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* ''VideoGame/ClarencesBigChance''
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* ''VideoGame/ClarencesBigChance''Can be done in ''VideoGame/ClarencesBigChance''.
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* The faster Sonic is falling in the 2D ''Franchise/SonicTheHedgehog'' games when he attacks an enemy from above, the higher he bounces. Sonic can jump reeeally high by using this technique. It also works on item boxes.
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* The faster Sonic is falling in the 2D ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games when he attacks an enemy from above, the higher he bounces. Sonic can jump reeeally high by using this technique. It also works on item boxes.
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* ''VideoGame/BloodstainedRitualOfTheNight'' like the ''Franchise/{{Castlevania}}'' games, allows you to perform another [[DoubleJump midair jump]] after dive-kicking an enemy. Several areas just happen to have enemies or lanterns arranged such that you can SequenceBreak by using this technique.
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* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros.]]'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- though it rarely comes up -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]].
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* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros.]]'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique. A good way to keep enemies from recovering is to do this in mid-air, while -- [[EasterEgg though it rarely comes up in actual competitive gameplay]] -- the Piranha Plant can [[TheSpiny bite anyone who attempts this on then]].then]] if the Plant is "crouching" in its pot.
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* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl and Super Smash Bros. For Nintendo 3DS and Wii U]]'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique.
** However, this is averted with actual Goombas in the Subspace Emissary mode, with you getting less and less height from each bounce.
** However, this is averted with actual Goombas in the Subspace Emissary mode, with you getting less and less height from each bounce.
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* Appears in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl and Super Smash Bros. For Nintendo 3DS and Wii U]]'' ]]'' games after ''Brawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique.
** However,technique. A good way to keep enemies from recovering is to do this is averted with actual Goombas in mid-air, while -- though it rarely comes up -- the Subspace Emissary mode, with you getting less and less height from each bounce.Piranha Plant can [[TheSpiny bite anyone who attempts this on then]].
** However,
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* [[https://youtu.be/ylm3TNzYDOs?t=38s Here's a nifty example]] with flying koopa's over a bottomless pit from VideoGame/DistortedTravesty 3. With spiked ceilings and bullet bills mixed in because [[NintendoHard why not?]]
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* [[https://youtu.be/ylm3TNzYDOs?t=38s Here's a nifty example]] with flying koopa's Koopas over a bottomless pit from VideoGame/DistortedTravesty 3. With spiked ceilings and bullet bills Bullet Bills mixed in because [[NintendoHard why not?]]
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* The main ''Franchise/CrashBandicoot'' games allow you to do this with most enemies that aren't [[TheSpiny immune to goomba stomps]]. Sometimes this allows you to reach bonuses, and sometimes it's required to finish the level. Some enemies are also stunned by a jump attack, allowing you to jump on them over and over again. This is actually required for box completion (breaking every crate in a level) in many stages in the various games.
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* The main ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' games allow you to do this with most enemies that aren't [[TheSpiny immune to goomba stomps]]. Sometimes this allows you to reach bonuses, and sometimes it's required to finish the level. Some enemies are also stunned by a jump attack, allowing you to jump on them over and over again. This is actually required for box completion (breaking every crate in a level) in many stages in the various games.
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[[quoteright:350:[[VideoGame/SuperSmashBros https://static.tvtropes.org/pmwiki/pub/images/cfalcon_footstool_debigulated_3497.jpg]]]]
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Removing focus on the first game, as this trope is present in all the main games.
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* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1, as well as many other stages in the various sequels.
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* ''VideoGame/CrashBandicoot1996'' did The main ''Franchise/CrashBandicoot'' games allow you to do this with certain most enemies that aren't [[TheSpiny immune to goomba stomps]]. Sometimes this allows you to reach extra lives. bonuses, and sometimes it's required to finish the level. Some enemies were are also stunned by a jump attack, allowing you to jump on them over and over again - this was again. This is actually required for box completion (breaking every crate in Level 1, as well as a level) in many other stages in the various sequels.games.
