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* ''VideoGame/SniperGhostWarrior3:'' This enemy type first appears in the military base at the bottom left of the first map. They can survive a headshot from a starter rifle, which is the game's way of telling you to upgrade.
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* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of bird’s head. Interestingly, the [[GoldMakesEverythingShiny golden ones]] are [[RealityEnsues ''less'' armoured]] than ones in similarly thick steel helmets.

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* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of bird’s head. Interestingly, the [[GoldMakesEverythingShiny golden ones]] are [[RealityEnsues [[SurprisinglyRealisticOutcome ''less'' armoured]] than ones in similarly thick steel helmets.



*** Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.

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*** Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues [[SurprisinglyRealisticOutcome nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.
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Moving wicks to a new namespace per hard-split.


* ''VideoGame/FreedomFighters'': A particularly dangerous GiantMook variety shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.

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* ''VideoGame/FreedomFighters'': ''VideoGame/FreedomFighters2003'': A particularly dangerous GiantMook variety shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.
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* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].

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* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' ''VideoGame/Pikmin2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' ''VideoGame/Pikmin3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].
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** Helmasaurs are recurring enemies resembling stout reptiles with a hard stone metal shell on their faces, which protects them from all frontal attacks. They must be defeated by striking at their vulnerable backsides... or, once you get the Hookshot, by pulling away the shell and attacking them from any direction.

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* ''VideoGame/Doom2016'':
** Cyber-Mancubi are an armored version of the Mancubus with more armor and corrosive attacks that leave behind pools of acid. In ''VideoGame/DoomEternal'', they can be brought down to a regular Mancubus with a Blood Punch.
** ''The Ancient Gods: Part 2'' adds a couple of these. Armored Barons wear heavy armor that absorbs all damage and regenerates after a while and can only broken by blasting it with plasma or attacking its mace when it flashes green. Stone Imps are extremely resistant to all forms of damage except a Full Auto blast from the Shotgun or the Sentinel Hammer. Demonic Troopers are immune to the Chainsaw and Glory Kills... but they'll quickly die to any gunfire.

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* ''VideoGame/Doom2016'':
**
''VideoGame/Doom2016'': Cyber-Mancubi are an armored version of the Mancubus with more armor and corrosive attacks that leave behind pools of acid. In ''VideoGame/DoomEternal'', they can be brought down to a regular Mancubus with a Blood Punch.
** * ''VideoGame/DoomEternal'': ''The Ancient Gods: Part 2'' adds a couple of these. Armored Barons wear heavy armor that absorbs all damage and regenerates after a while and can only broken by blasting it with plasma or attacking its mace when it flashes green. Stone Imps are extremely resistant to all forms of damage except a Full Auto blast from the Shotgun or the Sentinel Hammer. Demonic Troopers are immune to the Chainsaw and Glory Kills... but they'll quickly die to any gunfire.

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Moved Assassin's Creed to the Stealth-Based Games folder. Condensed Eastern and Western RPGs due to currently low number of examples in each folder.


* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
** ''VideoGame/AssassinsCreedBrotherhood'' has the Papal Guards, which are more difficult to take down than the second game's Brutes.
** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.



[[folder:Eastern [=RPGs=]]]
* ''VideoGame/DragonBallZTheLegacyOfGoku'': In ''Buu's Fury'', in Babidi's Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Koopatrols are elite Koopa Troopas wearing armor and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor. Dark Koopatrols are more elite versions found in ''VideoGame/PaperMarioTheThousandYearDoor'' and are [[DemonicSpiders some of the deadliest enemies in the game]].
** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'': Most of the {{Mooks}} the party fights early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
[[/folder]]



[[folder:Role-Playing Games]]
* ''VideoGame/ArenaXlsm'' features Armored Rhino and Armored Elephant, which are literally armored variants of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like the Dark Knight.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]), which have entire slabs of thick metals crudely attached to their bodies.
* ''VideoGame/DragonBallZTheLegacyOfGoku'': In ''Buu's Fury'', in Babidi's Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.
* ''Franchise/TheElderScrolls'':
** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
** Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout2'': The ultimate antagonists are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot -- or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
** ''VideoGame/FalloutNewVegas'' has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
** ''VideoGame/Fallout4'': You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.
* ''VideoGame/SanctuaryRPG'': Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Koopatrols are elite Koopa Troopas wearing armor and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor. Dark Koopatrols are more elite versions found in ''VideoGame/PaperMarioTheThousandYearDoor'' and are [[DemonicSpiders some of the deadliest enemies in the game]].
** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'': Most of the {{Mooks}} the party fights early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
[[/folder]]



* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
** ''VideoGame/AssassinsCreedBrotherhood'' has the Papal Guards, which are more difficult to take down than the second game's Brutes.
** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.



[[folder:Western [=RPGs=]]]
* ''VideoGame/ArenaXlsm'' features Armored Rhino and Armored Elephant, which are literally armored variants of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like the Dark Knight.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]), which have entire slabs of thick metals crudely attached to their bodies.
* ''Franchise/TheElderScrolls'':
** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
** Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout2'': The ultimate antagonists are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot -- or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
** ''VideoGame/FalloutNewVegas'' has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
** ''VideoGame/Fallout4'': You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.
* ''VideoGame/SanctuaryRPG'': Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
[[/folder]]

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Since this is chiefly a video game trope and most examples were in the video game folder, I sorted those by game genre.


Your best bet is to use an ArmorPiercingAttack or an AntiArmor attack. You can also try [[BackStab attacking the back]] [[AttackItsWeakPoint or weak points]], [[IAmNotLeftHanded or just plain breaking out your most powerful moves.]] Sometimes they're outright ImmuneToBullets, and there's some special method you have to use to defeat them (making them a sort of MiniBoss or PuzzleBoss), or you [[InvincibleMinorMinion just have to avoid them altogether]].

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Your best bet is to use an ArmorPiercingAttack or an AntiArmor attack. You can also try [[BackStab attacking the back]] [[AttackItsWeakPoint or weak points]], [[IAmNotLeftHanded or just plain breaking out your most powerful moves.]] moves]]. Sometimes they're outright ImmuneToBullets, and there's some special method you have to use to defeat them (making them a sort of MiniBoss or PuzzleBoss), or you [[InvincibleMinorMinion just have to avoid them altogether]].



[[folder:Anime and Manga]]
* ''Manga/AttackOnTitan'': The Armored Titan is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and [[TheJuggernaut smash open]] the interior gate of Wall Maria. [[spoiler:He's not just a mook though, as besides the power he also has human intelligence and military training.]]
* ''Anime/{{Macross}}'': Not exactly villainous, but [[TransformingMecha Variable Fighters]] can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'': The Type III Gadget Drones are basically Type I Gadget Drones with better defenses and more nasty stuff to shoot at you.
* ''Anime/MobileSuitZetaGundam'': The O is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.

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[[folder:Anime and Manga]]
!!Video Game Examples
[[folder:Action]]
* ''Manga/AttackOnTitan'': The Armored Titan is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and [[TheJuggernaut smash open]] the interior gate of Wall Maria. [[spoiler:He's not just a mook though, as besides the power he also has human intelligence and military training.]]
* ''Anime/{{Macross}}'': Not exactly villainous, but [[TransformingMecha Variable Fighters]] can equip Armored Packs. Aside from giving
''VideoGame/SolomonsKeep'': Skeletons become more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'': The Type III Gadget Drones are basically Type I Gadget Drones with better defenses
and more nasty stuff to shoot at you.
* ''Anime/MobileSuitZetaGundam'':
armored as you progress up the tower. The O is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.strongest ones wear a full set... while on fire, no less.



[[folder:Film]]
* ''Film/TheLeagueOfExtraordinaryGentlemen'': In the finale, the league has to do battle with the Phantom's soldiers, some which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.
* ''Film/TheLordOfTheRings'': The Olog-Hai, elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].

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[[folder:Film]]
[[folder:Action-Adventure]]
* ''Film/TheLeagueOfExtraordinaryGentlemen'': In the finale, the league ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI''
has to do battle guards wear more armour as they become more proficient, with the Phantom's soldiers, most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly,
some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
** ''VideoGame/AssassinsCreedBrotherhood'' has the Papal Guards,
which are clad entirely in armour more difficult to take down than the second game's Brutes.
** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
* ''VideoGame/BatmanArkhamCity'': There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however,
and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
* ''Franchise/TheLegendOfZelda'':
** Some games in the franchise feature Darknuts and Iron Knuckles, heavily armored enemies that
can take multiple shots a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind. In ''VideoGame/HyruleWarriors'', a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less-armored brethren.
** Rock Chuchus from ''The Minish Cap'' and Helmet Chuchus from ''Spirit Tracks'' are small {{Blob Monster}}s wearing protective gear -- a rocky shell and an iron helmet, respectively -- that renders them impervious to physical attacks. This needs to be removed (by destroying it with a rock or bomb in the first case or pulling it off with the whip in the second)
before going they can be dispatched.
* ''VideoGame/MajinAndTheForsakenKingdom'' had heavily armored varieties of basic and [[ShieldBearingMook shielded]] Dark Warriors appear about halfway through the game and become more common from there. While they're much tougher than normal varieties, they remain equally vulnerable to the [[OneHitKill stealth kill]].
* ''VideoGame/PathwaysIntoDarkness'' has [[DemonicSpiders Greater Nightmares]] in its later levels, which can only be killed with armor-piercing ammunition.
* ''VideoGame/RememberMe'' had the general divide along these lines between the PoweredArmor-wearing, defence-oriented [[FunWithAcronyms SABRE]] Enforcers and the weaker-but-faster Leapers, many of which will flank [[PlayerCharacter Nilin]] via WallCrawl. Special mention goes to [[EliteMooks Elite]] [[BossInMookClothing Enforcers]], whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
* ''VideoGame/ShrekTheThird'': The tie-in game has knights. While they're [[ItsEasySoItSucks still rather easy to defeat]], they usually survive long enough to get stunned for a FinishingMove.
* ''VideoGame/{{Uncharted}}'' has armored mooks that require a full mag of bullets, or really powerful guns to take
down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat They are also armed with some help from Skinner.
* ''Film/TheLordOfTheRings'': The Olog-Hai, elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].
either shotguns or gatling guns.



[[folder:Tabletop Games]]
* ''TabletopGame/{{Battletech}}'': Battle Armor are units of infantry in PoweredArmor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.
* ''TabletopGame/IronKingdoms'' ''WARMACHINE'', many basic units are heavily armored knights and soldiers who are armed to take on both infantry and Warjacks.
* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't have to worry about Realm incursion to your territory.
* ''Franchise/{{Warhammer}}'':
** ''TabletopGame/Warhammer40000'':
*** All of the [[SuperSoldier Space Marine armies]] fall under this trope except for their Scout Marines, whose armor is on par with the best that the Imperial Guard can wear. Culminating in the Centurion, a suit of PowerArmor worn ''by'' PowerArmor and used to put holes in inconvenient walls, from range or from up close.
*** SpaceMarine Terminator armor deserves special mention for being militarized version of suits originally designed to allow workers to perform maintenance on plasma reactors, while the reactor was active. One was stepped on by a Titan the size of a building and survived unscathed.
*** Imperial Guard Ogryns (abhumans who are already bigger than SpaceMarines) can use armor made from ''tank treads''.
*** The Orks have 'Ardboyz, standard orks who strap large chunks of metal to their bodies as primitive (but functional) armor.
*** Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.
** ''TabletopGame/WarhammerFantasy'': The Warriors of Chaos are an army of evil warriors covered from head to toe [[TinTyrant very spiky armor]]. The heavy cavalry for each faction, if they have any, can also be considered this. Even if a faction doesn't have that, they often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.

to:

[[folder:Tabletop [[folder:Artillery Games]]
* ''TabletopGame/{{Battletech}}'': Battle Armor are units of infantry in PoweredArmor. ''VideoGame/AngryBirds'': Some pigs wear helmets. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.
* ''TabletopGame/IronKingdoms'' ''WARMACHINE'', many
hits that would squash basic units are heavily armored knights and soldiers who are armed to take on both infantry and Warjacks.
* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't have to worry about Realm incursion to your territory.
* ''Franchise/{{Warhammer}}'':
** ''TabletopGame/Warhammer40000'':
*** All of the [[SuperSoldier Space Marine armies]] fall under this trope except for
pigs merely dent their Scout Marines, whose armor is on par with the helmet or at best that the Imperial Guard can wear. Culminating in the Centurion, a suit of PowerArmor worn ''by'' PowerArmor and used to put holes in inconvenient walls, from range or from up close.
*** SpaceMarine Terminator armor deserves special mention for being militarized version of suits originally designed to allow workers to perform maintenance on plasma reactors, while the reactor was active. One was stepped on by a Titan the size of a building and survived unscathed.
*** Imperial Guard Ogryns (abhumans who are already bigger than SpaceMarines) can use armor made from ''tank treads''.
*** The Orks have 'Ardboyz, standard orks who strap large chunks of metal to their bodies as primitive (but functional) armor.
*** Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them
make it come off, requiring more collisions to get up]], and their underlings have to sweat and strain to get them upright again.
** ''TabletopGame/WarhammerFantasy'': The Warriors
rid of Chaos are an army of evil warriors covered from head to toe [[TinTyrant very spiky armor]]. The heavy cavalry for each faction, if they have any, can also be considered this. Even if a faction doesn't have that, they often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.them.



