History Main / FunctionalMagic

19th Feb '17 11:43:34 AM Morgenthaler
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* ''VideoGame/FinalFantasyI'' notably featured rare (for this series) examples of straightforward Device Magic, as several items could be used to cast spells even by classes prohibited the use of natural magic. However, most of the game stayed true to a ''TabletopGame/DungeonsAndDragons'' style magic.
* ''VideoGame/FinalFantasyVII'' has Device Magic in the form of Materia (sort of like processed life force), as well as Inherent Gifts, though other forms of magic seen in the game are markedly less Functional. If you believe the theory that most of the ''Franchise/FinalFantasy'' games are connected to each other in at least some small way, all magic in the series seems to originate from the Elemental Crystals and Summon Spirits (both forms of sentient Earth Spirits), who like to essentially download information on how to do magic directly into people's brains, which makes nearly all of it a combination of Rule Magic and Theurgy.
* ''VideoGame/FinalFantasyVIII'' uses a combination of Theurgy in the form of Guardian Forces and Force Magic in the form of para-magic, the ability to do such sometimes being granted by Guardian Forces. Sorceresses use magic that resembles the Inherent Gift, but the methodology in which they use this magic is what para-magic is based on. Though Guardian Forces are used to allow [=SeeDs=] to use para-magic, they are not required, as most Galbadian and Estharian soldiers can use it without GF assistance.
* ''VideoGame/FinalFantasyX'': While normal magic (i.e. Lulu's elemental spells and Yuna's white magic) isn't explained to be governed by any real rules, the abilities of a summoner are said to be and Inherent Gift, as when Wakka first talks about Yuna, he says she "Had the talent", implying only some people have what it takes to bond with the Fayth and summon Aeons.

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* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyI'' notably featured rare (for this series) examples of straightforward Device Magic, as several items could be used to cast spells even by classes prohibited the use of natural magic. However, most of the game stayed true to a ''TabletopGame/DungeonsAndDragons'' style magic.
* ** ''VideoGame/FinalFantasyVII'' has Device Magic in the form of Materia (sort of like processed life force), as well as Inherent Gifts, though other forms of magic seen in the game are markedly less Functional. If you believe the theory that most of the ''Franchise/FinalFantasy'' games are connected to each other in at least some small way, all magic in the series seems to originate from the Elemental Crystals and Summon Spirits (both forms of sentient Earth Spirits), who like to essentially download information on how to do magic directly into people's brains, which makes nearly all of it a combination of Rule Magic and Theurgy.
* ** ''VideoGame/FinalFantasyVIII'' uses a combination of Theurgy in the form of Guardian Forces and Force Magic in the form of para-magic, the ability to do such sometimes being granted by Guardian Forces. Sorceresses use magic that resembles the Inherent Gift, but the methodology in which they use this magic is what para-magic is based on. Though Guardian Forces are used to allow [=SeeDs=] to use para-magic, they are not required, as most Galbadian and Estharian soldiers can use it without GF assistance.
* ** ''VideoGame/FinalFantasyX'': While normal magic (i.e. Lulu's elemental spells and Yuna's white magic) isn't explained to be governed by any real rules, the abilities of a summoner are said to be and Inherent Gift, as when Wakka first talks about Yuna, he says she "Had the talent", implying only some people have what it takes to bond with the Fayth and summon Aeons.



