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[[quoteright:350:[[WesternAnimation/{{Superfriends}} http://static.tvtropes.org/pmwiki/pub/images/fly_superfriends.jpg]]]]
[[caption-width-right:350:[[FridgeLogic Wait a second]], since when could ComicBook/{{Aquaman}} [[IfItSwimsItFlies fly?]] ]]

->''"If you're a WesternAnimation/{{Superfriend|s}}, being able to {{fl|ight}}y is like being able to break a graham cracker along the line."''
-->-- '''[[http://www.seanbaby.com/superfriends/hawkman.htm Seanbaby]]''' on ComicBook/{{Hawkman}}

This trope describes when there are multiple characters with a wide variety of different abilities, but [[{{Flight}} the ability to fly]] [[NotQuiteFlight is surprisingly common.]] Even if the ability to fly comes from different sources for different people (e.g. gravity-manipulation versus "[[Franchise/{{Superman}} I'm]] [[Comicbook/{{Supergirl}} from]] [[Comicbook/KryptoTheSuperdog Krypton]]"), they all seem to be able to fly in more or less the same manner.

It also works on the meta level, rather than simply within a single continuity; besides the number of [[FlyingBrick Flying Bricks]], there's also a rather large number of characters in general who can fly as such, one way or another. An example of this is characters who don't have flight as an expressed power, yet use their abilities in some way to allow NotQuiteFlight, such as [[PsychicPowers psychics]] using [[MindOverMatter psychokinesis]] on themselves, [[ElementalPowers elementals]] using [[ElementalRockPaperScissors elemental guff]] to fly, [[ShapeShifter shapeshifters]] becoming birds, and a GadgeteerGenius creating a [[IWantMyJetpack jet pack]]. And some have this as their ''only'' power (Angel, Hawkman) and, as the page quote implies, this makes it hard to stand out as special.

UpUpAndAway is the standard hero flying pose.

A type of StockSuperpower.

[[JustForFun/IThoughtItMeant Only marginally related]], if at all, to the Music/RKelly [[TropeNamer song]].


* In the 1965 commercial for ''Ivory Liquid'', a maid named Mary Mild flies into people's kitchens to promote the product.
* A series of commercials in the Czech Republic by an organization promoting people with disabilities, ''Chodicilide'', show people flying as "normal", and those who cannot fly as having a disability.
* A series of commercials for the ''Bic Flex 5'' razor ("Smooth Up") have a flying woman promoting the product to surprised men who she feels need a closer shave.
* The ''Geico'' commercial "Ancient Secrets", parodying {{Wuxia}} films, shows several people flying around the office.

[[folder:Anime and Manga]]
* The ''Franchise/DragonBall'' franchise:
** In ''Manga/DragonBall'', flight is initially presented as a technique of the Crane Hermit, but by the last TournamentArc before ''Anime/DragonBallZ'', pretty much everyone who fights (except Yajirobe) can fly. Apparently it's possible for someone who knows how, to teach just about anyone to do it, as Gohan taught Videl.
** There's a joke in the Android Saga when Bulma expects Yajirobe to take off after the other heroes and he has to remind her that he can't.
** A World Martial Arts Tournament official hilariously hangs a lampshade on this in the Buu Saga: when Mr. Satan freaks out upon seeing his daughter Videl fly, the official responds "So she can fly. What's the big deal?" Having been officiating the Tournament since well before Mr. Satan came onto the martial arts scene, he remembers the days when the majority of the finalists knew how to fly.
* This was true in ''Franchise/LyricalNanoha'' for two seasons. Then, in the third season, we're introduced to the grand majority of magic users who are not powerful enough to fly. (We actually did get to see some of these {{Red Shirt}}s in the first two seasons, but it was never made clear that they were ground-bound as well as {{Mooks}}.)
* The ''Manga/TokyoMewMew'' anime sometimes gives everyone the power to levitate for no apparent reason. In episodes centered around Mew Mint, the birdgirl, however, only she can fly. The manga is more consistent on the matter.
* In ''LightNovel/{{Slayers}}'', "Levitation" and "Ray Wing" are simple and common spells that ensure almost every magic-user can fly.
* ''Manga/{{Bleach}}'' has NotQuiteFlight by means of creating platforms of spirit particles underfoot as a basic skill for most of the major factions. It quickly becomes far easier to list the characters with notable spirit power who ''can't'' do this. It turns out this is, oddly enough, much ''harder'' to do in areas that already have high concentrations of spirit particles.
* ''Anime/IlSolePenetraLeIllusioni'': If you're a MagicalGirl, you can fly. Which is good, considering the size of the average daemonia.
* In ''LightNovel/MagicalGirlRaisingProject'', while some Magical Girls can fly via their special abilities, such as Top Speed (ride a fast broomstick) or Mao Pam (control four wings), others are able to fly because it's part of their motif, such as the Peaky Angels having wings (since they're angels) or Magicaloid 44 having rocket boosters (since she's a robot).
* In the 90s ''Manga/SailorMoon'' anime many villains could fly, but in the manga (and thus ''Anime/SailorMoonCrystal'') the Sailor Senshi eventually get the same ability.

