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** Hazmat zombies do not explode when killed. That honor goes to Gasoline and Napalm zombies.



** Ferals are [[TechnicallyLivingZombie Technically Living Zombies]] who are smart enough to use melee weapons, throw rocks, and open doors. In very rare instances, they still can use firearms that they were carrying when they were infected.

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** Ferals are [[TechnicallyLivingZombie Technically Living Zombies]] who are smart Smart enough to use melee weapons, throw rocks, and open doors. In very rare instances, they still can use firearms that they were carrying when they were infected.



** Shady Zombies are a strange type of Trap Zombie. They're capable of hiding in darkness, and can sneak up on survivors who are trying to use shadows to hide (other zombie types need light to see).

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** Shady Zombies are a strange type of Trap Zombie. They're capable of hiding in darkness, and can sneak up on survivors who are trying to use nighttime or shadows to sneak or hide (other zombie types need light to see).

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* ''VideoGame/{{Cataclysm}}'' has standard shambling zombies as your most basic monster, but includes more powerful LeftForDead expies, electrified zombies (who were cyborgs when they were alive), zombie animals, and just about all the others on the list as enemies.

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* ''VideoGame/{{Cataclysm}}'' has standard shambling zombies as your most basic monster, but includes more powerful LeftForDead expies, electrified zombies (who were cyborgs when they were alive), zombies, zombie animals, and just about all the others on the list as enemies.enemies, with a few twists:
** All zombies are Regenerators. Do enough damage, and they'll fall down and stop moving. But unless the body is destroyed, after some time they'll get back up. Zombie Necromancers can also quickly heal downed zombies.
** All zombies are also Mutating. Over time, the rate at which standard zombies show up goes down, until many of the zombies encountered are some sort of Elite. Zombie Masters can cause zombies around them to rapidly Mutate.
** Most of the various Brute types are actually faster than regular zombies.
** Skeletal zombies are the primary Armored zombie - they're covered in tough bone plates that at higher tiers can deflect everything that isn't high-powered weaponry. There's also an enemy called the Armored Zombie, which is a soldier who died while wearing power armor.
** In addition to the carnivores listed in the main entry, non-carnivore animals that are large enough, such as deer or moose, can become Undead Animals.
** Ferals are [[TechnicallyLivingZombie Technically Living Zombies]] who are smart enough to use melee weapons, throw rocks, and open doors. In very rare instances, they still can use firearms that they were carrying when they were infected.
** Another kind of Smart zombie are Zombie Bio-operators, undead soldiers who can still use their martial arts training.
** Shady Zombies are a strange type of Trap Zombie. They're capable of hiding in darkness, and can sneak up on survivors who are trying to use shadows to hide (other zombie types need light to see).
** Shocker zombies were described in older lore as Cyber-Zombies. A human with electrical-powered prosthetics or cybernetic enhancements would become a shocker zombie, with their artificial limbs twisted into a lightning gun.
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* ''Seris/AllOfUsAreDad: Gwi-nam, Nam-ra and Eun-Ji retain their sentience, have SuperStrength, SuperToughness enhanced smell and hearing and don't have to worry about being attacked by regular zombies, however they still have urge for flesh (although it can be controlled, and human flesh isn't necessary) and can spread the virus, although anybody they infectturn into regular zombies.

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* ''Seris/AllOfUsAreDad: ''Series/AllOfUsAreDead'': Gwi-nam, Nam-ra and Eun-Ji retain their sentience, have SuperStrength, SuperToughness enhanced smell and hearing and don't have to worry about being attacked by regular zombies, however they still have urge for flesh (although it can be controlled, and human flesh isn't necessary) and can spread the virus, although anybody they infectturn into regular zombies.
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* ''Seris/AllOfUsAreDad: Gwi-nam, Nam-ra and Eun-Ji retain their sentience, have SuperStrength, SuperToughness enhanced smell and hearing and don't have to worry about being attacked by regular zombies, however they still have urge for flesh (although it can be controlled, and human flesh isn't necessary) and can spread the virus, although anybody they infectturn into regular zombies.
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** '''Mutating Zombies''' - Regenerators taken UpToEleven. The longer they survive, the more they feed, the stronger and more dangerous they become, often gaining the properties of the other elite zombie types and more in extreme cases. This is often a sign that these zombies were experimented on.

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** '''Mutating Zombies''' - Regenerators taken UpToEleven.to extremes. The longer they survive, the more they feed, the stronger and more dangerous they become, often gaining the properties of the other elite zombie types and more in extreme cases. This is often a sign that these zombies were experimented on.



** '''Zombie Person''' - A smart zombie taken UpToEleven. He or she is [[RevenantZombie just like any other person]] except for the decaying body and the need to eat people. They can talk, reason and have a sense of morality. Their problem-solving skills and tool-use are almost human, albeit a bit sluggish. Their recall ranges from photographic memory of their human existence to total amnesia. Some of them constantly struggle and [[FightingFromTheInside fight off the urge to eat humans]] while others [[EvilTastesGood relish it]]. Depending on the fictional work, their intelligence and memory may or may not gradually deteriorate through time and damage until they become just like the others. Sometimes it's the reverse: a regular zombie becoming smarter and smarter with age and experience.

