History Main / ImperialStormtrooperMarksmanshipAcademy

26th Aug '16 2:23:12 PM TheUnknownUploader
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25th Aug '16 5:27:50 AM Himrik
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** Interestingly in the two instances used as examples of their ineptitude (the Death Star escape, and the Cloud City rescue) the Stormtroopers are under orders ''not'' to kill the heroes, as Vader wants they alive for various reasons. ''Film/ReturnOfTheJedi'' doesn't have such a justification and they noticeably manage to hit both Artoo and Leia, albeit non-lethally.

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** Interestingly in the two instances used as examples of their ineptitude (the Death Star escape, and the Cloud City rescue) the Stormtroopers are under orders ''not'' to kill the heroes, as Vader wants they alive for various reasons. ''Film/ReturnOfTheJedi'' doesn't have such a justification and they noticeably manage to hit both Artoo R2 and Leia, albeit non-lethally.
23rd Aug '16 9:28:22 AM EarsplittingLepidopteran
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*''Manga/Berserk'': Even though it's arrows instead of bullets, non of the marauding bandits, mouthy soldiers or terrifying hellspawn can ever seem to hit [[MasterSwordsmen Guts]] even when there's a hundreds of them and Guts is just causally strolling though the battlefield. In fact most shots Guts just [[http://img.bato.to/comics/2013/09/03/b/read52262522ac3de/img000054.png deflects]] off the flat of his blade which is seems pretty reasonable as Guts's sword is huge and could provide cover but then as series goes on and the villains get more skilled, some being super Arabian ninjas and others demon marksmen the excuse boils down to Guts's reflexes being that good.
** The only real time this was truly subverted is when Guts was protecting [[ActionGirl Casca]] and got hit three times, the third even going straight his hand and sticking there, forcing Guts to swing one handed. Casca showed much shock and gratitude at his [[TakingTheBullet human shielding]]/
** The Villains aren't left out of the loop either as none of the human armies (except for the really skilled ones) can ever hit the demon-like Apostles and when they do find their mark it normally [[ImmuneToBullets doesn't do anything]] or just makes them angry. One truly galling example is Griffith after his evil resurrection is shot at with a hail of arrows... And they all miss their mark by yard. Though this likely due to Griffith's demonic aura.
19th Aug '16 1:59:03 AM Tre
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* On the [[Creator/SciFiChannel SyFy]] series ''Series/{{Warehouse 13}}'', this was brought up as the agents had target practice. Steve said something to the effect of "It's not this difficult to fire a ray gun in movies" to which Pete replied "Actually it's very difficult to fire a raygun in the movies. The stormtroopers hardly hit anything."

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* On the [[Creator/SciFiChannel SyFy]] Creator/{{SyFy}} series ''Series/{{Warehouse 13}}'', this was brought up as the agents had target practice. Steve said something to the effect of "It's not this difficult to fire a ray gun in movies" to which Pete replied "Actually it's very difficult to fire a raygun in the movies. The stormtroopers hardly hit anything."
16th Aug '16 6:13:37 PM foxley
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* ''Series/NCISNewOrleans'': "Means to an End" features some spectacularly bad shooting from the bad guys. Despite Pride being an narrow alley that means he cannot dodge sideways, and the villains being militia members who are presumably trained in weapons use, they still manage to miss him while firing at him with automatic weapons.
8th Aug '16 6:37:38 PM Ripburger
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* Soldiers in the ''VideoGame/XCom'' games are notoriously bad shots. Given that skills grow in proportion with their successful use, constant misses can result in even worse accuracy. Unfortunately, the aliens suffer a lot less from this than the soldiers. Interestingly, given the game mechanics, you never have a 100% chance of hitting anything. At most, the chance is always 95%. This means that, even if the target is right in front of the soldier, there is still a 1 in 20 chance he will miss. Furthermore, since a 'miss' means your bullet is fired at a tile adjacent to your actual target, you can miss your target by ''up to 45 degrees''.
** Played straight and subverted in the remake: Rookies have horrid aiming at targets in cover (and horrid aim against targets in the open, too) but if you manage to flank an enemy and negate their cover, your soldiers get a sizable accuracy boost. Even better, being point blank can grant not only a 100% chance to hit, but up to a 60% chance to critically hit.

