History Main / FunctionalMagic

6th Apr '18 5:53:10 AM Angelraid
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** Also contains all the magical styles including Equivalent Exchange (Magic might be tearing down the barrier between the real world and the Fade (the BackgroundMagicField); and Blood Magic, portrayed as the classical blackest of black magics, [[{{Dark Is Not Evil}} although perhaps not as bad as everyone thinks]].
12th Mar '18 5:39:46 PM nombretomado
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* In ''TheWitcher'' series, both novel and games, magic is a mix of Rule Magic, Force Magic, and Innate Gift. All magic derives from [[BackgroundMagicField Chaos]]. Unlike many other settings, Chaos is non-native to the universe of the Witcher series, instead originating from a dimensional cataclysm in the distant past. A user of magic or object with a great deal of power is called a ''Source''. Some children are born as Sources, and must be trained, or their abilities will eventually drive them mad. Spellcasting itself is extremely complex, taking years of study, requiring detailed knowledge of the sort of magical feat you are trying to perform, such as detailed biology notes for shapechanging, detailed coordinates for teleportation. This means Sorcerers and Sorceresses are extremely well-educated, comparable to modern-day scientists, making them valuable advisors to Kings. Witchers use heavily simplified single-effect spells called ''Signs'' which do one thing and one thing only, usually things useful to aiding their primary profession of hunting monsters.

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* In ''TheWitcher'' ''Franchise/TheWitcher'' series, both novel and games, magic is a mix of Rule Magic, Force Magic, and Innate Gift. All magic derives from [[BackgroundMagicField Chaos]]. Unlike many other settings, Chaos is non-native to the universe of the Witcher series, instead originating from a dimensional cataclysm in the distant past. A user of magic or object with a great deal of power is called a ''Source''. Some children are born as Sources, and must be trained, or their abilities will eventually drive them mad. Spellcasting itself is extremely complex, taking years of study, requiring detailed knowledge of the sort of magical feat you are trying to perform, such as detailed biology notes for shapechanging, detailed coordinates for teleportation. This means Sorcerers and Sorceresses are extremely well-educated, comparable to modern-day scientists, making them valuable advisors to Kings. Witchers use heavily simplified single-effect spells called ''Signs'' which do one thing and one thing only, usually things useful to aiding their primary profession of hunting monsters.
8th Mar '18 3:38:12 PM superkeijikun
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* ''Manga/DeathNote'' employs Rule Magic: the Death Note has a list of rules (as well as some unwritten rules) detailing how to use it, including (but not limited to) the following:
** Victims will die of a heart attack 40 seconds after their name is written into the note, unless a cause of death is specified. After the cause of death is written, details surrounding the death may be added within 6 minutes and 40 seconds.
** The Death Note will not take effect unless the user knows their intended victim's face and real name, so as to prevent accidentally killing others with the same name.
** Any human who touches a Death Note will be able to see and speak with the shinigami that originally owned the Note.
** Shinigami can extend their lifespans by killing others with a Death Note. Humans cannot.
** The Death Note cannot affect people under 780 days of age.
20th Feb '18 11:17:45 PM Gentlecoldafterdusk
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* The Inherent Gift variant appears in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', though this only applies to unicorns. Twilight Sparkle just happens to specialize in magic, so her range of abilities and overall power are far greater than that of other unicorns. It can also be said that pegasi and earth ponies have magic; they just can't directly control it like unicorns can. According to WordOfGod, earth ponies bless the land and tend to be better with animals and whatnot. (Fluttershy is an abnormality) It would also certainly explain other abilities the non-unicorns have expressed, such as the Pinkie Sense, Fluttershy's stare, and so on.

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* The Inherent Gift variant appears in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', though this only applies to unicorns. ''WesternAnimation/MyLittlePonyFriendshipIsMagic''. Twilight Sparkle just happens to specialize in magic, so her range of abilities and overall power are far greater than that of other unicorns. It can also be said that pegasi Pegasi and earth ponies also have magic; they just can't directly control it like unicorns can. According to WordOfGod, WordOfGod and evidence in the show, earth ponies bless are many times stronger than unicorns and pegasi, they are the land only ones who can grow food and tend to be better with animals and whatnot. (Fluttershy is an abnormality) It would also certainly explain other abilities the non-unicorns have expressed, such as the Pinkie Sense, Fluttershy's stare, and so on.
12th Feb '18 4:09:53 PM nombretomado
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* ''Rule Magic'': where some underlying magical rule system is applied, as in manipulation by [[IKnowYourTrueName "True Name"]] or sympathetic symbolism, or [[RitualMagic elaborate ritual]]. Most "study spells and say [[WordsCanBreakMyBones words of power]]" magic seen in fantasy literature, films and TV shows are Rule Magic. Real world examples include [[http://en.wikipedia.org/wiki/Wicca Wicca]], [[HermeticMagic Hermeticism]], [[http://en.wikipedia.org/wiki/Kabbalah Kabbalah]], and {{Onmyodo}}. VancianMagic is a completely fictional example. This variety is where you find things like the [[LocardsTheory "Law of Contagion"]] -- that is, if you have a piece of the target, you can affect it from afar since it's still part of a "whole", even if it's miles or kilometers distant. This is, however, usually just one rule in a larger system. This form is heavily dependent on TheLawsOfMagic or the author's own custom-made limitations.

