History Main / ElementNumberFive

6th Jan '16 12:16:01 PM Willbyr
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** Interestingly enough, Almighty is not necessarily a literal FIFTH element per se, as there are other elements which could qualify as a fifth and sixth element. Most of the games in the MegaTen universe include {{Light|EmUp}} and [[CastingAShadow Dark]] elemental spells in the form of "Hama" and "Mudo", who, despite the fact that they function as [[OneHitKO instant kill]] spells, are still classed as Elements since enemies can be weak to these spells. ''VideoGame/DigitalDevilSaga'' even includes the [[DishingOutDirt Earth]] element.
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** Interestingly enough, Almighty is not necessarily a literal FIFTH element per se, as there are other elements which could qualify as a fifth and sixth element. Most of the games in the MegaTen Franchise/ShinMegamiTensei universe include {{Light|EmUp}} and [[CastingAShadow Dark]] elemental spells in the form of "Hama" and "Mudo", who, despite the fact that they function as [[OneHitKO instant kill]] spells, are still classed as Elements since enemies can be weak to these spells. ''VideoGame/DigitalDevilSaga'' even includes the [[DishingOutDirt Earth]] element.
10th Dec '15 6:11:11 PM Vidus
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* Sailor Moon in [[Franchise/SailorMoon BSSM]]. Mercury is Water/Ice, Mars is Fire, Jupiter is Electricity/Wood, and Venus is Metal. There are plots points about her not actually having powers but it's actually [[HeartIsAnAwesomePower Healing]]. Monsters are obliterated with her purifying effects and humans are restored to their natural state. More impressively she befriends and converts villains just by talking to them.
8th Dec '15 10:13:29 AM daisen
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** The early ''VideoGame/{{Persona}}'' games also have water and NUCLEAR as additional elements.
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** The early ''VideoGame/{{Persona}}'' games also have water water, earth and NUCLEAR as additional elements.
5th Dec '15 5:14:08 AM erforce
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* In ''VideoGame/{{Klonoa}} 2'', there are four bells Tranquility, Joy, Discord and Indecision but it is revealed there is a fifth: [[spoiler:Sorrow. In this case, it does exist within the ElementalRockPaperScissors scheme, but it's been suppressed.]]
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* In ''VideoGame/{{Klonoa}} 2'', ''VideoGame/Klonoa2LunateasVeil'', there are four bells Tranquility, Joy, Discord and Indecision but it is revealed there is a fifth: [[spoiler:Sorrow. In this case, it does exist within the ElementalRockPaperScissors scheme, but it's been suppressed.]]
15th Nov '15 1:19:02 PM LadyNorbert
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The four classical ElementalPowers of [[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[MakingASplash Water]], [[BlowYouAway Air,]] (though Air is often referred to as Wind) and usually appear simultaneously inside the same setting. It is tacitly acknowledged these are ''the'' four forces of nature, and so naturally, there is some form of magical ability associated with each of them. Sometimes mages are restricted to only one school. But wait- what's all this talk about a mysterious fifth element? That's right, boys and girls, turns out there's actually another element on top of these that is so incredibly {{badass}}, it defies the normal classification system. Magic of this element is about as strong as the other four put together. Where a wind mage has control of, in general, wind, this element controls pretty much everything. It will have very few restrictions, but it will also be quite difficult to use. If the normal magic system is defined in term of ElementalRockPaperScissors, Element Number Five will usually exist outside of it. Sometimes it will actually be the source of all the other elements in the first place, making it more of a Zero-th element.
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The four classical ElementalPowers of [[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[MakingASplash Water]], and [[BlowYouAway Air,]] Air]] (though Air is often referred to as Wind) and usually appear simultaneously inside the same setting. It is tacitly acknowledged these are ''the'' four forces of nature, and so naturally, there is some form of magical ability associated with each of them. Sometimes mages are restricted to only one school. But wait- wait - what's all this talk about a mysterious fifth element? That's right, boys and girls, turns out there's actually another element on top of these that is so incredibly {{badass}}, it defies the normal classification system. Magic of this element is about as strong as the other four put together. Where a wind mage has control of, in general, wind, this element controls pretty much everything. It will have very few restrictions, but it will also be quite difficult to use. If the normal magic system is defined in term of ElementalRockPaperScissors, Element Number Five will usually exist outside of it. Sometimes it will actually be the source of all the other elements in the first place, making it more of a Zero-th element.