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** '''Zombie Person''' - A smart zombie taken UpToEleven.to its logical extreme. He or she is [[RevenantZombie just like any other person]] except for the decaying body and the need to eat people. They can talk, reason and have a sense of morality. Their problem-solving skills and tool-use are almost human, albeit a bit sluggish. Their recall ranges from photographic memory of their human existence to total amnesia. Some of them constantly struggle and [[FightingFromTheInside fight off the urge to eat humans]] while others [[EvilTastesGood relish it]]. Depending on the fictional work, their intelligence and memory may or may not gradually deteriorate through time and damage until they become just like the others. Sometimes it's the reverse: a regular zombie becoming smarter and smarter with age and experience.



** The sequel, ''VideoGame/PlantsVsZombies2ItsAboutTime'', plays this UpToEleven. There you will encounter zombies with torches which burn your plants, zombies rolling barrels (with zombies inside of them), zombies who releases flocks of chickens (these are zombies too), zombies driving [[ItMakesSenseInContext giant, robotic football helmets]], wizard who turn your plants into sheeps, zombies with surfboards (using them as weapons, of course), zombies riding dodos, Franchise/IndianaJones zombies using ropes, rappers who spins microphones to kill plants, cavemen with rocks tied to their fists, and the list goes on. And of course, every world has their own variation of Gargantuar.

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** The sequel, ''VideoGame/PlantsVsZombies2ItsAboutTime'', plays ''VideoGame/PlantsVsZombies2ItsAboutTime'' takes this UpToEleven.to [[ExaggeratedTrope extremes]]. There you will encounter zombies with torches which burn your plants, zombies rolling barrels (with zombies inside of them), zombies who releases flocks of chickens (these are zombies too), zombies driving [[ItMakesSenseInContext giant, robotic football helmets]], wizard who turn your plants into sheeps, zombies with surfboards (using them as weapons, of course), zombies riding dodos, Franchise/IndianaJones zombies using ropes, rappers who spins microphones to kill plants, cavemen with rocks tied to their fists, and the list goes on. And of course, every world has their own variation of Gargantuar.



** ''Dead Island Riptide'' Adds the Grenadier, an infected scientist that throws exploding body parts at you, the Screamer, a fast zombie with a special scream that stuns you, and the Wrestler, a massive zombie with powerful smash attacks. It also goes FromBadToWorse with a number of ''VideoGame/{{Diablo}}''-style KingMook zombie bosses with enhanced health and regenerating health. Imagine a zombie fan who turned himself into a Butcher because he thinks it will save the world, or drug trafficker who had become one of the Infected. They are tougher, faster, deal more damage and that particular zombie's hat is turned UpToEleven and their weaknesses are turned into strengths.

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** ''Dead Island Riptide'' Adds the Grenadier, an infected scientist that throws exploding body parts at you, the Screamer, a fast zombie with a special scream that stuns you, and the Wrestler, a massive zombie with powerful smash attacks. It also goes FromBadToWorse with a number of ''VideoGame/{{Diablo}}''-style KingMook zombie bosses with enhanced health and regenerating health. Imagine a zombie fan who turned himself into a Butcher because he thinks it will save the world, or drug trafficker who had become one of the Infected. They are tougher, faster, deal more damage and that particular zombie's hat is turned UpToEleven up and their weaknesses are turned into strengths.
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* In the chilean comic ''Zombies en la Moneda'', none other than [[spoiler: UsefulNotes/AugustoPinochet]] ds up transforming into an elite zombie. He is very intelligent -he even becomes the new president of Chile- he has an almost-normal appearance with no signs of decomposition, he can apparently control other zombies and he is very strong and resistant.

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* In the chilean comic ''Zombies en la Moneda'', none other than [[spoiler: UsefulNotes/AugustoPinochet]] ds ends up transforming into an elite zombie. He is very intelligent -he even becomes the new president of Chile- he has an almost-normal appearance with no signs of decomposition, he can apparently control other zombies and he is very strong and resistant.
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* In the chilean comic ''Zombies en la Moneda'', none other than [[spoiler: https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/AugustoPinochet]] ds up transforming into an elite zombie. He is very intelligent -he even becomes the new president of Chile- he has an almost-normal appearance with no signs of decomposition, he can apparently control other zombies and he is very strong and resistant.

