History Main / GameLobby

29th Oct '17 11:18:17 AM nombretomado
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* ''ChuChuRocket'' had this feature. Matches were pretty quick in that game.

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* ''ChuChuRocket'' ''VideoGame/ChuChuRocket'' had this feature. Matches were pretty quick in that game.
11th Jun '17 3:43:04 PM nombretomado
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* The XBoxLiveArcade version of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' works this way, requiring players to get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this system makes it nearly impossible to get a four-player match going.

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* The XBoxLiveArcade UsefulNotes/XBoxLiveArcade version of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' works this way, requiring players to get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this system makes it nearly impossible to get a four-player match going.
1st Sep '16 12:41:49 PM Morgenthaler
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* ''WorldInConflict'' has a lobby for clan matches, as opposed to free-for-all servers that can be joined by anyone at any time.
* ''MagicTheGathering Online'' works with a lobby. Since it's relatively popular, and only up to two players can play a single game (so far), this is a pretty good way to work.

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' has a lobby for clan matches, as opposed to free-for-all servers that can be joined by anyone at any time.
* ''MagicTheGathering ''VideoGame/MagicTheGathering Online'' works with a lobby. Since it's relatively popular, and only up to two players can play a single game (so far), this is a pretty good way to work.
28th Nov '15 6:39:34 AM morenohijazo
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* ''VideoGame/Awesomenauts'': Before starting a game, you can invite other people to your team in a lobby screen. You can also create private sessions for up to 6 players.

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* ''VideoGame/Awesomenauts'': ''VideoGame/{{Awesomenauts}}'': Before starting a game, you can invite other people to your team in a lobby screen. You can also create private sessions for up to 6 players.



* ''VideoGame/Patapon 3''[='=]s multiplayer/VS matches.

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* ''VideoGame/Patapon ''VideoGame/{{Patapon}} 3''[='=]s multiplayer/VS matches.
13th Nov '15 1:58:41 PM morenohijazo
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!Examples:

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!Examples:
!!Examples:



* ''VideoGame/ZombiePanic'': A [[PlayableMenu physical place]] in the game. Usually there are 3 options: A reassuring "Join Survivor" corridor, a menacing "Join Zombie" pathway, and a "join Spectator" door. Bonus points if door 3 is an elevator, staircase, or other observation platform.



[[folder:Multiplayer Online Battle Arena]]
* ''VideoGame/Awesomenauts'': Before starting a game, you can invite other people to your team in a lobby screen. You can also create private sessions for up to 6 players.
[[/folder]]



[[folder:Stealth-Based Game]]
* ''VideoGame/OfGuardsAndThieves''
[[/folder]]



* ''VideoGame/Patapon 3''[='=]s multiplayer/VS matches.



* All the multiplayer Website/FunOrb games use lobby systems. A unified lobby system for all the games on the service was announced, but got stuck in DevelopmentHell.

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* All the multiplayer Website/FunOrb ''Website/FunOrb'' games use lobby systems. A unified lobby system for all the games on the service was announced, but got stuck in DevelopmentHell.DevelopmentHell.
* ''Machinima/NewSmashBrosZero'': Most of the story takes place in servers throughout the game.
17th Jul '15 4:39:04 PM rcmerod52
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Added DiffLines:

* ''Videogame/TeamFortress2'' uses lobbies for Mann vs. Machine mode.
9th Apr '15 7:35:42 PM jormis29
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* ''[[{{Uncharted}} Uncharted 2]]'' does this, and tries to locate the maximum number of players on its own before starting a match, either competitive (10 players) or cooperative (3 players). If it can't find the appropriate number of players in time, it'll start the match without a few. Usually it's able to find the full amount of players due to the game's current popularity.

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* ''[[{{Uncharted}} Uncharted 2]]'' ''VideoGame/Uncharted2AmongThieves'' does this, and tries to locate the maximum number of players on its own before starting a match, either competitive (10 players) or cooperative (3 players). If it can't find the appropriate number of players in time, it'll start the match without a few. Usually it's able to find the full amount of players due to the game's current popularity.
27th Aug '14 4:40:54 PM TheOneWhoTropes
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* All the multiplayer FunOrb games use lobby systems. A unified lobby system for all the games on the service was announced, but got stuck in DevelopmentHell.

to:

* All the multiplayer FunOrb Website/FunOrb games use lobby systems. A unified lobby system for all the games on the service was announced, but got stuck in DevelopmentHell.
3rd Jul '14 3:49:33 PM Aiguille
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* The ''{{Warcraft}}'' and ''{{Starcraft}}'' series work this way. Both games are strategy games, so drop-in/drop-out would be disastrous. Fortunately, both game are very popular, and matches are relatively short.

