History Main / FunctionalMagic

19th Jul '17 2:53:56 AM azbyc15243
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* In ''TheWitcher'' series, both novel and games, magic is a mix of Rule Magic, Force Magic, and Innate Gift. All magic derives from [[BackgroundMagicField Chaos. Unlike many other settings, Chaos is non-native to the universe of the Witcher series, instead originating from a dimensional cataclysm in the distant past. A user of magic or object with a great deal of power is called a ''Source''. Some children are born as Sources, and must be trained, or their abilities will eventually drive them mad. Spellcasting itself is extremely complex, taking years of study, requiring detailed knowledge of the sort of magical feat you are trying to perform, such as detailed biology notes for shapechanging, detailed coordinates for teleportation. This means Sorcerers and Sorceresses are extremely well-educated, comparable to modern-day scientists, making them valuable advisors to Kings. Witchers use heavily simplified single-effect spells called ''Signs'' which do one thing and one thing only, usually things useful to aiding their primary profession of hunting monsters.

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* In ''TheWitcher'' series, both novel and games, magic is a mix of Rule Magic, Force Magic, and Innate Gift. All magic derives from [[BackgroundMagicField Chaos.Chaos]]. Unlike many other settings, Chaos is non-native to the universe of the Witcher series, instead originating from a dimensional cataclysm in the distant past. A user of magic or object with a great deal of power is called a ''Source''. Some children are born as Sources, and must be trained, or their abilities will eventually drive them mad. Spellcasting itself is extremely complex, taking years of study, requiring detailed knowledge of the sort of magical feat you are trying to perform, such as detailed biology notes for shapechanging, detailed coordinates for teleportation. This means Sorcerers and Sorceresses are extremely well-educated, comparable to modern-day scientists, making them valuable advisors to Kings. Witchers use heavily simplified single-effect spells called ''Signs'' which do one thing and one thing only, usually things useful to aiding their primary profession of hunting monsters.


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* ''LightNovel/TheUnexploredSummonBloodSign'': The primary form of magic that humans can use is SummonMagic, with all of their other powers being associated with it. The modern form of this is the Third Summoning Ceremony, which requires two people - a summoner and a vessel. Vessels need to have a disposition for being easily possessed by spirits (Inherent Gift), which is usually hereditary but can also be implanted artificially. In order to summon, a summoner has to bind a blood contract with a vessel, drawing on the power of one of the setting's god-like figures (Theurgy). The actual process of summoning is extremely complicated and governed by numerous rules (Rule Magic). Summoners make use of long poles, the titular Blood Signs, as tools in the ceremony (Device Magic). Through all of this effort, summoners are able to summon Materials, the supernatural denizens of another world, and have them possess their vessels. This transforms the vessel into the Material, giving them SuperStrength, SuperSpeed and [[NighInvulnerability immunity to non-magical means of attack]].
30th Jun '17 2:09:23 PM valar55
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* ''EquivalentExchange:'' This is when a spell or magical effect requires a sacrifice of equal value to work. This is often a feature of alchemical, theurgic or wild magic systems, where the books must be balanced for every magical effect performed.

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* ''EquivalentExchange:'' This is when a spell or magical effect requires a sacrifice of equal value to work. This is often a feature of alchemical, theurgic or wild magic systems, where the books 'books' must be balanced for every magical effect performed.
30th May '17 9:44:18 PM nombretomado
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* Robert Jordan's ''WheelOfTime'' books use Force Magic interlaced with Rule Magic, where channelers tap into and draw power from the "True Source" that drives the titular wheel. Channelers are limited in capability to their own personal strength and sex (men and women use different halves of the Source). The series also contains Device Magic ("ter'angreal," which can occasionally be used by non-channelers) and Theurgy (the True Power, which involves drawing power from the Dark One). While channelers draw on a form of Force Magic, it is used exclusively as GeometricMagic -- channelers "weave" different strands of the One Power into patterns which do certain things. Because men and women use different halves of the Source, they each have different weaves which do the same thing. It's also stated that when a person learns to do something a certain way (e.g., lighting a candle with a weave of fire) they find it extremely difficult to impossible to learn any other way to do it. There are also several other, less common, forms of magic unrelated to the One or True Powers:

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* Robert Jordan's ''WheelOfTime'' ''Literature/TheWheelOfTime'' books use Force Magic interlaced with Rule Magic, where channelers tap into and draw power from the "True Source" that drives the titular wheel. Channelers are limited in capability to their own personal strength and sex (men and women use different halves of the Source). The series also contains Device Magic ("ter'angreal," which can occasionally be used by non-channelers) and Theurgy (the True Power, which involves drawing power from the Dark One). While channelers draw on a form of Force Magic, it is used exclusively as GeometricMagic -- channelers "weave" different strands of the One Power into patterns which do certain things. Because men and women use different halves of the Source, they each have different weaves which do the same thing. It's also stated that when a person learns to do something a certain way (e.g., lighting a candle with a weave of fire) they find it extremely difficult to impossible to learn any other way to do it. There are also several other, less common, forms of magic unrelated to the One or True Powers:
23rd May '17 1:18:33 AM PaulA
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* In Creator/BarbaraHambly's ''[[Literature/TheDarwathTrilogy Darwath]]'' books, and her ''[[Literature/TheWindroseChronicles Ferryth]]'' books, mages possess an inherent gift, which must then be developed with training in Rule Magic.

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* In Creator/BarbaraHambly's ''[[Literature/TheDarwathTrilogy Darwath]]'' ''Literature/{{Darwath}}'' books, and her ''[[Literature/TheWindroseChronicles Ferryth]]'' books, mages possess an inherent gift, which must then be developed with training in Rule Magic.
20th May '17 10:46:14 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series uses Rule Magic except for ''VideoGame/UltimaVIII'' which shoehorns in ''every single style'', and forces your character to learn all of them in order to complete the plot.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series uses Rule Magic except for ''VideoGame/UltimaVIII'' which shoehorns in ''every single style'', and forces your character to learn all of them in order to complete the plot.
18th May '17 12:24:36 PM Anddrix
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* In the Franchise/ArrowVerse, Firestorm eventually learns to use his/[[FusionDance their]] transmutation ability, although it's described as a consequence of Stein's device rather than magic. It first manifests during a fight with a {{Mook}}, when Firestorm is able to turn his rifle into water with a touch. He later tries the same but ends up accidentally burning the object instead. He's later able to repeat the trick with a [[spoiler:Thanagarian meteorite]] and the [[spoiler:Dominator bomb]]. After some practice, he's able to turn things into something other than water, such as turning [[spoiler:Thawne's obelisk]] into a pile of (perfectly edible) jelly beans.

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* In the Franchise/ArrowVerse, Series/ArrowVerse, Firestorm eventually learns to use his/[[FusionDance their]] transmutation ability, although it's described as a consequence of Stein's device rather than magic. It first manifests during a fight with a {{Mook}}, when Firestorm is able to turn his rifle into water with a touch. He later tries the same but ends up accidentally burning the object instead. He's later able to repeat the trick with a [[spoiler:Thanagarian meteorite]] and the [[spoiler:Dominator bomb]]. After some practice, he's able to turn things into something other than water, such as turning [[spoiler:Thawne's obelisk]] into a pile of (perfectly edible) jelly beans.
15th May '17 6:20:40 PM nombretomado
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* In ''TrintonChronicles'' it seems like along with super powers magic exists and is used for everyday chores from cleaning up tables to moving heavy or otherwise hard-to-move objects with ease.
* The WhateleyUniverse has several of these forms. It's Rule Magic, but with Theurgy and Force Magic (ley lines are a popular energy source for mages like Fey) and Alchemy and Device Magic as features of the Rule Magic. Some of the classes listed above are done by mutants instead of mages, although in Winter Term there is a special topics class called 'Necromancy: Threat or Menace'. Apparently, last winter term there was the same magical special topics class, but it was on theurgy.

