History Main / FunctionalMagic

19th Oct '17 8:12:06 PM Ravaelt
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* In ''Literature/ANetOfDawnAndBones'' by C. Chancy, known more by her pen-name Creator/{{Vathara}}, there are four main types of magic available to humans, and four main sources of power (celestial, infernal, fay and terrestrial) which have their own strengths and weaknesses.
** Sorcery is theurgy based off gaining power from spirits through the use of persuading, coercing or creating other beings to do one's will. It requires a lot of preparation in order to use and is the easiest to turn to dark purposes, though benevolent wielders do exist.
** Magecraft is InherentGift that cannot be taught to people who arenít born with it, and is relatively rare and the fastest kind of magic. It is magic tied to [[ElementalPowers the elements and the cycles of the world]] and is often indicative that there has been ancestral contact with powerful beings. Examples are Aidanís [[PlayingWithFire fire magic]] inherited from his [[NobleDemon demonic]] [[FallenAngel father]], and [[BigBad Steven's]] [[MakingASplash water magic]] from his mother's Finwife ancestry. [[MutuallyExclusiveMagic Having one type of magecraft may prevent the emergence of another type, as Steven laments that his water magecraft makes it all but impossible to access the fire magecraft from his father's side]].
** Wizardry can be learned or inborn. It deals with astrology, patterns and numbers as well as the use of symbols to cause effects. It is apparently complicated to decipher, and is also related to seers and diviners.
** Enchanting is related to name magic and invoking truths about the universe in order to achieve the desired end, which in the hands of experienced casters essentially becomes low level [[RealityWarper reality warping]]. It is difficult to master, but also swiftly invoked with practice. Myrrh uses biblical verses in various combinations while the sequel ''Seeds of Blood'' introduces Buddhist Sister Usagi who uses Buddhist sutras.
11th Oct '17 4:01:46 AM md30
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** It actually goes deeper than that, the author has managed to combine the seemingly incompatible Rule Magic and Wild Magic. Recent comics have made it clear that [[spoiler:Magic itself is sentient in some way and even seems to have some sort of personality. It is able and willing to change the current laws of magic and in fact has done so in the past]].
11th Oct '17 3:53:59 AM md30
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* In ''Webcomic/ElGoonishShive'', Nioi is a powerful sorceress, as is Nanase. Nanase in particular uses it very often (although this might just be perception thanks her being a main character) and quite openly at times, and it appears she's subject to RuleMagic. Everybody else it seems has to rely on either a Theurgy pact with an Ancient One to awaken their inner power, which usually result in a PersonalityPower, Device Magic from either genuine magical artifacts or [[ImportedAlienPhlebotinum Magical Alien Machines]] that seem to focus BalefulPolymorph abilities (at least of the ones we've seen), or be lucky enough to have been [[GeneticEngineeringIsTheNewNuke genetically engineered for magic from birth]]. And that's not even focusing on some elements of magic that are only just being introduced, let alone explained.