* ''VideoGame/FinalFantasyXII'' uses Force Magic, the Mist is the source of all magic, and when concentrated into nethicite, it starts to act like plutonium gone beyond the critical mass.
* In ''VideoGame/FinalFantasyXIII'', the main characters are all [[CursedWithAwesome marked as l'Cie]] [[TouchedByVorlons by fal'Cie]], which grants them the ability to use magic. Their summons don't show up until later, and are related to the mark somehow.
* ''VideoGame/FinalFantasyXIV'' features several different schools of magic that use it in different ways.
** Conjurers and their job, White Mages, use Force magic and Theurgy, calling upon the elementals and the energy of the world around them to use elemental powers and fittingly, White magic. However, certain NPCs have the Inherent Gift of becoming Hearers, who can Divine the will of the elementals. Those even ''more'' gifted become an entirely different race blessed by the elementals called the Padjal, who are known as the Seedseers.
** Thaumaturges and their job, Black Mages, use Force magic and Rule magic to use elemental powers, using the energy of the environment and mana within themselves.
** Arcanists use a stricter variation of Rule magic and GeometricMagic. They can become Scholars or Summoners, which use Theurgy to call on the fairies' and Primals' powers, respectively, while still keeping the Arcanist's spells. Anyone who does any sort of summoning, whether it is a Beast Tribe summoning a Primal or someone calling upon the Twelve's pantheon is obviously using Theurgy.
** [[StarPower Astrologians]] use Theurgy to call on the power of the constellations with a touch of Divination.
** Another form of magic unusable by players is ThePowerOfTheVoid, which is a form of Theurgy BlackMagic with a touch of Wild magic, since it usually involves a DealWithTheDevil with the Voidsent.
** Other jobs use "magic" in different forms as well - Monks and Ninjas use chakras and ninjutsu, respectively, which are both Force magic but the latter has more Rules and even a touch of Ritual magic. Dragoons can call upon the power of dragons through Theurgy, Bards use MagicMusic, Paladins use some White magic, and Dark Knights use a touch of BlackMagic.

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* ** ''VideoGame/FinalFantasyXII'' uses Force Magic, the Mist is the source of all magic, and when concentrated into nethicite, it starts to act like plutonium gone beyond the critical mass.
* ** In ''VideoGame/FinalFantasyXIII'', the main characters are all [[CursedWithAwesome marked as l'Cie]] [[TouchedByVorlons by fal'Cie]], which grants them the ability to use magic. Their summons don't show up until later, and are related to the mark somehow.
* ** ''VideoGame/FinalFantasyXIV'' features several different schools of magic that use it in different ways.
** *** Conjurers and their job, White Mages, use Force magic and Theurgy, calling upon the elementals and the energy of the world around them to use elemental powers and fittingly, White magic. However, certain NPCs have the Inherent Gift of becoming Hearers, who can Divine the will of the elementals. Those even ''more'' gifted become an entirely different race blessed by the elementals called the Padjal, who are known as the Seedseers.
** *** Thaumaturges and their job, Black Mages, use Force magic and Rule magic to use elemental powers, using the energy of the environment and mana within themselves.
** *** Arcanists use a stricter variation of Rule magic and GeometricMagic. They can become Scholars or Summoners, which use Theurgy to call on the fairies' and Primals' powers, respectively, while still keeping the Arcanist's spells. Anyone who does any sort of summoning, whether it is a Beast Tribe summoning a Primal or someone calling upon the Twelve's pantheon is obviously using Theurgy.
** *** [[StarPower Astrologians]] use Theurgy to call on the power of the constellations with a touch of Divination.
** *** Another form of magic unusable by players is ThePowerOfTheVoid, which is a form of Theurgy BlackMagic with a touch of Wild magic, since it usually involves a DealWithTheDevil with the Voidsent.
** *** Other jobs use "magic" in different forms as well - Monks and Ninjas use chakras and ninjutsu, respectively, which are both Force magic but the latter has more Rules and even a touch of Ritual magic. Dragoons can call upon the power of dragons through Theurgy, Bards use MagicMusic, Paladins use some White magic, and Dark Knights use a touch of BlackMagic.
19th Feb '17 11:41:42 AM Morgenthaler
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* The ''ArTonelico'' games use Magic from Technology which in practical terms functions through a combination of Rule Magic and Inherent Gift. Magic power derives from a series of towers built by an ancient civilization and can only be accessed by so-called Reyvateils, who are the beings that administer the towers or those descended from them. Spells are cast through songs, sung in a language called "Hymnos", which function like computer programs that interface with the tower with which the caster is affiliated to summon forth magic.

