History Main / FunctionalMagic

18th Aug '16 11:40:02 PM LinTaylor
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* ''Anime/DogDays'' uses Crest Magic, which is a form of Force Magic: in order to use it, one simply needs to tap into the energy of the land, focus on a mental image of whatever effect they want to achieve, and then release the power. It's so simple that even the protagonist, an [[OrdinaryHighSchoolStudent Ordinary Middle School Student]] from the real world, can pull it off with only a little coaching beforehand. The downside is that it also draws on the user's stamina, meaning extended use will quickly tire you out; the hero finds this out early on, when his getting the Princess back home very quickly results in his being laid out as if he'd just run a decathlon.
31st Jul '16 10:39:27 AM nombretomado
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* The Grid isn't the only place-as-device in device magic. The Speed Force (a Force Magic) powers all DCComics speedsters, regardless of their [[SuperHeroOrigin individual origins]] (which are deemed, in current continuity, to have given them not speed itself, but [[MetaOrigin access to the Speed Force]].)
* A device that is both place and item is the MarvelUniverse's M'Kraan crystal, though failed attempts to harness it can have extremely disastrous results for all of reality (perhaps making it a form of Rule Magic, which can become unpredictable when the 'rules' aren't followed.)

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* The Grid isn't the only place-as-device in device magic. The Speed Force (a Force Magic) powers all DCComics Creator/DCComics speedsters, regardless of their [[SuperHeroOrigin individual origins]] (which are deemed, in current continuity, to have given them not speed itself, but [[MetaOrigin access to the Speed Force]].)
* A device that is both place and item is the MarvelUniverse's Franchise/MarvelUniverse's M'Kraan crystal, though failed attempts to harness it can have extremely disastrous results for all of reality (perhaps making it a form of Rule Magic, which can become unpredictable when the 'rules' aren't followed.)
30th Jul '16 12:49:41 PM nombretomado
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* DavidWeber's

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* DavidWeber'sCreator/DavidWeber:
30th Jul '16 2:00:30 AM Morgenthaler
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* In ''TrueVillains'' the magic seems to be made up of some weird mix of Inherent Magic which [[spoiler: Mia]] possesses, Alchemy which Sebastian uses, and then one of the other types for the rest of it- possibly Theurgy, as [[spoiler: Bayn goes to see his god, Ket, to restore his power after he loses it.]] However, Sindal was noted to "study" wizardry, so maybe Rule Magic too? Maybe all of them.

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* In ''TrueVillains'' ''Webcomic/TrueVillains'' the magic seems to be made up of some weird mix of Inherent Magic which [[spoiler: Mia]] possesses, Alchemy which Sebastian uses, and then one of the other types for the rest of it- possibly Theurgy, as [[spoiler: Bayn goes to see his god, Ket, to restore his power after he loses it.]] However, Sindal was noted to "study" wizardry, so maybe Rule Magic too? Maybe all of them.
27th Jul '16 6:35:40 AM Kakai
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* Sand Mastery in ''ComicBook/WhiteSand'' is pretty strict in its rules. A Sand Master can control set number of "lines" of the eponymous white sand (how many depends on their power level), making the sand do what they wish, but this dehydrates the user and the sand turns black and useless after a while, taking several hours of exposure to the sun to "recharge".
26th Jul '16 9:43:48 PM PaulA
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* Creator/UrsulaKLeGuin's ''Literature/EarthseaTrilogy'':

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* Creator/UrsulaKLeGuin's ''Literature/EarthseaTrilogy'':''Literature/{{Earthsea}}'' series:
20th Jul '16 2:23:16 PM CaptainCrawdad
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* Sorcery in ''Literature/TheSecondApocalypse'' is described as "singing in the voice of the God" to reshape reality, and has a number of very specific properties. Only a relatively small section of the population can become sorcerers - these are known, appropriately enough, as the Few. The Few can be identified by their ability to see the affects of sorcery, but need extensive training before they can actually wield it. Upon mastering cants (spells) a sorcerer develops a metaphysical "mark", visible only to the Few but that cannot be hidden from them - the sorcerer's level of skill and how long they've been practicing can be determined from how intense their mark is. There are several different types of sorcery:
** '''Gnostic Sorcery''': Is based on logic and reason. It was invented by [[OurElvesAreBetter the Nonmen]] and taught by them to humans, but following [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], knowledge of it was largely lost. In the present of the story, only the few surviving Nonmen Quya (mages), [[AncientTradition the Mandate]], and [[AncientConspiracy the Consult]] practice it. It is typically considered the most efficient and powerful form of sorcery.

