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* ''VideoGame/ResidentEvil2'' lets you upgrade Leon's weapons. The VP-70 can be upgraded to fire in bursts with a stock, the Magnum gets an extended barrel, and the shotgun is converted with a barrel and stock. The VP-70 and Magnum upgrades are actually fairly realistic.
* In ''VideoGame/ResidentEvilCodeVeronica'', the pistol you find near the beginning of the game can be upgraded if you find the parts for it and take them to a workbench at the right point in the game.
* In ''VideoGame/ResidentEvil4'', all of Leon's guns can have various upgrades purchased from the merchant (most even have a "special" upgrade which becomes available when all the others have been bought).

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* Custom parts as a way to upgrade weapons have been a recurring element throughout the ''Franchise/ResidentEvil'' game series, appearing in multiple games.
**
''VideoGame/ResidentEvil2'' lets was the debut of the mechanic, where you could find hidden component packs that let you upgrade Leon's weapons. The VP-70 can be upgraded to fire in bursts with a stock, the Magnum gets an extended barrel, and the shotgun is converted with a barrel and stock. The VP-70 and Magnum upgrades are actually fairly realistic.
* ** In ''VideoGame/ResidentEvilCodeVeronica'', the pistol you find near the beginning of the game can be upgraded if you find the parts for it and take them to a workbench at the right point in the game.
* ** In ''VideoGame/ResidentEvil0'', a special duralumin case can be found containing a set of parts that can be used to upgrade either Rebecca's or Billy's handgun, with slightly different effects depending on which gun it's used on.
**
In ''VideoGame/ResidentEvil4'', all of Leon's guns can have various upgrades purchased from the merchant (most even have a "special" upgrade which becomes available when all the others have been bought).bought).
** ''VideoGame/ResidentEvil5'' would use the same upgrading style as its immediate precursor.
** In ''VideoGame/ResidentEvilRevelations'' and ''VideoGame/ResidentEvilRevelations2'', Custom Parts are an [[ImpossibleItemDrop enemy loot item]] that can be used to power up different weapons in different ways, such as increasing damage output, magazine size, or other traits.
** In the [[VideoGame/ResidentEvil2Remake 2019 remake]] of ''VideoGame/ResidentEvil2'', as well as in the [[VideoGame/ResidentEvil3Remake 2020 remake]] of ''VideoGame/ResidentEvil3Nemesis'', unique weapon customizing mods can be found scattered throughout the game, each of which has a distinct gun it applies to and a distinct effect.
*** In the [=RE2make=], Leon has access to: a gunstock that gives his pistol a 3-shot firing mode, an increased magazine for his pistol, a muzzle brake that drops his pistol's recoil, a lengthened barrel that somehow lets his shotgun hold more shells, a stock that boosts his shotgun's fire and reload rates, a barrel lengthener for his magnum to boost damage and lower recoil, a laser sight for his magnum, and a regulator for his flamethrower that slows its fuel consumption. Jill, by comparison, gets: expanded magazines for her pistol and submachine gun, a speed-loader for her 5-shot revolver, a reinforced frame that lets her 5-shot revolver use high-powered handgun rounds, a stock for her grenade launcher that increases its accuracy, a suppressor for her submachine gun that diminishes its recoil and makes it a silent weapon, and a high voltage condensor that lets her spark shot build up a fresh charge with greater speed.
*** In the [=RE3make=], there's a total of ten mods, with two of the pistol mods only being accessible if you [[ImpossibleItemDrop defeat Nemesis]]. Mostly, these mods apply to Jill; whilst Carlos seems to be the only one who can take the assault rifle mods, Jill also has access to both an assault rifle on Assisted difficulty and the area where a player can find the Tactical Grip and Dual Magazine mods, so it might be worth leaving these for her if playing an Assisted game. The mods consist of a laser dot sight, extended magazine, and "moderator" (silencer/critical hit booster) for the pistol; a tactical stock, semi-auto barrel and shell-holder for the shotgun; a scope, tactical grip and dual magazine for the assault rifle; and a lengthened barrel for the magnum.
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** ''VideoGame/BioshockInfinite'' has "Minuteman’s Armory" vending machines take the place of weapon-upgrades. Unlike Power to the People machines, which gave one free upgrade of your choosing before shutting down, a Minuteman’s Armory provides several upgrades but at a very high price.


