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* ''Literature/TheLastContinent'' has [[AC:Death]] preparing to go to the continent of "XXXX" ("FourEcks") and asks his library for a listing of dangerous animals... he get buried in an avalanche of books. Including one that's presumably part of a series -- it's "Volume 29c, part iii". A request for ''non''-dangerous wildlife produces a slip of paper, with the words "some of the sheep".

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* ''Literature/TheLastContinent'' has [[AC:Death]] preparing to go to the continent of "XXXX" ("FourEcks") ("[=FourEcks=]") and asks his library for a listing of dangerous animals... he get buried in an avalanche of books. Including one that's presumably part of a series -- it's "Volume 29c, part iii". A request for ''non''-dangerous wildlife produces a slip of paper, with the words "some of the sheep".
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* ''Manga/AttackOnTitan'': The 104th Trainee Corps. And has been since day one. These poor kids can't catch a ''break.'' Famine, boot camp, Titans, other people... [[spoiler: [[SecretPolice their own government,]]]] [[spoiler: and finally,]] [[spoiler: '''the rest of the planet''']]
* ''Manga/DeliciousInDungeon': The titular dungeon is full of hostile fauna and flora, plus numerous traps. Only the more experienced adventurers make it past the first few floors, even with their significantly weaker monsters.

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* ''Manga/AttackOnTitan'': The 104th Trainee Corps. And has been since day one. These poor kids can't catch a ''break.'' Famine, boot camp, Titans, other people... [[spoiler: [[SecretPolice [[spoiler:[[SecretPolice their own government,]]]] [[spoiler: government]], and finally,]] [[spoiler: finally, '''the rest of the planet''']]
planet''']].
* ''Manga/DeliciousInDungeon': ''Manga/DeliciousInDungeon'': The titular dungeon is full of hostile fauna and flora, plus numerous traps. Only the more experienced adventurers make it past the first few floors, even with their significantly weaker monsters.
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* A key theme of ''WesternAnimation/WatershipDown'', right from the opening text: "All the world will be your enemy, Prince With A Thousand Enemies; and when they catch you, they will kill you."
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* Parodied (of course) in ''Webcomic/{{Adventurers}}''. The party encounters an [[http://web.archive.org/web/20100820010144/http://adventurers.keenspot.com/d/0080.html Inanimate Chair]] and somehow can't run away from it. Ardam gets attacked by a [[http://web.archive.org/web/20110813214439/http://adventurers.keenspot.com/d/0154.html coffee cup]]. An [[http://web.archive.org/web/20110926045655/http://adventurers.keenspot.com/d/0343.html encounter]] with [[DancingPants evil pants]] is [[http://web.archive.org/web/20110926045700/http://adventurers.keenspot.com/d/0344.html immediately followed]] by one with a [[RockMeAsmodeus demonic boombox]]. As Ardam says when [[http://web.archive.org/web/20111117120521/http://adventurers.keenspot.com/d/20030113.html facing down a killer coffin]], "It really says something about our lives that this doesn't seem at all weird."

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* Parodied (of course) in ''Webcomic/{{Adventurers}}''. The party encounters an [[http://web.archive.org/web/20100820010144/http://adventurers.keenspot.com/d/0080.html Inanimate Chair]] and somehow can't run away from it. Ardam gets attacked by a [[http://web.archive.org/web/20110813214439/http://adventurers.keenspot.com/d/0154.html coffee cup]]. An [[http://web.archive.org/web/20110926045655/http://adventurers.keenspot.com/d/0343.html encounter]] with [[DancingPants evil pants]] pants is [[http://web.archive.org/web/20110926045700/http://adventurers.keenspot.com/d/0344.html immediately followed]] by one with a [[RockMeAsmodeus demonic boombox]]. As Ardam says when [[http://web.archive.org/web/20111117120521/http://adventurers.keenspot.com/d/20030113.html facing down a killer coffin]], "It really says something about our lives that this doesn't seem at all weird."
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* ''VideoGame/TheDivideEnemiesWithin'' have you crash-landing on an alien planet infested with hostile life, with literally ''everything'' that moves being an enemy after your life.

