History Main / IKnowYouKnowIKnow

22nd Jun '17 5:06:27 PM joacobanfield
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* In ''Fanfic/TalesOfAResetMind'', Nico and [[spoiler: Mania]] play this trope straight during ''Part Nine's'' finale.
--> '''Nico:''' [...] But I knew she knew she didn't have time.
21st Jun '17 4:48:29 AM azbyc15243
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* The fourth volume in ''LightNovel/TheUnexploredSummonBloodSign'' ends with one of these. [[spoiler:Kyousuke wants to save hundreds of people whose lives are being maintained by a reactor, somewhere in the building. However, he first has to survive a fight with [[EldritchAbomination the White Queen]]. The White Queen wants to break his mind, which could be accomplished by killing said people. She stabs one of her swords into the floor and proposes that Kyousuke uses it, since it is the only means he has of putting up a fight against her. He refuses, suspecting it's a trap. But then the Queen reveals that stabbing the sword into the floor caused a chain reaction that destroyed the reactor keeping the people alive. She made the offer knowing full well that Kyousuke would reject it, so that he'd break under the realisation that his own decision condemned the people he'd been trying to save. [[UpToEleven Except Kyousuke then reveals he expected this]], as he knew the Queen would never give him any way out. He also reveals that he knew the building's designer had (due to personal preference) slightly changed the layout of the building from the optimum, so the Queen's attack had missed the reactor]].
6th Jun '17 8:35:37 PM merotoker
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* ''TabletopGame/ShadowHunter'', is a MeleeATrois with the Shadows (monsters), the [[HunterOfMonsters Hunters]], and the neutral. The shadows must kill the hunters. The hunters mist kill the shadows. The neutrals have their own objectives. One of the neutral is Daniel, whose InstantWinCondition is [[DeathSeeker being the first to die]]. So inexperienced players who end up with Daniel may attack others randomly, hoping to get killed through retaliation. Experienced players will see right through it. So an experienced player may attack everyone at random to avoid retaliation by making everyone think they are Daniel. But if they are experienced and know he is experienced, they will see right through the charade. So an experienced player playing with other experienced players who know he is experienced and ends up with Daniel will attack other at random to make them believe he is someone pretending to be Daniel, hoping to be killed by the others to prevent him from becoming the SpannerInTheWorks. But experienced players knowing he is experienced knowing he knows they know he is experienced will see right through this charade, but an experienced player who knows he plays with experienced players who know he is experienced and that he knows they know...

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* ''TabletopGame/ShadowHunter'', is a MeleeATrois with the Shadows (monsters), the [[HunterOfMonsters Hunters]], {{Hunter|OfMonsters}}s, and the neutral. The shadows must kill the hunters. The hunters mist kill the shadows. The neutrals have their own objectives. One of the neutral is Daniel, whose InstantWinCondition is [[DeathSeeker being the first to die]]. So inexperienced players who end up with Daniel may attack others randomly, hoping to get killed through retaliation. Experienced players will see right through it. So an experienced player may attack everyone at random to avoid retaliation by making everyone think they are Daniel. But if they are experienced and know he is experienced, they will see right through the charade. So an experienced player playing with other experienced players who know he is experienced and ends up with Daniel will attack other at random to make them believe he is someone pretending to be Daniel, hoping to be killed by the others to prevent him from becoming the SpannerInTheWorks. But experienced players knowing he is experienced knowing he knows they know he is experienced will see right through this charade, but an experienced player who knows he plays with experienced players who know he is experienced and that he knows they know...



* A hilarious example that was formerly the TropeNamer exists in ''Literature/ThePrincessBride'' with mid-level villain Vizzini. He goes through all sorts of permutations on which goblet has the poison in it, based on his observations and the defeat of his minions. In the end, [[spoiler:he was right in all his deductions, as every conclusion he reached was that he could ''not'' choose one of the two goblets, but he failed to take his deductions to the logical conclusion: his opponent had poisoned both goblets of wine. His opponent had spent four years building up an immunity to that particular poison]].

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* A hilarious example that was formerly the TropeNamer {{Trope Namer|s}} exists in ''Literature/ThePrincessBride'' with mid-level villain Vizzini. He goes through all sorts of permutations on which goblet has the poison in it, based on his observations and the defeat of his minions. In the end, [[spoiler:he was right in all his deductions, as every conclusion he reached was that he could ''not'' choose one of the two goblets, but he failed to take his deductions to the logical conclusion: his opponent had poisoned both goblets of wine. His opponent had spent four years building up an immunity to that particular poison]].