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* ''VideoGame/CallOfDutyZombies'': Nearly every single map has a "Pack-A-Punch" machine that can be found and used to upgrade weapons. The effects of the upgrade vary (ranging from a bigger clip, explosive bullets, or something completely different), but you can always expect a massive upgrade in effectiveness (along with a nice new camo for the weapon).

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[[folder: First Person Shooter]]

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[[folder: First [[folder:First Person Shooter]]



* In ''[[Videogame/{{Unreal I}} Unreal]],'' the very first weapon acquired in single player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.

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* In ''[[Videogame/{{Unreal I}} Unreal]],'' ''Videogame/UnrealI'', the very first weapon acquired in single player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.



[[folder: MMORPG]]

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[[folder: MMORPG]][[folder:MMORPG]]



[[folder: Roguelikes]]

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[[folder: Roguelikes]][[folder:Roguelikes]]



[[folder: Role Playing Game]]

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[[folder: Role [[folder:Role Playing Game]]



[[folder: Survival Horror]]

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[[folder: Survival [[folder:Survival Horror]]



[[folder: Non-Video Game Examples]]

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[[folder: Non-Video [[folder:Third Person Shooter]]
* In ''VideoGame/{{Warframe}}'', Orokin catalysts and reactors can be installed on weapons and warframes (and companions) respectively to permanently double their mod capacity. Once you reach rank 30 with them, you can also install a forma to change the polarity of their mod slots, potentially giving more room for more powerful or numerous mods. After completing ''The Second Dream'', you can install lenses on rank 30 equipment to turn excess ExperiencePoints into points used to unlock unique abilities.
[[/folder]]

[[folder:Non-Video
Game Examples]]
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* In ''VideoGame/{{WaywardSouls}}'', you can get upgrades by using emberforges found on levels

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* In ''VideoGame/{{WaywardSouls}}'', ''VideoGame/WaywardSouls'', you can get upgrades by using emberforges found on levels
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* In ''VideoGame/WaywardSouls]'', you can get upgrades by using emberforges found on levels

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* In ''VideoGame/WaywardSouls]'', ''VideoGame/{{WaywardSouls}}'', you can get upgrades by using emberforges found on levels
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* In ''VideoGame/WaywardSouls]] You can get upgrades by using emberforges found on levels

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* In ''VideoGame/WaywardSouls]] You ''VideoGame/WaywardSouls]'', you can get upgrades by using emberforges found on levels
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[[folder: Roguelikes]]
* In ''VideoGame/WaywardSouls]] You can get upgrades by using emberforges found on levels
[[/folder]]
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* ''VideoGame/ResidentEvil2'' lets you upgrade Leon's weapons. The VP-70 can be upgraded to fire in bursts with a stock, the Magnum gets an extended barrel, and the shotgun is converted with a barrel and stock. The VP-70 and Magnum upgrades are actually fairly realistic.
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  • Overload

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* ''VideoGame/{{Overload}}'' has upgrades for all of the weapons (a basic upgrade and one of two possible super upgrades) as well as for the ship itself, with the latter including upgrades such as those reducing incoming damage and increasing the speed.
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[[AC:{{Webcomics}}]]
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[[folder: Non-Video Game Examples]]
* In ''Webcomic/AwfulHospital'':
** After Fern kills the Kidney Stone Mother with a poisoned stick [[GoForTheEye to the eye]], the stick gets spontaneously upgraded with a [[http://www.bogleech.com/awfulhospital/070.html razor-sharp coating]] of mineral secretions. It also [[spoiler:absorbs the Mother's [[OurSoulsAreDifferent concept core]] and becomes a subtly EmpathicWeapon that comes to [[http://www.bogleech.com/awfulhospital/754.html approve]] of how Fern wields it]].
** Later, a character imbues a bit of her own power into the kidney stone blade after [[http://www.bogleech.com/awfulhospital/754.html offering Fern]] a selection of upgrade features, and tells her to come back for more upgrades after gaining a few more {{Character Level}}s.
[[/folder]]
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%% Image selected via crowner in the Image Suggestion thread: http://tvtropes.org/pmwiki/crowner.php/ImagePickin/ImageSuggestions67
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[[quoteright:350:[[VideoGame/TheLegendOfZeldaMajorasMask http://static.tvtropes.org/pmwiki/pub/images/equipmentupgrade.png]]]]
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** ''VideoGame/MedalOfHonorAirborne'' takes this UpToEleven, with virtually ''every weapon'' in-game getting an upgrade, such as the Thompson going from a wartime production version to the gangster version, or the M1 Garand getting a Rifle grenade launcher in addition to adjustable sights and and improved firing rate.
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* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded, the best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', which both have multiple upgrade sidequests for the sword (after the Master Sword is picked up it can be sharpened and tempered) and fairies who upgrade other equipment. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' includes an ItemCrafting shop where nearly every secondary weapon and item can be improved using {{Random Drop}}s from enemies, and improving the Goddess Sword into the famous Master Sword is a large portion of the quest. Of course, every step along that pathway [[GameplayAndStoryIntegration also improves damage dealt]].

