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* Before going into their special talent trees, each of the Vault Hunters in VideoGame/{{Borderlands}} 1 and 2 are defined by their Action Skill - a special ability that is completely unique to them (inside their own game, anyway).
* Roland and Axton both throw down turrets, but Axton's is considerably more offense-focused while Roland's is more like portable cover with a gun.
* Lilith activates her Phasewalk, which temporarily makes her intangible and explodes at the end of the duration, while Maya locks an enemy in place for everyone to whale on him or just take him out of the fight temporarily.
* Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies.
* Brick goes into a bloodlusting rage and starts punching stuff [[MemeticBadass (Explosively!)]]. Salvador pulls out a second gun to DualWield while regenerating most of his health.
* Gaige (unique in that, being a DLC character, she doesn't have an earlier counterpart) summons Death-trap, her huge custom combat robot that can be further modded with certain talents.
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* Aside from already having strong personalities, almost every main character in JojosBizarreAdventure has a completly unique Stand. (And we mean ''unique'') with powers ranging from turning one's self into string to simply punching things really effectively. In fact, battles in this series are literally defined by the heroes using their crazy powers to circumvent the enemy's crazy powers. Even before when [[EarlyInstallmentWeirdness Stands didn't exist, or they were rudimentary powers]], everyone was still defined by their abilities, such as Joseph's usage of the Ripple being different than Ceasar's.

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[[folder:Western Animation]]
* In ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.

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[[folder:Western Animation]]
[[folder:Live Action TV]]
* In ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.On ''Series/BarneyAndFriends'', everyone gets their own pose for the "Everyone is Special" number.


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[[folder:Western Animation]]
* In ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.
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** This is common in many real-time strategy games; in ''{{Warcraft}} III'', for instance, nearly every unit has either a unique special ability, or an upgrade that applies only to it. Even the {{Worker Unit}}s had unique powers. Unlike in fighting games, though, the focus is not on making individuals feel different, but to help build up [[ACommanderIsYou the army's general theme]].
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** All four characters in SuperMario64 DS have their own special moves and abilities, such as a unique power when affected by the Power Flower.
** All characters in SuperMarioKart have their own special attacks (if they're being used by the AI), and all the pairs of characters in MarioKart Double Dash have special items only they can use (such as Mario and Luigi using fireballs, Wario and Waluigi using Bob-ombs and Bowser and Bowser Jr using the giant Bowser Shell).
** All the different baby characters from YoshisIsland DS have one or more special attacks/abilities.
** As do all the different characters in Mario Power Tennis, Mario Hoops 3 on 3 and the Mario Baseball games.

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** All four characters in SuperMario64 DS ''SuperMario64 DS'' have their own special moves and abilities, such as a unique power when affected by the Power Flower.
** All characters in SuperMarioKart ''SuperMarioKart'' have their own special attacks (if they're being used by the AI), and all the pairs of characters in MarioKart Double Dash have special items only they can use (such as Mario and Luigi using fireballs, Wario and Waluigi using Bob-ombs and Bowser and Bowser Jr using the giant Bowser Shell).
** All the different baby characters from YoshisIsland DS ''YoshisIsland DS'' have one or more special attacks/abilities.
** As do all the different characters in Mario ''Mario Power Tennis, Mario Tennis'', ''Mario Hoops 3 on 3 3'', and the Mario Baseball ''Mario Baseball'' games.
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* the ''Manga/{{Naruto}}'' Series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.

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* the The ''Manga/{{Naruto}}'' Series series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.
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* Kenichi of ''Manga/KenichiTheMightiestDisciple'' spends a decent amount of time lamenting his lack of a unique "death blow," since everyone else seems to have one. Then his friends point out that he already ''has'' one, or rather a sequence of attacks that chain into each other very well, which he tends to use to end fights.
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* The [[FighterThiefMage three player characters]] in the original ''VideoGame/{{Diablo}}'' had unique special abilities (item repair for Warrior, trap disarm for Rogue, and staff recharge for Sorcerer), while basically sharing the pool of abilities they could theoretically learn. In ''Diablo II'', each character essentially has their own unique special move ''trees''.

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* The [[FighterThiefMage [[FighterMageThief three player characters]] in the original ''VideoGame/{{Diablo}}'' had unique special abilities (item repair for Warrior, trap disarm for Rogue, and staff recharge for Sorcerer), while basically sharing the pool of abilities they could theoretically learn. In ''Diablo II'', each character essentially has their own unique special move ''trees''.

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[[/folder]]

[[folder:Western Animation]]
* In ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.

