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** It's worth noting that it's illegal to talk about the rules of Mao. If you do, your punishment can range from card penalties to a permanent ban (A ban being for explaining the majority of the rules to someone who does not know how to play). You can also not alter the base rules of Mao (plural, there are more than one in every game I've played). The official statement is "The only rule I can tell you is this one."

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** It's worth noting that it's illegal to talk about the rules of Mao. If you do, your punishment can range from card penalties to a permanent ban (A (a ban being for explaining the majority of the rules to someone who does not know how to play). You can also not alter the base rules of Mao (plural, there are more than one in every game I've played). The official statement is "The only rule I can tell you is this one."
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* In the Finnish classic board game [[http://en.wikipedia.org/wiki/Afrikan_tähti Star of Africa]] it was possible to have a situation where nobody can win the game. After more than 50 years of various house rules to prevent this, a re-release finally fixed this.

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* In the Finnish classic board game [[http://en.wikipedia.org/wiki/Afrikan_tähti Star of Africa]] it was possible to have a situation where nobody can win the game. After more than 50 years of various house rules to prevent this, a re-release finally fixed this.it.
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** Natural 1's and 20's are very frequent house rule targets across the board. Many [=DMs=] consider them automatic success/failure on almost any sort of roll, and sometimes add additional effects to be rolled on a natural 20. By default, the only normal rolls affected in any special way by a natural 1 or 20 are attack rolls and saves. One solution made a better use of the "exploding dice" probability regression mechanics AD&D2 had for firearms. Another used extra condition "and beat the target number by X", used in PO.

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** Natural 1's 1s and 20's 20s are very frequent house rule targets across the board. Many [=DMs=] consider them automatic success/failure on almost any sort of roll, and sometimes add additional effects to be rolled on a natural 20. By default, the only normal rolls affected in any special way by a natural 1 or 20 are attack rolls and saves. One solution made a better use of the "exploding dice" probability regression mechanics AD&D2 had for firearms. Another used extra condition "and beat the target number by X", used in PO.

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* In the Virtual Nightmare Arc of ''Anime/YuGiOh'', Noah implemented the Deckmaster system for duels (mostly due to his desire to prove himself superior to Seto Kaiba; the idea was to improve upon Seto's favorite game); this is the best-known example of House Rules in the franchise ([[FanFicFuel and a favorite among fanfiction writers who use the franchise as a base]]).
** Ironically, Seto adapted to this new rule almost perfectly, while Yugi managed to defeat Noah using a Deckmaster that was almost worthless. Noah, on the other hand, used a Deckmaster that was likely more powerful than any other; he had to cheat in order to defeat Kaiba, and could ''not'' defeat Yugi. In short, his plan to use this House Rule to prove he was superior to his rival [[EpicFail failed miserably]].

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* ''Franchise/YuGiOh''
**
In the Virtual Nightmare Arc of ''Anime/YuGiOh'', ''[[Anime/YuGiOh the original series]]'', Noah implemented the Deckmaster system for duels (mostly due to his desire to prove himself superior to Seto Kaiba; the idea was to improve upon Seto's favorite game); this is the best-known example of House Rules in the franchise ([[FanFicFuel and a favorite among fanfiction writers who use the franchise as a base]]).
** *** Ironically, Seto adapted to this new rule almost perfectly, while Yugi managed to defeat Noah using a Deckmaster that was almost worthless. Noah, on the other hand, used a Deckmaster that was likely more powerful than any other; he had to cheat in order to defeat Kaiba, and could ''not'' defeat Yugi. In short, his plan to use this House Rule to prove he was superior to his rival [[EpicFail failed miserably]].


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** Most recently, in the ongoing ''Anime/YuGiOhArcV'', there are Action Duels, which combine dueling with performing arts. The rules are complex, and a brief summary of what is known so far [[http://yugioh.wikia.com/wiki/Action_Duel is found here.]]
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** Once upon a time, house rules were the ''only'' way to have a [=M:tG=] game with more than two people. Also, rules taken for granted today like the 4-card limit and play or draw started as house rules.
** ''MagicTheGathering'' can be quite interesting with or without a "draw seven when you run out of cards" rule -- the two require vastly different strategies, of course, since such a rule can make emptying your hand a good thing, and cards that return to your hand a severe disadvantage.

