History Main / EvolvingAttack

6th Jul '17 2:41:22 PM Aiyonbeam
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** Before Patch 6.14, Sona's ultimate had this as a passive ability; with every rank the player put into her ultimate, her standard abilities would become more effective. After the patch, the passive was changed to give the champion increasing amounts of Cooldown Reduction, so YMMV.
** Syndra's passive - Trancendence - counts as this; once one of her abilities reaches its maximum rank, it gains extra effects - her Dark Spheres last two seconds longer, her Force of Will does 20% bonus [[PiercingAttack true damage,]] the area of effect on Scatter the Weak is widened, and the cast range of Unleashed Power is increased.

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** Before Patch 6.14, Sona's [[CuteMute Sona's]] ultimate had this as a passive ability; with every rank the player put into her ultimate, her standard abilities would become more effective. After the patch, the passive was changed to give the champion increasing amounts of Cooldown Reduction, so YMMV.
** Syndra's [[LadyOfBlackMagic Syndra's]] passive - Trancendence - counts as this; once one of her abilities reaches its maximum rank, it gains extra effects - her Dark Spheres last two seconds longer, her Force of Will does 20% bonus [[PiercingAttack true damage,]] the area of effect on Scatter the Weak is widened, and the cast range of Unleashed Power is increased.
6th Jul '17 2:22:04 PM Aiyonbeam
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** [[AncientEgypt Nasus,]] [[{{Expy}} The Curator of the Sands']] 'Q', [[MagicStaff Siphoning Strike,]] gains three 'stacks' upon killing an enemy minion, and six upon killing an enemy champion or large neutral monster. The attack does damage equal to a base amount, plus Nasus's Attack Damage stat, ''plus'' the amount of stacks he's collected. The attack, late-game, has a cooldown of [[SpamAttack about two seconds.]] The champion is definitely made to steamroll late-game; a Nasus with a few hundred stacks is a Nasus to be feared.

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** [[AncientEgypt Nasus,]] [[{{Expy}} The Curator of the Sands']] infamous 'Q', [[MagicStaff Siphoning Siphoning]] [[ThatOneAttack Strike,]] gains three 'stacks' upon killing an enemy minion, and six upon killing an enemy champion or large neutral monster. The attack does damage equal to a base amount, plus Nasus's Attack Damage stat, ''plus'' the amount of stacks he's collected. The attack, late-game, has a cooldown of [[SpamAttack about two seconds.]] The champion is definitely made to steamroll late-game; a Nasus with a few hundred stacks is a Nasus to be feared.
6th Jul '17 1:59:30 PM Aiyonbeam
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** Syndra's passive - Trancendence - counts as this; once one of her abilities reaches its maximum rank, it gains extra effects - her Dark Spheres last two seconds longer, her Force of Will does 20% bonus [[PiercingAttack true damage,]] the cast range of Unleashed Power is increased, and the area of effect on Scatter the Weak is widened.

to:

** Syndra's passive - Trancendence - counts as this; once one of her abilities reaches its maximum rank, it gains extra effects - her Dark Spheres last two seconds longer, her Force of Will does 20% bonus [[PiercingAttack true damage,]] the cast range of Unleashed Power is increased, and damage,]] the area of effect on Scatter the Weak is widened.
widened, and the cast range of Unleashed Power is increased.
** [[AncientEgypt Nasus,]] [[{{Expy}} The Curator of the Sands']] 'Q', [[MagicStaff Siphoning Strike,]] gains three 'stacks' upon killing an enemy minion, and six upon killing an enemy champion or large neutral monster. The attack does damage equal to a base amount, plus Nasus's Attack Damage stat, ''plus'' the amount of stacks he's collected. The attack, late-game, has a cooldown of [[SpamAttack about two seconds.]] The champion is definitely made to steamroll late-game; a Nasus with a few hundred stacks is a Nasus to be feared.
**In the same vein, [[BlackMage Veigar,]] [[TheNapoleon the Tiny Master of Evil,]] gains Ability Power whenever he so much as hits or kills an enemy champion with any ability, as well as killing minions and monsters with his [[EnergyBall Baleful Strike.]] Combine that with a large, area-of-effect stun and an ultimate ability with ''obscene'' amounts of Ability Power scaling that [[NoKillLikeOverkill does more damage the lower its target's health is,]] this pint-sized overlord is nothing to laugh at.
6th Jul '17 1:44:11 PM Aiyonbeam
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** Before Patch 6.14, Sona's ultimate had this as a passive ability; with every rank the player put into her ultimate, her standard abilities would become more effective. After the patch, the passive was changed to give the champion increasing amounts of Cooldown Reduction, so YMMV.
** Syndra's passive - Trancendence - counts as this; once one of her abilities reaches its maximum rank, it gains extra effects - her Dark Spheres last two seconds longer, her Force of Will does 20% bonus [[PiercingAttack true damage,]] the cast range of Unleashed Power is increased, and the area of effect on Scatter the Weak is widened.
20th May '17 2:02:43 PM nombretomado
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* Both Lenneths (first game) and Alicia's (second game) Nibelung Valesti in the ''ValkyrieProfile'' series evolved as the game moved on.