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* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded, the best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', which both have multiple upgrade sidequests for the sword (after the Master Sword is picked up it can be sharpened and tempered) and fairies who upgrade other equipment. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' includes an ItemCrafting shop where nearly every secondary weapon and item can be improved using {{Random Drop}}s from enemies, and improving the Goddess Sword into the famous Master Sword is a large portion of the quest. Of course, every step along that pathway [[GameplayAndStoryIntegration also improves damage dealt]]. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' lets you upgrade your armor at Great Fairy Fountains provided you have the right materials.
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Added link to 'Medal of Honor: Vanguard'.

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* In ''VideoGame/MedalOfHonorVanguard'', the player can find 50 round magazines for the [=M1928A1=] Thompson and a scope for the M1 Garand, which converts it into an [[{{Sniper Rifle}} M1D Garand]].
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** In the Mann vs. Machine game mode, the robots drop money that the players can spend to improve their weapons, increasing attributes such as fire rate and damage, or adding new attributes such as bullets that pierce through enemies.
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* Several ''VideoGame/MightAndMagic'' games allowed enchanting non-magical items (of sufficient value, so it couldn't be done on the cheapest crap or stuff that can't be sold) with a random enchantment. This wasn't necessarily an upgrade in actual ''power'', but it did increase the price of the item (especially with the least power-relevant enchantment -- [[DayOldLegend making it antique]]).
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* ''VideoGame/{{Aveyond] 4: Shadpw of the Mist'' applies this for Boyle's staff and Phye's sword.

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* ''VideoGame/{{Aveyond] ''VideoGame/{{Aveyond}} 4: Shadpw Shadow of the Mist'' applies this for Boyle's staff and Phye's sword.
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* ''VideoGame/{{Aveyond] 4: Shadpw of the Mist'' applies this for Boyle's staff and Phye's sword.
** Boyle can increase the magical capacity of his Corrupted Will by trading in Darkness points obtained from collecting Cheekis.
** Phye's Warmonger grows stronger when it absorbs the blood of demons.
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* ''VideoGame/{{Lunarosse}}'' applies this only to weapons, not armor. Twice, you'll need to get some {{unobtainium}} to keep boosting them.
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* DesignItYourselfEquipment - The logical result of a non-linear upgrade system.
* EvolvingWeapon - The upgrading is done by "levelling up" a weapon like a character rather than modifying it.
* SocketedEquipment - Adding bonus-giving items to "slots" on the equipment.

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* DesignItYourselfEquipment - -- The logical result of a non-linear upgrade system.
* EvolvingWeapon - -- The upgrading is done by "levelling up" a weapon like a character rather than modifying it.
* SocketedEquipment - -- Adding bonus-giving items to "slots" on the equipment.



* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded. The best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', which both had multiple upgrade sidequests for the sword (after the master sword was picked up it could be sharpened and tempered) and fairies who would upgrade other equipment.

