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* ''VideoGame/LethalCompany'': The Ghost Girl is a rare enemy that spawns, only being able to be seen by one target at a time. If she touches you, YourHeadAsplode, and she moves on to the next worker.
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* Maude Pearson from ''Series/Angel''. She wants to haunt single women who moved into her own home.

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* Maude Pearson from ''Series/Angel''.''Series/{{Angel}}''. She wants to haunt single women who moved into her own home.



* ''Series/Supernatural'' got violent spirits and vengeful ones.

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* ''Series/Supernatural'' ''Series/{{Supernatural}}'' got violent spirits and vengeful ones.
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** The Hatbox Ghost has an "evil, grinning face" and a head that disappears from his shoulders and reappears in his hatbox, and he cackles as people pass by him. In the comics, he is actually responsible for murdering the Ghost Host's bride on her wedding night just to spite her groom.

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** The Hatbox Ghost has an "evil, grinning face" and a head that disappears from his shoulders and reappears in his hatbox, and he cackles as people pass by him. In the comics, he is actually responsible for murdering the Ghost Host's bride on her wedding night just to spite her groom.groom, and the second film adaptation made him into the BigBad.
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* ''Series/Supernatural'' got violent spirits and vengeful ones.
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* Maude Pearson from ''Series/Angel''. She wants to haunt single women who moved into her own home.
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Porky Pig's Haunted Holiday now has its own page.

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* ''VideoGame/PorkyPigsHauntedHoliday'': Spooky Sid, a giant ghost, serves as the boss of [[TheLostWoods the Haunted Woods]]. He attacks Porky by summoning smaller ghosts from his hat. His weak point is his head, which can only be damaged when he removes his hat.
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* ''VideoGame/WarcraftIII'':
** Banshees are the ghosts of High Elves slaughtered by the undead Scourge and raised up by the Lich King, who gave them voices to avenge themselves on his enemies by [[MakeMeWannaShout shrieking at them]] (and going by their voicelines, also a literal case of AndIMustScream). Their ultimate ability Possession kills them in exchange for permanently controlling an enemy unit.

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* ''VideoGame/WarcraftIII'':
''VideoGame/{{Warcraft}}'':
** Banshees are the ghosts of High Elves slaughtered by the undead Scourge and raised up by the Lich King, who gave them voices to avenge themselves on his enemies by [[MakeMeWannaShout [[SuperScream shrieking at them]] (and going by their voicelines, also a literal case of AndIMustScream). Their ultimate ability Possession kills them in exchange for permanently controlling an enemy unit.
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* The ghosts in ''Film/CrimsonPeak'' are particularly horrifying to look at, resembling bloodied or burned skeletons and still bearing the wounds that killed them. [[spoiler:However, they're all [[DarkIsNotEvil completely benevolent]], and are just trying to warn the heroine of the ''real'' villain.]]
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* ''Literature/LockwoodAndCo'' pretty much runs on this, featuring many, many ghosts of varying levels of grotesquery and malignance, but special mention must go to the one that manifests itself as a man being eaten alive by a plague of spectral rats, writhing and dancing until there is [[TheWormThatWalks nothing left but rats]].
** The bloodstained, jawless witch who only appears in mirrors and the ghost animating its own wax-encased bones deserve mention as well.
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* In ''Franchise/SuperMarioBros'', the Boo Buddies are villainous ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only [[CantMoveWhileBeingWatched creeping up on him when he's turning away]].

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* In ''Franchise/SuperMarioBros'', the Boo Buddies Boos are villainous ([[AdorableEvilMinions yet adorable]]) ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only [[CantMoveWhileBeingWatched creeping up on him when he's turning away]].
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* ''VideoGame/SonicTheHedgehog'':

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* ''VideoGame/SonicTheHedgehog'':''Franchise/SonicTheHedgehog'':
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* ''VideoGame/AMCSquad'' has the Losts, which are evil spirits that resemble the upper half of a human skeleton, and they are one of the creepier and more dangerous enemies in the game because of their ability to remain invisible to the naked eye, their unsettling "wind in a tunnel" noise that signals their presence, and their method of attack is to [[JumpScare scream at the player]], which not only hurts them, but if they don't have Spirit Armor to protect themselves, then the scream also scrambles their textures [[SensoryAbuse while a loud static noise blares into their ears]]. Thankfully, like most supernatural enemies, Losts can be killed with [[SilverBullet silver ammunition]].
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** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.

