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4[[quoteright:350:[[VideoGame/{{OFF}} https://static.tvtropes.org/pmwiki/pub/images/healt_3.png]]]]
5
6Reaching a {{Checkpoint}} or SavePoint refills your LifeMeter, ManaMeter, ammo, whatever. Once you get to the checkpoint, you'll be fully replenished and ready for the next [[GameLevel level]].
7
8Sometimes this is just a part of the same mechanic that's saving your progress--this is common when saving at a TraumaInn, for example. Other times, the save point or checkpoint won't heal you directly, but it ''will'' be surrounded by strategically-placed {{Healing Potion}}s and {{Mana Potion}}s or a convenient HealingSpring. In games with [[InfiniteOneUps infinite]] or MeaninglessLives, these kinds of checkpoints just make sense, as the player could choose to get themselves killed for a free refill anyway. Aversion of this may lead to the game becoming {{Unwinnable}} as a result of saving at an unfortunate time.
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10This is a {{Subtrope}} of AntiFrustrationFeatures. {{Sister Trope}}s include LevelUpFillUp, for when you heal up after levelling-up a CharacterLevel, and AfterBossRecovery, for when you heal up after a BossBattle. Frequently overlaps with SuspiciousVideoGameGenerosity in those cases where you conveniently get a save point and a full heal right before a boss fight.
11----
12!! Examples:
13
14[[foldercontrol]]
15
16[[folder:Action-Adventure]]
17* ''VideoGame/ANNOMutationem'': The teleport springs not only restore Ann's LifeMeter, but also lets her use TechPoints to upgrade her equipment and transport to other areas.
18* The pubs in ''VideoGame/ArmedAndDangerous'' serve double duty as save points and health/ammo restore points.
19* ''VideoGame/HardcoreMecha'': In each stage, there's a repair station that fully heals Tarethur's mech.
20* Stepping on an Origin Mirror in ''VideoGame/{{Okami}}'' refills your [[CallAHitpointASmeerp Solar Energy]] and [[MagicPoints Ink]].
21* ''VideoGame/SamuraiJackTheAmuletOfTime'': Jack can record his progress on books scattered across the world. They also recover his HP and MP.
22* ''VideoGame/SunsetOverdrive'': Using the ZipMode to get to a potty restores ammo to right before the ammo counter starts flashing red, and recovers all health.
23* ''VideoGame/TravisStrikesAgainNoMoreHeroes'': Toilets, which function as traditional save points, also fully restore health.
24[[/folder]]
25
26[[folder:Action RPG]]
27* The save points in ''VideoGame/DustAnElysianTail'' heal up to a certain amount, depending on your difficulty. On Normal mode, they'll heal up to half of your maximum health if it's anything below that.
28* The bonfires in ''VideoGame/DarkSouls'' fully heal the player, replenish their spells and healing potions, but fully revive enemies.
29* Step onto a SavePoint in any game in the ''Franchise/KingdomHearts'' franchise, and it'll quickly restore your HP and MP. The only real exception is ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', in which they only fill your HP; it doesn't do squat for your Focus meter or D-link gauge, though those are more like mini LimitBreak meters.
30* Checkpoints and {{Save Point}}s in ''VideoGame/LufiaCurseOfTheSinistrals'' will revive and fully heal everyone in your party. Since you usually need certain party members to solve puzzles, [[AntiFrustrationFeatures this serves to let you use "Reset" to bring them back if you're out of Miracles]].
31* ''VideoGame/SoaringMachinariae'': Checkpoints heal Iris's EN. They also heal HP on Easy and Normal modes, but not on higher difficulties.
32[[/folder]]
33
34[[folder:Eastern RPG]]
35* In ''VideoGame/CthulhuSavesTheWorld'', save points replenish all of your mana. (Health is automatically refilled after battles.)
36* ''VideoGame/DragonQuest'' {{Save Point}}s are the priests inside churches in towns. While these do not heal HP and MP, they do resurrect party members and remove status effects like poison and curse--although they do charge you money proportional to your level. In most of the games, this is the only real way to remove the curse status effect and remove any [[ClingyCostume Cursed Equipment]], as well as the only reliable way to resurrect party members until late in the game (the TraumaInn won't do it, and the early resurrection spell "Zing" only works 25-50% of the time depending on the game).
37* Most save logs in ''VideoGame/{{Dubloon}}'' are located close to either {{trauma inn}}s or red chests that replenish your crew's health and alcohol points. Ones that aren't are usually located somewhere within a dungeon.
