History Main / EliteZombie

8th Oct '17 3:10:35 AM WanderingBrowser
Is there an issue? Send a Message


* ''Franchise/ResidentEvil'' is one of the {{trope codifier}}s due to the many, many horrible monsters spawned from the T-Virus, the most notable ones being Lickers and Tyrants. Perhaps the most literal are the Crimson Heads in the [[VideoGame/ResidentEvil1 REmake]], which mutate from regular zombies that you "killed" but didn't either burn or decapitate.

to:

* ''Franchise/ResidentEvil'' is one of the {{trope codifier}}s due to the many, many horrible monsters spawned from the T-Virus, the most notable ones being Lickers and Tyrants. Perhaps the most literal are the Crimson Heads in the [[VideoGame/ResidentEvil1 REmake]], which mutate from regular zombies that you "killed" but didn't either burn or decapitate. For an exact listing by subtype:
** Animal Zombies, predominantly Zombie Dogs, are recurring elements throughout the series, even going so far as to show up repeatedly as bosses. Their abilities range from inflicting DeathOfAThousandCuts to inflicting damage-over-time effects to being a straight-up FragileSpeedster GlassCannon, depending on the species.
** The Feral archetype is also extremely well-represented, courtesy of the many Hunter variants, the Crimson Head, the Chimera, the Licker, the Brain Sucker and the Drain Deimos. All are notably tougher than the average zombie, do a lot more damage, and most of them have the ability to close on the player very quickly.
** The Whopper, Shrieker and Bloodshot from ''VideoGame/ResidentEvil6'' are examples of the Brute, Screamer and Feral respectively. Whoppers are lumbering bullet sponges, Shriekers invigorate the zombie horde around them, and Bloodshots are quick, tough and agile.
** The Ganados from ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'' are Smart Zombies, as are the Afflicted from ''VideoGame/ResidentEvilRevelations2''. All make use of melee (and thrown) weapons and crude tactics.
** The Regeneradors and Iron Maidens of ''VideoGame/ResidentEvil4'' are, as the name suggests, Regenerator types. Unless you use a special weapon mod to target their weak points, they will soak up massive amounts of ammo, including repeatedly growing back limbs & heads and filling in torsos.
** The J'avo from ''VideoGame/ResidentEvil6'' are a very dangerous cross between a Mutating Zombie and Zombie Soldier. Already equipped with guns, they can develop unique mutations that enhance mobility, defense and offense options.
** Enhanced Zombies include the Bandersnatch, the Jabberwock, and pretty much all of the non-Animal Zombie bosses.
** Sploders from ''VideoGame/ResidentEvilRevelations2'' are a classic Boomer type zombie, with no real attack beyond self-detonating to kill the player.
** The Leech Zombies from ''VideoGame/ResidentEvil0'' are a weird combination of Brute (very tough to kill, high damage) and Boomer (explode on death), with an extremely long ranged melee attack thanks to their elastic arms.
21st Sep '17 6:51:27 PM SeriousSamStone
Is there an issue? Send a Message


* '''Undead Animals''' - The "animalistic" zombie [[RaisingTheSteaks taken to its logical conclusion]]. Usually restricted to domestic animals such as dogs and cats (see: ''Franchise/ResidentEvil'' and ''Literature/PetSematary'') and the odd household rodent. Of curious note is that this version tends to be limited to animals one might find around the house, meaning that one is more likely to encounter a zombified dog than they are, say, a zombified chimpanzee. If other animal species are allowed, expect it to be predatory or scavenger species such as wolves, bears, and perhaps carrion birds. Note, however, that a zombified bear would be more of a Brute zombie that a Stalker, and a zombified wolf with enough of its instincts intact might also double as a Screamer, howling to draw in other zombies.

to:

* '''Undead Animals''' - The "animalistic" zombie [[RaisingTheSteaks taken to its logical conclusion]]. Usually restricted to domestic animals such as dogs and cats (see: ''Franchise/ResidentEvil'' and ''Literature/PetSematary'') and the odd household rodent. Of curious note is that this version tends to be limited to animals one might find around the house, meaning that one is more likely to encounter a zombified dog than they are, say, a zombified chimpanzee. If other animal species are allowed, expect it to be predatory or scavenger species such as wolves, bears, and perhaps carrion birds. Note, however, that a zombified bear would be more of a Brute zombie that than a Stalker, and a zombified wolf with enough of its instincts intact might also double as a Screamer, howling to draw in other zombies.


