History Main / InformedEquipment

26th Jul '17 4:47:09 PM sheika
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[[quoteright:240:[[VideoGame/FireEmblemTheSacredStones http://static.tvtropes.org/pmwiki/pub/images/2215_fire_emblem_the_sacred_stones_erising_sun_1501112027909.png]]]]
[[caption-width-right:240:'''Garcia''': Now where did I put my axe...?]]
20th Jul '17 8:16:45 PM LiefKatano
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* ''VideoGame/DissidiaFinalFantasy'' has an even more exaggerated version. The characters can equip completely different weapon types (the [[VideoGame/FinalFantasyI Warrior of Light]], for example, can equip axes as well as swords), but no matter what they'll always use their default weapon in combat, bar alternate costumes that still don't reflect their equipment.
5th Jul '17 10:47:43 AM gophergiggles
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* Done in a unique way in ''VideoGame/ResidentEvil6'' where you can carry numerous weapons, but only two at most will be shown at a time. If you swap from a long gun to a hand gun, the long gun you used to have equipped will be slung on the character's back. The other five guns are in his side pocket or something.
18th Jun '17 4:34:06 PM ninjamitsuki2
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* In ''VideoGame/{{Elona}}'', individual pieces of armor show up on your character's sprite when equipped, but you can choose to make them invisible and customize the clothing underneath.
6th Jun '17 5:10:53 AM ApeAccount
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* In ''VideoGame/ThetaVsPi7'' when youíre carrying a shield, itís shown in a box at the top of the screen but you donít actually have it on you at all. This is averted however with the wizard hat which you do in fact wear on your head.
27th May '17 3:13:14 AM mogryo
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** But when it, it's almost always a Crowning Moment of Awesome. Just imagine Auron fading to Pyreflies with the Masamune on his back, or Tidus facing down the Final Boss with the Caladbolg. Or any other weapon you have equipped.
5th May '17 11:35:06 PM KelpTheGreat
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* ''VideoGame/DragonNest'' has some kinds of armor show on the character while others are invisible. There are also many armor pieces that show on the wearer's model but look completely different from their icons.
* ''VideoGame/EdenEternal'' has entire sets of cosmetic armor unlocked as a character reaches certain job levels. The character's appearance is determined by said armor rather than what he or she has equipped. Cash shop items do show, however.
* ''VideoGame/KingdomOfLoathing'' semi averts this. Most of the time, your character image is the default for your class and gender. However, if you assemble and wear an entire outfit, it will change to that one. This is used in game to disguise yourself to infiltrate places.
* ''VideoGame/MapleStory'' almost completely averts this. Despite your character only being a inch or three tall, 90% of all equippable items are represented on your character, up to and including earrings and shoes, which might only be a few pixels large!



* ''VideoGame/{{Vindictus}}'' both averts this and plays it straight. Major equips such as armour and weapons are fully present and modelled; not only in-game, but also in cut scenes and the character loading screen. Minor equips such as earrings and belts, by contrast, are never visible. This despite the fact that armour and weapons are often covered in all sorts of little dangly bits that fully utilize the capabilities of the physics engine, as do nearly all hair and fur (but not water) effects for both [=PCs=] and monsters.



* ''VideoGame/KingdomOfLoathing'' semi averts his. Most of the time, your character image is the default for your class and gender. However, if you assemble and wear an entire outfit, it will change to that one. This is used in game to disguise yourself to infiltrate places.
* ''VideoGame/{{Vindictus}}'' both averts this and plays it straight. Major equips such as armour and weapons are fully present and modelled; not only in-game, but also in cut scenes and the character loading screen. Minor equips such as earrings and belts, by contrast, are never visible. This despite the fact that armour and weapons are often covered in all sorts of little dangly bits that fully utilize the capabilities of the physics engine, as do nearly all hair and fur (but not water) effects for both [=PCs=] and monsters.
* ''VideoGame/EdenEternal'' has entire sets of cosmetic armor unlocked as a character reaches certain job levels. The character's appearance is determined by said armor rather than what he or she has equipped. Cash shop items do show, however.
* ''VideoGame/DragonNest'' has some kinds of armor show on the character while others are invisible. There are also many armor pieces that show on the wearer's model but look completely different from their icons.
23rd Apr '17 3:05:33 PM nombretomado
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* The ''Franchise/TalesSeries'' usually displays weapons and, if the character wears any, shields. The original SNES ''VideoGame/TalesOfPhantasia'' would show only the ''type'' of weapon Cless was wielding (sword, axe, spear or halberd) and just the presence of a shield, but the remakes changed that.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' usually displays weapons and, if the character wears any, shields. The original SNES ''VideoGame/TalesOfPhantasia'' would show only the ''type'' of weapon Cless was wielding (sword, axe, spear or halberd) and just the presence of a shield, but the remakes changed that.
9th Apr '17 1:46:55 PM nombretomado
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* Similar to the ''San Andreas'' aversion above, ''SaintsRow2'' incorporates ridiculous levels of character customization, including four separate layers on the chest alone, all of these changes will be visible in cutscenes along with six different voice sets for the player character. But, it does play this trope straight in one very bizarre way. Throughout the game you can obtain alternate handguns, shotguns, assault rifles and the like, but, while every cutscene will accurately depict your character in almost every way, their weapons are prescripted. This can (and does) result in the player character using pistols they aren't carrying on a fairly regular basis.

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* Similar to the ''San Andreas'' aversion above, ''SaintsRow2'' ''VideoGame/SaintsRow2'' incorporates ridiculous levels of character customization, including four separate layers on the chest alone, all of these changes will be visible in cutscenes along with six different voice sets for the player character. But, it does play this trope straight in one very bizarre way. Throughout the game you can obtain alternate handguns, shotguns, assault rifles and the like, but, while every cutscene will accurately depict your character in almost every way, their weapons are prescripted. This can (and does) result in the player character using pistols they aren't carrying on a fairly regular basis.
18th Mar '17 5:53:15 PM nombretomado
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* ''[[{{Neopets}} NeoQuest II]]'' updates your characters' appearance (clothes and weapons), on the field and in battle, to reflect what armor they're wearing.

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* ''[[{{Neopets}} ''[[{{Website/Neopets}} NeoQuest II]]'' updates your characters' appearance (clothes and weapons), on the field and in battle, to reflect what armor they're wearing.
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