[[folder:Comic Books]]
* Amongst the big names of Franchise/TheDCU, you pretty much only have Franchise/{{Batman}}, ComicBook/{{Aquaman}}, and Franchise/TheFlash ([[{{WesternAnimation/Superfriends}} usually]]) incapable of flight, along with certain versions of Wonder Woman. Which makes ComicBook/{{Hawkman}} and Hawkgirl pretty lame, considering it's their featured ability. To give them more of a reason to be around, focus has started to shift to their skill at bashing villains with AntiMagic [[DropTheHammer maces]].
** In the silver and bronze age comics flight was of course what the Hawks were named for, but they rarely used flight ''alone'' to solve problems they faced; their real go-to skill was that they were experts in archaic melee weapons (befitting their cover identity as archaeologists). They were particularly fond of maces and caestus (leather gauntlets, often with spikes or metal plates, used to give your boxing skills that extra punch). They were also pretty good at detective work, since what they ''really'' were was Thanagarian police officers (who actually were interested in archaic Earth melee weapons as a hobby).
* Although Franchise/{{Superman}} was likely the ur-example of this Trope, oddly enough, he could ''not'' fly in his earliest appearances. He could leap several city blocks in one jump, however. (Possibly where the phrase "leap tall buildings in a single bound" originally came from.) After several issues of CharacterDevelopment, this was changed and he was able to use actual flight.
* ''Comicbook/{{Supergirl}}'':
** When Kara Zor-El was introduced in the Superman books several years later after her cousin's debut, she could fly since the beginning. Most of her enemies also can fly using magic (Nightflame), technology (Reactron), psychic powers (several mutants) or mad science (Blackstarr).
** In ''Comicbook/TheSupergirlFromKrypton'', {{Flight}} is the first super-power she tests once she arrives on Earth.
** At the beginning of ''ComicBook/SupergirlCosmicAdventuresInThe8thGrade'' only Superman and Supergirl can fly. Then Linda's duplicate shows up. Later a bunch of students gain powers, and most of them can fly. And then Supergirl meets the imps of the Fifth Dimension...
* When Angel was introduced as a member of the ComicBook/XMen, it was alongside the very flightless ComicBook/{{Cyclops}} and Beast, while Iceman's ice slides didn't offer the same level of maneuverability and Comicbook/JeanGrey couldn't levitate herself very far. But as the roster has expanded with characters who have flight as a side effect of their powers - ComicBook/{{Storm}}, ComicBook/{{Magneto}}, Rogue (after absorbing the right abilities), Mystique, Cannonball, ComicBook/{{Apocalypse}}, and so on - being stuck with huge feathered wings as a mutation must be annoying. In response, Angel has gained (and sometimes lost) a lot of other powers over the years, such as vision on par with a hawk's, being ''physically'' capable of flight i.e. being both lighter and stronger than normal humans, [[WhatDoYouMeanItsNotSymbolic and recently universal donor blood with regenerative properties]] that, for ''some,'' can heal otherwise-doomed characters from fatal damage. And even when his power of flight was more exclusive, he always made it look like a lot of ''fun'', like every childhood daydream you've had but better.
* In the ''Comicbook/{{WITCH}}'' comic book, only Hay Lin, the Air Guardian, could fly outside of Kandrakar (where ''anyone'' can fly), in spite of [[PowerGivesYouWings all of them having wings]]. However, all of them could in the cartoon. This was compensated for in the second season when Hay Lin was the only to gain invisibility (which all of guardians could do in the comics).
** As part of the power-up in the "New Power" arc of the comic, all Guardians become able to fly. Hay Lin, however, is esplicitely stated to be able to fly faster and higher than the others thanks to having the Power of Air.
* Subverted with SpiderMan. During the ''Acts of Vengeance'' storyline, when he became Captain Universe, he was able to fly, and didn't like it at all. He almost got airsick when he did it, and wondered how folks like IronMan managed it. (Of course, had the powers lasted, he may very well have mastered them and gotten used to it.)
** He seemed to adapt better during the ''Identity Crisis'' storyline. When he was a fugitive for assaulting Norman Osborn, he briefly abandoned his Spider-Man identity, and took on four others, including the Hornet, where he flew using a jetpack. He was much better at it, but neither it nor the other three identities lasted long. (He felt they simply weren't him, and no-one could argue.)
* All of the Comicbook/{{Legion Of Super-Heroes}}; all members are issued a "flight ring", even the ones that can already fly. Justified, as the flight rings serve multiple purposes. At a bare minimum they are the Legionnaires' badges, identifying them as deputized Science Police officers. They were also emergency signal devices in the Silver Age, and eventually become full-on communicators. And in the Threeboot, flight rings also served to generate force shields to protect them in space and underwater.
** This is eventually {{retcon}}ned into a plot point. As a kid Clark was one of very few people on Earth that could fly, since all of the Legionnaires could fly it made him feel like less of an outcast.
* In ''ComicBook/ElfQuest'' Rayek learns the power of levitation, which is also shared by all of the Glider elves [[spoiler:except, to her eternal chagrin, Winnowill]].