[[folder: Video Games ]]
%%* ''VideoGame/AHintOfATint'' has Jezebel's Knights, who are the toughest non-boss enemies in the game.
* ''VideoGame/AliceMadnessReturns'' has the Armored Card Guards in Queensland. They're much tougher than regular Card Guards, can only be damaged [[BackStab from the back]], and the halberds they wield can dish out a lot of hurt. At least they don't resurrect when going down.
* ''VideoGame/AngryBirds'': Some pigs wear helmets. The hits that would squash basic pigs merely dent their helmet or at best make it come off, requiring more collisions to get rid of them.
* ''VideoGame/ArenaXlsm'' features Armored Rhino and Armored Elephant, which are literally armored variants of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like the Dark Knight.
* ''VideoGame/ArmyOfTwo'' has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
** ''VideoGame/AssassinsCreedBrotherhood'' has the Papal Guards, which are more difficult to take down than the second game's Brutes.
** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
* ''VideoGame/TheBannerSaga'': The Dredge are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
* ''VideoGame/BatmanArkhamCity'': There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
* ''VideoGame/BattleBrothers'': Just about every enemy faction has these.
** Normal humans have knights, seen most often during the War of Noble Houses event. Their high protection comes at the cost of them getting fatigued quickly, though.
** Regular Undead have Armored [[GratuitousGerman Wiedergangers]], though their leather/cloth armor is only good compared to the clothing of the normal [[OurZombiesAreDifferent Wiedergangers]]. Fallen Heroes, however, are essentially straight-up Undead Knights, who can reanimate even without their head, and can also be taken over by the controlling Necromancers and get extra attacks in this manner. All of these also suffer no fatigue for obvious reasons, though it's compensated by them being always slow in the first place anyway.
** The [[DemBones Ancient Dead]] are far better equipped, with even Ancient Auxiliaries wearing armor on part with Armored Wiedergangers. The Ancient Honor Guard are straight-up ''encased'' in armor.
** Lastly, while Orc Young wear little armour and Orc Berserkers wear even less, Orc Warriors carry ludicrous amounts of metal on their bodies, combined with the enormous tower shields.

to:

[[folder: Video Games ]]
%%* ''VideoGame/AHintOfATint'' has Jezebel's Knights, who
[[folder:Beat 'em Ups]]
* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of bird’s head. Interestingly, the [[GoldMakesEverythingShiny golden ones]]
are [[RealityEnsues ''less'' armoured]] than ones in similarly thick steel helmets.
[[/folder]]

[[folder:Eastern [=RPGs=]]]
* ''VideoGame/DragonBallZTheLegacyOfGoku'': In ''Buu's Fury'', in Babidi's Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Koopatrols are elite Koopa Troopas wearing armor and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor. Dark Koopatrols are more elite versions found in ''VideoGame/PaperMarioTheThousandYearDoor'' and are [[DemonicSpiders some of
the toughest non-boss deadliest enemies in the game.
* ''VideoGame/AliceMadnessReturns'' has the Armored Card Guards in Queensland. They're much tougher than regular Card Guards, can only be damaged [[BackStab from the back]], and the halberds they wield can dish out a lot of hurt. At least they don't resurrect when going down.
* ''VideoGame/AngryBirds'': Some pigs wear helmets. The hits that would squash basic pigs merely dent their helmet or at best make it come off, requiring more collisions to get rid of them.
* ''VideoGame/ArenaXlsm'' features Armored Rhino and Armored Elephant, which are literally armored variants
game]].
** ''VideoGame/SuperMarioRPGLegendOfTheSevenStars'': Most
of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like {{Mooks}} the Dark Knight.
* ''VideoGame/ArmyOfTwo'' has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later
party fights early on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).
* ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.
** ''VideoGame/AssassinsCreedBrotherhood'' has the Papal Guards, which are more difficult to take down than the second game's Brutes.
** ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
* ''VideoGame/TheBannerSaga'': The Dredge are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
* ''VideoGame/BatmanArkhamCity'': There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
* ''VideoGame/BattleBrothers'': Just about every enemy faction has these.
** Normal humans have knights, seen most often during the War of Noble Houses event. Their high protection comes at the cost of them getting fatigued quickly, though.
** Regular Undead have Armored [[GratuitousGerman Wiedergangers]], though their leather/cloth armor is only good compared to the clothing of the normal [[OurZombiesAreDifferent Wiedergangers]]. Fallen Heroes, however, are essentially straight-up Undead Knights, who can reanimate even without their head, and can also be taken over by the controlling Necromancers and get extra attacks in this manner. All of these also suffer no fatigue for obvious reasons, though it's compensated by them being always slow
in the first place anyway.
** The [[DemBones Ancient Dead]] are far better equipped, with even Ancient Auxiliaries wearing
game make reappearances later in armor on part or with Armored Wiedergangers. The Ancient Honor Guard are straight-up ''encased'' in armor.
** Lastly, while Orc Young wear little armour and Orc Berserkers wear even less, Orc Warriors carry ludicrous amounts of metal on their bodies, combined
armor-like features, with the enormous tower shields.corresponding increases in health.
[[/folder]]

[[folder:First-Person Shooters]]



%%* ''VideoGame/BattlestarGalacticaOnline'': Assault types. To illustrate, the weakest of the bog-standard mook Cylon Raiders has 250 hp. The equivalent Assault Strike, the Marauder? 515.%%Doesn't explain how it's an example.



* ''VideoGame/{{Betrayer}}'': The conquistadors are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.
* ''VideoGame/TheBindingOfIsaac'':
** Knights, which are encased in a solid porcelain-like shell impervious to most [[AbnormalAmmo tear types]], with only the [[ArmorPiercingAttack piercing tears]] or poison tears able to damage them. If you don't have them, the only alternative is to shoot the [[{{Squick}} exposed brain matter]] on their back, which is a problem because of their tendency to rapidly turn around every time they're shot. There's also the elite Faceless Knight variety, which [[DeadlyLunge increases speed if you are directly in front of it]], and has the brain replaced with Isaac's own crying face.
** Weirdly inverted with turret-like Hosts. The regular version hides under impenetrable skull and is only vulnerable when it rises up to shoot. The rarer Red Host lacks said shell and can be shot at any time, but instead of a basic three-way SpreadShot it fires a five-way one that is ridiculously hard to dodge.



* ''VideoGame/TheBureauXCOMDeclassified'' had all the alien enemies stronger than [[TheGoomba Sectoids]] fully encased in armour and thus have greater health than you and your squadmates. In the second half of the game, the Mutons begin to appear. Their armour is so heavy it has to be shot off, section by section, before you could finally begin to damage their health. Thankfully, it’s possible to just shoot the helmet off and quickly finish them with headshots.



* ''VideoGame/{{Carrion}}'': Security Guards wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The VillainProtagonist monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead. Furthermore, the armor that protected them in life protects them in death, preventing the monster from tearing them apart into bite-sized chunks for eating and replenishing biomass.
* ''Franchise/{{Castlevania}}'':
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' and ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' feature Fleamen wearing chariot-like armor. Take the fleaman's speedy, erratic jumping and combine it with armor and a huge axe capable of doing high damage, and... [[DemonicSpiders yeah]].
** The ''VideoGame/CastlevaniaLordsOfShadow2'' HackAndSlash had the modern Brotherhood of Light warriors in PoweredArmor and some medieval enemies covered in slabs of thick armor. You needed to use Hell Gloves to heat up their armor, after which it would eventually fall off.
** The Final Guards (found in several games) have an armor rating so high basically everything does only 1 damage per hit. While they only have 50 hp, they still (understandably) take forever to kill. The best bet is to use the dagger special attack (which shoots dozens of daggers at the target), as while each dagger will only do 1 damage, it will shoot enough daggers to do at least 20 damage or so.
* ''VideoGame/ChickenWarrior'' often had the chickens wearing thick, enclosed helmets in the shape of bird’s head. Interestingly, the [[GoldMakesEverythingShiny golden ones]] are [[RealityEnsues ''less'' armoured]] than ones in similarly thick steel helmets.
* ''VideoGame/{{Cobalt}}'': Guards in later waves will often possess an extra layer of armor.
* ''VideoGame/Condemned2Bloodshot'' had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. They’re obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.
* ''VideoGame/DawnOfWar: Dark Crusade'' has Mega Armored Nobz for the Orks. While they are rather slow they can surge the armor to go faster, [[CastFromHitPoints electrocuting themselves in the process due to shoddy construction]].



* ''VideoGame/DeadSpace'' has some Slashers that still wear the same [[PoweredArmor RIG suits]] you have, thus making it much tougher to dismember their legs.
%%* ''VideoGame/DeusExHumanRevolution'': The Belltower [[MeaningfulName Heavies]] and Ogres, who also carry [[GatlingGood Heavy Rifles]].
* ''VideoGame/{{Dex}}'' has Armagear enforcers, encased in black full-body armour.
* ''VideoGame/{{Dishonored}}'': {{Downplayed|Trope}} with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.
* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Various Snowmads that wear helmets and wield shields require more hits to defeat.



* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]), which have entire slabs of thick metals crudely attached to their bodies.
* ''Anime/DragonBallZ: Buu's Fury'', in Babidi's Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.
* ''VideoGame/DynastyWarriors'': In some of the games, the Nanman army wears bamboo armor, which is immune to arrows.
* ''VideoGame/{{Einhander}}'' has a Mook in stage 2 known as "Star" (German for "Starling"), which returns as a tougher armored version known as "Panzerstar" (Armoured Starling) in stage 5.
* ''Franchise/TheElderScrolls'':
** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
** Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
* ''VideoGame/TheEndTimesVermintide'' has [[EliteMook Stormvermin]] and [[GatlingGood Ratling Gunners]]. Their armour will block most attacks, so the only way to take them down is the target their [[AttackItsWeakPoint lightly armoured heads]] or with armour-piercing attacks (Usually either the charged attacks of certain melee weapons, the basic and charged attacks of most [[DropTheHammer warhammers]], or certain guns and bows). To make matters worse, Stormvermin sometimes show up in patrols, which can range from 6 on lower difficulties, all the way up to ''30''. The game outright suggests you avoid said patrols.
** ''VideoGame/Vermintide2'' goes even further: In addition to Stormvermin and Ratling Gunners[[note]]Though there is now an unarmoured version of the Gunner in addition to the original armoured version[[/note]], there are Chaos Warriors, who are ''[[UpToEleven completely]]'' covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout2'': The ultimate antagonists are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot--or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
** ''VideoGame/FalloutNewVegas'' has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
** ''VideoGame/Fallout4'': You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.

to:

* ''Franchise/DragonAge'':
''VideoGame/TheEndTimesVermintide'':
** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]), which have entire slabs of thick metals crudely attached to their bodies.
* ''Anime/DragonBallZ: Buu's Fury'', in Babidi's Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.
* ''VideoGame/DynastyWarriors'': In some of the games, the Nanman army wears bamboo armor, which is immune to arrows.
* ''VideoGame/{{Einhander}}'' has a Mook in stage 2 known as "Star" (German for "Starling"), which returns as a tougher armored version known as "Panzerstar" (Armoured Starling) in stage 5.
* ''Franchise/TheElderScrolls'':
** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
** Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
* ''VideoGame/TheEndTimesVermintide'' has
[[EliteMook Stormvermin]] and [[GatlingGood Ratling Gunners]]. Their Gunners]]' armour will block most attacks, so the only way to take them down is the target their [[AttackItsWeakPoint lightly armoured heads]] or with armour-piercing attacks (Usually either the charged attacks of certain melee weapons, the basic and charged attacks of most [[DropTheHammer warhammers]], or certain guns and bows). To make matters worse, Stormvermin sometimes show up in patrols, which can range from 6 on lower difficulties, all the way up to ''30''. The game outright suggests you avoid said patrols.
** ''VideoGame/Vermintide2'' goes even further: In addition to Stormvermin and Ratling Gunners[[note]]Though there is now an unarmoured version of the Gunner in addition to the original armoured version[[/note]], there are ''VideoGame/VermintideII'' adds Chaos Warriors, who are ''[[UpToEleven completely]]'' [[UpToEleven completely]] covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout2'': The ultimate antagonists are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot--or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
** ''VideoGame/FalloutNewVegas'' has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
** ''VideoGame/Fallout4'': You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.
them.



* ''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
* ''VideoGame/TheFinalStation'': The soldier zombies are ImmuneToBullets and melee attacks thanks to their helmets and armor. To defeat them, you have to first knock off their helmet with a melee attack, then shoot them in the head with a firearm.
* ''Franchise/FireEmblem'':
** Knight-class enemies in the games generally require magic(due to having low resistance), a very strong axe-wielder or a unit with the Armorslayer sword to take down. They typically also have lower speed and movement than other classes, which makes it easier to surround them and then double attack them.
** Promoted units also seem to wear more armor than their first tier counterparts, with the exception of spellcasters.
* ''VideoGame/FreedomFighters'': A particularly dangerous GiantMook variety shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.
%%* ''VideoGame/FullMetalFuries'': The Hoplite/Centurion enemies are this, in addition to their [[ShieldBearingMook shields]].
* ''VideoGame/{{Genji}}'': [[GiantMook Giant Heishi Soldiers]], the first appearing as a MiniBoss during a segment where you're stuck as Benkei: not only they are huge and swing humongous swords around, but their armor is so thick they require [[ActionCommand Two Kamui attacks]] to be defeated (which are usually a OneHitKill against everything-but Bosses). For those encountered in chapter 1, destroying their armour with Kamui nets you the rare "Armored Sleeve" item, which can be used to forge unique items.
* ''VideoGame/GetOffMyLawn2009'': The Hardguys can temporarily turn themselves into solid steel, making them impervious to attacks.
* ''VideoGame/GhostHacker'': The Reaver has armor which [[DamageReduction reduces all damage dealt to them by 3]].
* ''VideoGame/GodOfWarI'' always replaces the normal [[NightOfTheLivingMooks undead soldiers]] with these after a certain point in the game. In ''[[VideoGame/GodOfWarChainsOfOlympus Chains of Olympus]]'' the Cyclopsi also have armored version that you need to break the armour off of before they can be damaged.