[[folder:LiveActionTV]] * Seen often in ''SuperSentai'' and ''PowerRangers'', where ElementalPowers are frequent. When you've got four elements but six Rangers, what do you do? ** ''SeijuuSentaiGingaman'' has fire, water, wind, thunder, and flowers as its elemental line-up, with the SixthRanger not possessing an elemental theme. These aspects were downplayed in ''PowerRangersLostGalaxy''. ** ''RescueSentaiGoGoFive''/''PowerRangersLightspeedRescue'' plays with this theme by having mecha based on a fire engine (fire), a tanker truck (water), a jet (air), a hazardous rescue vehicle (earth), and an ambulance (heart?). ''[=GoGoFive=]'' lacked a SixthRanger but ''Lightspeed Rescue'' had one whose mecha/zord was a solar-powered spacecraft. ** ''NinpuuSentaiHurricaneger''/''PowerRangersNinjaStorm'' starts with three: LandSeaSky. We get ThreePlusTwo this year; the Thunder Rangers are ExactlyWhatItSaysOnTheTin. The SixthRanger gets his powers from a different source and isn't bound to any of the elements, though there ''is'' fire reflected in his helmet during his SuperMode TransformationSequence (The SuperSentai version is often said to be associated with fire, but while he does call his SuperMode "Fire Mode," the Shurikenger has ''baseball-themed'' attacks). ** ''MahouSentaiMagiranger''/''PowerRangersMysticForce'' makes lightning the power of the Yellow Ranger. The SixthRanger has the PowerOfTheSun. There are other elements such as Moon and Snow. ** ''SamuraiSentaiShinkenger''/''PowerRangersSamurai'' gets us to five by going fire, water, wood, earth, and sky, with the female yellow Ranger getting earth while the male green Ranger gets wood. The SixthRanger's element is Light, which manifested in using a cellphone rather than brushstroke-derived powers. ** ''TensouSentaiGoseiger''/''PowerRangersMegaforce'' only has three: two for Sky, two for Land, and one for Sea. The SixthRanger can use all of the above. [[/folder]]

[[folder:LiveActionTV]] * Seen often in ''SuperSentai'' and ''PowerRangers'', where ElementalPowers are frequent. When you've got four elements but six Rangers, what do you do? ** ''SeijuuSentaiGingaman'' has fire, water, wind, thunder, and flowers as its elemental line-up, with the SixthRanger not possessing an elemental theme. These aspects were downplayed in ''PowerRangersLostGalaxy''. ** ''RescueSentaiGoGoFive''/''PowerRangersLightspeedRescue'' plays with this theme by having mecha based on a fire engine (fire), a tanker truck (water), a jet (air), a hazardous rescue vehicle (earth), and an ambulance (heart?). ''[=GoGoFive=]'' lacked a SixthRanger but ''Lightspeed Rescue'' had one whose mecha/zord was a solar-powered spacecraft. ** ''NinpuuSentaiHurricaneger''/''PowerRangersNinjaStorm'' starts with three: LandSeaSky. We get ThreePlusTwo this year; the Thunder Rangers are ExactlyWhatItSaysOnTheTin. The SixthRanger gets his powers from a different source and isn't bound to any of the elements, though there ''is'' fire reflected in his helmet during his SuperMode TransformationSequence (The SuperSentai version is often said to be associated with fire, but while he does call his SuperMode "Fire Mode," the Shurikenger has ''baseball-themed'' attacks). ** ''MahouSentaiMagiranger''/''PowerRangersMysticForce'' makes lightning the power of the Yellow Ranger. The SixthRanger has the PowerOfTheSun. There are other elements such as Moon and Snow. ** ''SamuraiSentaiShinkenger''/''PowerRangersSamurai'' gets us to five by going fire, water, wood, earth, and sky, with the female yellow Ranger getting earth while the male green Ranger gets wood. The SixthRanger's element is Light, which manifested in using a cellphone rather than brushstroke-derived powers. ** ''TensouSentaiGoseiger''/''PowerRangersMegaforce'' only has three: two for Sky, two for Land, and one for Sea. The SixthRanger can use all of the above. * ''Series/TheMysticKnightsOfTirNaNog'' were a four-man band representing the four main elements. In the episode "The Fifth Knight," they meet Garrett, who is ExactlyWhatItSaysOnTheTin, and he's revealed to be the Knight of Forest. [[/folder]]