** ''Literature/DuneMessiah'' continues the pattern, only this time it's Paul's enemies pulling a ThePlan aimed at forcing him to choose between his beloved and his Imperium. He knows they are doing this, but falls into the trap anyway, only to be rescued from it by [[spoiler:the son who will later replace him as the most powerful prophet in the universe]].

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** ''Literature/DuneMessiah'' continues the pattern, only this time it's Paul's enemies pulling a ThePlan aimed at forcing him to choose between his beloved and his Imperium. He knows they are doing this, but falls into the trap anyway, only to be rescued from it by [[spoiler:the son who will later replace him as the most powerful prophet in the universe]].



* In the WebVideo/{{Scamalot}} episode "''Poison''," James advises John to switch plates with his wife in case she's trying to poison him, then changes his mind because the wife would anticipate them switching the plates and poisoning her own food. Later he concludes that they should switch the plates after all, as she would have anticipated their anticipation and decide to poison John's food.

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* In the WebVideo/{{Scamalot}} ''WebVideo/{{Scamalot}}'' episode "''Poison''," James advises John to switch plates with his wife in case she's trying to poison him, then changes his mind because the wife would anticipate them switching the plates and poisoning her own food. Later he concludes that they should switch the plates after all, as she would have anticipated their anticipation and decide to poison John's food.
13th May '17 10:53:41 AM nombretomado
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* In Rohmer's "President Fu Manchu", the object is to find the villain's New York base. The police reason that since FuManchu is such a wily mastermind, and the first place "anyone" would look for him is Chinatown, that is really the LAST place he will hide. Only Fu Manchu expects them to reason like that, and moves into Chinatown. Only Nayland Smith figures that is exactly what he will think.

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* In Rohmer's "President Fu Manchu", the object is to find the villain's New York base. The police reason that since FuManchu Literature/FuManchu is such a wily mastermind, and the first place "anyone" would look for him is Chinatown, that is really the LAST place he will hide. Only Fu Manchu expects them to reason like that, and moves into Chinatown. Only Nayland Smith figures that is exactly what he will think.
24th Apr '17 8:04:35 AM TheEighth
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* An episode of ''WesternAnimation/SamuraiJack'' had [[TheProtagonist Jack]] and [[BigBad Aku]] agreeing to a final duel with no swords or special powers. Naturally, [[ILied Aku cheats]], as Jack knew he would and so prepared for by bringing his sword and hiding it. But Aku knew Jack would know that he cheated, and had a minion find the sword. But Jack knew that Aku knew that Jack knew that Aku would cheat, so he planted a decoy sword. But Aku knew that Jack knew that Aku knew that Jack knew that Aku would cheat, so he had his minions look for more swords. But [[OverlyLongGag Jack knew that Aku knew that Jack knew that Aku knew that Jack knew that Aku would cheat]], so he had his sword [[spoiler:buried underground]].