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* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded. The upgraded, the best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', which both had have multiple upgrade sidequests for the sword (after the master sword was Master Sword is picked up it could can be sharpened and tempered) and fairies who would upgrade other equipment.equipment. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' includes an ItemCrafting shop where nearly every secondary weapon and item can be improved using {{Random Drop}}s from enemies, and improving the Goddess Sword into the famous Master Sword is a large portion of the quest. Of course, every step along that pathway [[GameplayAndStoryIntegration also improves damage dealt]].
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** ''VideoGame/DragonNest''
** ''VideoGame/{{Elsword}}'' Upgrading equipment also increases the bonuses from [[SocketedEquipment socketing them]].
** ''VideoGame/{{FlyFF}}'' Weapons and body armour [[SocketedEquipment can also be pierced to socket cards into]].

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** ''VideoGame/DragonNest''
''VideoGame/DragonNest''.
** ''VideoGame/{{Elsword}}'' ''VideoGame/{{Elsword}}'': Upgrading equipment also increases the bonuses from [[SocketedEquipment socketing them]].
** ''VideoGame/{{FlyFF}}'' ''VideoGame/{{FlyFF}}'': Weapons and body armour [[SocketedEquipment can also be pierced to socket cards into]].
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* In many MMORPGs, you can get numerical upgrades (+1, +2, etc) to attack/defence for any piece of weapon or armour from a blacksmith. The success of the upgrade is determined by chance, with better upgrades being less likely to work (and purchasable items increasing it). Examples include:

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* In many MMORPGs, {{MMORPG}}s, you can get numerical upgrades (+1, +2, etc) to attack/defence for any piece of weapon or armour from a blacksmith. The success of the upgrade is determined by chance, with better upgrades being less likely to work (and purchasable items increasing it). Examples include:



** ''VideoGame/{{FlyFF}}'' Weapons and body armour [[SocketedEquipmentcan also be pierced to socket cards into]].

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** ''VideoGame/{{FlyFF}}'' Weapons and body armour [[SocketedEquipmentcan [[SocketedEquipment can also be pierced to socket cards into]].

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* In ''VideoGame/{{Elsword}}'', you can get numerical upgrades (+1, +2, etc) to attack/defence for any piece of weapon or armour from a blacksmith. The success of the upgrade is determined by chance, with better upgrades being less likely to work (and purchasable items increasing it). Upgrading equipment also increases the bonuses from [[SocketedEquipment socketing them]].

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* In ''VideoGame/{{Elsword}}'', many MMORPGs, you can get numerical upgrades (+1, +2, etc) to attack/defence for any piece of weapon or armour from a blacksmith. The success of the upgrade is determined by chance, with better upgrades being less likely to work (and purchasable items increasing it). Examples include:
** ''VideoGame/DragonNest''
** ''VideoGame/{{Elsword}}''
Upgrading equipment also increases the bonuses from [[SocketedEquipment socketing them]].them]].
** ''VideoGame/{{FlyFF}}'' Weapons and body armour [[SocketedEquipmentcan also be pierced to socket cards into]].
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Added Dungeon Crawl, ADOM and Path of Exile entries.

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* ''Videogame/DungeonCrawl'' features scrolls of enchant weapon and enchant armour, which improve item's attacking or defensive capabilities respectively, scroll of vorpalise weapon to make a temporary brand (flaming, freezing etc.) permanent, and The Shining One and Kikubaaqudgha will permanently brand one weapon with holy wrath and pain respectively at the highest piety level.
* In addition to scrolls, which work similarly to the previous entry, ''VideoGame/AncientDomainsOfMystery'' allows the player to upgrade weapons and armour through the use of Smithing skill. Heavily smithed items can sometimes surpass artifacts in their efficiency.
* ''Videogame/PathOfExile'' utilizes both this trope (in terms of either directly increasing basic offensive or defensive stats or granting random magical properties) and SocketedEquipment to almost infinite upgrade possibilities.
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* In ''VideoGame/{{Bioshock}}'' (and ''VideoGame/{{Bioshock 2}}''), you could find "Power to the People" stations. Each station allowed one upgrade to be applied to an existing weapon (e.g. larger magazine, more damage) with a corresponding change to its model.

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* In ''VideoGame/{{Bioshock}}'' ''VideoGame/BioShock1'' (and ''VideoGame/{{Bioshock 2}}''), ''VideoGame/BioShock2''), you could find "Power to the People" stations. Each station allowed one upgrade to be applied to an existing weapon (e.g. larger magazine, more damage) with a corresponding change to its model.



