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* In ''VideoGame/LostOdyssey'' the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Oddly enough, many -- but not all -- save points are nevertheless paired up with a healing orb, that ends up doing nothing but sparing you a quick reload.
to:
* In ''VideoGame/LostOdyssey'' the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Oddly enough, many Many -- but not all -- save points are nevertheless paired up with a healing orb, that even though this ends up doing nothing but sparing you a quick reload.
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* In ''VideoGame/LostOdyssey'' the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Oddly enough, many save points are nevertheless paired up with a [[HealingSpring healing orb]], that ends up doing nothing but sparing you a quick reload.
to:
* In ''VideoGame/LostOdyssey'' the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Oddly enough, many -- but not all -- save points are nevertheless paired up with a [[HealingSpring healing orb]], orb, that ends up doing nothing but sparing you a quick reload.
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* In ''VideoGame/LostOdyssey'' the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Oddly enough, many save points are nevertheless paired up with a [[HealingSpring healing orb]], that ends up doing nothing but sparing you a quick reload.
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* ''Videogame/PokemonColosseum'' did this so subtly that it seems like [[GoodBadBugs it might have been an accident.]] [=PCs=] are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health.
to:
* ''Videogame/PokemonColosseum'' did this so subtly that it seems like [[GoodBadBugs it might have been an accident.]] [=PCs=] are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health. Somewhat of a moot point for the most part, as virtually all [=PCs=] are either in a [[TraumaInn Pokémon Center]] or have a healing machine nearby.
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And italics
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* Step onto a SavePoint in any game in the ''VideoGame/KingdomHearts'' franchise, and it'll quickly restory your HP and MP. The only real exception is [[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]], in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
to:
* Step onto a SavePoint in any game in the ''VideoGame/KingdomHearts'' franchise, and it'll quickly restory your HP and MP. The only real exception is [[VideoGame/KingdomHeartsBirthBySleep ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]], Sleep]]'', in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
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* Step onto a SavePoint in any game in the KingdomHearts franchise, and it'll quickly restory your HP and MP. The only real exception is [[KingdomHeartsBirthBySleep Birth by Sleep]], in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
to:
* Step onto a SavePoint in any game in the KingdomHearts ''VideoGame/KingdomHearts'' franchise, and it'll quickly restory your HP and MP. The only real exception is [[KingdomHeartsBirthBySleep [[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]], in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
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* All check points in the ''VideoGame/KingdomHearts'' series work this way.
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* All check points Step onto a SavePoint in any game in the ''VideoGame/KingdomHearts'' series work this way.KingdomHearts franchise, and it'll quickly restory your HP and MP. The only real exception is [[KingdomHeartsBirthBySleep Birth by Sleep]], in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
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* Step onto a SavePoint in any game in the KingdomHearts franchise, and it'll quickly restory your HP and MP. The only real exception is [[KingdomHeartsBirthBySleep Birth by Sleep]], in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
to:
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to:
* Step onto a SavePoint in any game in the KingdomHearts franchise, and it'll quickly restory your HP and MP. The only real exception is [[KingdomHeartsBirthBySleep Birth by Sleep]], in which they only fill your HP; it doesn't do squat for your Focus meter or D-ling gague, strangely.
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* The bonfires in ''VideoGame/DarkSouls'' fully heal the player, replenish their spells and healing potions, but fully revive enemies.
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* The bonfires in ''DarkSouls'' fully heal the player and fully revive enemies.
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* ''ShinMegamiTensei'':
to:
* ''ShinMegamiTensei'':''Franchise/ShinMegamiTensei'':
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* Some inter-level checkpoints in ''MedalOfHonor: Allied Assault'' do this, but most don't.
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* Some inter-level checkpoints in ''MedalOfHonor: ''VideoGame/MedalOfHonor: Allied Assault'' do this, but most don't.
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[[folder: FirstPersonShooter]]
* Some inter-level checkpoints in ''MedalOfHonor: Allied Assault'' do this, but most don't.
[[/folder]]
* Some inter-level checkpoints in ''MedalOfHonor: Allied Assault'' do this, but most don't.
[[/folder]]
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* The save points in the ''VideoGame/{{Ys}}'' series heal you on approaching them.
to:
* The save points in the ''VideoGame/{{Ys}}'' series heal you on approaching them. Some of the games also have {{trauma inn}}s.