38* ''VideoGame/BatenKaitos'' had two varieties of this, in the original game. Red flowers which only saved your progress, and blue flowers which [[ItMakesSenseInContext brought you to a church and you could level up as well]].
39* ''Franchise/FinalFantasy'':
40** In the older ''Final Fantasy'' games, save points can be used to deploy a Tent indoors (a Tent is an item that works like a portable TraumaInn and normally can only be used on the world map).
41** In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyXII'', {{Save Point}}s heal you and remove negative status ailments, rendering the {{Trauma Inn}}s and {{Healing Spring}}s favored by previous titles obsolete.
42*** Strangely, ''X'' still has {{Trauma Inn}}s, while also having a save point near every such inn. The same applies to ''VideoGame/FinalFantasyX2'', where you can heal by sleeping in your bed in the [[GlobalAirship Celsius]] despite it also containing a Healing Checkpoint.
43** In ''VideoGame/CrisisCoreFinalFantasyVII''[='=]s remake, ''Reunion'', all Save Points have been upgraded to this, making certain stretches of the game much less gruelling. This also occurs when returning from completed side-quest Missions (which dump you back at the Save Point), meaning the player doesn't have to down all of their Potions and Ethers after completing a particularly tough one.
44* Most games in the ''VideoGame/{{Grandia}}'' series have save points that heal the party.
45* In ''VideoGame/MuramasaTheDemonBlade'', Save points will restore your life and swords' soul meters in addition to their usual function.
46* ''VideoGame/PrayerOfTheFaithless'': Some {{Save Point}}s, like in Asala, Honneleth, and Mia's camp, are near places to heal, like inns or Mia's tent, respectively. This mainly applies to the beginning of the game, since facilities like inns aren't available in later parts of the game. However, Chaos Quest Settings can make it so that save points heal the party, but disappear upon use.
47* ''Franchise/ShinMegamiTensei'':
48** In some games in the series, save points can heal, but they charge you money proportional to the amount of mana and health restored. Most of these are known as Terminals.
49** ''VideoGame/DigitalDevilSaga'': Large Karma Terminals do this. Small ones normally don't, but some Small Terminals might have a Life Terminal next to them to do the same job. (Small Terminals can also transport you to a large one if you need healing enough that you're willing to walk back.)
50** In ''VideoGame/Persona3 Portable'', the SavePoint in Tartarus' first floor will do this, for a fee, which depends on your level.
51* ''VideoGame/TalesSeries'':
52** In ''VideoGame/TalesOfTheAbyss'', green save points completely restore your party's HP and TP in addition to letting you save. [[SuspiciousVideoGameGenerosity One showing up is a sign to be prepared for an upcoming boss fight]].
53** Every save point in ''VideoGame/TalesOfInnocence'' heals you.
54** ''VideoGame/TalesOfSymphonia'':
55*** Some {{Save Point}}s are near a healing point, like on the Sylvarant Base, where there's a SavePoint, a chest, and a bed to rest and therefore heal, in a row of cells.
56*** Raine (the game's best WhiteMage) can use which drops the ManaMeter cost of all her spells to 1 while standing on a save point, effectively allowing a similar effect as this.
57** Most savepoints right before major boss fights in ''VideoGame/TalesOfVesperia'' are green instead of the usual yellow, indicating they restore all HP and TP when you walk into them. But after you beat the said boss, they usually either disappear completely or turn yellow, which doesn't restore HP and TP.
58* ''VideoGame/ThreeFairiesHoppinFlappinGreatJourney'': Save points also restore the party's HP and MP on use.
59* The save points in the ''VideoGame/{{Ys}}'' series heal you on approaching them. Some of the games also have {{trauma inn}}s.
60* ''Videogame/PokemonColosseum'' did this so subtly that it seems like [[GoodBadBugs it might have been an accident.]] [=PCs=] are used as save points, but they also provide opportunities to switch out the Pokemon in your current team, and newly-switched-in Pokemon are always at full health. Somewhat of a moot point for the most part, as virtually all [=PCs=] are either in a [[TraumaInn Pokémon Center]] or have a healing machine nearby.
61* In ''VideoGame/LostOdyssey'', the save points don't heal you automatically, but loading a saved game does, so all you have to do is save and reload. Many -- but not all -- save points are nevertheless paired up with a healing orb, even though this ends up doing nothing but sparing you a quick reload.
62* ''VideoGame/TrialsOfMana'': Only fully intact golden Goddess statues (or equivalent) heal; the final dungeon feature headless statues who only have a save function.
63* ''VideoGame/MarchenForestMylneAndTheForestGift'': In the dungeoneering section, returning to the first room, where there's a SavePoint, also heals Mylne.