* ''VideoGame/HeartAndSlash'': Some enemies are equipped with a heavy armor which will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.
* ''VideoGame/HowToSurvive'' had military zombies wearing body armour and/or helmets, which meant they effectively required the use of leg shots or powerful melee attacks to kill.
* ''VideoGame/IronBrigade'': Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
%%* ''VideoGame/JaggedAlliance2'': ''Any'' enemy with higher tier equipment than your party feels like one of these.%%How?
* ''VideoGame/JediKnightIIJediOutcast'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version. The following game, ''VideoGame/JediKnightJediAcademy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will ''really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond [[ZergRush sheer numbers]] when you've got your lightsaber.
* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots ''on you'').
* ''VideoGame/KillerIsDead'' had the [[GoldMakesEverythingShiny gold-plated]] versions of regular Wires, which were much tougher, often requiring [[SuperMode Adrenaline Rush]] to be finished off. Frequently, they also had better weapons and faster reaction time.
* ''VideoGame/TheLastOfUs'':
** The [[spoiler:Fireflies]] in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these have military-grade body armour and proper assault rifles. Thankfully, it's possible to sneak past them.
** Infected enemies, on the other hand, have bloaters, giant mushroom zombies covered head-to-toe in armor-like fungus who border on being [[BossInMookClothing Bosses in Mook Clothing]] early on when few high-powered weapons are available. Molotov cocktails and the flamethrower can burn them up, but they'll still take a few hits to bring down. If you're low on ammo and/or stealth isn't an option, good luck; getting within arm's reach of a bloater means instant death.
* ''VideoGame/TheLastStand'' has many variations on the “armored zombie” theme, with protection ranging from {{Kevlard}} for [[DeadWeight fat zombies]] to a single helmet or bulletproof vest to a complete set of body armour. ''Union City'' also has zombies with riot shields. When these guys start appearing, it's better to stop [[BoomHeadshot aiming for the head]] and just [[KneeCapping go for the legs]] instead.



* ''Franchise/TheLegendOfZelda'': Some games in the franchise feature Darknuts and Iron Knuckles, heavily armored enemies that can take a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind. In ''VideoGame/HyruleWarriors'', a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less-armored brethren.
* ''VideoGame/TheLordOfTheRingsTheTwoTowers'' and ''[[VideoGame/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'' games had the advanced Uruk-hai clad in their iconic black armour. These were much tougher and often required [[FinishingMove finishing moves]] to defeat, though offence-wise they were no different from more common Uruks.
* ''VideoGame/MajinAndTheForsakenKingdom'' had heavily armored varieties of basic and [[ShieldBearingMook shielded]] Dark Warriors appear about halfway through the game and become more common from there. While they're much tougher than normal varieties, they remain equally vulnerable to the [[OneHitKill stealth kill]].
* ''VideoGame/MetalSlug 7'' and ''[[UpdatedRerelease XX]]'' have the regular soldiers [[ItMakesSenseInContext coming from the future]]. They wear better gears than the regular {{Mook}}, and are equipped with protective barrier.
* ''VideoGame/MercenaryKings'' had some armored enemies, which received 30% less damage from normal weapons, but were vulnerable to caustic damage. These include Armored Runner and Sniper, which are identical to normal ones but much tougher, as well as unique enemies like [[BossInMookClothing Grenade Gordon]].
* ''VideoGame/MaxPayne3'': On a few occasions, you encounter troops in effectively bulletproof heavy armour who also wield [[MoreDakka LMGs]]. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.



* ''VideoGame/MedievalIITotalWar'' allows you to do this with just about every troop in the game thanks to the armour upgrades from blacksmith building line. The regular archers and spearmen can go from no armour at all to heavy chainmail, while the Merchant Cavalry can gain heavy plate armour. You can only armor two-three units a turn, however, and this prevents you from building any more new units during it, so it's only worth it if you don’t have the need or the budget for more troops of any kind. Having blacksmith pre-built lets all the troops recruited from that time forwards get the armor upgrade, which somewhat mitigates the problem.



* ''VideoGame/NintendoLand'': The ''[[Franchise/TheLegendOfZelda Zelda]]''-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
* ''VideoGame/OfOrcsAndMen'':
** The knights. Luckily, Styx can still crawl up to them and take them out in one hit.
** ''VideoGame/StyxShardsOfDarkness'': Both elven and human locations have some guards like this. They are obviously harder to kill in an open combat, but a goblin like Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill them, he's not strong enough to pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.
* ''VideoGame/OrcsMustDie'': There are the armored ogres. While they can take a fair bit of punishment, they will also tick a whopping ten rift points, versus only five from regular ogres.
* ''VideoGame/OriAndTheBlindForest'': Rams are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a [[SmashingHallwayTrapsOfDoom crusher trap]] for an instant kill.
* ''VideoGame/PathwaysIntoDarkness'' has [[DemonicSpiders Greater Nightmares]] in its later levels, which can only be killed with armor-piercing ammunition.



** Bulldozers from the first game and [[VideoGame/{{PAYDAY 2}} its sequel]] wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.

to:

** Bulldozers from the first game and [[VideoGame/{{PAYDAY 2}} [[VideoGame/PAYDAY2 its sequel]] wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.



* ''VideoGame/PhantomDoctrine'': These are encountered later on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.
* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].
* ''Videogame/PlanetSide 2'': Heavy Assault troopers, depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with ShouldersOfDoom and heavy leg protection. They have the same [[ArmorIsUseless amount of shields and health as every other]] non-[[SpyCatsuit Infiltrator]] class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.
* ''VideoGame/PlantsVsZombies'' starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear [[BucketHelmet metal buckets on their heads]]. The Football Zombie is [[LightningBruiser heavily armored and fast]]. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
* ''VideoGame/QuantumBreak'':
** Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
** The Juggernauts wear a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.
* ''VideoGame/RazingStorm'' has [[PoweredArmor HACS]]. These serve as the tough enemies, as [[CannonFodder everything else]] except for the HumongousMecha tends to go down ''fast''.

to:

* ''VideoGame/PhantomDoctrine'': These are encountered later on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.
* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].
* ''Videogame/PlanetSide 2'':
''Videogame/PlanetSide2'': Heavy Assault troopers, depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with ShouldersOfDoom and heavy leg protection. They have the same [[ArmorIsUseless amount of shields and health as every other]] non-[[SpyCatsuit Infiltrator]] class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.
* ''VideoGame/PlantsVsZombies'' starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear [[BucketHelmet metal buckets on their heads]]. The Football Zombie is [[LightningBruiser heavily armored and fast]]. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
* ''VideoGame/QuantumBreak'':
** Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
** The Juggernauts wear a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.
* ''VideoGame/RazingStorm'' has [[PoweredArmor HACS]]. These serve as the tough enemies, as [[CannonFodder everything else]] except for the HumongousMecha tends to go down ''fast''.
usage.



* ''VideoGame/RememberMe'' had the general divide along these lines between the PoweredArmor-wearing, defence-oriented [[FunWithAcronyms SABRE]] Enforcers and the weaker-but-faster Leapers, many of which will flank [[PlayerCharacter Nilin]] via WallCrawl. Special mention goes to [[EliteMooks Elite]] [[BossInMookClothing Enforcers]], whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]].
** ''VideoGame/ResidentEvil5'' introduces tribal zombies halfway through the game that use wooden shields and helmets which only take a few shots before breaking apart. Towards the end of the game, though, you face off with ''military-equipped'' zombies using proper body armor, gas masks and riot shields.
** ''VideoGame/ResidentEvil2Remake'' has zombie soldiers who wear armour specifically to prevent the player from using their normal tactics to get around zombies, forcing the player to make very accurate shots between the pieces of armour or use heavier weapons usually [[TooAwesomeToUse reserved for bosses]].
* ''VideoGame/SanctuaryRPG'': Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
%%* ''VideoGame/ShadowComplex'': Enemies wearing PoweredArmor.
* ''VideoGame/ShrekTheThird'': The tie-in game has knights. While they're [[ItsEasySoItSucks still rather easy to defeat]], they usually survive long enough to get stunned for a FinishingMove.



* ''VideoGame/SolomonsKeep'': Skeletons become more and more armored as you progress up the tower. The strongest ones wear a full set... while on fire, no less.
* ''VideoGame/SonicHeroes'' has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over--there is a Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.
* ''VideoGame/SpecOpsTheLine'': Overlaps with [[GiantMook Giant Mooks]]. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and [[MoreDakka they fight with either Light Machine Guns or the AA-12 automatic shotguns]].
* ''VideoGame/{{Spelunky}}'': The commercial remake has the knight enemies, which were relatively durable: green knights are [[KungFuProofMook immune to the whip and]] GoombaStomp, unless you're wearing spike shoes [[note]]in which case stomping them turns them into ordinary cavemen[[/note]]; the Black Knight lacks these immunities, but [[ShieldBearingMook carries a shield]] to compensate.
* ''VideoGame/SpyroTheDragon'': Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).
* ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' had the [[PoweredArmor exosuit]] enemies, while Military Stalkers and Spetsnaz troops wore the highly advanced regular body armour. Headshots still work, although in the case of those wearing Exoskeletons, you'll need two shots to the head.

to:

* ''VideoGame/SolomonsKeep'': Skeletons become more and more armored as you progress up the tower. The strongest ones wear a full set... while on fire, no less.
* ''VideoGame/SonicHeroes'' has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over--there is a Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.
* ''VideoGame/SpecOpsTheLine'': Overlaps with [[GiantMook Giant Mooks]]. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and [[MoreDakka they fight with either Light Machine Guns or the AA-12 automatic shotguns]].
* ''VideoGame/{{Spelunky}}'': The commercial remake has the knight enemies, which were relatively durable: green knights are [[KungFuProofMook immune to the whip and]] GoombaStomp, unless you're wearing spike shoes [[note]]in which case stomping them turns them into ordinary cavemen[[/note]]; the Black Knight lacks these immunities, but [[ShieldBearingMook carries a shield]] to compensate.
* ''VideoGame/SpyroTheDragon'': Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).
* ''VideoGame/{{STALKER}}: Shadow of Chernobyl''
''VideoGame/STALKERShadowOfChernobyl'' had the [[PoweredArmor exosuit]] enemies, while Military Stalkers and Spetsnaz troops wore the highly advanced regular body armour. Headshots still work, although in the case of those wearing Exoskeletons, you'll need two shots to the head.



* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'': Koopatrols (the example picture) are similar to Koopa Troopas but have armor plating and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor. Dark Koopatrols are more elite versions found in ''VideoGame/PaperMarioTheThousandYearDoor'' and are [[DemonicSpiders some of the deadliest enemies in the game]].
** ''VideoGame/SuperMarioRPG'': Most of the {{Mooks}} Mario and Co. fight early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
* ''VideoGame/SyphonFilter 2'': One level has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
* ''VideoGame/SystemProtocolOne'': The Hardened viruses are slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
* ''VideoGame/TimeCrisis 4'' has the High-Tech Reinforced Armor enemies. They are weak to the machinegun, as well as the [[ShortRangeShotgun shotgun at close range]].
* ''VideoGame/TowerMadness'' has the Armored Alien, although it shows more traits of CripplingOverspecialization. Each of the three variants resist one of the three damage types but take more from the other two.
* ''VideoGame/TransformersWarForCybertron'' has the Brute enemy.



* ''VideoGame/{{Uncharted}}'' has armored mooks that require a full mag of bullets, or really powerful guns to take down. They are also armed with either shotguns or gatling guns.