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Namespace
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* ''PokemonColosseum'' did this so subtly that it seems like [[GoodBadBugs it might have been an accident.]] [=PCs=] are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health.
to:
* ''PokemonColosseum'' ''Videogame/PokemonColosseum'' did this so subtly that it seems like [[GoodBadBugs it might have been an accident.]] [=PCs=] are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health.
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None
Added DiffLines:
* ''PokemonColosseum'' did this so subtly that it seems like [[GoodBadBugs it might have been an accident.]] [=PCs=] are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health.
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* ''VideoGame/FinalFantasy'':
to:
* ''VideoGame/FinalFantasy'':''Franchise/FinalFantasy'':
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Not an example since Pokemon has neither save points nor checkpoints.
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[[folder:RolePlayingGame]]
* This is common in ''{{Pokemon}}'' in any area where the player character fights alongside an NPC for double battles. The NPC will heal your Pokemon after each battle. ''Black And White'' also has a heal point before you go to face Ghetsis after your Elite Four battles. There are also houses in most games where you can heal, and returning home will allow healing. Some are rather humorous, like the old lady in the house in ''PokemonDiamondAndPearl''/Platinum, who heals you once, then will keep doing it if you don't tell her no, and the bed in the Team Galactic headquarters with the sign that says 'ensure bed is unoccupied before lying down'.
[[/folder]]
* This is common in ''{{Pokemon}}'' in any area where the player character fights alongside an NPC for double battles. The NPC will heal your Pokemon after each battle. ''Black And White'' also has a heal point before you go to face Ghetsis after your Elite Four battles. There are also houses in most games where you can heal, and returning home will allow healing. Some are rather humorous, like the old lady in the house in ''PokemonDiamondAndPearl''/Platinum, who heals you once, then will keep doing it if you don't tell her no, and the bed in the Team Galactic headquarters with the sign that says 'ensure bed is unoccupied before lying down'.
[[/folder]]
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[[folder:RolePlayingGame]]
* This is common in ''{{Pokemon}}'' in any area where the player character fights alongside an NPC for double battles. The NPC will heal your Pokemon after each battle. ''Black And White'' also has a heal point before you go to face Ghetsis after your Elite Four battles. There are also houses in most games where you can heal, and returning home will allow healing. Some are rather humorous, like the old lady in the house in ''PokemonDiamondAndPearl''/Platinum, who heals you once, then will keep doing it if you don't tell her no, and the bed in the Team Galactic headquarters with the sign that says 'ensure bed is unoccupied before lying down'.
[[/folder]]
* This is common in ''{{Pokemon}}'' in any area where the player character fights alongside an NPC for double battles. The NPC will heal your Pokemon after each battle. ''Black And White'' also has a heal point before you go to face Ghetsis after your Elite Four battles. There are also houses in most games where you can heal, and returning home will allow healing. Some are rather humorous, like the old lady in the house in ''PokemonDiamondAndPearl''/Platinum, who heals you once, then will keep doing it if you don't tell her no, and the bed in the Team Galactic headquarters with the sign that says 'ensure bed is unoccupied before lying down'.
[[/folder]]
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* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
to:
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Safe Havens made you regenerate more quickly.
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In the original Persona 3, returning to the lobby restored all HP and SP. So no, having a save point charge you for that doesn\'t make grinding easier.
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** In ''Persona3Portable'', the main SavePoint will do this (emulating the Fox in VideoGame/{{Persona 4}}), making it far easier to grind than the original ''VideoGame/{{Persona 3}}.''
to:
** In ''Persona3Portable'', the main SavePoint will do this (emulating the Fox in VideoGame/{{Persona 4}}), making it far easier to grind than the original ''VideoGame/{{Persona 3}}.''4}}))
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* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.
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* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.
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Do not use AC headers.
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[[AC:Action Adventure]]
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[[folder:Action Adventure]]
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[[AC:Action RPG]]
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[[folder:Action RPG]]
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[[AC:EasternRPG]]
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[[folder:EasternRPG]]
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[[AC:Fighting Game]]
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[[folder:Fighting Game]]
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[[AC:Metroidvania]]
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[[folder:Metroidvania]]
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[[AC:Platformer]]
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[[folder:Platformer]]
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[[AC:ShootEmUp]]
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[[folder:ShootEmUp]]
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[[AC:SurvivalHorror]]
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[[folder:SurvivalHorror]]
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[[/folder]]
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* All check points in the ''VideoGame/KingdomHearts'' work this way.