** There's also slime, shadow and bad spelling, but those only show up in the [[BonusDungeon Slime Tube]], the [[TheVeryDefinitelyFinalDungeon Naughty Sorceress's Tower]] and the Orc Chasm, respectively. You can't equip items that are resistant to these elements (except Slime, [[EasyModeMockery but this is generally not beneficial]]), nor can you wield them yourself. These don't really count as elements because their weaknesses are usually specific items. [[spoiler:Slime deals a status effect which can be removed with a chamoix, shadow is vulnerable [[ReviveKillsZombie to healing items]] and bad spelling is vulnerable to dictionaries.]]
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** There's also slime, shadow shadow, and bad spelling, but those only show up in the [[BonusDungeon Slime Tube]], the [[TheVeryDefinitelyFinalDungeon Naughty Sorceress's Tower]] and the Orc Chasm, respectively. You can't equip items that are resistant to these elements (except Slime, [[EasyModeMockery but this is generally not beneficial]]), nor can you wield them yourself. These don't really count as elements because their weaknesses are usually specific items. [[spoiler:Slime deals a status effect which can be removed with a chamoix, shadow is vulnerable [[ReviveKillsZombie to healing items]] and bad spelling is vulnerable to dictionaries.]]

* An alchemist in ''VideoGame/TheElderScrollsIVOblivion'''s Shivering Isles expansion theorises that each of the four classical elements corresponds to a part of the body (fire is meat, earth is bone, water is blood and air is breath), and that these elements when brought together create the fifth element, Flesh.
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* An alchemist in ''VideoGame/TheElderScrollsIVOblivion'''s Shivering Isles the ''Shivering Isles'' expansion of ''VideoGame/TheElderScrollsIVOblivion'' theorises that each of the four classical elements corresponds to a part of the body (fire is meat, earth is bone, water is blood and air is breath), and that these elements when brought together create the fifth element, Flesh.

* Relatively obscure puzzle game ''Water and Wind Puzzle Battles'' has Fire, Water, Metal, Wood, and Earth as the main elements; it also has Wind (yellow) and Void (pink/purple). Combining three Water and one Wind into a valid combo removes all Water blocks from the board. Surrounding Void with one of each element (including Wind) creates a special "Void Clear" and removes ''every single block'' from the board. Technically a black 'Null' element also exists, but is only used in special puzzle modes and demonstrations, and cannot be chained or otherwise combined.
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* Relatively The relatively obscure puzzle game ''Water and Wind Puzzle Battles'' has Fire, Water, Metal, Wood, and Earth as the main elements; it also has Wind (yellow) and Void (pink/purple). Combining three Water and one Wind into a valid combo removes all Water blocks from the board. Surrounding Void with one of each element (including Wind) creates a special "Void Clear" and removes ''every single block'' from the board. Technically a black 'Null' element also exists, but is only used in special puzzle modes and demonstrations, and cannot be chained or otherwise combined.

* ''VideoGame/TalesOfTheAbyss'' is an unusual example. Elements are called fonons, and there are the 4 classic elements of Earth, Wind, Water and Fire, as well as two more, Dark and Light, both of which also cover two of the classic elements and thus could be considered more powerful (or at least more useful) and so fit this trope. However there's an even greater one introduced very early in the game, the Seventh Fonon. It's considered the most powerful and most dangerous element in the game, and only people born with the ability to control it can do so, and even then, they aren't able to do it themselves (until the point the game takes place). The reason why it's so powerful? The Seventh Fonon's element is Sound, which is what all other Fonons are made of (fonons are just vibrations of particles, which is exactly what sound is) and are what allow matter to be distinguished, making anyone who can control The Seventh Fonon a borderline reality warper. Its power is purely in terms of plot, however, as it never pops up in gameplay (a few special attacks notwithstanding, that are considered non-elemental anyway, plus being a requirement for using [[HealingHands healing spells]]) unless you count it as being an InUniverse justification for Save Points.
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* ''VideoGame/TalesOfTheAbyss'' is an unusual example. Elements are called fonons, and there are the 4 four classic elements of Earth, Wind, Water and Fire, as well as two more, Dark and Light, both of which also cover two of the classic elements and thus could be considered more powerful (or at least more useful) and so fit this trope. However there's an even greater one introduced very early in the game, the Seventh Fonon. It's considered the most powerful and most dangerous element in the game, and only people born with the ability to control it can do so, and even then, they aren't able to do it themselves (until the point the game takes place). The reason why it's so powerful? The Seventh Fonon's element is Sound, which is what all other Fonons are made of (fonons are just vibrations of particles, which is exactly what sound is) and are what allow matter to be distinguished, making anyone who can control The Seventh Fonon a borderline reality warper. Its power is purely in terms of plot, however, as it never pops up in gameplay (a few special attacks notwithstanding, that are considered non-elemental anyway, plus being a requirement for using [[HealingHands healing spells]]) unless you count it as being an InUniverse justification for Save Points.

