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To be fair, the handgun does provide certain advantages for many walks of heroic life. It is small, easily concealed, and easily used. Even when better armaments are available and sometimes more advantageous, many heroes still carry a handgun as their primary firearm. Rifles and the like are reserved for supporting characters or the RedshirtArmy or EvilMinions to carry.
These are fairly standard primary armaments of police officers, detectives, security guards, or any other individual in an occupation that requires them to be ready for trouble but not necessarily expecting it. Any character in a work that deals with those archetypes can be assumed to be packing them either openly or in concealment, and to draw them when a situation gets tense.
These are fairly standard primary armaments of police officers, detectives, security guards, or any other individual in an occupation that requires them to be ready for trouble but not necessarily expecting it. Any character in a work that deals with those archetypes can be assumed to be packing them either openly or in concealment, and to draw them when a situation gets tense.
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To be fair, the handgun does provide certain advantages for many walks of heroic life. It is small, easily concealed, and easily used. Even when better armaments are available and sometimes more advantageous, many heroes and {{Professional Killer}}s still carry a handgun as their primary firearm. Rifles and the like are reserved for supporting characters or the RedshirtArmy or EvilMinions to carry.
These are fairly standard primary armaments of police officers, detectives, security guards, assassins or any other individual in an occupation that requires them to be ready for trouble but not necessarily expecting it. Any character in a work that deals with those archetypes can be assumed to be packing them either openly or in concealment, and to draw them when a situation gets tense.
These are fairly standard primary armaments of police officers, detectives, security guards, assassins or any other individual in an occupation that requires them to be ready for trouble but not necessarily expecting it. Any character in a work that deals with those archetypes can be assumed to be packing them either openly or in concealment, and to draw them when a situation gets tense.
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** More to the point, he is the last of his world's professional gunslingers-and his AncestralWeapon is a pair of revolvers. The power of the gunslinger's revolvers (ALL of the gunslingers, of which he was merely the last one) is known throughout his world, with revolvers being held up as the "ultimate weapon". Of course this also becomes an important plot point, as Roland spends most of the story with a bad right hand, and loaning one of his two pistols away to Eddie or Suze - neither possible if he had been a rifleman.
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** More to the point, he is the last of his world's professional gunslingers-and his AncestralWeapon is a pair of revolvers. The power of the gunslinger's revolvers (ALL of the gunslingers, of which he was merely the last one) is known throughout his world, with revolvers being held up as the "ultimate weapon". Of course this also becomes an important plot point, as Roland spends most of the story with a bad right hand, and loaning one of his two pistols away to Eddie or Suze - neither possible if he had been a rifleman.
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* ''VideoGame/TeamFortress2'' has many types of pistols for the mid-health level characters (Engineer, Scout) as a standard side-arm, but the Spy is the only one to carry a [[RevolversAreJustBetter revolver]] because [[MagnificentBastard he's the spy]]. It happens to be [[AwesomeButImpractical quite loud with a very distinctive sound]]. It still aims well.
** One of the Spy's "sidegrade" weapons is The Ambassador, which is a bigger revolver. Its base accuracy is the same as the game's sniper rifle, and it does double damage on successful headshots. However, it actually is ''less'' damaging per shot otherwise, and its accuracy sustains a heavy penalty during a cooldown period after a shot (and the gun can't headshot during cooldown). It's meant to allow the spy to destroy damaged enemies from close-medium range.
** One of the Spy's "sidegrade" weapons is The Ambassador, which is a bigger revolver. Its base accuracy is the same as the game's sniper rifle, and it does double damage on successful headshots. However, it actually is ''less'' damaging per shot otherwise, and its accuracy sustains a heavy penalty during a cooldown period after a shot (and the gun can't headshot during cooldown). It's meant to allow the spy to destroy damaged enemies from close-medium range.
