History Main / GameBreakingBug

18th Feb '18 12:01:28 PM nombretomado
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* The PS3 and Xbox 360 versions of ''[[VideoGame/WWEVideoGames WWE 2K16]]'', and ''2K17'', as it turns out, have a potential '''''system breaking bug.''''' Earlier titles have a tendency to glitch or crash, [[TheComputerIsACheatingBastard especially if you're winning.]] However, were this to happen in ''2K16'' or ''2K17'', it can result in your hard drive being corrupted ala the ''Soul Calibur'' example above and losing everything. Save data, games, any music or video you may have stored, everything. There's no way to recover what the game has lost; your only option is to format your system and start from scratch.

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* The PS3 [=PS3=] and Xbox 360 versions of ''[[VideoGame/WWEVideoGames WWE 2K16]]'', and ''2K17'', as it turns out, have a potential '''''system breaking bug.''''' Earlier titles have a tendency to glitch or crash, [[TheComputerIsACheatingBastard especially if you're winning.]] However, were this to happen in ''2K16'' or ''2K17'', it can result in your hard drive being corrupted ala the ''Soul Calibur'' example above and losing everything. Save data, games, any music or video you may have stored, everything. There's no way to recover what the game has lost; your only option is to format your system and start from scratch.
18th Feb '18 11:57:55 AM nombretomado
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* The PS2 version of ''VideoGame/ShrekSuperSlam'', for some reason, can corrupt its own save data if you've made a lot of "game save" instances, forcing you to delete the corrupted data and start over. It's recommended for players to only keep the memory card in if they're going for unlockables (especially the unlockable-heavy Mega Challenge mode) or after obtaining an achievement, since the game saves after every battle regardless of mode.

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* The PS2 [=PS2=] version of ''VideoGame/ShrekSuperSlam'', for some reason, can corrupt its own save data if you've made a lot of "game save" instances, forcing you to delete the corrupted data and start over. It's recommended for players to only keep the memory card in if they're going for unlockables (especially the unlockable-heavy Mega Challenge mode) or after obtaining an achievement, since the game saves after every battle regardless of mode.
17th Feb '18 1:04:39 PM nombretomado
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** As did ''VideoGame/PuyoPuyo 15th Anniversary'' -- the game stopped saving after [[PowersOfTwoMinusOne 255]] auto-saves. This got fixed in a re-release of the game, however.

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** As did ''VideoGame/PuyoPuyo 15th Anniversary'' -- the game stopped saving after [[PowersOfTwoMinusOne [[UsefulNotes/PowersOfTwoMinusOne 255]] auto-saves. This got fixed in a re-release of the game, however.
13th Feb '18 6:34:34 PM Lopiny
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*** Some Hidden Fun Stuff is literally unkillable, since they don't have organs to damage. Though given that this ''is'' Hidden Fun Stuff, it's probably intended as a feature.

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*** Some Hidden Fun Stuff is was literally unkillable, unkillable aside from obsidianizing and cave-ins, since they don't have organs to damage. Though given that this ''is'' Hidden Fun Stuff, it's probably intended as probably appropriate; still, it was patched out with the addition of pulping, where bashing on a feature.body part enough (even if it's the only one) would eventually mangle it into uselesness, killing even {{Blob Monster}}s (though steel blobs would still likely end your fort).
2nd Feb '18 1:28:28 PM Chabal2
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* In ''VideoGame/{{WarlordsBattlecry}}'', if you are creating a hero in skirmish mode after you choose a race. In chapter 1 of the hero creation, you have to name your hero. It makes the game crash when you are naming a hero in newer computers