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* In the chilean comic ''Zombies en la Moneda'', none other than [[spoiler: https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/AugustoPinochet]] UsefulNotes/AugustoPinochet]] ds up transforming into an elite zombie. He is very intelligent -he even becomes the new president of Chile- he has an almost-normal appearance with no signs of decomposition, he can apparently control other zombies and he is very strong and resistant.
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* In the chilean comic ''Zombies en la Moneda'', none other than [[spoiler: https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/AugustoPinochet]] ds up transforming into an elite zombie. He is very intelligent -he even becomes the new president of Chile- he has an almost-normal appearance with no signs of decomposition, he can apparently control other zombies and he is very strong and resistant.
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* ''VideoGame/{{Gynophobia}}'': In the "Dead Hunger" video game you play at the start, when you reach the above-ground level, you're constantly pursued by a [=VERY=] big zombie carrying a sledgehammer.
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* ''VideoGame/ZombieArmyTrilogy'' has a surprisingly diverse array of Elite {{Nazi Zombie}}s, each with their own terrible abilities.
** The first type to be introduced is actually ''called'' the Elite Zombie in the original trilogy, but is renamed the Gunner in ''Dead War''. It's a zombified GiantMook carrying a heavy machine gun; slow moving, but requiring the equivalent of ''10 headshots'' to defeat. ''Zombie Army 2'' introduces the Chainsaw Elite, which swaps out the heavy machine gun for a [[ChainsawGood bloodied chainsaw]] and tries to hack the players up in melee. ''Zombie Army 3'' introduces the Fire Demon, which hurls fireballs, can transform other zombies into a faster-moving "burning zombie", and is only vulnerable to damage immediately after using its powers. ''Dead Army'' introduces the Flamer, who carries a flamethrower, reworks the Chainsaw Elite into the Butcher by replacing its chainsaw with an oversized buzzsaw, and drops the Fire Demon.
** Zombie Snipers are undead German snipers who can still target the player with lethal precision, and also make [[InASingleBound supernaturally long leaps]] to move to new vantage points. They appear both in the Trilogy and in ''Dead War''.
** Heavy Armor Zombies, renamed "Armored Giants" in ''Dead War'', are zombies which have been nailed and bolted into a full-body covering of thick armor plate. This makes them extremely difficult to damage without the use of explosives or high-powered weaponry.
** Suicide Grunts, renamed Suiciders in ''Dead Army'', are fast-moving, screaming zombies strapped in explosives that launch kamikaze attacks on the player.
** Occult Generals are undead {{necromancer}}s who only appear as bosses in the original [=ZAT=]. They summon endless waves of undead and must be defeated in a PuzzleBoss manner; destroying the three floating skulls that power their protective wards, then headshotting them whilst they are vulnerable. This is process that must be done three times before they die.
** Summoners are a lesser version of the Occult General; they lack the warding skulls, but can only be destroyed with a headshot.
** Occult Generals and Summoners are replaced with a new collective of elite zombies called "Zombie Officers" in ''Dead Army''. All share the distinguishing feature that they can only be killed with a heart shot, rather than a head shot. Necromancers revive slain zombies around them until destroyed, Commanders summon hellish spirits in the form of skulls that possess zombies and turn them into fast-moving "Enraged Zombies", and Suicide Generals summon Suiciders.
** Creepers are one of the variants only found in ''Dead Army''; these are skeletal, withered zombies that slink about on all fours like animals and leap at the player to attack.
** Spitters are one of the variants only found in ''Dead Army''; these are a variant of the Water Zombie (a cosmetic reskin of the standard zombie) which can vomit globs of noxious fluid at the player from afar, which damage them and create zones that slow the player's movement. When slain, they explode into a similar puddle of slime.
** Screamers are one of the variants only found in ''Dead Army''; these are are heavily mutated, blind, [[LightningBruiser fast-moving but exceptionally tough]] undead.
** Finally, ''Dead Army'' introduces literal ''zombie warmachines'', in the form of the Zombie Half-Track and Zombie Tank. These are wrecked Nazi vehicles that have been repaired by ripping out their interiors and mashing zombiefied flesh into the gaps to provide reinforcement and motive power. The result is a disturbing amalgam of flesh and metal that looks more like a meat-construct that has had armor plating, weaponry and wheels crudely jammed into it. The Half-Track spits out a slow but steady stream of zombie reinforcements until the player can shoot off one of its protective side plates and shoot out the zombified heart that serves as an engine. To disable the tank, the four turrets must be blown off and the two armor plates protecting the hearts that power its tracks removed so both hearts can finally be destroyed. [[spoiler:The FinalBoss of the core game, the Hell Machine, is a mobile battle fortress built in the same manner as the Zombie Half-Track and Zombie Tank.]]
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* In ''Film/ArmyOfTheDead'', there are three types of zombie. The shamblers are your normal, slow-moving walkers straight out of the ''Film/LivingDeadSeries'' or ''Series/TheWalkingDead'', with the added weakness that they dry out and desiccate in the desert heat of UsefulNotes/LasVegas. Above them are the alphas, who can run and retain enough intelligence to [[ItCanThink organize]] and [[ItsPersonal show some measure of emotion]], functioning more like SpaceOrcs than traditional zombies. Finally, the [[MonsterLord alphas' leader]] Zeus is an escaped military experiment who is stronger and smarter than all the rest. His bites turn people into alphas, and he retains enough intelligence to know to put on a metal helmet to deflect headshots.

