History Main / InformedEquipment

5th May '17 11:35:06 PM KelpTheGreat
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* ''VideoGame/DragonNest'' has some kinds of armor show on the character while others are invisible. There are also many armor pieces that show on the wearer's model but look completely different from their icons.
* ''VideoGame/EdenEternal'' has entire sets of cosmetic armor unlocked as a character reaches certain job levels. The character's appearance is determined by said armor rather than what he or she has equipped. Cash shop items do show, however.
* ''VideoGame/KingdomOfLoathing'' semi averts this. Most of the time, your character image is the default for your class and gender. However, if you assemble and wear an entire outfit, it will change to that one. This is used in game to disguise yourself to infiltrate places.
* ''VideoGame/MapleStory'' almost completely averts this. Despite your character only being a inch or three tall, 90% of all equippable items are represented on your character, up to and including earrings and shoes, which might only be a few pixels large!



* ''VideoGame/{{Vindictus}}'' both averts this and plays it straight. Major equips such as armour and weapons are fully present and modelled; not only in-game, but also in cut scenes and the character loading screen. Minor equips such as earrings and belts, by contrast, are never visible. This despite the fact that armour and weapons are often covered in all sorts of little dangly bits that fully utilize the capabilities of the physics engine, as do nearly all hair and fur (but not water) effects for both [=PCs=] and monsters.



* ''VideoGame/KingdomOfLoathing'' semi averts his. Most of the time, your character image is the default for your class and gender. However, if you assemble and wear an entire outfit, it will change to that one. This is used in game to disguise yourself to infiltrate places.
* ''VideoGame/{{Vindictus}}'' both averts this and plays it straight. Major equips such as armour and weapons are fully present and modelled; not only in-game, but also in cut scenes and the character loading screen. Minor equips such as earrings and belts, by contrast, are never visible. This despite the fact that armour and weapons are often covered in all sorts of little dangly bits that fully utilize the capabilities of the physics engine, as do nearly all hair and fur (but not water) effects for both [=PCs=] and monsters.
* ''VideoGame/EdenEternal'' has entire sets of cosmetic armor unlocked as a character reaches certain job levels. The character's appearance is determined by said armor rather than what he or she has equipped. Cash shop items do show, however.
* ''VideoGame/DragonNest'' has some kinds of armor show on the character while others are invisible. There are also many armor pieces that show on the wearer's model but look completely different from their icons.
23rd Apr '17 3:05:33 PM nombretomado
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* The ''Franchise/TalesSeries'' usually displays weapons and, if the character wears any, shields. The original SNES ''VideoGame/TalesOfPhantasia'' would show only the ''type'' of weapon Cless was wielding (sword, axe, spear or halberd) and just the presence of a shield, but the remakes changed that.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' usually displays weapons and, if the character wears any, shields. The original SNES ''VideoGame/TalesOfPhantasia'' would show only the ''type'' of weapon Cless was wielding (sword, axe, spear or halberd) and just the presence of a shield, but the remakes changed that.
9th Apr '17 1:46:55 PM nombretomado
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* Similar to the ''San Andreas'' aversion above, ''SaintsRow2'' incorporates ridiculous levels of character customization, including four separate layers on the chest alone, all of these changes will be visible in cutscenes along with six different voice sets for the player character. But, it does play this trope straight in one very bizarre way. Throughout the game you can obtain alternate handguns, shotguns, assault rifles and the like, but, while every cutscene will accurately depict your character in almost every way, their weapons are prescripted. This can (and does) result in the player character using pistols they aren't carrying on a fairly regular basis.

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* Similar to the ''San Andreas'' aversion above, ''SaintsRow2'' ''VideoGame/SaintsRow2'' incorporates ridiculous levels of character customization, including four separate layers on the chest alone, all of these changes will be visible in cutscenes along with six different voice sets for the player character. But, it does play this trope straight in one very bizarre way. Throughout the game you can obtain alternate handguns, shotguns, assault rifles and the like, but, while every cutscene will accurately depict your character in almost every way, their weapons are prescripted. This can (and does) result in the player character using pistols they aren't carrying on a fairly regular basis.
18th Mar '17 5:53:15 PM nombretomado
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* ''[[{{Neopets}} NeoQuest II]]'' updates your characters' appearance (clothes and weapons), on the field and in battle, to reflect what armor they're wearing.

