History Main / HeavilyArmoredMook

27th Jan '18 7:43:44 AM UmbrellasWereAwesome
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* ''VideoGame/FireEmblem'':

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* ''VideoGame/FireEmblem'':''Franchise/FireEmblem'':
17th Jan '18 9:35:20 AM patriciovalencia117
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* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are field kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, anti-tank rifle, or grenade launcher. While the armored mooks are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.

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* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are field elite kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, anti-tank rifle, or grenade launcher. While the armored mooks elite classes are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.
6th Jan '18 3:28:33 PM patriciovalencia117
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* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are field kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, or grenade launcher. While the armored mooks are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.

to:

* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are field kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, anti-tank rifle, or grenade launcher. While the armored mooks are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.
6th Jan '18 3:26:17 PM patriciovalencia117
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Added DiffLines:

* ''VideoGame/Battlefield1'' has these in both the campaign and multiplayer. In campaign, machine gun sentries and flame troopers can be encountered in some chapters alongside regular unarmored soldiers. In multiplayers, there are field kit pickups that can turn the player into a heavily armored soldier armed with either a machine gun, flamethrower, spike club, or grenade launcher. While the armored mooks are exaggerated in their weaponry and durability for the sake of gameplay, there is some historical truth to their existence as some armies did issue plate armor to specialized units during UsefulNotes/WorldWarI.
19th Nov '17 9:17:48 PM Theriocephalus
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Your basic {{Mook|s}}, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. Because of that, [[StoneWall they will be much harder to defeat, but slower to move]]. [[OhCrap At least,]] [[LightningBruiser you hope they're slower...]] [[MightyGlacier May also have better weapons.]]

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Your basic {{Mook|s}}, but now with armor. If they already had armor it would either be of higher quality or simply cover more of their body. They may also have better weapons. Because of that, [[StoneWall they will be much harder to defeat, but slower to move]]. [[OhCrap At least,]] least]], [[LightningBruiser you hope they're slower...]] [[MightyGlacier May also have better weapons.]]
11th Nov '17 2:55:01 PM Theriocephalus
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* ''[[VideoGame/AssassinsCreedI Assassin's Creed]]'' has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.

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* ''[[VideoGame/AssassinsCreedI Assassin's Creed]]'' ''Franchise/AssassinsCreed'':
** ''VideoGame/AssassinsCreedI''
has guards wear more armour as they become more proficient, with the most-armoured ones being EliteMooks effectively identical to full-powered Altaïr in abilities.



* ''VideoGame/TheBindingOfIsaac'' had Knights, which were encased in a solid porcelain-like shell that was impervious to most [[AbnormalAmmo tear types]], with only the [[ArmorPiercingAttack piercing tears]] or poison tears able to damage them. If you didnít have them, the only alternative was to shoot the [[{{Squick}} exposed brain matter]] on their back, which was a problem because of their tendency to rapidly turn around every time theyíre shot. There was also elite Faceless Knight variety, which [[DeadlyLunge increased speed if you were directly in front of it]], and had the brain replaced with Isaacís own crying face.

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* ''VideoGame/TheBindingOfIsaac'' had ''VideoGame/TheBindingOfIsaac'':
**
Knights, which were are encased in a solid porcelain-like shell that was impervious to most [[AbnormalAmmo tear types]], with only the [[ArmorPiercingAttack piercing tears]] or poison tears able to damage them. If you didnít don't have them, the only alternative was is to shoot the [[{{Squick}} exposed brain matter]] on their back, which was is a problem because of their tendency to rapidly turn around every time theyíre they're shot. There was There's also the elite Faceless Knight variety, which [[DeadlyLunge increased increases speed if you were are directly in front of it]], and had has the brain replaced with Isaacís Isaac's own crying face.



* ''Franchise/SuperMariosBros'':

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* ''Franchise/SuperMariosBros'':''Franchise/SuperMarioBros'':
11th Nov '17 2:51:57 PM Theriocephalus
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* ''Franchise/StarWars'': Destroyer Droids and Super Battle Droids

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* %%* ''Franchise/StarWars'': Destroyer Droids and Super Battle DroidsDroids.%%Zero-context example.



* Extremely common in both versions of Warhammer. In ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'', probably the most well known are the Warriors of Chaos, who are an army of evil warriors covered from head to toe [[TinTyrant cool evil armor]], though the heavy cavalry for each faction, if they had any, could also be considered this. Even if a faction didn't have that, they would often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins. In ''{{TabletopGame/Warhammer 40000}}'', all of the [[SuperSoldier Space Marine armies]] fall under this trope.
** Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.

