History Main / FascistButInefficient

22nd Feb '17 4:12:15 AM MrThorfan64
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* When the capitol city of the planet Virmok is visited by the Third Doctor and Sara Kingdom in [[https://www.fanfiction.net/s/9868669/27/Game-of-Doctors Game of Doctors Chapter 27]] most of the officials are shown as very incompetent and factional, scheming against each other. The guy in charge of the City's Security is suspicious of the Doctor and Sara, but lets them into a building of intelligence reports when they are recommended by a rival commander, in the hope that if they are spies his rival will get in trouble. The woman in charge of the Intelligence Building is implied to be having an affair with her deputy, her dim-witted [[KissingCousins second cousin]] and dislikes the only competent officer that appears in the story, partially due to being a FemaleMisogynist and due to [[FeudingFamilies an apparent family feud]].

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* When Oshehant, the capitol city of the planet Virmok Virmok, is visited by the Third Doctor and Sara Kingdom in [[https://www.fanfiction.net/s/9868669/27/Game-of-Doctors Game of Doctors Chapter 27]] most of the officials are shown as very incompetent and factional, scheming against each other. The guy in charge of the City's Security is suspicious of the Doctor and Sara, but lets them into a building of intelligence reports when they are recommended by a rival commander, in the hope that if they are spies his rival [[SkewedPriorities will get in trouble.trouble]]. The woman in charge of the Intelligence Building is implied to be having an affair with her deputy, her dim-witted [[KissingCousins second cousin]] and dislikes the only competent officer that appears in the story, partially due to being a FemaleMisogynist and due to [[FeudingFamilies an apparent family feud]].
17th Feb '17 9:51:06 AM MrThorfan64
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* When the capitol city of the planet Virmok is visited by the Third Doctor and Sara Kingdom in [[https://www.fanfiction.net/s/9868669/27/Game-of-Doctors Game of Doctors Chapter 27]] most of the officials are shown as very incompetent and factional, scheming against each other. The guy in charge of the City's Security is suspicious of the Doctor and Sara, but lets them into a building of intelligence reports when they are recommended by a rival commander, in the hope that if they are spies his rival will get in trouble. The woman in charge of the Intelligence Building is implied to be having an affair with her deputy, her dim-witted [[KissingCousins second cousin]] and dislikes the only competent officer that appears in the story, partially due to being a FemaleMisogynist and due to [[FeudingFamilies an apparent family feud]].
12th Feb '17 7:05:53 PM MockFerret
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* In ''Literature/TheManInTheHighCastle'', the fact that there are multiple factions within the Nazi establishment - notably the Abwehr and the SD - whose remits overlap and who hate each others guts, proves to be highly significant to the plot.
10th Feb '17 9:05:02 PM __Vano
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Of course, the people living under such a regime will still ''talk'' about how efficient the Fascist, But Inefficient government is... because if they don't, they stand a good chance of getting arrested and shot. This is TruthInTelevision; turns out it's kinda hard to oppress people, try to TakeOverTheWorld and run a functioning government at the same time. This is because dictators often care more about their own gain than the welfare of their citizens, and the country suffers as a result.

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Of course, the people living under such a regime will still ''talk'' about how efficient the Fascist, But Inefficient government is... because if they don't, they stand a good chance of getting arrested and shot. This is TruthInTelevision; turns out it's kinda hard to oppress people, try to TakeOverTheWorld and run a functioning government at the same time. This is because dictators often care more about their own gain than the welfare of their citizens, and the country suffers as a result.
time.
9th Feb '17 12:03:44 AM Nakuyabi
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* ''Film/TheRunningMan'' has this in spades. The totalitarian society's enforcers are distracted by their own BreadAndCircuses. We hear the guards making small talk about how they never miss an episode of the ''Running Man'', the network's jingle writer Amber Mendez excuses her purchases of black market clothing (when the protagonist Ben Richards discovers them) by saying "C'mon, everyone does it!" and the unedited footage she later discovers and retrieves that exposes all the regime's lies about him may well have been retained through sheer laziness, i.e. the TV station's bureaucrats never throw anything away.
6th Jan '17 7:45:47 PM zarpaulus
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* ''ComicBook/JudgeDredd'', Mega-City One has a ludicrous number of laws and the Judges act as JudgeJuryAndExecutioner by definition. Is it any wonder that the crime rate is through the roof and the vast majority of its citizenry live in poverty?


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** ''VideoGame/{{Stellaris}}'': Zig-zagged. Individualist empires have a bonus to [[EnergyEconomy energy credit production]] but Collectivists can have slaves who are better at farming and mining but poor at research or energy production. In addition slaves (especially of differing ethos) will often try to revolt and non-collectivist empires really won't like you.
29th Dec '16 9:53:06 AM Scorntex
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[[folder:Toys]]
* ''ComicBook/BeastWarsUprising:'' The Cybertron of the 24th century is run by the Builders, who are so ludicrously energy-inefficient they've actually ground to a halt. Rather than do the sensible thing, like downsize or fund research into more energy efficient technologies, they spend their time enforcing idiotically strict laws on the Maximals and Predacons, or forcing them into lethal deathmatches out of sheer spite. By the time of the first story, this means pretty much all of Cybertron is a decaying husk, with most cities just standing wrecks.

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20th Dec '16 12:32:03 AM TheRoguePenguin
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[[/folder]]* In Sinclair Lewis' ''Literature/ItCantHappenHere'', the Windrip administration is very efficient when it comes to suppressing and punishing dissent. It's grossly ''inefficient'' when it comes to educating the next generation or formulating sound economic policies. Several years after Windrip seizes power, the educational system is a bad joke and poverty abounds.
* In Primo Levi's memoir of Auschwitz, ''Literature/IfThisIsAMan'', the author notes with some sarcasm that, for all that the camp was a highly efficient death machine, the Buna factory he was assigned to never produced a pound of synthetic rubber. That is to say, the process of creation as opposed to destruction was apparently beyond the capabilities of the camp administration.
* In ''Franchise/StarWars'' TheEmpire can build massive superweapons and send tons of {{Mooks}} [[WeHaveReserves into the proverbial meat-grinder]], but the Franchise/StarWarsExpandedUniverse loves to show that the government was a cesspit of backstabbing, in-fighting, nepotism, bribery, and lost paperwork. As flawed as the Republic can be it managed to stand for 25,000 years, and the Empire lasting 38 years from Palpatine's coup to the peace treaty with the New Republic was a statistical eyeblink.
* In the ''Literature/HeraldsOfValdemar'' series, King Ancar of Hardorn basically treated his entire country as a machine to build and supply armies that he could use to conquer his neighbors. Which might have been a workable economic model, if only he'd been ''able'' to conquer any of his neighbors. By the time he was assassinated (for trying to conquer Valdemar - for the third time), he had looted his own country of so many people and resources that some places didn't have enough able-bodied people left behind to keep enough farms running to feed ''themselves'', much less supply the armies.
* OlderThanSteam: In ''{{Utopia}}'', Thomas More explored the various problems with despotism and tried to offer solutions. Here, he describes the utter folly of AllCrimesAreEqual.
--> I think putting thieves to death is not lawful; and it is plain and obvious that it is absurd and of ill consequence to the commonwealth that a thief and a murderer should be equally punished; for if a robber sees that his danger is the same if he is convicted of theft as if he were guilty of murder, this will naturally incite him to kill the person whom otherwise he would only have robbed; since, if the punishment is the same, there is more security, and less danger of discovery, when he that can best make it is put out of the way; so that terrifying thieves too much provokes them to cruelty.
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[[folder:Live-Action TV]]
* ''Series/HogansHeroes'': Actually, the whole point of this series Nazis who were hopelessly inept.
* Specifically invoked in an episode of ''Series/StarTrekTheOriginalSeries'': John Gill, a noted historian, is sent by TheFederation to observe a primitive planet, only to break the [[AlienNonInterferenceClause Prime Directive]] and set up a Nazi-like government on the planet to tame it. He directly states that he wanted to use the efficiency of the Nazis to bring order to the world without bringing the malice associated with it in as well, and for a while it actually worked. However, it wasn't efficient enough to stop his [[TheStarscream second in command]] from drugging him and seizing power, leaving him as a comatose figurehead as his new government fell back into the atrocities of Nazi Germany.
* The Alliance in ''Series/{{Firefly}}'' tries to be totalitarian, but doesn't have the resources to prevent the outer worlds from degenerating into societies ruled by the nastiest thug with the most guns and {{mooks}}. Although from what we see the ''inner'' worlds appear to be held on a much tighter leash; the entire setting is partly an allegory of America in the 19th century, where the east part of the country was 'civilized' (i.e. held together by the rule of law) but the west was wild and untamed, and remained so for a fairly long period. It's also the case that the Core Worlds are ''more'' corrupt than the nastiest of the frontier worlds, where are least you can see who's got their boot on your throat and why. This also matches a large swath of 19th century America, where sophisticated Eastern cities were often also corruptly ruled by wealthy criminals while western towns with corrupt rule by criminals were at least rather open about it.
* In the ''Series/DoctorWho'' story ''[[Recap/DoctorWhoS25E2TheHappinessPatrol The Happiness Patrol]]'', the oppressive society of Terra Alpha ([[HappinessIsMandatory where everyone is forced to be happy]]) is clearly falling apart even before the Doctor arrives to take the oppressive society down, but he acts as the necessary impetus to finally push it over the edge into chaos and open rebellion. One particularly beautiful example, however; a militia is set up to 'disappear' a group of protesters deliberately acting sad in protest over the laws, only to find when they get there that the Doctor has persuaded them to act happy, meaning that they are now obeying the law and can't be arrested or killed. And to add insult to injury, the first wave is so confused, glum and indecisive about what to do that when a second wave turns up to help, they end up ignoring the protesters and arresting the first wave for breaking the same laws they'd been intending to arrest the protesters over.
* In ''Series/{{Misfits}}'' time travel causes the Nazis to have won the war, and Shaun is the head of the Wertham precinct. He is still, however, [[TheSlacker Shaun]].
* The Goa'uld in ''Series/StargateSG1'' are as fascist and inefficient as you can get, which is why the heroes lasted as long as they did; for all their technology and power the [[PuppeteerParasite snake heads]] were more interested in using it to [[AGodAmI bolster their ego]] and [[EnemyCivilWar fight amongst themselves]], the sole exceptions being [[OmnicidalManiac Anubis]] and [[MagnificentBastard Baal]]. In this case it's because the fascism and inefficiency were inseparable, as the Goa'uld are AlwaysChaoticEvil and sought power purely for power's sake, and did things like randomly killing some of their cowering slaves or [[WeHaveReserves throwing away valuable troops in pointless slaughters]] not because it might accomplish something, but because [[ForTheEvulz being needlessly evil]] was the goal in itself.
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[[folder:Tabletop Games]]
* Depending on the gamemaster, Alpha Complex, the setting of ''TabletopGame/{{Paranoia}}'', can range from a well-oiled totalitarian machine to a dysfunctional cesspit of inefficiency, incompetence, and intrigue. The game manual also recommends that when dealing with very high-ranking antagonists, the GM should play them as fascist and efficient, and play their efficiency for as much horror value as the rampant inefficiency of the lower levels.
* ''TabletopGame/{{Warhammer 40000}}'' has His Divine Majesty's Imperium of Mankind, probably the most {{exaggerated|Trope}} in fiction. It's deliberately the most oppressive {{crapsack|World}} government imaginable, but all the different factions that run it ([[ObstructiveBureaucrat Administratum]], [[ChurchMilitant Ecclesiarchy]], [[MachineWorship Mechanicus]], [[RedshirtArmy Imperial Guard,]] [[SpaceNavy Imperial Navy]], [[SuperSoldier Astartes]], [[StateSec Inquisition]], and [[PoliceBrutality Arbites]]) distrust each other at best, regularly hoard information and resources, will often refuse to help another faction unless it can benefit them, and on occasion will outright go to war with each other; more than one Imperial endeavor has been dismantled solely because of infighting. And that's before considering all the sub-factions (and ''sub''-sub-factions) ''and'' all the local departments that run individual planets/systems. Turns out that this is ''better'' than the alternative, as any time someone gains control of multiple departments at once they soon turn the Imperium's brutally up even further (Horus in the Horus Heresy and Goge Vandire in the Age of Apostasy). It doesn't help that the only one who could feasibly remove the "Inefficient" part is the Emperor of Mankind, and he's a barely alive husk trapped in failing life support.
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[[folder:Video Games]]
* In ''VideoGame/FableIII'', Logan ends up running his parents' kingdom to the ground [[spoiler:in an attempt to prepare Albion against an EldritchAbomination]] and generally kicking the dog in order to teach you, his younger sibling, to be equally prepared. However he keeps kicking the dog even when it does nothing but makes things worse, and when you usurp the throne it turns out that much like [[VideoGame/FableII your parent before you]], making obscene amounts of money without being a jerkass is just a case of investing and maintaining real estate.
* In FourX games, the tyrannical style governments often gain military and related bonuses, but have poor economy bonuses, or economy penalties, to compensate.
** In ''VideoGame/{{Civilization}}'' I and II, despotism has large losses to corruption and waste (Communism and Fundamentalism are aversions, though, having very low losses).
*** In ''Civilization V'', being a military focused civ means not only is your economy going to suffer (building and maintaining and army is VERY expensive) but you also will most likely miss out on building Wonders (which give great bonuses to your civ; admittedly, conquering somebody else's Wonder can be just as good as building it yourself), and get penalties to your culture. Being a warmonger pretty much paints a target on your back, as the other civilizations in the game will turn hostile against you (effectively shutting down any trade negotiations you may have had with them).
** In the ''[[VideoGame/CivilizationCallToPower Call To Power]]'' series, Tyranny is the starting government, and is extremely poor in almost all areas. Later in the game, Fascism and Communism supply good production and strong military support, but with weaker economies and can support fewer cities than Democracy, the other government at about the same position on the tech tree. (Technocracy is an aversion, however. This government is pretty much ''Literature/NineteenEightyFour'', but is a highly efficient government, although with slightly different bonuses to other late game ones.)
** In ''VideoGame/SidMeiersAlphaCentauri'', the Police State government has a penalty to efficiency as a disadvantage. Combined with a planned economy for a full totalitarian government, and your faction will probably crash and burn from almost all income being lost to inefficiency.
*** The Human Hive is the sole exception to this rule, being immune to inefficiency and thus being the only faction capable of running the Planned Economy/Police State combo. In-story, this is explained as [[GameplayAndStoryIntegration the influence of Chairman Sheng-Ji Yang]], but in reality this was added as a feature to make a totalitarian faction playable, rather than just an extremely creative form of suicide.
** ''VideoGame/GalacticCivilizations'': the four main structures of government are an Imperial dictatorship and three different subsets of democracy. Imperial is ''massively'' less useful economically than the others, with the comparatively tiny benefit of not having to stage elections at semi-random intervals.
* The Combine Overwatch in ''VideoGame/HalfLife2'' don't seem to really care about the rebels are operating a secret lab just blocks away from a major train station, and getting spies into [[StateSec Civil Protection]] seems to be as easy as joining Civil Protection, but once Gordon returns they waste no time going from oppressive to offensive, mobilising a massive manhunt to hunt Gordon down, and launching a huge raid on the entire canal system to clear out the rebel activity. When it's clear that Gordon is headed out of town, they begin mobilising the overwatch military to begin attacking outland settlements as well. Somehow, they never do find that lab, even though it does take battle damage and is abandoned in favor of a safer forest base around 2 weeks after the revolution begins.
* The Templars of ''Franchise/AssassinsCreed'' tend to function as such. Due to their belief in keeping the populace weak as part of their interpretation of Order, whenever they tend to control territories they tend to run it to the ground as seen in ''VideoGame/AssassinsCreedBrotherhood''. The Renaissance is considered a "Dark Age" of sorts for Templars as members were out solely for personal gain rather than forwarding their goals, but the modern-day or Altair-era Templars don't seem much better. Sure, they're not openly stabbing each other in the back in the name of personal power, but despite apparently having been in a position of control over just about ''everything'' except the minds of the populace itself [[spoiler:hence the need for the Apple,]] the Assassins still exist and still manage to repeatedly yank the rug out from under the Templars.
* ''VideoGame/{{Borderlands 2}}'' has the city of Opportunity, built by Handsome Jack as his vision of utopia. In reality, it's a fascist dictatorship that's more or less a glorified monument to himself. It has elements of BreadAndCircuses (people are paid to live there and gain a sizeable tax refund for listening to BlatantLies about how he unlocked the Vault of the first game) as well as having death penalties for crimes such as littering and "verbal littering" (criticizing any of Opportunity's laws). It also doesn't help the fact that since it's located in the middle of [[DeathWorld Pandora]], no sane person would want to move their family there in the first place. When the latter is pointed out to him by an employee, [[BadBoss Jack has said employee's kids killed]].
* ''Franchise/StarCraft'':
** Both Terran Governments we get to see are portrayed as fascist, dictatorial, and extremely ineffective; at the beginning of the game, the Confederation is clearly hated by almost everybody due to their policy of nuking rebellious planets, and it's quite clear the regime was already dying before Arcturus raised a rebel army of his own that destroyed it. Afterwards, his Terran Dominion seems ''slightly'' more effective, but just as oppressive, and ends up rather easily destroyed by the [[TheWarOfEarthlyAggression UED]]. While he manages to rebuild it between the end of ''Brood War'' and ''VideoGame/StarCraftII'', it's implied the only reason he lasted so long was because Kerrigan [[CruelMercy didn't consider him worth killing]]. The very moment she decides to go on the warpath against him again, [[CurbStompBattle his Dominion is crushed]], and the drastic measures he attempts to save it only end up making things worse.
*** Mengsk also has one of the traits of RealLife fascist militaries down, his lust for enormous ego-stroking superweapons. At the height of the zerg invasion on the Dominion, he spends an enormous amount of resources to produce the Odin, a mammoth ''walking tank'' packed with every armament imaginable, up to and including ''nukes''. [[LaResistance Raynor's]] men steal it, and after having some fun with it, declare it useless as a practical weapon and discard it.
** The [[NotSoOmniscientCouncilOfBickering Protoss Conclave]] is shown to be utterly incompetent in defending Aiur against the [[HordeOfAlienLocusts Zerg]] [[AlienInvasion invasion]] due to [[HonorBeforeReason their insistence of relying on traditional protoss tactics]] (which ''aren't'' at all effective against a ZergRush) and constant refusal to accept help from [[DarkIsNotEvil the Dark Templar]] for ideological reasons, [[TooDumbToLive even though the Dark Templars possess exactly what is needed to defeat the Zerg]]. They also refuse Terran help, again for "[[FantasticRacism ideological]]" reasons. Unsurprisingly, they are the first to get exterminated by the time of ''Brood War''.
** Defied by [[HiveQueen Kerrigan]], of all people, in ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'', where she decides, despite [[TheSpock Abathur]]'s recommendations, to grant her Broodmothers more free will and individuality, as she feels the Swarm would be more effective if they are capable of thinking by themselves and taking initiative rather than being just mindless slaves.
* ''VideoGame/StarWarsTheOldRepublic'': Even at the finest eras of the Sith Empire, the infrastructure is crumbling or nonexistent, and everyone from two bit officials to the Sith theocracy is too busy [[ChronicBackstabbingDisorder backstabbing each other]] or fearing their underling's constant attempts at invoking KlingonPromotion to accomplish ''anything''. Add an untenable [[WeWillUseManualLaborInTheFuture reliance on slave labor]] and a boatload of FantasticRacism against ''every'' non-human (or non-Sith) species, in a galaxy with ''[[LoadsAndLoadsOfRaces over twenty million sentient species]]''. In the later storylines [[ReasonableAuthorityFigure Darth Marr]] takes acts to try and fix this, enacting pro-alien policies as well as trying to curb some of the Empire's worse habits (particularly the rampant backstabbing/politicking).
* [[PlayingWithATrope Played With]] by Caesar's Legion in ''VideoGame/FalloutNewVegas''. It's noted by several characters, including the PlayerCharacter in the endgame, that the Legion's economy is sustained primarily by pillaging others and won't last long against the NCR, who have a trade and industry-based economy and will hands down win a war of attrition. It's also commonly noted that the Legion will fall into infighting once Caesar dies and/or they run out of enemies to fight. But on the other hand, it is Caesar's full intention to take over New Vegas and turn the Legion into a self-sustaining empire - he personally compares his nomadic horde more to the Gauls. The Legion is also far more able to keep the peace and protect their subjects than the NCR.
** The Brotherhood Of Steel are falling into this over time. Hoarding technology, killing mutants and banning outsiders from their ranks worked when civilization was just a few scattered towns, but it's become troublesome in the recent games. The West Coast chapter featured in ''New Vegas'' has been reduced from a vast army to one bunker in the Mojave desert after tangling with House, the NCR, the Legion and a ton of smaller tribes. Zigzagged by the East Coast chapter; they became a lot more egalitarian and made leaps and bounds in tech, but retained those advancements after they were brought back into the fold.
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[[folder:Western Animation]]
* ''WesternAnimation/TheBoondocks'': The court system seems to spend most of its time interrogating innocent people then failing to protect them on the rare occasion they admit to knowing something, and then losing the case due to [[http://en.wikipedia.org/wiki/Jury_nullification jury nullification]]. This is the justification Huey offers for why the Black community seems to have an irrational aversion to snitching, though [[{{Hypocrite}} he doesn't seem to endorse the practice himself]].
* The Dai Li, the ''de facto'' government of Ba Sing Se in ''WesternAnimation/AvatarTheLastAirbender'', was a group that was more interested in keeping the city peaceful by forbidding all discussion of the war and isolating the continuous flow of refugees than actually organizing much in the way of actual coordinated strategy or doing anything to improve the lot of the refugees. The conspiracy was ''so'' inefficient that their actions guaranteed the eventual defeat of the Earth Kingdom, leaving Ba Sing Se nearly defenseless against Fire Nation siege engines (at a time when the Fire Nation proves it is not in MedievalStasis) and the entire rest of the Kingdom is falling around them. Taken to something of its logical conclusion when [[spoiler:Azula (the princess of an ''actually'' efficient Fascist government) manages to bring the Dai Li under her control, seizing power over the city and effectively conquering the Earth Kingdom]].
** The Earth Kingdom stays completely incompetent in ''WesternAnimation/TheLegendOfKorra'', where the [[spoiler:secret airbender conscript training]] goes so far as to ''discourage'' teamwork and protecting your allies, apparently because Earth Kingdom culture reveres blundering idiocy or something. [[spoiler:Again, taken to its' logical conclusion when the entire Kingdom falls apart in spectacular fashion once [[GodSaveUsFromTheQueen the Earth Queen]] is assassinated and the walls separating the dirt-poor Lower Ring from the decadent and obscenely wealthy Upper and Middle Rings are brought down. And like in the previous series, the next regime was a fascist dictatorship that was NOT run by morons.]]
* ''WesternAnimation/TaleSpin'' has the country of [[{{Ruritania}} Thembria]], where everything is accompanied by mountains of forms and paperwork, so a simple request of decision can take months to put into practice. The sole exception seems to be execution orders, which are rushed through in a few hours. The armament industry was so inefficient (or tied up in red tape) that the Thembrian Air Force [[RunningGag never had any bullets]] and would resort to throwing whatever they DID have at enemy planes, including furniture, ship anchors and cuts of bologna.
* The WesternAnimation/DonaldDuck WarTimeCartoon ''Disney/DerFuehrersFace'' [[UpToEleven took Nazism to an absurd extreme]], including its inefficiency. This means Donald has only a single coffee bean (that he had hidden), a block of wood (or possibly a loaf of bread so hard it needed to be cut with a saw), and a spray bottle of bacon flavoring to eat. Donald's work flow is constantly interrupted by photos of Hitler (which must all be heiled to ''individually'' or a dozen guards would threaten to shoot Donald) also placed on the assembly line. Many shells went past Donald unscrewed as he just couldn't keep up with the constantly changing size of the shells, the speed of the conveyor belt, or the random photographs he has to heil instead of doing his actual job.
* ''WesternAnimation/InvaderZim'' has this PlayedForLaughs with the Irkens ''and'' the humans. Both societies are cruel, totalitarian, and run by incompetent egotists who react to any objections with brainwashing or death, despite having absolutely no idea what they're doing themselves.
[[/folder]]

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19th Dec '16 2:44:54 PM brianify
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ThoseWackyNazis. Sure, they might be brutal and genocidal, but at least they can [[NoDelaysForTheWicked make trains run on time]] and all that good stuff... only, the actual Nazis couldn't even do that. With military resources spread across four completely separate services that had to be actively bullied by Hitler into cooperating ([[UsefulNotes/NazisWithGnarlyWeapons Heer, Kriegsmarine, Luftwaffe, SS]])[[note]]Indeed, Hitler once joked that he had an [[UsefulNotes/ImperialGermany Imperial Army]], Nazi Air Force, and [[DirtyCommies Socialist Navy]][[/note]], four economic institutions which competed for limited resources[[note]] Walther Funk's Ministry of Economics, Luftwaffe-head Herman Goering's Four-Year Plan Organisation, Oberkommando der Wehrmacht (OKW) General Georg Thomas' War Economy Office, and Fritz Todt's Ministry of Weapons and Munitions [[/note]], two General Headquarters [[note]] Oberkommando des Heeres (OKH) - 'Ostfront'/USSR. Oberkommando der Wehrmacht (OKW) - 'Westfront'/everything else including all rail-supply/logistics ''even in the areas controlled by the OKH'' [[/note]], two intelligence services (Abwehr, SD) that never shared information and occasionally offed each other's agents, two civil services and two courts (one regular/normal, one SS), and ''five'' atomic bomb programs that shared no information or resources with each other Nazi Germany was actually one of the most inefficient states in history - and that's not even accounting for the gross corruption. In Real Life, the only thing efficient about dictatorships is their total control of the media, which they use to portray themselves as being extremely efficient (and benevolent) despite their crippling factional in-fighting and endemic corruption.

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ThoseWackyNazis. Sure, they might be brutal and genocidal, but at least they can [[NoDelaysForTheWicked make trains run on time]] and all that good stuff... only, the actual Nazis couldn't even do that. With military resources spread across four completely separate services that had to be actively bullied by Hitler into cooperating ([[UsefulNotes/NazisWithGnarlyWeapons Heer, Kriegsmarine, Luftwaffe, SS]])[[note]]Indeed, Hitler once joked that he had an [[UsefulNotes/ImperialGermany Imperial Army]], Nazi Air Force, and [[DirtyCommies Socialist Navy]][[/note]], four economic institutions which competed for limited resources[[note]] Walther Funk's Ministry of Economics, Luftwaffe-head Herman Goering's Four-Year Plan Organisation, Oberkommando der Wehrmacht (OKW) General Georg Thomas' War Economy Office, and Fritz Todt's Ministry of Weapons and Munitions [[/note]], two General Headquarters [[note]] Oberkommando des Heeres (OKH) - 'Ostfront'/USSR. Oberkommando der Wehrmacht (OKW) - 'Westfront'/everything else including all rail-supply/logistics ''even in the areas controlled by the OKH'' [[/note]], two intelligence services (Abwehr, SD) Gestapo) that never shared information and occasionally offed each other's agents, two civil services and two courts (one regular/normal, one SS), political), and ''five'' atomic bomb programs that shared no information or resources with each other [[note]] Most, if not all, of this compartmentalization was due to Hitler's personal intervention, as he feared too much power being concentrated in any organization that wasn't run directly by him. [[/note]]. Nazi Germany was actually one of the most inefficient states in history - and that's not even accounting for the gross corruption. In Real Life, the only thing efficient about dictatorships is their total control of the media, which they use to portray themselves as being extremely efficient (and benevolent) despite their crippling factional in-fighting and endemic corruption.
27th Oct '16 5:37:53 PM MrThorfan64
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** The Yunkai'i, another city of slavers, is run by the Wise Masters, who are some of the most laughably incompotent villains in the series. Their various armed forces include a group of slaves who are chained together to stop them running away and men standing on stilts. Despite the poor quality of Cleon's Unsullied the Yunkai'i are almost defeated anyway, having to be saved by the sellswords, who they look down on, though to the sellswords they're a laughing stock, being given names such as Lord Wobblecheeks, the Little Pigeon, and the Drunken Conqueror. When their General "The Yellow Whale" dies they decide to rearrange command daily, leading to chaos as their military plans keep changing.

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** The Yunkai'i, another city of slavers, is run by the Wise Masters, who are some of the most laughably incompotent villains in the series. Their various armed forces include a group of slaves who are chained together to stop them running away and men standing on stilts. Despite the poor quality of Cleon's Unsullied the Yunkai'i are almost defeated anyway, having to be saved by the sellswords, who sellswords they look down on, though on. However to the sellswords they're the Wise Masters are a laughing stock, being given names such as Lord Wobblecheeks, the Little Pigeon, and the Drunken Conqueror. When their General "The Yellow Whale" dies they decide to rearrange command daily, leading to chaos as their military plans keep changing.
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