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*** In the UsefulNotes/GameBoyAdvance remake, you can ''re-enter the level'' immediately after completing it, AND the {{Cap}} for lives is raised to 999 from 99.
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*** In the UsefulNotes/GameBoyAdvance remake, you can ''re-enter the level'' immediately after completing it, AND the {{Cap}} for lives is raised to 999 from 99.99 to 999.
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** Soma, in the games where he appears[[note]]''VideoGame/CastlevaniaChroniclesOfSorrow'' and ''VideoGame/CastlevaniaHarmonyOfDespair''[[/note]], can gain the Yorick soul, where he tosses a skull that can then be used for goomba springboarding.
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** Soma, in the games where he appears[[note]]''VideoGame/CastlevaniaChroniclesOfSorrow'' appears,[[note]]''VideoGame/CastlevaniaChroniclesOfSorrow'' and ''VideoGame/CastlevaniaHarmonyOfDespair''[[/note]], ''VideoGame/CastlevaniaHarmonyOfDespair''[[/note]] can gain the Yorick soul, where he tosses a skull that can then be used for goomba springboarding.
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** A staple element of ''VideoGame/SuperMarioMaker'' levels, especially on higher difficulty rankings. Some require you to throw a Koopa shell at a wall and jump off it as it rebounds towards you.
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* One of the earliest examples can be found in the 1985 8-bit game ''[[VideoGame/{{Zorro1985}} Zorro]]'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can jump on his stomach and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.
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* One of the earliest examples can be found in the 1985 8-bit game ''[[VideoGame/{{Zorro1985}} Zorro]]'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can [[TrampolineTummy jump on his stomach stomach]] and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.
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Generic "examples" are not allowed.
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* Rom hacks and fan games love to chain goombas together on top of spikes or lava or similar forcing the player to springboard from one to the next with a single mistake resulting in death.
** [[https://youtu.be/ylm3TNzYDOs?t=38s Here's a nifty example]] with flying koopa's over a bottomless pit from VideoGame/DistortedTravesty 3. With spiked ceilings and bullet bills mixed in because [[NintendoHard why not?]]
** [[https://youtu.be/ylm3TNzYDOs?t=38s Here's a nifty example]] with flying koopa's over a bottomless pit from VideoGame/DistortedTravesty 3. With spiked ceilings and bullet bills mixed in because [[NintendoHard why not?]]
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* Rom hacks and fan games love to chain goombas together on top of spikes or lava or similar forcing the player to springboard from one to the next with a single mistake resulting in death.
**[[https://youtu.be/ylm3TNzYDOs?t=38s Here's a nifty example]] with flying koopa's over a bottomless pit from VideoGame/DistortedTravesty 3. With spiked ceilings and bullet bills mixed in because [[NintendoHard why not?]]
**
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*** In the GameBoyAdvance remake, you can ''re-enter the level'' immediately after completing it, AND the {{Cap}} for lives is raised to 999 from 99.
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*** In the GameBoyAdvance UsefulNotes/GameBoyAdvance remake, you can ''re-enter the level'' immediately after completing it, AND the {{Cap}} for lives is raised to 999 from 99.
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* Appears in ''VideoGame/SuperSmashBrosBrawl'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique.
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* Appears in ''VideoGame/SuperSmashBrosBrawl'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl and Super Smash Bros. For Nintendo 3DS and Wii U]]'' as the [[http://www.ssbwiki.com/Footstool_Jump Footstool Jump]] technique.
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it already adds the exclamation point
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* ''VideoGame/{{Bug}}!'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm (See this video [[http://www.youtube.com/watch?v=SNLXdxO28Vk#t=02m10s here]]).
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* ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' has several segments with them. Some of them are optional but lead to nice goodies, while others are ''mandatory''. And over a giant chasm (See this video [[http://www.youtube.com/watch?v=SNLXdxO28Vk#t=02m10s here]]).
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** ''Videogame/CastlevaniaHarmonyOfDespair'': One of the (many) advantages of having multiple players is that they can act as each other's springboards and indulge in some creative SequenceBreaking.