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* ''[[{{Neopets}} ''[[{{Website/Neopets}} NeoQuest II]]'' updates your characters' appearance (clothes and weapons), on the field and in battle, to reflect what armor they're wearing.
11th Mar '17 11:24:49 AM nombretomado
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** Also happens in ''MetalGearSolid4'' with the [=OctoCamo=] and various outfits, leading to various amusing situations where Snake is covered in polka dots or smoking through his mask.

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** Also happens in ''MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' with the [=OctoCamo=] and various outfits, leading to various amusing situations where Snake is covered in polka dots or smoking through his mask.
6th Mar '17 3:14:55 PM Wyldchyld
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** Present in even the DS games such as ''VideoGame/CastlevaniaPortraitOfRuin'' and ''VideoGame/CastlevaniaOrderOfEcclesia.'' Even though the best armor for female protagonists is typically a wedding dress (in fact, several fancy dresses tend to be superior to plate armor once you start getting the high-end gear) Shanoa and Charlotte remain in the same outfits they start out in, perhaps because the FetishFuel would not overwhelm the {{Narm}} of someone kicking vampire ass in bridal gear.

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** Present in even the DS games such as ''VideoGame/CastlevaniaPortraitOfRuin'' and ''VideoGame/CastlevaniaOrderOfEcclesia.'' Even though the best armor for female protagonists is typically a wedding dress (in fact, several fancy dresses tend to be superior to plate armor once you start getting the high-end gear) Shanoa and Charlotte remain in the same outfits they start out in, perhaps because the FetishFuel fetish material would not overwhelm the {{Narm}} of someone kicking vampire ass in bridal gear.
2nd Jan '17 7:19:37 PM Someoneman
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* Played painfully straight in ''VideoGame/TheWorldEndsWithYou'', where fashion is one of the key themes in the game. You could have Neku clad head to toe in punk clothing, bargain bin quality threads or even wearing a pink frilly dress, but he'll still be wearing his normal garb ingame and in cutscenes.
** Oddly enough, there's a point in the game where your objective is to talk to a support Reaper while fully dressed in clothes from one specific brand. The dialogue you get when talking to said Reaper has him comment on how the outfit you put together suits you well. Even though that brand has nothing to do with Neku's cutscene outfit.

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* Played painfully straight in ''VideoGame/TheWorldEndsWithYou'', where fashion is one of the key themes in the game. You could have Neku clad head to toe in punk clothing, bargain bin quality threads or even wearing a pink frilly dress, but he'll still be wearing his normal garb ingame and in cutscenes.
**
cutscenes.\\
Oddly enough, there's a point in the game where your objective is to talk to a support Reaper while fully dressed in clothes from one specific brand. The dialogue you get when talking to said Reaper has him comment on how the outfit you put together suits you well. Even though that brand has nothing to do with Neku's cutscene outfit.\\
Also, the clothes actually shown on Neku's sprite are purchasable, but only relatively late in the game, when you can access the Jupiter of the Monkey shop. So you need to buy a second set of these clothes to benefit from them, even though Neku is clearly wearing one already.



* Taken to the level of ScrappyMechanic in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Unlike the previous two games, where [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]] or [[VideoGame/MetalGearSolid3SnakeEater Naked Snake]] would at the very least hold a different type of pistol in cutscenes if you entered it with that one equipped, here Old Snake always ignores your choice of weapon and instead brandishes the Operator he gets after the first ten minutes. Where this gets taken further, however, is that when gameplay resumes he'll have put away whatever weapon you were using and still have the Operator in his hands. If you removed the gun from your inventory completely, it will be back in slot one having kicked whatever weapon was there out to make space. The M4 Custom is a rare accomplice to this as well, being the only long-arm (that actually belongs to him, at least) he'll equip in cutscenes where he does so; this essentially forces you to dedicate two of your five weapon slots to the Operator and M4 at all times and make do with three for the other weapons you actually want to use.

