History Main / HeavilyArmoredMook

17th Jun '16 12:17:01 PM Kadorhal
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* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof masks that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe. However, late in the game the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies), and the Pirates' version of the Heavy only have a mask that still allows them to be headshot in the back of the head.

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* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof masks armor and helmets that take entire mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe. snipe until you've got access to the best sniper rifle in the game. However, late in the game the player can learn a variant of the Takedown that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies), and enemies). On top of that, the Pirates' version of the Heavy only have (they don't get a Flamer variant) wears a welding mask that instead of a full helmet, meaning they can still allows them to be instantly killed via headshot in to the back of the head.



* ''{{VideoGame/Halo}}'''s Hunters. At first they could [[GlassCannon easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, but as the series went on, they became [[LightningBruiser tougher, faster, and harder to hit on their weak points]].

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* ''{{VideoGame/Halo}}'''s ''{{Franchise/Halo}}'''s Hunters. At first they could [[GlassCannon easily be taken down]] with a single pistol shot to their (conveniently bright orange) weak points, but as the series went on, they became [[LightningBruiser tougher, faster, and harder to hit on in their weak points]].



* ''VideoGame/MedalOfHonor: Frontline'' had enemies in body armour that had around twice the health of regular enemies. ''Medal of Honor: Airborne'' upped the ante with the Nazi Storm Elites, who wielded machineguns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher. ''Warfighter'' had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.

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* ''VideoGame/MedalOfHonor: Frontline'' had enemies in body armour that had around twice the health of regular enemies. ''Medal of Honor: Airborne'' upped the ante with the Nazi Storm Elites, who wielded machineguns machine guns and who could tank more than half a mag of assault rifle fire and could even survive a direct hit from a rocket launcher. ''Warfighter'' had a handful of terrorist Heavy Gunners who were similar to Nazi Storm Elites, but who were less noticeable since they were much rarer and the game didn't emphasize their presence.



** ''VideoGame/ModernWarfare 2'' and ''Modern Warfare 3'' has Juggernauts (although they only appear in arcade missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s...
** ''VideoGame/CallOfDutyBlackOps'' had enemies in riot armor appearing in the game's 2nd level (a prison break) and the game's final level (an assault on the enemy secret base). They wielded either shotguns or machineguns, and could soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after 2 hits from any automatic weapon.

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** ''VideoGame/ModernWarfare 2'' and ''Modern Warfare 3'' has Juggernauts (although they only appear in arcade Spec Ops missions, not in the main campaign). They can take all kinds of damage without even flinching before they go down, requiring more than 2 full mags of assault rifle fire to bring down. Unfortunately under certain circumstances they prove to be fast-charging {{Lightning Bruiser}}s...
** ''VideoGame/CallOfDutyBlackOps'' had enemies in riot armor appearing in the game's 2nd level (a prison break) and the game's final level (an assault on the enemy secret base). They wielded either shotguns or machineguns, machine guns, and could soak over a dozen rounds of assault rifle fire before falling. Not as impressive as a Juggernaut, but still comparatively pretty tough given that all other enemies in the series usually go down after 2 hits from any automatic weapon.



** SWAT Maximum Force Responders in ''VideoGame/{{PAYDAY 2}}'' wear impenetrable chest armor and can only be damaged in the head, neck, or back.

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** SWAT Maximum Force Responders in ''VideoGame/{{PAYDAY 2}}'' ''PAYDAY 2'' wear impenetrable chest armor and can only be damaged in the head, neck, or back.
15th Jun '16 6:05:24 PM Kadorhal
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* ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version.
** The following game, Jedi Academy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits that let them walk in lava like it's nothing. They're armed with concussion rifles, which will ''really'' ruin your day. It's basically the only kind of Imperial that still presents a threat when you've got your lightsaber.

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* ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'' ''VideoGame/JediKnightIIJediOutcast'' has heavily armoured SuperpoweredMooks; the Shadow Troopers, who have been given artificially heightened Force powers, and lightsabers, and are protected by (literally speaking light) armour made with cortosis, a metal so tough it ''resists lightsabers''. Good thing it isn't actually impervious to them in this version.
** The following game, Jedi Academy, ''VideoGame/JediKnightJediAcademy, gives us hazard troopers. Their suits are more like MiniMecha, these ginormous death-suits that let them walk in lava like it's nothing. They're also usually armed with concussion rifles, which will ''really'' ruin your day. It's basically the only kind of Imperial that still presents a threat beyond [[ZergRush sheer numbers]] when you've got your lightsaber.



* ''DragonBall Z: Buu's Fury'', in Babidi's Spacheship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some ahave breakable shields.

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* ''DragonBall Z: ''Anime/DragonBallZ: Buu's Fury'', in Babidi's Spacheship, there are [[EliteMook Majin Warriors]]. By that point, you can kill them with a few hits, though some ahave have breakable shields.



* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof masks that take entire clips to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe, but the Heavies don't cover the backs of their heads, and both enemies can be susceptible to a simple Takedown if you select a specific Heavy Takedown skill.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' games have the Heavy Armor Replicas who usually tot weapons that bring more hurt, typically those that are best used on them instead.

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* ''VideoGame/FarCry3'' has Heavies and Flamers; the heavies wear high-grade bulletproof masks that take entire clips mags to shoot off, while the flamers have even more armor and are immune to fire. This makes them extremely hard to snipe, but snipe. However, late in the Heavies don't cover game the backs of their heads, and both enemies player can be susceptible to learn a simple variant of the Takedown if you select a specific that allows one to instantly kill them in melee (at the cost of being unable to chain it into another type of takedown like against other enemies), and the Pirates' version of the Heavy Takedown skill.
only have a mask that still allows them to be headshot in the back of the head.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' games have the Heavy Armor Replicas who usually tot tote weapons that bring more hurt, typically those that are best used on them instead.
7th Jun '16 1:11:54 PM UmbrellasWereAwesome
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* Not exactly villainous but Variable Fighters in the ''Anime/SuperDimensionFortressMacross'' verse can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.

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* Not exactly villainous villainous, but [[TransformingMecha Variable Fighters Fighters]] in the ''Anime/SuperDimensionFortressMacross'' verse ''Anime/{{Macross}}''-verse can equip Armored Packs. Aside from giving more protection, they also carry [[MacrossMissileMassacre more missiles]]. And as [[Anime/MacrossFrontier Ozma]] demonstrates, Armored Valkyries are [[LightningBruiser every bit as fast]] as their regular brethren.
3rd Jun '16 10:44:57 PM Doug86
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* There were experiments with issuing body armour to soldiers in WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.

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* There were experiments with issuing body armour to soldiers in WorldWarI, UsefulNotes/WorldWarI, but was considered too heavy and cumbersome to be worth it. Still, a few special units sometimes used it. For example, snipers and machine gun crews sometimes wore it to protect against enemy snipers (the bullets didn't have so much power at long range), tank crews wore it to protect against shrapnel, and German assault troopers occasionally wore it because it was quite useful against pistol bullets and melee weapons.
8th Apr '16 5:09:01 AM thatmadork
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** In ''VideoGame/{{Fallout 4}}'', you will come across the occasional high-level Raider wearing a form of kitbashed Power Armour made from rebar and scrap, far inferior to even the aging T-45 suit but still unfortunately durable enough to ward off a considerable amount of small arms fire and grenade blasts. Of course, the Brotherhood of Steel have their Knights in their new T-60 heavy suits. Railroad Heavies would also qualify, as their improvised armoured {{Badass Longcoat}}s offer surprising protection.
2nd Mar '16 5:14:15 AM erforce
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* ''VideoGame/{{Condemned}}: Bloodshot'' had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. They’re obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.

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* ''VideoGame/{{Condemned}}: Bloodshot'' ''VideoGame/Condemned2Bloodshot'' had an abandoned museum level where the homeless people have divided up the pieces of medieval suits of armour between them, with some lucky bastards getting complete suits. They’re obviously harder to defeat than regular ones, especially since they wield proper swords or battleaxes instead of planks of wood or bits of rebar.
12th Jan '16 11:14:56 PM wolftickets1969
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* Rams in ''VideoGame/OriAndTheBlindForest'' are rendered impervious to the Spirit Flame by their armor, so you must either break it with a Stomp attack then finish them off normally, or lure them into a [[SmashingHallwayTrapsOfDoom crusher trap]] for an instant kill.
3rd Dec '15 10:16:25 AM Nohbody
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* ''Franchise/BioShock''

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* ''Franchise/BioShock''''VideoGame/BioShock''



** ''VideoGame/BioshockInfinite'' had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots.
*** There's also the Fireman, which are walking human furnaces that can throw fire balls.

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** ''VideoGame/BioshockInfinite'' had Beasts, who wore thick blast armour and wielded rocket launchers. They were often the most dangerous enemy after the Handymen and perhaps Motorised Patriots.
***
Patriots. There's also the Fireman, which are walking human furnaces that can throw fire balls.
3rd Oct '15 11:39:29 AM nombretomado
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* ''PathwaysIntoDarkness'' has [[DemonicSpiders Greater Nightmares]] in its later levels, which can only be killed with armor-piercing ammunition.

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* ''PathwaysIntoDarkness'' ''VideoGame/PathwaysIntoDarkness'' has [[DemonicSpiders Greater Nightmares]] in its later levels, which can only be killed with armor-piercing ammunition.
9th Sep '15 8:57:02 PM manat31790
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