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** Spectres [[MurderIntoMalevolence arise from murder victims, victims]], their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.



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** ''Literature/{{Ash}}'': One of Comraich Castle's inmates, the bodily and mentally disabled daughter of [[spoiler: Unity Mitford]] and [[spoiler: Adolf Hitler]], [[MagneticMedium aids]] hauntings which include malignant spectral orbs; a [[{{Poltergeist}} poltergeist]]-induced act of grievous bodily harm, and an [[HatePlague atmosphere which veers occupants to violence]].

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** ''Literature/{{Ash}}'': ''Literature/Ash2012'': One of Comraich Castle's inmates, the bodily and mentally disabled daughter of [[spoiler: Unity Mitford]] and [[spoiler: Adolf Hitler]], [[MagneticMedium aids]] hauntings which include malignant spectral orbs; a [[{{Poltergeist}} poltergeist]]-induced act of grievous bodily harm, and an [[HatePlague atmosphere which veers occupants to violence]].

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Proper attribution.


** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.



* ''TabletopGame/{{Pathfinder}}'':
** Wraiths are, much like in ''D&D'', light-hating specters closely connected to the deadly powers of the Negative Energy Plane, and are born from the souls of murderers. They remember little of their lives beyond a powerful sense of hatred and anger, and consequently despise all living things. They victims are raised as more wraiths under their murderer's control, becoming free-willed but no less hateful should their master be destroyed.
** Geists are spectral undead created when a humanoid is killed by a haunt -- a non-creature manifestation of the negative emotions created by a great tragedy or loss of life -- and remains shackled to the material plane by its bitterness and anger. They can control existing haunts, and emit horrific laughter capable of sending living creatures into a mindless panic.
** Dybbuks are the souls of criminals, sinners or suicides who remain in the world of the living to stave off the judgement that awaits them. They take out their dread and anger at their inevitable doom on the living, spreading death and mayhem wherever they go.



* ''TabletopGame/{{Pathfinder}}'':
** Wraiths are, much like in ''D&D'', light-hating specters closely connected to the deadly powers of the Negative Energy Plane, and are born from the souls of murderers. They remember little of their lives beyond a powerful sense of hatred and anger, and consequently despise all living things. They victims are raised as more wraiths under their murderer's control, becoming free-willed but no less hateful should their master be destroyed.
** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.
** Geists are spectral undead created when a humanoid is killed by a haunt -- a non-creature manifestation of the negative emotions created by a great tragedy or loss of life -- and remains shackled to the material plane by its bitterness and anger. They can control existing haunts, and emit horrific laughter capable of sending living creatures into a mindless panic.
** Dybbuks are the souls of criminals, sinners or suicides who remain in the world of the living to stave off the judgement that awaits them. They take out their dread and anger at their inevitable doom on the living, spreading death and mayhem wherever they go.



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[[caption-width-right:300:"There she is, boys: The [[NightmareFace face]] that shat a thousand pants."]]

