History Main / GameBreakingBug

8th Jul '17 1:30:15 PM MBG
Is there an issue? Send a Message

Added DiffLines:

*** Due to [[ObviousBeta poor editing,]] the section also features a number of utterances with exceptionally vague wording and ruling clashes. For instance, the Lexicon of the Perfected Map utterances reportedly all affect a twenty-foot radius around you, but [[RecycledScript half of them are stated to function exactly like spells]] that affect different areas or no areas at all, "unless noted otherwise", without explaining what takes precedence. For instance, Stone Tell [[EverythingTalks allows the caster to talk to stones]], so does Lore of the World allow just the truenamer to talk to stones, or allow everyone in the radius to talk to stones, or allow them to talk to stones inside the radius, or fail to target anyone and allow nobody to talk to stones? There's also a truenamer/monk combo class that both explicitly [[LogicBomb does and does not advance your flurry of blows progression]].
17th Jun '17 1:11:48 PM nombretomado
Is there an issue? Send a Message


* The "Over Achiever!" achievement in ''WesternAnimation/{{Cars}} Race-o-Rama'' for the {{Xbox 360}} won't unlock after meeting the criteria of earning all the other achievements due to a bug.

to:

* The "Over Achiever!" achievement in ''WesternAnimation/{{Cars}} Race-o-Rama'' for the {{Xbox 360}} UsefulNotes/Xbox360 won't unlock after meeting the criteria of earning all the other achievements due to a bug.



* ''VideoGame/{{Raiden}} IV'' on {{Xbox 360}} comes with the soundtrack. All of the in-game tracks each loop twice, which is standard for video game music, and then the track fades out and ends...except for "Tragedy Flame", the stage 4 track that is a rearrangement of ''Raiden II''[='=]s stage 2 and 8 track. "Tragedy Flame" only lasts a little over one loop and, to add insult to injury, the track ends abruptly instead of with a fade-out.

to:

* ''VideoGame/{{Raiden}} IV'' on {{Xbox 360}} UsefulNotes/Xbox360 comes with the soundtrack. All of the in-game tracks each loop twice, which is standard for video game music, and then the track fades out and ends...except for "Tragedy Flame", the stage 4 track that is a rearrangement of ''Raiden II''[='=]s stage 2 and 8 track. "Tragedy Flame" only lasts a little over one loop and, to add insult to injury, the track ends abruptly instead of with a fade-out.
10th Jun '17 3:56:43 PM nombretomado
Is there an issue? Send a Message


* In ''Film/WreckItRalph'', when Turbo left his own game and entered another, it caused a fatal glitch that crashed the game, leading to both games being removed from the arcade.

to:

* In ''Film/WreckItRalph'', when ''Disney/WreckItRalph'':
** When
Turbo left his own game and entered another, it caused a fatal glitch that crashed the game, leading to both games being removed from the arcade.
9th Jun '17 3:17:34 PM nombretomado
Is there an issue? Send a Message


** The WiiU version of ''VideoGame/BatmanArkhamCity'' has a bug, too. On the second playthrough of ''Harley Quinn's Revenge'', the autosave function will stop working and instead return the player to the menu screen, preventing them from getting past the first room.

to:

** The WiiU UsefulNotes/WiiU version of ''VideoGame/BatmanArkhamCity'' has a bug, too. On the second playthrough of ''Harley Quinn's Revenge'', the autosave function will stop working and instead return the player to the menu screen, preventing them from getting past the first room.
2nd Jun '17 3:43:16 AM LucaEarlgrey
Is there an issue? Send a Message


* In ''[[VideoGame/DonPachi DoDonPachi]] Resurrection''[='=]s Windows port, the Arrange A has ''no slowdown at all'' -- slowdown being a staple of Creator/{{CAVE}} games in order to make their [[BulletHell bullet-dense]] games managable for most players -- unlike in the Xbox 360 version, making the game way harder than it is supposed to be.

to:

