History Main / EliteZombie

3rd Aug '16 9:48:27 AM Theriocephalus
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-->-- '''Everybody''', both in-universe and out, in a ''Franchise/Left4Dead'' game.

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-->-- '''Everybody''', both in-universe and out, in a ''Franchise/Left4Dead'' ''VideoGame/Left4Dead'' game.
1st Aug '16 3:13:44 AM dvorak
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* Zombies in ''War Z: Last Empire'' are usually your standard zombie, but they can sometimes be randomly encountered as "mutant zombies" that include Brutes. The Speakers summon a horde of random zombies, which include crawlers as well. There is also a building that lets you GMO-ify zombies into SuperSoldiers.

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* Zombies in ''War Z: Last Empire'' ''Last Empire: War Z'' are usually your standard zombie, but they can sometimes be randomly encountered as "mutant zombies" that include Brutes. The Speakers summon a horde of random zombies, which include crawlers as well. There is also a building that lets you GMO-ify zombies into SuperSoldiers.
31st Jul '16 3:34:31 PM dvorak
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* Zombies in ''War Z: Last Empire'' are usually your standard zombie, but they can sometimes be randomly encountered as "mutant zombies" that include Brutes. The Speakers summon a horde of random zombies, which include crawlers as well. There is also a building that lets you GMO-ify zombies into SuperSoldiers.
20th Jun '16 12:33:02 PM AtmosBlitzer
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* '''Child Zombies''' - Usually found at playgrounds and schools. They typically move much quicker than their adult counterparts due to their small size and are quite numerous as well. Adding the fact that they're children may cause hesitation in killing them, especially for adult survivors who have just encountered zombies for the first times and/or have children of their own. Sometimes a survivor develops a bond with with a child zombie, possibly because it was his/her own child or foster child, and hide them from other survivors. This usually leads to an infestation from inside the camp or the keeper in question going rogue if the other survivors discover their secret.

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* '''Child Zombies''' '''[[UndeadChild Child Zombies]]''' - Usually found at playgrounds and schools. They typically move much quicker than their adult counterparts due to their small size and are quite numerous as well. Adding the fact that they're children may cause hesitation in killing them, especially for adult survivors who have just encountered zombies for the first times and/or have children of their own. Sometimes a survivor develops a bond with with a child zombie, possibly because it was his/her own child or foster child, and hide them from other survivors. This usually leads to an infestation from inside the camp or the keeper in question going rogue if the other survivors discover their secret.
13th Jun '16 1:43:48 PM Theriocephalus
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* ''VideoGame/{{Minecraft}}'' has standard shambling zombies, who are the game's weakest enemies. Later updates added three elite variations, all of which have a rare chance of randomly spawning. The first is the soldier zombie, which is a zombie that spawns with armor and a sword, increasing its health and attack damage. The second is the baby zombie, which is very similar to the standard zombie, except it is much smaller and faster, making it more of a pain. The third type is the spawner zombies, which only exists on [[NintendoHard Hard or Hardcore mode]]; it looks and acts just like a standard zombie, but it will [[MookMaker randomly spawn two or three or more zombies]] when near death. There's also the zombie pigmen found in the nether, which travel in packs, moving faster and hitting harder than most monsters, but they only attack when provoked.

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* ''VideoGame/{{Minecraft}}'' has standard shambling zombies, who are the game's weakest enemies. Some can spawn as villager zombies--zombified versions of NPC villagers--but this is a simple palette swap. Later updates added three elite variations, all of which have a rare chance of randomly spawning. spawning.
**
The first is the soldier "soldier" zombie, which is a zombie that spawns with armor and a sword, increasing its health and attack damage. damage.
**
The second is the baby zombie, which is very similar to the standard zombie, a baby version of any other zombie type with all associated traits, except it is much smaller and faster, making it more of a pain. pain.
*** They have an unique elite version of their own--some will spawn riding chickens, which makes them immune to fall damage.
**
The third type is the spawner zombies, zombie, which only exists on [[NintendoHard Hard or Hardcore mode]]; it looks and acts just like a standard zombie, but it will [[MookMaker randomly spawn two or three or more zombies]] when near death. death.
** The fourth type is the husk, a zombie with a desiccated, mummified appearance that only spawns in deserts. They do not burn in the sunlight, and their attacks inflict the Hunger [[StandardStatusEffects status effect]] on players.
**
There's also the zombie pigmen found in the nether, which travel in packs, moving faster and hitting harder than most monsters, but they only attack when provoked.
19th Apr '16 12:58:50 PM erforce
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** The sequel, ''VideoGame/PlantsVsZombies2ItsAboutTime'', plays this UpToEleven. There you will encounter zombies with torches which burn your plants, zombies rolling barrels (with zombies inside of them), zombies who releases flocks of chickens (these are zombies too), zombies driving [[ItMakesSenseInContext giant, robotic football helmets]], wizard who turn your plants into sheeps, zombies with surfboards (using them as weapons, of course), zombies riding dodos, Main/IndianaJones zombies using ropes, rappers who spins microphones to kill plants, and the list goes on.

