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Moved fallout to RPG


* ''{{Fallout}}'' had its share of minor bugs, but the second in the series, whoo boy. The car seemed to be a Bug, and not in the 'small German vehicle' sense. It would end up stuck in the exit grid, making it unusable, as you couldn't reach it to drive away. In a particular mission, it would block the exit and prevent a load of freed slaves from escaping the map, and again preventing you from being able to use it. Occasionally the trunk would detach and follow you around; the rest of the car just vanished.


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* ''{{Fallout}}'' had its share of minor bugs, but the second in the series, whoo boy. The car seemed to be a Bug, and not in the 'small German vehicle' sense. It would end up stuck in the exit grid, making it unusable, as you couldn't reach it to drive away. In a particular mission, it would block the exit and prevent a load of freed slaves from escaping the map, and again preventing you from being able to use it. Occasionally the trunk would detach and follow you around; the rest of the car just vanished.
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http://static.tvtropes.org/pmwiki/pub/images/Some_Things_Just_Should_Not_Be_4478.jpg
[[caption-width:290:Some things just should not be.]]

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[[caption-width-right:290:Some
things just should not be.]]



** This troper encountered a glitch she had never read about before: during one of the final missions, as you have to gather a gang in order to try and take back San Fierro, she found that she could recruit gang members, but upon recruitment they would become completely useless, simply standing where they were when CJ recruited them, not even bothering to attack. This would not be a problem if they would just ''move'', as the mission requires you to gather your gang in your car and drive them to a particular place (and there are no gang members near there to try and circumvent the situation), making the mission -- and the rest of the game -- impossible to complete.
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** As did ''PuyoPuyo 15th Anniversary'' -- the game wouldn't save more than 255 times. This game auto-saves, BTW.

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** As did ''PuyoPuyo 15th Anniversary'' -- the game wouldn't save more than 255 times. This game auto-saves, BTW.auto-saves.
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* ''[[FireEmblemTheSacredStones Fire Emblem: The Sacred Stones]]'' had a frustrating one that involved Wyvern Knights' ability Pierce ([[BadExportForYou introduced in the NSTC version]]), which completely ignored enemy defense when it activated. Sounds great, right? Sure, except that when it activated while the unit was using a ranged weapon (Javelin, Spear, etc.), the animation would cause the game to freeze, forcing the player to restart the ''entire chapter''. Thankfully, there was a way around this: the player could turn off the unit's animation ([[OverlyLongFightingAnimation something most players are going to have done already by the time they have access to a Wyvern Knight]]).

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* ''[[FireEmblemTheSacredStones Fire Emblem: The Sacred Stones]]'' had a frustrating one that involved Wyvern Knights' ability Pierce ([[BadExportForYou introduced in the NSTC NTSC version]]), which completely ignored enemy defense when it activated. Sounds great, right? Sure, except that when it activated while the unit was using a ranged weapon (Javelin, Spear, etc.), the animation would cause the game to freeze, forcing the player to restart the ''entire chapter''. Thankfully, there was a way around this: the player could turn off the unit's animation ([[OverlyLongFightingAnimation something most players are going to have done already by the time they have access to a Wyvern Knight]]).
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** The May 2010 mega-update (which ported the whole game and Episode One over to their newer game engine) introduced, among many other bugs that have yet to be fixed, one that causes the scripted sequence to not run, trapping you in the back room with an inert Alyx. They did patch this a week or so in, but apparently every copy of the game was susceptible.
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** This troper encountered a glitch she had never read about before: during one of the final missions, as you have to gather a gang in order to try and take back San Fierro, she found that she could recruit gang members, but upon recruitment they would become completely useless, simply standing where they were when CJ recruited them, not even bothering to attack. This would not be a problem if they would just ''move'', as the mission requires you to gather your gang in your car and drive them to a particular place (and there are no gang members near there to try and circumvent the situation), making the mission -- and the rest of the game -- impossible to complete.
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* In the old PC Point-And-Click adventure game ''PinkPanther: Hokus Pokus Pink'' skipping through the cutscene where the "Star's Bite" collection is unveiled makes the camera un aquireable, thus making the Greek Mythology chapter [[unwinnable]].