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[[/folder]]

[[folder:Western Animation]]
* The [[FighterThiefMage three player characters]] in the original ''VideoGame/{{Diablo}}'' had unique special abilities (item repair for Warrior, trap disarm for Rogue, and staff recharge for Sorcerer), while basically sharing the pool of abilities they could theoretically learn. In ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', ''Diablo II'', each monkey (aside from being ColorCodedCharacters) character essentially has a distinct weapon and several different named attacks.their own unique special move ''trees''.


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[[folder:Western Animation]]
* In ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.
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* Each of the six main characters of ''VideoGame/FinalFantasyXIII'' learns a unique attack ("Full ATB Skill") at the penultimate Crystarium level: [[OneWomanArmy Lighning]]'s "Army of One", [[IdiotHero Snow]]'s "Sovereign Fist", [[FriendlySniper Sazh]]'s "Cold Blood", [[MeaningfulName Hope]]'s "Last Resort", Fang's "Highwind", and [[ObfuscatingStupidity Vanille]]'s "[[OneHitKill Death]]". They also each get unique summons reflecting their personalities.

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* Each of the six main characters of ''VideoGame/FinalFantasyXIII'' learns a unique attack ("Full ATB Skill") at the penultimate Crystarium level: [[OneWomanArmy Lighning]]'s Lightning]]'s "Army of One", [[IdiotHero Snow]]'s "Sovereign Fist", [[FriendlySniper Sazh]]'s "Cold Blood", [[MeaningfulName Hope]]'s "Last Resort", Fang's "Highwind", and [[ObfuscatingStupidity Vanille]]'s "[[OneHitKill Death]]". They also each get unique summons reflecting their personalities.
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* Similarly, in ''VideoGame/MassEffect2'', each party member was given a unique ability ("Loyalty Power"), although it only became unlocked after their corresponding loyalty mission was cleared. Shepard, too, gained a power unique to his/her class (such as Biotic Charge for the Vanguard, or Tactical Cloak for the Infiltrator). This carried over into ''VideoGame/MassEffect3'', though unlocking party member's powers became simpler. In both games, Shepard can additionally learn one of the squadmates' unlocked powers for a moderate fee.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters, PersonalityPowers. Compare EveryoneIsASuper, which even applies to mundane people, and is used to show that having special moves is not awesome at all. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters, PersonalityPowers. Compare EveryoneIsASuper, which even applies to mundane people, and is used to show that having special moves abilities is not awesome at all. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters, PersonalityPowers. Compare EveryoneIsASuper, which even covers bystanders and suchs, and is used instead to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters, PersonalityPowers. Compare EveryoneIsASuper, which even covers bystanders and suchs, applies to mundane people, and is used instead to show that having special moves is not awesome.awesome at all. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers bystanders and suchs, and is used instead to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters.ColorCodedCharacters, PersonalityPowers. Compare EveryoneIsASuper, which even covers bystanders and suchs, and is used instead to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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* Every Shinigami in ''Manga/{{Bleach}}'' has one once they learn the name of their Empathic Weapons.

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* Every Shinigami in ''Manga/{{Bleach}}'' has one once they learn the name of their Empathic Weapons.{{Empathic Weapon}}s.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which literally covers everyone, and is used to show that having special moves is not awesome instead. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which literally even covers everyone, bystanders and suchs, and is used instead to show that having special moves is not awesome instead.awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
Is there an issue? Send a MessageReason:
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which literally covers everyone, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which literally covers everyone, and is used to show that having special moves is not awesome.awesome instead. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless and plot-unrelated bystanders, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even literally covers those nameless and plot-unrelated bystanders, everyone, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless and plot-unrelated people, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless and plot-unrelated people, bystanders, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
Is there an issue? Send a MessageReason:
None


Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, nameless and plot-unrelated people, and is used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
Is there an issue? Send a MessageReason:
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, and is instead to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, and is instead used to show that having special moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
Is there an issue? Send a MessageReason:
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, and is instead to show that having special move is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, and is instead to show that having special move moves is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters, EveryoneIsASuper. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters, EveryoneIsASuper.ColorCodedCharacters. Compare EveryoneIsASuper, which even covers those nameless, and is instead to show that having special move is not awesome. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
Is there an issue? Send a MessageReason:
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Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

to:

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters.ColorCodedCharacters, EveryoneIsASuper. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.
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namespace wicks


* Every Shinigami in ''{{Bleach}}'' has one once they learn the name of their Empathic Weapons.
* No two ''{{Digimon}}'' share the same attack.

