History Main / EmotionalTorque

22nd Nov '16 5:48:10 PM AHI-3000
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Added DiffLines:

* NightmareRetardant is a failure of NightmareFuel.
17th Jun '16 2:54:44 PM MarqFJA
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Added DiffLines:

* SugarWiki/AwesomeMusic
11th May '16 7:22:57 PM Josef5678
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* RuleOfDrama



* RuleOfRomantic



* RuleOfDrama
* RuleOfRomantic

to:

* RuleOfDrama
* RuleOfRomantic



* DarknessInducedAudienceApathy is often the result of a franchise becoming excessively DarkerAndEdgier.
* A dramatic moment devolves into {{Narm}}.



* The {{Woobie}} plunges into {{Wangst}}.
* A dramatic moment devolves into {{Narm}}.

to:

* The {{Woobie}} plunges into {{Wangst}}.
* A dramatic moment devolves into {{Narm}}.
{{Wangst}} is what comes when TheWoobie comes to ''too'' low of a point.
28th Nov '15 9:34:22 AM name_already_chosen
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Why do you think Franchise/{{Superman}} has lasted so long as a character? It is {{escapism}}; you dream of doing what Superman is doing, flying around with a cape rustling behind you.

to:

Why do you think Franchise/{{Superman}} has lasted so long as a character? It is {{escapism}}; a combination of {{escapism}} -- you dream of doing what Superman is doing, flying around with a cape rustling behind you.
you -- and WishFulfillment -- you dream of being able to help the world as much as he can.
21st Sep '15 12:06:03 AM MechWarrior
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Why do you think {{Superman}} has lasted so long as a character? It is {{escapism}}; you dream of doing what Superman is doing, flying around with a cape rustling behind you.

to:

Why do you think {{Superman}} Franchise/{{Superman}} has lasted so long as a character? It is {{escapism}}; you dream of doing what Superman is doing, flying around with a cape rustling behind you.
20th Mar '15 2:11:17 AM eroock
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-->--'''Nicholas Meyer''', Director of ''Film/StarTrekIITheWrathOfKhan''

to:

-->--'''Nicholas -->-- '''Nicholas Meyer''', Director of ''Film/StarTrekIITheWrathOfKhan''
22nd Jan '15 11:01:37 AM crazysamaritan
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There is nothing more saddening than a story that gets an [[SoOKItsAverage apathetic]] [[EightDeadlyWords reaction]]. A story should influence and affect us. The storyteller wants to see their audience pay attention, hang on their words, and applaud with a standing ovation when it is all done.

to:

There is nothing more saddening than a story that gets an [[SoOKItsAverage apathetic]] [[EightDeadlyWords apathetic reaction]]. A story should influence and affect us. The storyteller wants to see their audience pay attention, hang on their words, and applaud with a standing ovation when it is all done.
19th Feb '14 7:38:19 AM shado
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There is nothing more saddening than a story that gets an [[SoOKItsAverage apathetic reaction]]. A story should influence and affect us. The storyteller wants to see their audience pay attention, hang on their words, and applaud with a standing ovation when it is all done.

to:

There is nothing more saddening than a story that gets an [[SoOKItsAverage apathetic apathetic]] [[EightDeadlyWords reaction]]. A story should influence and affect us. The storyteller wants to see their audience pay attention, hang on their words, and applaud with a standing ovation when it is all done.
19th Jan '14 7:08:40 PM TSBasilisk
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->''"Once you decide that you're going to have the death of Spock, then how does that affect the other people? Why is it there? I got a lot of stick from a lot of people from the very beginning about the idea of killing Spock. Somebody said, 'You can't kill him.' And I said, 'Sure you can; the only question is whether you ''do it well.'''"''

to:

->''"Once you decide that you're going to have the death of Spock, then how does that affect the other people? Why is it there? I got a lot of stick from a lot of people from the very beginning about the idea of killing Spock. Somebody said, 'You can't kill him.' And I said, 'Sure you can; the only question is whether you ''do it well.'''"''''"''
26th Jun '13 5:02:08 AM MareaSilver
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EmotionalTorque