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* In ''Film/ArmyOfTheDead'', there are three types of zombie. The shamblers are your normal, slow-moving walkers straight out of the ''Film/LivingDeadSeries'' or ''Series/TheWalkingDead'', with the added weakness that they dry out and desiccate in the desert heat of UsefulNotes/LasVegas. Above them are the alphas, who can run and retain enough intelligence to [[ItCanThink organize]] and [[ItsPersonal show some measure of emotion]], functioning more like SpaceOrcs than traditional zombies. Finally, the [[MonsterLord alphas' leader]] Zeus is an escaped military experiment who is stronger and smarter than all the rest. His bites turn people into alphas, and he retains enough intelligence to know to put on a metal helmet to deflect headshots. And Zeus' Alpha "Queen" can be pregnant.
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* ''Film/DaylightsEnd'': The Alpha is a ruthlessly intelligent zombie who has organized the local zombies to use tactics to corner and wear down the Dallas survivors, who have been reduced to trying to flee the city. He's also seemingly impervious to bullets (although that turns out to be because [[spoiler:he's wearing body armor]]).
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* ''VideoGame/{{Halo}}'': The Flood start out pretty simplistic, but even in their most basic forms they are fast, have whip-tentacles to inflict heavy melee damage, and barely enough intelligence to operate firearms. The more Flood gather in a single area, the smarter their overall HiveMind becomes, beginning to repair machinery and [[HostileTerraforming terraform the environment to suit its needs]]... at its mightiest, the Flood is capable of operating SufficientlyAdvancedTechnology even the [[{{Precursors}} Forerunners]] couldn't figure out and outsmarting AI's designed to coordinate entire galactic war efforts.

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* ''VideoGame/{{Halo}}'': The Flood start out pretty simplistic, but even in their most basic forms they are fast, have whip-tentacles to inflict heavy melee damage, and barely enough intelligence to operate firearms. The more Flood gather in a single area, As the smarter their overall HiveMind becomes, beginning to repair machinery and [[HostileTerraforming terraform the environment to suit its needs]]... at its mightiest, infestation spreads, the Flood is capable begin building new bodies out of operating SufficientlyAdvancedTechnology even pure Flood biomass rather than infesting pre-existing lifeforms. These "Pure Forms" can shapeshift between several different forms: a stationary living turret, FragileSpeedster, and a MightyGlacier. As the [[{{Precursors}} Forerunners]] couldn't figure out and outsmarting overall Flood infestation grows in size, the HiveMind also starts getting smart... really smart. Like "outsmarting AI's designed to coordinate entire galactic war efforts.efforts" smart...
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* ''VideoGame/{{Halo}}'': The Flood start out pretty simplistic, but even in their most basic forms they are fast, have whip-tentacles to inflict heavy melee damage, and barely enough intelligence to operate firearms. The more Flood gather in a single area, the smarter their overall HiveMind becomes, beginning to repair machinery and [[HostileTerraforming terraform the environment to suit its needs]]... at its mightiest, the Flood is capable of operating SufficientlyAdvancedTechnology even the [[{{Precursors}} Forerunners]] couldn't figure out and outsmarting AI's designed to coordinate entire galactic war efforts.
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* ''Manga/OnePiece'' gives us the General Zombies used by Gecko Moria. Unlike the normal zombies, who are animated by the shadows stolen from ordinary people, General Zombies have shadows taken from elite fighters like high-ranking soldiers and high-bounty pirates. To ensure these zombies can use their borrow fighting power effectively, their undead bodies are made from high-quality corpses; When Sanji's shadow was stolen, it was put inside a penguin's corpse which couldn't do his attacks properly because Moria didn't recognize him due to his badly-drawn wanted poster. Luffy's shadow was put inside the massive, ancient giant Oars; part of made Oars so dangerous was because on top of his absurd size and strength, it had Luffy's nimble fighting style.

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* ''Manga/OnePiece'' gives us the General Zombies used by Gecko Moria. Unlike the normal zombies, who are animated by the shadows stolen from ordinary people, General Zombies have shadows taken from elite fighters like high-ranking soldiers and high-bounty pirates. To ensure these zombies can use their borrow borrowed fighting power effectively, their undead bodies are made from high-quality corpses; When Sanji's shadow was stolen, it was put inside a penguin's corpse which couldn't do his attacks properly because Moria didn't recognize him due to his badly-drawn wanted poster. Luffy's shadow was put inside the massive, ancient giant Oars; part of what made Oars so dangerous was because on top of his absurd size and strength, it had Luffy's nimble fighting style.
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* The ''VideoGame/DeadRising'' series normally averts this. In keeping with its homage to Creator/GeorgeARomero, nearly all of the zombies are standard shamblers who are easy to defeat one-on-one and rely on [[TheHorde strength in numbers]] to overwhelm the player, while HumansAreTheRealMonsters in both story and [[BossBattle gameplay]] terms. Later games, however, do throw in some exceptions.

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* The ''VideoGame/DeadRising'' ''Franchise/DeadRising'' series normally averts this. In keeping with its homage to Creator/GeorgeARomero, nearly all of the zombies are standard shamblers who are easy to defeat one-on-one and rely on [[TheHorde strength in numbers]] to overwhelm the player, while HumansAreTheRealMonsters in both story and [[BossBattle gameplay]] terms. Later games, however, do throw in some exceptions.