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* In the old PC Point-And-Click adventure game ''PinkPanther: Hokus Pokus Pink'' skipping through the cutscene where the "Star's Bite" collection is unveiled makes the camera un aquireable, thus making the Greek Mythology chapter [[unwinnable]].{{unwinnable}}.
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At least, I THINK it was after the enemy control glitch. It happened to me in "Unfulfilled Heart", which is a prime ECG chapter because of the Uberspear

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** Whereas the American version of ''[[FireEmblemElibe Rekka no Ken]]'' was just...buggy. Among the ways it can be crashed:
*** In the first chapter in which Kishuna appears, if an enemy unit is standing in the spot where he's supposed to appear when he does so, it will sometimes have its sprite changed to look just like Eliwood's. Attempting to attack this fake Eliwood crashes the game.
*** If a unit equipped with the Devil Axe attacks and ends up doing damage to itself, but is not killed by their own attack, and is then counterattacked, the opposing attack will instead make the unit's HP skyrocket to infinity and the battle to never end.
*** Not quite game ''breaking'', but close: the enemy control glitch can occasionally lead to odd graphical errors where the terrain starts sliding across the screen. Moving the cursor will at least briefly make part of the correct map visible before it starts sliding, though other parts will still appear as something other than what they are. Since the unit movement functions as normal, this can lead to non-Berserker land-based units appearing to move over the normally impassable "Peak" terrain, as the Peak actually came from a different part of the map.
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* In the old PC Point-And-Click adventure game ''PinkPanther: Hokus Pokus Pink'' skipping through the cutscene where the "Star's Bite" collection is unveiled makes the camera un aquireable, thus making the Greek Mythology chapter [[unwinnable]].
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** Also, if you attempt to play basketball in Madd Dogg's mansion all basketballs on the world map will be deleted from the game, meaning you can't play it again in that particular save. This one is minor, since basketball is not needed for HundredPercentCompletion, but another glitch involving the mansion that you ''should'' worry about involves saving there, which corrupts your file.
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Ghostbusters is not a Role-Playing Game
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Ghostbusters is not a Role-Playing Game


* [[{{Ghostbusters}} Ghostbusters: The Video Game]] has this real bad on the Playstation 2 edition. Right up to full system freezes, which normally results in a buzzing sound coming from your speakers, and occasionally, the video actually cutting out.
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Note about Lost Winds.

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** Well, remember that the game DOES autosave at various points in the game, and the game is short, so even if you don't use the save pillars, you'll probably never go that far back.

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Yes, it was.


** There was even one card that was fairly mundane by the game's standards, calling on the opponent to pick a handicap each time they got a turn. The problem? When the card was first added to the online version of the game, it ''didn't provide them with a way to resolve that decision'', and they could do nothing but wait for their time to run out and automatically lose. Needless to say, decks built around doing nothing but getting that card into play became wildly popular over the next few days to the point that they had to ban the card online until they could fix it.
*** What card was that?
**** Probably [[http://www.magiccards.info/mi/en/36.html Fatespinner]]

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** There was even one card that was fairly mundane by the game's standards, calling on the opponent to pick a handicap each time they got a turn. The problem? When the card was first added to the online version of the game, it ''didn't provide them with a way to resolve that decision'', and they could do nothing but wait for their time to run out and automatically lose. Needless to say, decks built around doing nothing but getting that card into play became wildly popular over the next few days to the point that they had to ban the card online until they could fix it.
*** What card was that?
**** Probably [[http://www.
([[http://www.magiccards.info/mi/en/36.html Fatespinner]]Fatespinner]]) The problem? When the card was first added to the online version of the game, it ''didn't provide them with a way to resolve that decision'', and they could do nothing but wait for their time to run out and automatically lose. Needless to say, decks built around doing nothing but getting that card into play became wildly popular over the next few days to the point that they had to ban the card online until they could fix it.
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* Marathon: Eternal, a fan-made entry to the series based off AlephOne has a specific level called "Roots and Radicals". Theres a medium-sized room which spawns endless amounts of Enemy and Weapons sprites, not to mention unlimited Helpful Drones. Now, there is a wall next to the spawning pad which can not only be switched on to block off the troopers but smash them during their short run outside that area. Let them spawn instead of blocking off the path can make the game Unwinnable because Alephone will block off Hit Detection due to memory usage exceeding limits.

