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** Starting with the [[VideoGame/EpicBattleFantasy3 third game's]] switch to [[GameGourmet food-based healing items]], burgers and pizza have served this role, with burgers fully restoring a single character's MP and HP, and pizza doing the same for all living characters. Both are also among the most expensive healing items available (Burgers cost 10,000 gold in [=EBF3=], 4 and 5, whilst pizza costs 40,000 in [=EBF3=], costs 50,000 in [=EBF4=] and is outright unpurchasable in [=EBF5=]).

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** Starting with the [[VideoGame/EpicBattleFantasy3 third game's]] switch to [[GameGourmet [[HyperactiveMetabolism food-based healing items]], burgers and pizza have served this role, with burgers fully restoring a single character's MP and HP, and pizza doing the same for all living characters. Both are also among the most expensive healing items available (Burgers cost 10,000 gold in [=EBF3=], 4 and 5, whilst pizza costs 40,000 in [=EBF3=], costs 50,000 in [=EBF4=] and is outright unpurchasable in [=EBF5=]).

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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', Welkynd Stones are gems scavenged from Ayleid {{Precursor|s}} ruins that can be [[LimitedUseMagicalDevice shattered]] to refill the PlayerCharacter's {{Mana}} reserves. Unfortunately, there's a set number of them in the game, and the [[LostTechnology secret of creating them has been lost]]. The Ayleids, for their part, sometimes used them as [[MundaneUtility lightbulbs]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has several methods for rapidly refiling health, stamina, and magicka including...

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** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', Oblivion]]'':
***
Welkynd Stones are gems scavenged from Ayleid {{Precursor|s}} ruins that can be [[LimitedUseMagicalDevice shattered]] to refill the PlayerCharacter's {{Mana}} reserves. Unfortunately, there's a set number of them in the game, and the [[LostTechnology secret of creating them has been lost]]. The Ayleids, for their part, sometimes used them as [[MundaneUtility lightbulbs]].
*** Varla Stones are a different type of Ayleid gem, and significantly rarer. Using one will instantly and completely recharge all enchanted items in the player's inventory. Like Welkynd Stones, Varla Stones do not respawn.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has several methods for rapidly refiling refilling health, stamina, and magicka including...



*** Mora's Boon - a once per day power that completely refills health, magicka, and stamina.

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*** In the ''Dragonborn'' DLC, Mora's Boon - is a once per day once-per-day power that completely refills health, magicka, and stamina.



*** Unfortunately, none of these do anything about disease or poisons

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*** Unfortunately, none of these do anything about disease or poisonspoisons.
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* A few ''Literature/FightingFantasy'' books would grant occasional options, such as an extra powerful healing spell, which could restore the player's SKILL, STAMINA and LUCK all the way to their initial levels, all at once. In the ''Literature/{{Sorcery}}'' subseries the player can do this only ''once'' per book, by praying for their {{Patrod God}}ess, Libra, to revitalize themselves.

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* A few ''Literature/FightingFantasy'' books would grant occasional options, such as an extra powerful healing spell, which could restore the player's SKILL, STAMINA and LUCK all the way to their initial levels, all at once. In the ''Literature/{{Sorcery}}'' subseries the player can do this only ''once'' per book, by praying for their {{Patrod {{Patron God}}ess, Libra, to revitalize themselves.

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** ''VideoGame/SuperMetroid'' had these in addition to the standard [[HeartContainer energy tanks]]. However, you could also set them to activate automatically upon running out of energy, making them an example of both this and AutoRevive.

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** ''VideoGame/SuperMetroid'' had ''VideoGame/SuperMetroid'':
*** The game has
these in addition to the standard [[HeartContainer energy tanks]]. However, you could can also set them to activate automatically upon running out of energy, making them an example of both this and AutoRevive.AutoRevive.
*** The game includes a technique known as the Crystal Flash, the stricter requirements of which can be read [[http://metroid.wikia.com/wiki/Crystal_Flash here]]. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.