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* Extremely common in both versions of Warhammer. ''Warhammer''.
**
In ''[[TabletopGame/{{Warhammer}} Warhammer Fantasy]]'', probably the most well known are the Warriors of Chaos, who are an army of evil warriors covered from head to toe [[TinTyrant cool evil armor]], though the heavy cavalry for each faction, if they had any, could also be considered this. Even if a faction didn't have that, they would often have some heavily armored foot soldiers, such as the Black Orcs for the Orcs and Goblins. Goblins.
**
In ''{{TabletopGame/Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', all of the [[SuperSoldier Space Marine armies]] fall under this trope.
**
trope. Amusingly enough, in the Ork Codex entry describing "Meganobz", massively-armored Ork lieutenants, one of the main weaknesses they have is the fact that because they wear ''several tons'' of heavy armor, if they fall over it's [[RealityEnsues nearly impossible for them to get up]], and their underlings have to sweat and strain to get them upright again.



* The helmet wearing pigs in ''VideoGame/AngryBirds''. The hits that would squash basic pigs would merely dent their helmet or at best make it come off. The trick was to have it come off and expose the pig to other blocks.

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* The helmet wearing helmet-wearing pigs in ''VideoGame/AngryBirds''. The hits that would squash basic pigs would merely dent their helmet or at best make it come off. The trick was is to have it come off and expose the pig to other blocks.



* In ''VideoGame/BatmanArkhamCity'', there are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them.
** They prove more dangerous during predator combat as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.

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* In ''VideoGame/BatmanArkhamCity'', there are mooks that wear armor that make them invincible against Batman's normal Freeflow attacks. To beat them, you must do a specialized Takedown that pummels them relentlessly before delivering the final blow. Normal attacks are the only thing they're immune to however, and anything that works on any other mook still works on them.
**
them. They prove more dangerous during predator combat combat, as it's impossible to do a silent take-down on them. All of the ways to take them out produces some level of noise, like the same relentless pummeling as during normal combat which also leaves you exposed for a long time or ledge/inverted take-downs which causes them to scream.



* ''Francise/{{Castlevania}}''

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* ''Francise/{{Castlevania}}'' ''Francise/{{Castlevania}}'':



* ''VideoGame/JediKnightIIJediOutcast'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version.
** The following game, ''VideoGame/JediKnightJediAcademy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will ''really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond [[ZergRush sheer numbers]] when you've got your lightsaber.

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* ''VideoGame/JediKnightIIJediOutcast'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version.
**
version. The following game, ''VideoGame/JediKnightJediAcademy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will ''really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond [[ZergRush sheer numbers]] when you've got your lightsaber.



* ''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally had the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It would usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]) which had entire slabs of thick metals crudely attached to their body.

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* ''Franchise/DragonAge'':
**
''VideoGame/DragonAgeOrigins'' and ''VideoGame/DragonAgeII'' generally had have the Lieutenant-rank humanoid warriors wearing firstly heavy chainmail, then full plate armour and elite enemies like Templars or Hurlock Alphas would always have plate armour. It would will usually [[DamageReduction shave off]] 20+ points from the physical damage inflicted on them, unless they were previously weakened with Shattering Arrow or Sunder Armor skills.
** ''VideoGame/DragonAgeOriginsAwakening'' also had the Armored Ogres (and Armored Ogre [[EliteMook Alphas]]) Alphas]]), which had have entire slabs of thick metals crudely attached to their body.bodies.



** ''{{VideoGame/Fallout 3}}'': as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.

to:

** ''{{VideoGame/Fallout 3}}'': ''VideoGame/Fallout3'': as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.



** In ''VideoGame/{{Fallout 4}}'', you will come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.

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** In ''VideoGame/{{Fallout 4}}'', ''VideoGame/Fallout4'', you will come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.



* Knight-class enemies in ''VideoGame/FireEmblem'' games generally require magic or a very strong axe-wielder to take down. Typically they have lower speed and movement than other classes which makes it easier to surround them and then double attack them.

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* ''VideoGame/FireEmblem'':
**
Knight-class enemies in ''VideoGame/FireEmblem'' the games generally require magic or a very strong axe-wielder to take down. Typically they They typically also have lower speed and movement than other classes classes, which makes it easier to surround them and then double attack them.