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* Taken to the level of ScrappyMechanic in ''VideoGame/MetalGearSolid4GunsOfThePatriots''. Unlike In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', unlike the previous two games, where [[VideoGame/MetalGearSolid2SonsOfLiberty Raiden]] or [[VideoGame/MetalGearSolid3SnakeEater Naked Snake]] would at the very least hold a different type of pistol in cutscenes if you entered it with that one equipped, here Old Snake always ignores your choice of weapon and instead brandishes the Operator he gets after the first ten minutes. Where this gets taken further, however, is that when gameplay resumes he'll have put away whatever weapon you were using and still have the Operator in his hands. If you removed the gun from your inventory completely, it will be back in slot one having kicked whatever weapon was there out to make space. The M4 Custom is a rare accomplice to this as well, being the only long-arm (that actually belongs to him, at least) he'll equip in cutscenes where he does so; this essentially forces you to dedicate two of your five weapon slots to the Operator and M4 at all times and make do with three for the other weapons you actually want to use.
30th Dec '16 9:21:02 PM DustSnitch
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* ''VideoGame/MetalGearSolid3SnakeEater'', wherein Snake keeps his currently selected camouflage for any given cutscene, including his "shirtless" outfit and the Raikov mask. Your VoiceWithAnInternetConnection will even tell you to remove the mask before meeting certain people [[TheDevTeamThinksOfEverything if it would freak them out]].

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* ''VideoGame/MetalGearSolid3SnakeEater'', wherein Snake keeps his currently selected camouflage for any given cutscene, including his "shirtless" outfit and the Raikov mask. Your VoiceWithAnInternetConnection will even tell you to remove the mask before meeting certain people [[TheDevTeamThinksOfEverything [[DevelopersForesight if it would freak them out]].
9th Aug '16 2:49:35 PM Kadorhal
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** A variation on this is the inability to tell what items a multiplayer opponent is carrying in reserve, allowing someone to romp around seemingly helpless with a pistol only to whip out a three foot long {{BFG}} at the last moment. ''VideoGame/{{Halo 3}}'' and ''VideoGame/CallOfDuty'' post-''VideoGame/ModernWarfare'' has fixed this to an extent by showing carried weapons (although not grenades and reserve ammo), and the latter also has the odd issue of ''pistols'' being stowed on a character's back rather than in a holster.

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** A variation on this is the inability to tell what items a multiplayer opponent is carrying in reserve, allowing someone to romp around seemingly helpless with a pistol only to whip out a three foot long {{BFG}} at the last moment. A lot of games starting from when ''VideoGame/{{Halo 3}}'' and ''VideoGame/CallOfDuty'' post-''VideoGame/ModernWarfare'' has ''VideoGame/ModernWarfare'' came out have fixed this to an extent by showing carried weapons (although not grenades and reserve ammo), and the latter also has the odd issue of ''pistols'' being stowed on a character's back rather than in a holster.holster. Attachments on the weapons are still a frequent victim of this, where at best you can expect the dropped model of a weapon to show that it has a GrenadeLauncher; otherwise your only recourse to see what a gun's previous owner had on it is walking over it to get the "press <button> to take" prompt (and hope that the game you're playing actually tells you what attachments are on it rather than just showing the gun's icon).
8th Aug '16 6:38:21 PM Ripburger
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* ''VideoGame/XCom'':
** In ''UFO Defense'': character sprites show the armor you equip on them and the weapon they've used most recently.

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* ''VideoGame/XCom'':
''[[{{VideoGame/XCOM}} X-COM]]'':
** In ''UFO Defense'': ''[[VideoGame/XCOMUFODefense UFO Defense]]'': character sprites show the armor you equip on them and the weapon they've used most recently.
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