** Super Metroid included a technique similar to the Concentration mechanic known as the Crystal Flash, the stricter requirements of which can be read [[http://metroid.wikia.com/wiki/Crystal_Flash here]]. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.
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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] and gives ten seconds of {{regenerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker â„–7 containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.

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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, the Remote Admin exclusive [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] and gives ten seconds of {{regenerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker â„–7 containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.
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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] and gives ten seconds of {{renegerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker â„–7 containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.

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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] and gives ten seconds of {{renegerating {{regenerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker â„–7 containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.
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* ''VideoGame/SCPSecretLaboratory'' has SCP-500, which fully heals the player, cures all but one status effect[[note]]said status effect, [[DamageOverTime Bleeding]], is immediately reduced to minimum severity instead[[/note]] and gives ten seconds of {{renegerating health}} when consumed. Acquiring it requires either opening a Bulletproof Locker â„–7 containing one (which requires a keycard with ''both'' Tier 2 Containment Access and Checkpoint Access) or picking one up off a dead player (which is unlikely), and you're unlikely to find more than one during a match.
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* [[{{WhiteMage}} White Mages]] in ''VideoGame/FinalFantasyXIV'' has Benediction, which fills the target's entire lifebar. This may serve as the healer's panic button.
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* ''VideoGame/{{Mabinogi}}'' has full recovery potions, which does [[Main/ExactlyWhatItSaysOnTheTin exactly what it says on the tin]]; it recovers one's HP (including wounds), [[{{Mana}} MP]] and stamina. Be wary though, that unlike in the case of resurrection, you are subject to [[{{DrugsAreBad}} potion poisoning]] in this case.
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** Fairies are the series-standard item for (depending on the game) refilling some or all of your life. These fairies can be used in two different ways if you catch one. You can assign her to a button during game play and press it, or she can automatically revive you if you die, saving you from certain GameOver. Various potions can also recharge your health or mana.
** Since the two DS versions don't have empty bottles, the fairies are replaced by Purple Potions, which you can drink manually, or Link will drink it automatically when he dies.
** Similarly in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the ''VideoGame/TheLegendOfZeldaOracleGames'' for UsefulNotes/GameBoy and UsefulNotes/GameBoyColor respectively, you have no bottles. All three games allow you to obtain a Magic Potion which will save you from death once before vanishing.

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** Fairies are the series-standard item for (depending on the game) refilling some or all of your life. These fairies can be used in two different ways if you catch one. You can assign her to a button during game play and press it, or (starting with ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'') she can automatically revive you if you die, saving you a move that will keep your game from certain GameOver.being over. Various potions can also recharge your health or mana.
** Since the two DS versions don't neither ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' nor ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' have empty bottles, the fairies are replaced by Purple Potions, which you can drink manually, or Link will drink it automatically when he dies.
** Similarly in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the ''VideoGame/TheLegendOfZeldaOracleGames'' for UsefulNotes/GameBoy and UsefulNotes/GameBoyColor respectively, you have no bottles. All three games allow you to obtain a Magic Potion which will save you from death once before vanishing.and they vanish afterwards.
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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldown}}s by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.

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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldown}}s {{cooldown}}s by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.
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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldowns}} by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.

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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldowns}} {{Cooldown}}s by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.
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[[folder: Survival Horror]]
* The classic ''Franchise/SilentHill'' games feature the Ampoule, which can fully restore all health and in some games grants a brief period of invulnerability after use. You usually only find two or three of these throughout the length of a game.
[[/folder]]
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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active [[Cooldown Cooldowns]] by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.

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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active [[Cooldown Cooldowns]] {{Cooldowns}} by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.



*** A nerfed version called the Chili Pepper replaced it in the fifth game - in addition to immediately filling the Limit bar, it also inflicts [[DamageOverTime Scorch]] when eaten.

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*** A nerfed version called the Chili Pepper replaced it in the fifth game - in addition to immediately filling the Limit bar, it also inflicts five stacks of [[DamageOverTime Scorch]] when eaten.
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Fixed a link.


*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldown|s}} by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.

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*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldown|s}} [[Cooldown Cooldowns]] by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.
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Added an example, using info from the wiki.

