History Main / InformedEquipment

2nd Jan '17 7:19:37 PM Someoneman
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* Played painfully straight in ''VideoGame/TheWorldEndsWithYou'', where fashion is one of the key themes in the game. You could have Neku clad head to toe in punk clothing, bargain bin quality threads or even wearing a pink frilly dress, but he'll still be wearing his normal garb ingame and in cutscenes.
** Oddly enough, there's a point in the game where your objective is to talk to a support Reaper while fully dressed in clothes from one specific brand. The dialogue you get when talking to said Reaper has him comment on how the outfit you put together suits you well. Even though that brand has nothing to do with Neku's cutscene outfit.

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* Played painfully straight in ''VideoGame/TheWorldEndsWithYou'', where fashion is one of the key themes in the game. You could have Neku clad head to toe in punk clothing, bargain bin quality threads or even wearing a pink frilly dress, but he'll still be wearing his normal garb ingame and in cutscenes.
**
cutscenes.\\
Oddly enough, there's a point in the game where your objective is to talk to a support Reaper while fully dressed in clothes from one specific brand. The dialogue you get when talking to said Reaper has him comment on how the outfit you put together suits you well. Even though that brand has nothing to do with Neku's cutscene outfit.\\
Also, the clothes actually shown on Neku's sprite are purchasable, but only relatively late in the game, when you can access the Jupiter of the Monkey shop. So you need to buy a second set of these clothes to benefit from them, even though Neku is clearly wearing one already.



* Taken to the level of ScrappyMechanic in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Unlike the previous two games, where [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]] or [[VideoGame/MetalGearSolid3SnakeEater Naked Snake]] would at the very least hold a different type of pistol in cutscenes if you entered it with that one equipped, here Old Snake always ignores your choice of weapon and instead brandishes the Operator he gets after the first ten minutes. Where this gets taken further, however, is that when gameplay resumes he'll have put away whatever weapon you were using and still have the Operator in his hands. If you removed the gun from your inventory completely, it will be back in slot one having kicked whatever weapon was there out to make space. The M4 Custom is a rare accomplice to this as well, being the only long-arm (that actually belongs to him, at least) he'll equip in cutscenes where he does so; this essentially forces you to dedicate two of your five weapon slots to the Operator and M4 at all times and make do with three for the other weapons you actually want to use.

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* Taken to the level of ScrappyMechanic in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Unlike In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', unlike the previous two games, where [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]] or [[VideoGame/MetalGearSolid3SnakeEater Naked Snake]] would at the very least hold a different type of pistol in cutscenes if you entered it with that one equipped, here Old Snake always ignores your choice of weapon and instead brandishes the Operator he gets after the first ten minutes. Where this gets taken further, however, is that when gameplay resumes he'll have put away whatever weapon you were using and still have the Operator in his hands. If you removed the gun from your inventory completely, it will be back in slot one having kicked whatever weapon was there out to make space. The M4 Custom is a rare accomplice to this as well, being the only long-arm (that actually belongs to him, at least) he'll equip in cutscenes where he does so; this essentially forces you to dedicate two of your five weapon slots to the Operator and M4 at all times and make do with three for the other weapons you actually want to use.
30th Dec '16 9:21:02 PM DustSnitch
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* ''VideoGame/MetalGearSolid3SnakeEater'', wherein Snake keeps his currently selected camouflage for any given cutscene, including his "shirtless" outfit and the Raikov mask. Your VoiceWithAnInternetConnection will even tell you to remove the mask before meeting certain people [[TheDevTeamThinksOfEverything if it would freak them out]].

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* ''VideoGame/MetalGearSolid3SnakeEater'', wherein Snake keeps his currently selected camouflage for any given cutscene, including his "shirtless" outfit and the Raikov mask. Your VoiceWithAnInternetConnection will even tell you to remove the mask before meeting certain people [[TheDevTeamThinksOfEverything [[DevelopersForesight if it would freak them out]].
9th Aug '16 2:49:35 PM Kadorhal
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** A variation on this is the inability to tell what items a multiplayer opponent is carrying in reserve, allowing someone to romp around seemingly helpless with a pistol only to whip out a three foot long {{BFG}} at the last moment. ''VideoGame/{{Halo 3}}'' and ''VideoGame/CallOfDuty'' post-''VideoGame/ModernWarfare'' has fixed this to an extent by showing carried weapons (although not grenades and reserve ammo), and the latter also has the odd issue of ''pistols'' being stowed on a character's back rather than in a holster.

