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* ''VideoGame/CrystalCastles'' (uses the "trimetric" projection variant)

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* ''VideoGame/CrystalCastles'' ''VideoGame/{{Crystal Castles|1983}}'' (uses the "trimetric" projection variant)
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* ''VideoGame/MidnightFightExpress''
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Links (some red)


* ''Escape from the Planet of the Robot Monsters''

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* ''Escape from the Planet of the Robot Monsters''''VideoGame/EscapeFromThePlanetOfTheRobotMonsters''



* ''Skeleton Krew''

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* ''Skeleton Krew''''VideoGame/SkeletonKrew''



* ''[[Franchise/TombRaider Lara Croft and the Guardian of Light]]''

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* ''[[Franchise/TombRaider Lara Croft and the Guardian of Light]]''''VideoGame/LaraCroftAndTheGuardianOfLight''



* ''Rings of Power''

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* ''Rings of Power''''VideoGame/RingsOfPower''
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* ''VideoGame/TinyLife''
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* ''Dark Half''

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* ''Dark Half''''VideoGame/DarkHalf''
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* ''[[VideoGame/PacMan Pac-Mania]]'' (Oblique Projection)

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* ''[[VideoGame/PacMan Pac-Mania]]'' ''VideoGame/PacMania'' (Oblique Projection)
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* ''Habbo Hotel''
* ''{{Webcomic/Homestuck}}'' mainly uses this perspective.

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* %%* ''Habbo Hotel''
* ''{{Webcomic/Homestuck}}'' ''Webcomic/{{Homestuck}}'': The early acts make significant use of this; in particular, the kids' houses are mainly uses this perspective.displayed in faux 3D, displayed from an angle centered on a corner of the room being shown, in a manner meant to mimic pseudo-3D game graphics common around the 2000s. This fades over time as video game elements go out of prominence, however; later scenes are mainly depicted in straightforward 2D art.



* The art of pixel art group eBoy.

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* %%* The art of pixel art group eBoy.
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* ''VideoGame/{{Civilization}} II and III''
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Wiki/ namespace cleaning.


From Wiki/TheOtherWiki: Isometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.

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From Wiki/TheOtherWiki: Website/TheOtherWiki: Isometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
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* ''VideoGame/{{Diablo}}'' and ''VideoGame/DiabloII''.

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* The ''VideoGame/{{Diablo}}'' and ''VideoGame/DiabloII''.series
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* ''VideoGame/IsolatedWarrior''
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Moved as there are two games called Earthbound on this wiki.


* ''VideoGame/EarthBound'' uses this perspective when you visit Fourside, though it's a notable 45° instead of the traditional 30°-ish. This actually enhances the "city with tall buildings" effect.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' uses this perspective when you visit Fourside, though it's a notable 45° instead of the traditional 30°-ish. This actually enhances the "city with tall buildings" effect.
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* ''VideoGame/SuperDungeonBros''
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* ''Spindizzy''

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* ''Spindizzy''''VideoGame/{{Spindizzy}}''
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* ''VideoGame/DivineDivinity''
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* ''VideoGame/LionheartLegacyOfTheCrusader''
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* VideoGame/BlackGeyserCouriersOfDarkness

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* VideoGame/BlackGeyserCouriersOfDarkness''VideoGame/BlackGeyserCouriersOfDarkness''
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* VideoGame/BlackGeyserCouriersOfDarkness
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* ''VideoGame/SatelliteReign''

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* ''VideoGame/BaldursGateDarkAlliance'' and ''Baldur's Gate: Dark Alliance II''.



* ''VideoGame/IcewindDale''

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* ''VideoGame/IcewindDale''''VideoGame/IcewindDale'' and ''Icewind Dale II''.


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* ''VideoGame/Wasteland2'' and ''VideoGame/Wasteland3''.

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* VideoGame/TormentTidesOfNumenera

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* VideoGame/TormentTidesOfNumenera''VideoGame/TormentTidesOfNumenera''


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* ''VideoGame/{{Wolcen}}''
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* ''VideoGame/DivineDivinity''


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* ''VideoGame/SolastaCrownOfTheMagister''
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* ''VideoGame/GrimDawn''
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* ''VideoGame/PathfinderKingmaker''
* ''VideoGame/PathfinderWrathOfTheRighteous''
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* ''Madou Monogatari'' (UsefulNotes/SegaSaturn)

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* ''Madou Monogatari'' ''VideoGame/MadouMonogatari'' (UsefulNotes/SegaSaturn)
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* ''[[VideoGame/BaldursGate Baldur's Gate]]''

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* ''[[VideoGame/BaldursGate Baldur's Gate]]''''VideoGame/BaldursGate''



** ''BaldursGateIIThroneOfBhaal''

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** ''BaldursGateIIThroneOfBhaal''''VideoGame/BaldursGateIIThroneOfBhaal''



* ''[[VideoGame/PlanescapeTorment Planescape: Torment]]''

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* ''[[VideoGame/PlanescapeTorment Planescape: Torment]]''''VideoGame/PlanescapeTorment''
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Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope.[[note]]A right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side.[[/note]] But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} or ''VideoGame/SimCity 4''), where ''all three'' angles are different.

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Of course, in many cases in video games, the projection is not actually isometric in the mathematical sense, because a 26.57° slope is much easier to draw on square pixels than a 30° slope.[[note]]A right angle triangle where one acute angle is 26.57° has a corresponding side whose length is exactly half of the length of the other side.[[/note]] But that would be nitpicking, so these games are called "isometric" anyway. The term can also refer to the vastly different Trimetric Projection (such as in ''VideoGame/{{Fallout|1}}'' and VideoGame/{{Fallout 2}} ''VideoGame/Fallout2'' or ''VideoGame/SimCity 4''), where ''all three'' angles are different.



* ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]''
** ''VideoGame/SonicChronicles'' is another ''VideoGame/{{Sonic|TheHedgehog}}'' game from this viewpoint.

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* ''[[VideoGame/Sonic3DFlickiesIsland Sonic 3D: Flickies' Island]]''
''VideoGame/Sonic3DFlickiesIsland''
** ''VideoGame/SonicChronicles'' is another ''VideoGame/{{Sonic|TheHedgehog}}'' ''Franchise/{{Sonic|TheHedgehog}}'' game from this viewpoint.



* ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' (both also use the Trimetric Projection variant).

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* ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}'' ''VideoGame/Fallout2'' (both also use the Trimetric Projection variant).
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[[folder:Stealth Game]]
* ''VideoGame/ElHijoAWildWestTale''
[[/folder]]
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* ''VideoGame/HakoniwaExplorerPlus''

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* ''VideoGame/GhostControlInc''


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* ''VideoGame/GhostControlInc''

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