[[folder:Real Life]]
* Medieval knights and plate-armoured men-at-arms, compared to more lightly equipped conscripted footmen.
* Cataphracts were noteworthy for being heavy cavalrymen that were almost ''completely'' armored, horses included. It was believed their armor had a particular intimidating effect on their enemies (the logic being that the only thing scarier than a man on a horse riding full tilt to impale you on a huge lance was that same man and horse looking like they were both made of metal and seemed virtually invincible). According to Plutarch, the Parthian cataphracts tried to psyche the Romans out just prior to the Battle of Carrhae by approaching them while covered in cloths and dropping the cloths when they got in clear sight to reveal their shining armor.
* There were experiments with issuing body armour to soldiers in UsefulNotes/WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an [=MP40=], the entire magazine. Normally this would killed him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.
** Ironically, the Germans accidentally made themselves armor-piercing 9mm ammunition, when they used iron cores for their 9mm instead of lead. The SN-43 was made to compensate.

to:

[[folder:Real Life]]
* Medieval knights
[[folder:Hack and plate-armoured men-at-arms, compared Slash]]
* ''VideoGame/AliceMadnessReturns'' has the Armored Card Guards in Queensland. They're much tougher than regular Card Guards, can only be damaged [[BackStab from the back]], and the halberds they wield can dish out a lot of hurt. At least they don't resurrect when going down.
* ''VideoGame/CastlevaniaLordsOfShadow2'' has the modern Brotherhood of Light warriors in PoweredArmor and some medieval enemies covered in slabs of thick armor. You needed
to more lightly equipped conscripted footmen.
use Hell Gloves to heat up their armor, after which it would eventually fall off.
* Cataphracts were noteworthy for being heavy cavalrymen that were almost ''completely'' armored, horses included. It was believed ''VideoGame/DynastyWarriors'': In some of the games, the Nanman army wears bamboo armor, which is immune to arrows.
* ''VideoGame/{{Genji}}'': [[GiantMook Giant Heishi Soldiers]], the first appearing as a MiniBoss during a segment where you're stuck as Benkei: not only they are huge and swing humongous swords around, but
their armor had is so thick they require [[ActionCommand Two Kamui attacks]] to be defeated (which are usually a particular intimidating effect on OneHitKill against everything-but Bosses). For those encountered in chapter 1, destroying their armour with Kamui nets you the rare "Armored Sleeve" item, which can be used to forge unique items.
* ''VideoGame/GodOfWarI'' always replaces the normal [[NightOfTheLivingMooks undead soldiers]] with these after a certain point in the game. In ''[[VideoGame/GodOfWarChainsOfOlympus Chains of Olympus]]'' the Cyclopsi also have armored version that you need to break the armour off of before they can be damaged.
* ''VideoGame/HeartAndSlash'': Some
enemies (the logic being are equipped with a heavy armor which will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.
* ''VideoGame/JediKnightIIJediOutcast'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version. The following game, ''VideoGame/JediKnightJediAcademy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits
that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will ''really'' ruin your day. It's basically the only thing scarier than a man on a horse riding full tilt to impale you on a huge lance was kind of Imperial that same man still presents a threat beyond [[ZergRush sheer numbers]] when you've got your lightsaber.
* ''VideoGame/KillerIsDead'' had the [[GoldMakesEverythingShiny gold-plated]] versions of regular Wires, which were much tougher, often requiring [[SuperMode Adrenaline Rush]] to be finished off. Frequently, they also had better weapons
and horse looking like faster reaction time.
* ''VideoGame/TheLordOfTheRingsTheTwoTowers'' and ''[[VideoGame/TheLordOfTheRingsTheReturnOfTheKing The Return of the King]]'' games had the advanced Uruk-hai clad in their iconic black armour. These were much tougher and often required [[FinishingMove finishing moves]] to defeat, though offence-wise
they were both made of metal and seemed virtually invincible). According to Plutarch, the Parthian cataphracts tried to psyche the Romans out just prior to the Battle of Carrhae by approaching them while covered in cloths and dropping the cloths when they got in clear sight to reveal their shining armor.
* There were experiments with issuing body armour to soldiers in UsefulNotes/WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an [=MP40=], the entire magazine. Normally this would killed him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.
** Ironically, the Germans accidentally made themselves armor-piercing 9mm ammunition, when they used iron cores for their 9mm instead of lead. The SN-43 was made to compensate.
no different from more common Uruks.


Added DiffLines:


[[folder:Metroidvanias]]
* ''VideoGame/{{Carrion}}'': Security Guards wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The VillainProtagonist monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead. Furthermore, the armor that protected them in life protects them in death, preventing the monster from tearing them apart into bite-sized chunks for eating and replenishing biomass.
* ''Franchise/{{Castlevania}}'':
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' and ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' feature Fleamen wearing chariot-like armor. Take the fleaman's speedy, erratic jumping and combine it with armor and a huge axe capable of doing high damage, and... [[DemonicSpiders yeah]].
** The Final Guards (found in several games) have an armor rating so high basically everything does only 1 damage per hit. While they only have 50 hp, they still (understandably) take forever to kill. The best bet is to use the dagger special attack (which shoots dozens of daggers at the target), as while each dagger will only do 1 damage, it will shoot enough daggers to do at least 20 damage or so.
* ''VideoGame/{{Dex}}'' has Armagear enforcers, encased in black full-body armour.
* ''VideoGame/OriAndTheBlindForest'': Rams are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a [[SmashingHallwayTrapsOfDoom crusher trap]] for an instant kill.
[[/folder]]

[[folder:Party Games]]
* ''VideoGame/NintendoLand'': The ''[[Franchise/TheLegendOfZelda Zelda]]''-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/{{Cobalt}}'': Guards in later waves will often possess an extra layer of armor.
* ''VideoGame/DonkeyKongCountryTropicalFreeze'': Various Snowmads that wear helmets and wield shields require more hits to defeat.
* ''VideoGame/{{Kirby}}'': Cotta Knights, Spear Cotta Knights and Cotta Generals wear metallic armor, and as a result can only be defeated by a Star Dash or by using the Invincibility Candy.
* ''VideoGame/SonicHeroes'' has the Egg Hammers, which have a very high number of HP and can only be defeated by the power character. However, at least this robot is vulnerable all over--there is a Armored variant that wears a helmet and is only vulnerable on its rather small head underneath. When attacking, it is very easy to miss the robot's head completely, even with the Level 3 bomb shower attack, or accidentally run into the robot's hammer once it's knocked over.
* ''VideoGame/SpyroTheDragon'': Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).
[[/folder]]

[[folder:Rail Shooters]]
* ''VideoGame/RazingStorm'' has [[PoweredArmor HACS]]. These serve as the tough enemies, as [[CannonFodder everything else]] except for the HumongousMecha tends to go down ''fast''.
* ''VideoGame/TimeCrisis4'' has the High-Tech Reinforced Armor enemies. They are weak to the machinegun, as well as the [[ShortRangeShotgun shotgun at close range]].
[[/folder]]

[[folder:Real-Time Strategy]]
* ''VideoGame/DawnOfWar'': ''Dark Crusade'' has Mega Armored Nobz for the Orks. While they are rather slow they can surge the armor to go faster, [[CastFromHitPoints electrocuting themselves in the process due to shoddy construction]].
* ''VideoGame/EmpiresOfTheUndergrowth'':
** Woodlice have high health and heavy armor. At low health, they can hunker down onto the ground to gain extra defense.
** Hermit crabs have high health and heavy armor. At low health, they can retreat into their shells to gain extra defense and [[RegeneratingHealth heal themselves]] in the process.
* ''VideoGame/MedievalIITotalWar'' allows you to do this with just about every troop in the game thanks to the armour upgrades from blacksmith building line. The regular archers and spearmen can go from no armour at all to heavy chainmail, while the Merchant Cavalry can gain heavy plate armour. You can only armor two-three units a turn, however, and this prevents you from building any more new units during it, so it's only worth it if you don’t have the need or the budget for more troops of any kind. Having blacksmith pre-built lets all the troops recruited from that time forwards get the armor upgrade, which somewhat mitigates the problem.
* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].
[[/folder]]

[[folder:Roguelikes]]
* ''VideoGame/TheBindingOfIsaac'':
** Knights, which are encased in a solid porcelain-like shell impervious to most [[AbnormalAmmo tear types]], with only the [[ArmorPiercingAttack piercing tears]] or poison tears able to damage them. If you don't have them, the only alternative is to shoot the [[{{Squick}} exposed brain matter]] on their back, which is a problem because of their tendency to rapidly turn around every time they're shot. There's also the elite Faceless Knight variety, which [[DeadlyLunge increases speed if you are directly in front of it]], and has the brain replaced with Isaac's own crying face.
** Weirdly inverted with turret-like Hosts. The regular version hides under impenetrable skull and is only vulnerable when it rises up to shoot. The rarer Red Host lacks said shell and can be shot at any time, but instead of a basic three-way SpreadShot it fires a five-way one that is ridiculously hard to dodge.
* ''VideoGame/{{Spelunky}}'': The commercial remake has the knight enemies, which were relatively durable: green knights are [[KungFuProofMook immune to the whip and]] GoombaStomp, unless you're wearing spike shoes [[note]]in which case stomping them turns them into ordinary cavemen[[/note]]; the Black Knight lacks these immunities, but [[ShieldBearingMook carries a shield]] to compensate.
[[/folder]]

[[folder:Shoot 'em Ups]]
* ''VideoGame/{{Einhander}}'' has a Mook in stage 2 known as "Star" (German for "Starling"), which returns as a tougher armored version known as "Panzerstar" (Armoured Starling) in stage 5.
* ''VideoGame/MetalSlug 7'' and ''[[UpdatedRerelease XX]]'' have the regular soldiers [[ItMakesSenseInContext coming from the future]]. They wear better gears than the regular {{Mook}}, and are equipped with protective barrier.
* ''VideoGame/MercenaryKings'' has some armored enemies, which receive 30% less damage from normal weapons but are vulnerable to caustic damage. These include Armored Runner and Sniper, which are identical to normal ones but much tougher, as well as unique enemies like [[BossInMookClothing Grenade Gordon]].
[[/folder]]

[[folder:Stealth-Based Games]]
* ''VideoGame/{{Dishonored}}'': {{Downplayed|Trope}} with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.
* ''VideoGame/TheLastOfUs'':
** The [[spoiler:Fireflies]] in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these have military-grade body armour and proper assault rifles. Thankfully, it's possible to sneak past them.
** Infected enemies, on the other hand, have bloaters, giant mushroom zombies covered head-to-toe in armor-like fungus who border on being [[BossInMookClothing Bosses in Mook Clothing]] early on when few high-powered weapons are available. Molotov cocktails and the flamethrower can burn them up, but they'll still take a few hits to bring down. If you're low on ammo and/or stealth isn't an option, good luck; getting within arm's reach of a bloater means instant death.
* ''VideoGame/StyxShardsOfDarkness'': Both elven and human locations have some guards like this. They are obviously harder to kill in an open combat, but a goblin like Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill them, he's not strong enough to pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.
* ''VideoGame/SyphonFilter2'': One level has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
[[/folder]]

[[folder:Survival Horror]]
* ''VideoGame/{{Betrayer}}'': The conquistadors are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.
* ''VideoGame/Condemned2Bloodshot'' had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. They’re obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.
* ''VideoGame/DeadSpace'' has some Slashers that still wear the same [[PoweredArmor RIG suits]] you have, thus making it much tougher to dismember their legs.
* ''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
* ''VideoGame/TheFinalStation'': The soldier zombies are ImmuneToBullets and melee attacks thanks to their helmets and armor. To defeat them, you have to first knock off their helmet with a melee attack, then shoot them in the head with a firearm.
* ''Franchise/ResidentEvil'':
** ''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]].
** ''VideoGame/ResidentEvil5'' introduces tribal zombies halfway through the game that use wooden shields and helmets which only take a few shots before breaking apart. Towards the end of the game, though, you face off with ''military-equipped'' zombies using proper body armor, gas masks and riot shields.
** ''VideoGame/ResidentEvil2Remake'' has zombie soldiers who wear armour specifically to prevent the player from using their normal tactics to get around zombies, forcing the player to make very accurate shots between the pieces of armour or use heavier weapons usually [[TooAwesomeToUse reserved for bosses]].
[[/folder]]

[[folder:Survival Sandbox]]
* ''VideoGame/HowToSurvive'' had military zombies wearing body armour and/or helmets, which meant they effectively required the use of leg shots or powerful melee attacks to kill.
[[/folder]]

[[folder:Tactical [=RPGs=]]]
* ''VideoGame/TheBannerSaga'': The Dredge are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
* ''Franchise/FireEmblem'':
** Knight-class enemies in the games generally require magic(due to having low resistance), a very strong axe-wielder or a unit with the Armorslayer sword to take down. They typically also have lower speed and movement than other classes, which makes it easier to surround them and then double attack them.
** Promoted units also tend to wear more armor than their first tier counterparts, with the exception of spellcasters.
[[/folder]]

[[folder:Third-Person Shooters]]
* ''VideoGame/ArmyOfTwo'' has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).
* ''VideoGame/TheBureauXCOMDeclassified'' had all the alien enemies stronger than [[TheGoomba Sectoids]] fully encased in armour and thus have greater health than you and your squadmates. In the second half of the game, the Mutons begin to appear. Their armour is so heavy it has to be shot off, section by section, before you could finally begin to damage their health. Thankfully, it’s possible to just shoot the helmet off and quickly finish them with headshots.
* ''VideoGame/FreedomFighters'': A particularly dangerous GiantMook variety shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.
* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots ''on you'').
* ''VideoGame/MaxPayne3'': On a few occasions, you encounter troops in effectively bulletproof heavy armour who also wield [[MoreDakka LMGs]]. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.
* ''VideoGame/QuantumBreak'':
** Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
** The Juggernauts wear a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.
* ''VideoGame/SpecOpsTheLine'': Overlaps with {{Giant Mook}}s. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meters tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and [[MoreDakka they fight with either Light Machine Guns or the AA-12 automatic shotguns]].
* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.
[[/folder]]

[[folder:Tower Defense]]
* ''VideoGame/GhostHacker'': The Reaver has armor which [[DamageReduction reduces all damage dealt to them by 3]].
* ''VideoGame/IronBrigade'': Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
* ''VideoGame/OrcsMustDie'': There are the armored ogres. While they can take a fair bit of punishment, they will also tick a whopping ten rift points, versus only five from regular ogres.
* ''VideoGame/PlantsVsZombies'' starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear [[BucketHelmet metal buckets on their heads]]. The Football Zombie is [[LightningBruiser heavily armored and fast]]. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.
* ''VideoGame/SystemProtocolOne'': The Hardened viruses are slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).
* ''VideoGame/TowerMadness'' has the Armored Alien, although it shows more traits of CripplingOverspecialization. Each of the three variants resist one of the three damage types but take more from the other two.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/BattleBrothers'': Just about every enemy faction has these.
** Normal humans have knights, seen most often during the War of Noble Houses event. Their high protection comes at the cost of them getting fatigued quickly, though.
** Regular Undead have Armored [[GratuitousGerman Wiedergangers]], though their leather/cloth armor is only good compared to the clothing of the normal [[OurZombiesAreDifferent Wiedergangers]]. Fallen Heroes, however, are essentially straight-up Undead Knights, who can reanimate even without their head, and can also be taken over by the controlling Necromancers and get extra attacks in this manner. All of these also suffer no fatigue for obvious reasons, though it's compensated by them being always slow in the first place anyway.
** The [[DemBones Ancient Dead]] are far better equipped, with even Ancient Auxiliaries wearing armor on part with Armored Wiedergangers. The Ancient Honor Guard are straight-up ''encased'' in armor.
** Lastly, while Orc Young wear little armour and Orc Berserkers wear even less, Orc Warriors carry ludicrous amounts of metal on their bodies, combined with the enormous tower shields.
* ''VideoGame/PhantomDoctrine'': These are encountered later on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.
[[/folder]]

