History Main / GameBreakingBug

28th Jul '16 12:33:06 PM Morgenthaler
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* In VideoGame/KingsQuestVII on the Kings Quest Collection XP verison 1.40, there is a game breaking glitch that can occur in chapter 3 if you have Valanice examine the cheese in the fountain in the town of Falderal. What will happen is the wooden nickel that's supposed to highlight at the Mockturtle store owner won't highlight and you're forced to start chapter 3 over. This can also happen with Rosella in Malicias house if you take too long and try to go out the back way you're stuck with Malicia zapping you every time and you're forced to start chapter 4 over.

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* In VideoGame/KingsQuestVII ''VideoGame/KingsQuestVII'' on the Kings Quest Collection XP verison 1.40, there is a game breaking glitch that can occur in chapter 3 if you have Valanice examine the cheese in the fountain in the town of Falderal. What will happen is the wooden nickel that's supposed to highlight at the Mockturtle store owner won't highlight and you're forced to start chapter 3 over. This can also happen with Rosella in Malicias house if you take too long and try to go out the back way you're stuck with Malicia zapping you every time and you're forced to start chapter 4 over.



* In {{Faxanadu}}, the reward for beating dungeons are items which can be used to clear certain blockades or obstacles in certain screens. However, it disappeared after being used, and if you left the screen from the left side (probably to refill on health since the level layouts often sport monsters camping near ladders, from where you couldn't attack) the blockade would reappear, but the items would not respawn anymore even after beating the dungeons again, making the game unwinnable.

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* In {{Faxanadu}}, ''VideoGame/{{Faxanadu}}'', the reward for beating dungeons are items which can be used to clear certain blockades or obstacles in certain screens. However, it disappeared after being used, and if you left the screen from the left side (probably to refill on health since the level layouts often sport monsters camping near ladders, from where you couldn't attack) the blockade would reappear, but the items would not respawn anymore even after beating the dungeons again, making the game unwinnable.



* In ''PuttPutt Saves the Zoo'', there is one point where you have to ride a log raft to the other side of the river. In the 1999 version, when you make it to the other side, if you simply click on the space where PuttPutt gets off instead of going somewhere else, he starts talking. Skip it, and [[LostForever the raft disappears]] and it never comes back. You don't have anywhere to go either, so your only choice is to reset the game. '''This didn't exist on the 1995 version either.'''

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* In ''PuttPutt ''VideoGame/PuttPutt Saves the Zoo'', there is one point where you have to ride a log raft to the other side of the river. In the 1999 version, when you make it to the other side, if you simply click on the space where PuttPutt gets off instead of going somewhere else, he starts talking. Skip it, and [[LostForever the raft disappears]] and it never comes back. You don't have anywhere to go either, so your only choice is to reset the game. '''This didn't exist on the 1995 version either.'''



* ''AkibasTripUndeadAndUndressed'' suffers from one. Having too many clothing items of a certain type in your inventory while attempting to strip an article of that same type has a high chance of crashing the game. Though thankfully, it's at least easily resolved by selling clothing at any of the many shops.

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* ''AkibasTripUndeadAndUndressed'' ''VideoGame/AkibasTripUndeadAndUndressed'' suffers from one. Having too many clothing items of a certain type in your inventory while attempting to strip an article of that same type has a high chance of crashing the game. Though thankfully, it's at least easily resolved by selling clothing at any of the many shops.



* The initial release of ''[[CapcomVsWhatever SNK vs. Capcom]] Card Fighters DS'' had a fatal bug during its NewGamePlus mode where one opponent's dialogue wouldn't appear when spoken to and consequentially couldn't battle them. Since you needed to defeat everybody on a floor to move on, that's as far as you could go. After the glitch was discovered, you could send SNK Playmore your bugged copy for a fixed one.

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* The initial release of ''[[CapcomVsWhatever ''[[VideoGame/CapcomVsWhatever SNK vs. Capcom]] Card Fighters DS'' had a fatal bug during its NewGamePlus mode where one opponent's dialogue wouldn't appear when spoken to and consequentially couldn't battle them. Since you needed to defeat everybody on a floor to move on, that's as far as you could go. After the glitch was discovered, you could send SNK Playmore your bugged copy for a fixed one.
25th Jul '16 12:14:48 PM Someoneman
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* ''VideoGame/WorldOfWarcraft'' experienced a nearly-game breaking bug in its early days. A boss in Zul'Gurub released a bad disease (called Corrupted Blood) that could spread, but only to players nearby. The disease was not meant to get out of the instance the boss was in, but a clever player could infect a pet, put the pet away, travel to a major city, release the pet, and begin the MMO equivalency of the Black Plague. Luckily, it only seriously affected one server before Blizzard fixed it.