* ''VideoGame/TalesOfTheAbyss'' is an unusual example. Elements are called fonons, In ''The Little Mermaid and there are the 4 classic elements of Earth, Wind, Water and Fire, as well as two more, Dark and Light, both of which also cover two Purple Tide,'' the eighth installment of the classic elements ''VideoGame/DarkParables'', the king of Prasino needs to acquire five elemental orbs in order to undo the curse which transformed himself and thus could be considered more powerful (or at least more useful) and so fit his daughters into aquatic mutations. In this trope. However there's an even greater one introduced very early in instance, the game, the Seventh Fonon. It's considered the most powerful and most dangerous element in the game, and only people born with the ability to control it can do so, and even then, they aren't able to do it themselves (until the point the game takes place). The reason why it's so powerful? The Seventh Fonon's fifth element is Sound, which is what all other Fonons are made of (fonons are just vibrations of particles, which is exactly what sound is) and are what allow matter to be distinguished, making anyone who can control The Seventh Fonon a borderline reality warper. Its power is purely in terms of plot, however, represented as it never pops up in gameplay (a few special attacks notwithstanding, that are considered non-elemental anyway, plus being a requirement for using [[HealingHands healing spells]]) unless you count it as being an InUniverse justification for Save Points.Wood.

** Having named one season after each of the four physical elements (Water, Earth, Fire, and Air), the 2nd season of ''Korra'' was named "Spirits."
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** Having named one season after each of the four physical elements (Water, Earth, Fire, and Air), the 2nd second season of ''Korra'' was named "Spirits."

* Pariodied, as usual, in ''WesternAnimation/CodenameKidsNextDoor'', in one episode Numbuh 5 speaks of ice cream flavors in the same vein as elements (chocolate, vanilla and strawberry) and mentioning there's a legendary fourth flavor hidden somewhere in the world.
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* Pariodied, Parodied, as usual, in ''WesternAnimation/CodenameKidsNextDoor'', in ''WesternAnimation/CodenameKidsNextDoor''. In one episode episode, Numbuh 5 speaks of ice cream flavors in the same vein as elements (chocolate, vanilla and strawberry) in the same vein as elements, and mentioning mentions that there's a legendary fourth flavor hidden somewhere in the world.
17th Oct '15 1:10:35 PM DSPiron
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Natter, sadly. It probably doesn't need to be explained, and if it does, then it can added in a way that isn't in a style indicative of natter.
* ''Film/TheFifthElement'' uses this trope as a central plot point, as the title implies. However, it's not until the very end that this is explained, and it's never explained why this futuristic society places such emphasis on classical elements when, you know, things like spaceships sort of operate on the assumption that all that stuff is superstition. ** The ''society'' doesn't, at least no more so than our own (the characters were familiar with the idea in general terms-- ie, they can recognize that the traditional elements are fire, earth, water and wind without being told). It's the ancient protector aliens and sect of monk-guardians they inspired who believe in the "superstition" because those metaphysical concepts are used to trigger a BigBad slaying machine.
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* ''Film/TheFifthElement'' uses this trope as a central plot point, as the title implies. However, it's not until the very end that this is explained, and it's never explained why this futuristic society places such emphasis on classical elements when, you know, things like spaceships sort of operate on the assumption that all that stuff is superstition. ** The ''society'' doesn't, at least no more so than our own (the characters were familiar with the idea in general terms-- ie, they can recognize that the traditional elements are fire, earth, water and wind without being told). It's the ancient protector aliens and sect of monk-guardians they inspired who believe in the "superstition" because those metaphysical concepts are used to trigger a BigBad slaying machine.explained.
17th Sep '15 10:45:42 AM zrice03
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* There a four elementary gauge bosons in the Standard Model of particle physics, which are responsible for the transmittal of the electromagnetic, strong nuclear, and weak nuclear forces. A fifth elementary ''scalar'' boson is also included and, until recently, was undiscovered: the Higgs.
23rd Aug '15 8:44:25 PM nombretomado
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* The ''Rokumon'' (Six Gates) franchise already has six elements as part of its premise, with the fifth and sixth being light/holy and dark/curse. The anime MonColleKnights introduces a seventh. This element is called Time, but seems to work more like existence itself. It has no specific form, and exists in everything. Messing with it causes the physical universe to start falling apart very quickly.
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* The ''Rokumon'' (Six Gates) franchise already has six elements as part of its premise, with the fifth and sixth being light/holy and dark/curse. The anime MonColleKnights ''Anime/MonColleKnights'' introduces a seventh. This element is called Time, but seems to work more like existence itself. It has no specific form, and exists in everything. Messing with it causes the physical universe to start falling apart very quickly.
1st Aug '15 7:50:33 PM LadyNorbert
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But wait- what's all this talk about a mysterious fifth element? That's right, boys and girls, turns out there's actually another element on top of these that is so incredibly bad-ass, it defies the normal classification system. Magic of this element is about as strong as the other four put together. Where a wind mage has control of, in general, wind, this element controls pretty much everything. It will have very few restrictions, but it will also be quite difficult to use. If the normal magic system is defined in term of ElementalRockPaperScissors, Element Number Five will usually exist outside of it. Sometimes it will actually be the source of all the other elements in the first place, making it more of a Zero-th element.
to:
But wait- what's all this talk about a mysterious fifth element? That's right, boys and girls, turns out there's actually another element on top of these that is so incredibly bad-ass, {{badass}}, it defies the normal classification system. Magic of this element is about as strong as the other four put together. Where a wind mage has control of, in general, wind, this element controls pretty much everything. It will have very few restrictions, but it will also be quite difficult to use. If the normal magic system is defined in term of ElementalRockPaperScissors, Element Number Five will usually exist outside of it. Sometimes it will actually be the source of all the other elements in the first place, making it more of a Zero-th element.