[[folder:Western [=RPGs=]]]
* ''VideoGame/ArenaXlsm'' features Armored Rhino and Armored Elephant, which are literally armored variants of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like the Dark Knight.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]), which have entire slabs of thick metals crudely attached to their bodies.
* ''Franchise/TheElderScrolls'':
** Generally averted for generic NPC enemies such as Bandits who come with a wide variety of armor types and offensive skills, none of which are treated as any "better" than the others. In fact, an enemy with high-level light armor (or no armor at all, as the case may be for an enemy mage) may be far more dangerous that one decked out in lower-quality heavy armor.
** Played straight for "creature" or undead enemies. Generally, if you see a heavily armored goblin/Falmer/skeleton, you'll have a tougher fight on your hands than you would with its non-armored kin.
** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout2'': The ultimate antagonists are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot -- or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
** ''VideoGame/FalloutNewVegas'' has the NCR Veteran Rangers and Legion Centurions, which frequently appear in the hit squads sent after you when you gain infamy with either faction, in which case they have higher Damage Threshold than their normal versions.
** ''VideoGame/Fallout4'': You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.
* ''VideoGame/SanctuaryRPG'': Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
[[/folder]]

[[folder:Web Games]]
* ''VideoGame/GetOffMyLawn2009'': The Hardguys can temporarily turn themselves into solid steel, making them impervious to attacks.
* ''VideoGame/TheLastStand'' has many variations on the “armored zombie” theme, with protection ranging from {{Kevlard}} for [[DeadWeight fat zombies]] to a single helmet or bulletproof vest to a complete set of body armour. ''Union City'' also has zombies with riot shields. When these guys start appearing, it's better to stop [[BoomHeadshot aiming for the head]] and just [[KneeCapping go for the legs]] instead.
[[/folder]]

!!Non-Video Game Examples
[[folder:Anime and Manga]]
* ''Manga/AttackOnTitan'': The Armored Titan is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and [[TheJuggernaut smash open]] the interior gate of Wall Maria. [[spoiler:He's not just a mook though, as besides the power he also has human intelligence and military training.]]
* ''Anime/{{Macross}}'': Not exactly villainous, but [[TransformingMecha Variable Fighters]] can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.
* ''Anime/MagicalGirlLyricalNanohaStrikerS'': The Type III Gadget Drones are basically Type I Gadget Drones with better defenses and more nasty stuff to shoot at you.
* ''Anime/MobileSuitZetaGundam'': The O is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.
[[/folder]]

[[folder:Film]]
* ''Film/TheLeagueOfExtraordinaryGentlemen'': In the finale, the league has to do battle with the Phantom's soldiers, some which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.
* ''Film/TheLordOfTheRings'': The Olog-Hai, elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Battletech}}'': Battle Armor are units of infantry in PoweredArmor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.
* ''TabletopGame/IronKingdoms'' ''WARMACHINE'', many basic units are heavily armored knights and soldiers who are armed to take on both infantry and Warjacks.
* ''TabletopGame/{{Exalted}}'': If you hate and/or are hated by [[TheEmpire the Realm]], you start by fighting non-Awakened-Essence Realm enforcers. Survive that, and you'll have to fight the Wyld Hunt ([[PhantasySpelling sic]]), elite Realm squads usually led by a Dragon-blooded [[spoiler:and sometimes Sidereals too]]. Survive ''that'', and you'll eventually fight Dragon-blooded riding Warstriders; though at this point you're usually a OneManArmy and don't have to worry about Realm incursion to your territory.
* ''Franchise/{{Warhammer}}'':
** ''TabletopGame/Warhammer40000'':
*** All of the [[SuperSoldier Space Marine armies]] fall under this trope except for their Scout Marines, whose armor is on par with the best that the Imperial Guard can wear. Culminating in the Centurion, a suit of PowerArmor worn ''by'' PowerArmor and used to put holes in inconvenient walls, from range or from up close.
*** SpaceMarine Terminator armor deserves special mention for being militarized version of suits originally designed to allow workers to perform maintenance on plasma reactors, while the reactor was active. One was stepped on by a Titan the size of a building and survived unscathed.
*** Imperial Guard Ogryns (abhumans who are already bigger than SpaceMarines) can use armor made from ''tank treads''.
*** The Orks have 'Ardboyz, standard orks who strap large chunks of metal to their bodies as primitive (but functional) armor.
*** Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.
** ''TabletopGame/WarhammerFantasy'': The Warriors of Chaos are an army of evil warriors covered from head to toe [[TinTyrant very spiky armor]]. The heavy cavalry for each faction, if they have any, can also be considered this. Even if a faction doesn't have that, they often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.
[[/folder]]

[[folder:Real Life]]
* Medieval knights and plate-armoured men-at-arms, compared to more lightly equipped conscripted footmen.
* Cataphracts were noteworthy for being heavy cavalrymen that were almost ''completely'' armored, horses included. It was believed their armor had a particular intimidating effect on their enemies (the logic being that the only thing scarier than a man on a horse riding full tilt to impale you on a huge lance was that same man and horse looking like they were both made of metal and seemed virtually invincible). According to Plutarch, the Parthian cataphracts tried to psyche the Romans out just prior to the Battle of Carrhae by approaching them while covered in cloths and dropping the cloths when they got in clear sight to reveal their shining armor.
* There were experiments with issuing body armour to soldiers in UsefulNotes/WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range, and because they were often in stationary positions, weight wasn't as much of a problem), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an [=MP40=], the entire magazine. Normally this would killed him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.
** Ironically, the Germans accidentally made themselves armor-piercing 9mm ammunition, when they used iron cores for their 9mm instead of lead. The SN-43 was made to compensate.
[[/folder]]

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* The Armored Titan from ''Manga/AttackOnTitan'' is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and [[TheJuggernaut smash open]] the interior gate of Wall Maria. [[spoiler:He's not just a mook though, as besides the power he also has human intelligence and military training.]]

to:

* ''Manga/AttackOnTitan'': The Armored Titan from ''Manga/AttackOnTitan'' is described as looking like a normal Titan, only with a heavily armored layer of skin. This allows it to withstand cannon fire and [[TheJuggernaut smash open]] the interior gate of Wall Maria. [[spoiler:He's not just a mook though, as besides the power he also has human intelligence and military training.]]]]
* ''Anime/{{Macross}}'': Not exactly villainous, but [[TransformingMecha Variable Fighters]] can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.



* Not exactly mook - the O from ''Anime/MobileSuitZetaGundam'' is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.
* Not exactly villainous, but [[TransformingMecha Variable Fighters]] in the ''Anime/{{Macross}}''-verse can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.
[[/folder]]

to:

* Not exactly mook - the ''Anime/MobileSuitZetaGundam'': The O from ''Anime/MobileSuitZetaGundam'' is infamous for having enough armor to withstand beam weapons, which go through lighter MS easily.
* Not exactly villainous, but [[TransformingMecha Variable Fighters]] in the ''Anime/{{Macross}}''-verse can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.
[[/folder]]



* The Olog-Hai in ''Film/TheLordOfTheRings'', elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].
* At the finale of ''Film/TheLeagueOfExtraordinaryGentlemen'', the league has to do battle with the Phantom's soldiers, some which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.

to:

* The Olog-Hai in ''Film/TheLordOfTheRings'', elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].
* At
''Film/TheLeagueOfExtraordinaryGentlemen'': In the finale of ''Film/TheLeagueOfExtraordinaryGentlemen'', finale, the league has to do battle with the Phantom's soldiers, some which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.Skinner.
* ''Film/TheLordOfTheRings'': The Olog-Hai, elite trolls with heavy plate armor and [[{{BFS}} huge warhammers (and in one instance, a sword)]].



* In ''TabletopGame/{{Battletech}}'' Battle Armor are units of infantry in PoweredArmor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.

to:

* In ''TabletopGame/{{Battletech}}'' ''TabletopGame/{{Battletech}}'': Battle Armor are units of infantry in PoweredArmor. The most notable examples are the Clan Elementals, who are genetically engineered warriors with armor able to withstand cannon fire and take down Battlemechs.



* Extremely common in both versions of ''Warhammer''.
** In ''TabletopGame/{{Warhammer}} Fantasy'', probably the most well known are the Warriors of Chaos, who are an army of evil warriors covered from head to toe [[TinTyrant cool evil armor]], though the heavy cavalry for each faction, if they had any, could also be considered this. Even if a faction didn't have that, they would often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.
** In ''TabletopGame/Warhammer40000'':

to:

* Extremely common in both versions of ''Warhammer''.
''Franchise/{{Warhammer}}'':
** In ''TabletopGame/{{Warhammer}} Fantasy'', probably the most well known are the Warriors of Chaos, who are an army of evil warriors covered from head to toe [[TinTyrant cool evil armor]], though the heavy cavalry for each faction, if they had any, could also be considered this. Even if a faction didn't have that, they would often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.
** In
''TabletopGame/Warhammer40000'':



[[/folder]]

to:

** ''TabletopGame/WarhammerFantasy'': The Warriors of Chaos are an army of evil warriors covered from head to toe [[TinTyrant very spiky armor]]. The heavy cavalry for each faction, if they have any, can also be considered this. Even if a faction doesn't have that, they often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins.
[[/folder]]



* ''VideoGame/AHintOfATint'' has Jezebel’s Knights, who are the toughest non-boss enemies in the game.

to:

* %%* ''VideoGame/AHintOfATint'' has Jezebel’s Jezebel's Knights, who are the toughest non-boss enemies in the game.



* The helmet-wearing pigs in ''VideoGame/AngryBirds''. The hits that would squash basic pigs merely dent their helmet or at best make it come off. The trick is to have it come off and expose the pig to other blocks.
* ''VideoGame/ArenaXlsm'', made in Microsoft Excel, features Armored Rhino and Armored Elephant, which are literally armored variants of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like the Dark Knight.
* The ''VideoGame/ArmyOfTwo'' games have "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).

to:

* The helmet-wearing ''VideoGame/AngryBirds'': Some pigs in ''VideoGame/AngryBirds''. wear helmets. The hits that would squash basic pigs merely dent their helmet or at best make it come off. The trick is off, requiring more collisions to have it come off and expose the pig to other blocks.
get rid of them.
* ''VideoGame/ArenaXlsm'', made in Microsoft Excel, ''VideoGame/ArenaXlsm'' features Armored Rhino and Armored Elephant, which are literally armored variants of the [[BeastOfBattle "normal" Rhinos and Elephants]] fought earlier. There are also enemies that start out armored, like the Dark Knight.
* The ''VideoGame/ArmyOfTwo'' games have has "heavy" soldiers, typically enemy mooks who are wearing some variant of heavy EOD gear who only take damage from behind. In the sequel there are several variants of the heavies, including shotgun heavies (who can count as LightningBruiser) while later on there are [[GatlingGood minigun heavies]], [[StuffBlowingUp grenade launcher heavies]], and [[KillItWithFire flamethrower heavies.]] The shotgun heavies can be killed with concentrated, high-damage fire, especially against the head, while the latter three types can only be killed by shooting specific weakpoints on their backs (ammo canister, grenade boxes, or fuel tanks, respectively).



** The first ''[[VideoGame/AssassinsCreedI Assassin's Creeed]]'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.

to:

** The first ''[[VideoGame/AssassinsCreedI Assassin's Creeed]]'' ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.
** ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'' ''VideoGame/AssassinsCreedII'' has Brutes. All this does, in practice, is give them more health. They're also quite hard to hit with your weapons (as most guards are). Your best bet is disarming them (particularly satisfying in Brotherhood, where you can throw the axe/huge sword ''right into their torso'') and using their weapon against them, or countering with your hidden blade. Which, yes, stabs right through their metal armour on a few particular finishers. Admittedly, some times, Ezio may just be stabbing them through the eyehole. And right into the brain.



** ''[[VideoGame/AssassinsCreedRevelations Assassin's Creed: Revelations]]'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
* The Dredge in ''VideoGame/TheBannerSaga'' are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
* In ''VideoGame/BatmanArkhamCity'', there are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
* Just about every enemy faction has these in ''VideoGame/BattleBrothers''.

to:

** ''[[VideoGame/AssassinsCreedRevelations Assassin's Creed: Revelations]]'' ''VideoGame/AssassinsCreedRevelations'' takes this UpToEleven with Almogavars, which can survive Hidden Gun shots where Brutes could not.
* ''VideoGame/TheBannerSaga'': The Dredge in ''VideoGame/TheBannerSaga'' are always encased in dark black armour from foot to toe and are obviously much tougher than your human troops.
* In ''VideoGame/BatmanArkhamCity'', there ''VideoGame/BatmanArkhamCity'': There are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them. They prove more dangerous during predator combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.
* ''VideoGame/BattleBrothers'': Just about every enemy faction has these in ''VideoGame/BattleBrothers''.these.



