History Main / EveryoneHasASpecialMove

17th Feb '16 6:05:26 AM DAN004
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* By necessity, '''every''' FightingGame has each of their characters having SpecialAttack and (when applicable) LimitBreak of their own.
** ''Videogame/BlazBlue'' takes it further with its "Drive" mechanic, which are the core part of each character's gameplay, and all of them differ in usage and effect from each other. E.g Ragna's Drive "Soul Eater" are LifeDrain attacks, while Rachel's "Sylpheed" is her manipulating air currents to assist her movements and attacks, Valkenhayn's "Wehrwolf" turns him into a wolf with its own unique moves, and so on.
8th Dec '15 8:18:25 AM Menarker
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** The Mightiest Disciple manga delves into some thoughts at times about the art of learning techniques and the implications therein; for example, they equate the fact that singling out a technique as a special move means that it has special characteristics that differs from basic non-named but generally effective kicks and punches: meaning that like most tools it has a time and place where it is used effectively, and that spamming it outside of that may be wasteful and counterproductive, especially against an attentive foe.
30th Sep '15 8:22:08 AM Hanz
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** Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies. Pre-Sequel DLC character Aurelia sends out an ice crystal that deals Cryo damage around a targeted enemy while Nisha goes into a state where she auto-targets enemies.

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** Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies. Pre-Sequel DLC character Aurelia sends out an ice crystal that deals Cryo damage around a targeted enemy while Nisha goes into a state where she auto-targets enemies.



** Krieg, another DLC character, takes out his buzz axe ([[ImpossiblyCoolWeapon an axe with a motorized buzz saw head]]) and goes on a psychotic killing spree, regaining health for each kill. He can also [[ThrowingYourSwordAlwaysWorks throw his axe]] in this state.

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** Krieg, another DLC character, takes out his buzz axe ([[ImpossiblyCoolWeapon an axe with a motorized buzz saw head]]) and goes on a psychotic killing spree, regaining health for each kill. He can also [[ThrowingYourSwordAlwaysWorks throw his axe]] in this state. Pre-Sequel DLC character Aurelia sends out an ice crystal that deals Cryo damage around a targeted enemy.
30th Sep '15 8:19:40 AM Hanz
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30th Sep '15 8:19:12 AM Hanz
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* In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', each race has a innate trait and a special ability unique to them that can be used once per day.

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* In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]] Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', each race has a innate trait and a special ability unique to them that can be used once per day.
30th Sep '15 8:18:51 AM Hanz
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* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', each race has a innate trait and a special ability unique to them that can be used once per day.

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* In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]] ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', each race has a innate trait and a special ability unique to them that can be used once per day.
30th Sep '15 8:16:43 AM Hanz
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* Before going into their special talent trees, each of the Vault Hunters in ''VideoGame/{{Borderlands}}'' and ''[[VideoGame/{{Borderlands 2}} 2]]'' are defined by their Action Skill -- a special ability that is completely unique to them (inside their own game, anyway).
** Roland and Axton both throw down turrets, but Axton's is considerably more offense-focused while Roland's is more like portable cover with a gun.

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* Before going into their special talent trees, each of the Vault Hunters in ''VideoGame/{{Borderlands}}'' and ''VideoGame/{{Borderlands}}'', ''[[VideoGame/{{Borderlands 2}} 2]]'' and [[Videogame/BorderlandsThePreSequel the Pre-Sequel]] are defined by their Action Skill -- a special ability that is completely unique to them (inside their own game, anyway).
** Roland and Axton both throw down turrets, but Axton's is considerably more offense-focused while Roland's is more like portable cover with a gun. Wilhelm sends out two flying drones, one that heals him and one that deals damage.



** Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies.
** Brick goes into a bloodlusting rage and starts punching stuff. [[MemeticBadass (Explosively!)]] Salvador pulls out a second gun to DualWield while regenerating most of his health.
** Gaige (who doesn't have an earlier counterpart, being a DLC character) summons Death-trap, her huge custom combat robot that can be further modded with certain talents.

