History Main / EasyLevelsHardBosses

14th Nov '17 2:11:26 PM rixion
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* ''VideoGame/{{Ys}}: Oath in Felghana'' has this; most of the dungeons are relatively simple (although things toughen up towards the end), but bosses throughout are capable of slaughtering you within seconds if you aren't prepared.

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* ''VideoGame/{{Ys}}: Oath in Felghana'' ''Videogame/YsTheOathInFelghana'' has this; most of the dungeons are relatively simple (although things toughen up towards the end), but bosses throughout are capable of slaughtering you within seconds if you aren't prepared.
6th Oct '17 8:08:09 PM MrDuckington
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** The challenge mode in the first game is a shining example of this considering that while the levels are tougher, but still manageable, most of the bosses go from BreatherBoss to ThatOneBoss, with the third boss Kaboola being the most prominent example. This makes [[spoiler: the BossRush at the final level Mt. Dedede]] ''that'' much more difficult.

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** The challenge mode in the first game is a shining example of this considering that while the levels are tougher, but still manageable, most of the bosses go from BreatherBoss to ThatOneBoss, with the third boss Kaboola Kabula being the most prominent example. This makes [[spoiler: the BossRush at the final level Mt. Dedede]] ''that'' much more difficult.
5th Oct '17 1:32:01 AM omegafire17
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* In ''VideoGame/{{Spectrobes}}'' Origins, the bosses are much harder than the random enemies; some enemies do have attack patterns and some defend but most of them die to simple attacks and aren't hard to beat. The bosses in the game are MUCH bigger and have lots of complicated attacks and you need to target their specific weak points to do a lot of damage to them. They can kill all of your Spectrobes (monsters), meaning you have to fight with just the heroes Rallen and Jeena, and if you don't have Spectrobes all the boss attacks will hit for massive damage. You can do LevelGrinding and this will work for some of them but they're still pretty hard.

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* In ''VideoGame/{{Spectrobes}}'' Origins, ''Origins'', the bosses are much harder than the random enemies; some enemies do have attack patterns and some defend but most of them die to simple attacks and aren't hard to beat. The bosses in the game are MUCH bigger and have lots of complicated attacks and you need to target their specific weak points to do a lot of damage to them. They can kill all of your Spectrobes (monsters), meaning you have to fight with just the heroes Rallen and Jeena, and if you don't have Spectrobes all the boss attacks will hit for massive damage. You can do LevelGrinding and this will work for some of them but they're still pretty hard.
5th Oct '17 1:31:24 AM omegafire17
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* In ''VideoGame/{{Spectrobe}}s Origins'' the bosses are much harder than the random enemies, some enemies do have attack patterns and some defend but most of them die to simple attacks and aren't hard to beat. The bosses in the game are MUCH bigger and have lots of complicated attacks and you need to target their specific weak points to do a lot of damage to them. They can kill all of your Spectrobes (monsters) meaning you have to fight with just the heroes Rallen and Jeena and if you don't have Spectrobes all the boss attacks will hit for massive damage. You can do LevelGrinding and this will work for some of them but they're still pretty hard.

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* In ''VideoGame/{{Spectrobe}}s Origins'' ''VideoGame/{{Spectrobes}}'' Origins, the bosses are much harder than the random enemies, enemies; some enemies do have attack patterns and some defend but most of them die to simple attacks and aren't hard to beat. The bosses in the game are MUCH bigger and have lots of complicated attacks and you need to target their specific weak points to do a lot of damage to them. They can kill all of your Spectrobes (monsters) (monsters), meaning you have to fight with just the heroes Rallen and Jeena Jeena, and if you don't have Spectrobes all the boss attacks will hit for massive damage. You can do LevelGrinding and this will work for some of them but they're still pretty hard.
4th Oct '17 7:34:07 PM Abodos
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* ''VideoGame/MetroidPrime'':
** RetroStudios themselves [[WordOfGod confirmed]] that the bosses were meant to provide the game's challenge while the rest of ''Prime'' was meant to be easier, in order to keep the player from feeling too intimidated to explore the world freely. This had the added benefit of significantly toning down the game's FPS elements and making it feel like a true entry in the ''Metroid'' series, which had been following a similar design philosophy for nearly two decades (see below). Perhaps less extreme than many of these examples, but it's more noticeable on Hard mode for sure.