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* ''VideoGame/TeamFortress2'' has many types of pistols for ''VideoGame/TeamFortress2'':
** The Scout and themid-health level characters (Engineer, Scout) Engineer each have a handgun as a standard side-arm, but the Spy is the only one sidearm, offering them reliable medium-range damage to carry a [[RevolversAreJustBetter revolver]] because [[MagnificentBastard he's the spy]]. It happens to be [[AwesomeButImpractical quite loud pair with a very distinctive sound]]. It still aims well.
their respective scatterguns or shotguns.
**One of the The Spy's "sidegrade" weapons only ranged weapon is The Ambassador, which is one of a bigger revolver. Its base accuracy is few revolvers to pick from. In general they pale in comparison to his BackStab, and fire slowly, but are decently accurate and deal enough damage to finish off a singled-out wounded foe with a few well-placed shots. Alternative revolvers deal less damage than the same as the game's sniper rifle, and it does double default one, in exchange for [[BoomHeadshot dealing critical damage on successful headshots. However, it actually is ''less'' damaging per shot otherwise, and its accuracy sustains a heavy penalty during a cooldown period after a shot (and the gun can't headshot during cooldown). It's meant to allow the spy to destroy damaged enemies from close-medium range.headshots]], dealing {{Critical Hit}}s for every backstab or successfully sabotaged building, or getting more mileage out of his [[InvisibilityCloak invisibility watches]].
** The Scout and the
**
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[[folder: Anime and Manga ]]
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* The main crew of [[Anime/CowboyBebop the Bebop]] usually use handguns. Possibly justified by the crew being too poor to afford anything else, and by ridiculously powerful weapons being a bad idea when you need to bring in your target alive to get paid, as well as both dangerous and conspicuous in the populated areas they often have to fight in.
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* ''Anime/CowboyBebop'': The main crew of [[Anime/CowboyBebop the Bebop]] Bebop usually use handguns. Possibly justified by the crew being too poor to afford anything else, and by ridiculously powerful weapons being a bad idea when you need to bring in your target alive to get paid, as well as both dangerous and conspicuous in the populated areas they often have to fight in.
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[[folder: Comic Books]]
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[[folder: Video Games ]]
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* ''VideoGame/ANNOMutationem'': One of Ann's ranged weapons is the N2 Pulverizer, a standard sturdy handgun that can be equipped with a FireIceLightning effect to boost damage. The Tomahawk is able to a shoot a three-round burst for additional fire.
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[[folder: Webcomics]]
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[[folder: Real Life]]
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Blade On A Stick has been disambiguated
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In real life, handguns perform poorly when compared to most rifles. [[note]]Not to imply that you would enjoy getting shot with either one[[/note]] However, in addition to the advantages mentioned above, the handgun adds a level of dramatic appeal -- in effect, the handgun is the modern [[HeroesPreferSwords sword]], preferred by heroes over the more militarily common [[BladeOnAStick polearm]] for roughly the same reasons. If they ''really'' want power, they'll either use a shotgun or a HandCannon. Or, perhaps, [[GunsAkimbo carry two]].
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In real life, handguns perform poorly when compared to most rifles. [[note]]Not to imply that you would enjoy getting shot with either one[[/note]] However, in addition to the advantages mentioned above, the handgun adds a level of dramatic appeal -- in effect, the handgun is the modern [[HeroesPreferSwords sword]], preferred by heroes over the more militarily common [[BladeOnAStick polearm]] polearm for roughly the same reasons. If they ''really'' want power, they'll either use a shotgun or a HandCannon. Or, perhaps, [[GunsAkimbo carry two]].
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* In ''LightNovel/AriaTheScarletAmmo'', the dress code at Tokyo Butei High School includes a gun and a blade of some kind. Nearly every student carries a pistol for their gun, which makes sense, if you were carrying a bag of books, you wouldn't want to lug around an AK-47 or shotgun as well.