* In ''[[Videogame/{{UnrealI}} Unreal]],'' the very first weapon acquired in single player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.

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* In ''[[Videogame/{{UnrealI}} ''[[Videogame/{{Unreal I}} Unreal]],'' the very first weapon acquired in single player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.
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* ''VideoGame/DinoCrisis'' gives you three weapons -- a handgun, a shotgun, and a grenade launcher -- and each of them has two enhancements, usually boosting their damage output and rate of fire.

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* In ''VideoGame/Left4Dead'', pistol that everyone starts with can be "upgraded" to GunsAkimbo by picking up a second one.

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* In ''VideoGame/Left4Dead'', pistol that the pistol, which everyone starts with with, can be "upgraded" to GunsAkimbo by picking up a second one.

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This is a [[VideogameTropes gameplay trope]] where [[ExpospeakGag a weapon or other piece of equipment can be altered in order to conform to a higher standard, making it more useful to the player]] (or to put it more simply; upgraded). This might be done through a temporary PowerUp, a permanent UpgradeArtifact as a reward for a SideQuest, or through a specific "weapon upgrade" mechanic. The upgrade could be linear (e.g. "Weapon v1 is upgraded into Weapon v1.5") or branching (e.g. "Armour A can be upgraded to Armour Aa, Armour Ab or Armour Ac"), which might itself be spiced up with a {{Mutually Exclusive Powerup|s}} or two. The upgrades could be optional or [[AbilityRequiredToProceed required to progress]] (or a mixture of the two). Conversely, they could be automatic, and used to [[MontyHaul reward the player]] as they progress.

In this context, "upgrade" only means an upgrade in [[GameplayAndStorySegregation terms of gameplay]], not flavour or story. So, switching out different pieces of equipment, even if they're upgrades InUniverse, doesn't count[[note]]Switching out parts on a piece of equipment would qualify, but belongs on one of the subtropes mentioned below[[/note]] (e.g. if the PlayerCharacter always uses the same sword, but can equip different accessories for it instead of different weapons). Conversely, something which wouldn't strictly be considered an upgrade in RealLife can still be treated as an upgrade by the game's mechanics (e.g. picking up a second pistol to "upgrade" a LittleUselessGun into GunsAkimbo[[note]]Apart from the rare occasions where the {{Dual Wield|ing}}ed pistols are treated as separate weapons to the single pistol, of course[[/note]]).

From the player's perspective, upgrading their equipment can be used to reward them or give them a sense of progression (especially if the game uses EquipmentBasedProgression). It can also be used to make older gear with a specific purpose useful later in the game without giving the player a DiskOneNuke (e.g. infinite ammo for a weaker weapon so it can serve as an EmergencyWeapon or a damage upgrade for an elemental weapon so it isn't outclassed by later ones, preventing ElementalTiers). This is helpful when the SortingAlgorithmOfWeaponEffectiveness is in effect, but enemies have specific weaknesses to different weapon types. It can also be used as part of a DoubleUnlock (first you have to quest for the PenultimateWeapon, then you have to quest to upgrade it into the InfinityMinusOneSword).

!!SuperTrope to:
[[index]]
* DesignItYourselfEquipment - The logical result of a non-linear upgrade system.
* EvolvingWeapon - The upgrading is done by "levelling up" a weapon like a character rather than modifying it.
* SocketedEquipment - Adding bonus-giving items to "slots" on the equipment.
[[/index]]

Compare ItemCrafting and JustAddWater (which involve ''creating'' equipment, although either or both of the two can overlap or co-exist if lesser equipment is used as an "ingredient"). Temporary upgrades overlap with PowerUp. If the equipments' models change, you can expect that ElaborateEqualsEffective. For upgrading your character via equipment, see EquipmentBasedProgression.