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** Once upon a time, house rules were the ''only'' way to have a [=M:tG=] game with more than two people. Also, rules taken for granted today like the 4-card limit of 4 of each card and play "play or draw" (the choice between going first or being able to draw an extra card) started as house rules.
** ''MagicTheGathering'' can be quite interesting with or without a "draw seven when you run out of cards" rule -- the two require vastly different strategies, of course, since such a rule can make emptying your hand a good thing, thing and make cards that return to your hand a severe disadvantage.



** One way to create a new variant is to add "Alara" to an old variant. In the Alara variant, you can have one color and its two allies, and the other Commander rules apply as well. This bans all four-color and five-color cards, cards like the Skyship ''Weatherlight'' (for costing one mana of each color to activate), and any color that requires mana of one color and both its enemies.

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** One way to create a new variant is to add "Alara" to an old variant. In the Alara variant, you can have one color and its two allies, and the other Commander rules apply as well. This bans all four-color and five-color cards, including cards like the Skyship ''Weatherlight'' (for costing one mana of each color to activate), and any color that requires mana of one color and both its enemies.
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House Rules are not the same as errata, which are released by the publisher and are used nearly everywhere that knows about them. Errata are small corrections, or updates that the developers made before the game was officially published, but after the game has gone to print and can't be altered, while 'house rules' often fall under the category of 'whatever's convenient', either for gameplay reasons or [[ObviousRulePatch to fix a broken aspect of the game system]]. Deliberately ignoring the errata, however, would be an example of house rules. Sometimes they can end up canon when [[RunningTheAsylum former players start making the game]].

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House Rules are not the same as errata, which are released by the publisher and are used nearly everywhere that knows about them. Errata are small corrections, or updates that the developers made before the game was officially published, but after the game has gone to print and can't be altered, while 'house rules' often fall under the category of 'whatever's convenient', either for gameplay reasons or [[ObviousRulePatch to fix a broken aspect of the game system]]. Deliberately ignoring the errata, however, would be an example of house rules. Sometimes they can end up canon when [[RunningTheAsylum former players start making the game]].
game]] and include their own favorite house rules in the errata or in newer editions.
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House Rules are not the same as errata, which are released by the publisher and are used nearly everywhere that knows about them. Errata are small corrections, or updates that the developers made before the game was officially published, but after the game has gone to print and can't be altered, while 'house rules' often fall under the category of 'whatever's convenient', either for gameplay reasons or to fix a broken aspect of the game system. Deliberately ignoring the errata, however, would be an example of house rules. Sometimes they can end up canon when [[RunningTheAsylum former players start making the game]].

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House Rules are not the same as errata, which are released by the publisher and are used nearly everywhere that knows about them. Errata are small corrections, or updates that the developers made before the game was officially published, but after the game has gone to print and can't be altered, while 'house rules' often fall under the category of 'whatever's convenient', either for gameplay reasons or [[ObviousRulePatch to fix a broken aspect of the game system.system]]. Deliberately ignoring the errata, however, would be an example of house rules. Sometimes they can end up canon when [[RunningTheAsylum former players start making the game]].
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* ''VideoGame/SimCity'', in all its KobayashiMario glory, is nothing but a game to be set by {{Self Imposed Challenge}}s and HouseRules. Considering you can even use real-world urban planing and rules, it's no wonder why some [[SeriousBusiness incredibly well-built cities]] awe so many people... unless they used a GameMod.

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* ''VideoGame/SimCity'', in all its KobayashiMario glory, is nothing but a game to be set by {{Self Imposed Challenge}}s and HouseRules. Considering you can even use real-world urban planing planning and rules, it's no wonder why some [[SeriousBusiness incredibly well-built cities]] awe so many people... unless they used a GameMod.
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*** Lots of house rules, in fact, revolve around ignoring unwieldy rules or not tracking cumbersome equipment.


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** Many groups also implement more generous ability score generation methods than the defaults listed in the book or allow rerolls when a character is stuck with nigh unplayable stats. This was more common in earlier editions when HonestRollsCharacter was the default (six ability scores rolled in order with no rerolls). With third edition, the rules were changed to favor above average rolls (since the main characters are heroes) and to allow a complete set of rolls to be thrown out if they didn't meet certain minimum criteria. Point buy is also an official rule variant. So now, the HonestRollsCharacter is a house rule.
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* In many arcades, players often line up coins or markers on the cabinet to set up a queue, and whenever the current player's turn ends, they must get off the machine so that the player whose marker is at the front of the queue goes next. This is usually the case for RhythmGames, FightingGames, and DrivingGames, but on LightGunGames, ShootEmUps, and some other types of games, not so much.