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** Mordecai sends out Bloodwing, his pet bird, to attack enemies hiding behind cover. Zer0 sends out a hologram whilst also turning invisible to distract enemies. Pre-Sequel DLC character Aurelia sends out an ice crystal that deals Cryo damage around a targeted enemy while Nisha goes into a state where she auto-targets enemies.
** Brick goes into a bloodlusting rage and starts punching stuff. [[MemeticBadass (Explosively!)]] Salvador pulls out a second gun to DualWield while regenerating most of his health.
health. Athena, being a more defense-focused character brings out a shield that absorbs all frontal damage before tossing it at the nearest enemy.
** Gaige (who doesn't have an earlier counterpart, being a DLC character) summons Death-trap, her huge custom combat robot that can be further modded with certain talents. Jack's Body Double summons two holographic decoys that can shoot at his enemies.


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** Claptrap's skill gives him a random ability based on his surroundings, [[ConfusionFu some of which can be actively detrimental to him and his allies]].
**
22nd Sep '15 4:25:46 AM Nirual
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** ''VideoGame/DragonAgeInquisition'' likewise gives every companion one of the three available specializations for their class, with the PlayerCharacter able to choose any of them, but also has a smaller additional skill-tree relating to their role as the Inquisitor and the powers of the mark on their hand.



** In the Multiplayer, almost every character had at least one unique ability out of the three, and no two characters (except a bonus soldier with unique visuals) have the same set. Some of the characters added later on even have powers that aren't found anywhere in the base game.



** Some games in the series have featured other unique abilities for each playable character. For example, in ''VideoGame/FinalFantasyVI'', only Terra could shift into an Esper form, only Sabin could use the powerful Blitz attacks, only Strago could learn and cast Blue Magic spells, etc. The playable characters in ''VideoGame/FinalFantasyXIII'' also had their own unique summons.

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** Some games in the series have featured other unique abilities for each playable character. For example, in ''VideoGame/FinalFantasyVI'', only Terra could shift into an Esper form, only Sabin could use the powerful Blitz attacks, only Strago could learn and cast Blue Magic spells, etc. The playable characters in ''VideoGame/FinalFantasyXIII'' also had their own unique summons.summons and a special ability exclusive to them.
24th Aug '15 9:40:16 PM Menarker
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* Kenichi of ''Manga/KenichiTheMightiestDisciple'' spends a decent amount of time lamenting his lack of a unique "death blow," since everyone else seems to have one. Then his friends point out that he already ''has'' one, or rather a sequence of attacks that chain into each other very well, which he tends to use to end fights.

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* Kenichi of ''Manga/KenichiTheMightiestDisciple'' spends a decent amount of time lamenting his lack of a unique "death blow," since everyone else seems to have one. Then his friends point out that he already ''has'' one, or rather a sequence of attacks that chain into each other very well, which he tends to use to end fights. He later gains a few non-combo special moves of his own.
21st Aug '15 8:52:40 AM thatother1dude
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* The ''Manga/{{Naruto}}'' series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.
** However, there's typically a lot of overlap with blood relatives and clan members, even if the special move is not genetically inherited, and pretty much every major character is part of one ninja clan or the other, each with their own specific set of moves.

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* The ''Manga/{{Naruto}}'' series in general. Despite the fact that there's a whole culture of having one leader personally taking on three trainees, and that anyone can learn anything that's not specifically genetically inherited or ElementalPowers, there is almost no overlap in the special moves of any of the four members of a team.
**
team. However, there's typically a lot of overlap with blood relatives and clan members, even if the special move is not genetically inherited, and pretty much every major character is part of one ninja clan or the other, each with their own specific set of moves.moves. The few that aren't still end up having a style and abilities unique to them and maybe the person they learned from.
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