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[[quoteright:350:[[VideoGame/WizardAndPrincess https://static.tvtropes.org/pmwiki/pub/images/wizard_and_princess.png]]]]
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[[quoteright:350:[[VideoGame/WizardAndPrincess https://static.tvtropes.org/pmwiki/pub/images/wizard_and_princess.png]]]]
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Capitalization was fixed from Video Game.Dominionofdarkness to VideoGame.Dominion Of Darkness. Null edit to update index.
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*** ''{{VideoGame/Tin Star|ChoiceOfGames}}''
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*** ''{{VideoGame/Tin Star|ChoiceOfGames}}''''VideoGame/TinStarChoiceOfGames''
* ''VideoGame/DominionOfDarkness''
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* ''VideoGame/{{Glass|2006}}''
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* ''VideoGame/{{Glass|2006}}''''VideoGame/Glass2006''
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* ''VisualNovel/{{Save the Date|PaperDino}}''
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* ''VisualNovel/{{Save the Date|PaperDino}}''''VisualNovel/SaveTheDatePaperDino''
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* ''VideoGame/{{Slammed}}''
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* ''VideoGame/{{Glass}}''
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* ''VideoGame/{{Glass}}''''VideoGame/{{Glass|2006}}''
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* ''VideoGame/TheElderScrollsVSkyrim Very Special Edition'' (a text adaptation of the game for Amazon Alexa devices)
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* ''Vampire's Castle Adventure'' (AKA ''Vampire's Castle'')
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Interactive Fiction was once the industry standard for long-form narratives now implemented in computer {{Role Playing Game}}s, but fell out of commercial viability during the late 1980s as text parsers were rapidly displaced by icon-and-menu and PointAndClick interfaces. Shortly after the major players disappeared from the market, a lively amateur scene sprung up on the Internet, centred around the Interactive Fiction Archive (http://www.ifarchive.org ) and the Website/{{Usenet}} newsgroups rec.arts.int-fiction and rec.games.int-fiction, thanks to the appearance of good-quality programming tools that have allowed recent amateur efforts to equal or exceed the quality of commercial games from the heyday of the genre. An annual contest sponsored by the community typically draws more than 20 entries per year, and the hobby continues to evolve and improve.
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Interactive Fiction was once the industry standard for long-form narratives now implemented in computer {{Role Playing Game}}s, but fell out of commercial viability during the late 1980s as text parsers were rapidly displaced by icon-and-menu and PointAndClick interfaces. Shortly after the major players disappeared from the market, a lively amateur scene sprung up on the Internet, centred around the Interactive Fiction Archive (http://www.ifarchive.org ) and the Website/{{Usenet}} UsefulNotes/{{Usenet}} newsgroups rec.arts.int-fiction and rec.games.int-fiction, thanks to the appearance of good-quality programming tools that have allowed recent amateur efforts to equal or exceed the quality of commercial games from the heyday of the genre. An annual contest sponsored by the community typically draws more than 20 entries per year, and the hobby continues to evolve and improve.
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I know it doesn't have a page yet, but still
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* ''[[VideoGame/BuryMeMyLove Bury Me, My Love]]''
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* ''WesternAnimation/BattleKitty''
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* ''WesternAnimation/BattleKitty''
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* ''WesternAnimation/BattleKitty''''VideoGame/BestOfThree''
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* ''Unleash: A Hank McGuinness Noir Adventure''
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* ''Unleash: A Hank McGuinness [=McGuinness=] Noir Adventure''
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* ''Dysmorph: A Sinful Story of Change''
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* ''Unleash: A Hank McGuinness Noir Adventure''
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Capitalization was fixed from Videogame.The Weapon to VideoGame.The Weapon. Null edit to update index.
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* ''InteractiveFiction/{{BodyCount}}''
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* ''InteractiveFiction/{{BodyCount}}''''VideoGame/BodyCountNellBolton''
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Just adding another interactive fiction game
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* ''InteractiveFiction/{{BodyCount}}''
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!!Other related pages
* UsefulNotes/InteractiveFictionCompetition