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* ''Series/{{iZombie}}'': Most of the named zombies shown in the show so far are of the "smart" variety. Their personality is largely unchanged from when they were alive, but they have to eat some brains once in a while to maintain their higher brain functions, lest they degrade into a typical [[Creator/JohnRomero Romero]] zombie. As demonstrated with a friend of Liv's, going without brains for about six months turns a "smart" zombie into a mindless one permanently. All "smart" zombies try to maintain TheMasquerade by clipping their fingernails short (to avoid [[DeadlyScratch scratching]] and infecting anyone) and generally avoid sex with humans (fluid transfer can also lead to infection). They usually apply make-up every morning and dye their hair (zombies have white hair and an extremely pale complexion) to pass for a human. Liv is an exception in that she keeps her white hair and pale looks, simply claiming it's her new lifestyle. A side effect of eating brains is a temporary transfer of memories, skills, and personality traits of the deceased to the zombie. This usually lasts either for about a day or until a new brain is consumed. This can either be funny (e.g. Liv becoming overly maternal after eating the brain of a woman who has just given birth; Lowell becoming gay for a day) to disturbing (e.g. Liv becoming a remorseless sociopath after eating the brain of a hitman). Additionally, adrenaline can also cause "smart" zombies to go into "full-on zombie mode" (or "[[HulkingOut rage out]]"), during which their eyes go red, their strength increases, and they act feral. This is why Lowell no longer performs in public, as going on stage gives him a typical adrenalin surge, which can end badly with a whole room full of cheering brains.

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* ''Series/{{iZombie}}'': Most of the named zombies shown in the show so far are of the "smart" variety. Their personality is largely unchanged from when they were alive, but they have to eat some brains once in a while to maintain their higher brain functions, lest they degrade into a typical [[Creator/JohnRomero [[Creator/GeorgeARomero Romero]] zombie. As demonstrated with a friend of Liv's, going without brains for about six months turns a "smart" zombie into a mindless one permanently. All "smart" zombies try to maintain TheMasquerade by clipping their fingernails short (to avoid [[DeadlyScratch scratching]] and infecting anyone) and generally avoid sex with humans (fluid transfer can also lead to infection). They usually apply make-up every morning and dye their hair (zombies have white hair and an extremely pale complexion) to pass for a human. Liv is an exception in that she keeps her white hair and pale looks, simply claiming it's her new lifestyle. A side effect of eating brains is a temporary transfer of memories, skills, and personality traits of the deceased to the zombie. This usually lasts either for about a day or until a new brain is consumed. This can either be funny (e.g. Liv becoming overly maternal after eating the brain of a woman who has just given birth; Lowell becoming gay for a day) to disturbing (e.g. Liv becoming a remorseless sociopath after eating the brain of a hitman). Additionally, adrenaline can also cause "smart" zombies to go into "full-on zombie mode" (or "[[HulkingOut rage out]]"), during which their eyes go red, their strength increases, and they act feral. This is why Lowell no longer performs in public, as going on stage gives him a typical adrenalin surge, which can end badly with a whole room full of cheering brains.



* Gas Zombies in ''VideoGame/DeadRising2''. Compared to normal zombies, they're twice as durable, twice as fast, do twice as much damage, are harder to escape from after they [[DeadlyLunge grapple you,]] are immune to [[SmartBomb Queens,]] can scream to draw in more gas zombies to attack, and have a spitting attack that can stun you. They make up about a third of the zombies near the eleventh hour, turning the game from a mindless zombie killing party into a living hell where keeping yourself alive is a huge chore.
* ''VideoGame/DeadRising4'' introduces Fresh Zombies, created by a sped-up process of zombification that occurs within mere minutes of infection. Compared to normal zombies, "freshies" can sprint, and are very fast, strong, and aggressive.

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* The ''VideoGame/DeadRising'' series normally averts this. In keeping with its homage to Creator/GeorgeARomero, nearly all of the zombies are standard shamblers who are easy to defeat one-on-one and rely on [[TheHorde strength in numbers]] to overwhelm the player, while HumansAreTheRealMonsters in both story and [[BossBattle gameplay]] terms. Later games, however, do throw in some exceptions.
**
Gas Zombies in ''VideoGame/DeadRising2''. Compared to normal zombies, they're twice as durable, twice as fast, do twice as much damage, are harder to escape from after they [[DeadlyLunge grapple you,]] are immune to [[SmartBomb Queens,]] can scream to draw in more gas zombies to attack, and have a spitting attack that can stun you. They make up about a third of the zombies near the eleventh hour, turning the game from a mindless zombie killing zombie-killing party into a living hell where keeping yourself alive is a huge chore.
* ** ''VideoGame/DeadRising4'' introduces Fresh Zombies, created by a sped-up process of zombification that occurs within mere minutes of infection. Compared to normal zombies, "freshies" can sprint, and are very fast, strong, and aggressive.
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* ''Series/{{iZombie}}'': Most of the named zombies shown in the show so far are of the "smart" variety. Their personality is largely unchanged from when they were alive, but they have to eat some brains once in a while to maintain their higher brain functions, lest they degrade into a typical [[Creator/JohnRomero Romero]] zombie. As demonstrated with a friend of Liv's, going without brains for about six months turns a "smart" zombie into a mindless one permanently. All "smart" zombies try to maintain TheMasquerade by clipping their fingernails short (to avoid scratching and infecting anyone) and generally avoid sex with humans (fluid transfer can also lead to infection). They usually apply make-up every morning and dye their hair (zombies have white hair and an extremely pale complexion) to pass for a human. Liv is an exception in that she keeps her white hair and pale looks, simply claiming it's her new lifestyle. A side effect of eating brains is a temporary transfer of memories, skills, and personality traits of the deceased to the zombie. This usually lasts either for about a day or until a new brain is consumed. This can either be funny (e.g. Liv becoming overly maternal after eating the brain of a woman who has just given birth; Lowell becoming gay for a day) to disturbing (e.g. Liv becoming a remorseless sociopath after eating the brain of a hitman). Additionally, adrenaline can also cause "smart" zombies to go into "full-on zombie mode" (or "[[HulkingOut rage out]]"), during which their eyes go red, their strength increases, and they act feral. This is why Lowell no longer performs in public, as going on stage gives him a typical adrenalin surge, which can end badly with a whole room full of cheering brains.