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* ''VideoGame/MetroidPrime'':
''VideoGame/MetroidPrimeTrilogy'':
** RetroStudios themselves [[WordOfGod confirmed]] that the bosses were meant to provide the game's challenge while the rest of ''Prime'' ''VideoGame/MetroidPrime'' was meant to be easier, in order to keep the player from feeling too intimidated to explore the world freely. This had the added benefit of significantly toning down the game's FPS elements and making it feel like a true entry in the ''Metroid'' series, which had been following a similar design philosophy for nearly two decades (see below). Perhaps less extreme than many of these examples, but it's more noticeable on Hard mode for sure.
19th Sep '17 1:28:40 PM rufusluciusivan
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* The fourth game in the Videogame/EpicBattleFantasy series can have this thanks to mid-game adjustable difficulty (you can change difficulty anytime outside combat), achievements for beating bosses on [[HarderThanHard Epic mode]], and no EasyModeMockery aside from one NPC comment.

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* The fourth game in the Videogame/EpicBattleFantasy ''Videogame/EpicBattleFantasy'' series can have this thanks to mid-game adjustable difficulty (you can change difficulty anytime outside combat), achievements for beating bosses on [[HarderThanHard Epic mode]], and no EasyModeMockery aside from one NPC comment.


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* It's easy to abuse the Brave/Default system in ''Videogame/BravelyDefault'' to end most common battles in one turn. The "Brave" command allows a character to have an extra turn, with the caveeat that in the next round they will have to wait one turn for each turn they get thanks to that command. With that command, a character can act as far as four times in a row. There is no downside to having everyone Brave four attacks in the first turn when you're certain you can end the battle with it and steamroll the random encounters though if you fail, you're effectively giving the enemy three free turns in a row . However, using this tactic against a boss is a recipe for disaster. One of the earliest lessons in this comes from [[WakeUpCallBoss Ominas Crowe]] (the game's second boss), who will Fire and Poison your party into oblivion with his free 3 turns if you try to bumrush him like a normal encounter. In general, unless you're vastly overleveled, you'll have to think strategically and to deduce the bosses' patterns to defeat them.
9th Sep '17 9:44:00 PM Ferot_Dreadnaught
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->''"Because while the regular enemies are a breeze to kill, the bosses will bend you over and *bleep* with mayonnaise, and just shove their hand up *bleep* with their fingers out *bleep* *bleep* *bleep* *bleep*, and trust me when I say you'll never look at [[NoodleImplements a pencil]] the same again."''

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->''"Because while the regular enemies are a breeze to kill, the bosses will bend you over and *bleep* with mayonnaise, and just shove their hand up *bleep* with their fingers out *bleep* *bleep* *bleep* *bleep*, and trust me when I say you'll never look at [[NoodleImplements a pencil]] pencil the same again."''
24th Aug '17 1:11:12 AM LucaEarlgrey
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* In ''VideoGame/SeventhDragon III: code VFD'', the RandomEncounters become cakewalks before long, taking two or even a single turn tops to kill. The on-map Dragons might give you trouble, but nothing that necessitates coming back later with 10 more levels gained. The bosses, on the other hand, especially the True Dragons, will ''break you'' unless you prepare well.
3rd Aug '17 7:13:01 PM MBG
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* In ''VideoGame/{{Undertale}}'', most enemies can be killed/spared in at least two turns and won't drastically change how you play the game. The bosses, on the other hand, employ BulletHell attacks, have tremendous amounts of HP, change up how you dodge their attacks and have significantly more complex ways to spare them. Even the minibosses take at least five (but often much more) turns to defeat.