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* Every Shinigami in ''{{Bleach}}'' ''Manga/{{Bleach}}'' has one once they learn the name of their Empathic Weapons.
* No two ''{{Digimon}}'' ''Franchise/{{Digimon}}'' share the same attack.



* In ''FistOfTheNorthStar'', pretty much everyone who fought had his or her own major style (usually based on Hokuto or Nanto) with their own special moves. Pretty much every fighting character in these series who is not a mook has at least one. Whether or not it has any effectiveness is completely dependent upon the needs of the story and the character's general role in it.
* the ''{{Naruto}}'' Series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.

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* In ''FistOfTheNorthStar'', ''Manga/FistOfTheNorthStar'', pretty much everyone who fought had his or her own major style (usually based on Hokuto or Nanto) with their own special moves. Pretty much every fighting character in these series who is not a mook has at least one. Whether or not it has any effectiveness is completely dependent upon the needs of the story and the character's general role in it.
* the ''{{Naruto}}'' ''Manga/{{Naruto}}'' Series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.



* Almost every character in ''{{Touhou}}'' that's not nameless[[hottip:*:as in, everyone that's shown up in a game and isn't named 'Lily']] will have spellcards, which are basically these. And saying ''a'' special move is rather inaccurate, as only midbosses ever use a single one, and they generally get more later.

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* Almost every character in ''{{Touhou}}'' ''Videogame/{{Touhou}}'' that's not nameless[[hottip:*:as in, everyone that's shown up in a game and isn't named 'Lily']] will have spellcards, which are basically these. And saying ''a'' special move is rather inaccurate, as only midbosses ever use a single one, and they generally get more later.



* In ''RedAlert3'', every unit has a special move, from offensive to defensive, and from supporting to transforming (usually used by the units of the Rising Sun), which are very crucial in terms of strategy.
* In ''ChronoCross'', the characters are pretty generic in terms of their combat skill. The only points of differentiation are which of six weapon types they can equip, which of six elements they have an affinity for, and which of three elemental templates they have. Therefore, each of them is given three "techs", which are unique elements that only they can use and that they can't unequip.

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* In ''RedAlert3'', ''[[VideoGame/CommandAndConquerRedAlert3 RedAlert3]]'', every unit has a special move, from offensive to defensive, and from supporting to transforming (usually used by the units of the Rising Sun), which are very crucial in terms of strategy.
* In ''ChronoCross'', ''Videogame/ChronoCross'', the characters are pretty generic in terms of their combat skill. The only points of differentiation are which of six weapon types they can equip, which of six elements they have an affinity for, and which of three elemental templates they have. Therefore, each of them is given three "techs", which are unique elements that only they can use and that they can't unequip.



* In ''{{Mario}}'' series:

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* In ''{{Mario}}'' ''Franchise/SuperMarioBros'' series:



* In ''{{Skyrim}}'', each race has a innate trait and a special ability unique to them that can be used once per day.

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* In ''{{Skyrim}}'', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', each race has a innate trait and a special ability unique to them that can be used once per day.



* In ''SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.

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* In ''SuperRobotMonkeyTeamHyperForceGo'', ''WesternAnimation/SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.
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* Almost every character in ''{{Touhou}}'' that's not nameless will have spellcards, which counts as one of this, with the exception being Akyuu and Rinnosuke. Among these, most of them got more than 5 spellcards.

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* Almost every character in ''{{Touhou}}'' that's not nameless nameless[[hottip:*:as in, everyone that's shown up in a game and isn't named 'Lily']] will have spellcards, which counts are basically these. And saying ''a'' special move is rather inaccurate, as one of this, with the exception being Akyuu only midbosses ever use a single one, and Rinnosuke. Among these, most of them got they generally get more than 5 spellcards.later.

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* In ''SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.

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* In ''SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.attacks.

[[/folder]]
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In a work with LoadsAndLoadsOfCharacters, you'll need to make every character different enough so that they don't look like clones. If the fighting part is emphasised in the work, and they all fight [[BoringButPractical normally]], wouldn't it just seems like if they're all flat characters with no distinct characteristics among the others at all?

So, why not give everyone a unique special move?

By giving one or more SignatureMove to every character you've got, and let them do the CallingYourAttacks every time using it, you can omit the part that you didn't develop your characters enough, since they're now defined by their ''special moves'' rather than their personality. As a bonus, special moves are [[RuleOfCool cool]], which can significantly push up the WillingSuspensionOfDisbelief on your character development. Superpowers can also work in the same way, as distinct superpowers can individualise the characters.