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* In ''Webcomic/ElGoonishShive'', Nioi ''Webcomic/ElGoonishShive'' spellcasters have to be "awakened" (though there is a powerful sorceress, an intermediate state that grants some magical ability if not specific spells known as "dreaming"). Awakenings can be granted by a magical being (such as for Nanase) which is Nanase. Nanase arguably a form of Theurgy but can also be triggered by a device (Elliot and Ellen) or an event significant to the individual (Susan). Once magic is granted spellcasters follow RuleMagic with the rules for each spell automatically appearing (in a notoriously verbose form) in their spellbooks as they practice and gain more spells. It should be noted however that each person's spells, and therefore the rules they follow, are unique (and usually related to their personality, circumstances or events that caused their awakening) except for Wizards who are able to learn other people's spells (as well as getting their own spells presumably). On top of this there are other sources of magic, including Magic Marks (given by an Immortal and giving the marked person one particular uses it very often (although this might just be perception thanks her being a main character) and quite openly at times, and it appears she's subject to RuleMagic. Everybody else it seems has to rely on either a Theurgy pact with an Ancient One to awaken their inner power, which usually result in a PersonalityPower, spell), Device Magic from either genuine magical artifacts or and plenty of [[ImportedAlienPhlebotinum Magical Alien Machines]] that seem to focus BalefulPolymorph abilities (at least of the ones we've seen), or be lucky enough to characters who have been [[GeneticEngineeringIsTheNewNuke genetically engineered for magic from birth]]. And that's not even focusing on some elements of magic that are only just being introduced, let alone explained.
21st Sep '17 11:57:14 AM BeerBaron
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* Magic in ''Franchise/TheElderScrolls'' is a mix of Rule, Force, and to some extent (with all the magical artifacts) Device magic. Gameplay-wise, it is simply Rule magic, but taking the "lore" in account, the different magic schools become nothing but labels the Mage's Guild puts on the different effects the use of magic has. Apart from Alchemy there is no limit at all to magic, and many cultures have created their own kind of magic "styles" which don't fit in with the Imperial Schools at all.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' retcons the Thu'um as draconic Force Magic. By speaking words in the dragon tongue, a Thu'um wielder can alter reality itself. Crosses over with Divine Magic, since these "dragons" are Aedric.

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* Magic ''Franchise/TheElderScrolls''
** Most magic
in ''Franchise/TheElderScrolls'' series is a mix of Rule, Force, and to some extent (with all the enchanted magical artifacts) Device magic. Gameplay-wise, it In terms of gameplay, casting spells is simply Rule magic. You learn spells and then, if you have sufficient [[{{Mana}} Magicka]], you can cast them. In-universe, magic is explained to exist as Force magic, but taking thanks to a BackgroundMagicField. During the "lore" in account, creation of Mundus, the mortal plane, Magnus, an [[OurGodsAreDifferent "et'Ada" (original spirit)]], discovered that by creating Mundus, he and his fellow et'Ada would be forever bound to it and significantly weakened as a result. He and his followers, the "Magna-Ge" (star orphans), [[ScrewThisImOuttaHere bailed out on creation]] and fled to Aetherius, the [[SpiritWorld realm of magic]]. As they fled, they punctured holes between Mundus and Aetherius which [[AlienSky we see as the sun and stars]]. Magic flows through them into Mundus, visible as nebulae.
** After its founding, the [[MagicalSociety Mages Guild]] first codified and popularized the idea of the "Eight Schools" of magic (though by the 4th Era, Thaumaturgy and Mysticism would be absorbed by the other schools, and many of the individual spells would be re-classified between schools even before then). To note:
*** [[AlchemyIsMagic Alchemy]], the study of the magical virtues of
different forms of matter, their effects, combinations, and recombinations. To include the concoction of potions, elixirs, and magical draughts.
*** [[RealityWarper Alteration]], the distortion of local reality through direct imposition of the mage's will. To include spells of paralysis, [[UtilityMagic levitation, jumping, water breathing, water walking, locking, lock opening, feather, burden]], and personal elemental shields such as flame cloaks.
*** [[SummonMagic Conjuration]], the summoning and binding of spirits from Oblivion or Aetherius. To include [[YourSoulIsmine soul trapping]], spells that conjure Daedra or other creatures, spells to banish same, summoning of bound weapons and armor, as well as (for classification purposes) the forbidden necromantic arts of reanimation, conjuration, and manipulation of the undead.
*** [[ElementalPowers Destruction]], the splintering of material bonds by the direct application of force, typically elemental in nature. To include damaging spells of [[PlayingWithFire flame]], [[AnIcePerson frost]], [[ShockAndAwe shock]], and disintegration, as well as
magic schools become nothing but labels that [[VampiricDraining drains essence]] or personal attributes.
*** [[MasterOfIllusion Illusion]],
the Mage's Guild puts on altering of perception in oneself or others. To include [[FantasticLightSource spells of light]], {{invisibility}}, fear, frenzy, and [[AntiMagic silence]], as well as magic that affects morale and obedience.
*** Mysticism,
the different effects class of spells used to alter the use nature of magic has. Apart from Alchemy there is no limit at all to magic, itself. To include effects that [[AntiMagic dispel]] or [[EnergyAbsorption absorb]] both spells and many cultures have created their own kind the magicka that feeds them, [[WarpWhistle teleportation]], as well as {{telekinesis}} (which fits here as well as anywhere).
*** [[WhiteMagic Restoration]], the opposite of destruction, magic that [[HealingHands resists damage or restores wholeness]] by reknitting the damaged material. To include wards, healing, curing of disease and poison, physical fortification, and the turning of undead (a forced purification effect).
*** Thaumaturgy, the magic that affects the [[MindControl will and personal state of mind]]. To include spells that calm or [[CharmPerson charm]] others.
** Still other types
of magic "styles" exist, which don't fit in with neatly into the Imperial Schools "schools" at all.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' retcons
all. One example is the [[MakeMeWannaShout Thu'um]], the [[OurDragonsAreDifferent draconic]] LanguageOfMagic which allows for small scale [[RealityWarper Reality Warping]]. The Thu'um as draconic crosses over Force Magic. By speaking words in the dragon tongue, a Thu'um wielder can alter reality itself. Crosses over magic with Divine Magic, magic, since these "dragons" ''ES'' dragons are Aedric.[[DragonsAreDivine divine Aedric]] beings. Another example is the magic channeled from the [[CosmicKeystone Heart of Lorkhan]], the [[GodIsDead "dead" creator god]] of Mundus. It too is similar to Divine magic, but with a much more [[EldritchAbomination eldritch]] twist. It's power has been used to [[DeityOfHumanOrigin turn mortals]] into {{Physical God}}s, as well as create a MysticalPlague which warps and twists the affected into [[BodyHorror terrifying]] {{Humanoid Abomination}}s.
18th Sep '17 5:59:04 AM Doug86
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* Literature/TheDragonKeeperTrilogy: there are Sorcerers and Necromancers and Seers and Qi-users. Necromancy and Sorcery is unexplained, but Qi is force-magic. Everyone has qi(life force), and can make use of it through proper training. However, a bit of good ancestry never hurts.