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* Sorcery in ''Literature/TheSecondApocalypse'' ''Literature/SecondApocalypse'' is described as "singing in the voice of the God" to reshape reality, and has a number of very specific properties. Only a relatively small section of the population can become sorcerers - these are known, appropriately enough, as the Few. The Few can be identified by their ability to see the affects effects of sorcery, but need extensive training before they can actually wield it. Upon mastering cants (spells) (spells), a sorcerer develops a metaphysical "mark", visible only to the Few but that cannot be hidden from them - the sorcerer's level of skill and how long they've been practicing can be determined from how intense their mark is. There are several different types of sorcery:
** '''Gnostic Sorcery''': Is based on logic and reason. It was invented by [[OurElvesAreBetter the Nonmen]] and taught by them to humans, but following [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], knowledge of it was largely lost. In the present of the story, first trilogy, only the small school of Mandate continues to pass it down, at great price to its members. The few surviving Nonmen Quya (mages), [[AncientTradition the Mandate]], (mages) and [[AncientConspiracy the Consult]] also continue to practice it. It is typically considered the most efficient and powerful form of sorcery.it with skill learned through eons.



** '''Daimotic Sorcery''': Involves summoning one or more demons and binding them to the sorcerers will, then forcing them to use their powers on their behalf. Generally considered extremely costly (as demons are capricious, prone to slipping the leash, and it is believed that a summoned demon will have custody of the soul of any sorcerer who compels them in the afterlife, where they will have the chance to vent their rage over being enslaved) and as such most sorcerers prefer to stay well away from it. However, certain members of the most powerful and ambitious Anagogic school, the Scarlet Spires, are known to practice it.
** '''The Psukhe''': The most unusual form of sorcery, to the point where some debate whether it is actually sorcery at all. Its practitioners rely purely on emotion and intuition rather than intellect, and blind themselves to open their perceptions to the Outside. Uniquely among sorcerers they bear no Mark, and their works cannot be detected by any sorcerous means. The Psukhe is the exclusive province of the Cishaurim, the sorcerer-priests of the Fanim faith; their level of power varies greatly, with the most powerful Cishaurim being somewhere between a Gnostic and Anagogic sorcerer in power, though most are much weaker.
** '''Metagnostic Sorcery''': An evolution of Gnostic sorcery in which the sorcerer holds multiple cants in his head simultaneously while casting, greatly increasing its power and versatility (some effects, such as teleportation, are possible only using the Metagnosis). [[{{Ubermensch}} Anasurimbor Kellhus]] invents this form of sorcery during the series, and only the most talented Gnostic sorcerers can master it.