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* The ''ArTonelico'' ''VideoGame/ArTonelico'' games use Magic from Technology which in practical terms functions through a combination of Rule Magic and Inherent Gift. Magic power derives from a series of towers built by an ancient civilization and can only be accessed by so-called Reyvateils, who are the beings that administer the towers or those descended from them. Spells are cast through songs, sung in a language called "Hymnos", which function like computer programs that interface with the tower with which the caster is affiliated to summon forth magic.



* ''[[VideoGame/{{Doom}} Doom III]]'' managed to have one Device Magic weapon in a world where teleportation into ''hell'' had become a possibility through technology. The Soul Cube could not be analysed due to its immunity to radiological scans (making it impossible to determine its atomic makeup), was sentient, had a constant body temperature and levitated (making it impossible to calculate its density). Its creation involved sacrificing the Martian race.

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* ''[[VideoGame/{{Doom}} Doom III]]'' ''VideoGame/Doom3'' managed to have one Device Magic weapon in a world where teleportation into ''hell'' had become a possibility through technology. The Soul Cube could not be analysed due to its immunity to radiological scans (making it impossible to determine its atomic makeup), was sentient, had a constant body temperature and levitated (making it impossible to calculate its density). Its creation involved sacrificing the Martian race.



* In ''{{Magicka}}'' a steam game there is an elemental rule based magic system. You summon 8 different elements that combine with each other in different ways to create new deadly effects. Some deadly to yourself as well. For instance summoning lightning elements while wet hurts the player. Combining rock and fire though yields a fireball, while combining water and fire yields steam, etc. There are hundreds of combinations.

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* In ''{{Magicka}}'' ''VideoGame/{{Magicka}}'' a steam game there is an elemental rule based magic system. You summon 8 different elements that combine with each other in different ways to create new deadly effects. Some deadly to yourself as well. For instance summoning lightning elements while wet hurts the player. Combining rock and fire though yields a fireball, while combining water and fire yields steam, etc. There are hundreds of combinations.
19th Feb '17 11:40:43 AM Morgenthaler
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[[folder:Film]]
* The Force in the ''Franchise/StarWars'' universe is, of course, an example of Force Magic. Considering that Jedi are basically clergy with light sabers, there's an element of Theurgy as well.

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[[folder:Film]]
[[folder:Films -- Animated]]
* The Force in ''Disney/{{Aladdin}}'' has Jafar, who at first has access to Alchemy and Device Magic (the staff, which loses its power when broken - the ''Franchise/StarWars'' universe is, of course, an Magic Carpet is another example of Force Magic. Considering that Jedi are basically clergy with light sabers, there's an element a Device), and the Genie, who being a supernatural creature counts as a Theurge. When Jafar has the Genie turn him into "the most powerful sorcerer in the world", he has more powerful Innate Gift powers of Theurgy as well.transmutation and the like, but he's still [[PowerLevels less powerful]] than the Genie, until he wishes to be a genie himself (albeit "an all-powerful" one).



[[folder:Films -- Live-Action]]
* The Force in the ''Franchise/StarWars'' universe is, of course, an example of Force Magic. Considering that Jedi are basically clergy with light sabers, there's an element of Theurgy as well.
[[/folder]]



* ''Disney/{{Aladdin}}'' has Jafar, who at first has access to Alchemy and Device Magic (the staff, which loses its power when broken - the Magic Carpet is another example of a Device), and the Genie, who being a supernatural creature counts as a Theurge. When Jafar has the Genie turn him into "the most powerful sorcerer in the world", he has more powerful Innate Gift powers of transmutation and the like, but he's still [[PowerLevels less powerful]] than the Genie, until he wishes to be a genie himself (albeit "an all-powerful" one).
** In the series, the Genie states the unpredictable dangers of "mixing magic".

