Follow TV Tropes

Following

History Main / GamblersFallacy

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* T-Rex discusses this in [[https://www.qwantz.com/index.php?comic=298 this]] ''[[Webcomic/DinosaurComics Dinosaur Comic]]''. He ends up losing his train of thought when Utahraptor tells him it sounds more like "basic probability" than a legitimate logical fallacy.
Is there an issue? Send a MessageReason:
None


* Frieren of ''Anime/FrierenBeyondJourneysEnd'' often falls prey to ChestMonster treasure traps despite having a spell that can detect them with 99% accuracy. If anything, using that spell makes her more reckless since she believes that because it's not 100% accurate, [[InsaneTrollLogic a "great mage" like her will "see through that one percent"]] to pull off "historic discoveries" with enough tries. So far, all this logic has gotten her is being chomped and slobbered over by these mimics.

to:

* Frieren of ''Anime/FrierenBeyondJourneysEnd'' ''Manga/FrierenBeyondJourneysEnd'' often falls prey to ChestMonster treasure traps despite having a spell that can detect them with 99% accuracy. If anything, using that spell makes her more reckless since she believes that because it's not 100% accurate, [[InsaneTrollLogic a "great mage" like her will "see through that one percent"]] to pull off "historic discoveries" with enough tries. So far, all this logic has gotten her is being chomped and slobbered over by these mimics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Frieren of ''Anime/FrierenBeyondJourneysEnd'' often falls prey to ChestMonster treasure traps despite having a spell that can detect them with 99% accuracy. If anything, using that spell makes her more reckless since she believes that because it's not 100% accurate, [[InsaneTrollLogic a "great mage" like her will "see through that one percent"]] to pull off "historic discoveries" with enough tries. So far, all this logic has gotten her is being chomped and slobbered over by these mimics.

Added: 821

Changed: 442

Is there an issue? Send a MessageReason:
None


* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that Don ''knew'' what was going to happen because the game is a replay and he had read the recap in the paper, and was just taking the opportunity to yank Charlie's chain a bit.

to:

* * ''Series/{{NUMB3RS}}'':
**
In the pilot of ''Series/{{NUMB3RS}}'', pilot, Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that Don ''knew'' what was going to happen because the game is a replay and he had read the recap in the paper, and was just taking the opportunity to yank Charlie's chain a bit.bit.
** In another episode, Charlie asks a group of people to spread out in a random pattern. The people move to positions that are ''all'' equidistant from each other, but within the space that is available. Charlie points out that what they made was ''pseudo''-random spacing, since a truly random pattern would have some points that are closer to each other, not evenly distributed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Film/BayOfAngels'': Caron, a gambling addict who plays roulette, keeps a notebook and writes down numbers. He believes that he can predict what numbers are going to come up on the roulette wheel by tracking what has come up before.
Is there an issue? Send a MessageReason:
None


See also RandomNumberGod and ArtisticLicenseStatistics. Compare SunkCostFallacy. Games which implement a BadLuckMitigationMechanic avert this trope.

to:

See also RandomNumberGod and ArtisticLicenseStatistics. Compare SunkCostFallacy. TheGamblingAddict may tell themselves this lie. Games which implement a BadLuckMitigationMechanic avert this trope.
Is there an issue? Send a MessageReason:
None


* In [[Recap/TheTwilightZoneS1E17TheFever "The Fever"]], a gambling-themed episode of ''Series/TheTwilightZone1959'', the arrogant Franklin falls prey to the titular fever, a gambling addiction so horrendous that he doesn't get a wink of sleep for ''two straight days''. One of his professed reasons to keep at it is the gambler's fallacy -- in an effort to break even, he doesn't stop playing the slots until [[spoiler:the slot machine ''breaks'' from overuse with his dollar coin inside it, causing him to suffer a nervous breakdown.]]

to:

* ''Series/TheTwilightZone1959'': In [[Recap/TheTwilightZoneS1E17TheFever "The Fever"]], a the gambling-themed episode of ''Series/TheTwilightZone1959'', "[[Recap/TheTwilightZone1959S1E17TheFever The Fever]]", the arrogant Franklin falls prey to the titular fever, a gambling addiction so horrendous that he doesn't get a wink of sleep for ''two straight days''. One of his professed reasons to keep at it is the gambler's fallacy -- in an effort to break even, he doesn't stop playing the slots until [[spoiler:the slot machine ''breaks'' from overuse with his dollar coin inside it, causing him to suffer a nervous breakdown.]]breakdown]].
Is there an issue? Send a MessageReason:
None


