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Added Hearthstone and Legends of Runeterra. Not sure if better under video games or card games, but Gwent was under video games…

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* ''VideoGame/{{Hearthstone}}'' includes (usually humorous) flavor text when selecting cards in your collection.


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* ''VideoGame/LegendsOfRuneterra'' includes flavor text on all collectible cards (and most non-collectible ones), which can be read on the same page as the card’s full art.
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* ''James Earnest's Totally Renamed Spy Game'' ([[ScrewedByTheLawyers formerly known as]] ''Before I Kill You [[Film/JamesBond Mr. Bond]]'') features color text on every card, but the Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of BondVillainStupidity, such as: "Before I kill you, [[BlandNameProduct Mister Spy]]... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."

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* ''TabletopGame/BeforeIKillYouMisterSpy'' (formerly known as ''James Earnest's Totally Renamed Spy Game'' ([[ScrewedByTheLawyers Game'', [[ScrewedByTheLawyers formerly known as]] ''Before I Kill You [[Film/JamesBond Mr. Bond]]'') Mister Bond]]...'') features color text on every card, but the Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of BondVillainStupidity, such as: "Before I kill you, [[BlandNameProduct Mister Spy]]... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."
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* In ''Fanfic/HarryPotterAndTheNatural20'', Milo exploits this to shrug off the [[AgonyBeam Cruciatus Curse]]. D&D spells like ''symbol of pain'' have mechanical effects like applying penalties to a character's rolls or preventing them from taking actions. The Cruciatus Curse says no such thing, and he interprets "puts the target into horrible agony" as mere flavour text that he simply chooses not to roleplay.
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* ''LightNovel/LogHorizon'' introduces an interesting spin to this trope. Originally, flavor text in ''Elder Tales'' items were strictly decorative with no effects on normal gameplay, but when [[TheGameComeToLife the game became reality]]:

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* ''LightNovel/LogHorizon'' ''Literature/LogHorizon'' introduces an interesting spin to this trope. Originally, flavor text in ''Elder Tales'' items were strictly decorative with no effects on normal gameplay, but when [[TheGameComeToLife the game became reality]]:
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* ''TabletopGame/BattleTech'' has its various sourcebooks, particularly the Technical Readouts. About half of a Technical Readout consists of the stat pages you need to play the game with a given unit, such as its armor ratings, weapons, etc. The other half is pure in-universe fluff that explains the unit's design history, famous battles and pilots, and quirks of its operation (such as the fact that the [[ArmoredCoffins Spider BattleMech lacks any sort of emergency ejection whatsoever]]).

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* Most ''Franchise/{{Kirby}}'' games show a short blurb describing Kirby's current [[PowerCopying Copy Ability]] when the game is paused. More recent entries also give a description of each boss if you pause while fighting them, often providing some interesting plot details.

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* Most ''Franchise/{{Kirby}}'' games show a short blurb describing Kirby's current [[PowerCopying Copy Ability]] when the game is paused. paused, often coupled with a list of the button combinations for all the different moves you can do with them. More recent entries also give a description of each boss (or playable character, in some cases) if you pause while fighting them, often providing some interesting plot details.
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* ''VideoGame/{{Lorwolf}}'': All items have a description containing some sort of clever blurb that can be viewed when they're moused over.
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* ''TabletopGame/GURPS'' featured the odd bit of flavor text from the first, but Fourth Edition supplements have made a habit of it, with half-page snippets of relevant fiction at the top of most chapters.

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* ''TabletopGame/GURPS'' ''TabletopGame/{{GURPS}}'' has featured the odd bit of flavor text from the first, early on, but Fourth Edition supplements have made a habit of it, with half-page snippets of relevant fiction at the top of most chapters.

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* ''TabletopGame/{{Chaotic}}'': Some cards have this, and the text can range from a simple joke to revealing lore not even found in the show. Some of the notable ones are hinting at a secret connection between [[ArchEnemy Intress and Takinom]] and Rarran being a creation of Mommark.



* ''TabletopGame/GraveRobbersFromOuterSpace'': Many cards have flavor text, often a LampshadeHanging of the trope the card is based on ("Why does the king even trust this guy" on an EvilVizier) or at least a {{Pun}} about it ("What's a crossbow? Like a regular bow, but angrier.").
* ''James Earnest's Totally Renamed Spy Game'' ([[ScrewedByTheLawyers formerly known as]] ''Before I Kill You [[Film/JamesBond Mr. Bond]]'') features color text on every card, but the Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of BondVillainStupidity, such as: "Before I kill you, [[BlandNameProduct Mister Spy]]... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."