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* An episode of ''WesternAnimation/SamuraiJack'' had [[TheProtagonist Jack]] and [[BigBad Aku]] agreeing to a final duel with no swords or special powers. Naturally, [[ILied Aku cheats]], as Jack knew he would and so prepared for by bringing his sword and hiding it. But Aku knew Jack would know that he cheated, and had a minion find the sword. But Jack knew that Aku knew that Jack knew that Aku would cheat, so he planted a decoy sword. But Aku knew that Jack knew that Aku knew that Jack knew that Aku would cheat, so he had his minions look for more swords. But [[OverlyLongGag Jack knew that Aku knew that Jack knew that Aku knew that Jack knew that Aku would cheat]], so he planted fake swords all over the battlefield and had his real sword [[spoiler:buried underground]].
23rd Apr '17 7:59:50 PM AthenaBlue
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* Kronk does this in one episode of ''WesternAnimation/TheEmperorsNewSchool''. He is faced with a choice of two levers and is instructed to pull the one he ''wouldn't'' pick, due to his ineptitude with levers. He does this for a while until Kuzco interrupts by saying "Yeah, this went on for another two hours," and fast-forwards through the whole thing.
* Done in ''WesternAnimation/FostersHomeForImaginaryFriends'', where Bloo is setting up a humiliating surprise party for Mac, and all his efforts play right into Bloo's hands, even when he thinks he's doing the opposite of what Bloo thought he'd do.
* Taken to extremes in the ''WesternAnimation/DangerMouse'' episode "The Statue of Liberty Caper", where Danger Mouse and Baron Greenback both try to outwit each other with regards to the location of a trapdoor in the floor, leading Danger Mouse to say "I guessed that you'd guess I guessed you guessed I'd guessed you'd guessed and out-guessed your guess, I guess". Ends up as something of a XanatosGambit / CrazyPrepared in that by the time the scene has finished Dangermouse has saved Penfold's Auntie, Penfold (twice) and the famous buildings of the Americas due to utilising the extreme number of guesses to blow up Greenback's shipboard computer - by getting Greenback to ask it to figure out exactly who had outguessed who.
* ''WesternAnimation/KimPossible'': Kim and Ron notice that Shego left a far too obvious clue that she had stolen the MacGuffin, so clearly she and Drakken were setting up a trap. Unless they wanted them to think it was a trap and avoid it, in which case [[TrapIsTheOnlyOption the way to confound them was to walk right into it]], except it was a "trap-trap": Drakken knew that they knew that Drakken knew that they knew that it was a trap.



* In the ''WesternAnimation/CodeLyoko'' episode "Contact", Odd and Yumi have an instance of this.
-->'''Yumi:''' Are you thinking what I think you're thinking?
-->'''Odd:''' Yeah! Good thinking. *he smiles*
* Taken to extremes in the ''WesternAnimation/DangerMouse'' episode "The Statue of Liberty Caper", where Danger Mouse and Baron Greenback both try to outwit each other with regards to the location of a trapdoor in the floor, leading Danger Mouse to say "I guessed that you'd guess I guessed you guessed I'd guessed you'd guessed and out-guessed your guess, I guess". Ends up as something of a XanatosGambit / CrazyPrepared in that by the time the scene has finished Dangermouse has saved Penfold's Auntie, Penfold (twice) and the famous buildings of the Americas due to utilising the extreme number of guesses to blow up Greenback's shipboard computer - by getting Greenback to ask it to figure out exactly who had outguessed who.
* Kronk does this in one episode of ''WesternAnimation/TheEmperorsNewSchool''. He is faced with a choice of two levers and is instructed to pull the one he ''wouldn't'' pick, due to his ineptitude with levers. He does this for a while until Kuzco interrupts by saying "Yeah, this went on for another two hours," and fast-forwards through the whole thing.
* ''WesternAnimation/TheFlintstones'' has one of these. It's something to the effect of "Even though he knows she knows he knows he knows she knows he *doesn't* know..."
* Done in ''WesternAnimation/FostersHomeForImaginaryFriends'', where Bloo is setting up a humiliating surprise party for Mac, and all his efforts play right into Bloo's hands, even when he thinks he's doing the opposite of what Bloo thought he'd do.
* ''WesternAnimation/KimPossible'': Kim and Ron notice that Shego left a far too obvious clue that she had stolen the MacGuffin, so clearly she and Drakken were setting up a trap. Unless they wanted them to think it was a trap and avoid it, in which case [[TrapIsTheOnlyOption the way to confound them was to walk right into it]], except it was a "trap-trap": Drakken knew that they knew that Drakken knew that they knew that it was a trap.
* In "Flight of the Falcon" from ''LEGO Star Wars: Droid Tales'', Leia's statement of "I love you" and Han's famous reply "I know" from ''Film/TheEmpireStrikesBack'' is turned into this.
-->'''Leia:''' I love you.\\
'''Han:''' I know.\\
'''Leia:''' I know that you know.\\
'''Han:''' I know that you know that I know.\\
'''Leia:''' I know that too.\\
'''Han:''' So do I!\\
'''Vader:''' Ugh, lower him quicker!