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Linked directly to the game's trope page.


* This [[https://www.youtube.com/watch?v=kaCkpbbOVVM Let's Play]] video of freeware game ''Syobon Action'' does a good job explicating this trope. On stage 2, the player is killed by an "invisible cloud". He was underground at the time.
** Word to the wise: Don't trust ''anything'' in this game, from the floor to the ceiling to message boxes to bonus items to ''clouds in the background!''
** Just like Michael from Achievement Hunter put it...
--->'''Michael:''' The fucking ''cloud'' killed me?! '''GODDAMMIT!!'''

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* ''VideoGame/SyobonAction'': Word to the wise: Don't trust ''anything'' in this game, from the floor to the ceiling to message boxes to bonus items to ''clouds in the background!'' This [[https://www.youtube.com/watch?v=kaCkpbbOVVM Let's Play]] video of freeware game ''Syobon Action'' does a good job explicating this trope. On stage 2, the player is killed by an "invisible cloud". He was underground at the time.
** Word to the wise: Don't trust ''anything'' in this game, from the floor to the ceiling to message boxes to bonus items to ''clouds in the background!''
** Just like Michael from Achievement Hunter put it...
--->'''Michael:''' The fucking ''cloud'' killed me?! '''GODDAMMIT!!'''
time.
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* In the [[Franchise/SuperMarioBros Mario]] fangame ''VideoGame/MarioTheMusicBox'', Played with but exaggerated in the sheer number of ways you can get a game over (all of which obviously result in death). There are some things that look like they may not kill you, some things that look like they are obviously going to kill you, and some things that are (in)active at certain points of the game with certain characters. Justified in that the house is cursed to where several vengeful spirits want the playable cast dead, [[PlayerPunch and the other killers aren't just the NPCs]].

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* In the [[Franchise/SuperMarioBros Mario]] fangame ''VideoGame/MarioTheMusicBox'', Played with this is [[PlayingWithATrope played with]] but exaggerated {{exaggerated|Trope}} in the sheer number of ways you can get a game over (all of which obviously result in death). There are some things that look like they may not kill you, some things that look like they are obviously going to kill you, and some things that are (in)active at certain points of the game with certain characters. Justified in that the house is cursed to where several vengeful spirits want the playable cast dead, [[PlayerPunch and the other killers aren't just the NPCs]].
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* ‘’VideoGame/HelloNeighbor2’’, the game in which everyone is out for your blood! The neighbor (of course), the mayor, the mayor’s dog, the mayor, the baker, some random bird thing… yep, all after you!

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* ‘’VideoGame/HelloNeighbor2’’, ''VideoGame/HelloNeighbor2'', the game in which everyone is out for your blood! The neighbor (of course), the mayor, the mayor’s dog, the mayor, the baker, some random bird thing… yep, all after you!
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* ‘’VideoGame/HelloNeighbor2’’, the game in which everyone is out for your blood! The neighbor (of course), the mayor, the mayor’s dog, the mayor, the baker, some random bird thing… yep, all after you!

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* Subverted in a rather interesting fashion in the ''VideoGame/DonkeyKongCountry'' series. There are enemies trying to kill you for no obvious reason (Zingers, Armys, and Neckies), but there are also numerous small animals that can be seen crawling, hopping, flying, or swimming around the levels. The latter have no effect on you; they're just scenery.
** In ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank up.

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* Subverted in a rather interesting fashion in the ''VideoGame/DonkeyKongCountry'' series. There are enemies trying to kill you for no obvious reason (Zingers, Armys, and Neckies), but there are also numerous small animals that can be seen crawling, hopping, flying, or swimming around the levels. The latter have no effect on you; they're just scenery.
**
scenery. In ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank up.
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* In ''VideoGame/PointBlank'', the game routinely throws in stages where you have to protect {{Series Mascot}}s Dr. Dan and Dr. Don from whatever is trying to kill them, whether it be [[ThreateningShark sharks]], [[PiranhaProblem piranhas]], [[ExplodingBarrels explosive barrels]], missiles, {{tank|Goodness}}s, [=UFOs=], or whatever else. What ''did'' they do to invoke the wrath of so many different things? While these enemies are not targeting ''you'' necessarily, the fact that letting your protectee get killed takes away a life means they're more or less trying to kill you indirectly.