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* Soldiers in the ''VideoGame/XCom'' ''[[{{VideoGame/XCOM}} X-COM]]'' games are notoriously bad shots. Given that skills grow in proportion with their successful use, constant misses can result in even worse accuracy. Unfortunately, the aliens suffer a lot less from this than the soldiers. Interestingly, given the game mechanics, you never have a 100% chance of hitting anything. At most, the chance is always 95%. This means that, even if the target is right in front of the soldier, there is still a 1 in 20 chance he will miss. Furthermore, since a 'miss' means your bullet is fired at a tile adjacent to your actual target, you can miss your target by ''up to 45 degrees''.
** Played straight and subverted in the remake: [[VideoGame/XCOMEnemyUnknown remake]]: Rookies have horrid aiming at targets in cover (and horrid aim against targets in the open, too) but if you manage to flank an enemy and negate their cover, your soldiers get a sizable accuracy boost. Even better, being point blank can grant not only a 100% chance to hit, but up to a 60% chance to critically hit.
4th Aug '16 1:32:24 AM ElodieHiras
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This is a degree of TruthInTelevision, as by far most shots fired in firefights or combat are misses. Some sources report that in WWII, the average soldier needed to fire two hundred rounds for every hit scored on an enemy; numerous other examples are mentioned in the RealLife section of this page. So the fictional bad guys don't actually suffer from unrealistic inaccuracy; rather, the heroes' fictional performance would count as ImprobableAimingSkills in real life.

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This is a degree of TruthInTelevision, as by far most shots fired in firefights or combat are misses. Some sources report that in WWII, the average soldier needed to fire two hundred rounds for every hit scored on an enemy; numerous other examples are mentioned in the RealLife section of this page. So the fictional bad guys don't actually suffer from unrealistic inaccuracy; rather, the heroes' fictional performance would count as ImprobableAimingSkills in real life. \n To make the matter worse, most fictional bad guys exhibit lousy trigger discipline, always firing from the hip and in long bursts, even when firing at a lone target that sometimes isn't even shooting back, instead of looking down the sights and properly aiming.
27th Jul '16 3:25:59 AM DarkHunter
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* On ''Series/DoctorWho'' the President of Gallifrey orders a squad of soldiers to execute the Doctor. The soldiers fire from a few feet away and all miss. This is subverted as the camera zooms in and we see that the missed shots formed a person-shaped outline on the wall behind the Doctor. The soldiers are all elite veterans and very good shots but they all aimed just a tiny bit to the side because they revere the Doctor and did not want to shoot him.

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* On ''Series/DoctorWho'' the ''Series/DoctorWho'':
** The
President of Gallifrey orders a squad of soldiers to execute the Doctor. The soldiers fire from a few feet away and all miss. This is subverted as the camera zooms in and we see that the missed shots formed a person-shaped outline on the wall behind the Doctor. The soldiers are all elite veterans and very good shots but they all aimed just a tiny bit to the side because they revere the Doctor and did not want to shoot him.him.
** Inverted in the new series with the Daleks, who land almost every shot they make with pin-point precision, and miss very rarely in highly chaotic situations. This fits their characterization as omnicidal EX-TER-MIN-ATORS, and guarantees that anyone, even heroic characters, foolish enough to fight them openly is going to be dead in short order. Even ''the Doctor himself'' has been tagged by their shots when any other villain would have played the trope straight.
10th Jul '16 10:05:54 PM desslok
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** Also, we see instances of stormtroopers being very lethal. They took the Blockade Runner - a fortified position through a choke point - routing the enemy with very few casualties.
9th Jul '16 8:27:29 PM SirSapphire
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** Interestingly in the two instances used as examples of their ineptitude (the Death Star escape, and the Cloud City rescue) the Stormtroopers are under orders ''not'' to kill the heroes, as Vader wants they alive for various reasons. ''Film/ReturnOfTheJedi'' doesn't have such a justification and they noticably manage to hit bot Artoo and Leia, albeit non-lethally.

to:

** Interestingly in the two instances used as examples of their ineptitude (the Death Star escape, and the Cloud City rescue) the Stormtroopers are under orders ''not'' to kill the heroes, as Vader wants they alive for various reasons. ''Film/ReturnOfTheJedi'' doesn't have such a justification and they noticably noticeably manage to hit bot both Artoo and Leia, albeit non-lethally.
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