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* In ''VideoGame/{{Undertale}}'', most enemies can be killed/spared in at least two turns and won't drastically change how you play the game. The bosses, on the other hand, employ BulletHell attacks, have tremendous amounts of HP, change up how you dodge their attacks and have significantly more complex ways to spare them. Even the minibosses take at least five (but often much more) turns to defeat. Exacerbated in No Mercy or Genocide runs, where LevelGrinding makes you so powerful as to be completely immune to the game's regular enemies and all but two of the bosses, but those two get [[ThatOneBoss immensely stronger.]]
12th Jul '17 9:28:05 PM Az0riusG4m3r
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* ''VideoGame/{{Iji}}'' plays this pretty straight; unless you're trying to get some of the UnlockableContent, playing on [[HarderThanHard Ultimortal difficulty]], or trying out a SelfImposedChallenge, you can get through most levels in your sleep. The later bosses, though, ramp the difficulty up to the point where even a maxed-out Normal difficulty Iji can have trouble with the likes of Sentinel Proxima or General Tor. (On the other hand, Elite Krotera isn't particularly hard, and Annihilator Iosa is an AnticlimaxBoss once you [[PuzzleBoss know what to do]].)

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* ''VideoGame/{{Iji}}'' plays this pretty straight; unless you're trying to get some of the UnlockableContent, playing on [[HarderThanHard Ultimortal difficulty]], or trying out a SelfImposedChallenge, you can get through most levels in your sleep. The later bosses, though, ramp the difficulty up to the point where even a maxed-out Normal difficulty Iji can have trouble with the likes of Sentinel Proxima or General Tor. (On the other hand, Elite Krotera Kroteora isn't particularly hard, and Annihilator Iosa is an AnticlimaxBoss once you [[PuzzleBoss know what to do]].)



* ''VideoGame/{{Persona 3}}'' although being a SMT game [[NintendoHard normal battles can wipe you if the enemy gets first attack or you aren't aware of their attacks/weaknesses]], it's the TOWER bosses (not the Full moon bosses) that can truly give you trouble. On both the Journey and The Answer, Tower Bosses comes in groups of 3 or as one major enemy. These enemys have massive health bars, often no weaknesses, party hitting attacks way before you do, self-buffs and party-debuffs, and incredible attack power. While normal fights can be summed up as "Get first attack, attack each enemy with weakness, All-out attack", Boss fights are a grueling affair of barely keeping above death, chipping away at boss health, keeping up with a buff/debuff cycle (especially party defense and -enemy attack, so everyone doesn't get one shot on a single turn), and watching your main character die for WeCannotGoOnWithoutYou. And let's not even talk about hard mode.

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* ''VideoGame/{{Persona 3}}'' although being a SMT game [[NintendoHard normal battles can wipe you if the enemy gets first attack or you aren't aware of their attacks/weaknesses]], it's It's the TOWER bosses (not the Full moon bosses) that can truly give you trouble. On both the Journey and The Answer, Tower Bosses comes in groups of 3 or as one major enemy. These enemys have massive health bars, often no weaknesses, party hitting attacks way before you do, self-buffs and party-debuffs, and incredible attack power. While normal fights can be summed up as "Get first attack, attack each enemy with weakness, All-out attack", Boss fights are a grueling affair of barely keeping above death, chipping away at boss health, keeping up with a buff/debuff cycle (especially party defense and -enemy attack, so everyone doesn't get one shot on a single turn), and watching your main character die for WeCannotGoOnWithoutYou. And let's not even talk about hard mode.


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* The fourth game in the Videogame/EpicBattleFantasy series can have this thanks to mid-game adjustable difficulty (you can change difficulty anytime outside combat), achievements for beating bosses on [[HarderThanHard Epic mode]], and no EasyModeMockery aside from one NPC comment.
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