* Relatively obscure puzzle game ''WaterAndWindPuzzleBattles'' has Fire, Water, Metal, Wood, and Earth as the main elements; it also has Wind (yellow) and Void (pink/purple). Combining three Water and one Wind into a valid combo removes all Water blocks from the board. Surrounding Void with one of each element (including Wind) creates a special "Void Clear" and removes ''every single block'' from the board. Technically a black 'Null' element also exists, but is only used in special puzzle modes and demonstrations, and cannot be chained or otherwise combined. * ''VideoGame/{{OFF}}'' has an artificial element, Sugar, made through rather macabre means: [[spoiler:Burning corpses, and filtering the smoke the right way]]. * ''EternalDarkness'' substitutes the three Ancients, Xel'lotath (representing sanity, or lack thereof,) Chattur'gha (representing brute force and health) and Ulyaoth (representing the mind and mana) for the four elements, their respective runes being used to power spells and trumping each other in the standard ElementalRockPaperScissors style. There's also the fourth Ancient, Mantorok, [[spoiler: who's conspiring to destroy the other three Ancients]], and who's rune trumps all the others. WordOfGod states that there's also a fifth Ancient that is never seen, but does have a few enemies with its color coding who appear.
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* Relatively obscure puzzle game ''WaterAndWindPuzzleBattles'' ''Water and Wind Puzzle Battles'' has Fire, Water, Metal, Wood, and Earth as the main elements; it also has Wind (yellow) and Void (pink/purple). Combining three Water and one Wind into a valid combo removes all Water blocks from the board. Surrounding Void with one of each element (including Wind) creates a special "Void Clear" and removes ''every single block'' from the board. Technically a black 'Null' element also exists, but is only used in special puzzle modes and demonstrations, and cannot be chained or otherwise combined. * ''VideoGame/{{OFF}}'' has an artificial element, Sugar, made through rather macabre means: [[spoiler:Burning [[spoiler:burning corpses, and filtering the smoke the right way]]. * ''EternalDarkness'' substitutes the three Ancients, Xel'lotath (representing sanity, or lack thereof,) Chattur'gha (representing brute force and health) and Ulyaoth (representing the mind and mana) for the four elements, their respective runes being used to power spells and trumping each other in the standard ElementalRockPaperScissors style. There's also the fourth Ancient, Mantorok, [[spoiler: who's who is conspiring to destroy the other three Ancients]], and who's whose rune trumps all the others. WordOfGod states that there's also a fifth Ancient that is never seen, but does have a few enemies with its color coding who appear.
28th Jun '15 11:37:33 PM Idlem
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** Gamers always being quick to spot patterns and fill in gaps, it's been [[http://mimir.net/mapinfinity/quasi.html suggested]] that there should also be para-quasi-elemental plains. Spark, crystal, obsidian and clay where the para-elements touch positive energy; fumes, frost, pumice and silt on the negative side. Howevery, these quasi-para-elemental planes strongly contradict established Dark Sun Planescape canon from 2nd edition.
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** Gamers always being quick to spot patterns and fill in gaps, it's been [[http://mimir.net/mapinfinity/quasi.html suggested]] that there should also be para-quasi-elemental plains. Spark, crystal, obsidian and clay where the para-elements touch positive energy; fumes, frost, pumice and silt on the negative side. Howevery, However, these quasi-para-elemental planes strongly contradict established Dark Sun Planescape canon from 2nd edition.
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