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* ''VideoGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft''
** The game
experienced a nearly-game breaking bug in its early days. A boss in Zul'Gurub released a bad disease (called Corrupted Blood) that could spread, but only to players nearby. The disease was not meant to get out of the instance the boss was in, but a clever player could infect a pet, put the pet away, travel to a major city, release the pet, and begin the MMO equivalency of the Black Plague. Luckily, it only seriously affected one server before Blizzard fixed it.i. The [[http://en.wikipedia.org/wiki/Corrupted_Blood_incident Corrupted Blood Incident]] was the subject of an article in the real-world scientific journal ''Epidemiology'', examining the spread of the disease through the virtual world, complete with analysis of the effects of NPC "carriers" and "terrorists" who deliberately spread it for malicious reasons. The CDC contacted Blizzard on the subject. So the spread of a fictional disease among digital characters in a game made it into a scientific journal as a possible model for the spread of real-world diseases.\\
\\
Blizzard later recreated this intentionally as part of the lead-in for the ''Wrath of the Lich King'' expansion, introducing a disease that could be carried by players and that would result in transformation into a zombie (who could then infect other players, as well as nearly any NPC in the game they could catch) if not cured by one of many healer [=NPCs=] added to the towns for the event. Although many players were annoyed at the disruption - on some servers, the game was nearly unplayable due to the mass infection of service [=NPCs=] - the event ran its course as planned. (Popular rumor claims that it ended early because of the complaints; the devs claim otherwise.)



** In what may qualify as a CrowningMomentOfAwesome (or at least a Crowning Moment Of Geeky) for the researcher involved, the [[http://en.wikipedia.org/wiki/Corrupted_Blood_incident Corrupted Blood Incident]] was the subject of an article in the real-world scientific journal ''Epidemiology'', examining the spread of the disease through the virtual world, complete with analysis of the effects of NPC "carriers" and "terrorists" who deliberately spread it for malicious reasons. The CDC contacted Blizzard on the subject. So the spread of a fictional disease among digital characters in a game made it into a scientific journal as a possible model for the spread of real-world diseases.
** Blizzard later recreated this intentionally as part of the lead-in for the ''Wrath of the Lich King'' expansion, introducing a disease that could be carried by players and that would result in transformation into a zombie (who could then infect other players, as well as nearly any NPC in the game they could catch) if not cured by one of many healer [=NPCs=] added to the towns for the event. Although many players were annoyed at the disruption - on some servers, the game was nearly unplayable due to the mass infection of service [=NPCs=] - the event ran its course as planned. (Popular rumor claims that it ended early because of the complaints; the devs claim otherwise.)



* ''VideoGame/TetrisTheGrandMaster 3'' has four frames (i.e. 1/15th of a second) of input lag. In a game where less than five frames can make the difference between [[AwesomeMoments superplay]] and disaster, this can be enough to break a run if you don't take it into account.

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* ''VideoGame/TetrisTheGrandMaster 3'' has four frames (i.e. 1/15th of a second) of input lag. In a game where less than five frames can make the difference between [[AwesomeMoments superplay]] superplay and disaster, this can be enough to break a run if you don't take it into account.
24th Jul '16 6:13:02 PM nombretomado
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* In TraumaCenter, if the first slice is sutured too quickly, Mature Kyriaki fails to spawn, making the operation unwinnable.
* The original ''{{Creatures}}'' had "Sudden Import Death Syndrome", which is exactly what it sounds like: occasionally, for no apparent reason, a creature would simply die on import.
** ''[[{{Creatures}} Creatures 2]],'' perhaps due to its rushed release, was full of bugs both minor and game-crashing. "One Hour Stupidity Syndrome", caused by a problem with the orignal genome (the simulation itself was working ''exactly as it was supposed to'',) was especially infamous for making afflicted Norns essentially unable to survive after a while as they'd refuse to eat or sleep.