to:

* ''Series/{{iZombie}}'': Most of the named zombies shown in the show so far are of the "smart" variety. Their personality is largely unchanged from when they were alive, but they have to eat some brains once in a while to maintain their higher brain functions, lest they degrade into a typical [[Creator/JohnRomero Romero]] zombie. As demonstrated with a friend of Liv's, going without brains for about six months turns a "smart" zombie into a mindless one permanently. All "smart" zombies try to maintain TheMasquerade by clipping their fingernails short (to avoid scratching [[DeadlyScratch scratching]] and infecting anyone) and generally avoid sex with humans (fluid transfer can also lead to infection). They usually apply make-up every morning and dye their hair (zombies have white hair and an extremely pale complexion) to pass for a human. Liv is an exception in that she keeps her white hair and pale looks, simply claiming it's her new lifestyle. A side effect of eating brains is a temporary transfer of memories, skills, and personality traits of the deceased to the zombie. This usually lasts either for about a day or until a new brain is consumed. This can either be funny (e.g. Liv becoming overly maternal after eating the brain of a woman who has just given birth; Lowell becoming gay for a day) to disturbing (e.g. Liv becoming a remorseless sociopath after eating the brain of a hitman). Additionally, adrenaline can also cause "smart" zombies to go into "full-on zombie mode" (or "[[HulkingOut rage out]]"), during which their eyes go red, their strength increases, and they act feral. This is why Lowell no longer performs in public, as going on stage gives him a typical adrenalin surge, which can end badly with a whole room full of cheering brains.
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** The fourth type is the husk, a zombie with a desiccated, mummified appearance that only spawns in deserts. They do not burn in the sunlight, and their attacks inflict the Hunger [[StandardStatusEffects status effect]] on players, making you exhaust your hunger bar more quickly than normal. If they drown, they become regular zombies.

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** The fourth type is the husk, a zombie with a desiccated, mummified appearance that only spawns in deserts. They do not burn in the sunlight, and their attacks inflict the Hunger [[StandardStatusEffects [[StatusEffects status effect]] on players, making you exhaust your hunger bar more quickly than normal. If they drown, they become regular zombies.
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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]



[[folder: Webcomics]]

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[[folder: Webcomics]][[folder:Webcomics]]
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* ''Manga/OnePiece'' gives us the General Zombies used by Gecko Moria. Unlike the normal zombies, who are animated by the shadows stolen from ordinary people, General Zombies have shadows taken from elite fighters like high-ranking soldiers and high-bounty pirates. To ensure these zombies can use their borrow fighting power effectively, their undead bodies are made from high-quality corpses; When Sanji's shadow was stolen, it was put inside a penguin's corpse which couldn't do his attacks properly because Moria didn't recognize him due to his badly-drawn wanted poster. Luffy's shadow was put inside the massive, ancient giant Oars; part of made Oars so dangerous was because on top of his absurd size and strength, it had Luffy's nimble fighting style.

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* Film/ZombielandDoubleTap introduces these. First, an inversion with FatIdiot zombies even less intelligent than regular Zombies are called Homer (as in Homer Simpson). Then there's smart zombies called Hawking, named after Stephen Hawking. Then there's the Ninja zombies, which are an offshoot of smart zombies, and are stealthy. Later in the film, we see Terminator zombies, which are abnormally tough and able to survive multiple gunshot wounds, and appear to be physically stronger as well.

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* Film/ZombielandDoubleTap ''Film/ZombielandDoubleTap'' introduces these. First, an inversion with FatIdiot zombies even less intelligent than regular Zombies Zombies, who are called Homer (as in (after [[WesternAnimation/TheSimpsons Homer Simpson).Simpson]]). Then there's smart zombies called Hawking, named after Stephen Hawking. Then there's the Ninja zombies, which are an offshoot of smart zombies, and are stealthy. Later in the film, we see Terminator zombies, which are abnormally tough and able to survive multiple gunshot wounds, and appear to be physically stronger as well.



