History Main / InformedEquipment

9th Aug '16 2:49:35 PM Kadorhal
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** A variation on this is the inability to tell what items a multiplayer opponent is carrying in reserve, allowing someone to romp around seemingly helpless with a pistol only to whip out a three foot long {{BFG}} at the last moment. ''VideoGame/{{Halo 3}}'' and ''VideoGame/CallOfDuty'' post-''VideoGame/ModernWarfare'' has fixed this to an extent by showing carried weapons (although not grenades and reserve ammo), and the latter also has the odd issue of ''pistols'' being stowed on a character's back rather than in a holster.

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** A variation on this is the inability to tell what items a multiplayer opponent is carrying in reserve, allowing someone to romp around seemingly helpless with a pistol only to whip out a three foot long {{BFG}} at the last moment. A lot of games starting from when ''VideoGame/{{Halo 3}}'' and ''VideoGame/CallOfDuty'' post-''VideoGame/ModernWarfare'' has ''VideoGame/ModernWarfare'' came out have fixed this to an extent by showing carried weapons (although not grenades and reserve ammo), and the latter also has the odd issue of ''pistols'' being stowed on a character's back rather than in a holster.holster. Attachments on the weapons are still a frequent victim of this, where at best you can expect the dropped model of a weapon to show that it has a GrenadeLauncher; otherwise your only recourse to see what a gun's previous owner had on it is walking over it to get the "press <button> to take" prompt (and hope that the game you're playing actually tells you what attachments are on it rather than just showing the gun's icon).
8th Aug '16 6:38:21 PM Ripburger
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* ''VideoGame/XCom'':
** In ''UFO Defense'': character sprites show the armor you equip on them and the weapon they've used most recently.

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* ''VideoGame/XCom'':
''[[{{VideoGame/XCOM}} X-COM]]'':
** In ''UFO Defense'': ''[[VideoGame/XCOMUFODefense UFO Defense]]'': character sprites show the armor you equip on them and the weapon they've used most recently.
4th Jul '16 11:19:08 AM KingLyger
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* In ''VideoGame/RadiataStories'', every armor changes the character's appearence (at least one also change the hair), including cutscenes.

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* In ''VideoGame/RadiataStories'', every armor changes the character's appearence (at least one also change the hair), PlayerCharacter Jack Russell's appearance, including cutscenes.in cutscenes. This can be anything from ordinary street clothes to giant suits of armor.
3rd Jul '16 7:16:27 PM YourDoom
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* In ''VideoGame/{{Spore}}'', not only is equipment shown in the later stages, ''but you have to put it on yourself''.
28th Jun '16 6:09:56 PM Adept
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* Any table top game using miniatures, like HerosQuest, ''TabletopGame/{{Warhammer 40000}}'' or TabletopGame/{{Warhammer}} has this unless you customize the miniatures. A pack of clanrats holding swords can be upgraded to have spears but will still be holding swords, obviously.

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* Any table top game using miniatures, like HerosQuest, ''TabletopGame/{{Warhammer 40000}}'' or TabletopGame/{{Warhammer}} has this unless you customize the miniatures. A pack of clanrats holding swords can be upgraded to have spears but will still be holding swords, obviously.
25th Jun '16 9:20:41 PM nombretomado
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* In the ''BaldursGate'' series, multiclass fighter/mages use the fighter model, but can still equip mage robes because of their experience as a mage. This isn't shown on their character model, and fighter/mages end up standing around casting spells in their underclothes. Same thing happens when you equip a thief with the [[GameBreaker use any item ability]] with armour heavier than studded leather.

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* In the ''BaldursGate'' ''Franchise/BaldursGate'' series, multiclass fighter/mages use the fighter model, but can still equip mage robes because of their experience as a mage. This isn't shown on their character model, and fighter/mages end up standing around casting spells in their underclothes. Same thing happens when you equip a thief with the [[GameBreaker use any item ability]] with armour heavier than studded leather.
11th Jun '16 8:16:20 PM nombretomado
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* Also inverted in ''{{Tekken}} 6'', where only certain clothing and accessories found in Scenario Campaign actually give you a stat boost. {{Narm}} frequently ensues, as the current best combination of stat-boosting items often makes your character look completely ridiculous.

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* Also inverted in ''{{Tekken}} ''VideoGame/{{Tekken}} 6'', where only certain clothing and accessories found in Scenario Campaign actually give you a stat boost. {{Narm}} frequently ensues, as the current best combination of stat-boosting items often makes your character look completely ridiculous.
10th Jun '16 1:16:30 PM mariovsonic999
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** In addition, the portraits of the characters do not reflect when the characters are promoted into an advanced class. Only few characters has different portraits like [[VideoGame/FireEmblemTellius Ike]].

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** In addition, the portraits of the characters do not reflect when the characters are promoted into an advanced class. Only few characters has different portraits when promoted like [[VideoGame/FireEmblemTellius Ike]].Ike from Ranger to Lord]].
10th Jun '16 1:15:49 PM mariovsonic999
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Added DiffLines:

** In addition, the portraits of the characters do not reflect when the characters are promoted into an advanced class. Only few characters has different portraits like [[VideoGame/FireEmblemTellius Ike]].
4th Jun '16 9:51:39 AM nombretomado
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* And averted again in the PS2 roguelike ''VideoGame/{{Baroque}}''. A full set of equipment consists of a coat, a pair of artificial wings, and a sword (or the Angelic Rifle), all of which show up over the [[NoNameGiven nameless protagonist's]] normal clothing and are carried over into cutscenes.

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* And averted again in the PS2 [=PS2=] roguelike ''VideoGame/{{Baroque}}''. A full set of equipment consists of a coat, a pair of artificial wings, and a sword (or the Angelic Rifle), all of which show up over the [[NoNameGiven nameless protagonist's]] normal clothing and are carried over into cutscenes.
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