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* The John Woo-inspired GunFu [[ThirdPersonShooter shooter]] ''Double Action: Boogaloo'', has the "stunt button" that allows for stylish jumps off any surface, up to and including your opponents' faces. If you score a headshot as your jump off you gain more "style points".
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* The John Woo-inspired Creator/JohnWoo-inspired GunFu [[ThirdPersonShooter shooter]] ''Double Action: Boogaloo'', has the "stunt button" that allows for stylish jumps off any surface, up to and including your opponents' faces. If you score a headshot as your jump off you gain more "style points".
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* The John Woo-inspired GunFu [[ThirdPersonShooter shooter]] ''Double Action: Boogaloo'', has the "stunt button" that allows for stylish jumps off any surface, up to and including your opponents' faces. If you score a headshot as your jump off you gain more "style points".
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* Beck from ''VideoGame/MightyNo9'' is able to bounce off enemies and use them as improvised platforms when using Seismic's ramming attack. He can also jump higher by holding the Jump buttons when jumping on them.
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* ''VideoGame/DonkeyKongCountry'' often involved bouncing off flying enemies to reach secret places. In ''Returns'', it's no longer automatic: You have to press the jump button with the right timing, or you'll barely bounce.
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* ''VideoGame/DonkeyKongCountry'' often involved bouncing off flying enemies to reach secret places. In ''Returns'', ''VideoGame/DonkeyKongCountryReturns'', it's no longer automatic: You have to press the jump button with the right timing, or you'll barely bounce.
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Link (red)
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* In ''Holy Umbrella'', jumping off mummies to gain height is the only way to land a hit on Donderasphinx.
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* In ''Holy Umbrella'', ''VideoGame/HolyUmbrella'', jumping off mummies to gain height is the only way to land a hit on Donderasphinx.
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* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
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* The UsefulNotes/SegaGenesis version of ''VideoGame/{{Ghostbusters}}''--a game ''VideoGame/{{Ghostbusters 1990}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
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* The UsefulNotes/SegaGenesis version of ''Film/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
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* The UsefulNotes/SegaGenesis version of ''Film/{{Ghostbusters}}''--a ''VideoGame/{{Ghostbusters}}''--a platform game--featured a helpful ghost called Bouncing Buddy, who could get you out of a tight spot by bouncing you back up to where you fell (!).
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Added Kirby's Dream Land 3
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* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1.
** That's a bit of an understatement. Goomba Springboard is used in many levels (in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.
** That's a bit of an understatement. Goomba Springboard is used in many levels (in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.
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* ''VideoGame/CrashBandicoot1996'' did this with certain enemies to reach extra lives. Some enemies were stunned by a jump attack, allowing you to jump on them over and over again - this was actually required for box completion in Level 1.
** That's a bit of an understatement. Goomba Springboard is used in1, as well as many levels (in other stages in the various sequels) to get all the crates in a level - sometimes with enemies that die after being bounced on once. If at first you don't succeed... you have to restart the entire level.sequels.
** That's a bit of an understatement. Goomba Springboard is used in
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*In ''VideoGame/KirbysDreamLand3'', the Animal Buddies Rick, Kine, and Nago have this ability.
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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can but is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approached an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approached approaches an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
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* The titular witch of the ''{{VideoGame/Bayonetta}}'' series can do this, if she's airborne and approached an enemy she can jump off of their heads to stay in the air. This isn't ever used for any platforming purposes, can is a very useful for some of the side missions, in particular challenges which require Bayonetta to defeat a number of enemies while not letting her feet touch the ground.
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* One of the earliest examples can be found in the 1985 8-bit game ''Zorro'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can jump on his stomach and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.
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* One of the earliest examples can be found in the 1985 8-bit game ''Zorro'' ''[[VideoGame/{{Zorro1985}} Zorro]]'' by Datasoft. One part of the game involves getting a guy drunk enough to fall asleep so that Zorro can jump on his stomach and reach a building's roof. In another part, Zorro can do the same by picking up a trumpet that he plays, causing a guard to be distracted and fall on a springboard that Zorro stands on.