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* In ''VideoGame/{{WarlordsBattlecry}}'', if you are creating a hero in skirmish mode after you choose a race. In chapter 1 of the hero creation, you have to name your hero. It makes the game crash when you are naming a hero in newer computerscomputers.
* ''VideoGame/EmpireEarth'': It's possible to get stuck halfway through the Greek campaign in the Pelopponesian War scenario. The level starts by telling you to get your citizens inside the city walls as soon as you can. The bug occurs when the beginning cinematic ends... and the game decides that since you don't have any citizens inside the walls less than a second after you were told to do so, you clearly deserve to lose.
25th Jan '18 10:01:35 PM JehJehKeyblade
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* Remember that part about physics engines messing you up by sending important things flying where they're not supposed to go? ''VideoGame/{{Jazzpunk}}'' ([[WidgetSeries I guess it fits here]]) has possibly the ultimate version of this: It's possible to accidentally launch ''yourself'' high in the air and land outside the field of play. Jim Sterling [[https://www.youtube.com/watch?v=etnvVyiX7nQ managed to do this]] in the first mission area and wound up on the street between the park and the sidewalk, unable to get back to either because of the fences.

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* Remember that part about physics engines messing you up by sending important things flying where they're not supposed to go? ''VideoGame/{{Jazzpunk}}'' ([[WidgetSeries I guess it fits here]]) has possibly the ultimate version of this: It's possible to accidentally launch ''yourself'' high in the air and land outside the field of play. Jim Sterling [[https://www.youtube.com/watch?v=etnvVyiX7nQ managed to do this]] in the first mission area and wound up on the street between the park and the sidewalk, unable to get back to either because of the fences.
24th Jan '18 10:01:07 AM BeerBaron
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* ''VideoGame/TotalWarWarhammer'' has an unfortunate issue with its campaign mode, in single player or otherwise. There is a scripted event that is supposed to simply announce that the [[TheHorde Chaos Warriors]] have appeared, and that the End Times have now begun. What is supposed to happen is your Adviser freaks out, you dismiss the message and continue your turn. What can happen is that the in-game camera zooms to [[{{Mordor}} the Wastes]], the player cannot move their armies and the end turn button is greyed out. The player cannot advance to the next turn, which prevents the campaign from ever progressing. This is particularly nasty as the player can run into this bug after anywhere from 55 to 110 turns (1 to 3-ish hours) and have the entire save file broken.
*''VideoGame/TheHorde'' for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] was infamous at the time for deleting all your save files of other games. A fixed version was released after great outcry. Even worse, [[[[http://users.polytech.unice.fr/~buffa/videogames/3do_faq2.4.html#section4 according to a 3DO FAQ]] it was originally deleting non-Horde save data ''on purpose''.

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* The ''VideoGame/TotalWar'' franchise:
** The unpatched version of the expansion for ''VideoGame/ShogunTotalWar'' causes the rebels that are supposed to be a buffer between the factions in the early game to act like a real faction in their own right in the original campaign. Since most of the map starts in rebel hands with fairly large armies, they will totally sweep the board and annihilate all the real factions in a few turns.
** In ''VideoGame/RomeTotalWar'', in certain instances, the human "handlers" of a unit of War Dogs may all be killed or routed, but the dogs will continue to fight on. When told to attack the dogs, your units will be unable to target the dogs themselves. This can lead to a handful of dogs shredding lines upon lines of your units while you're completely unable to do anything other than try to run from them. More than a few players have edited the game's text files to remove War Dogs from unit rosters in frustration.
**
''VideoGame/TotalWarWarhammer'' has an unfortunate issue with its campaign mode, in single player or otherwise. There is a scripted event that is supposed to simply announce that the [[TheHorde Chaos Warriors]] have appeared, and that the End Times have now begun. What is supposed to happen is your Adviser freaks out, you dismiss the message and continue your turn. What can happen is that the in-game camera zooms to [[{{Mordor}} the Wastes]], the player cannot move their armies and the end turn button is greyed out. The player cannot advance to the next turn, which prevents the campaign from ever progressing. This is particularly nasty as the player can run into this bug after anywhere from 55 to 110 turns (1 to 3-ish hours) and have the entire save file broken.
*''VideoGame/TheHorde'' for the [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]] was infamous at the time for deleting all your save files of other games. A fixed version was released after great outcry. Even worse, [[[[http://users.polytech.unice.fr/~buffa/videogames/3do_faq2.4.html#section4 according to a 3DO FAQ]] it was originally deleting non-Horde save data ''on purpose''.