* Assault types in ''VideoGame/BattlestarGalacticaOnline''. To illustrate, the weakest of the bog-standard mook Cylon Raiders has 250 hp. The equivalent Assault Strike, the Marauder? 515.
* In ''VideoGame/BetOnSoldier'', the enemies wearing PoweredArmor begin appearing in the later levels, where they are usually equipped with heavy weapons like miniguns, missile launchers, flamethrowers, or shotgun cannons. Annoyingly, they're just as fast as the normal enemies.
* The conquistadors in ''VideoGame/{{Betrayer}}'', who are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.

to:

* %%* ''VideoGame/BattlestarGalacticaOnline'': Assault types in ''VideoGame/BattlestarGalacticaOnline''.types. To illustrate, the weakest of the bog-standard mook Cylon Raiders has 250 hp. The equivalent Assault Strike, the Marauder? 515.
515.%%Doesn't explain how it's an example.
* In ''VideoGame/BetOnSoldier'', the ''VideoGame/BetOnSoldier'': The enemies wearing PoweredArmor begin appearing in the later levels, where they are usually equipped with heavy weapons like miniguns, missile launchers, flamethrowers, or shotgun cannons. Annoyingly, they're just as fast as the normal enemies.
* ''VideoGame/{{Betrayer}}'': The conquistadors in ''VideoGame/{{Betrayer}}'', who are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.



* ''VideoGame/BioShock''

to:

* ''VideoGame/BioShock''''VideoGame/BioShock'':



* ''{{VideoGame/Borderlands}}'' has variants of some enemies, such as Hardened Skags, which have thick carapaces that reduce damage in certain areas. The Lance Troopers also have armour plating over most of their body; [[BossInMookClothing Badass]] Lance enemies are completely immune to attacks that don't hit their unarmoured points, though DamageOverTime still works fine.
* ''VideoGame/{{Borderlands 2}}'' has Armored Psychos in the second playthrough and beyond. Also Juggernauts, even bigger versions of Goliaths with more armor and no weak points. Not to mention Alpha, Elder Alpha, and Fossil Skags, which have tougher and tougher hides; Fossil Skags are effectively bulletproof from the front!

to:

* ''{{VideoGame/Borderlands}}'' has ''VideoGame/{{Borderlands}}'':
** There are
variants of some enemies, such as Hardened Skags, which have thick carapaces that reduce damage in certain areas. The Lance Troopers also have armour plating over most of their body; [[BossInMookClothing Badass]] Lance enemies are completely immune to attacks that don't hit their unarmoured points, though DamageOverTime still works fine.
* ''VideoGame/{{Borderlands 2}}'' ** ''VideoGame/Borderlands2'' has Armored Psychos in the second playthrough and beyond. Also Juggernauts, even bigger versions of Goliaths with more armor and no weak points. Not to mention Alpha, Elder Alpha, and Fossil Skags, which have tougher and tougher hides; Fossil Skags are effectively bulletproof from the front!



* Security Guards in ''VideoGame/{{Carrion}}'' wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The VillainProtagonist monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead. Furthermore, the armor that protected them in life protects them in death, preventing the monster from tearing them apart into bite-sized chunks for eating and replenishing biomass.

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* ''VideoGame/CallOfDuty'':
** ''VideoGame/CallOfDutyModernWarfare2'' and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' have Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s.
** ''VideoGame/CallOfDutyBlackOps'' has enemies in riot armor appearing in the 2nd level (a prison break) and the final level (an assault on the enemy secret base). They wield either shotguns or machine guns, and can soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after two hits from any automatic weapon.
** ''VideoGame/CallOfDutyAdvancedWarfare'': The [[spoiler: DiscOneFinalBoss]] villain, Hades, has a handful of [[PraetorianGuard personal bodyguards]] with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. [[spoiler: Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.]]
** ''VideoGame/CallOfDutyBlackOpsIII'' has Warlords, machine gun-wielding enemies in armored exosuits with Juggernaut-level durability, enhanced jumping and wall-running abilities, and a reactive defense system that repulses grenades and explosives.
** ''VideoGame/CallOfDutyModernWarfare2019'': A Juggernaut serves as the FinalBoss of the main campaign, as well as appearing in Spec Ops mode. They're even tougher than they were in the original ''Modern Warfare'' games.
** ''VideoGame/CallOfDutyBlackOpsColdWar'': Soviet Heavies serve as mini-boss type encounters. They're armed with machine guns and can soak a good several dozen rounds of assault rifle fire before dropping. Despite their high durability, they're noticably less bulky than Juggernauts and are almost as maneuverable as regular troops. You fight one about midway through the game, one towards the end of the final mission, and a couple in one of the side missions.
* ''VideoGame/{{Carrion}}'':
Security Guards in ''VideoGame/{{Carrion}}'' wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The VillainProtagonist monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead. Furthermore, the armor that protected them in life protects them in death, preventing the monster from tearing them apart into bite-sized chunks for eating and replenishing biomass.



* In ''VideoGame/{{Cobalt}}, guards in later waves will often possess an extra layer of armor.

to:

* In ''VideoGame/{{Cobalt}}, guards ''VideoGame/{{Cobalt}}'': Guards in later waves will often possess an extra layer of armor.



* The Belltower [[MeaningfulName Heavies]] and Ogres from ''VideoGame/DeusExHumanRevolution'', who also carry [[GatlingGood Heavy Rifles]].

to:

* %%* ''VideoGame/DeusExHumanRevolution'': The Belltower [[MeaningfulName Heavies]] and Ogres from ''VideoGame/DeusExHumanRevolution'', Ogres, who also carry [[GatlingGood Heavy Rifles]].



* [[DownplayedTrope Downplayed]] in ''VideoGame/{{Dishonored}}'' with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.
* In ''VideoGame/DonkeyKongCountryTropicalFreeze'', various Snowads that wear helmets and wield shields require more hits to defeat.
* ''VideoGame/Doom2016'' has Cyber-Mancubi, an armored version of the Mancubus with more armor and corrosive attacks that leave behind pools of acid. In ''VideoGame/DoomEternal'', they can be brought down to a regular Mancubus with a Blood Punch.

to:

* [[DownplayedTrope Downplayed]] in ''VideoGame/{{Dishonored}}'' ''VideoGame/{{Dishonored}}'': {{Downplayed|Trope}} with Watch Officers and Overseers, who wore helmets and metal masks that provided partial protection from headshots (Watch Officers still had exposed face, while Overseers could be shot in the back of the head). Played straighter with music box Overseers, who only had their legs and back exposed and were a pain to kill because of that and their AntiMagic abilities.
* In ''VideoGame/DonkeyKongCountryTropicalFreeze'', various Snowads ''VideoGame/DonkeyKongCountryTropicalFreeze'': Various Snowmads that wear helmets and wield shields require more hits to defeat.
* ''VideoGame/Doom2016'' has Cyber-Mancubi, ''VideoGame/Doom2016'':
** Cyber-Mancubi are
an armored version of the Mancubus with more armor and corrosive attacks that leave behind pools of acid. In ''VideoGame/DoomEternal'', they can be brought down to a regular Mancubus with a Blood Punch.



* In some of the ''VideoGame/DynastyWarriors'' games, the Nanman army wears bamboo armor, which is immune to arrows.

to:

* ''VideoGame/DynastyWarriors'': In some of the ''VideoGame/DynastyWarriors'' games, the Nanman army wears bamboo armor, which is immune to arrows.



** The [[VideoGame/Vermintide2 sequel]] goes even further: In addition to Stormvermin and Ratling Gunners[[note]]Though there is now an unarmoured version of the Gunner in addition to the original armoured version[[/note]], there are Chaos Warriors, who are ''[[UpToEleven completely]]'' covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.

to:

** The [[VideoGame/Vermintide2 sequel]] ''VideoGame/Vermintide2'' goes even further: In addition to Stormvermin and Ratling Gunners[[note]]Though there is now an unarmoured version of the Gunner in addition to the original armoured version[[/note]], there are Chaos Warriors, who are ''[[UpToEleven completely]]'' covered in armour, unlike the Stormvermin or Gunners, and their armour is heavier, meaning most ranged weapons won't do anything unless it's a critical hit or a ''very'' powerful gun. While some parts are less armoured than others, the only way to bring them down is armour-piercing attacks, and a lot of them.



** The ultimate antagonists of ''VideoGame/Fallout2'' are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot--or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.

to:

** ''VideoGame/Fallout2'': The ultimate antagonists of ''VideoGame/Fallout2'' are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot--or a lot of [[AntiArmor pulse grenades]].
** ''VideoGame/Fallout3'': as As the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.



** In ''VideoGame/Fallout4'', you will come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.

to:

** In ''VideoGame/Fallout4'', you will ''VideoGame/Fallout4'': You come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.



* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' games have the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
* In ''VideoGame/TheFinalStation'', the soldier zombies are ImmuneToBullets and melee attacks thanks to their helmets and armor. To defeat them, you have to first knock off their helmet with a melee attack, then shoot them in the head with a firearm.

to:

* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' games have ''VideoGame/FirstEncounterAssaultRecon'' has the Replica Heavy Armors, who usually tote more powerful or armor-piercing weapons, typically those that are best used on them instead.
* In ''VideoGame/TheFinalStation'', the ''VideoGame/TheFinalStation'': The soldier zombies are ImmuneToBullets and melee attacks thanks to their helmets and armor. To defeat them, you have to first knock off their helmet with a melee attack, then shoot them in the head with a firearm.



* A particularly dangerous GiantMook variety from ''VideoGame/FreedomFighters'' shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.
* The Hoplite/Centurion enemies in ''VideoGame/FullMetalFuries'' are this, in addition to their [[ShieldBearingMook shields]].
* [[GiantMook Giant Heishi Soldiers]] from ''VideoGame/{{Genji}}'', the first appearing as a MiniBoss during a segment where you're stuck as Benkei: not only they are huge and swing humongous swords around, but their armor is so thick they require [[ActionCommand Two Kamui attacks]] to be defeated (which are usually a OneHitKill against everything-but Bosses). For those encountered in chapter 1, destroying their armour with Kamui nets you the rare "Armored Sleeve" item, which can be used to forge unique items.
* The Hardguys from ''VideoGame/GetOffMyLawn2009''. They can temporarily turn themselves into solid steel, making them impervious to attacks.
* The Reaver from ''VideoGame/GhostHacker'' has armor which [[DamageReduction reduces all damage dealt to them by 3]].

to:

* ''VideoGame/FreedomFighters'': A particularly dangerous GiantMook variety from ''VideoGame/FreedomFighters'' shows up near the end of the game wielding [[{{BFG}} a heavy machine gun.]] They have a huge amount of HP compared to regular enemies and the best way to kill them is either softening them up with DamageOverTime from a MolotovCocktail or getting close enough to StunLock them with melee attacks.
* %%* ''VideoGame/FullMetalFuries'': The Hoplite/Centurion enemies in ''VideoGame/FullMetalFuries'' are this, in addition to their [[ShieldBearingMook shields]].
* ''VideoGame/{{Genji}}'': [[GiantMook Giant Heishi Soldiers]] from ''VideoGame/{{Genji}}'', Soldiers]], the first appearing as a MiniBoss during a segment where you're stuck as Benkei: not only they are huge and swing humongous swords around, but their armor is so thick they require [[ActionCommand Two Kamui attacks]] to be defeated (which are usually a OneHitKill against everything-but Bosses). For those encountered in chapter 1, destroying their armour with Kamui nets you the rare "Armored Sleeve" item, which can be used to forge unique items.
* ''VideoGame/GetOffMyLawn2009'': The Hardguys from ''VideoGame/GetOffMyLawn2009''. They can temporarily turn themselves into solid steel, making them impervious to attacks.
* ''VideoGame/GhostHacker'': The Reaver from ''VideoGame/GhostHacker'' has armor which [[DamageReduction reduces all damage dealt to them by 3]].



* ''{{Franchise/Halo}}'''s Hunters. While the ones from the original ''VideoGame/HaloCombatEvolved'' could [[ArmoredButFrail easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly [[LightningBruiser tougher, faster, and harder to hit in their weak points]].
* In ''VideoGame/HeartAndSlash'', some enemies are equipped with a heavy armor which will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.

to:

* ''{{Franchise/Halo}}'''s Hunters. ''Franchise/{{Halo}}'': Hunters are powerful enemies clad in thick armor. While the ones from the original ''VideoGame/HaloCombatEvolved'' could can [[ArmoredButFrail easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly [[LightningBruiser tougher, faster, and harder to hit in their weak points]].
* In ''VideoGame/HeartAndSlash'', some ''VideoGame/HeartAndSlash'': Some enemies are equipped with a heavy armor which will bounce you back every time you hit them. However, they will lose a piece of armor with every hit and several at once if hit on the back, which lets you damage the uncovered parts. Rockets, lazers and weapons like the Vorpal Dagger pierce armor, while some firearms can remove a large number of pieces at once.



* In ''VideoGame/IronBrigade'', Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
* In ''VideoGame/JaggedAlliance2'', ''any'' enemy with higher tier equipment than your party feels like one of these.

to:

* In ''VideoGame/IronBrigade'', ''VideoGame/IronBrigade'': Breakers are slower than the standard cannon-fodder Resistors, but have a thick armored shell that can only be destroyed with explosives (such as an artillery cannon). Once this is destroyed, their mobility increases and they become vulnerable to most weapons.
* In ''VideoGame/JaggedAlliance2'', ''any'' %%* ''VideoGame/JaggedAlliance2'': ''Any'' enemy with higher tier equipment than your party feels like one of these.%%How?



* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots ''on you. '')

to:

* ''VideoGame/KaneAndLynch 2: Dog Days'' had the Hong Kong riot police and military appear later in the game in full body armour. This gave them much greater health than the protagonists, and was combined with their above-average AI (i.e. the ability to perform headshots ''on you. '')you'').