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* In ''TrintonChronicles'' ''Literature/TrintonChronicles'' it seems like along with super powers magic exists and is used for everyday chores from cleaning up tables to moving heavy or otherwise hard-to-move objects with ease.
* The WhateleyUniverse Literature/WhateleyUniverse has several of these forms. It's Rule Magic, but with Theurgy and Force Magic (ley lines are a popular energy source for mages like Fey) and Alchemy and Device Magic as features of the Rule Magic. Some of the classes listed above are done by mutants instead of mages, although in Winter Term there is a special topics class called 'Necromancy: Threat or Menace'. Apparently, last winter term there was the same magical special topics class, but it was on theurgy.
7th May '17 4:33:07 PM Derkhan
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* Magic in ''Literature/LoyalEnemies'' is Rule Magic of the HermeticMagic variety and you need an Inherent Gift to do it. All spells require focus and hand gestures. A sufficiently proficient wizard doesn't require the latter, although focus itself makes it hard to concentrate the spell in one point. The more complex the spell, the more research and calculations you must make before trying to cast a spell, and the most complex require entire rituals and years of planning. Some complex spells, though, such as teleportation, can be cast easily if you do it in a place where they've been done before (in the case of teleportation, think reopening a tunnel with a buried entry instead of digging an entire new one).

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* Magic in ''Literature/LoyalEnemies'' is Rule Magic rule magic of the HermeticMagic variety and you need an Inherent Gift inherent gift to do it. All spells require focus focus, verbal components and hand gestures. A sufficiently proficient wizard mage doesn't require the latter, latter two, although focus itself makes it hard to concentrate the spell in one point. The more complex the spell, the more research and calculations you must make be made before trying to cast a spell, and the most complex require entire rituals and years of planning. Some complex spells, though, such as teleportation, can be cast easily if you do one does it in a place where they've been done before (in the case of teleportation, think reopening a tunnel with a buried entry instead of digging an entire new one).
2nd May '17 12:26:40 AM PaulA
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* Creator/EstherFriesner's ''Majyk by Accident'' series differentiates Magic (stage illusion) from Majyk (a pseudo-living force that puts the spunk into spells, the kick into cantrips, etc). Magique is a third tool but it's just Majyk from concentrate with lots of preservatives and has a tendency to make with the boomcrashtinkletinkle. The series also differentiates the Majyk used by humans (or cats) as opposed to the Majyk ingrained in species like fairies, Welfies (this 'verse's [[OurElvesAreBetter version of elves]]), or gods.

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* Creator/EstherFriesner's ''Majyk by Accident'' ''Literature/MajykByAccident'' series differentiates Magic (stage illusion) from Majyk (a pseudo-living force that puts the spunk into spells, the kick into cantrips, etc). Magique is a third tool but it's just Majyk from concentrate with lots of preservatives and has a tendency to make with the boomcrashtinkletinkle. The series also differentiates the Majyk used by humans (or cats) as opposed to from the Majyk ingrained in species like fairies, Welfies (this 'verse's [[OurElvesAreBetter version of elves]]), or gods.
30th Apr '17 11:21:26 AM Rhodes7
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* ''Literature/TheYoungAncients'' has a mix of Rules Magic and Devices. [[OurMagesAreDifferent Builders]] can enter a meditative trance state where they reprogram reality to their specifications inside a limited field, creating new rules like "all water flows to point A." But direct effect fields like this are inherently limited, so generally they encode the field into a metal plate, and use acid to mark it with a distinctive sigil that both identifies the magic device and serves as a convenient on/off switch. So most Builders use their knowledge of chemistry and physics to produce magic devices, like flyers and shields, magic weapons, water filters and pumps and so on.
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