History Main / IBelieveICanFly

11th Jun '18 5:41:09 AM DarkStorm
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* In an unsold pilot for a proposed series ''Series/{{Take Me To Your Leader}}'', a "flying pill" gives several people in an office the power to fly.

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* In an unsold pilot for a proposed series ''Series/{{Take ''Take Me To Your Leader}}'', Leader'', a "flying pill" gives several people in an office the power to fly.



* This is a main feature of the {{MMORPG}} ''VideoGame/FlyFF'', in which everyone gains the ability to fly. Via hoverboards or flying brooms, that is.
* In ''VideoGame/CityOfHeroes'', the most commonly taken travel power is flight. Sure it's slow and uses a lot of Endurance, and sure Super Jump and Teleport and SuperSpeed do a similar job, but it's simple to use, unaffected by topography, and highly thematic. Plus non-melee characters can float twenty feet in the air and rain death on their opponents with impunity.

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* This is a main feature of the {{MMORPG}} ''VideoGame/FlyFF'', ''VideoGame/{{Flyff}}'', in which everyone gains the ability to fly. Via hoverboards or flying brooms, that is.
is. It's even what the name stands for: '''Fly''' '''F'''or '''F'''ree.
* In A major part of ''VideoGame/CityOfHeroes'', as one could guess from the comic book setting:
** The
most commonly taken commonly-taken travel power is flight. Sure it's was Fly, part of the Flight Pool powerset. It was relatively slow and uses used a lot of Endurance, and sure Super Jump and Teleport and SuperSpeed do a similar job, were also available as alternatives, but it's simple to use, unaffected by topography, and highly thematic. Plus thematic. It speed could be vastly increased with the secondary power Afterburner (though you couldn't attack while Afterburner was in effect).
** The Flight pool also has a separate Hover power (much ''much'' slower flight, but a bonus to dodging) that
non-melee characters can used to use to float twenty feet in the air and rain death on their opponents with impunity.impunity.
** There was also a variety of jetpacks you could acquire, as well as some more unusual flying abilities on the Paragon Market (like hovering discs and flying carpets).
** The final Beta introduced a second, separate flying power, Mystic Flight (part of the Sorcery powerset), that also let you teleport while it was in use. Datamining revealed several more dual-powers like this were being planned, including a Jetpack power in the Gadgetry powerset (which came with its own version of Afterburner, Turbo Boost).
29th Apr '18 1:57:14 PM nombretomado
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[[IThoughtItMeant Only marginally related]], if at all, to the Music/RKelly [[TropeNamer song]].

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant Only marginally related]], if at all, to the Music/RKelly [[TropeNamer song]].
23rd Apr '18 11:15:38 AM WillKeaton
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** In ''Manga/DragonBall'', flight is initially presented as a technique of the Crane Hermit, but by the last TournamentArc before ''Anime/DragonBallZ'', pretty much everyone who fights (except Yajirobe) can fly. Apparently it's possible for someone who knows how to teach just about anyone to do it, as Gohan taught Videl.

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** In ''Manga/DragonBall'', flight is initially presented as a technique of the Crane Hermit, but by the last TournamentArc before ''Anime/DragonBallZ'', pretty much everyone who fights (except Yajirobe) can fly. Apparently it's possible for someone who knows how how, to teach just about anyone to do it, as Gohan taught Videl.
2nd Apr '18 11:40:40 AM MarcW
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* ''Manga/{{Bleach}}'' has NotQuiteFlight by means of creating platforms of spirit particles underfoot as a basic skill for most of the major factions. It quickly becomes far easier to list the characters with notable spirit power who ''can't'' do this. It turns out this is, oddly enough, much ''harder'' to in areas that already have high concentrations of spirit particles.

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* ''Manga/{{Bleach}}'' has NotQuiteFlight by means of creating platforms of spirit particles underfoot as a basic skill for most of the major factions. It quickly becomes far easier to list the characters with notable spirit power who ''can't'' do this. It turns out this is, oddly enough, much ''harder'' to do in areas that already have high concentrations of spirit particles.