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* In TraumaCenter, ''VideoGame/TraumaCenter'', if the first slice is sutured too quickly, Mature Kyriaki fails to spawn, making the operation unwinnable.
* The original ''{{Creatures}}'' ''VideoGame/{{Creatures}}'' had "Sudden Import Death Syndrome", which is exactly what it sounds like: occasionally, for no apparent reason, a creature would simply die on import.
** ''[[{{Creatures}} ''[[VideoGame/{{Creatures}} Creatures 2]],'' perhaps due to its rushed release, was full of bugs both minor and game-crashing. "One Hour Stupidity Syndrome", caused by a problem with the orignal genome (the simulation itself was working ''exactly as it was supposed to'',) was especially infamous for making afflicted Norns essentially unable to survive after a while as they'd refuse to eat or sleep.
17th Jul '16 5:14:48 AM FlakyPorcupine
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* In "Disney Hidden Worlds", a common bug causes a certain major resource (paper) to not spawn, making the game unwinnable without paying large quantities of money for gems to buy a resource you should have in abundance.

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* In "Disney Hidden Worlds", a common bug causes a certain major resource (paper) to not spawn, making the game unwinnable {{Unwinnable}} without paying large quantities of money for gems to buy a resource you should have in abundance.


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* Invoked in ''VideoGame/{{Imscared}}''. The game appears to crash multiple times, mostly when the player comes into contact with White Face. The opening text warns that there may be bugs still left in the game. [[spoiler:They're not, White Face is messing with the player and downloads cryptic text files to your computer. TheFourthWallWillNotProtectYou.]]
3rd Jul '16 5:51:55 PM nombretomado
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* ''[[Franchise/{{BIONICLE}} BIONICLE Heroes]]'': There is a glitch where the only enemy units that will spawn are Gahloks. The other enemy units are not replaced by Gahloks, they just don't spawn at all. This makes advancing through stages very easy, but makes them unwinnable because you will be unable to activate Hero Mode to clear obstacles. Restarting your console will fix this.

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* ''[[Franchise/{{BIONICLE}} ''[[Toys/{{BIONICLE}} BIONICLE Heroes]]'': There is a glitch where the only enemy units that will spawn are Gahloks. The other enemy units are not replaced by Gahloks, they just don't spawn at all. This makes advancing through stages very easy, but makes them unwinnable because you will be unable to activate Hero Mode to clear obstacles. Restarting your console will fix this.
1st Jul '16 8:12:07 AM ChaoticNovelist
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* ''VideoGame/LEGOStarWars: The Force Awakens'' follows in this trend. If you hold triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to [[{{BeyondTheImpossible}} 204 out of 10!]] And it stays like this [[{{ContinuingIsPainful}} every time you start the affected file.]]

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* ''VideoGame/LEGOStarWars: The Force Awakens'' follows in this trend. If you hold triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to [[{{BeyondTheImpossible}} 204 out of 10!]] 10! And it stays like this [[{{ContinuingIsPainful}} every time you start the affected file.]]
30th Jun '16 9:22:40 PM thecnoNSMB
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* Of all things, the ''TabletopGame/{{Chess}}'' software that shipped with Apple's OS 10.4 had one of these. Set the computer to its hardest setting and make sure you're white. The correct way to break the AI was 1. e4 c5 2. Nf3 * twitch** freeze* as the computer forgets how to continue a Sicilian defense.

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* Of all things, the ''TabletopGame/{{Chess}}'' software that shipped with Apple's OS 10.4 had one of these. Set the computer to its hardest setting and make sure you're white. The correct way to break the AI was 1. e4 c5 2. Nf3 [=Nf3=] * twitch** freeze* as the computer forgets how to continue a Sicilian defense.
30th Jun '16 9:19:16 PM thecnoNSMB
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* The developers of ''[[VideoGame/StarControl Star Control 2]]'' had [[TheDevTeamThinksOfEverything considered the possibility]] of someone [[SequenceBreaking completely ignoring the Earth Starbase]] and trying to complete the game without ever visiting there. Their response was to [[FakeDifficulty jack up the number of]] [[God***edBats Slylandro Probes]] until you visited the starbase, which allows certain key variables to be set. Over 10 years after the game was released, someone almost managed to do such a run...[[{{Unwinnable}} until a certain event caused the game to freeze/hang/otherwise become unwinnable]] because another event (visiting Earth's starbase) didn't happen. It's fixed in the source port, fortunately.