** In "The Mansion Family", Mr. Burns needs to go to the hospital for a while and thinks he should get Homer to watch over his mansion while he's gone. When Mr. Smithers points out that this is a bad idea because Homer screwed up everything else Mr. Burns has ever asked him, Burns responds by saying that since Homer failed so many times, he's due for a good performance.

to:

** In "The Mansion Family", Mr. Burns needs to go to the hospital for a while and thinks he should get Homer to watch over his mansion while he's gone. When Mr. Smithers points out that this is a bad idea because Homer screwed up everything else Mr. Burns has ever asked him, Burns responds by saying that since Homer failed so many times, he's due for a good performance. Needless to say, Homer screws up again; pirates steal Burns' yacht, and his pet monkey was mauled in a knife fight.

Added: 671

Removed: 671

Is there an issue? Send a MessageReason:
Video Games folder was placed above Theatre folder; aka minor alphabetized sorting thing.


[[folder:Theatre]]
* Discussed at length in ''Theatre/RosencrantzAndGuildensternAreDead'', in which Rosencrantz flips a coin 85 times in a row and gets heads every time. Guildenstern suggests that it shouldn't be surprising since each coin has an equal chance of coming up heads or tails. Neither Rosencrantz nor Guildenstern is satisfied with this explanation. (Technically, Guildenstern is right in that given a fair coin, a series of 85 heads is exactly as probable as any other single series of that length [namely, 1 in 2^85]; however, if a coin should actually land the same 85 times, it's a good reason to believe that such a coin [or flip] is NOT fair.)
[[/folder]]



[[folder:Theatre]]
* Discussed at length in ''Theatre/RosencrantzAndGuildensternAreDead'', in which Rosencrantz flips a coin 85 times in a row and gets heads every time. Guildenstern suggests that it shouldn't be surprising since each coin has an equal chance of coming up heads or tails. Neither Rosencrantz nor Guildenstern is satisfied with this explanation. (Technically, Guildenstern is right in that given a fair coin, a series of 85 heads is exactly as probable as any other single series of that length [namely, 1 in 2^85]; however, if a coin should actually land the same 85 times, it's a good reason to believe that such a coin [or flip] is NOT fair.)
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Played straight in the first ''Film/MajorLeague'' movie, and played with in the second.
** In the BigGame at the end of the first movie, manager Lou Brown elects to have Rick Vaughn pitch to Heywood, the star power hitter on [[OpposingSportsTeam the Yankees]], despite the fact that Heywood has consistently hammered Vaughn's pitching all season long. When catcher Jake Taylor voices surprise at this, Brown just says that he has [[GutFeeling a hunch]] that Vaughn is due for a good outing against Heywood. Fortunately for the team this works, although Taylor does his best to assist Vaughn by psyching out and distracting Heywood with some TrashTalk.
** In the second movie Taylor, who has taken over as interim manager, elects to have Roger Dorn, who hasn't played all season, pinch hit against a pitcher that Dorn is notoriously terrible against. The decision flies against logic so badly that the team's announcer can't come up with any rationale for the decision to the audience, admitting he has no clue why Taylor would do this. However, it turns out not to be Taylor believing that Dorn is due for a good performance or gambling, but instead exploiting the fact that the pitcher would always famously pitch "inside" to Dorn (throwing the ball very close to a batter to make it difficult to hit the ball with any power), and Taylor wants Dorn to let himself be hit by an inside pitch, since being hit by a pitch counts the same as getting a hit in baseball. (At least as long as the umpire doesn't believe you allowed yourself to get hit intentionally.)
Is there an issue? Send a MessageReason:
None


The simplest explanation for why this fallacy can occur is that the human mind is trained by evolution to recognize patterns as a survival instinct.[[note]]If you get sick every time you eat a certain food, you learn the pattern of getting sick and eating the food; thus, you avoid eating the food so you stop getting sick. Alternatively, if you see five people cross a street when the street light is green, and all five people get hit by cars, you can recognize the pattern of the light's color, the traffic's movement, and the injuries on other people. Thus, you know not to cross the street when the light is green.[[/note]] The trouble is, the human mind can often find patterns in things where there simply isn't a pattern that can be replicated, such as in a game of chance. A coin might come up as heads ten times in a row if you flip it ten times, but that was entirely random chance; the coin has no more chance to come up heads on any flip than it does tails. (That is, of course, assuming you're not using a TwoHeadedCoin.)

to:

The simplest explanation for why this fallacy can occur is that the human mind is trained by evolution to recognize patterns as a survival instinct.[[note]]If [[labelnote:For example...]]If you get sick every time you eat a certain food, you learn the pattern of getting sick and eating the food; thus, you avoid eating the food so you stop getting sick. Alternatively, if you see five people cross a street when the street light is green, and all five people get hit by cars, you can recognize the pattern of the light's color, the traffic's movement, and the injuries on other people. Thus, you know not to cross the street when the light is green.[[/note]] [[/labelnote]] The trouble is, the human mind can often find patterns in things where there simply isn't a pattern that can be replicated, such as in a game of chance. A coin might come up as heads ten times in a row if you flip it ten times, but that was entirely random chance; the coin has no more chance to come up heads on any flip than it does tails. (That is, of course, assuming you're not using a TwoHeadedCoin.)

Added: 1035

Changed: 396

Removed: 649

Is there an issue? Send a MessageReason:
None


The Gambler's Fallacy is believing that a random outcome is affected by previous outcomes, or believing that sequences of random events have memory (such as rolling dice, flipping coins, drawing cards, and pulling slot machines). Basically, it's the idea that events which are independent and random will occur in "streaks".

For instance, this fallacy occurs if you believe that a coin which has just landed on heads ten times in a row is now more likely to get tails next time to even things out. Or alternatively, heads is on a roll and will appear next time too. Both of those beliefs are fallacious, because every coin flip has a 50/50 chance of being heads or tails, no matter what came before it or how many times. A coin might come up as heads ten times in a row if you flip it ten times, but that was entirely random chance; the coin has no more chance to come up heads on any flip than it does tails. (That is, of course, assuming you're not using a TwoHeadedCoin.)

to:

The Gambler's Fallacy is believing that a random outcome is affected by previous outcomes, or believing that sequences of random events have memory (such as rolling dice, flipping coins, drawing cards, and pulling slot machines). Basically, it's the idea that events which are independent and random will occur in "streaks".

"streaks". For instance, this fallacy occurs if you believe that a coin which has just landed on heads ten times in a row is now more likely to get tails next time to even things out. Or alternatively, heads is on a roll and will appear next time too. Both of those beliefs are fallacious, because every coin flip has a 50/50 chance of being heads or tails, no matter what came before it or how many times. A coin might come up as heads ten times in a row if you flip it ten times, but that was entirely random chance; the coin has no more chance to come up heads on any flip than it does tails. (That is, of course, assuming you're not using a TwoHeadedCoin.)
times.


Added DiffLines:

The simplest explanation for why this fallacy can occur is that the human mind is trained by evolution to recognize patterns as a survival instinct.[[note]]If you get sick every time you eat a certain food, you learn the pattern of getting sick and eating the food; thus, you avoid eating the food so you stop getting sick. Alternatively, if you see five people cross a street when the street light is green, and all five people get hit by cars, you can recognize the pattern of the light's color, the traffic's movement, and the injuries on other people. Thus, you know not to cross the street when the light is green.[[/note]] The trouble is, the human mind can often find patterns in things where there simply isn't a pattern that can be replicated, such as in a game of chance. A coin might come up as heads ten times in a row if you flip it ten times, but that was entirely random chance; the coin has no more chance to come up heads on any flip than it does tails. (That is, of course, assuming you're not using a TwoHeadedCoin.)

Added: 649

Changed: 400

Is there an issue? Send a MessageReason:
None


Believing that a random outcome is affected by previous outcomes, or believing that sequences of random events -- such as rolling dice, flipping coins, drawing cards, and pulling slot machines -- have memory. Basically, it's the idea that independent events will occur in "streaks". If a coin has just landed on heads four times in a row, surely it's much more likely to get tails this time, to even things out... or alternatively, heads is on a roll and will appear next time, too. See also RandomNumberGod and ArtisticLicenseStatistics.

to:

Believing The Gambler's Fallacy is believing that a random outcome is affected by previous outcomes, or believing that sequences of random events -- such have memory (such as rolling dice, flipping coins, drawing cards, and pulling slot machines -- have memory. machines). Basically, it's the idea that events which are independent events and random will occur in "streaks". If "streaks".

For instance, this fallacy occurs if you believe that
a coin which has just landed on heads four ten times in a row, surely it's much row is now more likely to get tails this time, next time to even things out... or out. Or alternatively, heads is on a roll and will appear next time, time too. See also RandomNumberGod and ArtisticLicenseStatistics.
Both of those beliefs are fallacious, because every coin flip has a 50/50 chance of being heads or tails, no matter what came before it or how many times. A coin might come up as heads ten times in a row if you flip it ten times, but that was entirely random chance; the coin has no more chance to come up heads on any flip than it does tails. (That is, of course, assuming you're not using a TwoHeadedCoin.)



Compare SunkCostFallacy. Games which implement a BadLuckMitigationMechanic avert this trope.

to:

See also RandomNumberGod and ArtisticLicenseStatistics. Compare SunkCostFallacy. Games which implement a BadLuckMitigationMechanic avert this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayedForHorror in one episode of ''Series/CriminalMinds'', in which the MonsterOfTheWeek is a compulsive gambler so obsessed with this fallacy that when he gets a big winning streak after accidentally killing his loan shark, he immediately jumps to the delusion that he has a "superpower" of murder-fueled luck.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This is the fate of the cat in the ''WesternAnimation/LooneyTunes'' short "Early to Bet." The bite of the Gambling Bug sends the cat to the bulldog taunting him to play gin rummy, only to lose every time and being forced to perform physical humiliation stunts as penalties. The Gambling Bug even lampshdes it:
-->'''Gambling Bug:''' (''to us'') He can't lose all the time.\\
'''Bulldog:''' Gin again!\\
'''Gambling Bug:''' Or can he?
Is there an issue? Send a MessageReason:
None

Added DiffLines:



Added DiffLines:

* In [[Recap/TheTwilightZoneS1E17TheFever "The Fever"]], a gambling-themed episode of ''Series/TheTwilightZone1959'', the arrogant Franklin falls prey to the titular fever, a gambling addiction so horrendous that he doesn't get a wink of sleep for ''two straight days''. One of his professed reasons to keep at it is the gambler's fallacy -- in an effort to break even, he doesn't stop playing the slots until [[spoiler:the slot machine ''breaks'' from overuse with his dollar coin inside it, causing him to suffer a nervous breakdown.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Invoked by authority figures when warning children and teenagers not to do something dangerous, immoral, illegal and so on. While the young one may claim that they've done X several times before and nothing bad happened, the authority will point out that sooner or later, their luck will run out and something bad will happen.
Tabs MOD

Changed: 16

Is there an issue? Send a MessageReason:
YMMV


* Many ''TabletopGame/{{Warhammer}}'' gamers or tabletop roleplayers will tell you that [[RandomNumberGod this is absolutely true]]. Others will perform astounding feats of [[FanNickname Mathhammer]] in mid-game and tell you exactly how many units of each side should die in an assault, what is the expected variance, and whether or not the assault makes sense in terms of points of enemy units destroyed versus own losses.

to:

* Many ''TabletopGame/{{Warhammer}}'' gamers or tabletop roleplayers will tell you that [[RandomNumberGod this is absolutely true]]. Others will perform astounding feats of [[FanNickname Mathhammer]] Mathhammer in mid-game and tell you exactly how many units of each side should die in an assault, what is the expected variance, and whether or not the assault makes sense in terms of points of enemy units destroyed versus own losses.
Is there an issue? Send a MessageReason:
None


* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that the game is a replay and Don had read the recap in the paper; he had prior knowledge of how the play was going to turn out and was just taking the opportunity to yank Charlie's chain a bit.

to:

* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that Don ''knew'' what was going to happen because the game is a replay and Don he had read the recap in the paper; he had prior knowledge of how the play was going to turn out paper, and was just taking the opportunity to yank Charlie's chain a bit.
Is there an issue? Send a MessageReason:
None


* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that the game is a replay and Don had read the recap in the paper; he ''knew'' how the play was going to turn out and was just taking the opportunity to yank Charlie's chain a bit.

to:

* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that the game is a replay and Don had read the recap in the paper; he ''knew'' had prior knowledge of how the play was going to turn out and was just taking the opportunity to yank Charlie's chain a bit.
Is there an issue? Send a MessageReason:
None


* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that Don is actually just yanking Charlie's chain a bit; what they're watching is not a live game but a tape of a game from the day before, and Don, having read a recap in the paper, already knew what was going to happen.

to:

* In the pilot of ''Series/{{NUMB3RS}}'', Don, watching a baseball game with his father, comments that a batter is "due" a big play after going four games without a hit, a concept which Charlie is quick to refute, only for the player to end up making a big hit. Subverted as it turns out that the game is a replay and Don is actually had read the recap in the paper; he ''knew'' how the play was going to turn out and was just yanking taking the opportunity to yank Charlie's chain a bit; what they're watching is not a live game but a tape of a game from the day before, and Don, having read a recap in the paper, already knew what was going to happen.bit.

Top