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* In ''LightNovel/AriaTheScarletAmmo'', ''Literature/AriaTheScarletAmmo'', the dress code at Tokyo Butei High School includes a gun and a blade of some kind. Nearly every student carries a pistol for their gun, which makes sense, if you were carrying a bag of books, you wouldn't want to lug around an AK-47 or shotgun as well.
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* In ''LightNovel/FateZero'', while Kiritsugu Emiya and his assistant Maiya use all sorts of weapons to get the job done, his ultimate anti-magic Ace in the Hole is a Thompson Contender, a handgun designed to fire rifle bullets.
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* In ''LightNovel/FateZero'', ''Literature/FateZero'', while Kiritsugu Emiya and his assistant Maiya use all sorts of weapons to get the job done, his ultimate anti-magic Ace in the Hole is a Thompson Contender, a handgun designed to fire rifle bullets.
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* ''VideoGame/HeavenDust'': You can find a handgun in the safe in the Warden's Office. It can put dowwn zombies in 4-to-5 shots.
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* ''ComicBook/TheF1rstHero'': Pete pulls out a revolver and points it at [[TheProtagonist Jake]]'s head when he sees him threatening Cooper with his powers.
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* ''ComicBook/TheF1rstHero'': ''ComicBook/TheF1rstHero'':
** Pete pulls out a revolver and points it at [[TheProtagonist Jake]]'s head when he sees him threatening Cooper with hispowers.powers.
** After they've all gotten away from the mafia and the [[CapeBusters Extrahuman Task Force]], Cooper pulls a gun from his sock and [[BoomHeadshot shoots Pete in the head]] with it when he starts freaking out about Rodney's death.
** Pete pulls out a revolver and points it at [[TheProtagonist Jake]]'s head when he sees him threatening Cooper with his
** After they've all gotten away from the mafia and the [[CapeBusters Extrahuman Task Force]], Cooper pulls a gun from his sock and [[BoomHeadshot shoots Pete in the head]] with it when he starts freaking out about Rodney's death.
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* ''Comicbook/TheMall2018'': In Issue #1, the balding mobster brings a pistol to the confrontation he has with Leonard Cardini. It ends up in Diego's hands, and he drops it, causing it to go off and shoot the mobster in the leg. Then it ends up in Lena's hands.
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* ''Comicbook/TheMall2018'': ''ComicBook/TheF1rstHero'': Pete pulls out a revolver and points it at [[TheProtagonist Jake]]'s head when he sees him threatening Cooper with his powers.
* ''ComicBook/TheMall2018'': In Issue #1, the balding mobster brings a pistol to the confrontation he has with Leonard Cardini. It ends up in Diego's hands, and he drops it, causing it to go off and shoot the mobster in the leg. Then it ends up in Lena's hands.
* ''ComicBook/TheMall2018'': In Issue #1, the balding mobster brings a pistol to the confrontation he has with Leonard Cardini. It ends up in Diego's hands, and he drops it, causing it to go off and shoot the mobster in the leg. Then it ends up in Lena's hands.
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* ''Film/OldPeople'': When Ella sees how much trouble they're in, she pulls a handgun from a box in the bookcase.
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* ''Film/GhostLab2021'': When Dr.s Gla and Wee decide that, for the experiment, [[spoiler:one of them should die and come back as a ghost,]] Dr. Wee pulls out a box and opens it up, revealing a gun and bullets.
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* ''Film/{{Kruel}}'': In one of their meetings in the latter half of the movie, Ben reveals to [[TheProtagonist Jo]] that he has a gun, which he took from his father to use against Willie should the need arise. [[spoiler:He never gets the chance, as Willie kills him.]]
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* ''Film/{{Kruel}}'': In one of their meetings in the latter half of the movie, Ben reveals to [[TheProtagonist Jo]] that he has a gun, which he took from his father to use against Willie should the need arise. [[spoiler:He never gets the chance, as Willie kills him.]]