* The unpatched version of the expansion for ''VideoGame/ShogunTotalWar'' causes the rebels that are supposed to be a buffer between the factions in the early game to act like a real faction in their own right in the original campaign. Since most of the map starts in rebel hands with fairly large armies, they will totally sweep the board and annihilate all the real factions in a few turns.
23rd Jan '18 9:05:07 AM CouchAlmark
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* In ''VideoGame/SuperRobotWarsDestiny'', a programming error makes it so that Super Robot-types end up raising their armor stats by 50 points, so even when they reach max level, their armor is still pathetic. This makes machines such as Anime/MazingerZ, Anime/GreatMazinger, Anime/UFORoboGrendizer and ''Anime/TheBigO'' weaker than they should be, makes Anime/GodMars a liability (as it causes a NonstandardGameOver should it blow up) and puts Real Robots like Anime/MobileSuitZetaGundam and the (Proto) Garland of ''Anime/{{Megazone 23}}'' into {{Game Breaker}}s due to the fact that they have amazing dodging ability.
** ''VideoGame/SuperRobotWars3'': Stage 7 is a BeachEpisode, with most of the cast taking some time off...so naturally, the bad guys choose this moment to attack. For the first four turns your only units are a small skeleton crew; on Turn 5, the rest of the heroes get back just as some more enemies arrive. However, if you manage to beat the initial enemies before Turn 5, the stage ends and everyone on the beach just gets left behind. Hope you like early UC ''{{Franchise/Gundam}}'' and Manga/GetterRobo!

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* In ''VideoGame/SuperRobotWarsDestiny'', a programming error makes it so that Super Robot-types end up raising their armor stats by 50 points, so even when they reach max level, their armor is still pathetic. This makes machines such as Anime/MazingerZ, Anime/GreatMazinger, Anime/UFORoboGrendizer and ''Anime/TheBigO'' weaker than they should be, makes Anime/GodMars a liability (as it causes a NonstandardGameOver should it blow up) and puts Real Robots like Anime/MobileSuitZetaGundam and the (Proto) Garland of ''Anime/{{Megazone 23}}'' into {{Game Breaker}}s due to the fact that they have amazing dodging ability.
**
''VideoGame/SuperRobotWars3'': Stage 7 is a BeachEpisode, with most of the cast taking some time off...so naturally, the bad guys choose this moment to attack. For the first four turns your only units are a small skeleton crew; on Turn 5, the rest of the heroes get back just as some more enemies arrive. However, if you manage to beat the initial enemies before Turn 5, the stage ends and everyone on the beach just gets left behind. Hope you like early UC ''{{Franchise/Gundam}}'' and Manga/GetterRobo!
1st Dec '17 5:06:26 AM TVT1234
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* The PS2 version of ''VideoGame/ShrekSuperSlam'', for some reason, can corrupt its own save data if you've made a lot of "game save" instances, forcing you to delete the corrupted data and start over. It's recommended for players to only keep the memory card in if they're going for unlockables (especially the unlockable-heavy challenge mode) or after obtaining an achievement, since the game saves after every battle regardless of mode.

to:

* The PS2 version of ''VideoGame/ShrekSuperSlam'', for some reason, can corrupt its own save data if you've made a lot of "game save" instances, forcing you to delete the corrupted data and start over. It's recommended for players to only keep the memory card in if they're going for unlockables (especially the unlockable-heavy challenge Mega Challenge mode) or after obtaining an achievement, since the game saves after every battle regardless of mode.
19th Nov '17 1:55:31 PM Kadorhal
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* The initial release of the ''[[VideoGame/EveOnline EVE Online: Trinity]]'' update contained a glitch that prevented some Windows XP systems from ''booting'' until fixed by a rescue disk. How this actually happened is definitely a “what not to do” in programming: The EVE program folder contained a file called boot.ini which contained various parameters...boot.ini is also a critically important Windows system file located in the root of C:\. During the patching process, the patcher was supposed to delete boot.ini (in the EVE folder) to allow a new one to be written, but a typo meant the patcher looked in the root of the drive. If you had EVE installed on the same drive as Windows, you got an unbootable system. Since that incident, the file in question is named start.ini.
** A similar bug existed in pre-release versions of ''Myth II''. Uninstalling the game wouldn't wipe just the game's files, it would wipe one level up in the file tree. This could result in the uninstaller wiping your ''entire hard drive.''[[note]]Trying to prevent something like this from ever happening again might be why most games these days install themselves at least two folders deep into the Program Files folder.[[/note]]