* ''VideoGame/MetroidPrime'': The early stages have "Plated" versions of regular enemies who are harder to damage (most are resistant to the beam weapons you have, but not missiles).
** Same goes for the Armoured Pirate Troopers in ''VideoGame/MetroidPrime3Corruption''.

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* ''VideoGame/MetroidPrime'': The early stages have "Plated" versions of regular enemies who are harder to damage (most are resistant to the beam weapons you have, but not missiles).
**
missiles). Same goes for the Armoured Pirate Troopers in ''VideoGame/MetroidPrime3Corruption''.



* ''VideoGame/PaperMario'': Koopatrols are similar to Koopa Troopas but have armor plating and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor.
** ''VideoGame/SuperMarioRPG'': Most of the {{Mooks}} Mario and Co. fight early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
* Bulldozers from ''VideoGame/PaydayTheHeist'' and [[VideoGame/{{PAYDAY 2}} its sequel]] wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.

to:

* ''VideoGame/PaperMario'': Koopatrols are similar to Koopa Troopas but have armor plating and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor.
''VideoGame/PaydayTheHeist'':
** ''VideoGame/SuperMarioRPG'': Most of the {{Mooks}} Mario and Co. fight early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
*
Bulldozers from ''VideoGame/PaydayTheHeist'' the first game and [[VideoGame/{{PAYDAY 2}} its sequel]] wear full EOD gear. Shooting them anywhere except the head is practically ineffective; only when their masks are broken can they be taken down. The Shield's namesake shield protects him from all damage from the front.



* ''VideoGame/{{Pikmin}}'': ''Pikmin 2'' introduces an enemy called the Hermit Crawmad, a large crustacean with a heavily armored, invulnerable front and a vulnerable and unprotected backside that usually ends up being its downfall. ''Pikmin 3'' introduces their bigger and more dangerous relative, the Bugeyed Crawmad, whose body is completely encased in thick plates of natural armor that render every exposed inch of it invulnerable to attack... [[EyeScream except for its eyes]].



* ''VideoGame/PlantsVsZombies'' starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear [[BucketHelmet metal buckets on their heads]]. The Football Zombie is [[LightningBruiser heavily armored and fast.]]
** The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.

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* ''VideoGame/PlantsVsZombies'' starts with an unarmored zombie and a slightly tougher zombie using a traffic cone as protection. The heavily armor zombies wear [[BucketHelmet metal buckets on their heads]]. The Football Zombie is [[LightningBruiser heavily armored and fast.]]
**
fast]]. The sequel introduces the Pharaoh Zombie, which is a zombie inside a sarcophagus that gives it great defense and can survive explosive plants once.



* ''VideoGame/RememberMe'' had the general divide along these lines between the PoweredArmor-wearing, defence-oriented [[FunWithAcronyms SABRE]] Enforcers and the weaker-but-faster Leapers, many of which will flank [[PlayerCharacter Nilin]] via WallCrawl.
** Special mention goes to [[EliteMooks Elite]] [[BossInMookClothing Enforcers]], whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
* ''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]].

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* ''VideoGame/RememberMe'' had the general divide along these lines between the PoweredArmor-wearing, defence-oriented [[FunWithAcronyms SABRE]] Enforcers and the weaker-but-faster Leapers, many of which will flank [[PlayerCharacter Nilin]] via WallCrawl. \n** Special mention goes to [[EliteMooks Elite]] [[BossInMookClothing Enforcers]], whose armour is not only heavier but also electrified, so that each hit you land will damage Nilin back, and their health is obviously much greater. The only real way to take them down is to use the Regeneration combos, which in turn requires you to keep the Charge meter up with combos scored on weaker mooks.
* ''Franchise/ResidentEvil'':
**
''VideoGame/ResidentEvil4'' has the [[TechnicallyLivingZombie Ganados]] on the [[TheVeryDefinitelyFinalDungeon Island Laboratory]]. Some of them sport [[SpikesOfVillainy big, bulky spiky breastplates]] and helmets, though their [[AttackItsWeakPoint faces are uncovered]]. Well, that [[GroinAttack and another spot]].



* Overlaps with [[GiantMook Giant Mooks]] in ''VideoGame/SpecOpsTheLine''. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meter tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and they fight with either [[MoreDakka Light Machine Guns]] or the AA-12 automatic shotguns.