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* ''VideoGame/EpicBattleFantasy'':
** The [[VideoGame/EpicBattleFantasy1 first]] and [[VideoGame/EpicBattleFantasy2 second]] games have the Max Potion, which fully heals a single character's HP, the Max Ether, which fully restores a character's MP, and the Water of Life, which either revives a dead character, or fully restores their HP. From least to most expensive, a Max Potion costs 350 gold, Water of Life costs 1000, and a Max Ether costs ''2200''.
** Starting with the [[VideoGame/EpicBattleFantasy3 third game's]] switch to [[GameGourmet food-based healing items]], burgers and pizza have served this role, with burgers fully restoring a single character's MP and HP, and pizza doing the same for all living characters. Both are also among the most expensive healing items available (Burgers cost 10,000 gold in [=EBF3=], 4 and 5, whilst pizza costs 40,000 in [=EBF3=], costs 50,000 in [=EBF4=] and is outright unpurchasable in [=EBF5=]).
*** Both work slightly differently in the [[VideoGame/EpicBattleFantasy5 fifth game]] - they both restore HP as usual, but shorten all active {{Cooldown|s}} by 3 turns instead (due to a cooldown system replacing MP). They also inflict the Stuffed status effect for 3 turns, preventing the use of any more food.
** ''VideoGame/EpicBattleFantasy4'' introduced Chilli Sauce, an unpurchasable item which immediately filled a character's Limit bar when drunk.
*** A nerfed version called the Chili Pepper replaced it in the fifth game - in addition to immediately filling the Limit bar, it also inflicts [[DamageOverTime Scorch]] when eaten.
** ''VideoGame/EpicBattleFantasy5'' introduced Espresso, a stronger (and unpurchasable) version of Coffee which revived a character with 150% of their maximum health.
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* A few ''Literature/FightingFantasy'' books would grant occasional options, such as an extra powerful healing spell, which could restore the player's SKILL, STAMINA and LUCK all the way to their initial levels, all at once. In the ''Literature/{{Sorcery}}'' subseries the player can do this only ''once'' per book, by praying for their {{Patrod God}}ess, Libra, to revitalize themselves.
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* The ''VideoGame/MarioAndLuigi'' series features the Max Mushroom, which completely restores a selected brother's HP, the Max Syrup, which restores all Bros. Points, the 1-Up Super, which revives a KO'd brother with max HP, and the Golden Mushroom, which restores all HP and BP.

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* The ''VideoGame/MarioAndLuigi'' series features the Max Mushroom, which completely restores a selected brother's HP, the Max Syrup, which restores all Bros. Points, and the 1-Up Super, which revives a KO'd brother with max HP, HP. There have been a few items that restore all HP and BP; ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' has the Golden Mushroom, ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' has the Star Candy, ''[[VideoGame/MarioAndLuigiDreamTeam Dream Team]]'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' have the Max Candy, and ''Bowser's Inside Story + Bowser Jr.'s Journey'' has Cheesy Drumsticks which restores all HP are exclusive to Bowser only (in the original game, he used Syrup to restore his BP like the Mario Bros. do, and BP.he could also eat Star Candy).
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In many games, there are [[HealingPotion items that refill]] some of your [[HitPoints health]] and [[{{Mana}} energy]]. But sometimes, that's not enough. Sometimes, there's a special inventory item that ''completely'' refills your health and/or energy, as well as removing StandardStatusEffects or even reviving a character from death. You'd better [[TooAwesomeToUse save it for the right moment]], though, because once you use it, it's gone, and you'll have to find another one--and there's often only a finite amount of them in the whole game.

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In many games, there are [[HealingPotion items that refill]] some of your [[HitPoints health]] and [[{{Mana}} energy]]. But sometimes, that's not enough. Sometimes, there's a special inventory item that ''completely'' refills your health and/or energy, as well as removing StandardStatusEffects StatusEffects or even reviving a character from death. You'd better [[TooAwesomeToUse save it for the right moment]], though, because once you use it, it's gone, and you'll have to find another one--and there's often only a finite amount of them in the whole game.