[[folder:Films -- Animated]]
* According to the DVD commentary, originally all of ''WesternAnimation/TheIncredibles'' could fly except Mr. Incredible. This was going to be a sore spot for him. Of course as they worked out the script, eventually it got so that none of them could fly ([[spoiler:except possibly [[GooGooGodlike Jack-Jack]]]]).

[[folder:Films -- Live-Action]]
* Played with in ''Film/SkyHigh2005''. Only Will's mom Josie (and a few unnamed background students) are known to fly, and for those who do it's generally their only power. Will [[spoiler: being [[TheReveal revealed]] as a FlyingBrick]] is treated as unheard of and spectacular.
* ''Film/CrouchingTigerHiddenDragon'' is the type of movie where flying (among other supernatural abilities) is a standard martial arts technique.

* There was also a folk tale among African-Americans about slaves who escaped their bondage by discovering how to fly home.

* ''[[Creator/JohnRidley Those Who Walk in Darkness]]'' deserves special mention for applying this despite stating that mutants can only have one power. The only character who explicitly has flight and [[WindsOfDestinyChange another power]] is [[WingedHumanoid a freak of nature even by in-universe standards]], but several older heroes are referenced as flying despite being [[OverNineThousand incredibly powerful]] in a setting where many abilities have far more applications than flight.
* A notable aversion is the ''Literature/{{Temps}}'' universe: the DPR postergirl Carrie Smith is the only paranorm who can fly properly, although several can [[NotQuiteFlight levitate and sort-of steer]]. Even the local FlyingBrick, Zeus, apparently "moves through the sky like a bulldozer on ice" and was in tears when he saw video footage of Carrie.
* In ''Franchise/TheHitchhikersGuideToTheGalaxy'' universe ''anyone'' can fly. All you have to do is [[ItRunsOnNonsenseoleum throw yourself at the ground and miss]]. And, once you accomplish that, and find yourself flying, it stops working if you ever start to think that what you're doing shouldn't be possible.
* In ''Literature/TheFlyingYorkshireman'' by Eric Knight, Sam Small has such a strong belief in his ability to fly that he attains this ability.