* ''VideoGame/TheLastOfUs'' has the [[spoiler:Fireflies]] in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these have military-grade body armour and proper assault rifles. Thankfully, it's possible to sneak past them.

to:

* ''VideoGame/TheLastOfUs'' has the ''VideoGame/TheLastOfUs'':
** The
[[spoiler:Fireflies]] in the final level of the game. Whereas the human enemies before were bandits with scavenged equipment, these have military-grade body armour and proper assault rifles. Thankfully, it's possible to sneak past them.



* Some games in the ''Franchise/TheLegendOfZelda'' franchise feature Darknuts and Iron Knuckles, heavily armored enemies that can take a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind. In ''VideoGame/HyruleWarriors'', a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less-armored brethren.

to:

* ''Franchise/TheLegendOfZelda'': Some games in the ''Franchise/TheLegendOfZelda'' franchise feature Darknuts and Iron Knuckles, heavily armored enemies that can take a lot of abuse, and in the case of the former, frequently are only vulnerable to sword strikes from behind. In ''VideoGame/HyruleWarriors'', a few of the soldiers from both sides of the conflict are outfitted with more armor amongst their less-armored brethren.



* ''VideoGame/MetalSlug'' 7 and [[UpdatedRerelease XX]] have the regular soldiers [[ItMakesSenseInContext coming from the future]]. They wear better gears than the regular {{Mook}}, and are equipped with protective barrier.

to:

* ''VideoGame/MetalSlug'' 7 ''VideoGame/MetalSlug 7'' and [[UpdatedRerelease XX]] ''[[UpdatedRerelease XX]]'' have the regular soldiers [[ItMakesSenseInContext coming from the future]]. They wear better gears than the regular {{Mook}}, and are equipped with protective barrier.



* A few times in ''VideoGame/MaxPayne3'', you encounter troops in effectively bulletproof heavy armour who also wield [[MoreDakka LMGs]]. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.
* ''VideoGame/MedalOfHonor''
** ''VideoGame/MedalOfHonorFrontline'' had enemies in body armour that had around twice the health of regular enemies.
** ''VideoGame/MedalOfHonorAirborne'' upped the ante with the Nazi Storm Elites, Waffen-SS soldiers in black uniforms similar to the Waffen Storm Leaders who wielded portable machine guns and wore body armor who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher or sniper rifle.
** ''Warfighter'' had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.
* Examples have occasionally cropped up in the ''VideoGame/CallOfDuty'' series.
** ''VideoGame/CallOfDutyModernWarfare2'' and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' has Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s...
** ''VideoGame/CallOfDutyBlackOps'' had enemies in riot armor appearing in the game's 2nd level (a prison break) and the game's final level (an assault on the enemy secret base). They wielded either shotguns or machine guns, and could soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after 2 hits from any automatic weapon.
** Likewise, in ''VideoGame/CallOfDutyAdvancedWarfare'' the [[spoiler: DiscOneFinalBoss]] villain, Hades, has a handful of [[PraetorianGuard personal bodyguards]] with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. [[spoiler: Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.]]
** ''VideoGame/CallOfDutyBlackOpsIII'' has Warlords, machine gun-wielding enemies in armored exosuits with Juggernaut-level durability, enhanced jumping and wall-running abilities, and a reactive defense system that repulses grenades and explosives.
** A Juggernaut serves as the FinalBoss of the main campaign of ''VideoGame/CallOfDutyModernWarfare2019'', as well as appearing in Spec Ops mode. They're even tougher than they were in the original ''Modern Warfare'' games.
** Soviet Heavies serve as mini-boss type encounters in ''VideoGame/CallOfDutyBlackOpsColdWar''. They're armed with machine guns and can soak a good several dozen rounds of assault rifle fire before dropping. Despite their high durability, they're noticably less bulky than Juggernauts and are almost as maneuverable as regular troops. You fight one about midway through the game, one towards the end of the final mission, and a couple in one of the side missions.

to:

* A ''VideoGame/MaxPayne3'': On a few times in ''VideoGame/MaxPayne3'', occasions, you encounter troops in effectively bulletproof heavy armour who also wield [[MoreDakka LMGs]]. Only headshots will take them down. There are two varieties: The first kind needs multiple headshots to gun down, but are thankfully rare, with a cutscene every time one appears. The second only needs one and can be knocked down with body shots to make the finishing shot easier, but are also more common.
* ''VideoGame/MedalOfHonor''
''VideoGame/MedalOfHonor'':
** ''VideoGame/MedalOfHonorFrontline'' had has enemies in body armour that had have around twice the health of regular enemies.
** ''VideoGame/MedalOfHonorAirborne'' upped ups the ante with the Nazi Storm Elites, Waffen-SS soldiers in black uniforms similar to the Waffen Storm Leaders who wielded wield portable machine guns and wore wear body armor who could that can tank more than half a mag of assault rifle fire and could can even survive a direct hit from a rocket launcher or sniper rifle.
** ''Warfighter'' had has a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were are less noticeable since they were they're much rarer and the game didn't doesn't emphasize their presence.
* Examples have occasionally cropped up in the ''VideoGame/CallOfDuty'' series.
** ''VideoGame/CallOfDutyModernWarfare2'' and ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' has Juggernauts (although they only appear in Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s...
** ''VideoGame/CallOfDutyBlackOps'' had enemies in riot armor appearing in the game's 2nd level (a prison break) and the game's final level (an assault on the enemy secret base). They wielded either shotguns or machine guns, and could soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after 2 hits from any automatic weapon.
** Likewise, in ''VideoGame/CallOfDutyAdvancedWarfare'' the [[spoiler: DiscOneFinalBoss]] villain, Hades, has a handful of [[PraetorianGuard personal bodyguards]] with advanced armor that lets them soak about half a mag of assault rifle fire before dropping. [[spoiler: Later in the game, Atlas begins deploying red-armored elites with similar damage-soaking ability.]]
** ''VideoGame/CallOfDutyBlackOpsIII'' has Warlords, machine gun-wielding enemies in armored exosuits with Juggernaut-level durability, enhanced jumping and wall-running abilities, and a reactive defense system that repulses grenades and explosives.
** A Juggernaut serves as the FinalBoss of the main campaign of ''VideoGame/CallOfDutyModernWarfare2019'', as well as appearing in Spec Ops mode. They're even tougher than they were in the original ''Modern Warfare'' games.
** Soviet Heavies serve as mini-boss type encounters in ''VideoGame/CallOfDutyBlackOpsColdWar''. They're armed with machine guns and can soak a good several dozen rounds of assault rifle fire before dropping. Despite their high durability, they're noticably less bulky than Juggernauts and are almost as maneuverable as regular troops. You fight one about midway through the game, one towards the end of the final mission, and a couple in one of the side missions.
presence.



* ''VideoGame/NintendoLand's [[Franchise/TheLegendOfZelda Zelda]]''-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
* The knights in ''VideoGame/OfOrcsAndMen''. Luckily, Styx can still crawl up to them and take them out in one hit.
** Both elven and human locations have some guards like this in ''VideoGame/StyxShardsOfDarkness''. They are obviously harder to kill in an open combat, but a goblin like Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill them, he's not strong enough to pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.
* In ''VideoGame/OrcsMustDie'', there are the armored ogres. While they can take a fair bit of punishment, they will also tick a whopping ten rift points, versus only five from regular ogres.
* Rams in ''VideoGame/OriAndTheBlindForest'' are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a [[SmashingHallwayTrapsOfDoom crusher trap]] for an instant kill.

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* ''VideoGame/NintendoLand's [[Franchise/TheLegendOfZelda ''VideoGame/NintendoLand'': The ''[[Franchise/TheLegendOfZelda Zelda]]''-based attraction has enemies with varying levels of armor. Moblins with pot helmets and metal shields would probably be the best match for this trope.
* ''VideoGame/OfOrcsAndMen'':
**
The knights in ''VideoGame/OfOrcsAndMen''.knights. Luckily, Styx can still crawl up to them and take them out in one hit.
** ''VideoGame/StyxShardsOfDarkness'': Both elven and human locations have some guards like this in ''VideoGame/StyxShardsOfDarkness''.this. They are obviously harder to kill in an open combat, but a goblin like Styx shouldn't be doing that anyway. More important complication is that if Styx does manage to sneakily kill them, he's not strong enough to pick up their bodies and move somewhere they cannot be seen. Instead, you should have already prepared the equipment needed to dissolve them outright.
* In ''VideoGame/OrcsMustDie'', there ''VideoGame/OrcsMustDie'': There are the armored ogres. While they can take a fair bit of punishment, they will also tick a whopping ten rift points, versus only five from regular ogres.
* ''VideoGame/OriAndTheBlindForest'': Rams in ''VideoGame/OriAndTheBlindForest'' are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a [[SmashingHallwayTrapsOfDoom crusher trap]] for an instant kill.



* Mooks in ''VideoGame/PerfectDark Zero'' frequently wear either armored vests, helmets, or both. The latter prevents OneHitKill headshots with most weapons, although armor-piercing weapons such as the DY-357 magnum can thwart it.
* These are encountered later on in ''VideoGame/PhantomDoctrine'', where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.

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* ''VideoGame/PerfectDarkZero'': Mooks in ''VideoGame/PerfectDark Zero'' frequently wear either armored vests, helmets, or both. The latter prevents OneHitKill headshots with most weapons, although armor-piercing weapons such as the DY-357 magnum can thwart it.
* ''VideoGame/PhantomDoctrine'': These are encountered later on in ''VideoGame/PhantomDoctrine'', on, where they are immune to a knockdown, and the only reliable way to kill them silently is by headshot with a powerful supressed handgun or breaching with suppressed weapons.



* Heavy Assault troopers in ''Videogame/PlanetSide 2'', depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with ShouldersOfDoom and heavy leg protection. They have the same [[ArmorIsUseless amount of shields and health as every other]] non-[[SpyCatsuit Infiltrator]] class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.

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* Heavy Assault troopers in ''Videogame/PlanetSide 2'', 2'': Heavy Assault troopers, depending on their faction, wear either massive boxy or curved polymer breastplates or ornate ceramic breastplates, along with ShouldersOfDoom and heavy leg protection. They have the same [[ArmorIsUseless amount of shields and health as every other]] non-[[SpyCatsuit Infiltrator]] class. However, they also have access to a heavy-duty energy overshield that can increase their effective hitpoints by up to 40%, albeit slowing them down and draining with usage.



* ''VideoGame/QuantumBreak'' has Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers, all of whom wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
** Then, there are the Juggernauts, wearing a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.

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* ''VideoGame/QuantumBreak'' has ''VideoGame/QuantumBreak'':
**
Heavy Shotgunners, Heavy Machinegunners, and Chronon Dampener Troopers, all of whom Troopers wear enough armor to soak up a couple of magazines of assault rifle fire, but cannot move faster than a slow walk. They're best taken out with a combination of time powers and headshots from heavy weapons.
** Then, there are the Juggernauts, wearing The Juggernauts wear a suit of high-tech power armor, fight with grenade launchers and can only be damaged by throwing objects at them or shooting their exposed backs.



* In ''VideoGame/SanctuaryRPG'', enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
* Enemies wearing PoweredArmor in ''VideoGame/ShadowComplex''.
* ''VideoGame/ShrekTheThird'' tie-in game had the knights. While they were [[ItsEasySoItSucks still rather easy to defeat]], they did usually survive long enough to get stunned for a FinishingMove.
* FLASH troopers in ''VideoGame/SoldierOfFortune'' have full body armor and wield rocket launchers. Fortunately, [[MightyGlacier they're quite slow]].
* Skeletons in ''VideoGame/SolomonsKeep'' become more and more armored as you progress up the tower. The strongest ones wear a full set... while on fire, no less.

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* In ''VideoGame/SanctuaryRPG'', enemies ''VideoGame/SanctuaryRPG'': Enemies with the <IRONCLAD> status are this, which translates to 50% damage reduction from all attacks inflicted on them.
* %%* ''VideoGame/ShadowComplex'': Enemies wearing PoweredArmor in ''VideoGame/ShadowComplex''.
PoweredArmor.
* ''VideoGame/ShrekTheThird'' ''VideoGame/ShrekTheThird'': The tie-in game had the has knights. While they were they're [[ItsEasySoItSucks still rather easy to defeat]], they did usually survive long enough to get stunned for a FinishingMove.
* ''VideoGame/SoldierOfFortune'': FLASH troopers in ''VideoGame/SoldierOfFortune'' have full body armor and wield rocket launchers. Fortunately, [[MightyGlacier they're quite slow]].
* ''VideoGame/SolomonsKeep'': Skeletons in ''VideoGame/SolomonsKeep'' become more and more armored as you progress up the tower. The strongest ones wear a full set... while on fire, no less.



* The commercial remake of ''VideoGame/{{Spelunky}}'' has the knight enemies, which were relatively durable: green knights are [[KungFuProofMook immune to the whip and]] GoombaStomp, unless you're wearing spike shoes [[note]]in which case stomping them turns them into ordinary cavemen[[/note]]; the Black Knight lacks these immunities, but [[ShieldBearingMook carries a shield]] to compensate.
* In the ''VideoGame/SpyroTheDragon'' games, Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).

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* ''VideoGame/{{Spelunky}}'': The commercial remake of ''VideoGame/{{Spelunky}}'' has the knight enemies, which were relatively durable: green knights are [[KungFuProofMook immune to the whip and]] GoombaStomp, unless you're wearing spike shoes [[note]]in which case stomping them turns them into ordinary cavemen[[/note]]; the Black Knight lacks these immunities, but [[ShieldBearingMook carries a shield]] to compensate.
* In the ''VideoGame/SpyroTheDragon'' games, ''VideoGame/SpyroTheDragon'': Heavily Armoured Mooks are immune to [[BreathWeapon flame breath]] (whereas {{Giant Mook}}s are immune to [[UseYourHead charge attacks]]). Sometimes there are ''giant armored'' enemies, which often require different strategies for taking them down (like attacking from behind or pushing them off cliffs).