* In the ''WesternAnimation/CodeLyoko'' episode "Contact", Odd and Yumi have an instance of this.
-->'''Yumi:''' Are you thinking what I think you're thinking?
-->'''Odd:''' Yeah! Good thinking. *he smiles*

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* In ''WesternAnimation/StarWarsRebels'': At the ''WesternAnimation/CodeLyoko'' episode "Contact", Odd end of [[Recap/StarWarsRebelsS3E08AnInsideMan "An Inside Man"]], [[MagnificentBastard Grand Admiral Thrawn]] implies that he knows that [[spoiler:Agent Kallus]] is the [[ReverseMole traitor]] in the Imperial ranks, and Yumi have an instance [[spoiler:Kallus]] is aware that Thrawn might know. [[spoiler:It's later revealed in [[Recap/StarWarsRebelsS3E15ThroughImperialEyes "Through Imperial Eyes"]] that Thrawn wasn't as sure of this.
-->'''Yumi:''' Are you thinking what I think you're thinking?
-->'''Odd:''' Yeah! Good thinking. *he smiles*
Kallus being the traitor as it seemed, although Kallus was definitely one of Thrawn's top suspects.]]



* ''WesternAnimation/TheFlintstones'' has one of these. It's something to the effect of "Even though he knows she knows he knows he knows she knows he *doesn't* know..."
* In "Flight of the Falcon" from ''LEGO Star Wars: Droid Tales'', Leia's statement of "I love you" and Han's famous reply "I know" from ''Film/TheEmpireStrikesBack'' is turned into this.
-->'''Leia''': I love you.
-->'''Han''': I know.
-->'''Leia''': I know that you know.
-->'''Han''': I know that you know that I know.
-->'''Leia''': I know that too.
-->'''Han''': So do I!
-->'''Vader''': Ugh, lower him quicker!
* ''WesternAnimation/StarWarsRebels'': The situation at the end of "An Inside Man": [[spoiler:[[MagnificentBastard Admiral Thrawn]] obliquely lets Agent Kallus know that he knows Kallus is a Rebel sympathizer.]]
10th Apr '17 7:28:44 PM Filosera
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* Showed up in some parts of the metagame for second edition ''TabletopGame/{{Exalted}}'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded add another level to the deception has been a rude awakening for more than one player.

to:

* Showed up in some parts of the metagame for second edition ''TabletopGame/{{Exalted}}'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that in the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded add another level to the deception has been a rude awakening for more than one player.
10th Apr '17 7:26:43 PM Filosera
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* Showed up in some parts of the metagame for second edition ''TabletopGame/{{Exalted}}'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded don't play the I Know You Know I Know game quite like everyone else does has been a rude awakening for more than one player.

to:

* Showed up in some parts of the metagame for second edition ''TabletopGame/{{Exalted}}'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded don't play add another level to the I Know You Know I Know game quite like everyone else does deception has been a rude awakening for more than one player.
10th Apr '17 7:24:29 PM Filosera
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* Showed up in some parts of the metagame for second edition ''TabletopGame/Exalted'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded don't play the I Know You Know I Know game quite like everyone else does has been a rude awakening for more than one player.

to:

* Showed up in some parts of the metagame for second edition ''TabletopGame/Exalted'' ''TabletopGame/{{Exalted}}'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded don't play the I Know You Know I Know game quite like everyone else does has been a rude awakening for more than one player.
10th Apr '17 7:22:02 PM Filosera
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[[folder:Tabletop Games]]
* Showed up in some parts of the metagame for second edition ''TabletopGame/Exalted'' combat. Keyword effects (basically, status ailments that fell under a specific subgrouping) were often pretty nasty, so people would pick up keyword defenses (things that nullify or grant immunity to effects with a given keyword for a time) so as to not get hit with those, or just find ways to not get hit in the first place. Since people would just pick up these defenses, people often wouldn't bother trying to use keyword effect charms because they'd just be canceled, and in some cases the defense was actually cheaper to use than the thing it canceled (and many defenses lasted a while once up). Some people figured they could save on EXP by not picking up these keyword defenses because if people assumed any keyword effect they used would just get canceled then they wouldn't bother using keyword effects, and that the few cases where they were used, simply not being hit in the first place would suffice as a way to avoid it. Works fine as an I Know You Know I Know cycle in most cases; gets a bit tricky when the supposedly weaker splats start throwing out even nastier keyword effects that aren't reliant on hitting someone directly. The fact that Dragon-Blooded don't play the I Know You Know I Know game quite like everyone else does has been a rude awakening for more than one player.
[[/folder]]
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