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* In ''VideoGame/PointBlank'', ''VideoGame/PointBlank1994'', the game routinely throws in stages where you have to protect {{Series Mascot}}s Dr. Dan and Dr. Don from whatever is trying to kill them, whether it be [[ThreateningShark sharks]], [[PiranhaProblem piranhas]], [[ExplodingBarrels explosive barrels]], missiles, {{tank|Goodness}}s, [=UFOs=], or whatever else. What ''did'' they do to invoke the wrath of so many different things? While these enemies are not targeting ''you'' necessarily, the fact that letting your protectee get killed takes away a life means they're more or less trying to kill you indirectly.
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* Nearly everything in the [[TheProblemWithLicensedGames video game movie]] ''Film/{{Warlock}}'' could harm you, including water dripping from the ceiling and ''otherwise harmless birds if they fly into you''. Even worse, there's one stationary hazard, a thorn vine trap, that will damage you ''even if you cheated and used a [[VideoGame/GameShark Game Genie]] to give your character unlimited life and/or gave you unlimited MercyInvincibility''. Then again, you could also be killed with those cheats on through SuperDrowningSkills and [[ConvectionSchmonvection staying immersed in lava]].

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* Nearly everything in the [[TheProblemWithLicensedGames video game movie]] ''Film/{{Warlock}}'' ''Film/Warlock1989'' could harm you, including water dripping from the ceiling and ''otherwise harmless birds if they fly into you''. Even worse, there's one stationary hazard, a thorn vine trap, that will damage you ''even if you cheated and used a [[VideoGame/GameShark Game Genie]] to give your character unlimited life and/or gave you unlimited MercyInvincibility''. Then again, you could also be killed with those cheats on through SuperDrowningSkills and [[ConvectionSchmonvection staying immersed in lava]].
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Up To Eleven is a defunct trope


[-[[caption-width-right:350:[[YouAreAlreadyDead Do not read this caption.]] [[UpToEleven It is a trap that will kill you.]]]]-]

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[-[[caption-width-right:350:[[YouAreAlreadyDead Do not read this caption.]] [[UpToEleven It is a trap that will kill you.]]]]-]]]-]



* If you see anything of note in the ruins of ''VideoGame/LaMulana'', it's probably a trap that will try to kill you. This goes double in [[VideoGame/LaMulana2 the sequel]], which takes it UpToEleven. [[spoiler:The traps in the first game were designed by the Four Philosophers to test aspirants, to ensure that anyone capable of clearing them and awakening the Mother would be able to kill her. The traps in Eg-Lana are designed to ''kill any intruders.'']]

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* If you see anything of note in the ruins of ''VideoGame/LaMulana'', it's probably a trap that will try to kill you. This goes double in [[VideoGame/LaMulana2 the sequel]], which takes it UpToEleven.sequel]]. [[spoiler:The traps in the first game were designed by the Four Philosophers to test aspirants, to ensure that anyone capable of clearing them and awakening the Mother would be able to kill her. The traps in Eg-Lana are designed to ''kill any intruders.'']]



** Bosses, of course, jack this UpToEleven ranging from typical dragons, [[HumongousMecha giant robots]], and vehicles to sphinx with rockets in its shoulders, a crystalline ice spider, a giant ''electrical'' catfish, and a crazy dominatrix CatGirl.

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** Bosses, of course, jack this UpToEleven ranging range from typical dragons, [[HumongousMecha giant robots]], and vehicles to sphinx with rockets in its shoulders, a crystalline ice spider, a giant ''electrical'' catfish, and a crazy dominatrix CatGirl.



** In ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank this right on UpToEleven.

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** In ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank this right on UpToEleven.up.