* In ''VideoGame/{{Strafe}}'', they are known as 50 LD-13R, and are encountered in the Area 4, Athena Corp. Besides being large, tough and slow, they also carry huge energy shotguns that fire a laser SpreadShot.
* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof – even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.

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* In ''VideoGame/{{Strafe}}'', they are known as ''VideoGame/{{Strafe}}'': 50 LD-13R, and LD-13R are encountered in the Area 4, Athena Corp. Besides being large, tough and slow, they also carry huge energy shotguns that fire a laser SpreadShot.
* ''VideoGame/TheSuffering'' had [[GiantMook Festers]], whose skin was metal and completely bulletproof -- even ''machine gun turrets'' have no effect on them. As such, they either need to be brought down with dozen or so [[KnifeNut shiv]] strikes while avoiding their [[GroundPound counterattacks]] burnt with a flamethrower or 4-5 Molotov cocktails or killed with explosives. Alternately, the [[SuperMode Creature form]] would make short work of them while it lasted.



* One level of ''VideoGame/SyphonFilter 2'' has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
* The Hardened viruses in ''VideoGame/SystemProtocolOne''; they're slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).

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* One level of ''VideoGame/SyphonFilter 2'' 2'': One level has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.
* ''VideoGame/SystemProtocolOne'': The Hardened viruses in ''VideoGame/SystemProtocolOne''; they're are slow, have a lot of health, and are immune to low-damage attacks (i.e., those made by basic Ping Towers, Multiplexers, or Honeypots).



* The TowerDefense game ''VideoGame/TowerMadness'' has the Armored Alien, although it shows more traits of CripplingOverspecialization. Each of the three variants resist one of the three damage types but take more from the other two.

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* The TowerDefense game ''VideoGame/TowerMadness'' has the Armored Alien, although it shows more traits of CripplingOverspecialization. Each of the three variants resist one of the three damage types but take more from the other two.
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** ''The Ancient Gods Part 2'' adds Armored Barons, whose armor absorbs all damage until it's broken and regenerates after a while. It can only be broken by blasting it with plasma or shooting its mace when it flashes green. Stone Imps are extremely resistant to all forms of damage except a Full Auto blast from the Shotgun or the Sentinel Hammer.

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** ''The Ancient Gods Gods: Part 2'' adds a couple of these. Armored Barons, whose Barons wear heavy armor that absorbs all damage until it's broken and regenerates after a while. It while and can only be broken by blasting it with plasma or shooting attacking its mace when it flashes green. green. Stone Imps are extremely resistant to all forms of damage except a Full Auto blast from the Shotgun or the Sentinel Hammer.Hammer. Demonic Troopers are immune to the Chainsaw and Glory Kills... but they'll quickly die to any gunfire.
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** ''The Ancient Gods Part 2'' adds Armored Barons, whose armor absorbs all damage until it's broken and regenerates after a while. It can only be broken by blasting it with plasma or shooting its mace when it flashes green. Stone Imps are extremely resistant to all forms of damage except a Full Auto blast from the Shotgun or the Sentinel Hammer.

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* Cataphracts were noteworthy for being heavy cavalrymen that were almost ''completely'' armored, horses included. It was believed their armor had a particular intimidating effect on their enemies (the logic being that the only thing scarier than a man on a horse riding full tilt to impale you on a huge lance was that same man and horse looking like they were both made of metal and seemed virtually invincible). According to Plutarch, the Parthian cataphracts tried to psyche the Romans out just prior to the Battle of Carrhae by approaching them while covered in cloths and dropping the cloths when they got in clear sight to reveal their shining armor.



** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an [=MP40=], the entire magazine. Normally this would kill. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.
** Ironically, the Germans accidentally made themselves armor piercing 9mm, when they used iron cores for their 9mm instead of lead. The SN-43 was made to compensate.

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** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an [=MP40=], the entire magazine. Normally this would kill.killed him. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.
** Ironically, the Germans accidentally made themselves armor piercing 9mm, armor-piercing 9mm ammunition, when they used iron cores for their 9mm instead of lead. The SN-43 was made to compensate.
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* ''VideoGame/Doom2016'' has Cyber-Mancubi, an armored version of the Mancubus with more armor and corrosive attacks that leave behind pools of acid. In ''VideoGame/DoomEternal'', they can be brought down to a regular Mancubus with a Blood Punch.
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** ''VideoGame/MedalOfHonorAirborne'' upped the ante with the Nazi Storm Elites, Waffen-SS soldiers who wielded portable machine guns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher or sniper rifle.

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** ''VideoGame/MedalOfHonorAirborne'' upped the ante with the Nazi Storm Elites, Waffen-SS soldiers in black uniforms similar to the Waffen Storm Leaders who wielded portable machine guns and wore body armor who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher or sniper rifle.

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** ''VideoGame/MedalOfHonorAirborne'' upped the ante with the Nazi Storm Elites, who wielded machine guns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher. ''Warfighter'' had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.

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** ''VideoGame/MedalOfHonorAirborne'' upped the ante with the Nazi Storm Elites, Waffen-SS soldiers who wielded portable machine guns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher. launcher or sniper rifle.
**
''Warfighter'' had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.

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** ''VideoGame/AssassinsCreedI'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.

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** ''VideoGame/AssassinsCreedI'' The first ''[[VideoGame/AssassinsCreedI Assassin's Creeed]]'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.


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** ''VideoGame/AssassinsCreedBrotherhood'' has the Papal Guards, which are more difficult to take down than the second game's Brutes.
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* Medieval knights and plate-armoured men-at-arms, compared to the regular conscripted footmen. The latter would thank their lucky stars if they even received chainmail and often didn't even have leather armour.

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* Medieval knights and plate-armoured men-at-arms, compared to the regular more lightly equipped conscripted footmen. The latter would thank their lucky stars if they even received chainmail and often didn't even have leather armour.footmen.
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Often overlaps with GiantMook. A form of KungFuProofMook, where the Kung Fu is normal attacks. If ''everything'' seems to be like this, you actually have IncrediblyDurableEnemies.

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Often overlaps with GiantMook. A form of KungFuProofMook, where the Kung Fu is normal attacks. If ''everything'' seems to be like this, you actually have IncrediblyDurableEnemies.
IncrediblyDurableEnemies. For this trope's bigger brother, see BrokenArmorBossBattle.
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** ''VideoGame/CallOfDutyBlackOpsIII'' has Warlords, machine gun-wielding enemies in armored exosuits with Juggernaut-level durability, enhanced jumping and wall-running abilities, and a reactive defense system that repulses grenades and explosives.
** A Juggernaut serves as the FinalBoss of the main campaign of ''VideoGame/CallOfDutyModernWarfare2019'', as well as appearing in Spec Ops mode. They're even tougher than they were in the original ''Modern Warfare'' games.
** Soviet Heavies serve as mini-boss type encounters in ''VideoGame/CallOfDutyBlackOpsColdWar''. They're armed with machine guns and can soak a good several dozen rounds of assault rifle fire before dropping. Despite their high durability, they're noticably less bulky than Juggernauts and are almost as maneuverable as regular troops. You fight one about midway through the game, one towards the end of the final mission, and a couple in one of the side missions.
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* At the finale of ''Film/TheLeagueOfExtraordinaryGentlemen'', the league has to do battle with the Phantom's soldiers, some which are clad entirely in armour and can take multiple shots before going down. Tom Sawyer had to fight one of these who's wielding a flamethrower, which he barely managed to defeat with some help from Skinner.
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[[caption-width-right:225:Who has a harder shell? Take a wild guess.]]

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[[caption-width-right:225:Who has [[caption-width-right:225:Left; the cooler Koopa Troopa.\\
Right; the Koopa Troopa that can actually take
a harder shell? Take a wild guess.hit.]]
%% Caption selected per discussion in the Caption Repair thread: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=77
%% Please do not replace or remove without further discussion in the thread.
%%
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[[quoteright:162:[[VideoGame/PaperMario https://static.tvtropes.org/pmwiki/pub/images/heavily_armored_mook.png]]]]
[[caption-width-right:162:Who has a harder shell? Take a wild guess.]]

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[[quoteright:162:[[VideoGame/PaperMario [[quoteright:225:[[VideoGame/PaperMarioTheThousandYearDoor https://static.tvtropes.org/pmwiki/pub/images/heavily_armored_mook.org/pmwiki/pub/images/koopa_troopa_koopatrol_komparison.png]]]]
[[caption-width-right:162:Who [[caption-width-right:225:Who has a harder shell? Take a wild guess.]]

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Alphabetizing


* Security Guards in ''VideoGame/{{Carrion}}'' wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The VillainProtagonist monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead. Furthermore, the armor that protected them in life protects them in death, preventing the monster from tearing them apart into bite-sized chunks for eating and replenishing biomass.



* Security Guards in ''VideoGame/{{Carrion}}'' wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead.
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* Security Guards in ''VideoGame/{{Carrion}}'' wear some very tough armor, to the point that getting an iron cage thrown in their faces counts as a stun move. The monster has strength enough to make scientists act like they're MadeOfPlasticine. Security Guards have to be... [[MetronomicManMashing tenderized]] instead.
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Changed title as the page has been moved due to having another page in the same title and same namespace.


[[folder: Anime and Manga ]]

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[[folder: Anime [[folder:Anime and Manga ]]Manga]]



[[folder: Film ]]

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[[folder: Film ]][[folder:Film]]



[[folder: Tabletop Games ]]

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[[folder: Tabletop Games ]][[folder:Tabletop Games]]



* The Hardguys from ''VideoGame/GetOffMyLawn''. They can temporarily turn themselves into solid steel, making them impervious to attacks.

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* The Hardguys from ''VideoGame/GetOffMyLawn''.''VideoGame/GetOffMyLawn2009''. They can temporarily turn themselves into solid steel, making them impervious to attacks.



* ''{{VideoGame/Turok}} 2'' has Juggernauts, Lords of the Flesh, Mantid Soldiers, and Troopers. The former two are also {{Lightning Bruiser}}s.

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* ''{{VideoGame/Turok}} ''VideoGame/{{Turok}} 2'' has Juggernauts, Lords of the Flesh, Mantid Soldiers, and Troopers. The former two are also {{Lightning Bruiser}}s.






[[folder: Real Life ]]

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[[folder: Real Life ]][[folder:Real Life]]
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* The Final Guards (found in several games) have an armor rating so high basically everything does only 1 damage per hit. While they only have 50 hp, they still (understandably) take forever to kill. The best bet is to use the dagger special attack (which shoots dozens of daggers at the target), as while each dagger will only do 1 damage, it will shoot enough daggers to do at least 20 damage or so.

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* ** The Final Guards (found in several games) have an armor rating so high basically everything does only 1 damage per hit. While they only have 50 hp, they still (understandably) take forever to kill. The best bet is to use the dagger special attack (which shoots dozens of daggers at the target), as while each dagger will only do 1 damage, it will shoot enough daggers to do at least 20 damage or so.
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* ''{{Franchise/Halo}}'''s Hunters. While the ones from the original ''VideoGame/HaloCombatEvolved'' could [[GlassCannon easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly [[LightningBruiser tougher, faster, and harder to hit in their weak points]].

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* ''{{Franchise/Halo}}'''s Hunters. While the ones from the original ''VideoGame/HaloCombatEvolved'' could [[GlassCannon [[ArmoredButFrail easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, subsequent games have made them increasingly [[LightningBruiser tougher, faster, and harder to hit in their weak points]].
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* The Final Guards (found in several games) have an armor rating so high basically everything does only 1 damage per hit. While they only have 50 hp, they still (understandably) take forever to kill. The best bet is to use the dagger special attack (which shoots dozens of daggers at the target), as while each dagger will only do 1 damage, it will shoot enough daggers to do at least 20 damage or so.
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* ''VideoGame/TheEndTimesVermintide'' has [[EliteMook Stormvermin]] and [[GatlingGood Ratling Gunners]]. Their armour will block most attacks, so the only way to take them down is the target their [[AttackItsWeakPoint lightly armoured heads]] or with armour-piercing attacks (Usually either the charged attacks of certain melee weapons, the basic and charged attacks of most [[DropTheHammer warhammers]], or certain guns and bows).

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* ''VideoGame/TheEndTimesVermintide'' has [[EliteMook Stormvermin]] and [[GatlingGood Ratling Gunners]]. Their armour will block most attacks, so the only way to take them down is the target their [[AttackItsWeakPoint lightly armoured heads]] or with armour-piercing attacks (Usually either the charged attacks of certain melee weapons, the basic and charged attacks of most [[DropTheHammer warhammers]], or certain guns and bows). To make matters worse, Stormvermin sometimes show up in patrols, which can range from 6 on lower difficulties, all the way up to ''30''. The game outright suggests you avoid said patrols.



** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an MP40, the entire magazine. Normally this would kill. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.

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** The Soviets were rather fond of this, mass issuing SN-42 and the later SN-43 to "assault engineers". In one incident, a Soviet soldier recalls in his memoirs an Assault Engineer attacking a German foxhole, and being shot with an MP40, [=MP40=], the entire magazine. Normally this would kill. But the armor absorbed the impact and bullets, the soldier then whacking the unfortunate German with his gun butt, and then taking the foxhole prisoner. This reportedly happened multiple times.

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