* The movies based (loosely) off ''Franchise/ResidentEvil'' follow in the footsteps of the games but the only true elite zombies would have to be the ones locked in the crate outside Las Vegas in ''Film/ResidentEvilExtinction''. The [[Film/ResidentEvilApocalypse second film]] also features zombie children and a few Mutant Zombies appear throughout the franchise.
* In a mild example, one character who becomes undead in ''Film/CockneysVsZombies'' has a metal plate in his forehead due to an old injury. When the other characters try to shoot him in the head, the bullets just glance off the plate. [[spoiler: They deal with him by sticking a small explosive in his mouth and blowing his head to bits.]]

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* The movies based (loosely) off ''Franchise/ResidentEvil'' follow in the footsteps of the games games, but the only true elite zombies would have to be the ones locked in the crate outside Las Vegas in ''Film/ResidentEvilExtinction''. The [[Film/ResidentEvilApocalypse second film]] also features zombie children children, and a few Mutant Zombies appear throughout the franchise.
* In a mild example, one character who becomes undead in ''Film/CockneysVsZombies'' has a metal plate in his forehead due to an old injury. When he gets zombified and the other characters try to shoot him in the head, the bullets just glance off the plate. [[spoiler: They deal with him by sticking a small explosive in his mouth and blowing his head to bits.]]


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* In ''Film/ArmyOfTheDead'', there are three types of zombie. The shamblers are your normal, slow-moving walkers straight out of the ''Film/LivingDeadSeries'' or ''Series/TheWalkingDead'', with the added weakness that they dry out and desiccate in the desert heat of UsefulNotes/LasVegas. Above them are the alphas, who can run and retain enough intelligence to [[ItCanThink organize]] and [[ItsPersonal show some measure of emotion]], functioning more like SpaceOrcs than traditional zombies. Finally, the [[MonsterLord alphas' leader]] Zeus is an escaped military experiment who is stronger and smarter than all the rest. His bites turn people into alphas, and he retains enough intelligence to know to put on a metal helmet to deflect headshots.
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* ''VideoGame/DeadRising4'' introduces Fresh Zombies, created by a sped-up process of zombification that occurs within mere minutes of infection. Compared to normal zombies, "freshies" can sprint, and are very fast, strong, and aggressive.
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* Film/ZombielandDoubleTap introduces these. Regular Zombies are called Homer (as in Homer Simpson). Then there's smart zombies called Hawking, named after Stephen Hawking. Then there's the Ninja zombies, which are an offshoot of smart zombies, and are stealthy. Later in the film, we see Terminator zombies, which are abnormally tough and able to survive multiple gunshot wounds, and appear to be physically stronger as well.

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* Film/ZombielandDoubleTap introduces these. Regular First, an inversion with FatIdiot zombies even less intelligent than regular Zombies are called Homer (as in Homer Simpson). Then there's smart zombies called Hawking, named after Stephen Hawking. Then there's the Ninja zombies, which are an offshoot of smart zombies, and are stealthy. Later in the film, we see Terminator zombies, which are abnormally tough and able to survive multiple gunshot wounds, and appear to be physically stronger as well.
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* ComicBook/{{Crossed}}: the common infected are basically barely-sentient psychopaths that will torture/rape/murder anythiung in their paths. Nevertheless, there are cases of infected that retained human level intellect while still being thoroughly evil and sadistic. The best example is probably "Smokey" who appears in the "Quisling" arc. A large, bald infected wearing a firefighter's jacket, hence his moniker, he was able keep other crossed of his band on check and was smart enough to plan the launching of a nuclear arsenal of a military base in Florida.

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* ComicBook/{{Crossed}}: the common infected are basically barely-sentient psychopaths that will torture/rape/murder anythiung anything in their paths. Nevertheless, there are cases of infected that retained human level intellect while still being thoroughly evil and sadistic. The best example is probably "Smokey" who appears in the "Quisling" arc. A large, bald infected wearing a firefighter's jacket, hence his moniker, he was able keep other crossed of his band on check and was smart enough to plan the launching of a nuclear arsenal of a military base in Florida.



* ''Series/{{iZombie}}'': Most of the named zombies shown in the show so far are of the "smart" variety. Their personality is largely unchanged from when they were alive, but they have to eat some brains once in a while to maintain their higher brain functions, lest they degrade into a typical [[Creator/JohnRomero Romero]] zombie. As demonstrated with a friend of Liv's, going without brains for about six months turns a "smart" zombie into a mindless one permanently. All "smart" zombies try to maintain TheMasquerade by clipping their fingernails short (to avoid scratching and infecting anyone) and generally avoid sex with humans (fluid transfer can also lead to infection). They usually apply make-up every morning and dye their hair (zombies have white hair and an extremely pale complexion) to pass for a human. Liv is an exception in that she keeps her white hair and pale looks, simply claiming it's her new lifestyle. A side effect of eating brains is a temporary transfer of memories, skills, and personality traits of the deceased to the zombie. This usually lasts either for about a day or until a new brain is consumed. This can either be funny (e.g. Liv becoming overly maternal after eating the brain of a woman who has just given birth; Lowell becoming gay for a day) to disturbing (e.g. Liv becoming a remorseless sociopath after eating the brain of a hitman). Additionally, adrenalin can also cause "smart" zombies to go into "full-on zombie mode" (or "[[HulkingOut rage out]]"), during which their eyes go red, their strength increases, and they act feral. This is why Lowell no longer performs in public, as going on stage gives him a typical adrenalin surge, which can end badly with a whole room full of cheering brains.