* The fixed deck superhero card game ''TabletopGame/SentinelsOfTheMultiverse'' has flavor text at the bottom of almost every card in the form of quotes from the various in-universe comics that the various characters come from. Each quote is relevant to the card it's on, the art of which usually represents a comic panel or cover.



* ''TabletopGame/{{Chaotic}}'': Some cards have this, and the text can range from a simple joke to revealing lore not even found in the show. Some of the notable ones are hinting at a secret connection between [[ArchEnemy Intress and Takinom]] and Rarran being a creation of Mommark.



* ''TabletopGame/GraveRobbersFromOuterSpace'': Many cards have flavor text, often a LampshadeHanging of the trope the card is based on ("Why does the king even trust this guy" on an EvilVizier) or at least a {{Pun}} about it ("What's a crossbow? Like a regular bow, but angrier.").
* ''James Earnest's Totally Renamed Spy Game'' ([[ScrewedByTheLawyers formerly known as]] ''Before I Kill You [[Film/JamesBond Mr. Bond]]'') features color text on every card, but the Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of BondVillainStupidity, such as: "Before I kill you, [[BlandNameProduct Mister Spy]]... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."

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* ''TabletopGame/GraveRobbersFromOuterSpace'': Many cards have ''TabletopGame/GURPS'' featured the odd bit of flavor text, often a LampshadeHanging of the trope the card is based on ("Why does the king even trust this guy" on an EvilVizier) or at least a {{Pun}} about it ("What's a crossbow? Like a regular bow, but angrier.").
* ''James Earnest's Totally Renamed Spy Game'' ([[ScrewedByTheLawyers formerly known as]] ''Before I Kill You [[Film/JamesBond Mr. Bond]]'') features color
text on every card, from the first, but Fourth Edition supplements have made a habit of it, with half-page snippets of relevant fiction at the Taunt cards are particularly notable. For game purposes, only the lettered type top of each card matters, but each Taunt card features a different example of BondVillainStupidity, such as: "Before I kill you, [[BlandNameProduct Mister Spy]]... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."most chapters.



* The fixed deck superhero card game ''TabletopGame/SentinelsOfTheMultiverse'' has flavor text at the bottom of almost every card in the form of quotes from the various in-universe comics that the various characters come from. Each quote is relevant to the card it's on, the art of which usually represents a comic panel or cover.
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They Fight Crime is no longer a trope


*** Fish and Frog: Together [[TheyFightCrime they barely fight crime]] at all.

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*** Fish and Frog: Together [[TheyFightCrime they barely fight crime]] crime at all.
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** [[https://scryfall.com/card/tor/36/deep-analysis Deep Analysis]] shows two researchers observing a recumbent monster and commenting on how it appears to be broken (i.e., damaged and lifeless). The monster is a [[https://scryfall.com/card/uds/134/masticore Masticore]], a creature card known for having been noticeably broken (i.e., overpowered to a degree that affect game balance).

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** [[https://scryfall.com/card/tor/36/deep-analysis Deep Analysis]] shows two researchers observing a recumbent monster and commenting on how it appears to be broken (i.e., damaged and lifeless). The monster is a [[https://scryfall.com/card/uds/134/masticore Masticore]], a creature card known for having been noticeably broken (i.e., overpowered to a degree that affect affected game balance).



* ''TabletopGame/YuGiOh'': Flavor text appears only on Normal Monster cards. PlayedForLaughs with one version of Alligator's Sword, one of [[BrooklynRage Joey Wheeler's]] monsters; the text is written with his FunetikAksent.