64[[/folder]]
65
66[[folder:Fighting Game]]
67* The last level in the Subspace Emissary story mode of ''VideoGame/SuperSmashBrosBrawl'' includes save points that heal you and revive fallen party members, this is because the gane changed from straightforward action levels to a huge sprawling metroidvania stage (with reused assets).
68[[/folder]]
69
70[[folder:First-Person Shooter]]
71* Some inter-level checkpoints in ''VideoGame/MedalOfHonorAlliedAssault'' do this, but most don't.
72* ''VideoGame/HardReset'''s checkpoints are almost always accompanied by jumbo-sized health and ammo pickups.
73* ''VideoGame/DarkForces'': Late in level 8 (the robotics facility on Anteevy), Kyle drops a fair distance that does quite a bit of damage to his health. Fortunately, there's a Revive waiting at the landing spot, which refills his health and shields... right before he heads into a room where he has to plant three sequencer charges, the last of which triggers the level's boss fight against a Phase II Dark Trooper.
74[[/folder]]
75
76[[folder:Metroidvania]]
77* ''VideoGame/{{Afterimage}}'': Confluences serve as this game's save points; resting on them fully refills Renee's HP, MP, and Primeval Glyphs.
78* Most ''Franchise/{{Castlevania}}'' games of the {{Metroidvania}} type have save points that heal, for example, ''VideoGame/CastlevaniaCircleOfTheMoon'', ''VideoGame/CastlevaniaHarmonyOfDissonance'', ''VideoGame/CastlevaniaAriaOfSorrow''.
79* ''VideoGame/EasternExorcist'' has shrines for you to save your progress via meditation, and restores your health in the progress.
80* ''Franchise/{{Metroid}}'':
81** ''VideoGame/MetroidZeroMission'', save points in the second half of the game fully heal Samus and replenish her ammo. Save points encountered prior only save.
82** Save points in ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion'' only save; however in the latter game, they're often located right next to a room that fully heals you.
83** In the ''VideoGame/MetroidPrimeTrilogy'' most save points restore health only, but Samus's gunship also restores ammo, and there are a few separate ammo replenishing stations. ''VideoGame/MetroidOtherM'' has save stations that double as replenishing stations.
84* In ''VideoGame/CaveStory'', most save points are next to heal points or beds.
85* Save statues in ''VideoGame/AnUntitledStory'' completely refill player character's health aside from saving, which is nice since aside from [[AfterBossRecovery beating bosses]] or collecting {{heart|Container}}s (which are limited), there's no other way to recover health.
86* ''VideoGame/{{Crazd}}'': Simply standing next to a Save Statue will rapidly drain Loon's [[CallAHitPointASmeerp insanity]] back down to 0%.
87* Unusually for a game in this genre, save stations and health refill stations in VideoGame/EnvironmentalStationAlpha are the ''only'' way to recover health.
88* ''VideoGame/HollowKnight'', similar to ''Dark Souls'', restores the player's masks when they sit down at a bench but respawns all slain enemies. Benches are also the only way to fill out the in-game maps if the player has the quill item and that area's map. There are a few benches which you have to pay Geo to unlock, and one that is initially occupied by a boss. [[WarpWhistle Stag Stations]] tend to have benches located conveniently nearby, but a few of these are broken and unusable.
89* ''VideoGame/AxiomVerge'': Save points refill Trace's health. [[spoiler:Crossed with JustifiedSavePoint when he realizes the save points are cloning chambers that double as medical stations]].
90* ''VideoGame/MonsterBoyAndTheCursedKingdom'' has small save points that don't heal, and big ones that do. Those "save points" however are more akin to respawn points, as the actual saving is done more often (like whenever a chest is opened).
91* In ''VideoGame/RabiRibi'', standing on a save point rapidly refills Erina's HP and Amulet charges.
92* ''VideoGame/EnderLiliesQuietusOfTheKnights'': Rest stops act as save points, refilling Lily's HP and restoration charges when she sleeps on a nearby bench or bed.
93[[/folder]]
94
95[[folder:Platformer]]
96* ''VideoGame/FreshMintyAdventure'': These are also {{Save Point}}s and are marked by pedestals holding orbs that light up when used.
97* In ''VideoGame/Gamer2'', if Hailey loses her deflector plate she can get a new by touching a CheckPoint.
98* ''VideoGame/TheLegendaryStarfy'': The Mermaid's shell found in various locations in stages will let you save your game, as well as healing you when you use it.