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* Marathon: *Marathon: Eternal, a fan-made entry to the series based off AlephOne has a specific level called "Roots and Radicals". Theres Theres a medium-sized room which spawns endless amounts of Enemy and Weapons sprites, not to mention unlimited Helpful Drones. Now, there is a wall next to the spawning pad which can not only be switched on to block off the troopers but smash them during their short run outside that area. Let them spawn instead of blocking off the path can make the game Unwinnable because Alephone will block off Hit Detection due to memory usage exceeding limits.
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*Marathon: Eternal, a fan-made entry to the series based off AlephOne has a specific level called "Roots and Radicals". Theres a medium-sized room which spawns endless amounts of Enemy and Weapons sprites, not to mention unlimited Helpful Drones. Now, there is a wall next to the spawning pad which can not only be switched on to block off the troopers but smash them during their short run outside that area. Let them spawn instead of blocking off the path can make the game Unwinnable because Alephone will block off Hit Detection due to memory usage exceeding limits.
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*** The ''Tome of Magic'' also neglects to include the target number for an entire class of Truenamer Utterances. The [=DCs=] were later set by errata.
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** The ZX Spectrum version of the original ''Elite'' had a notorious one, caused by its copy-protection system, which consisted of a plastic lens. (It's at times like this that one really misses the IAmNotMakingThisUp page.) Anyway, the lens was used to view a distorted captcha on the screen to gain access to the game. Trouble was, the lenses from the original shipment were badly engineered, making it impossible to play the game ''at all.''

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** The ZX Spectrum version of the original ''Elite'' had a notorious one, caused by its copy-protection system, which consisted of a plastic lens. (It's at times like this that one really misses the IAmNotMakingThisUp page.) Anyway, the lens was used to view a distorted captcha on the screen to gain access to the game. Trouble was, the lenses from the original shipment were badly engineered, making it impossible to play the game ''at all.''
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* ''NCAA Football 11'' received a doozy of a glitch after a patch: If a quarterback pump-faked backwards (towards his own endzone), every single player on the defense would abandon their coverage assignments and charge him, leaving all wide receivers open deep.
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* ''Runescape'' experienced a fairly game-breaking bug in early 2009 where the game client would immediately crash anytime it tried to display µ (alt code 0181) in either public, private, or clan chat. By disabling all forms of chat, one was able to safely type µ into the public chat and crash anyone nearby (that had Public chat enabled) without crashing themselves. Mass [[{{Griefer}} Griefing]] ensued.

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* ''Runescape'' ''{{Runescape}}'' experienced a fairly game-breaking bug in early 2009 where the game client would immediately crash anytime it tried to display µ (alt code 0181) in either public, private, or clan chat. By disabling all forms of chat, one was able to safely type µ into the public chat and crash anyone nearby (that had Public chat enabled) without crashing themselves. Mass [[{{Griefer}} Griefing]] ensued.
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* A horrible, horrible glitch in the first editions of ''SpyroTheDragon: Year of the Dragon'' prevented you from gaining the second egg of the first world's Speedway level if you exit the level without getting it, ''even if you didn't even select the objective needed to get it in the first place''. Even if you ''do'' win the race needed for the egg after this glitch is triggered, it won't register, preventing OneHundredPercentCompletion.