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* In many arcades, players often line up coins or markers on the cabinet to set up a queue, and whenever the current player's turn ends, they must get off the machine so that the player whose marker is at the front of the queue goes next. This is usually the case for RhythmGames, FightingGames, and DrivingGames, but on LightGunGames, {{Light Gun Game}}s, ShootEmUps, and some other types of games, not so much.
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* In many arcades, players often line up coins or markers on the cabinet to set up a queue, and whenever the current player's turn ends, they must get off the machine so that the player whose marker is at the front of the queue goes next. This is usually the case for RhythmGames, FightingGames, and DrivingGames, but on LightGunGames, ShootEmUps, and some other types of games, not so much.
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* People often impose restrictions on the battle system when doing battling in the ''Pokémon'' games, often based on popular tournament formats. The latest release, ''[[Videogame/PokemonStadium Pokémon Battle Revolution]]'' even allows you to hardwire in these restrictions before the match begins.

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* People often impose restrictions on the battle system when doing battling in the ''Pokémon'' games, often based on popular tournament formats. The latest release, ''[[Videogame/PokemonStadium Pokémon Battle Revolution]]'' even allows you to hardwire in these restrictions before the match begins.
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* ''{{Culdcept}}'' allows for players to set a large number of house rules in multiplayer mode, including banning or limiting certain cards in decks, just like a judging board for a physical card game would.
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** Some ''MarioParty'' games even allow you to pick and choose which minigames come up in the board game mode, allowing you to more tailor the game to your liking.
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* The Ur-Quan Masters (StarControl II) has a few for online games, mostly because the game itself doesn't enforce any standards:
** Both players are limited to a number of "points" (which indicate how strong each ship is), usually 200.
** Players pick their teams before connecting. No peeking at the other player's selection.
** No more than one of any given ship is allowed. Without this rule, one player would be able to get a huge advantage by having multiple copies of tough-to-counter ships, like the Chmmr and Kohr-Ah. A variation is to allow duplicates, but only for ships that are worth less than 30 points (the largest number of points any ship has in the game).
** Thraddash is banned. The main reason, other than it being a GameBreaker, is the way to use it properly drags out games way too much (staying away from the opponent with the afterburner while slowly draining the other ship's crew with the peashooter).
** If a stalemate happens, whoever controls the fastest ship at the time is responsible for breaking the stalemate.
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For the video game equivalents, see SelfImposedChallenge (undertaken within the mechanics of the game) and GameMod (altering those mechanics themselves). See VariantChess for a fiction-based trope with narrative uses.

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For the video game equivalents, see SelfImposedChallenge (undertaken within the mechanics of the game) and GameMod (altering those mechanics themselves). See VariantChess for a fiction-based trope with narrative uses.
uses. Also see {{Calvinball}}, which may be a result of a liberal application of this trope.
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** These days, [[GaidenGame Mordheim]] has been abandoned by GW, so a variety of sources have put together a series of campaigns and variant rules for taking the system out of the ruins of the titular city.

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** These days, [[GaidenGame Mordheim]] TabletopGame/{{Mordheim}} has been abandoned by GW, so a variety of sources have put together a series of campaigns and variant rules for taking the system out of the ruins of the titular city.
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*** 4 billion points? [[http://www.osamuko.com/some-random-thoughts-on-scoring/ Chump change]].[[hottip:tl;dr:11,224,332,574,701,334,411,804,299,515,261,053,590,957,561,930,055,800 points.]]

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*** 4 billion points? [[http://www.osamuko.com/some-random-thoughts-on-scoring/ Chump change]].[[hottip:tl;dr:11,224,332,574,701,334,411,804,299,515,261,053,590,957,561,930,055,800 [[labelnote:tl;dr]]11,224,332,574,701,334,411,804,299,515,261,053,590,957,561,930,055,800 points.]][[/labelnote]]
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* ''TabletopGame/{{Exalted}}'' second edition has had ''many'' rules issues that led to everything from minor tweaks to massive mechanical rewrites to get rid of the problems. For example, some groups issue XP at character creation instead of the normal point-buy or hand out bonus points instead of XP, since the character creation system has flat costs for attributes and abilities while XP-based advancement has each dot cost progressively more, leading to people who failed to optimise being left in the dust due to the higher cost of reaching the same levels as their more min-maxed peers. Others have engaged in enormous projects to rewrite the more catastrophically broken material, such as most of [[CanonDiscontinuity Scroll of]] [[OldShame the Monk]].
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*** The complete inverse is popular, too: ignore all of the math around tracking experience points, and everyone levels up when the GM says so. Removing that bit of accounting saves sanity for both GMs and players.