* In ''TabletopGame/DungeonsAndDragons'' 3[[superscript:rd]] Edition, the Heal spell fully restores {{Hit Point|s}}, undoes ability score damage, cures poison and disease, and removes several StandardStatusEffects. {{Downplayed|Trope}} slightly in 3.5 Edition, where it removes more status effects but restores a set number of hit points rather than a total refill.

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* In ''TabletopGame/DungeonsAndDragons'' 3[[superscript:rd]] Edition, the Heal spell fully restores {{Hit Point|s}}, undoes ability score damage, cures poison and disease, and removes several StandardStatusEffects.StatusEffects. {{Downplayed|Trope}} slightly in 3.5 Edition, where it removes more status effects but restores a set number of hit points rather than a total refill.



* Soma in ''Franchise/ShinMegamiTensei'' games fully restore health and MP, usually to the whole party. (In some games, Soma Drops do it for just one person. In other games, Somas heal only one person, Soma Drops partially heal HP and MP, and Great Somas fully restore the entire party.) They're also ridiculously rare, usually unable to be bought. In some games they can be sold to NPC merchants for thousands of macca (and even then you're getting suckered), or very little (to keep you from selling them). Amrita Soda is its counterpart for StandardStatusEffects in some games. Finally, in ''Shin Megami Tensei 1'', the stat-boosting incenses also healed you fully, meaning you had to decide whether to take the boost now or sit on them for emergencies.

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* Soma in ''Franchise/ShinMegamiTensei'' games fully restore health and MP, usually to the whole party. (In some games, Soma Drops do it for just one person. In other games, Somas heal only one person, Soma Drops partially heal HP and MP, and Great Somas fully restore the entire party.) They're also ridiculously rare, usually unable to be bought. In some games they can be sold to NPC merchants for thousands of macca (and even then you're getting suckered), or very little (to keep you from selling them). Amrita Soda is its counterpart for StandardStatusEffects StatusEffects in some games. Finally, in ''Shin Megami Tensei 1'', the stat-boosting incenses also healed you fully, meaning you had to decide whether to take the boost now or sit on them for emergencies.
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** The TropeNamer is the Energy Tanks introduced from ''VideoGame/MegaMan2'' onwards. To use it, you go to the inventory screen and select it to refill your [[HitPoints HP]]--or selected weapon ammo if it's the Weapon Tank variant--to 100%. Some of the games feature a special variant (Mystery Tank or Super Tank, depending on the game) which completely refills not just your HP, but ''every single item'' in your inventory that happens to have less-than-100% energy.

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** The TropeNamer is the Energy Tanks are introduced from ''VideoGame/MegaMan2'' onwards. To use it, you go to the inventory screen and select it to refill your [[HitPoints HP]]--or selected weapon ammo if it's the Weapon Tank variant--to 100%. Some of the games feature a special variant (Mystery Tank or Super Tank, depending on the game) which completely refills not just your HP, but ''every single item'' in your inventory that happens to have less-than-100% energy.

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* Named after the Energy Tank item from the ''Mega Man'' series. To use it, you go to the inventory screen and select it to refill your [[HitPoints HP]]--or selected weapon ammo if it's the Weapon Tank variant--to 100%. Some of the games feature a special variant (Mystery Tank or Super Tank, depending on the game) which completely refills not just your HP, but ''every single item'' in your inventory that happens to have less-than-100% energy.
** Debuted in ''VideoGame/MegaMan2''.
** The SequelSeries ''VideoGame/MegaManX'' however had the rarer (four in the early games (X1-X3), and later only ''two'') but refillable Sub Tanks instead. These are carried over to the later SequelSeries in the timeline. Unlike the main series, they refill a percentage of X's health dependent on how full the Subtank is. It uses up any energy left over if X's health fills up completely in the process, and even a full Subtank won't completely refill his health if he's damaged enough and has collected all of the Heart Tanks.