* Although the other characters in the video for "Bury It" by {{CHVRCHES}} discover their telekinetic powers on their own, they don't learn to fly until Haley shows them it can be done. (Lauren's face as the power surrounds her is pretty much the visual embodiment of this trope.) Martin, on the other hand, doesn't believe hard enough and has a [[DieOrFly Die or Fly]] moment. [[spoiler: He doesn't die.]]

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* Although the other characters in the video for "Bury It" by {{CHVRCHES}} discover their telekinetic powers on their own, they don't learn to fly until Haley shows them it can be done. (Lauren's Lauren's face as the power surrounds her is pretty much the [[ClapYourHandsIfYouBelieve visual embodiment embodiment]] of this trope.) trope. Martin, on the other hand, doesn't believe hard enough and has a [[DieOrFly Die or Fly]] moment. [[spoiler: He doesn't die.]]
2nd Apr '18 11:38:39 AM MarcW
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[[folder:Music]]
* Although the other characters in the video for "Bury It" by {{CHVRCHES}} discover their telekinetic powers on their own, they don't learn to fly until Haley shows them it can be done. (Lauren's face as the power surrounds her is pretty much the visual embodiment of this trope.) Martin, on the other hand, doesn't believe hard enough and has a [[DieOrFly Die or Fly]] moment. [[spoiler: He doesn't die.]]
[[/folder]]
3rd Mar '18 9:15:46 AM EDP
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* In the 90s ''Manga/SailorMoon'' anime many villains could fly, but in the manga (and thus ''Anime/SailorMoonCrystal'') the Sailor Senshi eventually get the same ability.
2nd Mar '18 8:51:50 PM Mr.Movie
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* Amongst the big names of Franchise/TheDCU, you pretty much only have Franchise/{{Batman}}, ComicBook/{{Aquaman}}, and Franchise/TheFlash ([[{{WesternAnimation/Superfriends}} usually]]) incapable of flight. Which makes ComicBook/{{Hawkman}} and Hawkgirl pretty lame, considering it's their featured ability. To give them more of a reason to be around, focus has started to shift to their skill at bashing villains with AntiMagic [[DropTheHammer maces]].

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* Amongst the big names of Franchise/TheDCU, you pretty much only have Franchise/{{Batman}}, ComicBook/{{Aquaman}}, and Franchise/TheFlash ([[{{WesternAnimation/Superfriends}} usually]]) incapable of flight.flight, along with certain versions of Wonder Woman. Which makes ComicBook/{{Hawkman}} and Hawkgirl pretty lame, considering it's their featured ability. To give them more of a reason to be around, focus has started to shift to their skill at bashing villains with AntiMagic [[DropTheHammer maces]].



** It's also worth noting that early Superman couldn't fly (hence being only able to "leap tall buildings InASingleBound") but was eventually given the ability to do so because the animators of the 1940s Max Fleischer cartoons because it would streamline his movements; it would be complicated and taxing to animate him constantly jumping around.
2nd Mar '18 8:51:00 PM Mr.Movie
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** It's also worth noting that early Superman couldn't fly (hence being only able to "leap tall buildings InASingleBound") but was eventually given the ability to do so because the animators of the 1940s Max Fleischer cartoons because it would streamline his movements; it would be complicated and taxing to animate him constantly jumping around.
1st Jan '18 2:07:04 AM lillolillo
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** At the beginning of ''ComicBook/SupergirlCosmicAdventuresInThe8thGrade'' only Superman and Supergirl can fly. Then Linda's duplicate shows up. Later a bunch of students gain powers, and most of them can fly. And then Supergirl meets the imps of the Fifth Dimension...
27th Dec '17 6:27:08 PM nombretomado
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* This is a main feature of the {{MMORPG}} ''FlyFF'', in which everyone gains the ability to fly. Via hoverboards or flying brooms, that is.

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* This is a main feature of the {{MMORPG}} ''FlyFF'', ''VideoGame/FlyFF'', in which everyone gains the ability to fly. Via hoverboards or flying brooms, that is.
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