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[[caption-width-right:300:"There [[caption-width-right:300:"[[https://aiptcomics.com/2011/12/18/scary-stories-to-tell-in-the-dark-gammell-vs-helquist/ There she is, boys: boys]]: The [[NightmareFace face]] that shat a thousand pants."]]
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* Creator/JamesHerbert:
** ''Literature/Haunted1988'': [[spoiler: Siblings Christina, Simon]] and [[spoiler: Robert]] Mariell, in Edbrook Manor, conspire with the [[VengefulGhost vengeful ghost]] of Juliet Ash, whose bullied younger brother David, as a child, accidentally [[spoiler: contributed to her drowning]]. Adult David, now a parapsychologist, seeks to disprove the existence of ghosts - and is in for a terrifying surprise.
** ''Literature/TheGhostsOfSleath'': [[UsefulNotes/TheCrusades Crusades]] veteran Sir Gareth Lockwood, [[ImmortalitySeeker in search of immortality]], founded in the village of Sleath a centuries-spanning tradition of [[HumanSacrifice murderous ritual]], some of whose victims appear in gruesome phantasm. Many later amass in [[MergerOfSouls an amorphous haze]], able to form lethal claws.
** ''Literature/TheSecretOfCrickleyHall'': The ghost of [[spoiler: Augustus Cribben, who, with sister Magda, brutalised several BlitzEvacuees]], appears in sinister silhouette; wields a phantom cane, and freezes bathwater to ice.
** ''Literature/{{Ash}}'': One of Comraich Castle's inmates, the bodily and mentally disabled daughter of [[spoiler: Unity Mitford]] and [[spoiler: Adolf Hitler]], [[MagneticMedium aids]] hauntings which include malignant spectral orbs; a [[{{Poltergeist}} poltergeist]]-induced act of grievous bodily harm, and an [[HatePlague atmosphere which veers occupants to violence]].
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** ''TabletopGame/WarhammerFantasyRoleplay'': Spectres and wraiths both have a [[BrownNoteBeing sanity-damaging]] aura of [[SupernaturalFearInducer terror]] and a TouchOfDeath. Most spectres have been driven "mad, evil, or both" by being BarredFromTheAfterlife, while wraiths are universally malevolent {{Omnicidal Maniac}}s. By contrast, ghosts and poltergeists have a weaker fear effect and are often benign.
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Added the one-liner from https://aiptcomics.com/2011/12/18/scary-stories-to-tell-in-the-dark-gammell-vs-helquist/ about the image's Nightmare Face.



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[[caption-width-right:300:"There she is, boys: The [[NightmareFace face]] that shat a thousand pants."]]
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* In ''VideoGame/BanjoKazooieGruntysRevenge'', the ghost of [[BigBad Gruntilda Winkybunion]] controls the [[RobotMe Mecha Grunty]] suit that Klungo makes for her. During the final battle, Banjo must first hit Mecha Grunty to expose Grunty's ghost, then hit said ghost to damage it. When the Mecha Grunty suit is destroyed, the last phase of the battle involves Grunty summoning two clones of her ghost. Banjo must hit the real ghost (indicated by the shadow below it) twice to defeat Grunty and win the game. If Banjo hits one of the clones, he takes damage.
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** This goes all the way back to the original Ghost-type Pokemon Gengar, whose personality has been expanded from being a simple prankster to being actively murderous.

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** This goes all the way back to the original Ghost-type Pokemon Gengar, whose personality has been expanded from being a simple prankster to being actively murderous. In fact, until you acquire the [[SeeThruSpecs SilphScope]], you're unable to perceive the true form of any of its evolution line, and your Pokémon are too scared to attack them.
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* In ''Franchise/SuperMarioBros'', the Boo Buddies are villainous ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only creeping up on him when he's turning away.

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* In ''Franchise/SuperMarioBros'', the Boo Buddies are villainous ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only [[CantMoveWhileBeingWatched creeping up on him when he's turning away.away]].
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%%* ''VideoGame/FatalFrame'': Ghosts are found throughout the series, as it's of a ghost-fighting SurvivalHorror nature.%%Yes, but how are they ghastly?

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%%* * ''VideoGame/FatalFrame'': Ghosts are found throughout the series, as it's of a ghost-fighting SurvivalHorror nature.%%Yes, but how nature. Most of them are they ghastly?hostile and won't hesitate to kill the humans who are unlucky enough to cross their paths, the ghosts that are actually helpful are few and far between, and BodyHorror galore in appearance for most of them, whether hostile or not.
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[[quoteright:350:[[Literature/ScaryStoriesToTellInTheDark https://static.tvtropes.org/pmwiki/pub/images/haunted.png]]]]

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[[quoteright:349:[[Literature/ScaryStoriesToTellInTheDark https://static.tvtropes.org/pmwiki/pub/images/haunted.png]]]]

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[[quoteright:349:[[Literature/ScaryStoriesToTellInTheDark [[quoteright:350:[[Literature/ScaryStoriesToTellInTheDark https://static.tvtropes.org/pmwiki/pub/images/haunted.png]]]]

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