History Main / GameBreakingBug

7th Oct '17 8:36:13 PM Serac
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* ''VideoGame/CookingMama'' has this if you use cheat systems. Normally, infinite time is great because it allows you to get very good every time unless you cock up in some other way. But if you are in a task where time is essential to winning (like seperating egg yolks), you can only get bronze, which ruins your chances of HundredPercentCompletion.
16th Sep '17 10:37:23 AM nombretomado
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* The GameBoyAdvance version of ''VideoGame/TheFellowshipOfTheRing'' was plagued with bugs. Most of them were merely agonizing, but there was one place where, in order to progress, you need to save the game during the FadeOut between scenes. If you time it wrong, you lose the save file.

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* The GameBoyAdvance UsefulNotes/GameBoyAdvance version of ''VideoGame/TheFellowshipOfTheRing'' was plagued with bugs. Most of them were merely agonizing, but there was one place where, in order to progress, you need to save the game during the FadeOut between scenes. If you time it wrong, you lose the save file.
15th Sep '17 5:12:38 PM AnonFangeekGirl
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* ''WebVideo/SwordArtOnlineAbridged'' has some in-universe examples. The titular game's 75th floor boss glitches out and self-destructs soon after the battle starts, which doesn't unlock the door to its boss room, trapping the clearing team indefinitely. To make matters worse, trying to use Teleport Crystals to leave runs a high risk of a TeleporterAccident. [[spoiler:And unlike in the source material, the whole [[TheMostDangerousVideoGame "if you die in the game you die in real life"]] mechanic is ''also'' a bug, but the game's creator, in a sleep-deprived panic, decided to double down, portray himself as an evil mastermind, and insist IMeantToDoThat.]]

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* ''WebVideo/SwordArtOnlineAbridged'' has some in-universe examples. The portrays the titular game's game as having a ''lot'' of these. Minor examples include a certain area trading out the 'teleport' animation for the 'death' animation when it thinks the teleporting character is in free-fall, and an error in one of the first-floor boss's minions. Major glitches include being able to kidnap NPCs by never finishing their quests (up to and including the tutorial NPC), teleporter crystals not working half the time (and [[TeleporterAccident mangling their users]] if they're unlucky). Real game-breakers include the 75th floor boss glitches glitching out and self-destructs soon after dying without opening up the battle starts, which doesn't unlock the door to its boss room, trapping exit doors (trapping the clearing team indefinitely. To make matters worse, trying to use Teleport Crystals to leave runs a high risk of a TeleporterAccident. [[spoiler:And unlike indefinitely). [[spoiler: And then there's players dying when their avatars did or when their nerve gear was removed (which was on purpose in the source material, the whole [[TheMostDangerousVideoGame "if you die original), which resulted in the game you die in real life"]] mechanic is ''also'' a bug, but the game's creator, developer, in a sleep-deprived panic, decided delusional panic brought on by sleep deprivation, locking the players in the game in a desperate attempt to double down, portray himself play it off as an evil mastermind, and insist IMeantToDoThat.being AllAccordingToPlan.]]
15th Sep '17 12:50:50 PM N8han11
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* If you're playing a version of ''Crimson Room'' that directs you to [[http://takagism.fasco-cs.com/yellow_chamber.html a page for the "Yellow Chamber"]], which gives you an important code necessary to complete the game, you're shit out of luck. The Yellow Chamber page no longer functions so the only way to progress is through sheer brute force. Don't even think about using codes from previous games or [=YouTube=] playthroughs, the code changes depending on your IP address. Hope you have time to brute force 10,000 different codes!

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* If you're playing a version of ''Crimson Room'' that directs you to [[http://takagism.fasco-cs.com/yellow_chamber.html a page for the "Yellow Chamber"]], Chamber", which gives you an important code necessary to complete the game, you're shit out of luck. The Yellow Chamber page no longer functions so the only way to progress is through sheer brute force. Don't even think about using codes from previous games or [=YouTube=] playthroughs, the code changes depending on your IP address. Hope you have time to brute force 10,000 different codes!
13th Sep '17 4:47:05 PM nombretomado
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* The 1990s AppleMacintosh skiing game ''VideoGame/MacSki'' went through a spell where it was unplayable on G3 Macs such as the first-generation iMac the skier wouldn't move an inch. This was due to said computers being so fast at the time that the frame rate algorithm was underflowing to zero.

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* The 1990s AppleMacintosh UsefulNotes/AppleMacintosh skiing game ''VideoGame/MacSki'' went through a spell where it was unplayable on G3 Macs such as the first-generation iMac the skier wouldn't move an inch. This was due to said computers being so fast at the time that the frame rate algorithm was underflowing to zero.
20th Aug '17 12:32:01 PM Nulono
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** Routing issues are the biggest trouble-makers. Dealing with the routing of a few sims isn't too bad, but considering the game is calculating the routes of the entire town, it can and is a real drain on resources.

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** Routing issues are the biggest trouble-makers. Dealing with the routing of a few sims isn't too bad, but considering the game is calculating the routes of the entire town, it can be and is a real drain on resources.
18th Aug '17 10:50:59 AM Superjustinbros
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* ''MyLittlePonyGameloft'' has recent versions with bugs that can force the app to crash while connected to the internet if it is in an area that requires a lot of graphic power to render (mostly Ponyville), wiping several minutes worth of progress.

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* ''MyLittlePonyGameloft'' ''Videogame/MyLittlePonyGameloft'' has recent versions with bugs that can force the app to crash while connected to the internet if it is in an area that requires a lot of graphic power to render (mostly Ponyville), wiping several minutes worth of progress.
18th Aug '17 10:50:27 AM Superjustinbros
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* ''MyLittlePonyGameloft'' has recent versions with bugs that can force the app to crash while connected to the internet if it is in an area that requires a lot of graphic power to render (mostly Ponyville), wiping several minutes worth of progress.
8th Aug '17 2:19:50 PM SCPIhpkmn
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* {{VideoGame/XCOM2}} has a tendency to hang (freeze) on enemy turns; in some cases, it never unfreezes, forcing you to reload an earlier save. And if it doesn't unfreeze from that...
8th Jul '17 1:30:15 PM MBG
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*** Due to [[ObviousBeta poor editing,]] the section also features a number of utterances with exceptionally vague wording and ruling clashes. For instance, the Lexicon of the Perfected Map utterances reportedly all affect a twenty-foot radius around you, but [[RecycledScript half of them are stated to function exactly like spells]] that affect different areas or no areas at all, "unless noted otherwise", without explaining what takes precedence. For instance, Stone Tell [[EverythingTalks allows the caster to talk to stones]], so does Lore of the World allow just the truenamer to talk to stones, or allow everyone in the radius to talk to stones, or allow them to talk to stones inside the radius, or fail to target anyone and allow nobody to talk to stones? There's also a truenamer/monk combo class that both explicitly [[LogicBomb does and does not advance your flurry of blows progression]].
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