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* Literature/TheDragonKeeperTrilogy: Literature/DragonKeeperTrilogy: there are Sorcerers and Necromancers and Seers and Qi-users. Necromancy and Sorcery is unexplained, but Qi is force-magic. Everyone has qi(life force), and can make use of it through proper training. However, a bit of good ancestry never hurts.
4th Sep '17 10:19:04 AM HalcyonDayz
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*** Conjurers and their job, White Mages, use Force magic and Theurgy, calling upon the elementals and the energy of the world around them to use elemental powers and fittingly, White magic. However, certain NPCs have the Inherent Gift of becoming Hearers, who can Divine the will of the elementals. Those even ''more'' gifted become an entirely different race blessed by the elementals called the Padjal, who are known as the Seedseers.

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*** Conjurers and their job, White Mages, use Force magic and Theurgy, calling upon the elementals and the energy of the world around them to use elemental powers and fittingly, White magic. However, certain NPCs {{Non Player Character}}s have the Inherent Gift of becoming Hearers, who can Divine the will of the elementals. Those even ''more'' gifted become an entirely different race blessed by the elementals called the Padjal, who are known as the Seedseers.
27th Aug '17 9:35:17 AM nombretomado
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* The ''VideoGame/ArTonelico'' games use Magic from Technology which in practical terms functions through a combination of Rule Magic and Inherent Gift. Magic power derives from a series of towers built by an ancient civilization and can only be accessed by so-called Reyvateils, who are the beings that administer the towers or those descended from them. Spells are cast through songs, sung in a language called "Hymnos", which function like computer programs that interface with the tower with which the caster is affiliated to summon forth magic.