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* ''Rule Magic'': where some underlying magical rule system is applied, as in manipulation by [[IKnowYourTrueName "True Name"]] or sympathetic symbolism, or [[RitualMagic elaborate ritual]]. Most "study spells and say [[WordsCanBreakMyBones words of power]]" magic seen in fantasy literature, films and TV shows are Rule Magic. Real world examples include [[http://en.wikipedia.org/wiki/Wicca Wicca]], [[HermeticMagic Hermeticism]], [[http://en.wikipedia.org/wiki/Kabbalah Kabbalah]], and {{Onmyodo}}.UsefulNotes/{{Onmyodo}}. VancianMagic is a completely fictional example. This variety is where you find things like the [[LocardsTheory "Law of Contagion"]] -- that is, if you have a piece of the target, you can affect it from afar since it's still part of a "whole", even if it's miles or kilometers distant. This is, however, usually just one rule in a larger system. This form is heavily dependent on TheLawsOfMagic or the author's own custom-made limitations.
24th Jan '18 12:36:14 AM Cryoclaste
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* ''Theurgy'': where the magic is done entirely by [[ReligionIsMagic spirits, gods and cosmic entities]] with whom the caster makes deals; the "caster" in this case knows nothing more than a glorified phone number -- and preferably how to negotiate really well. The fictionalized version of "Wiccan" magic seen in ''Series/BuffyTheVampireSlayer'' and, to a lesser extent, ''Series/{{Charmed}}'' is mostly Theurgy. The clerics of ''TabletopGame/DungeonsAndDragons'' and the Priests of ''WorldOfWarcraft'' both practice Theurgy (as does any real-world religion whose deity or deities are said to answer prayers of the faithful with miracles and/or intercessions). When Magic ''itself'' is a kind of entity with which casters make bargains and cut deals, this becomes a variety of Wild Magic (below). Modern conceptions of necromancy are generally portrayed as this, or Rule Magic with this in varying amounts.

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* ''Theurgy'': where the magic is done entirely by [[ReligionIsMagic spirits, gods and cosmic entities]] with whom the caster makes deals; the "caster" in this case knows nothing more than a glorified phone number -- and preferably how to negotiate really well. The fictionalized version of "Wiccan" magic seen in ''Series/BuffyTheVampireSlayer'' and, to a lesser extent, ''Series/{{Charmed}}'' is mostly Theurgy. The clerics of ''TabletopGame/DungeonsAndDragons'' and the Priests of ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' both practice Theurgy (as does any real-world religion whose deity or deities are said to answer prayers of the faithful with miracles and/or intercessions). When Magic ''itself'' is a kind of entity with which casters make bargains and cut deals, this becomes a variety of Wild Magic (below). Modern conceptions of necromancy are generally portrayed as this, or Rule Magic with this in varying amounts.
15th Jan '18 1:21:06 AM kome360
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* ''Webcomic/{{Erfworld}}'' is basically "Tabletop Magic: The Deconstruction". In-Universe, Erfworld was created by gods to be a literal tabletop-game world, complete with homogenized schools of magic (that were given face-slappingly stupid names like "Weirdomancy" to make them easy to understand and remember) to and supernatural constrictions on the world to make it follow the rules of tabletops. After thousands of years on autopilot without any divine players, the game factions have been inadvertently learning how to break the rules and invent new forms of magic that were never meant to be part of the game, the most widely-accepted and unknowingly game-illegal of which is by linking the minds of casters from different schools of magic. The main characters (Parson, [[spoiler:Charlie, and Dorothy]]) are mortal players from other worlds who have stumbled into what was once a parody of games and is now a bloody, war-torn joke.
15th Jan '18 1:11:16 AM kome360
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** ''VideoGame/FinalFantasyVIII'' uses a combination of Theurgy in the form of Guardian Forces and Force Magic in the form of para-magic, the ability to do such sometimes being granted by Guardian Forces. Sorceresses use magic that resembles the Inherent Gift, but the methodology in which they use this magic is what para-magic is based on. Though Guardian Forces are used to allow [=SeeDs=] to use para-magic, they are not required, as most Galbadian and Estharian soldiers can use it without GF assistance.