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* A horrible, horrible glitch in the first editions of ''SpyroTheDragon: '' [[SpyroTheDragon Spyro: Year of the Dragon'' Dragon]]'' prevented you from gaining the second egg of the first world's Speedway level if you exit the level without getting it, ''even if you didn't even select the objective needed to get it in the first place''. Even if you ''do'' win the race needed for the egg after this glitch is triggered, it won't register, preventing OneHundredPercentCompletion.



* In the pc version of ''[[{{Rayman}} Rayman 2]]'', at the beginning of the level "The Top of the World", a message will pop up telling you the cd is missing and that you have to insert it to play on.

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* In the pc version the earliest copies of ''[[{{Rayman}} Rayman 2]]'', 2]]'' for the PC, at the beginning of the level "The Top of the World", a message will pop up telling you the cd CD is missing and that you have to insert it to play on.on, even if it's not. The worst part about this is that the message features a huge picture of a [[NinjaPirateZombieRobot robot pirate]]'s face, so it's [[JumpScare pretty much a screamer without the screaming]]. NightmareFuel, anyone?
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****Probably [[http://www.magiccards.info/mi/en/36.html Fatespinner]]
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The dark side of GoodBadBugs, and a [[{{Griefer}} Griefer's]] favorite variety. Severe bugs that cripple your ability to play the game involved. Later {{Sierra}} games were made virtually unplayable due to these sorts of bugs.

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The dark side of GoodBadBugs, and a [[{{Griefer}} Griefer's]] {{Griefer}}'s favorite variety. Severe bugs that cripple your ability to play the game involved. Later {{Sierra}} games were made virtually unplayable due to these sorts of bugs.



* In {{ClockTower}} [[NoExportForYou The First Fear]], one possible way to escape from Scissorman among others is to run into the garage and either hide in the car or climb up the ladder and onto the above shelves. The latter, however, is incredibly unpredictable. If it ''does'' work, Scissorman would walk off, and usually when it works, it can be done by simply making Jennifer hug the ladder or stay up on the shelf without doing anything else to the ladder. If it ''doesn't'', Scissorman will climb up the ladder and come after Jennifer, cornering her into a wall to kill her, the solution of which is to [[TakeThat kick the ladder down]]. [[ShmuckBait Unfortunately, since Jennifer has the incredible jumping skills of]] [[{{Lemmings}} lemmings leaping from a pixel-high ledge]], [[OhCrap she can't leap down and traps herself on the shelves while Scissorman eventually crashes down to her from above and corner her until he kills her]]. The bug, however, is that, either by him climbing to her or her trapping herself there, a glitch can happen where the game has temporarily forgotten there was a wall at the far left corner of the shelf, so Jennifer will walk all the way to the left backwards until she walks off the screen, and Scissorman will follow her off-screen as well where she won't die but you can't do anything more than reset.

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* In {{ClockTower}} ''Game/ClockTower [[NoExportForYou The First Fear]], Fear]]'', one possible way to escape from Scissorman among others is to run into the garage and either hide in the car or climb up the ladder and onto the above shelves. The latter, however, is incredibly unpredictable. If it ''does'' work, Scissorman would walk off, and usually when it works, it can be done by simply making Jennifer hug the ladder or stay up on the shelf without doing anything else to the ladder. If it ''doesn't'', Scissorman will climb up the ladder and come after Jennifer, cornering her into a wall to kill her, the solution of which is to [[TakeThat kick the ladder down]]. [[ShmuckBait Unfortunately, since Jennifer has the incredible jumping skills of]] [[{{Lemmings}} lemmings leaping from a pixel-high ledge]], [[OhCrap she can't leap down and traps herself on the shelves while Scissorman eventually crashes down to her from above and corner her until he kills her]]. The bug, however, is that, either by him climbing to her or her trapping herself there, a glitch can happen where the game has temporarily forgotten there was a wall at the far left corner of the shelf, so Jennifer will walk all the way to the left backwards until she walks off the screen, and Scissorman will follow her off-screen as well where she won't die but you can't do anything more than reset.
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* The US release of [[WayOfTheSamurai Way of the Samurai 3]] has an irritating bug with respect to the Records screen. Said screen is the only way to check what you have and have not done successfully. It's also where you see what you did to get the title you just got. One of the stats is Favourite Weapon. If it's a custom-made (forged) weapon, the game goes into an infinite loop, requiring the power button on the console to be pressed to turn it off. Fortunately, it doesn't cripple save data, and it can be fixed simply by starting a run, grabbing a randomly dropped sword, going to your house, pulling it out, leaving the console on overnight (unpaused), and then leaving Amana.