* ''VideoGame/HeartOfDarkness'', being ''Another World'''s SpiritualSuccessor, is of course rife with death around every corner as well but made [[UpToEleven even more disturbing]] as the protagonist is a pre-teen boy.

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* ''VideoGame/HeartOfDarkness'', being ''Another World'''s SpiritualSuccessor, is of course rife with death around every corner as well but made [[UpToEleven even more disturbing]] disturbing as the protagonist is a pre-teen boy.



* The freeware game ''VideoGame/IWannaBeTheGuy'' uses this [[UpToEleven to and past the limit]], featuring killer spikes, [[strike:apples]] [[strike:giant cherries]] ''Delicious Fruit'' that can also fall ''up'' and ''the moon'' as the most common killers in the game. Add to that ripped-off enemies from 8-bit games, several innocuous-looking objects suddenly dropping lethally on your character (including a star, thunderbolts, a glass of wine thrown by the ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' Dracula ''during a cutscene'' and ''a killer pop-up''), a Tetris segment where you must avoid being squashed by the blocks, a floor of spikes that ''suddenly develops wheels and chases you'' and even a killer ''save point'' just before the final boss to get a hair-tearing frustration masterpiece.

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* The freeware game ''VideoGame/IWannaBeTheGuy'' uses this [[UpToEleven to and past the limit]], limit, featuring killer spikes, [[strike:apples]] [[strike:giant cherries]] ''Delicious Fruit'' that can also fall ''up'' and ''the moon'' as the most common killers in the game. Add to that ripped-off enemies from 8-bit games, several innocuous-looking objects suddenly dropping lethally on your character (including a star, thunderbolts, a glass of wine thrown by the ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' Dracula ''during a cutscene'' and ''a killer pop-up''), a Tetris segment where you must avoid being squashed by the blocks, a floor of spikes that ''suddenly develops wheels and chases you'' and even a killer ''save point'' just before the final boss to get a hair-tearing frustration masterpiece.



* ''VideoGame/NoMansSky'' features a big emphasis on survival and with such things as rampaging/aggressive wildlife, [[AsteroidThicket asteroids]], SpacePirates, [[AIIsACrapshoot hostile robots]], [[NoBiochemicalBarriers potentially hostile]] [[AvertedTrope atmospheres]], the void of space, and ''[[UpToEleven even the very resources you need to gather]]'' being capable of killing you in various myriad ways you're going to need to put a big emphasis on upgrading your suit, vehicle, and weapons in order to survive.

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* ''VideoGame/NoMansSky'' features a big emphasis on survival and with such things as rampaging/aggressive wildlife, [[AsteroidThicket asteroids]], SpacePirates, [[AIIsACrapshoot hostile robots]], [[NoBiochemicalBarriers potentially hostile]] [[AvertedTrope atmospheres]], the void of space, and ''[[UpToEleven even ''even the very resources you need to gather]]'' gather'' being capable of killing you in various myriad ways you're going to need to put a big emphasis on upgrading your suit, vehicle, and weapons in order to survive.



* ''Manga/AttackOnTitan'': The 104th Trainee Corps. [[UpToEleven And has been since day one.]] These poor kids can't catch a ''break.'' Famine, boot camp, Titans, other people... [[spoiler: [[SecretPolice their own government,]]]] [[spoiler: and finally,]] [[spoiler: '''the rest of the planet''']]

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* ''Manga/AttackOnTitan'': The 104th Trainee Corps. [[UpToEleven And has been since day one.]] one. These poor kids can't catch a ''break.'' Famine, boot camp, Titans, other people... [[spoiler: [[SecretPolice their own government,]]]] [[spoiler: and finally,]] [[spoiler: '''the rest of the planet''']]



* ''WebAnimation/HappyTreeFriends'' is a SadistShow that [[UpToEleven takes this trope to such a level worth for a "Whoo boy."]] The antics of the other characters, the wildlife, and even the scenery are all chances to get a CruelAndUnusualDeath.