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** '''Daimotic Sorcery''': Involves summoning one or more demons and binding them to the sorcerers sorcerer's will, then forcing them to use their powers on their behalf. Generally considered extremely costly (as demons Demons are capricious, prone to slipping very powerful, but come from the leash, Outside and it is hate being forced into the physical world. It's believed that a summoned demon will have custody of the soul of any sorcerer who compels them demons get their vengeance in the afterlife, where they will have torturing the chance to vent their rage over being enslaved) and as such most souls of sorcerers prefer to stay well away from it. However, certain who bound them. But sorcerers are already damned anyway. Certain members of the most powerful and ambitious Anagogic school, the Scarlet Spires, are known to practice it.the craft.
** '''The Psukhe''': The most unusual form of sorcery, to the point where some debate whether it is actually sorcery at all. Its practitioners rely purely on emotion and intuition rather than intellect, and blind themselves to open their perceptions to the Outside. Uniquely among sorcerers sorcerers, they bear no Mark, and their works cannot be detected by any sorcerous means. The Psukhe is the exclusive province of the Cishaurim, the sorcerer-priests of the Fanim faith; their Their level of power varies greatly, with is difficult to determine, as most Anagogic sorcerers consider the Puskhe to lack the raw power of Anagogic sorcery, though the most powerful Cishaurim being somewhere between are at least a Gnostic and match for the strongest Anagogic sorcerer in power, though most are much weaker.sorcerers.
** '''Metagnostic Sorcery''': An evolution of Gnostic sorcery in which the sorcerer holds multiple cants in his head simultaneously while casting, chanting, greatly increasing its power and versatility (some effects, such as teleportation, are possible only using the Metagnosis). [[{{Ubermensch}} Anasurimbor Kellhus]] invents this form of sorcery during the series, and only the most talented Gnostic sorcerers can master accomplish it.
16th Jul '16 2:48:25 PM MasterGhandalf
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* Sorcery in ''Literature/TheSecondApocalypse'' is described as "singing in the voice of the God" to reshape reality, and has a number of very specific properties. Only a relatively small section of the population can become sorcerers - these are known, appropriately enough, as the Few. The Few can be identified by their ability to see the affects of sorcery, but need extensive training before they can actually wield it. Upon mastering cants (spells) a sorcerer develops a metaphysical "mark", visible only to the Few but that cannot be hidden from them - the sorcerer's level of skill and how long they've been practicing can be determined from how intense their mark is. There are several different types of sorcery:
** '''Gnostic Sorcery''': Is based on logic and reason. It was invented by [[OurElvesAreBetter the Nonmen]] and taught by them to humans, but following [[TheEndOfTheWorldAsWeKnowIt the Apocalypse]], knowledge of it was largely lost. In the present of the story, only the few surviving Nonmen Quya (mages), [[AncientTradition the Mandate]], and [[AncientConspiracy the Consult]] practice it. It is typically considered the most efficient and powerful form of sorcery.
** '''Anagogic Sorcery''': Relies on poetry and analogy as the basis for its cants. Its effects are similar to the Gnosis, but generally weaker and less efficient - a Gnostic sorcery could simply summon fire from thin air, for example, while an Anagogic sorcerer would need to summon a spectral dragon's head and cause it to breathe fire in order to achieve the same effect. This sort of sorcery was invented by humans, and is the form most commonly used by the sorcerers of the Three Seas region.
** '''Daimotic Sorcery''': Involves summoning one or more demons and binding them to the sorcerers will, then forcing them to use their powers on their behalf. Generally considered extremely costly (as demons are capricious, prone to slipping the leash, and it is believed that a summoned demon will have custody of the soul of any sorcerer who compels them in the afterlife, where they will have the chance to vent their rage over being enslaved) and as such most sorcerers prefer to stay well away from it. However, certain members of the most powerful and ambitious Anagogic school, the Scarlet Spires, are known to practice it.
** '''The Psukhe''': The most unusual form of sorcery, to the point where some debate whether it is actually sorcery at all. Its practitioners rely purely on emotion and intuition rather than intellect, and blind themselves to open their perceptions to the Outside. Uniquely among sorcerers they bear no Mark, and their works cannot be detected by any sorcerous means. The Psukhe is the exclusive province of the Cishaurim, the sorcerer-priests of the Fanim faith; their level of power varies greatly, with the most powerful Cishaurim being somewhere between a Gnostic and Anagogic sorcerer in power, though most are much weaker.
** '''Metagnostic Sorcery''': An evolution of Gnostic sorcery in which the sorcerer holds multiple cants in his head simultaneously while casting, greatly increasing its power and versatility (some effects, such as teleportation, are possible only using the Metagnosis). [[{{Ubermensch}} Anasurimbor Kellhus]] invents this form of sorcery during the series, and only the most talented Gnostic sorcerers can master it.
10th Jul '16 5:14:23 PM nombretomado
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* Magic in ''ChaosFighters'' is slightly complicated. The system as a whole is rule magic and elemental magic. However, formation spells is more heavy on rule magic than free form spells. Then, there's magical skills which is physical attacks powered up with [[{{Mana}} aura]]. Weapons charged with aura when stabbed onto the ground produces wild magic, which is a type of magical skill.

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* Magic in ''ChaosFighters'' ''Literature/ChaosFighters'' is slightly complicated. The system as a whole is rule magic and elemental magic. However, formation spells is more heavy on rule magic than free form spells. Then, there's magical skills which is physical attacks powered up with [[{{Mana}} aura]]. Weapons charged with aura when stabbed onto the ground produces wild magic, which is a type of magical skill.
10th Jul '16 3:55:10 PM AgProv
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* In ''{{Discworld}}/TheScienceOfDiscworld'' series, HEX, the nearest thing to a magically-driven supercomputer, matures and comes into his own as a directing entity initially developed to perform millions of magical operations very quickly. HEX appears to be the sanest and most competent intelligence in Unseen University and something that can handle advanced magics safely and reliably. And with full awareness of the consequences of getting it wrong. A HEX analog devised by a rival institution, seen in ''{{Discworld}}/UnseenAcademicals'', comes adrift, however, and behaves very erratically to the detriment of the city of Pseudopolis. [[NoodleIncident twenty-foot tall chickens]] are involved.

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* In ''{{Discworld}}/TheScienceOfDiscworld'' ''Discworld/TheScienceOfDiscworld'' series, HEX, the nearest thing to a magically-driven supercomputer, matures and comes into his own as a directing entity initially developed to perform millions of magical operations very quickly. HEX appears to be the sanest and most competent intelligence in Unseen University and something that can handle advanced magics safely and reliably. And with full awareness of the consequences of getting it wrong. A HEX analog devised by a rival institution, seen in ''{{Discworld}}/UnseenAcademicals'', ''Discworld/UnseenAcademicals'', comes adrift, however, and behaves very erratically to the detriment of the city of Pseudopolis. [[NoodleIncident twenty-foot tall chickens]] are involved.
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