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* The US release of [[WayOfTheSamurai Way ''{{Way of the Samurai 3]] Samurai}} 3'' has an irritating bug with respect to the Records screen. Said screen is the only way to check what you have and have not done successfully. It's also where you see what you did to get the title you just got. One of the stats is Favourite Weapon. If it's a custom-made (forged) weapon, the game goes into an infinite loop, requiring the power button on the console to be pressed to turn it off. Fortunately, it doesn't cripple save data, and it can be fixed simply by starting a run, grabbing a randomly dropped sword, going to your house, pulling it out, leaving the console on overnight (unpaused), and then leaving Amana.
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* The [[Nintendo64 N64]] game ''BattleTanx'' has an infinite health cheat, but the game doesn't always let you turn it off. If you use the cheat during a bonus level, where the objective is to survive for as long as possible, you enter a situation where the bonus level will never end because you can't turn the cheat off.

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* The [[Nintendo64 [[{{Nintendo64}} N64]] game ''BattleTanx'' has an infinite health cheat, but the game doesn't always let you turn it off. If you use the cheat during a bonus level, where the objective is to survive for as long as possible, you enter a situation where the bonus level will never end because you can't turn the cheat off.
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*The Truenamer class from the ''DungeonsAndDragons'' splat book ''Tome of Magic'' is infamous for being broken in the sense that the class is unplayable as written. One noted ability of the Truenamer is that its abilities get ''weaker'' and harder to use as it levels up (You need to meet a check that goes up by 2 each level, while you can only put 1 more point in a skill a level), assuming you can even meet the DC required for an utterance at a low level (unlikely as due to another bad piece of writing the base is 15 vs the lowest level foe you can fight, while the normal first level is +4 from skill ranks and a +3 from ability score plus the result of 1d20, yes, [[LuckBasedMission your main ability is effectively luck based (need an 8 or higher, can't take ten) as to if it acctually works]] against the least threatening foes.) and truenaming checks get ''harder'' to make as you attempt to do it more than once a day.

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*The Truenamer class from the ''DungeonsAndDragons'' splat book ''Tome of Magic'' is infamous for being broken in the sense that the class is unplayable as written. One noted ability of the Truenamer is that its abilities get ''weaker'' and harder to use as it levels up (You need to meet a check that goes up by 2 each level, while you can only put 1 more point in a skill a level), assuming you can even meet the DC required for an utterance at a low level (unlikely as due to another bad piece of writing the base is 15 vs the lowest level foe you can fight, while the normal first level is +4 from skill ranks and a +3 from ability score plus the result of 1d20, yes, [[LuckBasedMission your main ability is effectively luck based (need an 8 or higher, can't take ten) as to if it acctually actually works]] against the least threatening foes.) and truenaming checks get ''harder'' to make as you attempt to do it more than once a day.
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** It's more of a big bug with bits of games in it.
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*** Beware using "Sort" afterward, though, because you can lose items in your inventory. I lost several nice items this way, including ''the Atma Weapon!'' What's worse, it wasn't discovered until after saving... SoYeah.

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*** Beware using "Sort" afterward, though, because you can lose items in your inventory. I lost several nice items this way, including ''the Atma Weapon!'' What's worse, it wasn't discovered until after saving... SoYeah.saving.
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*** What card was that?

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