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* ''WebAnimation/HappyTreeFriends'' is a SadistShow that [[UpToEleven takes this trope to such a level worth for a "Whoo boy."]] " The antics of the other characters, the wildlife, and even the scenery are all chances to get a CruelAndUnusualDeath.
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* ''Literature/{{Another}}'': There's nothing safe to anyone. Elevators have smashed people, umbrellas have pierced eyes, windows have exploded to stick every glass fragment in a person, boulders will fall randomly from mountains to kill you, even just standing in your room will get you killed when a car with a wrecking ball falls down the street. Nobody and nowhere is safe.

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* ''Literature/{{Another}}'': There's nothing safe to anyone. Elevators have smashed people, umbrellas have pierced eyes, throat, windows have exploded to stick every glass fragment in a person, boulders will fall randomly from mountains to kill you, even just standing in your room will get you killed when a car with a wrecking ball falls down the street. Nobody and nowhere is safe.
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* The MUD ''[[http://www.aardwolf.com/ Aardwolf]]'' takes this trope to utterly ludicrous levels, as some magically enchanted areas have AWizardDidIt (literally) related creatures, from the traditional walking broom to irritated neck-ties, nightstands, gardening equipment, cabinets, violent cacti, and man-eating pot pies. ''TabletopGame/DungeonsAndDragons'' wishes it had gotten this crazy with mimics and evil sorcerer aides. To make matters worse (read: funnier), a generic {{N|onPlayerCharacter}}PC creator was used in the construction of this MUD. So it's not uncommon to see people walking around with Boots skinned from A Lampshade or A Helm skinned from A Shovel.

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* The MUD ''[[http://www.aardwolf.com/ Aardwolf]]'' ''VideoGame/{{Aardwolf}}'' takes this trope to utterly ludicrous levels, as some magically enchanted areas have AWizardDidIt (literally) related creatures, from the traditional walking broom to irritated neck-ties, nightstands, gardening equipment, cabinets, violent cacti, and man-eating pot pies. ''TabletopGame/DungeonsAndDragons'' wishes it had gotten this crazy with mimics and evil sorcerer aides. To make matters worse (read: funnier), a generic {{N|onPlayerCharacter}}PC creator was used in the construction of this MUD. So it's not uncommon to see people walking around with Boots skinned from A Lampshade or A Helm skinned from A Shovel.
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* ''[[VideoGame/GanbareGoemon Legend of the Mystical Ninja]]'', in addition to having ordinary citizens of peaceful, feudal Japanese towns trying to kill you, has a particularly mean enemy: deer. The deer deal out a ridiculous amount of damage, they bound around very quickly and haphazardly so they're difficult to dodge, and worst of all, ''you lose health if you hurt them''. [[VideoGameCrueltyPunishment Because you're beating up on deer, you jerk]]. This leads to a rather assholish trap in Stage 2. After visiting a certain fortune teller, she'll tell you that she sees bad luck in your future. Cue the player walking outside to find themselves ''completely surrounded'' by deer.

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* ''[[VideoGame/GanbareGoemon Legend of the Mystical Ninja]]'', in addition to having ordinary citizens of peaceful, feudal Japanese towns trying to kill you, has a particularly mean enemy: deer. The deer deal out a ridiculous amount of damage, they bound around very quickly and haphazardly so they're difficult to dodge, and worst of all, ''you lose health if you hurt them''. [[VideoGameCrueltyPunishment Because you're beating up on deer, you jerk]]. This leads to a rather assholish trap in Stage 2. After visiting a certain fortune teller, she'll tell you that she sees bad luck in your future. Cue the player walking outside to find themselves ''completely surrounded'' by deer. This is an artifact from the arcade Goemon games where he was a wanted thief, with everyone trying to claim the bounty on his head.
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Moved as there are two games called Earthbound on this wiki.