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* Named after ''Franchise/MegaMan''
** The TropeNamer is
the Energy Tank item Tanks introduced from the ''Mega Man'' series.''VideoGame/MegaMan2'' onwards. To use it, you go to the inventory screen and select it to refill your [[HitPoints HP]]--or selected weapon ammo if it's the Weapon Tank variant--to 100%. Some of the games feature a special variant (Mystery Tank or Super Tank, depending on the game) which completely refills not just your HP, but ''every single item'' in your inventory that happens to have less-than-100% energy.
** Debuted in ''VideoGame/MegaMan2''.
** The SequelSeries ''VideoGame/MegaManX'' however had the rarer (four in the early games (X1-X3), games, and later only ''two'') but refillable Sub Tanks instead. These are carried over to the later SequelSeries in the timeline. Unlike the main series, they refill a percentage of X's health dependent on how full the Subtank is. It uses up any energy left over if X's health fills up completely in the process, and even a full Subtank won't completely refill his health if he's damaged enough taken too much damage and has collected all of the Heart Tanks.Tanks.
** In the ''VideoGame/MegaManZero'' series, there are Cyber Elves. They vary in function, but some can heal you partially or completely or even become Sub Tanks. Using any of the Fusion Elves (all of the ones that heal you or become a Sub Tank are Fusion Elves) even once results in them dying permanently and you receive an end of the level score penalty, however. That is, unless you're in Zero 3's Cyberspace, in which case, certain Fusion Elves are automatically activated without dying (though, none of those are of the healing variety and you're automatically penalized every time you go in there, except for one instance).



** In the ''VideoGame/MegaManZero'' series, there are Cyber Elves. They vary in function, but some can heal you partially or completely or even become Sub Tanks. Using any of the Fusion Elves (all of the ones that heal you or become a Sub Tank are Fusion Elves) even once results in them dying permanently and you receive an end of the level score penalty, however. That is, unless you're in Zero 3's Cyberspace, in which case, certain Fusion Elves are automatically activated without dying (though, none of those are of the healing variety and you're automatically penalized every time you go in there, except for one instance).
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Heart Container was misspelled as Hear Container, creating a red link


** ''VideoGame/SuperMetroid'' had these in addition to the standard [[HearContainer energy tanks]]. However, you could also set them to activate automatically upon running out of energy, making them an example of both this and AutoRevive.

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** ''VideoGame/SuperMetroid'' had these in addition to the standard [[HearContainer [[HeartContainer energy tanks]]. However, you could also set them to activate automatically upon running out of energy, making them an example of both this and AutoRevive.
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Added note on automatic use of Reserve Tanks.


** ''VideoGame/SuperMetroid'' had these in addition to the standard energy tanks.

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** ''VideoGame/SuperMetroid'' had these in addition to the standard [[HearContainer energy tanks.tanks]]. However, you could also set them to activate automatically upon running out of energy, making them an example of both this and AutoRevive.
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* Possibly an unintentional version in the ''VideoGame/DantesInferno'' game: By spending "soul" points (rather than collecting relics a la VideoGame/GodOfWar), you can purchase health and mana upgrades. When you purchase them, it also gives you the bonus of refilling the gauge to maximum. Because these upgrades can be purchased pretty much whenever you're permitted to pause, you can refill your health and mana at will in the middle of a fight, which helps to balance out the slew of incredibly cheap bosses the game throws at you.

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* Possibly an unintentional version in the ''VideoGame/DantesInferno'' game: By spending "soul" points (rather than collecting relics a la VideoGame/GodOfWar), ''VideoGame/GodOfWar''), you can purchase health and mana upgrades. When you purchase them, it also gives you the bonus of refilling the gauge to maximum. Because these upgrades can be purchased pretty much whenever you're permitted to pause, you can refill your health and mana at will in the middle of a fight, which helps to balance out the slew of incredibly cheap bosses the game throws at you.

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* Fairies in ''Franchise/TheLegendOfZelda'' series, which (depending on the game) refill some or all of your life. These fairies can be used in two different ways if you catch one. You can assign her to a button during game play and press it, or she can automatically revive you if you die, saving you from certain GameOver. Various potions can also recharge your health or mana.