to:

* ''Disney/{{Aladdin}}'' has Jafar, who at first has access to Alchemy and Device Magic (the staff, which loses its power when broken - the Magic Carpet is another example of a Device), and the Genie, who being a supernatural creature counts as a Theurge. When Jafar has the Genie turn him into "the most powerful sorcerer in the world", he has more powerful Innate Gift powers of transmutation and the like, but he's still [[PowerLevels less powerful]] than the Genie, until he wishes to be a genie himself (albeit "an all-powerful" one).
**
In the series, ''WesternAnimation/AladdinTheSeries'', the Genie states the unpredictable dangers of "mixing magic".
19th Feb '17 11:39:17 AM Morgenthaler
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* ''WanderingHamster'''s lead protagonist Bob the Hamster has a type of magic called Magic Smite, which is equal parts FullContactMagic and VancianMagic. Other magic users, including James the Bubble Mage, use elemental magic.

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* ''WanderingHamster'''s ''VideoGame/WanderingHamster'''s lead protagonist Bob the Hamster has a type of magic called Magic Smite, which is equal parts FullContactMagic and VancianMagic. Other magic users, including James the Bubble Mage, use elemental magic.
10th Feb '17 8:40:50 AM Kakai
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* In ''Literature/TheWitchlands'', magic is an Inherent Gift that allows one to draw power from the Origin Wells, making it a form of Theurgy. It manifests as either Elemental Magic or Psychic Powers, though some abilities skirt close to Mentalism or Necromancy.



* In ''Literature/TheWitchlands'', magic is an Inherent Gift that allows one to draw power from the Origin Wells, making it a form of Theurgy. It manifests as either Elemental Magic or Psychic Powers, though some abilities skirt close to Mentalism or Necromancy.
10th Feb '17 8:38:52 AM Kakai
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Added DiffLines:

* In ''Literature/TheWitchlands'', magic is an Inherent Gift that allows one to draw power from the Origin Wells, making it a form of Theurgy. It manifests as either Elemental Magic or Psychic Powers, though some abilities skirt close to Mentalism or Necromancy.
7th Feb '17 5:34:49 AM Doug86
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** The ''Gun and Sorcery'' arc later revealed that all magic in this universe is WhiteMagic: All magic is connected to the soul, and the soul is inherently good, magic cannot be used for evil. The only exceptions are the above ritual (which involved an entity from a dimension where the rules are different) and [[WebVideo/SuburbanKnights Malachite]] (who was powerful enough to overpower the rules). It's also revealed that most of the arsenal of freedom is a mixture of Rule and Device magic: Linkara has a book of spells, one of which lets him turn an effigy of something into the real thing (ie., a toy [[Franchise/DoctorWho sonic screwdriver]] becomes a real sonic screwdriver). When Harvey asks why Linkara never tried making a 'destroy the bad guy button', Linkara explains that there are rules that even he dosen't understand. [[spoiler: When Linkara was [[FaceHeelTurn starting to turn evil]], due to the above mentioned nature of magic, his arsenal [[BroughtDownToNormal started turning back to toys]] ]].