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** A variation on this is the inability to tell what items a multiplayer opponent is carrying in reserve, allowing someone to romp around seemingly helpless with a pistol only to whip out a three foot long {{BFG}} at the last moment. A lot of games starting from when ''VideoGame/{{Halo 3}}'' and ''VideoGame/CallOfDuty'' post-''VideoGame/ModernWarfare'' has ''VideoGame/ModernWarfare'' came out have fixed this to an extent by showing carried weapons (although not grenades and reserve ammo), and the latter also has the odd issue of ''pistols'' being stowed on a character's back rather than in a holster.holster. Attachments on the weapons are still a frequent victim of this, where at best you can expect the dropped model of a weapon to show that it has a GrenadeLauncher; otherwise your only recourse to see what a gun's previous owner had on it is walking over it to get the "press <button> to take" prompt (and hope that the game you're playing actually tells you what attachments are on it rather than just showing the gun's icon).
8th Aug '16 6:38:21 PM Ripburger
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* ''VideoGame/XCom'':
** In ''UFO Defense'': character sprites show the armor you equip on them and the weapon they've used most recently.

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* ''VideoGame/XCom'':
''[[{{VideoGame/XCOM}} X-COM]]'':
** In ''UFO Defense'': ''[[VideoGame/XCOMUFODefense UFO Defense]]'': character sprites show the armor you equip on them and the weapon they've used most recently.
4th Jul '16 11:19:08 AM KingLyger
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* In ''VideoGame/RadiataStories'', every armor changes the character's appearence (at least one also change the hair), including cutscenes.

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* In ''VideoGame/RadiataStories'', every armor changes the character's appearence (at least one also change the hair), PlayerCharacter Jack Russell's appearance, including cutscenes.in cutscenes. This can be anything from ordinary street clothes to giant suits of armor.
3rd Jul '16 7:16:27 PM YourDoom
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Added DiffLines:

* In ''VideoGame/{{Spore}}'', not only is equipment shown in the later stages, ''but you have to put it on yourself''.
28th Jun '16 6:09:56 PM Adept
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* Any table top game using miniatures, like HerosQuest, ''TabletopGame/{{Warhammer 40000}}'' or TabletopGame/{{Warhammer}} has this unless you customize the miniatures. A pack of clanrats holding swords can be upgraded to have spears but will still be holding swords, obviously.

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* Any table top game using miniatures, like HerosQuest, ''TabletopGame/{{Warhammer 40000}}'' or TabletopGame/{{Warhammer}} has this unless you customize the miniatures. A pack of clanrats holding swords can be upgraded to have spears but will still be holding swords, obviously.
25th Jun '16 9:20:41 PM nombretomado
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* In the ''BaldursGate'' series, multiclass fighter/mages use the fighter model, but can still equip mage robes because of their experience as a mage. This isn't shown on their character model, and fighter/mages end up standing around casting spells in their underclothes. Same thing happens when you equip a thief with the [[GameBreaker use any item ability]] with armour heavier than studded leather.

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* In the ''BaldursGate'' ''Franchise/BaldursGate'' series, multiclass fighter/mages use the fighter model, but can still equip mage robes because of their experience as a mage. This isn't shown on their character model, and fighter/mages end up standing around casting spells in their underclothes. Same thing happens when you equip a thief with the [[GameBreaker use any item ability]] with armour heavier than studded leather.
11th Jun '16 8:16:20 PM nombretomado
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* Also inverted in ''{{Tekken}} 6'', where only certain clothing and accessories found in Scenario Campaign actually give you a stat boost. {{Narm}} frequently ensues, as the current best combination of stat-boosting items often makes your character look completely ridiculous.

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* Also inverted in ''{{Tekken}} ''VideoGame/{{Tekken}} 6'', where only certain clothing and accessories found in Scenario Campaign actually give you a stat boost. {{Narm}} frequently ensues, as the current best combination of stat-boosting items often makes your character look completely ridiculous.
10th Jun '16 1:16:30 PM mariovsonic999
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** In addition, the portraits of the characters do not reflect when the characters are promoted into an advanced class. Only few characters has different portraits like [[VideoGame/FireEmblemTellius Ike]].

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** In addition, the portraits of the characters do not reflect when the characters are promoted into an advanced class. Only few characters has different portraits when promoted like [[VideoGame/FireEmblemTellius Ike]].Ike from Ranger to Lord]].
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