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* ''Franchise/TheLegendOfZelda''
**
Fairies in ''Franchise/TheLegendOfZelda'' series, which are the series-standard item for (depending on the game) refill refilling some or all of your life. These fairies can be used in two different ways if you catch one. You can assign her to a button during game play and press it, or she can automatically revive you if you die, saving you from certain GameOver. Various potions can also recharge your health or mana.



* The ''VideoGame/{{Blood}}'' series has the Doctor's Bag, which had enough supplies to return 100 hit points until exhausted or another is picked up.
** Though unlike most examples on this page the Bag is ''not'' a single-use item, and in fact is less wasteful for healing tiny injuries than a regular health pickup. At times - especially whenever another Bag is available on the level - this can ''invert'' TooAwesomeToUse; players can prioritize staying at full health between fights above needing to hit a key to heal while under attack to the point where the health pickups can end up left on the map untouched.

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* The ''VideoGame/{{Blood}}'' series has the Doctor's Bag, which had enough supplies to return 100 hit points until exhausted or another is picked up.
**
up. Though unlike most examples on this page the Bag is ''not'' a single-use item, and in fact is less wasteful for healing tiny injuries than a regular health pickup. At times - especially whenever another Bag is available on the level - this can ''invert'' TooAwesomeToUse; players can prioritize staying at full health between fights above needing to hit a key to heal while under attack to the point where the health pickups can end up left on the map untouched.



* Jenka in ''VideoGame/CaveStory'' will give you a life pot about 1/4 of the way through the game. You can use it at the inventory screen to heal all of your HP, but only once, and you can only carry one at a time, so you have to go back to Jenka to get another one. It's a bit annoying how you have to go through the entire labyrinth just to get another one if you happen to have used yours during the battle with Balrog.
** Actually, there is ''one'' other way to get one and that is on your way out of the Plantation, one of the last areas. Which is handy since that way out is a PointOfNoReturn. You still can't have more than one, though.
* ''VideoGame/SuperMetroid'' had these in addition to the standard energy tanks.

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* Jenka in ''VideoGame/CaveStory'' will give you a life pot about 1/4 of the way through the game. You can use it at the inventory screen to heal all of your HP, but only once, and you can only carry one at a time, so you have to go back to Jenka to get another one. It's a bit annoying how you have to go through one (unless you're at the entire labyrinth just to get another one if you happen to have used yours during Plantation near the battle with Balrog.
** Actually, there is ''one'' other way to get one and that is on your way out
end of the Plantation, game, where one of the last areas. Which is handy since that way out is a PointOfNoReturn. You still can't have more than one, though.
her dogs can also give you one).
* ''VideoGame/{{Metroid}}''
**
''VideoGame/SuperMetroid'' had these in addition to the standard energy tanks.



*** Super Metroid included a technique similar to the Concentration mechanic known as the Crystal Flash, the stricter requirements of which can be read [[http://metroid.wikia.com/wiki/Crystal_Flash here]]. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.

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*** ** Super Metroid included a technique similar to the Concentration mechanic known as the Crystal Flash, the stricter requirements of which can be read [[http://metroid.wikia.com/wiki/Crystal_Flash here]]. It eats up a lot of your ammunition, but fully heals you, unlike Concentration, which can only replenish a number of your Energy Tanks based on how many E-Recovery Tanks you've collected (there are only three in the game). Also, unlike the Crystal Flash, which you're safe during and happens rather quickly, you can be hurt while concentrating and it'll take a while, but the rate at which you recover health and ammunition can be improved with Accel Charge powerups.



** Debuted in ''VideoGame/MegaMan2'', and [[MemeticMutation famously kept until the very end when fighting]] [[BlowYouAway Air]] [[ThatOneBoss Man]].

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** Debuted in ''VideoGame/MegaMan2'', and [[MemeticMutation famously kept until the very end when fighting]] [[BlowYouAway Air]] [[ThatOneBoss Man]].''VideoGame/MegaMan2''.