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* ''Series/{{iZombie}}'': Most of the named zombies shown in the show so far are of the "smart" variety. Their personality is largely unchanged from when they were alive, but they have to eat some brains once in a while to maintain their higher brain functions, lest they degrade into a typical [[Creator/JohnRomero Romero]] zombie. As demonstrated with a friend of Liv's, going without brains for about six months turns a "smart" zombie into a mindless one permanently. All "smart" zombies try to maintain TheMasquerade by clipping their fingernails short (to avoid scratching and infecting anyone) and generally avoid sex with humans (fluid transfer can also lead to infection). They usually apply make-up every morning and dye their hair (zombies have white hair and an extremely pale complexion) to pass for a human. Liv is an exception in that she keeps her white hair and pale looks, simply claiming it's her new lifestyle. A side effect of eating brains is a temporary transfer of memories, skills, and personality traits of the deceased to the zombie. This usually lasts either for about a day or until a new brain is consumed. This can either be funny (e.g. Liv becoming overly maternal after eating the brain of a woman who has just given birth; Lowell becoming gay for a day) to disturbing (e.g. Liv becoming a remorseless sociopath after eating the brain of a hitman). Additionally, adrenalin adrenaline can also cause "smart" zombies to go into "full-on zombie mode" (or "[[HulkingOut rage out]]"), during which their eyes go red, their strength increases, and they act feral. This is why Lowell no longer performs in public, as going on stage gives him a typical adrenalin surge, which can end badly with a whole room full of cheering brains.



* TabletopGame/D20Modern sourcebook D20 Apocalypse introduces the Viral Deathspawn template. Viral Deathspawns can [[ZombieApocalypse infect others with the zombie virus]], and they actually only have a -2 intelligence modifier. It mean your average zombie has an IQ a bit below the human average.

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* TabletopGame/D20Modern sourcebook source-book D20 Apocalypse introduces the Viral Deathspawn template. Viral Deathspawns can [[ZombieApocalypse infect others with the zombie virus]], and they actually only have a -2 intelligence modifier. It mean your average zombie has an IQ a bit below the human average.
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Tyrannosaurus Rex is now a disambiguation, deleting/replacing wicks as appropriate


* The [[spoiler:Zombie TyrannosaurusRex]] from ''Literature/TheDresdenFiles''. In the Dresden-verse, a zombie's power is proportional to A. how much of the 'original' is left, and B. its age. Most of the zombies in ''Dead Beat'' are, at most, 100-200 years old or so. To fight back, Dresden animates [[spoiler:Sue, the T. Rex skeleton in the Chicago museum, which is one of the most complete Rex skeletons in the world, and 65 million years dead.]]

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* The [[spoiler:Zombie TyrannosaurusRex]] UsefulNotes/TyrannosaurusRex]] from ''Literature/TheDresdenFiles''. In the Dresden-verse, a zombie's power is proportional to A. how much of the 'original' is left, and B. its age. Most of the zombies in ''Dead Beat'' are, at most, 100-200 years old or so. To fight back, Dresden animates [[spoiler:Sue, the T. Rex skeleton in the Chicago museum, which is one of the most complete Rex skeletons in the world, and 65 million years dead.]]

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** In the first and second games, the bosses come in three variants: two are huge Brutes with a leaping and a charge attack, and one with the same
abilities and a grenade launcher. The third game makes the final boss lay ''mines''.

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** In the first and second games, the bosses come in three variants: two are huge Brutes with a leaping and a charge attack, and one with the same
same abilities and a grenade launcher. The third game makes the final boss lay ''mines''.
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* ''{{VideoGame/Decision}}'':
** Most zombies are stuck with melee attacks, but some are capable of throwing debris at you. Many can play Possum, though only when first encountered and stay up afterwards.
** Special zombies can be found: a construction worker with a gas bottle (explodes, but can take other zombies with it), a construction worker with a yellow helmet (armor), a sheriff (shotgun), and riot cops (armor ''and'' a gun).
** Zombie dogs and later werewolves are found in most levels. The werewolves in particular can come out of sewers and basements and can't be shot during their exit.
** In the first and second games, the bosses come in three variants: two are huge Brutes with a leaping and a charge attack, and one with the same
abilities and a grenade launcher. The third game makes the final boss lay ''mines''.
** The orc-like mutants use more advanced weapons like shields, bows, and rocket launchers.
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* ''{{Manga/Hellsing}}'' has a short-lived appearance of soldier zombies. According to the manga's vampire rules, ghouls are vampire victims that don't qualify for conversion into new vampires, and often are just shambling, brain-dead symptoms of a vampire attack. However, a pair of early arc villains figured out how to suit up their ghouls with tactical equipment, steel shields and submachine guns. They were still dumb as rocks -- only able to walk, shoot, hold their shields and refrain from eating humans immediately -- but two busloads of them were enough kill all the armed soldiers at Hellsing HQ.
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*''Series/GameOfThrones'' features undead giants as heavy infantry in the [[BigBad Night King's]] army, and eventually [[spoiler: an undead dragon]].

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