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* Glowing Structure Gel nodes in ''VideoGame/{{SOMA}}'' heal Simon Jarrett if he takes damage.
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Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring. In games with [[InfiniteLives Infinite]] or MeaninglessLives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway.

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Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring. In games with [[InfiniteLives Infinite]] or MeaninglessLives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway.
anyway. Aversion of this may lead to the game becoming {{Unwinnable}} as a result of saving at an unfortunate time.
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** ''VideoGame/TalesOfSymphonia'' has a special ability that Raine (the healer) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. Unfortunately, you'll probably want to use a skill that helps you in battle rather than a skill that helps you while standing on a SavePoint, so unless you don't mind the micromanagement of swapping skills a lot this will see little use.
** Most savepoints right before major bossfights in VideoGame/TalesOfVesperia are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them, but after you beat the said boss, they usually either disappear completely or turn yellow.

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** ''VideoGame/TalesOfSymphonia'' has a special ability that Raine (the healer) game's best WhiteMage) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this. Unfortunately, you'll probably want to use a skill that helps you in battle rather than a skill that helps you while standing on a SavePoint, so unless you don't mind the micromanagement of swapping skills a lot this will see little use.
this.
** Most savepoints right before major bossfights boss fights in VideoGame/TalesOfVesperia ''VideoGame/TalesOfVesperia'' are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them, but them. But after you beat the said boss, they usually either disappear completely or turn yellow.yellow, which doesn't restore HP and TP.
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* In ''VideoGame/MuramasaTheDemonBlade'', Save points will restore your life and swords' soul meters in addition to their usual function.
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[[quoteright:350:[[VideoGame/{{OFF}} http://static.tvtropes.org/pmwiki/pub/images/healt_3.png]]]]
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* In ''VideoGame/Gamer2'', if Hailey loses her deflector plate she can get a new by touching a CheckPoint.

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* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario. ''VideoGame/SuperMarioOdyssey'' refills Mario's health at checkpoint flags, but only if he hasn't visited that specific flag before.

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* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioWorld'', ''VideoGame/NewSuperMarioBrosWii'', and ''VideoGame/SuperMario3DLand'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario. ''VideoGame/SuperMarioOdyssey'' Mario.
**''VideoGame/SuperMarioOdyssey''
refills Mario's health at checkpoint flags, but only if he hasn't visited that specific flag before.

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* ''VideoGame/HollowKnight'', similar to ''Dark Souls'' above, restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map.



* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.

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* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario. ''VideoGame/SuperMarioOdyssey'' refills Mario's health at checkpoint flags, but only if he hasn't visited that specific flag before.
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Adding a Shovel Knight example

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* Mainly averted in ''VideoGame/ShovelKnight'', but in the ''Specter of Torment'' NewGamePlus, reaching a checkpoint will restore your Will/Darkness. [[spoiler: After all, they've been combined into a single trickling-down bar that would otherwise run out far before the even the best player could finish the level.]]
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
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* In several singleplayer ''/VideoGame/StarCraftII'' missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.

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* In several singleplayer ''/VideoGame/StarCraftII'' ''VideoGame/StarCraftII'' missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.
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* In several singleplayer ''StarCraftII'' missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.

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* In several singleplayer ''StarCraftII'' ''/VideoGame/StarCraftII'' missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.
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* BatenKaitos had two varieties of this, in the original game. Red flowers which only saved your progress, and blue flowers which [[ItMakesSenseInContext brought you to a church and you could level up as well]].

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* BatenKaitos ''VideoGame/BatenKaitos'' had two varieties of this, in the original game. Red flowers which only saved your progress, and blue flowers which [[ItMakesSenseInContext brought you to a church and you could level up as well]].
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* Safe Havens in ''VideoGame/AlanWakesAmericanNightmare'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Safe Havens made you regenerate more quickly.

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* Safe Havens in ''VideoGame/AlanWakesAmericanNightmare'' heal you. In [[AlanWake [[VideoGame/AlanWake the original game]] you had RegeneratingHealth, but Safe Havens made you regenerate more quickly.
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** In ''VideoGame/MetroidZeroMission'', however, all of the save points act this way until the second half of the game, where they act as full health and ammo restoration points.
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** In ''VideoGame/TalesOfTheAbyss'', green save points completely restore your party's HP and TP in addition to letting you save. [[SuspiciousVideoGameGenerosity One showing up is a sign to be prepared for an upcoming boss fight]].
** Every save point in ''VideoGame/TalesOfInnocence'' heals you.