* In most ''Franchise/FinalFantasy'' games, Elixirs restore all of your HP and MP, but are either not buyable or cost something obscene like [[VideoGame/FinalFantasyIV 100,000 gil]].
** Even better are the half a dozen or so Megalixirs and Megaphoenixes an average player is likely to find. [[TooAwesomeToUse These are held as sacred relics]] and only dug into when there's a boss you know you need the boost for.
** ''VideoGame/ChronoTrigger'' has Megalixirs, full HP/SP recovery for the whole party. While they remain exceedingly dear throughout the game, it's entirely possible to steal an infinite number from a recurring (and fairly easy) foe near the end.

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* In most ''Franchise/FinalFantasy'' games, has some recurring items that fit the trope:
**
Elixirs restore all of your HP and MP, but are either not buyable or cost something obscene like [[VideoGame/FinalFantasyIV 100,000 gil]].
** Even better are the half a dozen or so Megalixirs (like an Elixir, but affects all of the player's characters) and Megaphoenixes (revives every unconscious character) an average player is likely to find. [[TooAwesomeToUse These are held as sacred relics]] and only dug into when there's a boss you know you need the boost for.
** * ''VideoGame/ChronoTrigger'' has Megalixirs, full HP/SP recovery for the whole party. While they remain exceedingly dear throughout the game, it's entirely possible to steal an infinite number from a recurring (and fairly easy) foe near the end.



* Miracles in the ''VideoGame/{{Lufia}}'' series fully restore a character's HP and MP, as well as curing any status effects (including NonLethalKO). ''VideoGame/LufiaTheLegendReturns'' features the even-rarer and even-more TooAwesomeToUse Croquettes, which function as Miracles on ''your entire party'' (which, in this game, is '''up to nine people'''.
** In ''VideoGame/LufiaCurseOfTheSinistrals'', Miracles have the same function as in the previous games, but as they're the only item that can revive and can be purchased from shops for a fairly cheap price, they're not quite TooAwesomeToUse.

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* Miracles in the ''VideoGame/{{Lufia}}'' series fully restore a character's HP and MP, as well as curing any status effects (including NonLethalKO). ''VideoGame/LufiaTheLegendReturns'' features the even-rarer and even-more TooAwesomeToUse Croquettes, which function as Miracles on ''your entire party'' (which, in this game, is '''up to nine people'''.
**
people'''. In ''VideoGame/LufiaCurseOfTheSinistrals'', Miracles have the same function as in the previous games, but as they're the only item that can revive and can be purchased from shops for a fairly cheap price, they're not quite TooAwesomeToUse.

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Elder Scrolls Cleanup and Expansion


* In ''VideoGame/TheElderScrollsIVOblivion'', Welkynd Stones are gems scavenged from Ayleid {{Precursor|s}} ruins that can be [[LimitedUseMagicalDevice shattered]] to refill the PlayerCharacter's {{Mana}} reserves. Unfortunately, there's a set number of them in the game, and the [[LostTechnology secret of creating them has been lost]]. The Ayleids, for their part, sometimes used them as [[MundaneUtility lightbulbs]].
* ''VideoGame/TheElderScrollsVSkyrim'' has several methods for rapidly refiling health, stamina and magicka including...
** Several races have daily power that speeds regeneration of Health (Histskin - Argonians), Stamina (Adrenaline Rush - Redguards) and Magicka (Highborn - Altmer) by ten times normal speed.
** Mora's Boon - a once per day power that completely refills health, magicka, and stamina.
** Potions of Ultimate Healing, Stamina and Magicka, which completely restore one reserve each and are relatively common at higher levels.
** The Potion of Ultimate Well-being unfortunately only refills the reserves by 100 points; higher level players will have likely have several times this amount.