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* The initial release of the ''[[VideoGame/EveOnline EVE Online: Trinity]]'' update contained a glitch that prevented some Windows XP systems from ''booting'' until fixed by a rescue disk. How this actually happened is definitely a “what not to do” in programming: The EVE ''EVE'' program folder contained a file called boot.ini which contained various parameters... problem is, boot.ini is also ''also'' a critically important Windows system file located in the root of C:\.the drive your OS is installed on. During the patching process, the patcher was supposed to delete boot.ini (in from the EVE folder) folder to allow a new one to be written, but a typo meant the patcher looked in the root of the drive. If you had EVE ''EVE'' installed on the same drive as Windows, you got an unbootable system. Since that incident, the file in question is named start.ini.
** A similar bug existed in pre-release versions of ''Myth ''VideoGame/{{Myth}} II''. Uninstalling the game wouldn't wipe just the game's files, it would wipe one level up in the file tree. This If you didn't have the game in at least a Games/ or Program Files/ folder, this could result in the uninstaller wiping your ''entire hard drive.''[[note]]Trying to prevent something like this from ever happening again might be why most '' Most games these days install released since have always defaulted themselves at least two three or four folders deep into the Program Files folder.[[/note]]drive (e.g. root/Program Files/whoever the publisher is/actual game folder), possibly just to prevent lazy programming from causing such a bug ever again.



Let's not forget that the buff was ''self-stacking'', to boot -- instead of just doing double damage once, they did ''max-buffed damage'' until you became a greasy splatter. With everything else with Ninjutsu (longer aggro range, Invisibility, decent defense, especially to Area-effect attacks..), they were pretty much The Way To Kill A Player. There was a screenshot floating around during this time showing an Energy Melee/Ninjitsu boss who had hit the playtester for literally [[Memes/DragonBall over 9,000]] points of damage. Even the toughest archetype in the game, the Tanker, caps at around 3000 HP. This bug was fixed as of June 2009, but it's notable for being one of the hardest-hitting bugs in the game's several-year history.
* ''VideoGame/AceOnline'' had an event in 2009 called ''Bloody Valentines''. In this, nation-aligned Elusive Scout Guards would spawn in maps defined as the main territories of ANI and BCU, and they [[RandomlyDrops had a chance to cough up]] [[HeartSymbol Broken Hearts]]. So far, so good. The mechanism they used for this spawning was that as mobs were killed in a specific map (for example, ANI's Relic map), sometimes a normal monster's death would cause an Elusive Scout to spawn (for this example, an ANI-aligned Scout would spawn). However, the [=GMs=] messed up in that they '''also''' made the monsters in Safe Maps (Relic Safe in this example cannot be invaded by BCU) capable of spawning Elusive Scouts which could not be attacked by pilots aligned to them. This eventually caused maps like Relic 1, Doleful Plains 1, and even the Desert of Ardor to be ''filled'' [[http://static.tvtropes.org/pmwiki/pub/images/motivator252941.jpg to the population limit with Elusive Scouts]], preventing newbie pilots from safely [[strike:grinding]] training in the Safe Maps. The [=GMs=] eventually limited their spawning to the new Episode 3 Maps and New Bark City to prevent the Safe Zones from being clogged up again. Most interestingly, ANI (of the Subagames Artemis server) [[{{Gamebreaker}} made great use of the Elusive Scouts]] during the [[EscortMission Horos Mothership Defensive]] of April the 19th. As the countdown to the Mothership's appearance loomed, several pilots went on a ''great'' Elusive Scout spawning spree, culling vast numbers of neutral monsters in their territories to create Elusive Scouts (which did not despawn for the Mothership Defensive!). During the great war that followed, the BCU army was beset not only by the usual formations and gatecamps of the ANI regulars and elites, they also had to contend with a ''swarm'' of Elusive Scouts jamming up their targeting reticules and pumping missiles at them - quite a significant number of BCU regulars blamed their deaths on Elusive Scout-launched missiles.

