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* CalvinandHobbes has Calvin's parents forgetting to pay the gravity bill, and his personal gravity field reversing.
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** It's not that simple: surface gravity is also dependent on the object's diameter, not just the mass. The smaller volume mass occupies, the higher the surface gravity - culminating in black holes whose infinitely small size creates a Heavy Zone that breaks physics. Even the Earth can be turned into a black hole, though the even horizon wouldn't be very big.

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** It's not that simple: surface gravity is also dependent on the object's diameter, not just the mass. The smaller volume mass occupies, the higher the surface gravity - culminating in black holes whose infinitely small size creates a Heavy Zone that breaks physics. Even the Earth can could theoretically be turned into a black hole, though the even event horizon wouldn't be very big.
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* "StarTrekEnterprise''. The "sweet spot", located halfway between the bow plate and the artificial gravity generator, is one place on the NX-01 Enterprise where you can sit on the roof. Captain Archer uses it in one episode to get the drop on some aliens who decided that AllYourBaseAreBelongToUs.

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* "StarTrekEnterprise''. ''StarTrekEnterprise''. The "sweet spot", located halfway between the bow plate and the artificial gravity generator, is the one place on the NX-01 Enterprise where you can sit on the roof.ceiling. Captain Archer uses it in one episode to get the drop on some aliens who decided that AllYourBaseAreBelongToUs.
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* ''Film/ProjectMoonbase''. People walk along the corridors of the SpaceStation upside down past people going the other way due to its variable gravity. They avoid floating off the floor because they were wearing "magnetic shoes". Signs request that you PLEASE DO NOT WALK ON THE WALLS.
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* "StarTrekEnterprise''. The "sweet spot", located halfway between the bow plate and the artificial gravity generator, is one place on the NX-01 Enterprise where you can sit on the roof. Captain Archer uses it in one episode to get the drop on some aliens who decided that AllYourBaseAreBelongToUs.
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* In ''Film/StarTrekIntoDarkness'', the artificial gravity inside the ''Enterprise'' fails in one sequence, causing crew members to fall relative to the nearby planet's gravity well while the ship twists and turns around them.
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* ''{{Unreal 2}}'' has a ships artificial gravity play up, first allowing to jump large distances, then pulling you against different surfaces.

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* ''{{Unreal ''VideoGame/{{Unreal 2}}'' has a ships artificial gravity play up, first allowing to jump large distances, then pulling you against different surfaces.
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* [[DresdenFiles Harry]], in the center of a major Ley Line convergence, stores up a few seconds of gravity from an area the size of a small city to ''flatten an army of degenerate vampires''.

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* [[DresdenFiles [[Literature/TheDresdenFiles Harry]], in the center of a major Ley Line convergence, stores up a few seconds of gravity from an area the size of a small city to ''flatten an army of degenerate vampires''.
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* Two Stands from Manga/JojosBizarreAdventure have the power to mess with gravity, one of them can create a zero gravity environment in any closed place, and the other can make things fall away from him, making it seem like if the floor were a wall.
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* This is the primary mechanic of ''VideoGame/TheBridge''. Your character can't jump, or even walk up steep slopes, but he can rotate the game world as many degrees as you want.
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* ''{{Mass Effect|1}}'': [[spoiler: Climbing Citadel Tower]]. Witness Shepherd and his team stepping out of the elevator and onto the wall, as the camera rotates to change perspectives. Killed enemies will proceed to fall towards what would normally be down.
** Heretic Station in ''MassEffect2'' lacks any gravity; however, the player and their squadmates remain grounded by using special equipment. Thus, the lack of gravity doesn't affect gameplay...but enemies [[RagdollPhysics float away amusingly]] when you kill them.

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* ''{{Mass Effect|1}}'': ''VideoGame/MassEffect1: [[spoiler: Climbing Citadel Tower]]. Witness Shepherd and his team stepping out of the elevator and onto the wall, as the camera rotates to change perspectives. Killed enemies will proceed to fall towards what would normally be down.
** Heretic Station in ''MassEffect2'' ''VideoGame/MassEffect2'' lacks any gravity; however, the player and their squadmates remain grounded by using special equipment. Thus, the lack of gravity doesn't affect gameplay...but enemies [[RagdollPhysics float away amusingly]] when you kill them.
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* The mist in the maze in ''HarryPotter/HarryPotterAndTheGobletOfFire'' acts as a local inverse-gravity zone to anyone who steps into it. After a few seconds of feeling like he's about to fall into the sky, Harry works up the nerve to take his feet off the "ground", at which point he snaps back to reality.

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* The mist in the maze in ''HarryPotter/HarryPotterAndTheGobletOfFire'' ''Literature/HarryPotterAndTheGobletOfFire'' acts as a local inverse-gravity zone to anyone who steps into it. After a few seconds of feeling like he's about to fall into the sky, Harry works up the nerve to take his feet off the "ground", at which point he snaps back to reality.



