History Main / FunctionalMagic

23rd May '17 1:18:33 AM PaulA
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* In Creator/BarbaraHambly's ''[[Literature/TheDarwathTrilogy Darwath]]'' books, and her ''[[Literature/TheWindroseChronicles Ferryth]]'' books, mages possess an inherent gift, which must then be developed with training in Rule Magic.

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* In Creator/BarbaraHambly's ''[[Literature/TheDarwathTrilogy Darwath]]'' ''Literature/{{Darwath}}'' books, and her ''[[Literature/TheWindroseChronicles Ferryth]]'' books, mages possess an inherent gift, which must then be developed with training in Rule Magic.
20th May '17 10:46:14 AM nombretomado
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* The ''Franchise/{{Ultima}}'' series uses Rule Magic except for ''VideoGame/UltimaVIII'' which shoehorns in ''every single style'', and forces your character to learn all of them in order to complete the plot.

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* The ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' series uses Rule Magic except for ''VideoGame/UltimaVIII'' which shoehorns in ''every single style'', and forces your character to learn all of them in order to complete the plot.
18th May '17 12:24:36 PM Anddrix
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* In the Franchise/ArrowVerse, Firestorm eventually learns to use his/[[FusionDance their]] transmutation ability, although it's described as a consequence of Stein's device rather than magic. It first manifests during a fight with a {{Mook}}, when Firestorm is able to turn his rifle into water with a touch. He later tries the same but ends up accidentally burning the object instead. He's later able to repeat the trick with a [[spoiler:Thanagarian meteorite]] and the [[spoiler:Dominator bomb]]. After some practice, he's able to turn things into something other than water, such as turning [[spoiler:Thawne's obelisk]] into a pile of (perfectly edible) jelly beans.

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* In the Franchise/ArrowVerse, Series/ArrowVerse, Firestorm eventually learns to use his/[[FusionDance their]] transmutation ability, although it's described as a consequence of Stein's device rather than magic. It first manifests during a fight with a {{Mook}}, when Firestorm is able to turn his rifle into water with a touch. He later tries the same but ends up accidentally burning the object instead. He's later able to repeat the trick with a [[spoiler:Thanagarian meteorite]] and the [[spoiler:Dominator bomb]]. After some practice, he's able to turn things into something other than water, such as turning [[spoiler:Thawne's obelisk]] into a pile of (perfectly edible) jelly beans.
15th May '17 6:20:40 PM nombretomado
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* In ''TrintonChronicles'' it seems like along with super powers magic exists and is used for everyday chores from cleaning up tables to moving heavy or otherwise hard-to-move objects with ease.
* The WhateleyUniverse has several of these forms. It's Rule Magic, but with Theurgy and Force Magic (ley lines are a popular energy source for mages like Fey) and Alchemy and Device Magic as features of the Rule Magic. Some of the classes listed above are done by mutants instead of mages, although in Winter Term there is a special topics class called 'Necromancy: Threat or Menace'. Apparently, last winter term there was the same magical special topics class, but it was on theurgy.

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* In ''TrintonChronicles'' ''Literature/TrintonChronicles'' it seems like along with super powers magic exists and is used for everyday chores from cleaning up tables to moving heavy or otherwise hard-to-move objects with ease.
* The WhateleyUniverse Literature/WhateleyUniverse has several of these forms. It's Rule Magic, but with Theurgy and Force Magic (ley lines are a popular energy source for mages like Fey) and Alchemy and Device Magic as features of the Rule Magic. Some of the classes listed above are done by mutants instead of mages, although in Winter Term there is a special topics class called 'Necromancy: Threat or Menace'. Apparently, last winter term there was the same magical special topics class, but it was on theurgy.
7th May '17 4:33:07 PM Derkhan
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* Magic in ''Literature/LoyalEnemies'' is Rule Magic of the HermeticMagic variety and you need an Inherent Gift to do it. All spells require focus and hand gestures. A sufficiently proficient wizard doesn't require the latter, although focus itself makes it hard to concentrate the spell in one point. The more complex the spell, the more research and calculations you must make before trying to cast a spell, and the most complex require entire rituals and years of planning. Some complex spells, though, such as teleportation, can be cast easily if you do it in a place where they've been done before (in the case of teleportation, think reopening a tunnel with a buried entry instead of digging an entire new one).

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* Magic in ''Literature/LoyalEnemies'' is Rule Magic rule magic of the HermeticMagic variety and you need an Inherent Gift inherent gift to do it. All spells require focus focus, verbal components and hand gestures. A sufficiently proficient wizard mage doesn't require the latter, latter two, although focus itself makes it hard to concentrate the spell in one point. The more complex the spell, the more research and calculations you must make be made before trying to cast a spell, and the most complex require entire rituals and years of planning. Some complex spells, though, such as teleportation, can be cast easily if you do one does it in a place where they've been done before (in the case of teleportation, think reopening a tunnel with a buried entry instead of digging an entire new one).
2nd May '17 12:26:40 AM PaulA
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* Creator/EstherFriesner's ''Majyk by Accident'' series differentiates Magic (stage illusion) from Majyk (a pseudo-living force that puts the spunk into spells, the kick into cantrips, etc). Magique is a third tool but it's just Majyk from concentrate with lots of preservatives and has a tendency to make with the boomcrashtinkletinkle. The series also differentiates the Majyk used by humans (or cats) as opposed to the Majyk ingrained in species like fairies, Welfies (this 'verse's [[OurElvesAreBetter version of elves]]), or gods.

