History Main / InvincibilityPowerUp

10th Apr '17 1:14:03 AM Korodzik
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* ''VideoGame/{{Blood}}'' also has an invulnerability power-up, the Death Mask. Annoyingly, due to a programmer oversight, you couldn't tell when its effect ended.

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* ''VideoGame/{{Blood}}'' also has an invulnerability power-up, the Death Mask. Annoyingly, due to a programmer oversight, you couldn't tell when its effect ended. There's also the [[AttackReflector Reflective Shots]] powerup which not only protects you from enemy attacks, but reflects the damage at the attackers.
17th Mar '17 9:15:36 PM TheGreenHerring
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* ''VideoGame/{{Blood}}'' also has an invulnerability power-up, the Death Mask. Annoyingly, due to a programmer oversight, you couldn't tell when its effect ended.



* Another shooter example: the Horned Mask in ''VideoGame/{{Blood}}'', granting you invulnerability. (Annoyingly, due to a programmer oversight, you couldn't tell when its effect ended.)
25th Feb '17 10:58:02 PM PeppermintTwist
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* The Dash powerup in ''VideoGame/BlenderBros'' lets you dash forward invincibly. You can find it lying around levels, but the [[{{Mons}} Mini Bro]] Spish lets you do it at any time. Well, except for the cooldown period.
25th Jan '17 8:57:22 PM Galacton
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A PowerUp, often found in {{Action Game}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. This not only makes you immune to damage, it sometimes allows you to inflict CollisionDamage ''against'' enemies. Often [[ThemeMusicPowerUp accompanied]] with its own [[PowerUpMotif power-up theme]].

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A PowerUp, often found in {{Action Game}}s, video games, that makes the player invincible for [[TimedPowerUp a short period of time]]. This not Not only makes are you immune to damage, it but sometimes allows you are able to inflict CollisionDamage ''against'' enemies. Often [[ThemeMusicPowerUp accompanied]] with its own a celebratory [[PowerUpMotif power-up theme]].
theme]] that doubles as an indicator for how much time you have until the invincibility wears off.



* Hyper Candy from the ''Franchise/{{Kirby}}'' series, which makes Kirby invincible and, sometimes, hyperfast. It's pretty much the definition of a [[StealthPun Sugar Rush]].

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* Hyper Candy from the ''Franchise/{{Kirby}}'' series, which makes Kirby invincible and, sometimes, hyperfast. It's pretty much the definition of a [[StealthPun Sugar Rush]].
6th Dec '16 4:21:40 PM Galacton
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A PowerUp, often found in {{Platformer}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. Usually, this not only makes you immune to damage, but also allows you to inflict CollisionDamage ''against'' most enemies (try not to [[BottomlessPit fall into a pit]] or [[ChunkySalsaRule get crushed]], though). The effect is usually accompanied with its own PowerUpMotif.

Cousin to the QuadDamage. Can overlap with SuperMode especially if the character's appearance changes while the power-up is active.

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A PowerUp, often found in {{Platformer}}s, {{Action Game}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. Usually, this This not only makes you immune to damage, but also it sometimes allows you to inflict CollisionDamage ''against'' most enemies (try not to enemies. Often [[ThemeMusicPowerUp accompanied]] with its own [[PowerUpMotif power-up theme]].

In spite of all this awesomeness you might still die is you do something game considers inescapable; such as
[[BottomlessPit fall falling into a pit]] or [[ChunkySalsaRule get crushed]], though). The effect is usually accompanied with its own PowerUpMotif.

Cousin to the QuadDamage. Can overlap with SuperMode especially if the character's appearance changes while the power-up is active.
getting crushed]].

Can overlap with SuperMode especially if the character's appearance changes while the power-up is active.
12th Oct '16 7:23:41 PM Galacton
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Cousin to the QuadDamage. Can be related to SuperMode especially if the character's appearance changes while the power-up is active.

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Cousin to the QuadDamage. Can be related to overlap with SuperMode especially if the character's appearance changes while the power-up is active.
12th Oct '16 8:05:24 AM MyFinalEdits
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A PowerUp, often found in {{Platformer}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. Usually, this not only makes you immune to damage, but also allows you to inflict CollisionDamage ''against'' most enemies (try not to [[BottomlessPit fall into a pit]] or [[ChunkySalsaRule get crushed]], though). The effect is usually accompanied with it's own PowerUpMotif.

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A PowerUp, often found in {{Platformer}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. Usually, this not only makes you immune to damage, but also allows you to inflict CollisionDamage ''against'' most enemies (try not to [[BottomlessPit fall into a pit]] or [[ChunkySalsaRule get crushed]], though). The effect is usually accompanied with it's its own PowerUpMotif.



** ''VideoGame/TheLegendOfZeldaI'' has the Clock item, which not only freezes all enemies on screen, but it also renders Link immune to their CollisionDamage.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Magic Cape and Cane of Byrna, both of which make Link invincible but consume magic at an incredible rate. The Cape also makes Link invisible and capable of moving through certain obstacles, while the Cane gives you the TouchOfDeath properties, and can be useful in the final dungeon.



** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has the Magic Cape and Cane of Byrna, both of which make Link invincible but consume magic at an incredible rate. The Cape also makes Link invisible and capable of moving through certain obstacles, while the Cane gives you the TouchOfDeath properties, and can be useful in the final dungeon.