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* The developers of ''[[VideoGame/StarControl Star Control 2]]'' had [[TheDevTeamThinksOfEverything considered the possibility]] of someone [[SequenceBreaking completely ignoring the Earth Starbase]] and trying to complete the game without ever visiting there. Their response was to [[FakeDifficulty jack up the number of]] [[God***edBats [[GoddamnedBats Slylandro Probes]] until you visited the starbase, which allows certain key variables to be set. Over 10 years after the game was released, someone almost managed to do such a run...[[{{Unwinnable}} until a certain event caused the game to freeze/hang/otherwise become unwinnable]] because another event (visiting Earth's starbase) didn't happen. It's fixed in the source port, fortunately.



* A devious glitch with the TextParser in ''VideoGame/LeisureSuitLarry 2: Looking For Love (In Several Wrong Places)'' snuck into the game just the night before the game shipped: Near the end of the game, the player is expected to combine an airsick bag with a bottle (to make a Molotov ***tail, the bag serving as its wick). The only acceptable input was some variation of ''"put airsick bag in bottle"'', because a) the parser was (badly) written specifically to understand fully formed English phrases instead of "adventure game shorthand", b) a completely unrelated bug had just been fixed by another coder by turning the word "bag" into a '''verb''' and c) no one cared to fix it in time, because Sierra's testing policy at the time was to use the longest possible phrase in a situation and see if it works. Contrary to popular belief, the input does not require the word "the" several times; the point is that "airsick bag" works, whereas the common shorthand "bag" doesn't (since it's a verb).

to:

* A devious glitch with the TextParser in ''VideoGame/LeisureSuitLarry 2: Looking For Love (In Several Wrong Places)'' snuck into the game just the night before the game shipped: Near the end of the game, the player is expected to combine an airsick bag with a bottle (to make a Molotov ***tail, cocktail, the bag serving as its wick). The only acceptable input was some variation of ''"put airsick bag in bottle"'', because a) the parser was (badly) written specifically to understand fully formed English phrases instead of "adventure game shorthand", b) a completely unrelated bug had just been fixed by another coder by turning the word "bag" into a '''verb''' and c) no one cared to fix it in time, because Sierra's testing policy at the time was to use the longest possible phrase in a situation and see if it works. Contrary to popular belief, the input does not require the word "the" several times; the point is that "airsick bag" works, whereas the common shorthand "bag" doesn't (since it's a verb).



** Waiting for the *** elevator to get to the penthouse. It will never come.

to:

** Waiting for the *** damn elevator to get to the penthouse. It will never come.



* ''Star Wars Episode 1: Battle for Naboo'' has a particularly nasty bug associated with one of the passcodes. Said passcode is only suppose to unlock all of the levels up to the second to last bonus one. However, if you're playing in a file with every mission unlocked normally with this code active, it'll actually let you scroll past the last one to discover [[ObviousBeta leftover levels with placeholder text for mission briefings]]. Just don't go any further than the fourth one or your game collectively loses its *** on the level descriptions and crashes.

to:

* ''Star Wars Episode 1: Battle for Naboo'' has a particularly nasty bug associated with one of the passcodes. Said passcode is only suppose to unlock all of the levels up to the second to last bonus one. However, if you're playing in a file with every mission unlocked normally with this code active, it'll actually let you scroll past the last one to discover [[ObviousBeta leftover levels with placeholder text for mission briefings]]. Just don't go any further than the fourth one or your game collectively loses its *** shit on the level descriptions and crashes.



** [[ExactlyWha***aysOnTheTin Infinite baby loop]]. Pregnant sims are given the option to name their newborn baby. Over and over again. Creating more babies. Resetting the sim may or may not work. The only sure fix is loading a previous save. This bug has become more common with the Generations patch.

to:

** [[ExactlyWha***aysOnTheTin [[ExactlyWhatItSaysOnTheTin Infinite baby loop]]. Pregnant sims are given the option to name their newborn baby. Over and over again. Creating more babies. Resetting the sim may or may not work. The only sure fix is loading a previous save. This bug has become more common with the Generations patch.



-->"Hostage dead, mission failed, [[VoiceWithAnInternetConnection support character]] [[StopHelpingMe gets sarcastic]], broken game gets to '''*** off'''".

to:

-->"Hostage dead, mission failed, [[VoiceWithAnInternetConnection support character]] [[StopHelpingMe gets sarcastic]], broken game gets to '''*** '''fuck off'''".