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* All check points in the ''VideoGame/KingdomHearts'' series work this way.
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* The bonfires in ''DarkSouls'' fully heal the player and fully revives enemies.
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* The bonfires in ''DarkSouls'' fully heal the player and fully revives revive enemies.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
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* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
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* The bonfires in ''DarkSouls'' fully heal the player.
to:
* The bonfires in ''DarkSouls'' fully heal the player.
player and fully revives enemies.
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* The bonfires in ''VideoGame/DarkSouls'' fully heal the player.
to:
* The bonfires in ''VideoGame/DarkSouls'' ''DarkSouls'' fully heal the player.
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[[AC:Action RPG]]
* The bonfires in ''VideoGame/DarkSouls'' fully heal the player.
* The bonfires in ''VideoGame/DarkSouls'' fully heal the player.
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%%Please list examples in alphabetical order by work title.
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
to:
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
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* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
to:
* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save All check points that heal.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.in the ''VideoGame/KingdomHearts'' work this way.
[[AC:EasternRPG]]
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
[[AC:EasternRPG]]
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* All check points in the ''VideoGame/KingdomHearts'' work this way.
* ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidOtherM'' have save stations that double as replenishing stations.
* ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidOtherM'' have save stations that double as replenishing stations.
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* ''VideoGame/SuperCrossfire'' fully replenishes your armor at every checkpoint. Doubles as LevelUpFillUp, since every checkpoint gains you a level as well.
* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBros Brawl'' includes save points that heal you and revive fallen party members.
* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBros Brawl'' includes save points that heal you and revive fallen party members.
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* Save statues in ''VideoGame/AnUntitledStory'' completely refill player character's health aside from saving, which is nice since aside from [[AfterBossRecovery beating bosses]] or collecting {{heart|Container}}s (which are limited), there's no other way to recover health.
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%%
%% Please list examples in alphabetical order by work title.
%%
%% Please list examples in alphabetical order by work title.
%%
to:
%% Please list examples
[[AC:Fighting Game]]
* The last level in
%%
[[AC:Metroidvania]]
* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
* ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidOtherM'' have save stations that double as replenishing stations.
* Save statues in ''VideoGame/AnUntitledStory'' completely refill player character's health aside from saving, which is nice since aside from [[AfterBossRecovery beating bosses]] or collecting {{heart|Container}}s (which are limited), there's no other way to recover health.
[[AC:Platformer]]
* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
[[AC:ShootEmUp]]
* ''VideoGame/SuperCrossfire'' fully replenishes your armor at every checkpoint. Doubles as LevelUpFillUp, since every checkpoint gains you a level as well.
[[AC:SurvivalHorror]]
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
----
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* All check points in the ''VideoGame/KingdomHearts'' work this way.
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Initial launch.
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Reaching a {{Checkpoint}} or SavePoint refills your LifeMeter, ManaMeter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next [[GameLevel level]].
Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s or a convenient HealingSpring.
This is a {{Subtrope}} of AntiFrustrationFeatures. {{Sister Trope}}s include LevelUpFillUp, for when you heal up after a LevelUp, and AfterBossRecovery, for when you heal up after a BossBattle. Frequently overlaps with SuspiciousVideoGameGenerosity in those cases where you conveniently get a save point and a full heal right before a boss fight.
----
!! Examples:
%%Please list examples in alphabetical order by work title.
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
* The pubs in ''VideoGame/ArmedAndDangerous'' serve double duty as save points and health/ammo restore points.
* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
* In ''VideoGame/CthulhuSavesTheWorld'', save points replenish all of your mana.
* ''VideoGame/DragonQuest'' {{Save Point}}s are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse--although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any [[ClingyCostume Cursed Equipment]], as well as the only reliable way to resurrect party members until late in the game (the TraumaInn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
* Most save logs in ''VideoGame/{{Dubloon}}'' are located close to either {{trauma inn}}s or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
* ''VideoGame/FinalFantasy'':
** In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyXII'', {{Save Point}}s heal you and remove negative status ailments, rendering the {{Trauma Inn}}s and {{Healing Spring}}s favored by previous titles obsolete.
** In the older ''Final Fantasy'' games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable TraumaInn and normally can only be used on the world map).