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* ''TabletopGame/YuGiOh'': Flavor text appears only on Normal Monster cards. PlayedForLaughs with one version of Alligator's Sword, one a handful of [[BrooklynRage Joey Wheeler's]] monsters; monsters when they were printed in the TCG, such as Alligator's Sword and the Normal Monsters first printed in Legendary Collection 4: Joey's World; their text is written with his FunetikAksent.FunetikAksent. (Before they were printed in the TCG but were available to use in video games, they would use a more standard translation of their Japanese flavor text.)
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''VideoGame/{{Undertale}}'' has a lot of these, both in regards to items and monsters, including a description of practically every monster by what it smells like. The most prominent and {{memetic|Mutation}} flavor text though, is the one against the final boss of the [[KillEmAll Genocide Route]]:

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* ''VideoGame/{{Undertale}}'' has a lot of these, both in regards to items and monsters, including a description of practically every monster by what it smells like. The most prominent and {{memetic|Mutation}} flavor text though, is the one against the final boss of the [[KillEmAll Genocide Route]]:Route:
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[[caption-width-right:256:[-[[PlayTheGameSkipTheStory Cool story bro, but what's its firing pattern?]]-] ]]

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[[caption-width-right:256:[-[[PlayTheGameSkipTheStory Cool story story, bro, but what's its firing pattern?]]-] ]]
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Crosswicking Chaotic

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* ''TabletopGame/{{Chaotic}}'': Some cards have this, and the text can range from a simple joke to revealing lore not even found in the show. Some of the notable ones are hinting at a secret connection between [[ArchEnemy Intress and Takinom]] and Rarran being a creation of Mommark.
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Flavor Text is regularly found in [[MonsterCompendium Monster Compendia]], {{Pamphlet Shel|f}}ves and [[VideoGameItemsAndInventory inventory items]]; they sometimes take the form of an EncyclopediaExposita. See also ExpandedUniverse, where the flavor text forms entire works, and DayOldLegend, where the flavor text contradicts the fact that the item was recently made.

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Flavor Text is regularly found in [[MonsterCompendium Monster Compendia]], {{Lore Codex}}es, {{Pamphlet Shel|f}}ves and [[VideoGameItemsAndInventory inventory items]]; they sometimes take the form of an EncyclopediaExposita. See also ExpandedUniverse, where the flavor text forms entire works, and DayOldLegend, where the flavor text contradicts the fact that the item was recently made.



[[folder:Collectible Card Games]]
* Every card in the ''Series/BabylonFive'' CCG had flavour text, containing either an in-universe quote from the series, information from [[AllThereInTheManual official guides and associated info texts]], or (in some rare AlternateUniverse cards) postulations on [[ForWantOfANail how things could have gone different]].
* Appears at times in ''TabletopGame/DuelMasters''. Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.
* ''TabletopGame/MagicTheGathering'' has a lot, usually tied to each set's story. Flavor texts are also used to link together a series of cards, like the cycle of Temples in the Theros set, or as part of some meta-joke (e.g. Deep Analysis vs. Masticore, Lotus Petal vs. Black Lotus). Some examples are:
** Dark Confidant:
---> "Greatness, at any cost"
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74262 Double Header]]: Self-referential:

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[[folder:Collectible Card [[folder:Card Games]]
* ''Series/BabylonFive'': Every card in the ''Series/BabylonFive'' CCG had flavour text, containing either an in-universe quote from the series, information from [[AllThereInTheManual official guides and associated info texts]], or (in some rare AlternateUniverse cards) postulations on [[ForWantOfANail how things could have gone different]].
* Appears at times in ''TabletopGame/DuelMasters''. ''TabletopGame/DuelMasters'': Partway through the game's English release, Wizards of the Coast began to change some of the cards' text to match the GagDub nature of the show.
* ''TabletopGame/MagicTheGathering'' has a lot, usually tied to each set's story. story and intended to fill in rules-light cards that would otherwise be blank. Flavor texts are also often used to link together a series of cards, like the cycle of Temples in the Theros set, cards or as part of some meta-joke (e.g. a meta joke.
** [[https://scryfall.com/card/tor/36/deep-analysis
Deep Analysis vs. Masticore, Analysis]] shows two researchers observing a recumbent monster and commenting on how it appears to be broken (i.e., damaged and lifeless). The monster is a [[https://scryfall.com/card/uds/134/masticore Masticore]], a creature card known for having been noticeably broken (i.e., overpowered to a degree that affect game balance).
** The flavor text on the mana-generating artifact [[https://scryfall.com/card/tpr/225/lotus-petal
Lotus Petal vs. Petal]], where a characters muses about the immense greed provoked by such a little thing, is a meta reference to [[https://scryfall.com/card/vma/4/black-lotus Black Lotus). Some examples are:
Lotus]], a stronger version of the previous card known for being the highest-selling and most desired card in the game.
** Dark Confidant:
---> "Greatness, at any cost"
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74262
[[https://scryfall.com/card/unh/31/double-header Double Header]]: Self-referential:Header]], from a joke set, has self-referential flavor text making fun of people who don't read it:



* The ''Franchise/{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show. Hilariously, one of Kurenai's cards has text that is talking about Sasuke being the only surviving member of the Uchiha clan, potentially misleading some to think that ''she'''s part of the clan.

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* ''Franchise/{{Naruto}}'': The ''Franchise/{{Naruto}}'' CCG has flavor text below the illustration for each card, oftentimes a quote from the show. Hilariously, one of Kurenai's cards has text that is talking about Sasuke being the only surviving member of the Uchiha clan, potentially misleading some to think that ''she'''s part of the clan.



* In the ''TabletopGame/YuGiOh'' TCG, flavor text appears only on Normal Monster cards. PlayedForLaughs with one version of Alligator's Sword, one of [[BrooklynRage Joey Wheeler's]] monsters; the text is written with his FunetikAksent.

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* In the ''TabletopGame/YuGiOh'' TCG, flavor ''TabletopGame/YuGiOh'': Flavor text appears only on Normal Monster cards. PlayedForLaughs with one version of Alligator's Sword, one of [[BrooklynRage Joey Wheeler's]] monsters; the text is written with his FunetikAksent.



* In ''TabletopGame/CosmicEncounter'', each alien card has both crunch (what the alien's power actually does in game terms) and fluff (usually a statement about the history or philosophy of each race that attempts to explain either ''why'' or ''how'' it breaks the rules in that particular way).
* The rulebook of each ''TabletopGame/{{Dominion}}'' set begins with a [[DeadpanSnarker drily humorous]] description of the situation that is thematically represented in the new cards. For example, the ''Dominion: Dark Ages'' flavor text begins:

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* In ''TabletopGame/CosmicEncounter'', each ''TabletopGame/CosmicEncounter'': Each alien card has both crunch (what the alien's power actually does in game terms) and fluff (usually a statement about the history or philosophy of each race that attempts to explain either ''why'' or ''how'' it breaks the rules in that particular way).
* ''TabletopGame/{{Dominion}}'': The rulebook of each ''TabletopGame/{{Dominion}}'' set begins with a [[DeadpanSnarker drily humorous]] description of the situation that is thematically represented in the new cards. For example, the ''Dominion: Dark Ages'' flavor text begins:



* In ''TabletopGame/GraveRobbersFromOuterSpace'', many cards have flavor text, often a LampshadeHanging of the trope the card is based on ("Why does the king even trust this guy" on an EvilVizier) or at least a {{Pun}} about it ("What's a crossbow? Like a regular bow, but angrier.").

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* In ''TabletopGame/GraveRobbersFromOuterSpace'', many ''TabletopGame/GraveRobbersFromOuterSpace'': Many cards have flavor text, often a LampshadeHanging of the trope the card is based on ("Why does the king even trust this guy" on an EvilVizier) or at least a {{Pun}} about it ("What's a crossbow? Like a regular bow, but angrier.").
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* In ''VideoGame/TheWorldEndsWithYou'', and ''VideoGame/NeoTheWorldEndsWithYou''
** The player, who's playing the Reaper's Game in a plane of reality called the UG, can scan the thoughts of people in the RG(i.e. real world). There are times when doing so is necessary to progress in the story, but for the most part, scanning people shows ordinary thoughts about things from relationships to work to pop culture and entertainment. That said, scanning the hoi polloi late in the game can show how drastically things have changed after [[spoiler:Kitaniji's AssimilationPlot)]] in the first game and [[spoiler:the spread of Shibuya Syndrome)]] in ''Neo'', both of which cause most characters to think the exact same thoughts.
** The Social Network in the second game is a diagram showing the connections between various characters, and each character has a short biography attached to them. Since most of the people on the Social Network are shopkeepers or other characters with no impact on the plot, most of the biographies are simply trivia about them, such as about a LoveTriangle involving three [=NPCs=], how a few of the clerks were on the student council together or various characters' hobbies.
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* The VendorTrash in ''VideoGame/PanzerDragoonSaga'' has surprisingly detailed descriptions which have no real effect on game play. Except the [[GuideDangIt Telepathy Scope]].

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* The VendorTrash items in ''VideoGame/PanzerDragoonSaga'' has have surprisingly detailed descriptions which have no real effect on game play. Except the [[GuideDangIt Telepathy Scope]].
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Crosswicking/Updating DMC examples in the trope pages.

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* In the classic ''VideoGame/DevilMayCry'' games, Key Items briefly mention some lore alongside their in-game effects, while weapons usually provide additional backstories pertaining to their origins or their wielders. The games also have "Library" or "File" sections compiling these texts.
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Chained Sinkholes.


[[JustForFun/IThoughtItMeant Has no relation with]] [[ThisBillboardNeedsSomeSalt edible text]].

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[[JustForFun/IThoughtItMeant Has no relation with]] with [[ThisBillboardNeedsSomeSalt edible text]].
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[[JustForFun/IThoughtItMeant Has no relation with]] [[ThisBillboardNeedsSomeSalt edible text]].
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* ''VideoGame/BattleForWesnoth'' has a description for every unit, which shows both the unit's gamepelay stats and lore information not related to gameplay.
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Crosswicking.


Compare AltText, a mouse-over caption that supplements an internet image, and ArtificialAtmosphericActions for the NPC behavior equivalent. TenuouslyConnectedFlavorText is a sub-trope for when the name of an item and its flavor text are not clearly related.

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Compare AltText, a mouse-over caption that supplements an internet image, and ArtificialAtmosphericActions for the NPC behavior equivalent. TenuouslyConnectedFlavorText is a sub-trope for when the name of an item and its flavor text are not clearly related.
related, and DeliberatelyDifferentDescription overlaps with these tropes when descriptions that follow a pattern, break that pattern.
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* An ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' strip in ''Magazine/{{Dragon}}'' featured a character who claimed that ''ignoring'' flavor text was the key to true peace. He didn't do ''anything'' that wasn't required by the rules; so since dirt didn't have any mechanical effect he didn't bathe, since there were no rules specifying that characters got sleepy, he only slept when hit by a [[StandardStatusEffects magical effect]] (if he'd been a magic user, he'd also have done so when he wanted to recharge his spells), and he ate a revolting gruel once every two weeks, because the rules said that if he didn't he'd starve but didn't specify any other effects of not eating.

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* An ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'' strip in ''Magazine/{{Dragon}}'' featured a character who claimed that ''ignoring'' flavor text was the key to true peace. He didn't do ''anything'' that wasn't required by the rules; so since dirt didn't have any mechanical effect he didn't bathe, since there were no rules specifying that characters got sleepy, he only slept when hit by a [[StandardStatusEffects [[StatusEffects magical effect]] (if he'd been a magic user, he'd also have done so when he wanted to recharge his spells), and he ate a revolting gruel once every two weeks, because the rules said that if he didn't he'd starve but didn't specify any other effects of not eating.
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* In ''Webcomic/ElGoonishShive'', [[https://www.egscomics.com/comic/2015-05-16 certain]] [[https://www.egscomics.com/comic/2014-10-27 cards]] in Magickal Gatherings (a BlandNameProduct based on ''TabletopGame/MagicTheGathering'') are shown to have this.

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* ''VideoGame/{{Mother 3}}'': The in-game Battle Memory has flavor text descriptions of each enemy you've met.

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%% * ''VideoGame/{{Mother 3}}'': ''VideoGame/MinecraftDungeons'': Items have those. They either provide a little bit of lore behind the item, or explain how the item is used.
* ''VideoGame/Mother3'':
The in-game Battle Memory has flavor text descriptions of each enemy you've met.



* ''VideoGame/ThisStarryMidnightWeMake'': Some of the stars, like the Mochi stars, which reference how mochi is a type of rice cake: For example:
** Blue Mochi Star:
---> A star that further improves upon the adhesive and pliant qualities of Blue Clay.\\
Looks delicious, like a molded, blue rice cake!
** Red Mochi Star:
---> A star that further improves upon the adhesive and pliant qualities of Red Clay.\\
Looks delicious, like a rice cake with tomato!



%% * ''VideoGame/MinecraftDungeons'': Items have those. They either provide a little bit of lore behind the item, or explain how the item is used.

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* ''Franchise/{{Drakengard}}'': Each entry has some for its weapons:
** ''VideoGame/{{Drakengard}}'' has a short story for each of its 65 weapons:
*** Apostate's Misery: Poleaxe:
---->Level 1: There was once a wind spirit who fell in love with a mortal man. Though it was against all the laws of her race, each day she allowed her love and passion to grow.\\
Level 2: The spirit was condemned to death for the betrayal of her race. The Lord of Spirits sent vassals to carry out the sentence, armed with a bardiche enchanted to slay spirits.\\
Level 3: Sensing that her life was in danger, the spirit made one last visit to the man she loved, then fled through the forests and seas and mountains, pursued all the while by her would-be executioners.\\
Level 4: Some years later, a healthy young boy was seen playing around the village. This remarkable boy could control the very winds. His father never told him who his mother was...
*** Butcher's Joy: Cleaver (Sword):
---->Level 1: Juices oozing from tender, succulent flesh, the sweet aroma of fine herbs... The master cook made dishes of meat that none in the city could resist.\\
Level 2: Every day, customers lined up outside his inn, waiting for their chance to partake. Even the king himself would sneak down from his castle to sample the master's art.\\
Level 3: But once he entered his kitchen, the smiling cook's face would grow stern. The meat he used was no ordinary meat...\\
Level 4: The years passed, and the cook and his inn disappeared from the town. But his cleaver remains as gleaming and sharp as ever, waiting for its next master.
** ''Drakengard 2'':
*** Apostate's Misery: Poleaxe:
---->Level 1: The young man was popular with everyone in the village. He had the ability to control the wind, and was often seen flying over rivers and valleys. He was a cheerful boy, though he always seemed be troubled by something.\\
Level 2: Several years later, his father passed away. Before he died, he told his son about the young man's mother, whom his son had learned never to mention in his presence.\\
Level 3: "Go to the place marked on the map." said his father. As if guided by a spirit, the young man took up his scythe and left, carried by the wind.\\\
How long had he been travelling? Over the forests, oceans and mountain Ranges he flew. Exhausted and frail, He came at last to a village.\\
Level 4: The chief of the village welcomed the young man and told him that the scythe he was carrying had once belonged to the village. Just then, a beautiful woman entered the room. The young man knew at once that she was his mother. From that day forth, he helped keep peace between humans and wind spirits. The scythe was never used again.
** ''VideoGame/Drakengard3'':
*** Zero's Blade:
---->Effective against Intoners. It levels up as your dragon grows.
*** Sinful Scream:
---->An executioner's sword that passes merciless judgement on the sinful.

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* ''Franchise/{{Drakengard}}'': Each entry has some for its weapons:
** ''VideoGame/{{Drakengard}}'' has a short story for each of its 65 weapons:
*** Apostate's Misery: Poleaxe:
---->Level 1: There was once a wind spirit who fell in love with a mortal man. Though it was against all the laws of her race, each day she allowed her love and passion to grow.\\
Level 2: The spirit was condemned to death for the betrayal of her race. The Lord of Spirits sent vassals to carry out the sentence, armed with a bardiche enchanted to slay spirits.\\
Level 3: Sensing that her life was in danger, the spirit made one last visit to the man she loved, then fled through the forests and seas and mountains, pursued all the while by her would-be executioners.\\
Level 4: Some years later, a healthy young boy was seen playing around the village. This remarkable boy could control the very winds. His father never told him who his mother was...
*** Butcher's Joy: Cleaver (Sword):
---->Level 1: Juices oozing from tender, succulent flesh, the sweet aroma of fine herbs... The master cook made dishes of meat that none in the city could resist.\\
Level 2: Every day, customers lined up outside his inn, waiting for their chance to partake. Even the king himself would sneak down from his castle to sample the master's art.\\
Level 3: But once he entered his kitchen, the smiling cook's face would grow stern. The meat he used was no ordinary meat...\\
Level 4: The years passed, and the cook and his inn disappeared from the town. But his cleaver remains as gleaming and sharp as ever, waiting for its next master.
** ''Drakengard 2'':
*** Apostate's Misery: Poleaxe:
---->Level 1: The young man was popular with everyone in the village. He had the ability to control the wind, and was often seen flying over rivers and valleys. He was a cheerful boy, though he always seemed be troubled by something.\\
Level 2: Several years later, his father passed away. Before he died, he told his son about the young man's mother, whom his son had learned never to mention in his presence.\\
Level 3: "Go to the place marked on the map." said his father. As if guided by a spirit, the young man took up his scythe and left, carried by the wind.\\\
How long had he been travelling? Over the forests, oceans and mountain Ranges he flew. Exhausted and frail, He came at last to a village.\\
Level 4: The chief of the village welcomed the young man and told him that the scythe he was carrying had once belonged to the village. Just then, a beautiful woman entered the room. The young man knew at once that she was his mother. From that day forth, he helped keep peace between humans and wind spirits. The scythe was never used again.
**
''VideoGame/Drakengard3'':
*** ** Zero's Blade:
---->Effective --->Effective against Intoners. It levels up as your dragon grows.
*** ** Sinful Scream:
---->An --->An executioner's sword that passes merciless judgement on the sinful.