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** The sequel, ''VideoGame/PlantsVsZombies2ItsAboutTime'', plays this UpToEleven. There you will encounter zombies with torches which burn your plants, zombies rolling barrels (with zombies inside of them), zombies who releases flocks of chickens (these are zombies too), zombies driving [[ItMakesSenseInContext giant, robotic football helmets]], wizard who turn your plants into sheeps, zombies with surfboards (using them as weapons, of course), zombies riding dodos, Main/IndianaJones Franchise/IndianaJones zombies using ropes, rappers who spins microphones to kill plants, and the list goes on.
26th Mar '16 5:18:57 AM Morgenthaler
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* ''ZNation'' seems to enjoy this trope. You've got glowing, radioactive zombies; zombies that are hopped up on meth, enhancing their speed and aggression; "Blasters," which emerged in the wake of a nuclear explosion and are faster, stronger, and smarter than their brethren; odd plant/zombie hybrids called "Phyto Zombies"; and various flavors of zombie/human hybrid. [[TheImmune Murphy]], who was given an experimental vaccine that renders him immune to the virus, eventually starts to develop zombie-like characteristics while retaining his intelligence, along with with the psychic ability to control nearby zombies. He rarely gets the urge to bite people, but when he does, they don't die; instead, his bite transmits the vaccine, making others into hybrids like himself. These hybrids can be controlled like any other zombie, but their behavior varies. When Cassandra was bitten, she became feral and would often stand on all fours, growl, and sniff people like a dog. A group of humans given a "cure" synthesized from Murphy's blood gained superhuman durability and could survive any wound that didn't destroy the brain. After Murphy impregnates a human woman, she gives birth to a monstrous baby whose cry summons nearby zombies.

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* ''ZNation'' ''Series/ZNation'' seems to enjoy this trope. You've got glowing, radioactive zombies; zombies that are hopped up on meth, enhancing their speed and aggression; "Blasters," which emerged in the wake of a nuclear explosion and are faster, stronger, and smarter than their brethren; odd plant/zombie hybrids called "Phyto Zombies"; and various flavors of zombie/human hybrid. [[TheImmune Murphy]], who was given an experimental vaccine that renders him immune to the virus, eventually starts to develop zombie-like characteristics while retaining his intelligence, along with with the psychic ability to control nearby zombies. He rarely gets the urge to bite people, but when he does, they don't die; instead, his bite transmits the vaccine, making others into hybrids like himself. These hybrids can be controlled like any other zombie, but their behavior varies. When Cassandra was bitten, she became feral and would often stand on all fours, growl, and sniff people like a dog. A group of humans given a "cure" synthesized from Murphy's blood gained superhuman durability and could survive any wound that didn't destroy the brain. After Murphy impregnates a human woman, she gives birth to a monstrous baby whose cry summons nearby zombies.
26th Mar '16 5:18:29 AM Morgenthaler
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26th Mar '16 5:06:21 AM Morgenthaler
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->''[[OhCrap "TAAAAAANK!!!!!"]]''

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->''[[OhCrap "TAAAAAANK!!!!!"]]''->''"TAAAAAANK!!!!!"''
15th Mar '16 6:51:17 AM lolface123
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* '''Smart Zombies''' - These guys are usually very rare but are extremely dangerous. They possess increased problem solving skills (so don't expect a door knob to stymie them for long) and are capable of using tools, usually melee weapons. They sometimes even lead the horde towards survivor camps and help them avoid and overcome traps.

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* '''Smart Zombies''' - These guys are usually very rare but are extremely dangerous. [[ItCanThink They possess increased problem solving skills (so don't expect a door knob to stymie them for long) and are capable of using tools, usually melee weapons. weapons.]] They sometimes even lead the horde towards survivor camps and help them avoid and overcome traps.
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