History Main / FunctionalMagic

11th Jun '16 3:51:41 PM nombretomado
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* Magic in TerryGoodkind's ''SwordOfTruth'' can be used to do anything and thus falls into the category of Force Magic, at least in theory. In reality, most of the magic users stick to established uses for their abilities (light webs, wizard's fire, etc). Everybody [[spoiler: except Richard]] uses [[WhiteMagic Additive Magic]] although [[BlackMagic Subtractive Magic]] is not unheard of. Device Magic is also fairly common.

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* Magic in TerryGoodkind's ''SwordOfTruth'' Creator/TerryGoodkind's ''Literature/SwordOfTruth'' can be used to do anything and thus falls into the category of Force Magic, at least in theory. In reality, most of the magic users stick to established uses for their abilities (light webs, wizard's fire, etc). Everybody [[spoiler: except Richard]] uses [[WhiteMagic Additive Magic]] although [[BlackMagic Subtractive Magic]] is not unheard of. Device Magic is also fairly common.
8th Jun '16 9:22:13 PM PeverellForever
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* Magic in ''Literature/FatesRoad'' works, and everyone knows it works. However, it's illegal and only practiced by criminals and sorcerers who live underground.
30th May '16 4:52:58 AM TheOneWhoTropes
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* The ''Literature/CircleOfMagic'' series by TamoraPierce had ambient and academic magic. Both are inherent, but academic magic is more rule-based, while ambient magic is more nature magic with some aspects of wild magic.

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* The ''Literature/CircleOfMagic'' series by TamoraPierce Creator/TamoraPierce had ambient and academic magic. Both are inherent, but academic magic is more rule-based, while ambient magic is more nature magic with some aspects of wild magic.
26th May '16 10:42:23 PM PaulA
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* A lot of the flavor in ''The Case of the Toxic Spell Dump'' comes from its ubiquitous use of Theurgy, as it name-drops various gods, faeries and spirits constantly. Depending on the being invoked, a given spell may also constitute Rule Magic, Summoning, Alchemy, Transmutation, Equivalent Exchange, or White or Black Magic. When bound to objects, such as flying carpets or elevator shafts, spirits become catalysts for Device Magic.

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* A lot of the flavor in ''The Case of the Toxic Spell Dump'' ''Literature/TheCaseOfTheToxicSpellDump'' comes from its ubiquitous use of Theurgy, as it name-drops various gods, faeries and spirits constantly. Depending on the being invoked, a given spell may also constitute Rule Magic, Summoning, Alchemy, Transmutation, Equivalent Exchange, or White or Black Magic. When bound to objects, such as flying carpets or elevator shafts, spirits become catalysts for Device Magic.
23rd May '16 6:15:03 AM JeffTheCat
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Added DiffLines:

* ''Webcomic/TheSilverEye'' uses a combination of Inherent and Device. The Nedarians, and ancient race of people who founded the countries the story take place in,used their magic to create curses. The curses worked - and still work - on humans, objects, and buildings. They all died out hundreds of years ago, with the exception of Melete. And possibly her husband, Syllor.
**Descendents of Nedarians, like Velvare and Apen, have miniscule amounts of Nedarian blood, but it's not strong enough to create curses. However, if they experience powerful enough emotion, their Nedarian-ness starts to show through. Their eyes change color, and their hands turn transparent (letting their bones show through) and catch on fire, in ascending order.
16th May '16 1:54:13 PM Doug86
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* Magic in Creator/RobertEHoward's [[ConanTheBarbarian Conan and Kull stories]] seems to be Rules Magic, usually focused in a device like Thoth-amon's ring or the Heart of the Elephant. Alchemy also plays a big role. And it's always Black.

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* Magic in Creator/RobertEHoward's [[ConanTheBarbarian [[Franchise/ConanTheBarbarian Conan and Kull stories]] seems to be Rules Magic, usually focused in a device like Thoth-amon's ring or the Heart of the Elephant. Alchemy also plays a big role. And it's always Black.
13th May '16 11:56:34 PM Doug86
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* The magic of ''AWizardInRhyme'' at first seems to be straight Theurgy, with wizards getting power from Heaven and Sorcerers from Hell (complete with literal deals with the devil), fitting well in a world where saints and demons occasionally interfere directly. Then later the heroes discover that some elements work like a standing electronic field, so it's also partly rule magic. Later still it turns out that pagans unaffiliated with either side can use it, and even the characters lose track of how it actually works.

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* The magic of ''AWizardInRhyme'' ''Literature/AWizardInRhyme'' at first seems to be straight Theurgy, with wizards getting power from Heaven and Sorcerers from Hell (complete with literal deals with the devil), fitting well in a world where saints and demons occasionally interfere directly. Then later the heroes discover that some elements work like a standing electronic field, so it's also partly rule magic. Later still it turns out that pagans unaffiliated with either side can use it, and even the characters lose track of how it actually works.
22nd Mar '16 3:42:00 PM supergod
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** Truenaming: A type of Rules Magic that was [[GameBreaker very,]] [[TierInducedScrappy very]], [[ProtectionFromEditors poorly edited]] to the point of unplayability.

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** Truenaming: A type Based on using specific utterances (combinations of Rules Magic that was [[GameBreaker very,]] [[TierInducedScrappy very]], [[ProtectionFromEditors poorly edited]] "truenames") to the point of unplayability.make magic stuff happen.
21st Mar '16 9:09:08 AM LordInsane
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Added DiffLines:

** Dragonfire Adepts used the same Force Magic system as warlocks, but were described as the Inherent Gift-y gaining their abilities from (somehow) infusing their souls with draconic energy instead of the warlock's (potentially inherited) pacts.
13th Mar '16 9:28:21 PM GrammarNavi
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** In her ''TalesOfTheFiveHundredKingdoms'' series, Champions tend to make use of Device Magic, Witches and Hedgewizards are mostly Nature/White magic, while Wizards and Sorcerers (and their female counterparts) are more Rule/Theurgy magic. In the ''Five Hundred Kingdoms'' series, humans get magic when their lives start to resemble stories.

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** In her ''TalesOfTheFiveHundredKingdoms'' ''Literature/TalesOfTheFiveHundredKingdoms'' series, Champions tend to make use of Device Magic, Witches and Hedgewizards are mostly Nature/White magic, while Wizards and Sorcerers (and their female counterparts) are more Rule/Theurgy magic. In the ''Five Hundred Kingdoms'' series, humans get magic when their lives start to resemble stories.
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