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* The ''VideoGame/ArTonelico'' ''VideoGame/ExaPico'' games use Magic from Technology which in practical terms functions through a combination of Rule Magic and Inherent Gift. Magic power derives from a series of towers built by an ancient civilization and can only be accessed by so-called Reyvateils, who are the beings that administer the towers or those descended from them. Spells are cast through songs, sung in a language called "Hymnos", which function like computer programs that interface with the tower with which the caster is affiliated to summon forth magic.
23rd Aug '17 1:04:03 AM PaulA
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* Creator/MercedesLackey uses a variety of magic systems in different series. Although most of her magic characters in any of her series have an inherent gift for magic, there are notable exceptions, e.g. Madame Arachne and her son Reginald of the Elemental Masters book ''The Gates of Sleep'' and the villain in the Diana Tregarde book ''Jinx High''.

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* Creator/MercedesLackey uses a variety of magic systems in different series. Although most of her magic characters in any of her series have an inherent gift for magic, there are notable exceptions, e.g. Madame Arachne and her son Reginald of the Elemental Masters book ''The Gates of Sleep'' in ''Literature/TheGatesOfSleep'' and the villain in the Diana Tregarde book ''Jinx High''.''Literature/JinxHigh''.
31st Jul '17 10:44:30 AM skotavatar
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* There is magic in ''Literature/DanceoftheButterfly'', and it works. Though largely unexplained, it is mainly used to enhance abilities or weapons.
19th Jul '17 2:53:56 AM azbyc15243
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* In ''TheWitcher'' series, both novel and games, magic is a mix of Rule Magic, Force Magic, and Innate Gift. All magic derives from [[BackgroundMagicField Chaos. Unlike many other settings, Chaos is non-native to the universe of the Witcher series, instead originating from a dimensional cataclysm in the distant past. A user of magic or object with a great deal of power is called a ''Source''. Some children are born as Sources, and must be trained, or their abilities will eventually drive them mad. Spellcasting itself is extremely complex, taking years of study, requiring detailed knowledge of the sort of magical feat you are trying to perform, such as detailed biology notes for shapechanging, detailed coordinates for teleportation. This means Sorcerers and Sorceresses are extremely well-educated, comparable to modern-day scientists, making them valuable advisors to Kings. Witchers use heavily simplified single-effect spells called ''Signs'' which do one thing and one thing only, usually things useful to aiding their primary profession of hunting monsters.

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* In ''TheWitcher'' series, both novel and games, magic is a mix of Rule Magic, Force Magic, and Innate Gift. All magic derives from [[BackgroundMagicField Chaos.Chaos]]. Unlike many other settings, Chaos is non-native to the universe of the Witcher series, instead originating from a dimensional cataclysm in the distant past. A user of magic or object with a great deal of power is called a ''Source''. Some children are born as Sources, and must be trained, or their abilities will eventually drive them mad. Spellcasting itself is extremely complex, taking years of study, requiring detailed knowledge of the sort of magical feat you are trying to perform, such as detailed biology notes for shapechanging, detailed coordinates for teleportation. This means Sorcerers and Sorceresses are extremely well-educated, comparable to modern-day scientists, making them valuable advisors to Kings. Witchers use heavily simplified single-effect spells called ''Signs'' which do one thing and one thing only, usually things useful to aiding their primary profession of hunting monsters.


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* ''LightNovel/TheUnexploredSummonBloodSign'': The primary form of magic that humans can use is SummonMagic, with all of their other powers being associated with it. The modern form of this is the Third Summoning Ceremony, which requires two people - a summoner and a vessel. Vessels need to have a disposition for being easily possessed by spirits (Inherent Gift), which is usually hereditary but can also be implanted artificially. In order to summon, a summoner has to bind a blood contract with a vessel, drawing on the power of one of the setting's god-like figures (Theurgy). The actual process of summoning is extremely complicated and governed by numerous rules (Rule Magic). Summoners make use of long poles, the titular Blood Signs, as tools in the ceremony (Device Magic). Through all of this effort, summoners are able to summon Materials, the supernatural denizens of another world, and have them possess their vessels. This transforms the vessel into the Material, giving them SuperStrength, SuperSpeed and [[NighInvulnerability immunity to non-magical means of attack]].
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