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* ''Film/{{Kruel}}'': In one of their meetings in the latter half of the movie, Ben reveals to [[TheProtagonist Jo]] that he has a gun, which he took from his father to use against Willie should the need arise. [[spoiler:He never gets the chance, as Willie kills him.]]
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* ''Comicbook/TheMall2018'': In Issue #1, the balding mobster brings a pistol to the confrontation he has with Leonard Cardini. It ends up in Diego's hands, and he drops it, causing it to go off and shoot the mobster in the leg. Then it ends up in Lena's hands.
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Actually, as main weapons handguns perform poorly when compared to, say, assault rifles. However, the appeal of handguns appears to trump such trifling tactical concerns - in effect the handgun is the modern [[HeroesPreferSwords sword]], preferred by heroes over the more militarily common [[BladeOnAStick polearm]] for roughly the same reasons. If they ''really'' want power, they'll either use a shotgun or a HandCannon. Or, perhaps, [[GunsAkimbo carry two]].
Military stories, of course, treat this trope differently, as rifles and other military-grade weapons are standard-issue for front-line combatants. Handguns are often issued to support personnel who work near the front line but not in combat roles. In combat they are often the reserve of commissioned officers, particularly in more historical settings. Despite what military video games may have you believe, it is uncommon for a rank-and-file soldier to carry both a rifle and a handgun, so merely having one often marks out a soldier as either an officer or support personnel; a small self-defence handgun is common for a CombatMedic.
Military stories, of course, treat this trope differently, as rifles and other military-grade weapons are standard-issue for front-line combatants. Handguns are often issued to support personnel who work near the front line but not in combat roles. In combat they are often the reserve of commissioned officers, particularly in more historical settings. Despite what military video games may have you believe, it is uncommon for a rank-and-file soldier to carry both a rifle and a handgun, so merely having one often marks out a soldier as either an officer or support personnel; a small self-defence handgun is common for a CombatMedic.
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Military stories, of course, treat this trope
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* ''Film/NutcrackerMassacre'': In the climax of the movie, Clara arms herself with a handgun for the final confrontation with the Nutcracker. She actually manages to hurt him with a few shots.
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* ''ComicBook/StabbityBunny'': In Issue #1, [[MamaBear Amanda]] packs a gun into her purse before going to confront [[FatBastard Larry]] to rescue her daughter from him.
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* ''Film/ChristmasBlood'': Many police officers in the movie have these. Detective Rasch uses one to shoot the killer in the beginning [[spoiler:and end]] of the movie.
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* ''Film/Elves2017'': After the killings start, two girls of the group visit a woman named Chance, who apparently has prior experience with creepy Christmas Elf dolls. When Chance answers the door, she points a gun at them.
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* ''Film/RedwoodMassacreAnnihilation'': Gus is shown to own a handgun, among all the other guns he brings along. [[spoiler:The soldier with the government official at the end of the movie also uses his own handgun to kill Laura and Gus.]]
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* ''Film/PlayingWithDolls'': The police detective and the guards surrounding the area are all armed with these. One guard uses his to wound the detective.
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Dewicking per TRS
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* ''VideoGame/SplinterCell'' has Sam Fisher and his trusty FN Five-Seven alongside his other two favourite weapons, the custom [[CoolGuns/AssaultRifles FN F2000]] and, starting from ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', his knife.
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* ''VideoGame/SplinterCell'' has Sam Fisher and his trusty FN Five-Seven alongside his other two favourite weapons, the custom [[CoolGuns/AssaultRifles FN F2000]] F2000 and, starting from ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'', his knife.
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Weapon Of Choice is now a disambiguation page. Examples that don't fit the tropes listed on the disambig will be removed.
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* Teana Lanster's WeaponOfChoice in ''Franchise/LyricalNanoha''. Helps that it's a {{Magitek}} handgun that fires [[AbnormalAmmo magical bullets that pack a punch]] [[{{Roboteching}} and whose trajectory she can control]].