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!Examples (only list examples which don't belong on a subtrope's page)

[[foldercontrol]]

[[folder: Action/Adventure]]
* ''VideoGame/CaveStory'' has (in addition to each weapon being an EvolvingWeapon) a sidequest which allows the player to upgrade the [[EmergencyWeapon Polar Star]] into a powerful charging weapon with infinite ammo (assuming they [[GuideDangIt didn't trade it away]]).
* ''VideoGame/TombRaider2013'' features weapon upgrades on two levels; individual abilities and improvements, which can be bought with "salvage", and upgrades which unlock new abilities to buy, which are found by collecting "parts" or given to you at plot-specific moments.
* In ''VideoGame/{{Bastion}}'', weapon upgrades can be bought after finding the right amount of the relevant collectable for that weapon (which follow a "Something [adjective]" naming pattern). Each weapon has five stages with two upgrades that the player can switch between after unlocking that stage.
* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded. The best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', which both had multiple upgrade sidequests for the sword (after the master sword was picked up it could be sharpened and tempered) and fairies who would upgrade other equipment.
[[/folder]]

[[folder: First Person Shooter]]
* In ''VideoGame/{{Bioshock}}'' (and ''VideoGame/{{Bioshock 2}}''), you could find "Power to the People" stations. Each station allowed one upgrade to be applied to an existing weapon (e.g. larger magazine, more damage) with a corresponding change to its model.
* TheEngineer class in ''VideoGame/TeamFortress2'' is based around placing and upgrading various buildings to support their team (most notably the sentry gun; an automated gun which goes from a knee high machine gun to a dual minigun/rocket launcher platform).
* In ''[[Videogame/{{UnrealI}} Unreal]],'' the very first weapon acquired in single player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.
* In ''VideoGame/Left4Dead'', pistol that everyone starts with can be "upgraded" to GunsAkimbo by picking up a second one.
[[/folder]]

[[folder: MMORPG]]
* In ''VideoGame/{{Elsword}}'', you can get numerical upgrades (+1, +2, etc) to attack/defence for any piece of weapon or armour from a blacksmith. The success of the upgrade is determined by chance, with better upgrades being less likely to work (and purchasable items increasing it). Upgrading equipment also increases the bonuses from [[SocketedEquipment socketing them]].
[[/folder]]

[[folder: Role Playing Game]]
* In ''Franchise/{{Disgaea}}'', all items (even consumables) can be upgraded by going inside their "item world" and clearing levels of it (as well as rescuing "innocents" - {{NPC}}s which raise the items' stats).
* ''VideoGame/FinalFantasyX''. In addition to [[DesignItYourselfEquipment customisable]] weapons:
** The InfinityPlusOneSword for each character had to be upgraded twice (by finding its corresponding {{Upgrade Artifact}}s and taking them to the right place) to unlock its full potential (with the added bonus of upgrading one of Yuna's Aeons).
** "Brotherhood", the sword Wakka gives Tidus near the beginning, is upgraded part way through the game, when Wakka [[spoiler: talks to his brother on the Farplane]].
* In ''VideoGame/DragonAgeII'', rather than changing armor, your party members merely improve on the stats provided by their outfits by picking up upgrade components.
* In ''VideoGame/EternalEden'' Fierro's nun-chucks are improved by upgrading them with Bravestones.
*In ''Videogame/MonsterHunter'', weapon upgrades become available once you've unlocked the relevant tier and own at least one required material.
* ''Videogame/KingdomHeartsBirthBySleep'''s "meld" system fits the trope in spirit by allowing more powerful abilities and moves to be created by combining other moves with each other.
*In ''Videogame/GodEaterBurst'', All [[VirtualPaperDoll non-clothing]] equipment is subject to ElementalCrafting. In order to make the upgrade for a given piece of equipment available you must have the materials needed to craft it.
* ''VideoGame/ChronoTrigger'' sees the Masamune upgraded from the SwordOfPlotAdvancement to Frog's InfinityPlusOneSword when it's full potential is unlocked towards the end.
[[/folder]]

[[folder: Survival Horror]]
* In ''VideoGame/ResidentEvilCodeVeronica'', the pistol you find near the beginning of the game can be upgraded if you find the parts for it and take them to a workbench at the right point in the game.
* In ''VideoGame/ResidentEvil4'', all of Leon's guns can have various upgrades purchased from the merchant (most even have a "special" upgrade which becomes available when all the others have been bought).
[[/folder]]

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