In gaming, this trope is a basic form of CompetitiveBalance, as these special moves, powers or skills provide different advantages for every character so nobody will be too weak. Also, it can let players find the one character with special moves that suits their style.

Sister trope of SuperPowerLottery. See also CastOfSnowflakes, ColorCodedCharacters. Compare and SubTrope of SignatureMove, where it's not necessary to have everyone get at least one of that. Very important in FightingSeries and ProfessionalWrestling.

!Examples

[[foldercontrol]]

[[folder:Anime and Manga]]

* Every Shinigami in ''{{Bleach}}'' has one once they learn the name of their Empathic Weapons.

* No two ''{{Digimon}}'' share the same attack.

* In ''Manga/{{Claymore}}'', almost every one of the eponymous warriors has a unique fighting technique (such as Miria's FlashStep or Undine's DualWielding), and the best of them receive [[RedBaron respectful titles based on their techniques]].

*In ''FistOfTheNorthStar'', pretty much everyone who fought had his or her own major style (usually based on Hokuto or Nanto) with their own special moves. Pretty much every fighting character in these series who is not a mook has at least one. Whether or not it has any effectiveness is completely dependent upon the needs of the story and the character's general role in it.

*the ''{{Naruto}}'' Series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.
** However there's typically a lot of overlap with blood relatives and clan members, even if the special move is not genetically inherited.

[[folder:VideoGames]]

* Almost every character in ''{{Touhou}}'' that's not nameless will have spellcards, which counts as one of this, with the exception being Akyuu and Rinnosuke. Among these, most of them got more than 5 spellcards.
** Taken UpToEleven in [[http://www.youtube.com/watch?v=RZpY-dXxQyU this fanvid (starting from 0:44)]], where even mooks uses special moves.

* In ''RedAlert3'', every unit has a special move, from offensive to defensive, and from supporting to transforming (usually used by the units of the Rising Sun), which are very crucial in terms of strategy.

* In ''ChronoCross'', the characters are pretty generic in terms of their combat skill. The only points of differentiation are which of six weapon types they can equip, which of six elements they have an affinity for, and which of three elemental templates they have. Therefore, each of them is given three "techs", which are unique elements that only they can use and that they can't unequip.

* Each party member in ''VideoGame/DragonAgeII'' except the Hawke siblings has a unique talent tree tailored to their personality and background, such as [[PirateGirl Isabela's]] various pirate-y attacks. [[PlayerCharacter Hawke]] instead has three unlockable specializations specific to his/her class, while Carver and Bethany only gain an additional skill tree ([[spoiler:Templar]] and Force Mage, respectively) in Act III.

* In ''Videogame/NarutoClashOfNinja'', every character has a different special attack based on a memorable scene from the anime.

* In ''VideoGame/SuperSmashBrosBrawl'', not only does every character have a unique moveset, but they all have unique Final Smash attacks too. (Well, except for a few notable duplicates--the ''VideoGame/StarFox'' characters all seem to love their Landmaster tanks.)

* In ''{{Mario}}'' series:
** All four characters in SuperMario64 DS have their own special moves and abilities, such as a unique power when affected by the Power Flower.
** All characters in SuperMarioKart have their own special attacks (if they're being used by the AI), and all the pairs of characters in MarioKart Double Dash have special items only they can use (such as Mario and Luigi using fireballs, Wario and Waluigi using Bob-ombs and Bowser and Bowser Jr using the giant Bowser Shell).
** All the different baby characters from YoshisIsland DS have one or more special attacks/abilities.
** As do all the different characters in Mario Power Tennis, Mario Hoops 3 on 3 and the Mario Baseball games.

* Each of the six main characters of ''VideoGame/FinalFantasyXIII'' learns a unique attack ("Full ATB Skill") at the penultimate Crystarium level: [[OneWomanArmy Lighning]]'s "Army of One", [[IdiotHero Snow]]'s "Sovereign Fist", [[FriendlySniper Sazh]]'s "Cold Blood", [[MeaningfulName Hope]]'s "Last Resort", Fang's "Highwind", and [[ObfuscatingStupidity Vanille]]'s "[[OneHitKill Death]]". They also each get unique summons reflecting their personalities.

* In ''{{Skyrim}}'', each race has a innate trait and a special ability unique to them that can be used once per day.

[[folder:Western Animation]]

* In ''SuperRobotMonkeyTeamHyperForceGo'', each monkey (aside from being ColorCodedCharacters) has a distinct weapon and several different named attacks.

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