** ''VideoGame/CookingMama'' has this if you use cheat systems. Normally, infinite time is great because it allows you to get very good every time unless you *** up in some other way. But if you are in a task where time is essential to winning (like seperating egg yolks) thus rendering you to get bronze, which ruins your chances of HundredPercentCompletion.

to:

** ''VideoGame/CookingMama'' has this if you use cheat systems. Normally, infinite time is great because it allows you to get very good every time unless you *** cock up in some other way. But if you are in a task where time is essential to winning (like seperating egg yolks) thus rendering you to get bronze, which ruins your chances of HundredPercentCompletion.



* If you're playing a version of ''Crimson Room'' that directs you to [[http://takagism.fasco-cs.com/yellow_chamber.html a page for the "Yellow Chamber"]], which gives you an important code necessary to complete the game, you're *** out of luck. The Yellow Chamber page no longer functions so the only way to progress is through sheer brute force. Don't even think about using codes from previous games or [=YouTube=] playthroughs, the code changes depending on your IP address. Hope you have time to brute force 10,000 different codes!

to:

* If you're playing a version of ''Crimson Room'' that directs you to [[http://takagism.fasco-cs.com/yellow_chamber.html a page for the "Yellow Chamber"]], which gives you an important code necessary to complete the game, you're *** shit out of luck. The Yellow Chamber page no longer functions so the only way to progress is through sheer brute force. Don't even think about using codes from previous games or [=YouTube=] playthroughs, the code changes depending on your IP address. Hope you have time to brute force 10,000 different codes!
30th Jun '16 8:11:29 PM Alhambra
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* The developers of ''[[VideoGame/StarControl Star Control 2]]'' had [[TheDevTeamThinksOfEverything considered the possibility]] of someone [[SequenceBreaking completely ignoring the Earth Starbase]] and trying to complete the game without ever visiting there. Their response was to [[FakeDifficulty jack up the number of]] [[GoddamnedBats Slylandro Probes]] until you visited the starbase, which allows certain key variables to be set. Over 10 years after the game was released, someone almost managed to do such a run...[[{{Unwinnable}} until a certain event caused the game to freeze/hang/otherwise become unwinnable]] because another event (visiting Earth's starbase) didn't happen. It's fixed in the source port, fortunately.

to:

* The developers of ''[[VideoGame/StarControl Star Control 2]]'' had [[TheDevTeamThinksOfEverything considered the possibility]] of someone [[SequenceBreaking completely ignoring the Earth Starbase]] and trying to complete the game without ever visiting there. Their response was to [[FakeDifficulty jack up the number of]] [[GoddamnedBats [[God****edBats Slylandro Probes]] until you visited the starbase, which allows certain key variables to be set. Over 10 years after the game was released, someone almost managed to do such a run...[[{{Unwinnable}} until a certain event caused the game to freeze/hang/otherwise become unwinnable]] because another event (visiting Earth's starbase) didn't happen. It's fixed in the source port, fortunately.



* ''VideoGame/LEGOStarWars: The Force Awakens'' follows in this trend. If you hold triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to [[{{BeyondTheImpossible}} 204 out of 10!]] And it stays like this [[{{ContinuingIsPainful}} every time you start the affected file.]]



* A devious glitch with the TextParser in ''VideoGame/LeisureSuitLarry 2: Looking For Love (In Several Wrong Places)'' snuck into the game just the night before the game shipped: Near the end of the game, the player is expected to combine an airsick bag with a bottle (to make a Molotov cocktail, the bag serving as its wick). The only acceptable input was some variation of ''"put airsick bag in bottle"'', because a) the parser was (badly) written specifically to understand fully formed English phrases instead of "adventure game shorthand", b) a completely unrelated bug had just been fixed by another coder by turning the word "bag" into a '''verb''' and c) no one cared to fix it in time, because Sierra's testing policy at the time was to use the longest possible phrase in a situation and see if it works. Contrary to popular belief, the input does not require the word "the" several times; the point is that "airsick bag" works, whereas the common shorthand "bag" doesn't (since it's a verb).

to:

* A devious glitch with the TextParser in ''VideoGame/LeisureSuitLarry 2: Looking For Love (In Several Wrong Places)'' snuck into the game just the night before the game shipped: Near the end of the game, the player is expected to combine an airsick bag with a bottle (to make a Molotov cocktail, ****tail, the bag serving as its wick). The only acceptable input was some variation of ''"put airsick bag in bottle"'', because a) the parser was (badly) written specifically to understand fully formed English phrases instead of "adventure game shorthand", b) a completely unrelated bug had just been fixed by another coder by turning the word "bag" into a '''verb''' and c) no one cared to fix it in time, because Sierra's testing policy at the time was to use the longest possible phrase in a situation and see if it works. Contrary to popular belief, the input does not require the word "the" several times; the point is that "airsick bag" works, whereas the common shorthand "bag" doesn't (since it's a verb).