* ''KingdomHearts'' had something similar, in that the characters walked on the floor, walls, and ceiling of the first room of Wonderland at different points. The difference is that they never jumped from wall to floor and so forth; they had to go around to use doors and such.

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* ''KingdomHearts'' The first ''VideoGame/KingdomHearts'' had something similar, in that the characters walked on the floor, walls, and ceiling of the first room of Wonderland [[Disney/AliceInWonderland Wonderland]] at different points. The difference is that they never jumped from wall to floor and so forth; they had to go around to use doors and such.



* In ''VideoGame/KingdomHearts3D'', you periodically experience this while fighting [[Film/TronLegacy Rinzler]], being forced to fight on the ceiling with inverted controls. It's disorienting enough that it tends to be better to go on the defensive until things go back to normal.

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* In ''VideoGame/KingdomHearts3D'', ''VideoGame/KingdomHearts3DDreamDropDistance'', you periodically experience this while fighting [[Film/TronLegacy Rinzler]], being forced to fight on the ceiling with inverted controls. It's disorienting enough that it tends to be better to go on the defensive until things go back to normal.
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*** Special mention goes to the githzerai and their monasteries in the chaotic plane of Limbo. They practice a unique form of martial arts that actually ''relies'' on their buildings' subjective gravity.
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** It's not that simple: surface gravity is also dependent on the object's diameter, not just the mass. The smaller volume mass occupies, the higher the surface gravity - culminating in black holes whose infinitely small size creates a Heavy Zone that breaks physics. Even the Earth can be turned into a black hole, though the even horizon wouldn't be very big.
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Youtube link for Royal Wedding clip broken; replaced with TCM link


* Creator/FredAstaire[='s=] famous [[http://www.youtube.com/watch?v=Y8n7WQIXQDs#t=89s rotating room/"Ceiling Dance" routine]] from ''Royal Wedding''.

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* Creator/FredAstaire[='s=] famous [[http://www.youtube.com/watch?v=Y8n7WQIXQDs#t=89s tcm.com/mediaroom/video/288068/Royal-Wedding-Movie-Clip-You-re-All-The-World-To-Me.html rotating room/"Ceiling Dance" routine]] from ''Royal Wedding''.
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* Ratchet in the ''{{Ratchet and Clank}}'' gets gravity boots from the second game forward. When on a corresponding gravity surface Ratchet and his weapons have their own personal gravity.

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* Ratchet in the ''{{Ratchet and Clank}}'' series gets gravity boots from the second game forward. When on a corresponding gravity surface Ratchet and his weapons have their own personal gravity.
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* Ratchet in the ''{{Ratchet and Clank}}'' get gets gravity boots from the second game forward. When on a corresponding gravity surface Ratchet and his weapons have their own personal gravity.

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* Ratchet in the ''{{Ratchet and Clank}}'' get gets gravity boots from the second game forward. When on a corresponding gravity surface Ratchet and his weapons have their own personal gravity.
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* In ''SchlockMercenary'', gravity is a weapon, and gets used in all sorts of perspective-bending ways. One arc even involved a group of parkouring vandals who used the weird nullified gravity in the middle of an old space station to run amok throughout the station.

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* In ''SchlockMercenary'', ''Webcomic/SchlockMercenary'', gravity is a weapon, and gets used in all sorts of perspective-bending ways. One The "Mallcop Command" arc even involved a group of parkouring vandals [[LeParkour Parkata Urbatsu]] runners who used took advantage of the weird nullified gravity lack of ArtificialGravity in the middle of an old space station to run amok throughout for fun and profit (by selling videos of the station. acts, not theft).
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* In ''StuntCopter'', where you repeatedly send a man plummeting from your copter into a horse-drawn haywagon, gravity varies between levels. A helpful readout informs you of the Earth's current mass, eg. NORMAL, HEAVY, or OH BOY.

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* In ''StuntCopter'', ''VideoGame/StuntCopter'', where you repeatedly send a man plummeting jump from your copter a helicopter into a horse-drawn moving haywagon, gravity varies between levels. A helpful readout informs you of the Earth's current mass, eg. NORMAL, HEAVY, or OH BOY.
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*** The original (and much more well-known) ''VideoGame/{{Strider}}'' featured gravity reversals and a boss that the player orbits.
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* ''VideoGame/{{Bioforge}}'' has a room, [[spoiler:deep in the ruins of the GravityMaster aliens]], where you're stuck in orbit around an object in the middle and can only move using your gun, via RecoilBoost.

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** Another ''Super Mario Galaxy'' example, of the Fun with Gravity variety, is probably the second mission of the Dreadnought Galaxy, which has platforms going normal way up, upside down and sideways at various points along a route where Mario is being fired at by various cannons. Definitely falls under the NintendoHard bit. And similar kinds of puzzles in Bowser's Dark Matter Plant.