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*** The complete inverse is popular, too: ignore all of the math around tracking experience points, and everyone levels up when the GM says so. Removing that bit of accounting saves sanity for both GMs [=GMs=] and players.

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[[/folder]]
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** Don't be silly. [[http://ozyandmillie.org/2000/07/13/ozy-and-millie-430/ It has nothing to do with Calvinball.]]
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* ''OzyAndMillie'' has [[http://ozyandmillie.org/1999/01/25/ozy-and-millie-153/ House Rules]] [[http://ozyandmillie.org/1999/01/26/ozy-and-millie-154/ Parcheesi]], which appears to have more in common with {{Calvinball}} than any board game. We never hear anything about the rules or gameplay, seeing only snapshots and aftermath.
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** To wit, pretty much ''any'' incarnation of the Fate system post-''[=SotC=]'' handled stress differently from it, and not all of them even did it the same way -- Evil Hat's own ''TabletopGame/TheDresdenFiles'' shortened the stress track as above, Crucible 7's licensed twins ''TabletopGame/StarblazerAdventures'' and ''TabletopGame/LegendsOfAnglerre'' kept the length but turned the tracks strictly linear so that each ''point'' of damage would take off a box...
** In addition, pretty much every incarnation of the Fate system invites players and {{Game Master}}s to create their own stunts as needed, though earlier versions with their extensive stunt shopping lists could make this task look rather daunting. The ''TabletopGame/FateCoreSystem'' released in 2013 explicitly puts the responsibility of customizing the system to their own needs more into each playing group's own hands -- tweaking the skill list to taste, creating new stunts and other add-on "extras", it's all on the table, usually complete with guidelines, explanations, and examples.
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Stop Linking To An Article Within The Article, and wiki words automatically go to the main page unless another headspace is used.


Welcome to Main/HouseRules. Any rule that players add to or change in a standardized game is a house rule, named after the varying rules used in casinos (where you bet against "the house"). Main/HouseRules are, in a way, the Main/FanFiction of Main/BoardGames and [[Main/TabletopGames Tabletop [=RPGs=]]].

The Main/GameMaster can inflict his Main/HouseRules on the gaming group whether they want him to or not. This can be a recipe for social disaster if done poorly, or a welcomed improvement. In fact, some table top games encourage House Rules, and offer advice for how to make them fit with the rest of the game. However, attempting to impose your rules on the rest of the world may get you labeled as a Main/{{Scrub}} or as the [[StopHavingFunGuys Stop Having Fun Guy]], depending on the tone you use. If there is any ambiguity in a house rule, particularly with how it stacks with other rules, a RulesLawyer may try to take advantage.

Main/HouseRules are not the same as errata, which are released by the publisher and are used nearly everywhere that knows about them. Errata are small corrections, or updates that the developers made before the game was officially published, but after the game has gone to print and can't be altered, while 'house rules' often fall under the category of 'whatever's convenient', either for gameplay reasons or to fix a broken aspect of the game system. Deliberately ignoring the errata, however, would be an example of house rules. Sometimes they can end up canon when [[RunningTheAsylum former players start making the game]].

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Welcome to Main/HouseRules.House Rules. Any rule that players add to or change in a standardized game is a house rule, named after the varying rules used in casinos (where you bet against "the house"). Main/HouseRules House Rules are, in a way, the Main/FanFiction FanFiction of Main/BoardGames BoardGames and [[Main/TabletopGames [[TabletopGames Tabletop [=RPGs=]]].