** Waiting for the damn elevator to get to the penthouse. It will never come.

to:

** Waiting for the damn **** elevator to get to the penthouse. It will never come.



* ''Star Wars Episode 1: Battle for Naboo'' has a particularly nasty bug associated with one of the passcodes. Said passcode is only suppose to unlock all of the levels up to the second to last bonus one. However, if you're playing in a file with every mission unlocked normally with this code active, it'll actually let you scroll past the last one to discover [[ObviousBeta leftover levels with placeholder text for mission briefings]]. Just don't go any further than the fourth one or your game collectively loses its shit on the level descriptions and crashes.

to:

* ''Star Wars Episode 1: Battle for Naboo'' has a particularly nasty bug associated with one of the passcodes. Said passcode is only suppose to unlock all of the levels up to the second to last bonus one. However, if you're playing in a file with every mission unlocked normally with this code active, it'll actually let you scroll past the last one to discover [[ObviousBeta leftover levels with placeholder text for mission briefings]]. Just don't go any further than the fourth one or your game collectively loses its shit **** on the level descriptions and crashes.



** [[ExactlyWhatItSaysOnTheTin Infinite baby loop]]. Pregnant sims are given the option to name their newborn baby. Over and over again. Creating more babies. Resetting the sim may or may not work. The only sure fix is loading a previous save. This bug has become more common with the Generations patch.

to:

** [[ExactlyWhatItSaysOnTheTin [[ExactlyWha****aysOnTheTin Infinite baby loop]]. Pregnant sims are given the option to name their newborn baby. Over and over again. Creating more babies. Resetting the sim may or may not work. The only sure fix is loading a previous save. This bug has become more common with the Generations patch.



-->"Hostage dead, mission failed, [[VoiceWithAnInternetConnection support character]] [[StopHelpingMe gets sarcastic]], broken game gets to '''fuck off'''".

to:

-->"Hostage dead, mission failed, [[VoiceWithAnInternetConnection support character]] [[StopHelpingMe gets sarcastic]], broken game gets to '''fuck '''**** off'''".



** ''VideoGame/CookingMama'' has this if you use cheat systems. Normally, infinite time is great because it allows you to get very good every time unless you cock up in some other way. But if you are in a task where time is essential to winning (like seperating egg yolks) thus rendering you to get bronze, which ruins your chances of HundredPercentCompletion.

to:

** ''VideoGame/CookingMama'' has this if you use cheat systems. Normally, infinite time is great because it allows you to get very good every time unless you cock **** up in some other way. But if you are in a task where time is essential to winning (like seperating egg yolks) thus rendering you to get bronze, which ruins your chances of HundredPercentCompletion.



* If you're playing a version of ''Crimson Room'' that directs you to [[http://takagism.fasco-cs.com/yellow_chamber.html a page for the "Yellow Chamber"]], which gives you an important code necessary to complete the game, you're shit out of luck. The Yellow Chamber page no longer functions so the only way to progress is through sheer brute force. Don't even think about using codes from previous games or [=YouTube=] playthroughs, the code changes depending on your IP address. Hope you have time to brute force 10,000 different codes!

to:

* If you're playing a version of ''Crimson Room'' that directs you to [[http://takagism.fasco-cs.com/yellow_chamber.html a page for the "Yellow Chamber"]], which gives you an important code necessary to complete the game, you're shit **** out of luck. The Yellow Chamber page no longer functions so the only way to progress is through sheer brute force. Don't even think about using codes from previous games or [=YouTube=] playthroughs, the code changes depending on your IP address. Hope you have time to brute force 10,000 different codes!
29th Jun '16 2:10:26 AM ZorotheGallade
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Added DiffLines:

** It was fixed by giving the player the option to castrate animals, meaning the population will be under control (at least until another male cat enters the area)


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** A recurring bug occurred when dwarves attacked another dwarf which was technically an ally and resident in the fort, but not part of the fort population itself (e.g. the diplomat). This made the game consider both the attacker and the attacked both hostile individuals and members of the fort, meaning that not only they would go around attacking anyone on sight, but those who fought back were also considered hostile for attacking them.
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