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** The ''Gun and Sorcery'' arc later revealed that all magic in this universe is WhiteMagic: All magic is connected to the soul, and the soul is inherently good, magic cannot be used for evil. The only exceptions are the above ritual (which involved an entity from a dimension where the rules are different) and [[WebVideo/SuburbanKnights Malachite]] (who was powerful enough to overpower the rules). It's also revealed that most of the arsenal of freedom is a mixture of Rule and Device magic: Linkara has a book of spells, one of which lets him turn an effigy of something into the real thing (ie., a toy [[Franchise/DoctorWho [[Series/DoctorWho sonic screwdriver]] becomes a real sonic screwdriver). When Harvey asks why Linkara never tried making a 'destroy the bad guy button', Linkara explains that there are rules that even he dosen't understand. [[spoiler: When Linkara was [[FaceHeelTurn starting to turn evil]], due to the above mentioned nature of magic, his arsenal [[BroughtDownToNormal started turning back to toys]] ]].
19th Jan '17 7:57:10 PM PaulA
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* Creator/TeresaEdgerton's ''{{Celydonn}}'' contains different types. Even people who are considered learning disabled in-story (see ''The Castle of the Silver Wheel'') are expected to know the difference between witchcraft and wizardry, so it is never explained by any MrExposition.
** Witchcraft is explicitly stated to be the result of an inherent gift for harnessing Wild Magic, which also appears to be Force Magic. In all three volumes of the {{Celydonn}} trilogy, it is stated (in varying degrees of detail) that both men and women can possess a talent for witchcraft. In women, the inherent gift usually manifests in early childhood, and in places like Mochdreff, where witchcraft is accepted, it is then subjected to training. In men, the inherent gift is usually latent unless some shock sets it off, when it manifests full-blown (and is often associated with mental instability).
** The science of wizardry is Rule Magic. From the conversation between Lord Cado and Gwenlliant in ''The Castle of the Silver Wheel'', it appears that anyone can study it without necessarily possessing an inherent gift.
** Note that one may be both a witch (or warlock) and a wizard. All Adepts are both.

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* Creator/TeresaEdgerton's ''{{Celydonn}}'' ''Literature/{{Celydonn}}'' contains different types. Even people who are considered learning disabled in-story (see ''The Castle of the Silver Wheel'') ''Literature/TheCastleOfTheSilverWheel'') are expected to know the difference between witchcraft and wizardry, so it is never explained by any MrExposition.
** Witchcraft is explicitly stated to be the result of an inherent gift for harnessing Wild Magic, which also appears to be Force Magic. In all three volumes of the {{Celydonn}} Celydonn trilogy, it is stated (in varying degrees of detail) that both men and women can possess a talent for witchcraft. In women, the inherent gift usually manifests in early childhood, and in places like Mochdreff, where witchcraft is accepted, it is then subjected to training. In men, the inherent gift is usually latent unless some shock sets it off, when it manifests full-blown (and is often associated with mental instability).
** The science of wizardry is Rule Magic. From the conversation between Lord Cado and Gwenlliant in ''The Castle of the Silver Wheel'', ''Literature/TheCastleOfTheSilverWheel'', it appears that anyone can study it without necessarily possessing an inherent gift.
** Note that one One may be both a witch (or warlock) and a wizard. All Adepts are both.
19th Jan '17 12:28:46 PM Willbyr
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** (limited) Inherent Gift -- Humans need at least the Magic Circuit to use magecraft, and individuals born with a higher number of (or better) Circuits will have an inherent advantage. There are also Mystic Eyes, a form of Magic Circuits inherent to the eyes, the most powerful of which are the [[LightNovel/KaraNoKyoukai Mystic Eyes of]] [[{{Tsukihime}} Death Perception]], which allow the user to "see" death as a concept and be able to fully realize it.

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** (limited) Inherent Gift -- Humans need at least the Magic Circuit to use magecraft, and individuals born with a higher number of (or better) Circuits will have an inherent advantage. There are also Mystic Eyes, a form of Magic Circuits inherent to the eyes, the most powerful of which are the [[LightNovel/KaraNoKyoukai Mystic Eyes of]] [[{{Tsukihime}} [[VisualNovel/{{Tsukihime}} Death Perception]], which allow the user to "see" death as a concept and be able to fully realize it.
19th Jan '17 6:29:39 AM Rhodes7
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Added DiffLines:

* ''Literature/MagicExLibris'' uses Inherent Gift and a sort of summoning, as libriomancy involves summoning magic items from books, using shared belief/imagination of the readers, so sort of vaguely theurgic. Sorcery is a lot rarer, also Inherent Gift, and seems to be mostly Wild Magic with a little Rule Magic mixed in.
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