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* ''VideoGame/SpecOpsTheLine'': Overlaps with [[GiantMook Giant Mooks]] in ''VideoGame/SpecOpsTheLine''.Mooks]]. The 33rd Battalion had its Heavy Troopers wear bomb suits and aviation helmets, ''then'' have bits of bulletproof vests and other body armour duct-taped onto it. Unsurprisingly, they can barely walk in spite of being 2.1 meter tall, but they require an entire assault rifle magazine, three hand grenades or 2 grenades from underslung grenade launcher to take down. That, and they fight with either [[MoreDakka Light Machine Guns]] or the AA-12 automatic shotguns.



* One level of ''VideoGame/SyphonFilter 2'' has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means.
** The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.

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* ''Franchise/SuperMariosBros'':
** ''VideoGame/PaperMario'': Koopatrols are similar to Koopa Troopas but have armor plating and a spiked helmet that protects them from stomps under normal circumstances. However, like all other Koopas, their defense drops to zero once they've been knocked down with a jump attack or a tremor.
** ''VideoGame/SuperMarioRPG'': Most of the {{Mooks}} Mario and Co. fight early on in the game make reappearances later in armor or with armor-like features, with corresponding increases in health.
* One level of ''VideoGame/SyphonFilter 2'' has fully-armored mooks who can only be killed with explosives. At least four bosses in the series are also explosion-proof, and must be defeated by unconventional means.
**
means. The full-armored mooks return in ''Omega Strain'''s International University mission. This time, they can be killed by shooting their backpacks, similar to Girdeux in the first game.



* ''VideoGame/{{Wolfenstein 2009}}'' had the Nazi Heavy Troopers whose PoweredArmour was so thick it was impervious to small arms. Killing them required shooting the two lamps on their shoulders from their lightning gunís power pack. This would take them and any surrounding enemies out in a [[DefeatEqualsExplosion nice green explosion]].

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* ''VideoGame/{{Wolfenstein 2009}}'' ''VideoGame/Wolfenstein2009'' had the Nazi Heavy Troopers whose PoweredArmour was so thick it was impervious to small arms. Killing them required shooting the two lamps on their shoulders from their lightning gunís power pack. This would take them and any surrounding enemies out in a [[DefeatEqualsExplosion nice green explosion]].



* Medieval Knights and plate-armoured Men At Arms, compared to the regular conscripted footmen. The latter would thank their lucky stars if they even received chainmail and often didnít even have leather armour.

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* Medieval Knights knights and plate-armoured Men At Arms, men-at-arms, compared to the regular conscripted footmen. The latter would thank their lucky stars if they even received chainmail and often didnít didn't even have leather armour.
12th Oct '17 10:29:41 PM Abodos
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** Same goes for the Armoured Pirate Troopers in ''Corruption''.

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** Same goes for the Armoured Pirate Troopers in ''Corruption''.''VideoGame/MetroidPrime3Corruption''.
12th Sep '17 11:21:59 AM BeerBaron
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Added DiffLines:

** In ''[[VideoGame/TheElderScrollsOnline Online]]'', Skaafin are an intelligent form of [[OurDemonsAreDifferent lesser Daedra]] in service to Clavicus Vile, the [[OurGodsAreDifferent Daedric Prince]] of [[DealWithTheDevil Bargains]] and [[LiteralGenie Wishes]]. While most wear some form of bronze-like armor, Skaafin Tyrants are fully encased head to toe in thick, heavy armor and make for a much tougher opponent.
30th Jul '17 10:53:08 AM thatother1dude
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* ''Anime/DragonBallZ: Buu's Fury'', in Babidi's Spacheship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.

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* ''Anime/DragonBallZ: Buu's Fury'', in Babidi's Spacheship, Spaceship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some have breakable shields.



* ''{{VideoGame/Fallout 3}}'': as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.

to:

* ''VideoGame/{{Fallout}}'':
** The ultimate antagonists of ''VideoGame/Fallout2'' are the Enclave, whose standard gear is PoweredArmor that the majority of weapons can't do ''any'' damage at all to. If you want to fight them, you'd best get some weapons that do a lot of damage per shot--or a lot of [[AntiArmor pulse grenades]].
**
''{{VideoGame/Fallout 3}}'': as the PC progresses in levels, the Super Mutants begin to appear decked out in more and more armor. Throughout the series, human adversaries, such as the Enclave troops, tend to have better armor as the player progresses.
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