its routes, but also a twist that reveals that [[spoiler:the player ''character'' can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained to solve mysteries in-character.]]
** ''VisualNovel/{{Ever17}}'' has a similar structure, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]
** ''VisualNovel/NineHoursNinePersonsNineDoors'' turns it up to 11 - [[spoiler:you're not actually playing the apparent player character, Junpei; you're playing Akane in the past, using the morphogenetic field to communicate with Junpei in the future and lead him to safety and to resolve a problem Akane couldn't solve... and ''you'' staged the entire situation Junpei is in because [[StableTimeLoop having previously communicated with future-Junpei, you had to make sure those events actually happened to Junpei later on.]].]]
** And ''VisualNovel/{{Remember 11}}'' rips off the dial. Its plot is so convoluted and divided over 33 (!) routes that it is said even the author was losing track by the end. If you don't get any bad ends, it's a fairly coherent story with most of the unanswered questions being possible to figure out, if not easy. But the more bad ends you get, the more material you have to work with such as ''why'' everything is happening, who everyone is and everything else. When you have the most information about the story is when you truly realize you have no idea what just happened, and you never will know for sure. At least one of the routes has one of the protagonists possessed [[BreakingTheFourthWall by the player]], roaring with rage at being in a world that makes so little sense.

to:

* The Visual Novel games Many visual novels by Kotaro Uchikoshi almost all play with this trope, especially the "multiple route" aspect:
aspect, even turning it into a game mechanic:
** ''VisualNovel/VirtuesLastReward'' In ''VisualNovel/NineHoursNinePersonsNineDoors'', the GoldenEnding is unlocked by completing a specific other route first. [[spoiler:This is actually ''in-character'': in the story, Junpei has to be guided through multiple mysteries alternate futures, in order to send and their answers scattered through its routes, but also a twist that reveals that [[spoiler:the player ''character'' can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained receive information telepathically to solve mysteries in-character.someone else.]]
** The sequel, ''VisualNovel/VirtuesLastReward'', has multiple mysteries and their answers scattered through its routes. Again, completing certain routes is necessary to unlock other ones, with a twist [[spoiler: -- namely that the player character can time travel and is also experiencing all of the routes you do, and uses the knowledge obtained to solve mysteries in-character]].
** The third game in the series, ''VisualNovel/ZeroTimeDilemma'', consists of "story fragments" (each a 90-minute interval from the characters' perspective). When each fragment is completed, it's placed in the global timeline of the game, showing what route and what time the fragment took place, and the player is rewarded with more fragments to complete.
** ''VisualNovel/{{Ever17}}'' has a is similar structure, to ''Virtue's Last Reward'' in this regard, except [[spoiler:you're actually an observer from another dimension with the power to control people to explore branches - and the other characters ''know this'', and deliberately stage some of the scenes you experience, to have you use this power to help them.]]
** ''VisualNovel/NineHoursNinePersonsNineDoors'' turns it up to 11 - [[spoiler:you're not actually playing the apparent player character, Junpei; you're playing Akane in the past, using the morphogenetic field to communicate with Junpei in the future and lead him to safety and to resolve a problem Akane couldn't solve... and ''you'' staged the entire situation Junpei is in because [[StableTimeLoop having previously communicated with future-Junpei, you had to make sure those events actually happened to Junpei later on.]].]]
** And
''VisualNovel/{{Remember 11}}'' rips off the dial.turns it UpToEleven. Its plot is so convoluted and divided over 33 (!) routes that it is said even the author was losing track by the end. If you don't get any bad ends, it's a fairly coherent story with most of the unanswered questions being possible to figure out, if not easy. But the more bad ends you get, the more material you have to work with such as ''why'' everything is happening, who everyone is and everything else. When you have the most information about the story is when you truly realize you have no idea what just happened, and you never will know for sure. At least one of the routes has one of the protagonists possessed [[BreakingTheFourthWall by the player]], roaring with rage at being in a world that makes so little sense.



** At the time of writing, the currently unreleased ''VisualNovel/ZeroTimeDilemma'' has turned this trope has into an actual gameplay mechanic. Every in game 90 minutes consists of one 'fragment' within the story, and upon completing one, it's placed in the global timeline of the game, showing what route and what time the fragment took place, and finally rewarding the player with more fragments to complete
This list shows the last 10 events of 203. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.JigsawPuzzlePlot