* In ''[[VideoGame/DonPachi DoDonPachi]] Resurrection''[='=]s Windows port, the Arrange A mode has ''no slowdown at all'' -- slowdown being a staple of Creator/{{CAVE}} games in order to make their [[BulletHell bullet-dense]] games managable for most players -- unlike in the Xbox 360 version, making the game way harder than it is supposed to be.
2nd Jun '17 3:43:04 AM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* In ''[[VideoGame/DonPachi DoDonPachi]] Resurrection''[='=]s Windows port, the Arrange A has ''no slowdown at all'' -- slowdown being a staple of Creator/{{CAVE}} games in order to make their [[BulletHell bullet-dense]] games managable for most players -- unlike in the Xbox 360 version, making the game way harder than it is supposed to be.
30th May '17 11:54:35 PM Ominae
Is there an issue? Send a Message


* The arcade game ''VideoGame/WanganMidnightMaximumTune'' has a card cloning trick that doubles as a [[GoodBadBugs Good Bag Bug]] ''and'' this. Doing said trick is highly frowned upon because ''it literally breaks the game''--specifically, the card reader. If you know what the trick is, [[DontTryThisAtHome please don't do it]].

to:

* The arcade game ''VideoGame/WanganMidnightMaximumTune'' ''VideoGame/WanganMidnight'' has a card cloning trick that doubles as a [[GoodBadBugs Good Bag Bug]] ''and'' this. Doing said trick is highly frowned upon because ''it literally breaks the game''--specifically, the card reader. If you know what the trick is, [[DontTryThisAtHome please don't do it]].
10th May '17 2:00:34 PM ZootyCutie94
Is there an issue? Send a Message


* The virtual pet site ''Moshi Monsters'' once had a glitch where increases to your monster's health and happiness wouldn't stick; they'd appear to have increased at first, but if you left and returned later, you'd find that the additions weren't saved on top of them decreasing a little more over the course of the day. Fortunately, it's since been fixed.

to:

* The virtual pet site ''Moshi Monsters'' ''VideoGame/MoshiMonsters'' once had a glitch where increases to your monster's health and happiness wouldn't stick; they'd appear to have increased at first, but if you left and returned later, you'd find that the additions weren't saved on top of them decreasing a little more over the course of the day. Fortunately, it's since been fixed.
30th Apr '17 2:04:06 PM nombretomado
Is there an issue? Send a Message


* In a series known for glitches and bugs of various levels of usefulness and/or annoyance, the original PAL version of ''HarvestMoon: [[VideoGame/HarvestMoonBackToNature Back To Nature]]'' takes the cake: Once your character gets married, and your bride asks you what she should call you from now on, every choice results in the game simply blacking out. You can reload and replay from that point, but getting further is impossible.

to:

* In a series known for glitches and bugs of various levels of usefulness and/or annoyance, the original PAL version of ''HarvestMoon: [[VideoGame/HarvestMoonBackToNature Back To Nature]]'' ''VideoGame/HarvestMoonBackToNature'' takes the cake: Once your character gets married, and your bride asks you what she should call you from now on, every choice results in the game simply blacking out. You can reload and replay from that point, but getting further is impossible.



** In ''HarvestMoon: [[VideoGame/HarvestMoonTreeOfTranquility Tree Of Tranquility]]'', the player cannot marry Calvin due to a glitch (fixed in newer copies of the game) that freezes the game for the five-heart event, which the player must complete before marrying him. The company recommends "not getting his heart level too high" if you want to go into the mine (as that's where his event takes place). If you are a male or already married, there is no longer a problem.

to:

** In ''HarvestMoon: [[VideoGame/HarvestMoonTreeOfTranquility Tree Of Tranquility]]'', ''VideoGame/HarvestMoonTreeOfTranquility'', the player cannot marry Calvin due to a glitch (fixed in newer copies of the game) that freezes the game for the five-heart event, which the player must complete before marrying him. The company recommends "not getting his heart level too high" if you want to go into the mine (as that's where his event takes place). If you are a male or already married, there is no longer a problem.
30th Apr '17 10:52:08 AM rjd1922
Is there an issue? Send a Message


* In the PC port of ''VideoGame/Revolution60'', the final boss is impossible to beat due to a glitch that gives the player a fraction of a second to complete a QTE.

to:

* In the PC port of ''VideoGame/Revolution60'', the final boss is impossible to beat in keyboard mode due to a glitch that gives the player a fraction of a second to complete a QTE.
This list shows the last 10 events of 1097. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GameBreakingBug