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* The ''{{Warcraft}}'' ''VideoGame/{{Warcraft}}'' and ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' series work this way. Both games are strategy games, so drop-in/drop-out would be disastrous. Fortunately, both game are very popular, and matches are relatively short.
3rd Jun '13 6:52:16 PM Thebiguglyalien
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* ''[[VideoGame/{{Spelunker}} Spelunker HD]]'' allows up to 6 players to play online. Good luck finding more than one other person to play with, due to the game's unpopularity. You must wait in a lobby for players to join, then start the game when you're ready.
* The ''{{Warcraft}}'' and ''{{Starcraft}}'' series work this way. Both games are strategy games, so drop-in/drop-out would be disastrous. Fortuantely, both game are very popular, and matches are relatively short.
* The ''VideoGame/MarioKart'' series works this way, and generally does a good job of filling up a large number of players in its Wii incarnation.
* The XBoxLiveArcade version of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' works this way, requiring players to get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this system makes it nearly impossible to get a four-player match going.

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[[foldercontrol]]

[[folder:Adventure]]
* ''[[VideoGame/{{Spelunker}} Spelunker HD]]'' allows up to 6 players to play online. Good luck finding more than one other person to play with, due to the game's unpopularity. You must wait in a lobby for players to join, then start the game when you're ready. \n* The ''{{Warcraft}}'' and ''{{Starcraft}}'' series work this way. Both games are strategy games, so drop-in/drop-out would be disastrous. Fortuantely, both game are very popular, and matches are relatively short. \n* The ''VideoGame/MarioKart'' series works this way, and generally does a good job of filling up a large number of players in its Wii incarnation. \n* The XBoxLiveArcade version of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' works this way, requiring players to get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this system makes it nearly impossible to get a four-player match going.



* The Game Spy Arcade service uses this to hook up players, usually for multiplayer games that were created before this trope became more common.
* ''ChuChuRocket'' had this feature. Matches were pretty quick in that game.
* ''WorldInConflict'' has a lobby for clan matches, as opposed to free-for-all servers that can be joined by anyone at any time.

to:

[[/folder]]

[[folder:Beat 'Em Up]]
* The Game Spy Arcade service uses XBoxLiveArcade version of ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' works this way, requiring players to hook up players, usually for multiplayer games that were created before get together in a group if they wish to play together. While four-player play was part of the original game's appeal, this trope became more common.system makes it nearly impossible to get a four-player match going.
* ''ChuChuRocket'' had this feature. Matches were pretty quick in that game.
* ''WorldInConflict'' has a lobby for clan matches, as opposed to free-for-all servers that can be joined by anyone at any time.
[[/folder]]

[[folder:First Person Shooter]]



* ''MagicTheGathering Online'' works with a lobby. Since it's relatively popular, and only up to two players can play a single game (so far), this is a pretty good way to work.
* All the multiplayer FunOrb games use lobby systems. A unified lobby system for all the games on the service was announced, but got stuck in DevelopmentHell.


Added DiffLines:

[[/folder]]

[[folder:Puzzle]]
* ''ChuChuRocket'' had this feature. Matches were pretty quick in that game.
[[/folder]]

[[folder:Racing]]
* The ''VideoGame/MarioKart'' series works this way, and generally does a good job of filling up a large number of players in its Wii incarnation.
[[/folder]]

[[folder:Strategy]]
* The ''{{Warcraft}}'' and ''{{Starcraft}}'' series work this way. Both games are strategy games, so drop-in/drop-out would be disastrous. Fortunately, both game are very popular, and matches are relatively short.
* ''WorldInConflict'' has a lobby for clan matches, as opposed to free-for-all servers that can be joined by anyone at any time.
* ''MagicTheGathering Online'' works with a lobby. Since it's relatively popular, and only up to two players can play a single game (so far), this is a pretty good way to work.
[[/folder]]

[[folder:General]]
* The Game Spy Arcade service uses this to hook up players, usually for multiplayer games that were created before this trope became more common.
* All the multiplayer FunOrb games use lobby systems. A unified lobby system for all the games on the service was announced, but got stuck in DevelopmentHell.
[[/folder]]
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