99* In ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', the vendors will refill your health, and are almost always placed at checkpoints. This means the player can backtrack to the last vendor to fill up ''all'' of their health, and on the later levels this is pretty much required.
100* ''VideoGame/{{Shantae}}'':
101** ''VideoGame/ShantaeRiskysRevenge'': The save rooms in Squid Baron's place have RewardingVandalism pots to break for HeartsAreHealth restoration.
102** ''VideoGame/ShantaeAndTheSevenSirens'': Most save rooms have some form of healing nearby, like pots to break for the chance of hearts, or in towns, where there's a HealingSpring bathhouse.
103* ''Franchise/SuperMarioBros'':
104** In ''VideoGame/SuperMarioWorld'', all ''VideoGame/NewSuperMarioBros'' games except the first, ''VideoGame/SuperMario3DLand'', and the first ''VideoGame/SuperMarioMaker'', if Mario is in his small form when reaching the checkpoint, he will automatically change into Super Mario. In ''VideoGame/SuperMarioMaker2'', the flag will only trigger this effect if a powerup is embedded within by the level's creator, as by default they avert this trope.
105** ''VideoGame/SuperMarioOdyssey'' refills Mario's health at checkpoint flags, but only if he hasn't visited that specific flag before.
106** ''VideoGame/SuperMarioWorld2YoshisIsland'': If Yoshi and Baby Mario pass through a Middle Ring, they will get 10 stars and all enemies on the screen will turn into stars as well.
107* Some ''Franchise/SonicTheHedgehog'' games have the checkpoints reward you with rings, extra lives, or any other items, like shields, speed shoes, boost refills, etc. In games prior to Sonic Rush, you were required to have a certain amount of rings when crossing the checkpoints in order for them to give said bonuses.
108* Mainly averted in ''VideoGame/ShovelKnight'', but in the ''Specter of Torment'' NewGamePlus, reaching a checkpoint will restore your Will/Darkness. [[spoiler: After all, they've been combined into a single trickling-down bar that would otherwise run out far before the even the best player could finish the level.]]
109* ''VideoGame/{{Skully}}'' uses clay pools as checkpoints, where you can absorb the clay and restore your {{golem}}'s health. You can even swap golem forms while at checkpoints.
110* The ''VideoGame/TreasureHunterMan'' series of ''[[VideoGame/TreasureHunterMan1 the first]]'' and ''[[VideoGame/TreasureHunterMan2 second games]]''. {{Save Point}}s, which are books, also heal the protagonists when activated.
111[[/folder]]
112
113[[folder:Real-Time Strategy]]
114* In several singleplayer ''VideoGame/StarCraftII'' missions, the hero gets fully healed and regains full energy at each checkpoint, which also acts as a save point.
115[[/folder]]
116
117[[folder:Rhythm Game]]
118* A shiny square near each checkpoint in ''VideoGame/{{Thumper}}'' restores your health if you were hit, and if you don't miss it.
119[[/folder]]
120
121[[folder:Shoot 'Em Up]]
122* ''VideoGame/SuperCrossfire'' fully replenishes your armor at every checkpoint. Doubles as LevelUpFillUp, since every checkpoint gains you a level as well.
123[[/folder]]
124
125[[folder:Survival Horror]]
126* Safe Havens in ''VideoGame/AlanWakesAmericanNightmare'' heal you. In [[VideoGame/AlanWake the original game]] you had RegeneratingHealth, but Safe Havens made you regenerate more quickly.
127* Glowing Structure Gel nodes in ''VideoGame/{{SOMA}}'' heal Simon Jarrett if he takes damage.
128* ''VideoGame/SilentHill4TheRoom'' allows you to return you your apartment at certain points in levels, and hanging around in your apartment slowly replenishes your health. [[spoiler:If you think this is too good to last you're absolutely right, because soon the ghosts begin coming back to your apartment too and it doesn't replenish your health any longer]].
129[[/folder]]
130
131[[folder:Third-Person Shooter]]
132* In ''Franchise/{{Splatoon}}'', touching a checkpoint in a single-player level restores one of the player's lives if they lost any.
133[[/folder]]
134
135[[folder:Western RPG]]
136* ''VideoGame/DragonAgeInquisition'', unlike its predecessors, has no RegeneratingHealth. However, Inquisition camps, in addition to functioning as WarpWhistle waypoints, heal the party to full and restock healing potions when first set up after unlocking a camp spot. On later visits, they provide a TraumaInn in the form of a tent and a desk to restock potions.
137* Save Points in ''VideoGame/{{Undertale}}'' fill you with both [[HeroicResolve determination]] and HP.
138[[/folder]]

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