* In the ''VideoGame/EarthBound'', all manner of unlikely enemies are out to kill the party, in keeping with the absurd tone of the game. These include dogs, crows, mice, bears, mushrooms, seedlings, cups of hot coffee, miniature {{Flying Saucer}}s, [[WhenTreesAttack trees]] that [[MadeOfExplodium explode]], killer puddles of puke, drunk guys, old ladies, fire hydrants, street signs, taxis, ''abstract art'', trash cans, a circus tent, hieroglyphs, nooses, dinosaurs, oversized single-celled organisms, disembodied mouths and the infamous NewAgeRetroHippie.

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* In the ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', all manner of unlikely enemies are out to kill the party, in keeping with the absurd tone of the game. These include dogs, crows, mice, bears, mushrooms, seedlings, cups of hot coffee, miniature {{Flying Saucer}}s, [[WhenTreesAttack trees]] that [[MadeOfExplodium explode]], killer puddles of puke, drunk guys, old ladies, fire hydrants, street signs, taxis, ''abstract art'', trash cans, a circus tent, hieroglyphs, nooses, dinosaurs, oversized single-celled organisms, disembodied mouths and the infamous NewAgeRetroHippie.



** And this is just ''VideoGame/EarthBound''. The entire ''VideoGame/{{Mother}}'' series includes as enemies: MORE exploding trees, [[VideoGame/{{Mother 3}} ghost amour, potato bugs, walking bushes, electric guitars]], [[VideoGame/{{MOTHER1}} a doll, LAMPS]], giant robots, more mushrooms, more zombies, men's room signs, and to top it off, a walking statue with an obscene amount of HP.

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** And this is just ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''. The entire ''VideoGame/{{Mother}}'' series includes as enemies: MORE exploding trees, [[VideoGame/{{Mother 3}} ghost amour, potato bugs, walking bushes, electric guitars]], [[VideoGame/{{MOTHER1}} a doll, LAMPS]], giant robots, more mushrooms, more zombies, men's room signs, and to top it off, a walking statue with an obscene amount of HP.
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** ''VideoGame/PokemonLegendsArceus'' takes this to it's logical conclusion; taking place in Sinnoh's ancient past, it's emphasized that wild Pokémon can and will harm people, to the point where not many are comfortable around Pokémon in general. InformedAttribute no longer, you can actually get attacked by wild Pokémon when you're in the field, both directly and via inflicted StatusEffects. Taking too much damage will cause you to black out and lose items.
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* In ''Videogame/CavesOfQud'', the vast majority of living creatures (which is the vast majority of the world, as even the rocks can be alive and sentient) are hostile to the player. The native flora in particular is startlingly aggressive. To quote [[WebVideo/SsethTzeentach Sseth's review:]]

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* In ''Videogame/CavesOfQud'', the vast majority of living creatures (which is the vast majority of the world, as even the rocks can be alive and sentient) are hostile to the player. The native flora in particular is startlingly aggressive.aggressive and often hardy, to the point picking a fight unprepared with a ''lilypad'' in the starting area will get you torn apart. To quote [[WebVideo/SsethTzeentach Sseth's review:]]
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* ''VideoGame/MonsterEye'': Thanks to a deadly virus from a mysterious crystal turning regular animals into gigantic, savage beasts, you'll be attacked by all kinds of wildlife throughout the film, from giant insects to bats, rodents and plants, and even usually benevolent animals like apes and gorillas.

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* ''VideoGame/MonsterEye'': Thanks to a deadly virus from a mysterious crystal turning regular animals into gigantic, savage beasts, you'll be attacked by all kinds of wildlife throughout the film, game from giant insects to bats, rodents and plants, and even usually benevolent animals like apes and gorillas.
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* ''VideoGame/MonsterEye'': Thanks to a deadly virus from a mysterious crystal turning regular animals into gigantic, savage beasts, you'll be attacked by all kinds of wildlife throughout the film, from giant insects to bats, rodents and plants, and even usually benevolent animals like apes and gorillas.
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* {{Inverted|Trope}} in the ''VideoGame/HauntTheHouse'' games. Thanks to the ghosts' possession powers, ''you'' can become anything, from flickering lamps to moving statues. While you can't directly hurt most people (except for the special characters who [[spoiler:become unlockable ghosts]] in ''Terrortown''), you ''can'' scare them into [[DrivenToSuicide jumping out the window]], if you're feeling [[VideoGameCrueltyPotential cruel enough]]. If not, then you can instead use everything to harmlessly make people run out the door.