* Most games in the ''{{Grandia}}'' series have save points that heal.
* ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidOtherM'' have save stations that double as replenishing stations.
* ''ShinMegamiTensei'':
** In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored.
** ''DigitalDevilSaga'': Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
** In ''Persona3Portable'', the main SavePoint will do this (emulating the Fox in VideoGame/{{Persona 4}}), making it far easier to grind than the original ''VideoGame/{{Persona 3}}.''
* ''VideoGame/SuperCrossfire'' fully replenishes your armor at every checkpoint. Doubles as LevelUpFillUp, since every checkpoint gains you a level as well.
* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBros Brawl'' includes save points that heal you and revive fallen party members.
* ''TalesSeries'':
** In ''VideoGame/TalesOfTheAbyss'', there are certain save points that heal you, though most don't.
** ''VideoGame/TalesOfSymphonia'' has a special ability that Raine (the healer) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing for the same effect as this.
* Save statues in ''VideoGame/AnUntitledStory'' completely refill player character's health aside from saving, which is nice since aside from [[AfterBossRecovery beating bosses]] or collecting {{heart|Container}}s (which are limited), there's no other way to recover health.
* The save points in the ''VideoGame/{{Ys}}'' series heal you on approaching them.
%%
%% Please list examples in alphabetical order by work title.
%%
Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s or a convenient HealingSpring.
This is a {{Subtrope}} of AntiFrustrationFeatures. {{Sister Trope}}s include LevelUpFillUp, for when you heal up after a LevelUp, and AfterBossRecovery, for when you heal up after a BossBattle. Frequently overlaps with SuspiciousVideoGameGenerosity in those cases where you conveniently get a save point and a full heal right before a boss fight.
----
!! Examples:
%%Please list examples in alphabetical order by work title.
* Safe Havens in ''[[AlanWakesAmericanNightmare Alan Wake's American Nightmare]]'' heal you. In [[AlanWake the original game]] you had RegeneratingHealth, but Save Havens made you regenerate more quickly.
* The pubs in ''VideoGame/ArmedAndDangerous'' serve double duty as save points and health/ammo restore points.
* Most ''{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal.
* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
* In ''VideoGame/CthulhuSavesTheWorld'', save points replenish all of your mana.
* ''VideoGame/DragonQuest'' {{Save Point}}s are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse--although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any [[ClingyCostume Cursed Equipment]], as well as the only reliable way to resurrect party members until late in the game (the TraumaInn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
* Most save logs in ''VideoGame/{{Dubloon}}'' are located close to either {{trauma inn}}s or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
* ''VideoGame/FinalFantasy'':
** In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyXII'', {{Save Point}}s heal you and remove negative status ailments, rendering the {{Trauma Inn}}s and {{Healing Spring}}s favored by previous titles obsolete.
** In the older ''Final Fantasy'' games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable TraumaInn and normally can only be used on the world map).
* Most games in the ''{{Grandia}}'' series have save points that heal.
* ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidOtherM'' have save stations that double as replenishing stations.
* ''ShinMegamiTensei'':
** In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored.
** ''DigitalDevilSaga'': Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
** In ''Persona3Portable'', the main SavePoint will do this (emulating the Fox in VideoGame/{{Persona 4}}), making it far easier to grind than the original ''VideoGame/{{Persona 3}}.''
* ''VideoGame/SuperCrossfire'' fully replenishes your armor at every checkpoint. Doubles as LevelUpFillUp, since every checkpoint gains you a level as well.
* In ''VideoGame/SuperMarioWorld'' and ''VideoGame/NewSuperMarioBrosWii'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario.
* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBros Brawl'' includes save points that heal you and revive fallen party members.
* ''TalesSeries'':
** In ''VideoGame/TalesOfTheAbyss'', there are certain save points that heal you, though most don't.
** ''VideoGame/TalesOfSymphonia'' has a special ability that Raine (the healer) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing for the same effect as this.
* Save statues in ''VideoGame/AnUntitledStory'' completely refill player character's health aside from saving, which is nice since aside from [[AfterBossRecovery beating bosses]] or collecting {{heart|Container}}s (which are limited), there's no other way to recover health.
* The save points in the ''VideoGame/{{Ys}}'' series heal you on approaching them.
%%
%% Please list examples in alphabetical order by work title.
%%