Added: 86

Changed: 405

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That was Tennous? This isn't?


Compare AltText, a mouse-over caption that supplements an internet image, and ArtificialAtmosphericActions for the NPC behavior equivalent.

to:

Compare AltText, a mouse-over caption that supplements an internet image, and ArtificialAtmosphericActions for the NPC behavior equivalent.
equivalent. TenuouslyConnectedFlavorText is a sub-trope for when the name of an item and its flavor text are not clearly related.



* The ''VideoGame/{{Borderlands}}'' series, ''VideoGame/Borderlands1'', ''VideoGame/Borderlands2'', ''VideoGame/BorderlandsThePreSequel'' and ''VideoGame/Borderlands3'', have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well. For example, the Fremington's Edge sniper rifle has the text "I can see my house from here!", indicating its enhanced zoom. How long-ranged? Most sniper rifles have a zoom of between 4x and 6x zoom. The Fremington's Edge has a zoom of ''[[UpToEleven 11x]]''.

to:

* The ''VideoGame/{{Borderlands}}'' series, ''VideoGame/Borderlands1'', ''VideoGame/Borderlands2'', ''VideoGame/BorderlandsThePreSequel'' and ''VideoGame/Borderlands3'', have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well. For example, ''3'' has Krakatoa, named after the Fremington's Edge volcano, a unique Maliwan sniper rifle has the text "I can see my house from here!", indicating its enhanced zoom. How long-ranged? Most sniper rifles have a zoom of between 4x that creates miniature volcanoes when it kills an enemy.
--> "[[WesternAnimation/SpongebobSquarepants Get him angry
and 6x zoom. The Fremington's Edge has a zoom of ''[[UpToEleven 11x]]''.he's bound to erupt.]]"
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* ''VideoGame/{{Xenoblade}}'' has the Collectopaedia, in which you can register items scattered throughout the gameworld. With how [[WordSalad weird]] some of the collectible names are, this is the only hint as to what a lot of them even are in the first place. This feature returns in ''VideoGame/XenobladeChroniclesX'' along with the new [[MonsterCompendium Enemy Index]], which contains a short bio for each type of enemy, giving some insight into the life-cycle of many of Mira's indigenous species and the culture of some of the alien races.

to:

* ''VideoGame/{{Xenoblade}}'' ''VideoGame/XenobladeChronicles1'' has the Collectopaedia, in which you can register items scattered throughout the gameworld. game world. With how [[WordSalad weird]] {{w|ordSalad}}eird some of the collectible names are, this is the only hint as to what a lot of them even are in the first place. This feature returns in ''VideoGame/XenobladeChroniclesX'' along with the new [[MonsterCompendium Enemy Index]], which contains a short bio for each type of enemy, giving some insight into the life-cycle of many of Mira's indigenous species and the culture of some of the alien races.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Borderlands 2}}'' have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well. For example, the Fremington's Edge sniper rifle has the text "I can see my house from here!", indicating its enhanced zoom. How long-ranged? Most sniper rifles have a zoom of between 4x and 6x zoom. The Fremington's Edge has a zoom of ''[[UpToEleven 11x]]''.

to:

* The ''VideoGame/{{Borderlands}}'' series, ''VideoGame/Borderlands1'', ''VideoGame/Borderlands2'', ''VideoGame/BorderlandsThePreSequel'' and ''VideoGame/{{Borderlands 2}}'' ''VideoGame/Borderlands3'', have multiple items with red flavor text, which are usually an indicator that the item is some of the game's better loot. All items with flavor text also have at least one unique effect or property, as well. For example, the Fremington's Edge sniper rifle has the text "I can see my house from here!", indicating its enhanced zoom. How long-ranged? Most sniper rifles have a zoom of between 4x and 6x zoom. The Fremington's Edge has a zoom of ''[[UpToEleven 11x]]''.

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