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* In ''Manga/DeliciousInDungeon'' the titular dungeon is full of hostile fauna and flora, plus numerous traps. Only the more experienced adventurers make it past the first few floors, even with their significantly weaker monsters.

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* In ''Manga/DeliciousInDungeon'' the ''Manga/DeliciousInDungeon': The titular dungeon is full of hostile fauna and flora, plus numerous traps. Only the more experienced adventurers make it past the first few floors, even with their significantly weaker monsters.


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* In ''ComicBook/SupermanSupergirlMaelstrom'', ComicBook/{{Superman}} and ComicBook/{{Supergirl}} explore a faraway alien world wherein their powers do not work. Most of animal lifeforms are giant predators who try to eat them, and over ninety-eight percent of the plant life is toxic or causes hallucinations.
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Fixed an error.


** Cutting down trees can summon dangerous [[GaiasRevenge walking trees]] that can kill you in a few hits and are hard to distract

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** Cutting down trees can summon dangerous [[GaiasRevenge walking trees]] that can kill you in a few hits and are hard to distractdistract.
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Added a new entry.

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* ''VideoGame/{{Astroneer}}'': Downplayed after release. The pre-release versions had windstorms hurling rocks and spiky balls, lamprey-like plants on cavern ceilings dangling lures to eat anything hitting them, and indestructible worms lying in wait in pits. The Old Solar System from Early Access was not a nice place. Version 1.0 removed most of the DeathWorld elements, but even the new game's Solar System still has plants digging pits and lying in wait, plants that explode or impale you on spikes, and even aggressive plants that will attack you on sight with poison clouds or time-delayed explosives.

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* In ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank this right on UpToEleven.

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* Subverted in a rather interesting fashion in the ''VideoGame/DonkeyKongCountry'' series. There are enemies trying to kill you for no obvious reason (Zingers, Armys, and Neckies), but there are also numerous small animals that can be seen crawling, hopping, flying, or swimming around the levels. The latter have no effect on you; they're just scenery.
**
In ''VideoGame/DonkeyKongCountryReturns'', the MinecartMadness levels are bad enough, and the RocketRide levels crank this right on UpToEleven.
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** And of course, the ''TableTopGame/TombOfHorrors'' is so chock-full of traps and monsters that it might save time to list the things that ''don't'' kill you.
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And heaven help you if the place is inhabited. Nearly every living thing in the area suddenly [[KillAllHumans gets a taste for your tender flesh]], even if they're normally skittish herbivores. This may be a modern take on the older version of this trope: in old adventure stories, if the hero goes [[HorribleCampingTrip camping]] or even just for a walk [[ForebodingArchitecture through the forest]], he can expect to be attacked by bears, stalked by wolves, jumped by mountain lions, infected by poison ivy, torn apart by thorns and so on.

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And heaven help you if the place is inhabited. Nearly every living thing in the area suddenly [[KillAllHumans gets a taste for your tender flesh]], even if they're normally skittish herbivores. This may be a modern take on the older version of this trope: in old adventure stories, if the hero goes [[HorribleCampingTrip camping]] or even just for a walk [[ForebodingArchitecture through the forest]], he can expect to be [[BearsAreBadNews attacked by bears, bears]], stalked by wolves, jumped by mountain lions, infected by poison ivy, torn apart by thorns and so on.
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* ''Anime/IdInvaded'': Most [[MentalWorld ID-Wells]] have some form of pervasive lethal hazard, from snipers to lightning strikes to drills descending from the sky. Even seemingly undirected hazards such as the explosions in the [[spoiler:copycat]] Gravedigger's ID-Well have a nasty tendency to follow any would-be investigators. Those that don't usually still have [[FightingAShadow John Walker]] running around in search of victims.

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