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* Both Lenneths (first game) and Alicia's (second game) Nibelung Valesti in the ''ValkyrieProfile'' ''VideoGame/ValkyrieProfile'' series evolved as the game moved on.
23rd Apr '17 2:44:36 PM nombretomado
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* Most of your upper-level techs in the ''[[Franchise/TalesSeries Tales of...]]'' series of games are unlocked by using a previous technique enough times. This can also gain you attacks that are combinations of more simple techniques.

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* Most of your upper-level techs in the ''[[Franchise/TalesSeries ''[[VideoGame/TalesSeries Tales of...]]'' series of games are unlocked by using a previous technique enough times. This can also gain you attacks that are combinations of more simple techniques.
2nd Apr '17 12:03:19 PM nombretomado
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* Personas in ''VideoGame/{{Persona}}'' will gain ranks by using them. There are 8 ranks in total and how often they gain ranks is determined by the character that Persona is equipped to. In ''{{Persona 2}}'' rank works exactly the same way. This and the automatic battle system will encourage you to find a group of weak {{mooks}} and spam healing spells until your Personas are maxed out. Be sure to have some SP recovery items on you though.

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* Personas in ''VideoGame/{{Persona}}'' will gain ranks by using them. There are 8 ranks in total and how often they gain ranks is determined by the character that Persona is equipped to. In ''{{Persona ''VideoGame/{{Persona 2}}'' rank works exactly the same way. This and the automatic battle system will encourage you to find a group of weak {{mooks}} and spam healing spells until your Personas are maxed out. Be sure to have some SP recovery items on you though.
4th Mar '17 1:54:35 AM Morgenthaler
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* Gabe's, Tycho's and the player's stats can be increased in both (so far) of the ''PennyArcadeAdventures'' games. Finishing off an enemy with a perfectly-executed [[LimitBreak super move]] kills your enemy in a gory way, which gave you an Overkill mark, which permanently increased your strength. Each character can get 15 Overkill marks (5 per weapon level, with three weapon levels.)

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* Gabe's, Tycho's and the player's stats can be increased in both (so far) of the ''PennyArcadeAdventures'' ''VideoGame/PennyArcadeAdventures'' games. Finishing off an enemy with a perfectly-executed [[LimitBreak super move]] kills your enemy in a gory way, which gave you an Overkill mark, which permanently increased your strength. Each character can get 15 Overkill marks (5 per weapon level, with three weapon levels.)
16th Oct '16 11:31:36 AM nombretomado
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** This is also how it works in ''{{Final Fantasy Tactics Advance}}''.
** And Final Fantasy IX.

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** This is also how it works in ''{{Final Fantasy Tactics Advance}}''.
** And Final Fantasy IX.''VideoGame/FinalFantasyIX''.
7th Aug '16 10:21:34 AM Morgenthaler
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* In the ''Franchise/RatchetAndClank'' series, starting with ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', each weapon had an experience meter; when it was filled, the weapon would evolve into a better version of itself. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' added a five-level system, wherein levels 2-4 resulted in incremental increase in ammo capacity, range, and damage, with the fifth level being a radical change in appearance, area effect, and even name, adding a [[InfinityPlusOneSword mass-destruction effect]] to almost all weapons. ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', however, went crazy, with up to ten levels available on the first playthrough. All but the tenth consisted of a modest damage upgrade, and an additional mod slot with a free exchangeable weapon mod to go with it. In the NewGamePlus, weapon levels went all the way up to 99, each just increasing power.

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* In the ''Franchise/RatchetAndClank'' series, starting with ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'', each weapon had an experience meter; when it was filled, the weapon would evolve into a better version of itself. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' added a five-level system, wherein levels 2-4 resulted in incremental increase in ammo capacity, range, and damage, with the fifth level being a radical change in appearance, area effect, and even name, adding a [[InfinityPlusOneSword mass-destruction effect]] to almost all weapons. ''[[VideoGame/RatchetDeadlocked Deadlocked]]'', however, went crazy, with up to ten levels available on the first playthrough. All but the tenth consisted of a modest damage upgrade, and an additional mod slot with a free exchangeable weapon mod to go with it. In the NewGamePlus, weapon levels went all the way up to 99, each just increasing power.



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