[[folder:Live Action TV]]
* ''Series/LookAroundYou'' has a joke where flight power is presented as perfectly normal.
* In ''Series/{{Heroes}}'', when Peter is first brought to the future (a future where powers are both known and widespread), the sky over New York seemed to be full of flying people.
* In an unsold pilot for a proposed series ''Series/{{Take Me To Your Leader}}'', a "flying pill" gives several people in an office the power to fly.

* Although the other characters in the video for "Bury It" by {{CHVRCHES}} discover their telekinetic powers on their own, they don't learn to fly until Haley shows them it can be done. Lauren's face as the power surrounds her is pretty much the [[ClapYourHandsIfYouBelieve visual embodiment]] of this trope. Martin, on the other hand, doesn't believe hard enough and has a [[DieOrFly Die or Fly]] moment. [[spoiler: He doesn't die.]]

[[folder:Video Games]]
* Characters from the ''VideoGame/{{Touhou}}'' series have abilities ranging from SuperStrength to controlling insects to "[[SwissArmySuperpower manipulating boundaries]]," but without fail every single one of them can also fly. A footnote in [[http://en.touhouwiki.net/wiki/Perfect_Memento_in_Strict_Sense/Flandre_Scarlet an article]] from ''[[AllThereInTheManual Perfect Memento in Strict Sense]]'' could imply that ''everyone'' in Gensokyo can fly, even the "normal" humans.
** Special mention must be made of main protagonist Reimu Hakurei. In the PC-98 games she was incapable of flight and rode into battle on the back of her [[TurtlePower flying, bearded turtle Genji]], but since the Windows games she's evidently learned to fly on her own while Genji is "[[PutOnABus probably living in the lake at the back of the shrine]]." Not only that, but Reimu is also able to [[{{Gamebreaker}} exploit her power of flight]] to literally [[IntangibleMan fly out of reach of your attacks in a spatial sense]] with her "Fantasy Heaven" spellcard, making her effectively invincible for its duration. The only reason she's beatable is that she's sporting enough to impose a time limit on her own ability.
* This is a main feature of the {{MMORPG}} ''VideoGame/FlyFF'', in which everyone gains the ability to fly. Via hoverboards or flying brooms, that is.
* In ''VideoGame/CityOfHeroes'', the most commonly taken travel power is flight. Sure it's slow and uses a lot of Endurance, and sure Super Jump and Teleport and SuperSpeed do a similar job, but it's simple to use, unaffected by topography, and highly thematic. Plus non-melee characters can float twenty feet in the air and rain death on their opponents with impunity.
* In ''VideoGame/PerfectWorld'', every character eventually gains the ability to fly. Humans use giant magical swords, Elves use their wings [[FridgeLogic (and they can replace them somehow)]], Untamed use flying beasts, Tideborn use wings made of {{Pure Energy}}, and the new Earthguard use kites.
* Comes and goes in ''VideoGame/SuperRobotWars''. On the one hand, many {{Super Robot}}s can fly just for cool and {{Real Robot}}s, especially Franchise/{{Gundam}}s, are inherently aerospace weaponry. On the other, there are just as many "lower-tech" adventure stories where the robot is grounded, as well as the tendency to have TransformingMecha with a plane mode and ground mode. (Variation: Anime/MazingerZ and descendants can always fly provided they have a Scrander, but their performance is often better when standing than in the air.)
** There is actually a part known as the Minovsky Drive (Tesla Drive in [[VideoGame/SuperRobotWarsOriginalGeneration OG]]): Stick it on a mech and it now flies. ''Any'' mech. From lightweights to uber-heavy tanks like ''Anime/TheBigO''.
* ''VideoGame/ChampionsOnline'' provides no less than twelve means of flight: Rocket boots, Hover disk, Jet pack, Fire flight, Earth flight, Magic Carpet Flight, Phoenix flight, Rainbow Flight, Rainbow Flight: Cloud, and Tornado Flight, not to mention generic Flight, and the crafted travel power Aethyric Flight. Oh, and both Ice Slide and Teleport behave pretty much like variants on flight, themselves. This means that from 50% - 58% (if you count Ice Slide and Teleport) of the existing travel powers are flight related.
* In ''[[VideoGame/LEGOAdaptationGame LEGO Marvel Superheroes]]'', itself based on a comic book franchise and so prone to this, after shooting lasers easily the most common character ability is flight. Some characters also have 'hover' as an ability, which only hovers about a foot of the ground but allows for things like faster movement and travel over surface hazards and water.
* A good number of heroes in ''VideoGame/FreedomForce'' can fly or, at least, levitate (which is somewhere in-between running and flying, speed-wise; only [[PsychicPowers Mentor]] has this ability). This helps some heroes who are normally too slow to get anywhere in a reasonable amount of time (e.g. Man-Bot). However, the fastest hero, Bullet, is a [[SuperSpeed speedster]] who can run faster than any other character can fly (and that's ''without'' using his special abilities to FlashStep). The original game includes [[DashingHispanic El Diablo]], Man O' War, Sea Urchin, [[SouthernBelle Alchemiss]], [[PoweredArmor Man-Bot]], and [[ClassyCatBurglar Blackbird]]. The sequel adds [[JetPack Sky King]], [[MayIncaTec Quetzalcoatl]], and [[OurGeniesAreDifferent Green Genie]]. A number of enemies can fly as well, including [[MyBrainIsBig Lord Dominion]], [[DirtyCommunists Red Oktober]], [[MakeMeWannaShout Fortissimo]], and Entropy ([[spoiler:Alchemiss after her FaceHeelTurn]]).
* ''VideoGame/ChildOfLight'' initially plays like a platform game, until you defeat the first boss, whence Aurora (literally) [[PowerGivesYouWings earns her wings]] and flight becomes the primary means of travel.