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** ** In ''VideoGame/TalesOfTheAbyss'', green save points completely restore your party's HP and TP in addition to letting you save. [[SuspiciousVideoGameGenerosity One showing up is a sign to be prepared for an upcoming boss fight]].
** ** Every save point in ''VideoGame/TalesOfInnocence'' heals you.


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* Save Points in ''VideoGame/{{Undertale}}'' fill you with both: Determination and HP.

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** In ''VideoGame/TalesOfTheAbyss'', green save points completely restore your party's HP and TP in addition to letting you save. [[SuspiciousVideoGameGenerosity One showing up is a sign to be prepared for an upcoming boss fight]].
** Every save point in ''VideoGame/TalesOfInnocence'' heals you.

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** ** In ''VideoGame/TalesOfTheAbyss'', green save points completely restore your party's HP and TP in addition to letting you save. [[SuspiciousVideoGameGenerosity One showing up is a sign to be prepared for an upcoming boss fight]].
** ** Every save point in ''VideoGame/TalesOfInnocence'' heals you.



* Save Points in ''VideoGame/Undertale'' fill you with both: Determination and HP.
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* Save Points in ''VideoGame/Undertale'' fill you with both: Determination and HP.
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* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Safe Havens made you regenerate more quickly.

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* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' ''VideoGame/AlanWakesAmericanNightmare'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Safe Havens made you regenerate more quickly.
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* Unusually for a game in this genre, save stations and health refill stations in VideoGame/EnvironmentalStationAlpha are the ''only'' way to recover health.
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* Likewise with ''VideoGame/SuperMetroid'' and ''MetroidFusion''; however, they do not replenish missiles or other special ammo, which can only be restored in separate missile rooms.
* ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidOtherM'' have save stations that double as replenishing stations.

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* Likewise with ''VideoGame/SuperMetroid'' and ''MetroidFusion''; ''VideoGame/MetroidFusion''; however, they do not replenish missiles or other special ammo, which can only be restored in separate missile rooms.
* ''VideoGame/MetroidPrime'' In the ''VideoGame/MetroidPrimeTrilogy'' most save points restore health only, but Samus's gunship also restores ammo, and there are a few separate ammo replenishing stations. ''VideoGame/MetroidOtherM'' have has save stations that double as replenishing stations.
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*** strangely, ''X'' still has {{Trauma Inn}}s, while also having a save point near every such inn. The same applies to ''VideoGame/FinalFantasyX-2'', where you can heal by sleeping in your bed in the [[GlobalAirship Fahrenheit]] despite it also containing a Healing Checkpoint.

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*** strangely, ''X'' still has {{Trauma Inn}}s, while also having a save point near every such inn. The same applies to ''VideoGame/FinalFantasyX-2'', ''VideoGame/FinalFantasyX2'', where you can heal by sleeping in your bed in the [[GlobalAirship Fahrenheit]] Celsius]] despite it also containing a Healing Checkpoint.
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*** strangely, ''X'' still has {{Trauma Inn}}s, while also having a save point near every such inn. The same applies to ''VideoGame/FinalFantasyX-2'', where you can heal by sleeping in your bed in the [[GlobalAirship Fahrenheit]] despite it also containing a Healing Checkpoint.
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* ''VideoGame/SeikenDensetsu3'': Only fully intact Goddess statues (or equivalent) heal; the final dungeon feature headless statues who only have a save function.
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* Checkpoints and {{Save Point}}s in ''VideoGame/LufiaCurseOfTheSinistrals'' will revive and fully heal everyone in your party. Since you usually need certain party members to solve puzzles, [[AntiFrustrationFeatures this serves to let you use "Reset" to bring them back if you're out of Miracles]].
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* In ''VideoGame/YoshisIsland'', if Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.

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* In ''VideoGame/YoshisIsland'', the original ''VideoGame/YoshisIsland'' for the Super Nintendo, if Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.
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* In ''VideoGame/YoshisIsland'', if Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.

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Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring.

to:

Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring.
HealingSpring. In games with [[InfiniteLives Infinite]] or MeaninglessLives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway.
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[[folder:WesternRPG]]
* ''VideoGame/DragonAgeInquisition'', unlike its predecessors, has no RegeneratingHealth. However, Inquisition camps, in addition to functioning as WarpWhistle waypoints, heal the party to full and restock healing potions when first set up after unlocking a camp spot. On later visits, they provide a TraumaInn in the form of a tent and a desk to restock potions.
[[/folder]]

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[[folder:Fighting Game]]
* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members.


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[[folder:Fighting Game]]
* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members.
[[/folder]]

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