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* Creator/EstherFriesner's ''Majyk by Accident'' ''Literature/MajykByAccident'' series differentiates Magic (stage illusion) from Majyk (a pseudo-living force that puts the spunk into spells, the kick into cantrips, etc). Magique is a third tool but it's just Majyk from concentrate with lots of preservatives and has a tendency to make with the boomcrashtinkletinkle. The series also differentiates the Majyk used by humans (or cats) as opposed to from the Majyk ingrained in species like fairies, Welfies (this 'verse's [[OurElvesAreBetter version of elves]]), or gods.
30th Apr '17 11:21:26 AM Rhodes7
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* ''Literature/TheYoungAncients'' has a mix of Rules Magic and Devices. [[OurMagesAreDifferent Builders]] can enter a meditative trance state where they reprogram reality to their specifications inside a limited field, creating new rules like "all water flows to point A." But direct effect fields like this are inherently limited, so generally they encode the field into a metal plate, and use acid to mark it with a distinctive sigil that both identifies the magic device and serves as a convenient on/off switch. So most Builders use their knowledge of chemistry and physics to produce magic devices, like flyers and shields, magic weapons, water filters and pumps and so on.
25th Apr '17 3:36:50 PM PhantomRider
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* ''Series/MahouSentaiMagiranger'' and ''Series/PowerRangersMysticForce'' are technically Rule Magic mixed with the Inherent Gift and a magic-users-only version of Device Magic (the Rangers' Morpher-wand-phones). However, while ''Magiranger'''s [[MagicAIsMagicA rules were rigorously defined]], ''Mystic Force'' tended to ignore them whenever it was convenient.

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* ''Series/MahouSentaiMagiranger'' and ''Series/PowerRangersMysticForce'' are technically Rule Magic mixed with the Inherent Gift and a magic-users-only version of Device Magic (the Rangers' Morpher-wand-phones). However, while ''Magiranger'''s [[MagicAIsMagicA rules ''Magiranger's'' magic words were rigorously defined]], a set of ten words with a specific meaning, one for each button on the phone, that could be put together to describe the type of effect you wanted. ''Mystic Force'' tended to ignore them whenever it was convenient.had a different system, with magic words being a mix of made-up words derived from Greek, Latin, Gaelic, or even the Magiranger system making for some BilingualBonus.
21st Apr '17 10:08:37 PM nombretomado
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* In ''{{Suikoden}}'' the magic system is definitely a Rule Magic of sorts: all magic in the setting is based off of the invokation of "Runes", which is a symbol representing the nature of a certain thing, such as Fire, Wind, Water, and so on. Runes can be inscribed on objects, which grants the object magical properties, or on people in the form of glowing tattoos (usually on the back of the right or left hand, but on occasion the forehead), which grants the person with the Rune magical properties or the ability to cast spells, depending on the Rune in question. The spellcasting itself is a matter of personal ability, like any skill. Many Runes are unique or otherwise extremely rare, and with difficulty new or more effective versions of old Runes can be created by Runemasters. Runes also are a form of Theurgy in rare cases: aside from the common Runes and rare ones, there are the 27 True Runes, which are both aware and sentient, though usually not very communicative, and in fact most can't communicate at all. Aside from being more potent then regular Runes, True Runes have two side-effects to having them inscribed on a human being: firstly, the subject is immune to the effects aging, though he or she can still be killed. Secondly, each True Rune's "will" is frequently demonstrated by forcing the character (most often the hero and lead antagonist) along certain paths of fate, as each True Rune has a complicated destiny associated with it.

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* In ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' the magic system is definitely a Rule Magic of sorts: all magic in the setting is based off of the invokation of "Runes", which is a symbol representing the nature of a certain thing, such as Fire, Wind, Water, and so on. Runes can be inscribed on objects, which grants the object magical properties, or on people in the form of glowing tattoos (usually on the back of the right or left hand, but on occasion the forehead), which grants the person with the Rune magical properties or the ability to cast spells, depending on the Rune in question. The spellcasting itself is a matter of personal ability, like any skill. Many Runes are unique or otherwise extremely rare, and with difficulty new or more effective versions of old Runes can be created by Runemasters. Runes also are a form of Theurgy in rare cases: aside from the common Runes and rare ones, there are the 27 True Runes, which are both aware and sentient, though usually not very communicative, and in fact most can't communicate at all. Aside from being more potent then regular Runes, True Runes have two side-effects to having them inscribed on a human being: firstly, the subject is immune to the effects aging, though he or she can still be killed. Secondly, each True Rune's "will" is frequently demonstrated by forcing the character (most often the hero and lead antagonist) along certain paths of fate, as each True Rune has a complicated destiny associated with it.
21st Apr '17 9:06:13 AM ChronoLegion
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Added DiffLines:

* In the Franchise/ArrowVerse, Firestorm eventually learns to use his/[[FusionDance their]] transmutation ability, although it's described as a consequence of Stein's device rather than magic. It first manifests during a fight with a {{Mook}}, when Firestorm is able to turn his rifle into water with a touch. He later tries the same but ends up accidentally burning the object instead. He's later able to repeat the trick with a [[spoiler:Thanagarian meteorite]] and the [[spoiler:Dominator bomb]]. After some practice, he's able to turn things into something other than water, such as turning [[spoiler:Thawne's obelisk]] into a pile of (perfectly edible) jelly beans.
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