History Main / GameBreakingBug

21st Sep '16 9:01:16 AM Jicragg
Is there an issue? Send a Message

Added DiffLines:

* In the PC port of ''VideoGame/Revolution60'', the final boss is impossible to beat due to a glitch that gives the player a fraction of a second to complete a QTE.
19th Sep '16 12:49:00 PM IAmNotAFunguy
Is there an issue? Send a Message

Added DiffLines:

* Summoning a bunny in the first ''VideoGame/{{Scribblenauts}}'' will eventually make the game crash because the bunny makes new baby bunnies every few seconds and eventually there are too many on the screen for the game to handle causing it to crash. Fortunately the sequel fixes this by making the amount of bunnies cut off after a certain number appear.
** Selecting the Ollar Store in the first game at any time will also crash the game. This feature would have had additional levels in it but the fact it can't be accessed shows this game is an ObviousBeta.
19th Sep '16 9:32:58 AM Prfnoff
Is there an issue? Send a Message


* ''Super VideoGame/StreetFighterII Turbo: Revival'' for the GameBoyAdvance had a particularly horrible one in that, if the player reached Akuma, the game would lock up on a glitchy image of him. And even then if the player resetted, their Time Attack and Survival records were glitched beyond repair. Furthermore, Bison, Balrog and Vega's win quotes were given to the wrong boss in the English version (Balrog had Bison's, Vega had Balrog's and Bison had Vega's; the developers forgot to correct the winquote pointers when they enacted the usual DubNameChange for these characters, meaning they ended up with their Japanese namesakes' quotes).

to:

* ''Super VideoGame/StreetFighterII Turbo: Revival'' for the GameBoyAdvance had a particularly horrible one in that, if the player reached Akuma, the game would lock up on a glitchy image of him. And even then if the player resetted, their Time Attack and Survival records were glitched beyond repair. Furthermore, Bison, Balrog and Vega's win quotes were given to the wrong boss in the English version (Balrog had Bison's, Vega had Balrog's and Bison had Vega's; the developers forgot to correct the winquote pointers when they enacted the usual DubNameChange for these characters, meaning they ended up with their Japanese namesakes' quotes).
18th Sep '16 4:25:48 PM KingLyger
Is there an issue? Send a Message


* Hardware edition: the kick pedal that came with the first ''VideoGame/RockBand'''s drum set is prone to breakage. The drum kits for later iterations have metal plates attached to reinforce them.

to:

* Hardware edition: the kick pedal that came with the first ''VideoGame/RockBand'''s drum set is prone to breakage. The drum kits for later iterations have metal plates attached to reinforce them. Also, the initial drum kits that came with ''Rock Band'' had a tendency to randomly stop working; the batteries for the drum pad were prone to slipping out of place due to the casing being too loose. At first, the only way to fix it was to fold up a paper towel and stuff it in along with the batteries until it was tight enough.
13th Sep '16 10:59:58 AM djkates
Is there an issue? Send a Message


The dark side of GoodBadBugs (though not necessarily mutuaclly exclusive) and a {{Griefer}}'s favorite variety, Game Breaking Bugs are severe bugs that cripple your ability to play the game involved. They’re almost as old as gaming itself.

to:

The dark side of GoodBadBugs (though not necessarily mutuaclly mutually exclusive) and a {{Griefer}}'s favorite variety, Game Breaking Bugs are severe bugs that cripple your ability to play the game involved. They’re almost as old as gaming itself.
11th Sep '16 10:15:28 PM spiritsunami
Is there an issue? Send a Message


The dark side of GoodBadBugs (though not necessarily mutually exclusive) and a {{Griefer}}'s favorite variety, Game Breaking Bugs are severe bugs that cripple your ability to play the game involved. They’re almost as old as gaming itself.

to:

The dark side of GoodBadBugs (though not necessarily mutually mutuaclly exclusive) and a {{Griefer}}'s favorite variety, Game Breaking Bugs are severe bugs that cripple your ability to play the game involved. They’re almost as old as gaming itself.



** ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of Holy War]]'' has a nasty bug that can happen ([[UnwinnableByInsanity though the chances of it happening without your intervention are vanishingly small]])-- if Ethilin and Cuan live through the plot event where they're supposed to die, they'll attempt to take a nearby castle as a base. Unfortunately, you need to take that castle, and you can't take a castle from your allies, causing the game to become {{Unwinnable}}.

to:

** ''[[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of Holy War]]'' has a nasty bug that can happen ([[UnwinnableByInsanity though the chances of it happening without your intervention are vanishingly small]])-- if Ethilin and Cuan live through the plot event where they're supposed to die, they'll attempt to take a nearby castle as a base. Unfortunately, you need to take that castle, and you can't take a castle from your allies, causing the game to become {{Unwinnable}}.{{Unwinnable}} if you allow them to do so.
*** A chapter before that, Mahnya and the other loyal Pegasus Knights of Silesia are fighting the traitors under Pamela, and after a couple of turns of the two groups being evenly matched, a squadron of mounted archers shows up allied with the traitors. You're not allowed into that portion of the map until after the loyalists have been slain, which given the massive amounts of damage that archers deal to pegasi would ''seem'' to be an inevitability...but if by some miracle of the RNG Mahnya survives, you won't be able to continue any further.
11th Sep '16 2:37:02 PM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

*** Drinking a potion while carrying a small item will cause the item to automatically drop so Link can handle the potion but not register it as being out of Link's hands. Throwing the item after this will instantly crash the game.
1st Sep '16 10:04:20 AM SolidSonicTH
Is there an issue? Send a Message


* ''Super VideoGame/StreetFighterII Turbo: Revival'' for the GameBoyAdvance had a particularly horrible one in that, if the player reached Akuma, the game would lock up on a glitchy image of him. And even then if the player resetted, their Time Attack and Survival records were glitched beyond repair. Furthermore, Bison, Balrog and Vega's win quotes were given to the wrong boss in the English version (Balrog had Bison's, Vega had Balrog's and Bison had Vega's; meaning every boss got their Japanese namesake's win quotes).

to:

* ''Super VideoGame/StreetFighterII Turbo: Revival'' for the GameBoyAdvance had a particularly horrible one in that, if the player reached Akuma, the game would lock up on a glitchy image of him. And even then if the player resetted, their Time Attack and Survival records were glitched beyond repair. Furthermore, Bison, Balrog and Vega's win quotes were given to the wrong boss in the English version (Balrog had Bison's, Vega had Balrog's and Bison had Vega's; the developers forgot to correct the winquote pointers when they enacted the usual DubNameChange for these characters, meaning every boss got they ended up with their Japanese namesake's win namesakes' quotes).
28th Aug '16 9:08:00 PM Vir
Is there an issue? Send a Message


* ''VideoGame/LEGOStarWars: The Force Awakens'' follows in this trend. If you hold triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to 204 out of 10! And it stays like this every time you start the affected file.
* VideoGame/AssassinsCreedBrotherhood is an incredibly buggy game. Falling through the scenery is very possible and the only way out is to restart the game.

to:

* ''VideoGame/LEGOStarWars: The Force Awakens'' Film/TheForceAwakens'' follows in this trend. If you hold triangle Triangle on the extras menu while selecting it, the game crashes. But the real kicker is that when you restart, the sound effects volume cranks up to 204 out of 10! And it stays like this every time you start the affected file.
* VideoGame/AssassinsCreedBrotherhood ''VideoGame/AssassinsCreedBrotherhood'' is an incredibly buggy game. Falling through the scenery is very possible and the only way out is to restart the game.
13th Aug '16 9:20:08 PM TheCuza
Is there an issue? Send a Message


* Infamously, in ''VideoGame/SphinxAndTheCursedMummy'', if you use the second save point during your second visit to Castle Uruk, and then load the game, you will be [[{{Unwinnable}} unable to complete the game]], because the door you unlocked will somehow become locked again, with no way to unlock it. ''Nasty''.

to:

* Infamously, in During the second Mummy level of ''VideoGame/SphinxAndTheCursedMummy'', if there is a cutscene of the BigBad and TheDragon talking to each other before leaving the room, then you use the second cross said room and find a save point during your second visit to Castle Uruk, in front of an open door. If you save here and then load die or reload the game, you will be [[{{Unwinnable}} unable to complete the game]], because save, the door you unlocked will somehow become locked again, be ''closed'' with no way for you to unlock it. ''Nasty''.open it.
This list shows the last 10 events of 1039. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.GameBreakingBug