to:

Let's not forget that the buff was ''self-stacking'', to boot -- instead of just doing double damage once, they did ''max-buffed damage'' until you became a greasy splatter. With everything else with Ninjutsu (longer aggro range, Invisibility, and decent defense, especially to Area-effect attacks..), against area-of-effect attacks), they were pretty much The Way To Kill A Player. There was a screenshot floating around during this time showing an Energy Melee/Ninjitsu boss who had hit the playtester for literally [[Memes/DragonBall over 9,000]] points of damage. Even the toughest archetype in the game, the Tanker, caps at around 3000 HP. This bug was fixed as of June 2009, but it's notable for being one of the hardest-hitting bugs in the game's several-year history.
* ''VideoGame/AceOnline'' had an event in 2009 called ''Bloody Valentines''. In this, nation-aligned Elusive Scout Guards would spawn in maps defined as the main territories of ANI and BCU, and they [[RandomlyDrops had a chance to cough up]] [[HeartSymbol Broken Hearts]]. So far, so good. The mechanism they used for this spawning was that as mobs were killed in a specific map (for example, ANI's Relic map), sometimes a normal monster's death would cause an Elusive Scout to spawn (for this example, an ANI-aligned Scout would spawn). However, the [=GMs=] messed up in that they '''also''' made the monsters in Safe Maps (Relic Safe in this example cannot be invaded by BCU) capable of spawning Elusive Scouts which could not be attacked by pilots aligned to them. This eventually caused maps like Relic 1, Doleful Plains 1, and even the Desert of Ardor to be ''filled'' [[http://static.tvtropes.org/pmwiki/pub/images/motivator252941.jpg to the population limit with Elusive Scouts]], preventing newbie pilots from safely [[strike:grinding]] training in the Safe Maps. The [=GMs=] eventually limited their spawning to the new Episode 3 Maps and New Bark City to prevent the Safe Zones from being clogged up again. Most interestingly, ANI (of the Subagames Artemis server) [[{{Gamebreaker}} made great use of the Elusive Scouts]] during the [[EscortMission Horos Mothership Defensive]] of April the 19th. As the countdown to the Mothership's appearance loomed, several pilots went on a ''great'' Elusive Scout spawning spree, culling vast numbers of neutral monsters in their territories to create Elusive Scouts (which did not despawn - none of which despawned for the Mothership Defensive!).Defensive. During the great war that followed, the BCU army was beset not only by the usual formations and gatecamps of the ANI regulars and elites, they also had to contend with a ''swarm'' of Elusive Scouts jamming up their targeting reticules and pumping missiles at them - quite a significant number of BCU regulars blamed their deaths on Elusive Scout-launched missiles.



Blizzard later recreated this intentionally as part of the lead-in for the ''Wrath of the Lich King'' expansion, introducing a disease that could be carried by players and that would result in transformation into a zombie (who could then infect other players, as well as nearly any NPC in the game they could catch) if not cured by one of many healer [=NPCs=] added to the towns for the event. Although many players were annoyed at the disruption - on some servers, the game was nearly unplayable due to the mass infection of service [=NPCs=] - the event ran its course as planned. (Popular rumor claims that it ended early because of the complaints; the devs claim otherwise.)

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Blizzard later recreated this intentionally as part of the lead-in for the ''Wrath of the Lich King'' expansion, introducing a disease that could be carried by players and that would result in transformation into a zombie (who could then infect other players, as well as nearly any NPC in the game they could catch) if not cured by one of many healer [=NPCs=] added to the towns for the event. Although many players were annoyed at the disruption - on some servers, the game was nearly unplayable due to the mass infection of service [=NPCs=] - the event ran its course as planned. (Popular planned (popular rumor claims that it ended early because of the complaints; the devs claim otherwise.)otherwise).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameBreakingBug