History Main / EvolvingAttack

20th May '17 2:02:43 PM nombretomado
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* Both Lenneths (first game) and Alicia's (second game) Nibelung Valesti in the ''ValkyrieProfile'' series evolved as the game moved on.

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* Both Lenneths (first game) and Alicia's (second game) Nibelung Valesti in the ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' series evolved as the game moved on.
23rd Apr '17 2:44:36 PM nombretomado
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* Most of your upper-level techs in the ''[[Franchise/TalesSeries Tales of...]]'' series of games are unlocked by using a previous technique enough times. This can also gain you attacks that are combinations of more simple techniques.

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* Most of your upper-level techs in the ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales of...]]'' series of games are unlocked by using a previous technique enough times. This can also gain you attacks that are combinations of more simple techniques.
2nd Apr '17 12:03:19 PM nombretomado
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* Personas in ''VideoGame/{{Persona}}'' will gain ranks by using them. There are 8 ranks in total and how often they gain ranks is determined by the character that Persona is equipped to. In ''{{Persona 2}}'' rank works exactly the same way. This and the automatic battle system will encourage you to find a group of weak {{mooks}} and spam healing spells until your Personas are maxed out. Be sure to have some SP recovery items on you though.

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* Personas in ''VideoGame/{{Persona}}'' will gain ranks by using them. There are 8 ranks in total and how often they gain ranks is determined by the character that Persona is equipped to. In ''{{Persona ''VideoGame/{{Persona 2}}'' rank works exactly the same way. This and the automatic battle system will encourage you to find a group of weak {{mooks}} and spam healing spells until your Personas are maxed out. Be sure to have some SP recovery items on you though.
4th Mar '17 1:54:35 AM Morgenthaler
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* Gabe's, Tycho's and the player's stats can be increased in both (so far) of the ''PennyArcadeAdventures'' games. Finishing off an enemy with a perfectly-executed [[LimitBreak super move]] kills your enemy in a gory way, which gave you an Overkill mark, which permanently increased your strength. Each character can get 15 Overkill marks (5 per weapon level, with three weapon levels.)

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* Gabe's, Tycho's and the player's stats can be increased in both (so far) of the ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' games. Finishing off an enemy with a perfectly-executed [[LimitBreak super move]] kills your enemy in a gory way, which gave you an Overkill mark, which permanently increased your strength. Each character can get 15 Overkill marks (5 per weapon level, with three weapon levels.)
16th Oct '16 11:31:36 AM nombretomado
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** This is also how it works in ''{{Final Fantasy Tactics Advance}}''.
** And Final Fantasy IX.

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** This is also how it works in ''{{Final Fantasy Tactics Advance}}''.
** And Final Fantasy IX.''VideoGame/FinalFantasyIX''.
7th Aug '16 10:21:34 AM Morgenthaler
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



[[AC:FightingGame]]

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[[AC:FightingGame]][[/folder]]

[[folder: Fighting Game ]]



[[AC:HackAndSlash]]

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[[AC:HackAndSlash]][[/folder]]

[[folder: Hack And Slash ]]



[[AC:{{MMORPG}}s]]

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[[AC:{{MMORPG}}s]][[/folder]]

[[folder: MMORP Gs ]]



[[AC:PlatformGame]]
* In the ''Franchise/RatchetAndClank'' series, starting with ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', each weapon had an experience meter; when it was filled, the weapon would evolve into a better version of itself. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' added a five-level system, wherein levels 2-4 resulted in incremental increase in ammo capacity, range, and damage, with the fifth level being a radical change in appearance, area effect, and even name, adding a [[InfinityPlusOneSword mass-destruction effect]] to almost all weapons. ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', however, went crazy, with up to ten levels available on the first playthrough. All but the tenth consisted of a modest damage upgrade, and an additional mod slot with a free exchangeable weapon mod to go with it. In the NewGamePlus, weapon levels went all the way up to 99, each just increasing power.

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[[AC:PlatformGame]]
[[/folder]]

[[folder: Platform Game ]]

* In the ''Franchise/RatchetAndClank'' series, starting with ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', each weapon had an experience meter; when it was filled, the weapon would evolve into a better version of itself. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' added a five-level system, wherein levels 2-4 resulted in incremental increase in ammo capacity, range, and damage, with the fifth level being a radical change in appearance, area effect, and even name, adding a [[InfinityPlusOneSword mass-destruction effect]] to almost all weapons. ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', however, went crazy, with up to ten levels available on the first playthrough. All but the tenth consisted of a modest damage upgrade, and an additional mod slot with a free exchangeable weapon mod to go with it. In the NewGamePlus, weapon levels went all the way up to 99, each just increasing power.



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC:TurnBasedStrategy]]

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[[AC:TurnBasedStrategy]][[/folder]]

[[folder: Turn Based Strategy ]]



[[AC:WideOpenSandbox]]

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[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]



[[AC:Other Video Games]]

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[[AC:Other [[/folder]]

[[folder: Other
Video Games]]Games ]]


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[[/folder]]
7th Aug '16 9:49:31 AM Morgenthaler
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* In ''TheGuardianLegend'', increasing the Guardian's Energy Chip count increases the speed and spread width of her normal energy cannon. She can also boost the power of her special weapons (up to a maximum of three levels) by finding a matching power-up icon.

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* In ''TheGuardianLegend'', ''VideoGame/TheGuardianLegend'', increasing the Guardian's Energy Chip count increases the speed and spread width of her normal energy cannon. She can also boost the power of her special weapons (up to a maximum of three levels) by finding a matching power-up icon.



* Leveling up weapons in ''{{Drakengard}}'' allows Caim to combo longer chains of attacks and unleash more powerful versions of the weapon's associated spell.

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* Leveling up weapons in ''{{Drakengard}}'' ''VideoGame/{{Drakengard}}'' allows Caim to combo longer chains of attacks and unleash more powerful versions of the weapon's associated spell.



* Photon Arts in ''PhantasyStarUniverse'' can be leveled up through [[strike: spamming them]] repeated usage.

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* Photon Arts in ''PhantasyStarUniverse'' ''VideoGame/PhantasyStarUniverse'' can be leveled up through [[strike: spamming them]] repeated usage.
27th Mar '16 2:09:29 AM MarqFJA
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24th Feb '16 5:49:17 PM MegaMarioMan
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* In the ''Franchise/RatchetAndClank'' series, starting with ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', each weapon had an experience meter; when it was filled, the weapon would evolve into a better version of itself. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' added a five-level system, wherein levels 2-4 resulted in incremental increase in ammo capacity, range, and damage, with the fifth level being a radical change in appearance, area effect, and even name, adding a [[InfinityPlusOneSword mass-destruction effect]] to almost all weapons. ''[[RatchetDeadlocked Deadlocked]]'', however, went crazy, with up to ten levels available on the first playthrough. All but the tenth consisted of a modest damage upgrade, and an additional mod slot with a free exchangeable weapon mod to go with it. In the NewGamePlus, weapon levels went all the way up to 99, each just increasing power.

to:

* In the ''Franchise/RatchetAndClank'' series, starting with ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', each weapon had an experience meter; when it was filled, the weapon would evolve into a better version of itself. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' added a five-level system, wherein levels 2-4 resulted in incremental increase in ammo capacity, range, and damage, with the fifth level being a radical change in appearance, area effect, and even name, adding a [[InfinityPlusOneSword mass-destruction effect]] to almost all weapons. ''[[RatchetDeadlocked ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', however, went crazy, with up to ten levels available on the first playthrough. All but the tenth consisted of a modest damage upgrade, and an additional mod slot with a free exchangeable weapon mod to go with it. In the NewGamePlus, weapon levels went all the way up to 99, each just increasing power.
24th Feb '16 2:13:04 PM Adept
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** Spells and special attacks in ''LaPucelleTactics'' can be levelled up in the same way.
** Ditto with ''PhantomBrave''--since items technically count as separate units (they count towards how many units you're allowed on the field at once), they level up too. You can unlock stronger attacks for them by earning and then spending experience points gained by using them.
* ''FinalFantasyTacticsA2'' as a few of this. The most famous is the couple evolving equipments: the sword Sequencer and the armor Peytral, whose stats grow during the course of the game as you perform opportunity commands, being up to 99 higher than the based Attack/Defense. There is also an [[LimitBreak Esper]] who cause more damage the more his caster has killed enemies, and [[SecretCharacter Vaan]] has a skill that does more damage the more he successfully used the "Steal" move.

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** Spells and special attacks in ''LaPucelleTactics'' ''VideoGame/LaPucelle Tactics'' can be levelled up in the same way.
** Ditto with ''PhantomBrave''--since ''VideoGame/PhantomBrave''--since items technically count as separate units (they count towards how many units you're allowed on the field at once), they level up too. You can unlock stronger attacks for them by earning and then spending experience points gained by using them.
* ''FinalFantasyTacticsA2'' ''VideoGame/FinalFantasyTacticsA2'' as a few of this. The most famous is the couple evolving equipments: the sword Sequencer and the armor Peytral, whose stats grow during the course of the game as you perform opportunity commands, being up to 99 higher than the based Attack/Defense. There is also an [[LimitBreak Esper]] who cause more damage the more his caster has killed enemies, and [[SecretCharacter Vaan]] has a skill that does more damage the more he successfully used the "Steal" move.
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