The Main/GameMaster GameMaster can inflict his Main/HouseRules House Rules on the gaming group whether they want him to or not. This can be a recipe for social disaster if done poorly, or a welcomed improvement. In fact, some table top games encourage House Rules, and offer advice for how to make them fit with the rest of the game. However, attempting to impose your rules on the rest of the world may get you labeled as a Main/{{Scrub}} {{Scrub}} or as the [[StopHavingFunGuys Stop Having Fun Guy]], depending on the tone you use. If there is any ambiguity in a house rule, particularly with how it stacks with other rules, a RulesLawyer may try to take advantage.

Main/HouseRules House Rules are not the same as errata, which are released by the publisher and are used nearly everywhere that knows about them. Errata are small corrections, or updates that the developers made before the game was officially published, but after the game has gone to print and can't be altered, while 'house rules' often fall under the category of 'whatever's convenient', either for gameplay reasons or to fix a broken aspect of the game system. Deliberately ignoring the errata, however, would be an example of house rules. Sometimes they can end up canon when [[RunningTheAsylum former players start making the game]].
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*** 4 billion points? [[http://www.osamuko.com/some-random-thoughts-on-scoring/ Chump change]].[[hottip:tl;dr:11,224,332,574,701,334,411,804,299,515,261,053,590,957,561,930,055,800 points.]]
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* In addition to rules that apply to all its ballparks, [[UsefulNotes/Baseball Major League Baseball]] has a list of [[http://en.wikipedia.org/wiki/Ground_rules_(baseball) ground rules]] which apply to specific ballparks, as the shape and design of the field of play vary considerably between them (most notably the outfield fences, sometimes supporting infrastructure like catwalks as well). For example, the outfield walls of Wrigley Field (home of the [[UsefulNotes/Chicago Cubs]]) are covered in ivy, so special rules are in place that only apply to Wrigley Field (namely, if a batted ball gets lodged within the ivy and is no longer visible, play is dead when the fielder stops looking for it and all runner are awarded two bases). At present, of the 30 ballparks in [=MLB=] only three do not have ground rules beyond the universal ones that apply to all fields.

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* In addition to rules that apply to all its ballparks, [[UsefulNotes/Baseball [[{{UsefulNotes/Baseball}} Major League Baseball]] has a list of [[http://en.wikipedia.org/wiki/Ground_rules_(baseball) ground rules]] which apply to specific ballparks, as the shape and design of the field of play vary considerably between them (most notably the outfield fences, sometimes supporting infrastructure like catwalks as well). For example, the outfield walls of Wrigley Field (home of the [[UsefulNotes/Chicago [[{{UsefulNotes/Chicago}} Chicago Cubs]]) are covered in ivy, so special rules are in place that only apply to Wrigley Field (namely, if a batted ball gets lodged within the ivy and is no longer visible, play is dead when the fielder stops looking for it and all runner are awarded two bases). At present, of the 30 ballparks in [=MLB=] only three do not have ground rules beyond the universal ones that apply to all fields.
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[[folder: Sports]]
* In addition to rules that apply to all its ballparks, [[UsefulNotes/Baseball Major League Baseball]] has a list of [[http://en.wikipedia.org/wiki/Ground_rules_(baseball) ground rules]] which apply to specific ballparks, as the shape and design of the field of play vary considerably between them (most notably the outfield fences, sometimes supporting infrastructure like catwalks as well). For example, the outfield walls of Wrigley Field (home of the [[UsefulNotes/Chicago Cubs]]) are covered in ivy, so special rules are in place that only apply to Wrigley Field (namely, if a batted ball gets lodged within the ivy and is no longer visible, play is dead when the fielder stops looking for it and all runner are awarded two bases). At present, of the 30 ballparks in [=MLB=] only three do not have ground rules beyond the universal ones that apply to all fields.
[[/folder]]
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** By far the most ambitious attempt is [[http://1d4chan.org/wiki/Waffle_Edition_40K Waffle Edition 40K]] which is trying to re-balance the WHOLE GAME after 6th edition produced little of value while screwing up the balance even more.

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** By far the most ambitious attempt is [[http://1d4chan.org/wiki/Waffle_Edition_40K Waffle Edition 40K]] which is trying to re-balance the WHOLE GAME after 6th edition produced little of value while screwing up the balance even more. Progress has been slow though and a lot of people have given up on it.
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** By far the most ambitious attempt is [[http://1d4chan.org/wiki/Waffle_Edition_40K Waffle Edition 40K]] which is trying to re-balance the WHOLE GAME after 6th edition produced little of value while screwing up the balance even more.

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