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** ''VideoGame/FinalFantasyVIII'' uses a combination of Theurgy in the form of Guardian Forces and Force Magic in the form of para-magic, the ability to do such sometimes being granted by Guardian Forces. What really stands out is how the para-magic is considered a natural resource, as both the power source AND structure of the spell can be harvested from natural magic gysers called draw points, or traded with / stolen from others by using a guardian force's draw ability, e.g. you can harvest fire spells from a Fire draw point and cast them without decades of practice, but they're basically raw materials and you can make higher-level fire-only spells from those charges with Guardian Forces as your craftsmen, and once you run out of fire charges you can't make more on your own. Sorceresses use magic that resembles the Inherent Gift, but the methodology in which they use this magic is what para-magic is based on. Though Guardian Forces are used to allow [=SeeDs=] to use siphon para-magic, they are not required, required to actually cast it, as most Galbadian and Estharian soldiers have a few spells as part of their equipment loadout and can use cast it without GF assistance.


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** ''VideoGame/FinalFantasyXV'''s signature magic is Crystal magic, where summons are worshipped as gods and attune to a select few through the power of magic crystals, which are a dying breed. Noctis himself has an Inherent Gift which allows him to use a specific set of teleportation and levitation magic, and if anyone else tries to cast it using his focus they'll get mixed results but suffer permanent brain damage. Even though there are also draw points in this game, para-magic isn't as popular because the most powerful spells are mostly area-of-attack yet they don't just ignore the caster and their allies, and magitek-powered conventional weaponry is far more effective.
11th Jan '18 4:37:04 AM Derkhan
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* The "warrens" and "wards" in the ''Literature/MalazanBookOfTheFallen'' are examples of Force Magic, although this may be Theurgy masquerading as Force Magic courtesy of all the magic in the series' Warrens being derived from the Elder God K'rul.

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* The "warrens" and "wards" in the ''Literature/MalazanBookOfTheFallen'' are examples has different kinds of Force Magic, although this may be Theurgy masquerading as Force magic:
** Mages work their magic by tapping various Paths of
Magic courtesy of all called "Warrens", which for better or worse can be seen as parallel realms that mimic the magic planet's geography in their own way. Some races have access to their own Elder Warrens, which tend to be associated with [[ElementalPowers certain elements]] (like Tellann being associated with Fire and Kurald Galain with Darkness) and from which the series' Warrens being accessible to humans are derived (Telas, the Path of Fire from Tellann; Rashan, the Path of Darkness from Kurald Galain, and so on). {{Necromancy}} and [[SummonMagic demon summoning]], which is considered a form of necromancy, use Hood's Path (the Path of Death) and Aral Gamelon (the realm most inhabited by demons) respectively. Healers use [[HealingHands Denul, the Path of Healing]]. [[EarlyInstallmentWeirdness With the exception of]] Tattersail in ''Literature/GardensOfTheMoon'', mages do not generally need any spells but can do anything they can logic into working with their [[ElementalPowers chosen element]]. Mages tend to have an inborn gift for working magic and can either fumble themselves to mastering it or be taught and usually can only [[TheArchmage truly master]] one Warren, two being considered very impressive. Those people whose talent is too weak to learn proper magic tend to develop exceptional talents in another area or [[MySignificanceSenseIsTingling an instintual sense of divination]].
** [[HighPriest High-ranked priests]] and other adherents of gods with high standing can gain access to their deity's own pocket Warren, though that largely seems to be limited to HealingHands or whatever element and thus Warren that deity is associated with -- adherents of the God of Shadow use Meanas, the Path of Shadow and Illusion. Magic worked with the help of Elder Gods usually involves [[BloodMagic blood sacrifice]].
** Alchemy exists and is [[AlchemyIsMagic a form of magic]], though more sciency than other forms. It's never explained in detail what Alchemist Baruk does exactly to work his magic, but since he's called High Alchemist, he must be good at it.
** Shamans, witches and warlocks who call on spirits and use intuitive, primitive magic also exist. These forms are rarely practised anymore outside of certain tribes but are a remnant of what the Warrens used to be before
the Elder God K'rul.K'rul formed them into the Warrens to make the access to magic easier and more egalitarian rather than the exclusive domain of Gods and Bonecasters.
4th Dec '17 2:31:54 PM intastiel
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** Magic in ''Webcomic/{{Widdershins}}'' is Theurgy with a touch of Rules Magic. Magic depends on summoning [[OurSpiritsAreDifferent spirits that embody various emotions]] and using their powers; although there's considerable [[http://www.widdershinscomic.com/wdshn/september-1st-2015-kickstarter-ends-in-a-few-hours/ scholarly investigation]] into optimizing those deals, a large measure of a wizard's talent comes from [[http://www.widdershinscomic.com/wdshn/character-qas-3/ how well]] they can build a rapport with the spirits, which is mostly intuitive.

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** * Magic in ''Webcomic/{{Widdershins}}'' is Theurgy with a touch of Rules Magic. Magic depends on summoning [[OurSpiritsAreDifferent spirits that embody various emotions]] and using their powers; although there's considerable [[http://www.widdershinscomic.com/wdshn/september-1st-2015-kickstarter-ends-in-a-few-hours/ scholarly investigation]] into optimizing those deals, a large measure of a wizard's talent comes from [[http://www.widdershinscomic.com/wdshn/character-qas-3/ how well]] they can build a rapport with the spirits, which is mostly intuitive.
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