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* ''VideoGame/UntilDawn'' has multiple points where a character can die. If they die, the story keeps going without them. It is entirely possible for everyone to die, although two of the characters ''will'' make it to the last set of choices regardless of other outcomes.
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* ''Literature/TheCosmere'': When someone dies, they first turn into a [[OurGhostsAreDifferent Cognitive Shadow]], their mind becoming the new focus point for their existence now that they no longer have a body. This is an unstable state of being however, requiring a steady stream of [[{{Mana}} Investiture]] to keep going, which is nearly impossible to get unless a [[PiecesOfGod Shard]] is involved. So most people end up going to [[OffscreenAfterlife the Beyond]] in less than a minute, from which there is no return.
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** Also, starting in the 3rd Edition, it is stated that someone cannot be brought back to life against his will. (Why would a soul object to this? A variety of reasons, mostly spiritual and religious in nature; possibly, the cleric trying to raise him/her from the dead is an enemy who would make the risen hero a prisoner or slave). In such a case, resurrecting an unwilling soul is ''impossible''.

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** Also, starting in the 3rd Edition, it is stated that someone cannot be brought back to life against his their will. (Why would a soul object to this? A variety of reasons, mostly spiritual and religious in nature; possibly, the cleric trying to raise him/her them from the dead is an enemy who would make the risen hero a prisoner or slave). In such a case, resurrecting an unwilling soul is ''impossible''.

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* A particular ''Franchise/{{Pokemon}}'' horror story features [[{{yandere}} Mew]] doing this to all its trainer's pokémon.
* This is the underlying point of the [[Webcomic/NuzlockeComics Nuzlocke]] [[SelfImposedChallenge challenge]] in ''Franchise/{{Pokemon}}'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.[[note]]It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.[[/note]] As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random CriticalHit or, worse, because of your own mistakes. [[ArcWords I believe this is all happening for a reason.]]
** However, some players consider it fair to keep any "dead" Pokemon in your party as HM slaves so long as they aren't used in battle, thus subverting the trope.

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* ''Franchise/{{Pokemon}}'':
**
A particular ''Franchise/{{Pokemon}}'' ''Pokémon'' horror story features [[{{yandere}} Mew]] doing this to all its trainer's pokémon.
*
Pokémon.
** The ''Fanfic/PokemonBlack'' {{creepypasta}} ends with Ghost killing the player character, erasing the save file afterwards.
**
This is the underlying point of the [[Webcomic/NuzlockeComics Nuzlocke]] [[SelfImposedChallenge challenge]] in ''Franchise/{{Pokemon}}'' games. The base rules are simple: one can only attempt to capture the first Pokémon they encounter in any given route, and anyone that faints is considered dead and must be released or placed in a PC box indefintely at the next opportunity to do so.[[note]]It's also considered good practice to nickname everyone you successfully acquire. Any additional rules are up to the player, should they choose to add them.[[/note]] As this makes any Pokémon captured very difficult to replace, it becomes surprisingly heartbreaking whenever one of them '''''do''''' faint, whether as a result of a random CriticalHit or, worse, because of your own mistakes. [[ArcWords I believe this is all happening for a reason.]]
** *** However, some players consider it fair to keep any "dead" Pokemon in your party as HM slaves so long as they aren't used in battle, thus subverting the trope.
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* All deaths in ''VideoGame/CrystalWarriors'' are permanent. This also applies to any MonsterAllies your characters may have recruited.
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* ''TabletopGame/BeastThePrimordial'' has a variant. Normal people (including most species of supernatural) can only enter the Primordial Dream via a kind of AstralProjection, and if they die in this form they wake up in their own bed (albeit with some nasty psychic shock). A Beast's Horror, however, exists wholly within the Primordial Dream, and so if they die in the Dream they die for good, and their human host dies with them.

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* ''TabletopGame/BeastThePrimordial'' has a variant. Normal people (including most species of supernatural) can only enter the Primordial Dream via a kind of AstralProjection, and if they die in this form they wake up in their own bed (albeit with some nasty psychic shock). A Beast's Horror, however, exists wholly within the Primordial Dream, and so Dream. While this does give it a very powerful dream form, it also means if they die it dies in the Dream they die it dies for good, and their its human host dies with them.it.
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* ''TabletopGame/BeastThePrimordial'' has a variant. Normal people (including most species of supernatural) can only enter the Primordial Dream via a kind of AstralProjection, and if they die in this form they wake up in their own bed (albeit with some nasty psychic shock). A Beast's Horror, however, exists wholly within the Primordial Dream, and so if they die in the Dream they die for good, and their human host dies with them.
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* ''[[VideoGame/{{Lisa}} LISA: The Painful RPG]]'' combines this with RealityEnsues: Like in real life, your party members can recover from things like being knocked unconscious, beaten to a pulp, or bleeding out (albeit through more bizarre and faster ways that real people.) Also like real life, being hit with a move named "Fatal Chomp", "Neck Break", or "Decapitate" will kill your party members instantly with no way to bring them back. The only character that doesn't suffer a permanent death after those moves is Brad, because he is the protagonist and [[PlotArmor the plot needs him]] to move on.

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* ''[[VideoGame/{{Lisa}} LISA: The Painful RPG]]'' combines this with RealityEnsues: Like in real life, your party members can recover from things like being knocked unconscious, beaten to a pulp, or bleeding out (albeit through more bizarre and faster ways that than can real people.) Also like real life, being hit with a move named "Fatal Chomp", "Neck Break", or "Decapitate" will kill your party members instantly with no way to bring them back. The only character that doesn't suffer a permanent death after those moves is Brad, because he is the protagonist and [[PlotArmor the plot needs him]] to move on.
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...also known as "Permadeath". Beyond NonLethalKO, beyond OnlyMostlyDead. This is a relatively rare case in VideoGames where a character dying in battle is gone ''forever'', and now the rest have to go on without him or her. No resurrections, no revivals, this is AllDeathsFinal enforced as a rule of game play.

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...also known as "Permadeath". Beyond NonLethalKO, beyond OnlyMostlyDead. This is a relatively rare case in VideoGames where a character dying in battle is gone ''forever'', and now the rest have to go on without him or her. No resurrections, no revivals, this is AllDeathsFinal enforced as a rule of game play.
gameplay.
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** In ''VideoGame/Fallout4'', companions are designated as "essential" [=NPCs=], and thus unkillable (though they can still get knocked out in combat and will be forced to return to a settlement if not revived in Survival mode) so long as they consider you a friend. If your standing with a companion is reduced to the point of them wanting nothing more to do with you (and you either fail a speech check or succeed but piss them off again later), their "essential" flag will be removed and they can be killed.
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* ''WesternAnimation/StevenUniverse'': Gems are beings of HardLight, so if their bodies get too badly damaged they can retreat into their HeartDrive and regenerate. However, if the Gem is directly damaged they can "shatter", killing them off for good. Making it [[FateWorseThanDeath worse]] is that sometimes a shattered Gem's shards will still try to regenerate, [[AndIMustScream coming back as disembodied limbs desperately trying to find their missing pieces]].

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* ''WesternAnimation/StevenUniverse'': Gems are beings of HardLight, so if their bodies get too badly damaged they can retreat into their HeartDrive and regenerate. However, if the Gem is directly damaged they can "shatter", killing them off for good. Making it [[FateWorseThanDeath worse]] is that sometimes a shattered Gem's shards will still try to regenerate, [[AndIMustScream coming back as disembodied limbs desperately trying to find their missing pieces]]. [[spoiler:However, ''Future'' reveals Yellow Diamond can restore shattered gems with her powers, and Steven was able to revive Jasper by combining all four Diamonds' bottles.]]
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* In ''Film/TheLordOfTheRingsTheReturnOfTheKing'', the many spirits of the Army of the Dead, after having fulfilled their oaths to protect Minas Tirith, fade away into dust, finally in the peace they sought for years.
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* {{VideoGame/One Chance}} is a modern Flash game that tries its best to put the "final" in "final death".

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* {{VideoGame/One Chance}} ''VideoGame/OneChance'' is a modern Flash game that tries its best to put the "final" in "final death".
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* ''WesternAnimation/StevenUniverse'': Gems are beings of HardLight, so if their bodies get too badly damaged they can retreat into their HeartDrive and regenerate. However, if the Gem is directly damaged they can "shatter", killing them off for good. Making it [[FateWorseThanDeath worse]] is that sometimes a shattered Gem's shards will still try to regenerate, coming back as disembodied limbs desperately trying to find their missing pieces.

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* ''WesternAnimation/StevenUniverse'': Gems are beings of HardLight, so if their bodies get too badly damaged they can retreat into their HeartDrive and regenerate. However, if the Gem is directly damaged they can "shatter", killing them off for good. Making it [[FateWorseThanDeath worse]] is that sometimes a shattered Gem's shards will still try to regenerate, [[AndIMustScream coming back as disembodied limbs desperately trying to find their missing pieces.pieces]].
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-->-- '''VideoGame/SonicTheHedgehog''', explaining the dangers of dying in ''Disney/WreckItRalph''

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-->-- '''VideoGame/SonicTheHedgehog''', explaining the dangers of dying in ''Disney/WreckItRalph''
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* One of the rules in the ''Disney/WreckItRalph'' universe is that if a character dies inside their game, they'll respawn, but if they die ''outside their game'', they're dead for good.

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* One of the rules in the ''Disney/WreckItRalph'' ''WesternAnimation/WreckItRalph'' universe is that if a character dies inside their game, they'll respawn, but if they die ''outside their game'', they're dead for good.
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* The plot of ''Film/ReadyPlayerOne2018'' revolves around the OASIS, an all-encompassing VR simulation that serves as the world's foremost means of entertainment, education and trade. Dying in the OASIS doesn't kill the player, but it permanently deletes their avatar and everything the player invested in it, forcing them to start over from scratch. Seeing [[CrapsackWorld how messed up the setting's real-world economy is]], many desperate players try their luck in the OASIS' numerous free-for-all games, but only a scant few survive there long enough to make a living, and most lose everything.

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* ''VideoGame/HeavyRain'' is a defining example of this trope: at several points throughout its plot, any one of the four playable characters can get themselves into a situation during which they can die. It's possible to survive the encounter every time it happens, but if they don't, though, they stay dead, and the game keeps on going. Two of them can't die until the final showdown, though.
** It's even possible to [[KillEmAll kill all of the central characters during one playthrough]].

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* The Creator/QuanticDream studio is well-known for their extremely story-driven games, almost all of which make heavy use of this trope one way or another.
**
''VideoGame/HeavyRain'' is a defining example of this trope: at example. At several points throughout its plot, any one of the four playable characters can get themselves into a situation during which they can die. It's possible to survive the encounter every time it happens, but if they don't, though, they stay dead, and the game keeps on going. Two of them can't die until the final showdown, though.
**
though. It's even possible to [[KillEmAll kill all of the central characters during one playthrough]].playthrough]].
** ''VideoGame/BeyondTwoSouls'' has multiple supporting characters that can die permanently. The story also adapts accordingly, but the impact is much less severe because there's just one PlayerCharacter, Jodie, who can only die for real at one point very late in the narrative.
** ''VideoGame/DetroitBecomeHuman'' returns to the ''Heavy Rain'' formula with multiple playable characters, numerous opportunities for them to die, and their deaths' more or less noticeable impact on the overarching story.
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* In the ''Franchise/FireEmblem'' series, a unit that falls in battle in the missions is generally gone for the remainder of the campaign. Plot-important characters are considered to have sustained a crippling injury so that they can never fight again (allowing them to interact with other characters during cutscenes), whereas less important characters simply perish. If a ''main'' character is killed, it is [[WeCannotGoOnWithoutYou game over]]. There is, however, nothing to prevent players from [[SaveScumming reloading the mission]] every time a character dies. Recent entries in the series include a "Casual Mode" where this can be disabled, allowing defeated characters to be usable again in the next mission (or even the next ''turn'', in the case of ''VideoGame/FireEmblemFates''' "Phoenix Mode".

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* In the ''Franchise/FireEmblem'' series, a unit that falls in battle in the missions is generally gone for the remainder of the campaign. Plot-important characters are considered to have sustained a crippling injury so that they can never fight again (allowing them to interact with other characters during cutscenes), whereas less important characters simply perish. If a ''main'' character is killed, it is [[WeCannotGoOnWithoutYou game over]]. There is, however, nothing to prevent players from [[SaveScumming reloading the mission]] every time a character dies. Recent entries in the series include a "Casual Mode" where this can be disabled, allowing defeated characters to be usable again in the next mission (or even the next ''turn'', in the case of ''VideoGame/FireEmblemFates''' "Phoenix Mode". Some games also have items that can resurrect allies who have died, but these items tend to be [[TooAwesomeToUse difficult to find, few in number, and limited to one use.]]
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** In ''VideoGame/WizardryLabyrinthOfLostSouls'', the character that you select as the "[[MainCharacter Leader]]" is [[PlotArmor exempt from this]], and will automatically be taken back to the Temple and revived with one HP if you party doesn't find a way to resurrect him/her before then. Created characters (or anyone originating from the Guild) can still be KilledOffForReal if you're unlucky.

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** In ''VideoGame/WizardryLabyrinthOfLostSouls'', the character that you select as the "[[MainCharacter "[[PlayerCharacter Leader]]" is [[PlotArmor exempt from this]], and will automatically be taken back to the Temple and revived with one HP if you party doesn't find a way to resurrect him/her before then. Created characters (or anyone originating from the Guild) can still be KilledOffForReal if you're unlucky.
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* In ''Videogame/DarkestDungeon'', when a hero dies, that's it. All that's left to remember them by is a marker in the hamlet's cemetery (unless you're lucky enough to get the "From Beyond" event). Fortunately, you're never in want of fresh recruits to throw into the meat-grinder. Unfortunately, you're going to need to keep some of them alive long enough to be able to face the Darkest Dungeon itself [[spoiler:and barring some extremely specific setup and some luck, two of the heroes you send to face the final boss ''will'' die. And you have to choose which ones.]]

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* In ''Videogame/DarkestDungeon'', when a hero dies, that's it. All that's left to remember them by is a marker in the hamlet's cemetery (unless you're lucky enough to get the "From Beyond" event). Fortunately, you're never in want of fresh recruits to throw into the meat-grinder. Unfortunately, you're going to need to keep some of them alive long enough to be able to face the Darkest Dungeon itself [[spoiler:and barring some extremely specific setup and some luck, two of the heroes you send to face the final boss ''will'' die. And [[SadisticChoice you have to choose which ones.ones]].]]
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* In ''VideoGame/{{Wildermyth}}'', heroes defeated in battle have the option to retreat [[AnArmAndALeg less a limb]] or go out in a blaze of glory. If they're defeated a second time in the same chapter, they die. Once a hero dies, they're gone for good for the rest of the campaign, though they can be added to your Legacy and recruited into a new story with some of their skills and all of their story hooks.
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* As mentioned by the AVGN, in ''VideoGame/TheWizardOfOz'', if the Lion dies, he's dead for the rest of the game. Same goes for Scarecrow and Tin Man, too. Though you can pick up lives for all three of them, they're pretty rare in comparison to Dorothy's.

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* As mentioned by the AVGN, in ''VideoGame/TheWizardOfOz'', if the Lion dies, he's Lion, Scarecrow, or Tin Man die, they're dead for the rest of the game. Same goes for Scarecrow and Tin Man, too.game. Though you can pick up lives for all three of them, they're pretty rare in comparison to Dorothy's.
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* Normally on ''WebVideo/NoPixel'', characters can survive things that would kill a normal human, meaning that DeathIsASlapOnTheWrist. But from time to time a character will "perma," meaning that they permanently die in the narrative. These characters are completely deleted from the server and can never be remade.

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* ''VideoGame/ObsCure'' gives your five characters (two of whom, Stan and Kenny, are discovered over the course of the game) to play as. If any of them dies, the game continues on without them, until [[KillEmAll everyone has been killed]]. This is the ''only'' way that a character can die; there are no {{Plotline Death}}s within the main cast, and you can theoretically finish the game with [[EverybodyLives everybody still alive]] (indeed, this is the only way to get [[MultipleEndings the good ending]]), or with only one survivor. The sequel removes this system, instead opting for {{Plotline Death}}s.



* ''VideoGame/ObsCure'' gives your five characters (two of whom, Stan and Kenny, are discovered over the course of the game) to play as. If any of them dies, the game continues on without them, until [[KillEmAll everyone has been killed]]. This is the ''only'' way that a character can die; there are no {{Plotline Death}}s within the main cast, and you can theoretically finish the game with [[EverybodyLives everybody still alive]] (indeed, this is the only way to get [[MultipleEndings the good ending]]), or with only one survivor. The sequel removes this system, instead opting for {{Plotline Death}}s.

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* ''VideoGame/ObsCure'' gives your five characters (two of whom, Stan and Kenny, are discovered over the course of the game) to play as. If any of them In ''VideoGame/SongOfHorror'', if a PlayerCharacter dies, the game story continues on without them, until [[KillEmAll everyone has been killed]]. This is the ''only'' way that a character can die; there are no {{Plotline Death}}s within the main cast, and you can theoretically finish the game with [[EverybodyLives everybody still alive]] (indeed, this is the from another character's perspective. You only way to get [[MultipleEndings the good ending]]), or with only one survivor. The sequel removes this system, instead opting for {{Plotline Death}}s.have 13 characters, though.
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* Dying to the FinalBoss in ''VideoGame/BurningForce'' is an instant game over regardless of how many continues you have.

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* The unlockable "I Am The Night" mode for ''VideoGame/BatmanArkhamOrigins'' is this. Basically, you have to go through NewGamePlus on one life. Dying even once will erase your save file for that mode (though there is nothing stopping you from SaveScumming if you're close to dying).
* ''Friday the 13th''. When they're all dead, "You and your friends are dead, GameOver''.

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* The unlockable "I Am The Night" mode for ''VideoGame/BatmanArkhamOrigins'' is this. Basically, you have to go through NewGamePlus on one life. Dying even once will erase your save file for that mode (though mode, though there is nothing stopping you from simply SaveScumming if you're close to dying).
dying.
* ''Friday the 13th''. When ''VideoGame/FridayThe13th'' has your six camp counselors. Each time one perishes, they're gone forever. When all dead, "You and your friends are dead, GameOver''.six have been killed? ''[[ItsAWonderfulFailure "YOU AND YOUR FRIENDS ARE DEAD.]] [[GameOver GAME OVER"]]''.
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** ''VideoGame/SuikodenI'' has a seemingly HopelessBossFight with one of your 108 Stars pitted against someone he cannot possibly beat. Losing results in his death, and the loss of a Star. If you ''really'' leveled him up (as in, kept him with you throughout the entire game thus far), then he can win the duel and stay just barely alive, which lets you keep him.
** Choosing to defend the castle in ''VideoGame/SuikodenV'' instead of evacuate it results in one of the Stars dying for good. Their star falls off the list, and you can no longer get the best ending. Which is rather unfortunate, as anyone who's seen that choice generally feels it's a lot better than evacuating.
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* In ''WesternAnimation/{{Coco}}'', the [[DemBones skeleton inhabitants]] of the Land of the Dead vanish if no one among the living remembers them anymore.



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* In ''WesternAnimation/{{Coco}}'', the [[DemBones skeleton inhabitants]] of the Land of the Dead vanish if no one among the living remembers them any more.

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