** ''VideoGame/TheLegendOfZelda'' had the Clock item, which not only freezes all enemies on screen, but it also renders Link immune to their CollisionDamage.

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** ''VideoGame/TheLegendOfZelda'' had the Clock item, which not only freezes all enemies on screen, but it also renders The Guardian Potion in ''VideoGame/TheLegendOfZeldaSkywardSword'', when upgraded, makes Link immune to their CollisionDamage.all attacks during its period of effect. It becomes handy during [[BossRush the Lightning Round minigame]].



* The famous Energizers (aka Power Pills, aka Power Pellets) from the ''PacMan'' games are perhaps the UrExample.
** ''Super Pac-Man'' added a second type of Energizer, the Super Pill, which turned him into a giant and did make him completely invincible (WordOfGod has said that he was meant to be flying "over" the maze and the monsters, but as of ''VideoGame/SuperSmashBros 4'' it appears Namco has settled on the "grows larger" angle), but didn't let him go on the offensive like regular Energizers.

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* The famous Energizers (aka Power Pills, aka Power Pellets) from the ''PacMan'' ''Franchise/PacMan'' games are perhaps the UrExample.
**
UrExample. ''Super Pac-Man'' added a second type of Energizer, the Super Pill, which turned him into a giant and did make him completely invincible (WordOfGod has said that he was meant to be flying "over" the maze and the monsters, but as of ''VideoGame/SuperSmashBros 4'' it appears Namco has settled on the "grows larger" angle), but didn't let him go on the offensive like regular Energizers.



** Mario's recognizable Super Star is subverted in ''[[PlatformHell Syobon Action]]'', where, to put it simply, [[PoisonMushroom the Super Star kills you.]]
* VideoGame/DistortedTravesty 3 also features the [[https://www.youtube.com/watch?v=ylm3TNzYDOs classic starman]] during it's Mario segment.

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** * Mario's recognizable Super Star is subverted in ''[[PlatformHell Syobon Action]]'', ''VideoGame/SyobonAction'', where, to put it simply, [[PoisonMushroom the Super Star kills you.]]
* VideoGame/DistortedTravesty 3 ''VideoGame/DistortedTravesty 3'' also features the [[https://www.youtube.com/watch?v=ylm3TNzYDOs classic starman]] during it's Mario segment.



** ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest DKC2]]'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]'' have a barrel that serves as this. No such thing in the original, however.

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** ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest DKC2]]'' Diddy's Kong Quest]]'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]'' Double Trouble]]'' have a barrel that serves as this. No such thing in the original, however.



** ''VideoGame/DonkeyKongCountryReturns'' gives us the Banana Juice. You can use it before starting a level, but it's worth remembering that you can't refresh the 10 extra hearts provided.

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** ''VideoGame/DonkeyKongCountryReturns'' gives us has the Banana Juice. You can use it before starting a level, but it's worth remembering that you can't refresh the 10 extra hearts provided. It returns in a nerfed form (it lasts shorter after the first hit) in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.


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* The third episode (game) of ''VideoGame/CommanderKeen'' has an ankh-shaped relic that makes the eponymous character invincible for a few seconds. They're very useful to dodge dangerous enemies like [[BossInMookClothing Vortininjas and Vortimoms]].
* In ''VideoGame/CosmosCosmicAdventure'', hypercubes have this function. They're formally introduced in the seventh level of the first episode, but a hidden one can be obtained in the second.
12th Oct '16 4:28:53 AM Galacton
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Cousin to the QuadDamage. Can be related to SuperMode if the character's appearance changes while the power-up is active.

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Cousin to the QuadDamage. Can be related to SuperMode especially if the character's appearance changes while the power-up is active.
12th Oct '16 4:26:25 AM Galacton
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A PowerUp, often found in {{Platformer}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. Usually, this not only makes you immune to damage (try not to [[BottomlessPit fall off anything]] or [[ChunkySalsaRule get crushed]], though), but also gives you the [[CollisionDamage Touch of Death]] ''against'' most enemies. The effect is usually accompanied with [[PowerUpMotif special celebratory music]].

Cousin to the QuadDamage. Compare SmartBomb, the usual ShootEmUp equivalent.

to:

A PowerUp, often found in {{Platformer}}s, that makes the player invincible for [[TimedPowerUp a short period of time]]. Usually, this not only makes you immune to damage (try not to [[BottomlessPit fall off anything]] or [[ChunkySalsaRule get crushed]], though), damage, but also gives allows you the [[CollisionDamage Touch of Death]] to inflict CollisionDamage ''against'' most enemies. enemies (try not to [[BottomlessPit fall into a pit]] or [[ChunkySalsaRule get crushed]], though). The effect is usually accompanied with [[PowerUpMotif special celebratory music]].

it's own PowerUpMotif.

Cousin to the QuadDamage. Compare SmartBomb, Can be related to SuperMode if the usual ShootEmUp equivalent.
character's appearance changes while the power-up is active.
28th Aug '16 11:43:40 AM BlueGuy
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* Beat serves this purpose in ''VideoGame/MegaMan2ThePowerFighters''; once summoned (an ability exclusive to Proto Man and Duo), he gives the player character a shield that completely protects them from harm for a short time.
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