[[folder:Web Comics]]
* ''Webcomic/M9Girls'': Clau can levitate as part of her [[MindOverMatter telekinetic]] powers.
* In ''Webcomic/SchlockMercenary'' the body armor contains gravitics that allows flight. The generation equipment can also be used with the rest of the uniform cut away, as Chelle does for her "fairy" act in the "Barsoom Command" story arc.
** It's occasionally noted that gravitics aren't an instant-win feature- one term for (untrained) flying soldiers is "skeet".
* In ''Webcomic/ElGoonishShive'', when Elliot got his [[GenderBender superheroine]] spell the first power it was shown to have was flight. Also Nanase's first spell was flight and Grace's Omega form grants flight among other things. Non-main characters with flight include Damien, Vlad, Magus, The Demonic Duck (an actual duck given sapience by DemonicPossession, not an oddly named humanoid), [[spoiler:Dex]], Terra, The Writer's Block and all Immortals.
* ''Webcomic/TowerOfGod'': Laure has learnt Shinsoo techniques that allow him to fly.

[[folder:Web Original]]
* Flight is one of the most common of powers in the ''Roleplay/GlobalGuardiansPBEMUniverse''. Players would go to almost obscene lengths to justify tacking it onto their characters.
* [[MemeticMutation Christopher Walken can fly]], although he doesn't like to in public -- apparently many people find Flying Christopher Walken even more disturbing than regular Christopher Walken. However, this skill did come in handy when he made the music video for Music/FatboySlim's "Weapon Of Choice."
* Team Kimba of the Literature/WhateleyUniverse has everyone except Chaka able to fly in one way or another, and Chaka can do WireFu to run through treetops and such. The only problem is they don't all fly at anywhere near the same ''speed''.
* In ''Literature/{{Phaeton}}'':
** Trayen uses elemental propulsion
** Teliha magically levitates
** Tom floats in an antigravity bubble
** And so on.
* In ''{{Webcomic/Homestuck}}'', "dreamselves", "god tier" characters, psionics, and wand users can all fly. Other characters are capable of acrobatics and strong jumps that drastically overstep the bounds of plausibility. This got a long overdue LampshadeHanging in Act 6 Act 6 Intermission 2:
-->'''KANAYA:''' It Really Is Such Bullshit