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* Teana Lanster's WeaponOfChoice [[WeaponSpecialization weapon of choice]] in ''Franchise/LyricalNanoha''. Helps that it's a {{Magitek}} handgun that fires [[AbnormalAmmo magical bullets that pack a punch]] [[{{Roboteching}} and whose trajectory she can control]].
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* Mana's close range WeaponOfChoice in ''Manga/NegimaMagisterNegiMagi'' are a [[GunsAkimbo pair of handguns]]. Don't think you're safe just because you're too close to be shot by her SniperRifle.
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* Mana's close range WeaponOfChoice [[WeaponSpecialization weapon of choice]] in ''Manga/NegimaMagisterNegiMagi'' are a [[GunsAkimbo pair of handguns]]. Don't think you're safe just because you're too close to be shot by her SniperRifle.
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* The core five characters of Franchise/LupinIII have a specific handgun as their WeaponOfChoice, sans [[{{Ronin}} Goemon]] who feels that KatanasAreJustBetter.
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* The core five characters of Franchise/LupinIII have a specific handgun as their WeaponOfChoice, [[WeaponSpecialization weapon of choice]], sans [[{{Ronin}} Goemon]] who feels that KatanasAreJustBetter.
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** In ''VideoGame/MetalGearSolid3SnakeEater'', Eva's WeaponOfChoice is a Chinese copy of the Mauser C96. And just guess the weapon that [[RevolversAreJustBetter Revolver]] [[AnimalMotifs Ocelot]] carries.
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** In ''VideoGame/MetalGearSolid3SnakeEater'', Eva's WeaponOfChoice [[WeaponSpecialization weapon of choice]] is a Chinese copy of the Mauser C96. And just guess the weapon that [[RevolversAreJustBetter Revolver]] [[AnimalMotifs Ocelot]] carries.
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* In ''VideoGame/DigitalDevilSaga'', ([[SilentProtagonist mute]]) Main Character Serph uses a pistol when in human form, and is shown in cut-scenes to have a deadly aim. [[spoiler: MUCH later on, the local MysteriousWaif Sera becomes a playable character, with a pistol also becoming her WeaponOfChoice while in human form.]]
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* In ''VideoGame/DigitalDevilSaga'', ([[SilentProtagonist mute]]) Main Character Serph uses a pistol when in human form, and is shown in cut-scenes to have a deadly aim. [[spoiler: MUCH later on, the local MysteriousWaif Sera becomes a playable character, with a pistol also becoming her WeaponOfChoice [[WeaponSpecialization weapon of choice]] while in human form.]]
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* ''Film/BadApples'': When one of [[TeensAreMonsters the girls]] sneaks into their second on-screen victim's home, she finds a magnum in her drawer. She uses it to kill the woman.
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* ''Film/CappsCrossing'': Rob secretly brought a gun to the camping trip without the others knowing, showing it off to one of the other guys. [[spoiler:He uses it in the climax of the movie to shoot David.]]
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* ''Film/TheBloodyMan'': In Amy's Bloody Man story, the Bloody Man uses a handgun to shoot a baby in its crib. We don't see the baby, but we do see blood spurt from the crib after the gun's fired.
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* ''Film/TheBloodyMan'': In Amy's Bloody Man story, the Bloody Man uses a handgun to shoot a baby in its crib. We don't see the baby, but we do see blood spurt from the crib after the gun's fired.
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* ''Film/TheBloodyMan'': In Amy's Bloody Man story, the Bloody Man uses a handgun to shoot a baby in its crib. We don't see the baby, but we do see blood spurt from the crib after the gun's fired.
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* ''VideoGame/SaveRoom'': The game has a handgun as one of the items you need to make fit into your inventory. You can also load it with bullets to help free up more space.
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* ''Film/GhostNote'': One scene focuses on a random man being ordered to walk his dog by his wife. The man is shown to own a handgun. [[spoiler:He tries to kill [[BigBad Eugene Burn]] when he sees him, but Eugene [[NoSell shrugs off each bullet]].]]