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** Another ''Super Mario Galaxy'' example, of the Fun with Gravity variety, is probably the second mission of the Dreadnought Galaxy, which has platforms going normal way up, upside down and sideways at various points along a route where Mario is being fired at by various cannons. Definitely falls under the NintendoHard bit. And similar kinds of puzzles in Bowser's Dark Matter Plant.
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* [[MeaningfulName Graviton]]'s [[MarvelComics entire schtick]].
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[[caption-width-right:350:What goes up must go...clockwise. Sure.]]

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[[caption-width-right:350:What [[caption-width-right:350:[[http://inception.davepedu.com/ What goes up must go...clockwise. Sure.]]
]]]]
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* In ''A Matter of Some Gravity'', a Scrooge [=McDuck=] story by DonRosa, Magica De Spell uses a special magic wand to turn Donald's and Scrooge's personal gravity sideways. Magica escapes with Scrooge's Number one dime but despite the difficulties they give chase ([[HilarityEnsues hilarity ensues]], to say the least). When Donald and Scrooge manage to catch up with Magica she turns their gravity upside down so they're ''pulled to the sky''.

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* In ''A Matter of Some Gravity'', a Scrooge [=McDuck=] story by DonRosa, Magica De Spell uses a special magic wand to turn Donald's and Scrooge's personal gravity sideways. Magica escapes with Scrooge's Number one dime but despite the difficulties they give chase ([[HilarityEnsues hilarity ensues]], to say the least). When Donald and Scrooge manage to catch up with Magica she turns their gravity upside down so they're ''pulled up to the sky''.
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[[folder:Comics]]
* In ''A Matter of Some Gravity'', a Scrooge [=McDuck=] story by DonRosa, Magica De Spell uses a special magic wand to turn Donald's and Scrooge's personal gravity sideways. Magica escapes with Scrooge's Number one dime but despite the difficulties they give chase ([[HilarityEnsues hilarity ensues]], to say the least). When Donald and Scrooge manage to catch up with Magica she turns their gravity upside down so they're ''pulled to the sky''.
[[/folder]]
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*** When the vehicle in the 1st level of the dream is [[spoiler:falling off the bridge, the gravity in the 2nd level feels nonexistant.]] This makes sense because the acceleration of the vehicle is "almost" equal to that of gravity (in practice held back by friction, but let's grant them slight inaccuracy in sci-fi) thus to the passengers, it would feel like they are weightless in the noninertial reference frame of the car, hence they would be dreaming of weightlessness.

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*** When the vehicle in the 1st level of the dream is [[spoiler:falling off the bridge, the gravity in the 2nd level feels nonexistant.]] This makes sense because the acceleration of the vehicle is "almost" equal to that of gravity (in practice held back by friction, friction and the seat belt, but let's grant them slight inaccuracy in sci-fi) thus to the passengers, it would feel like they are weightless in the noninertial reference frame of the car, hence they would be dreaming of weightlessness.

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* [[DresdenFiles Harry]], in the center of a major Ley Line convergence, stores up a few seconds of gravity from an area the size of a small city to ''flatten an army of degenerate vampires''.



* Outer space. The moon in particular is a well-known Light Zone.

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* Outer space. Any rock of smaller mass than Earth is a Light Zone, and any rock of larger mass is a Heavy Zone.
**
The moon in particular is a well-known Light Zone.Zone, being the only one that people have walked (bounced) on.
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** The Unusual Planet: Planets don't have to be round: they can be cubes, pyramids, donuts, question marks, or any kind of crazy shape. Gravity tends to pull in a direction orthogonal to the angle of the ground instead of towards its center; for example walking over the side of a cube planet will instantly flip gravity 90 degrees towards the next face (instead of the character seeming to walk over the crest of a mountain, it's more like walking over a cliff. Sasha Nein's mind, in ''{{Psychonauts}}'' is a good example.)

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** The Unusual Planet: Planets don't have to be round: they can be cubes, pyramids, donuts, question marks, or any kind of crazy shape. Gravity tends to pull in a direction orthogonal to the angle of the ground instead of towards its center; for example walking over the side of a cube planet will instantly flip gravity 90 degrees towards the next face (instead of the character seeming to walk over the crest of a mountain, it's more like walking over a cliff. Sasha Nein's mind, in ''{{Psychonauts}}'' is a good example.)
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** The Unusual Planet: Planets don't have to be round: they can be cubes, pyramids, donuts, question marks, or any kind of crazy shape. Gravity tends to pull in a direction orthogonal to the angle of the ground instead of towards its center; for example walking over the side of a cube planet will instantly flip gravity 90 degrees towards the next face (instead of the character seeming to walk over the crest of a mountain, it's more like walking over a cliff).

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** The Unusual Planet: Planets don't have to be round: they can be cubes, pyramids, donuts, question marks, or any kind of crazy shape. Gravity tends to pull in a direction orthogonal to the angle of the ground instead of towards its center; for example walking over the side of a cube planet will instantly flip gravity 90 degrees towards the next face (instead of the character seeming to walk over the crest of a mountain, it's more like walking over a cliff).cliff. Sasha Nein's mind, in ''{{Psychonauts}}'' is a good example.)

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