[[folder:Western Animation]]
* In the original ''Franchise/{{Transformers}}'' cartoon, all Decepticons could fly in robot mode, whether they turn into jets, cement mixers, tanks or cassette players. Compared to the Autobots, where flight in robot mode is mainly seen only from the few with flying altmodes (though this was inconsistent early on), this looks really weird.
** ''WesternAnimation/TransformersAnimated'' seems to follow the rule that if their alt-mode can fly, their robot mode can fly, except for Soundwave and Shockwave, who fly even though their alt-modes are a car and a tank (Shockwave has a jet booster, while Soundwave seems to just levitate like the 'Cons of old). Also notable in that most Decepticons can fly, while Autobots can't. [[spoiler:That is until the Autobots reverse-engineered technology from Starscream to create Jetstorm and Jetfire]]. Oh, and [[spoiler: Optimus Prime's wings and jetpack.]] WordOfGod is that the lack of flying Autobots has more to do with them regarding flight as a Decepticon trait rather than technological difficulties.
* ''WesternAnimation/AvatarTheLastAirbender'': besides the obvious airbenders who can fly with gliders, earthbenders can levitate rocks and travel on them, and we've seen at least one firebender use her fire for a RocketJump. [[spoiler: When Sozin's Comet is around, higher end firebenders like Ozai and Jeong-Jeong can straight up fly]].
** ''WesternAnimation/TheLegendOfKorra'': The legendary airbender Guru Laghima was said to have perfected true flight, without the aid of a glider or propulsion from air currents. [[spoiler: In the Book 3 finale, Zaheer also develops the ability to fly unassisted.]] This levitation style of flight is the only one that is considered to be highly [[WrongContextMagic abnormal]] in-universe.
* Three of the five core ''WesternAnimation/TeenTitans'' can fly, either by superpowers or transforming into something with wings. To compensate for [[BadassNormal Robin]] and [[HollywoodCyborg Cyborg's]] little "handicap" is the [[IfItSwimsItFlies T-ship]] and the "glider-thing". Cyborg was once outfitted with rockets ("Maybe we should call me ''flyborg!''"), but was unfortunately unable to control his flight.
* In ''WesternAnimation/{{ReBoot}}'' Hexadecimal and Glitchbob could fly. Despite having this power, Bob preferred to use his FlyingCar or a [[SkySurfing zipboard]] whenever he could. The reason for this was that using any of his Glitch-based powers, including flight, would eventually cause a HeroicRedRingOfDeath.
* [[WesternAnimation/LooneyTunes Wile E. Coyote]] thinks he can fly with a mail-order superhero outfit (Chuck Jones described him as animator Ken Harris in a Batman outfit). [[GravityIsAHarshMistress Guess how that turned out.]]
* In ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', in addition to the numerous {{pegasus}} and {{alicorn}} ponies, pre-alicorn Twilight can [[NotQuiteFlight briefly]] [[PowerFloats levitate]] [[MindOverMatter with her unicorn magic]]. In "Sonic Rainboom", Rarity is temporarily granted [[PowerGivesYouWings magic butterfly wings]], [[IcarusAllusion which get burned off when she flies too close to the sun]]. Come the Season 5 finale, we see [[ArcVillain Starlight Glimmer]] performing straight-up magic flight without wings.
* ''WesternAnimation/{{Superfriends}}'' provides the page image. As the caption points out, Aquaman is not normally associated with the power of flight. Wonder Woman (in the comics at the time of the series' original run, and ''in the series itself'') had an "invisible jet" rather than the power of independent flight. Presumably the pose was just chosen so for balance; it would have been awkward trying to fit FIVE characters on the ground under the three (Superman, Green Lantern, and Hawkman) that can canonically fly. Wonder Woman could be explained as lying on the floor of her invisible plane, though Aquaman really is a mystery.