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* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** There are different qualities of potion ranging from "Bargain" at the bottom to "Exclusive" at the top. The rare "Exclusive" Restore Health and Restore Magicka potions restore your health or magicka (respectively) by 200 points. This is more than enough to fully restore all but the highest leveled player characters.
*** Only two Potions of Heroism exist in the game. These potions both fortify your health and fatigue by 50 points each, as well as give you a HealingFactor that restores 5 points of each per second for 60 seconds, for a total of 300. Furthermore, it both fortifies your attack and gives you a magical shield for its duration as well. TooAwesomeToUse, indeed.
**
In ''VideoGame/TheElderScrollsIVOblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', Welkynd Stones are gems scavenged from Ayleid {{Precursor|s}} ruins that can be [[LimitedUseMagicalDevice shattered]] to refill the PlayerCharacter's {{Mana}} reserves. Unfortunately, there's a set number of them in the game, and the [[LostTechnology secret of creating them has been lost]]. The Ayleids, for their part, sometimes used them as [[MundaneUtility lightbulbs]].
* ''VideoGame/TheElderScrollsVSkyrim'' ** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has several methods for rapidly refiling health, stamina stamina, and magicka including...
** *** Several races have daily power that speeds regeneration of Health (Histskin - Argonians), Stamina (Adrenaline Rush - Redguards) and Magicka (Highborn - Altmer) by ten times normal speed.
** *** Mora's Boon - a once per day power that completely refills health, magicka, and stamina.
** *** Potions of Ultimate Healing, Stamina and Magicka, which completely restore one reserve each and are relatively common at higher levels.
** *** The Potion of Ultimate Well-being unfortunately only refills the reserves by 100 points; higher level players will have likely have several times this amount.
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None


** Several races have daily power that speeds regeneration of Health (Histskin - Argonians), Stamina (Adrenaline Rush - Redguards) and Magicka (Highborn - Altmer)by ten times normal speed.

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** Several races have daily power that speeds regeneration of Health (Histskin - Argonians), Stamina (Adrenaline Rush - Redguards) and Magicka (Highborn - Altmer)by Altmer) by ten times normal speed.



** Potion's of Ultimate Healing, Stamina and Magicka, which completely restore one reserve each and are relatively common at higher levels.

to:

** Potion's Potions of Ultimate Healing, Stamina and Magicka, which completely restore one reserve each and are relatively common at higher levels.
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** Similarly in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the ''VideoGame/TheLegendOfZeldaOracleGames'' for GameBoy and UsefulNotes/GameBoyColor respectively, you have no bottles. All three games allow you to obtain a Magic Potion which will save you from death once before vanishing.

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** Similarly in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and the ''VideoGame/TheLegendOfZeldaOracleGames'' for GameBoy UsefulNotes/GameBoy and UsefulNotes/GameBoyColor respectively, you have no bottles. All three games allow you to obtain a Magic Potion which will save you from death once before vanishing.
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None

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* The Medic Bag in ''VideoGame/PAYDAYTheHeist'' fully restores your health and resets your knockdown counter (three downs puts you in police custody, taking you out of the game). Because each player can hold only a limited amount (assuming you have more than one player that has one in their loadout), people generally won't deploy one until someone on the team needs it and the bag can't be moved once placed. ''VideoGame/PAYDAY2'' has the Doctor Bags as well, but the sequel also introduces First-Aid Kits that can fully restore your health while not resetting your knockdown counter. The kits also come in bigger quantities than the Doctor Bags.

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* In ''TabletopGame/DungeonsAndDragons'' 3[[superscript:rd]] Edition, the Heal spell fully restores {{Hit Point|s}}, undoes ability score damage, cures poison and disease, and removes several StandardStatusEffects. {{Downplayed|Trope}} slightly in 3.5 Edition, where it removes more status effects but restores a set number of hit points rather than a total refill.



* VideoGame/TheElderScrollsVSkyrim has several methods for rapidly refiling health, stamina and magicka including...

to:

* VideoGame/TheElderScrollsVSkyrim In ''VideoGame/TheElderScrollsIVOblivion'', Welkynd Stones are gems scavenged from Ayleid {{Precursor|s}} ruins that can be [[LimitedUseMagicalDevice shattered]] to refill the PlayerCharacter's {{Mana}} reserves. Unfortunately, there's a set number of them in the game, and the [[LostTechnology secret of creating them has been lost]]. The Ayleids, for their part, sometimes used them as [[MundaneUtility lightbulbs]].
* ''VideoGame/TheElderScrollsVSkyrim''
has several methods for rapidly refiling health, stamina and magicka including...

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