Added DiffLines:

* ''VideoGame/DyingLight'' includes a variety of different zombies that you must fight throughout the game, including stereotypical Brutes, Hazmat Zombies, Vomit Zombies, Boomers and Screamers (who are actually children, but don't fit the description of child zombies). However, one particular type, Volatiles, are significantly tougher than any other zombie type in the game. These super-zombies have 10x as much health as a normal zombie, are capable of outrunning the player, can spit acid at players that are out of reach, and alert nearby Volatiles and other infected when they spot the player. For the most part, players won't be strong enough to kill one of these zombies until they are nearly done with the game. Luckily, they only come out at night.
27th Aug '17 6:31:27 PM CCPrime
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/WolfensteinTheNewOrder'''s expansion, ''The Old Blood'', features the "stupid" variant of Soldier Zombies, in the form of Nazi Shamblers who died while holding their weapons and are able to spray automatic fire in your general direction, but little else. If you get close enough, they'll abandon it for a conventional melee attack, shared by the rest of the "normal" Shamblers.
22nd Aug '17 11:00:20 AM erforce
Is there an issue? Send a Message


* ''VideoGame/MetalSlug'' also features variations aside from the standard PlagueZombie during ZombieApocalypse scenarios including [[DeadWeight fat zombies]] (incredibly resilient, to the point that they can tank a grenade or two), zombie soldiers (also really resilient and sightly faster than the other undead) and the Tar Men (named and modeled after the infamous sludge corpse from ''Film/ReturnOfTheLivingDead'' that can attack faster than their brethren and are also found in trickier situations that makes them harder to kill).

to:

* ''VideoGame/MetalSlug'' also features variations aside from the standard PlagueZombie during ZombieApocalypse scenarios including [[DeadWeight fat zombies]] (incredibly resilient, to the point that they can tank a grenade or two), zombie soldiers (also really resilient and sightly faster than the other undead) and the Tar Men (named and modeled after the infamous sludge corpse from ''Film/ReturnOfTheLivingDead'' ''Film/TheReturnOfTheLivingDead'' that can attack faster than their brethren and are also found in trickier situations that makes them harder to kill).
21st May '17 11:39:57 AM HighCrate
Is there an issue? Send a Message


** ''VideoGames/DeadIslandRiptide'' Adds the Grenadier, an infected scientist that throws exploding body parts at you, the Screamer, a fast zombie with a special scream that stuns you, and the Wrestler, a massive zombie with powerful smash attacks. It also goes FromBadToWorse with a number of ''VideoGame/{{Diablo}}''-style KingMook zombie bosses with enhanced health and regenerating health. Imagine a GenreSavvy zombie fan who turned himself into a Butcher because he thinks it will save the world, or drug trafficker who had become one of the Infected. They are tougher, faster, deal more damage and that particular zombie's hat is turned UpToEleven and their weaknesses are turned into strengths.

to:

** ''VideoGames/DeadIslandRiptide'' Adds the Grenadier, an infected scientist that throws exploding body parts at you, the Screamer, a fast zombie with a special scream that stuns you, and the Wrestler, a massive zombie with powerful smash attacks. It also goes FromBadToWorse with a number of ''VideoGame/{{Diablo}}''-style KingMook zombie bosses with enhanced health and regenerating health. Imagine a GenreSavvy zombie fan who turned himself into a Butcher because he thinks it will save the world, or drug trafficker who had become one of the Infected. They are tougher, faster, deal more damage and that particular zombie's hat is turned UpToEleven and their weaknesses are turned into strengths.
13th May '17 6:26:02 PM nombretomado
Is there an issue? Send a Message


* ''Franchise/StarCraft'' franchise's infested terrans. In the [[VideoGame/StarcraftI first game]], they explode. The ones in ''VideoGame/StarCraftII'' have a ranged attack as opposed to the standard Infested Colonists claws, and Abberations (which fit into the Brute subtype,) are massive, centauroid infested terrans with huge zits all over them. Due to the Zerg Healing Factor, all three also count as Regenerators. ''[=StarCraft=] Adventures'' by ''TabletopGame/{{Alternity}}'' has mutates, which fit into Person Zombies and Test Subject zombies.

to:

* ''Franchise/StarCraft'' ''VideoGame/StarCraft'' franchise's infested terrans. In the [[VideoGame/StarcraftI first game]], they explode. The ones in ''VideoGame/StarCraftII'' have a ranged attack as opposed to the standard Infested Colonists claws, and Abberations (which fit into the Brute subtype,) are massive, centauroid infested terrans with huge zits all over them. Due to the Zerg Healing Factor, all three also count as Regenerators. ''[=StarCraft=] Adventures'' by ''TabletopGame/{{Alternity}}'' has mutates, which fit into Person Zombies and Test Subject zombies.
1st May '17 11:59:33 AM CountDorku
Is there an issue? Send a Message

Added DiffLines:

* A large chunk of ''VideoGame/DeadSpace'' consists of running into new, more powerful, and increasingly hideous Necromorphs, which are ''weird'' zombies (being corpses reanimated by a hive-minded alien microorganism that mutates them in all kinds of unpleasant ways) but still fit under the archetype. The series contains most of the examples at the top, with the smart zombies being ones who were infected by eating Necromorph flesh out of desperation, the Hunter boss being an experimental zombie and regenerator at once, and brutes, stalkers, spitters, bombs and the like popping up at intervals.
23rd Apr '17 12:43:31 PM Gairyuki
Is there an issue? Send a Message


* The MonsterOfTheWeek species of ''Series/KamenRiderFaiz'', the Orphnochs, are this combined with RevenantZombie, since turning into one just gives them a new transformation with powers without any loss of personality, [[DysfunctionJunction psychological problems aside]].

to:

* The MonsterOfTheWeek species of ''Series/KamenRiderFaiz'', the Orphnochs, are this combined with RevenantZombie, since turning into one just gives them a new transformation that they can switch back to human form from with powers without any loss of sapience or even personality, [[DysfunctionJunction psychological problems aside]]. Despite originating as humans, they somehow count as Animal Zombie-types as nearly all of them have motifs and abilities akin to their animal forms. Some, like Yuji Kiba, the Horse Orphnoch, can mutate their bodies into having more animal-like traits, in Kiba's case, gaining a centaur form.
23rd Apr '17 12:38:07 PM Gairyuki
Is there an issue? Send a Message

Added DiffLines:

* The MonsterOfTheWeek species of ''Series/KamenRiderFaiz'', the Orphnochs, are this combined with RevenantZombie, since turning into one just gives them a new transformation with powers without any loss of personality, [[DysfunctionJunction psychological problems aside]].
21st Apr '17 6:09:29 PM Mhazard
Is there an issue? Send a Message


* '''Screamers''' - Their specialization is to call out to any other zombies around, usually via screaming or screeching. They are usually less physically threatening than other zombies, having disabilities like the lack of arms or bound ones (usually a straitjacket), thus forcing them to rely on their calls to defend themselves.

to:

* '''Screamers''' - Their specialization is to call out to any other zombies around, usually via screaming or screeching. They are usually less physically threatening than other zombies, having disabilities like the lack of arms or bound ones (usually a straitjacket), thus forcing them to rely on their calls to defend themselves. Their screams can occasionally [[MakeMeWannaShout cause damage]].



** '''''"Help Me"'' Zombies''' - Zombies that lure survivors by mimicking a survivor calling for help, usually by crying or by literally saying "help me" over and over again, appealing to compassion to stage an ambush.

to:

** '''''"Help Me"'' Zombies''' - Zombies that lure survivors by mimicking a survivor calling for help, usually by crying or by literally saying "help me" over and over again, appealing to compassion to stage an ambush.ambush, or [[ActionBomb outright explode]] after baiting a survivor to approach them.



* In ''VideoGame/DeadIsland'', you encounter some special zombies that are tougher than the average ones, or take some different tactics to defeat, such as Thugs (slow but towering zombies strong enough to send you flying with one punch), Floaters (bloated zombies puking a flammable vomit), Suiciders (kamikaze zombies that explode if you kill them or approach them), and Butchers (HP and strength of a Thug, but capable of running and dodging attacks).

to:

* In ''VideoGame/DeadIsland'', you encounter some special zombies that are tougher than the average ones, or take some different tactics to defeat, such as Thugs (slow but towering zombies strong enough to send you flying with one punch), Floaters (bloated zombies puking a flammable vomit), Suiciders (kamikaze zombies that explode if you kill them or approach them), them, also moans "help me" to bait survivors), and Butchers (HP and strength of a Thug, but capable of running and dodging attacks).
This list shows the last 10 events of 192. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EliteZombie