History Main / EasyLevelsHardBosses

27th Sep '16 7:40:41 PM MyFinalEdits
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* The Game Gear version of ''VideoGame/SonicTheHedgehog2'' is notorious among the Sonic games for having this trope due to not providing rings at all in the boss acts, which are always Act 3. The '''first zone''', Underground, is a blatant offender, which has ThatOneBoss thanks to awkward bouncing bombs, a slope, and the small Game Gear screen, but [[PlatformHell Green Hills Act 3]] and the final boss count too.

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* ''VideoGame/SonicTheHedgehog2'':
**
The Game Gear version of ''VideoGame/SonicTheHedgehog2'' is notorious among the Sonic games for having this trope due to not providing rings at all in the boss acts, which are always Act 3. The '''first zone''', Underground, is a blatant offender, which has ThatOneBoss thanks to awkward bouncing bombs, a slope, and the small Game Gear screen, but [[PlatformHell Green Hills Act 3]] and the final boss count too.
27th Sep '16 3:23:55 PM rt2012
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** In the Genesis version, the Casino Night Zone boss is the first difficult boss in the game, after the game's biggest BreatherLevel.
1st Sep '16 6:25:13 PM nombretomado
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* This is one of the trademarks of ShinMegamiTensei. While enemies will quickly kill you for making mistakes, bosses are usually orders harder than the surrounding mooks, the earlier parts of ''VideoGame/{{Persona4}}'' and the entirety ''VideoGame/ShinMegamiTenseiIIINocturne'' are standout examples due to the sheer prevalence of [[ThatOneBoss Those Bosses]].

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* This is one of the trademarks of ShinMegamiTensei.''VideoGame/ShinMegamiTensei''. While enemies will quickly kill you for making mistakes, bosses are usually orders harder than the surrounding mooks, the earlier parts of ''VideoGame/{{Persona4}}'' and the entirety ''VideoGame/ShinMegamiTenseiIIINocturne'' are standout examples due to the sheer prevalence of [[ThatOneBoss Those Bosses]].



* ''EndlessFrontier'' is explicitly this trope; each dungeon has at least three bosses and each boss is a challenging escapade of multi-hitting attacks and [[ScrappyMechanic Forced Evasion]], whereas enemies are literally there for gaining levels.

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* ''EndlessFrontier'' ''VideoGame/EndlessFrontier'' is explicitly this trope; each dungeon has at least three bosses and each boss is a challenging escapade of multi-hitting attacks and [[ScrappyMechanic Forced Evasion]], whereas enemies are literally there for gaining levels.
20th Aug '16 6:11:22 AM BigKlingy
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' falls into this category. [[spoiler:The enemies of the haunted castle is nothing to worry about. But when coupled with the main boss. Now that's a different story.]]

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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' falls into this category. [[spoiler:The Regular enemies rarely pose a threat for most of the game, and healing items are plentiful so it's easy to heal up after a battle. Bosses, however, are a different story. Not only do they have a ton of health and attacks that can do 80-100% of your HP, sometimes to your entire party at once, but a few cases of UnstableEquilibrium become apparent if party members start falling. Firstly, KO'd characters lose ''all'' their CP (required to use special moves), so anyone who gets revived is going to have to spend at least a few turns being next to useless. Second, less active party members means less turns for your party and more turns for the boss, meaning the boss will often take your remaining members down faster than you can revive them.
** Even by the game's usual standards,
the haunted castle is dungeon stands out. Most of its basic enemies are such extreme [[GlassCannon Glass Cannons]] that you're likely to wipe them out before they even do anything, so they're nothing to worry about. But when coupled [[FlunkyBoss the same enemies are fought together with dungeon's the main boss. boss?]] Now that's a different story.]] story. He summons them endlessly, and it's often difficult to take them out while also dealing with the boss.
24th Jun '16 2:42:26 PM StFan
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* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again due to having steady amounts of health coupled with punishing BulletHell attacks.

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* ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again due to having steady amounts of health coupled with punishing BulletHell attacks.



[[folder:Real Time Strategy]]

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[[folder:Real Time [[folder:Real-Time Strategy]]
24th May '16 11:24:07 PM Xillia26
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' falls into this category. [[spoiler:The enemies of the haunted castle is nothing to worry about. But when coupled with the main boss. Now that's a different story.]]
21st May '16 2:24:25 PM LucaEarlgrey
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* Any given BulletHell game. Regardless of how difficult the stages get, the boss usually has a ''much'' higher chance of killing the player.
11th May '16 1:51:16 PM LucaEarlgrey
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* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again.

to:

* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again.again due to having steady amounts of health coupled with punishing BulletHell attacks.
11th May '16 1:50:53 PM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again.
19th Apr '16 10:03:22 AM case
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* ''VideoGame/FreedomPlanet'' has stages that are fairly simple to speed through, while providing a decent but fair challenge, especially since the game doesn't have CollisionDamage. The bosses are uniformly very hard, with special mention going to the FinalBoss. The boss has multiple different forms, each one faster and hitting harder than the last. He was so hard that his difficulty had to be toned down multiple times through patches, because the developers found the sheer number of deaths on the last boss unacceptably high.


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* ''VideoGame/FreedomPlanet'' has stages that are fairly simple to speed through, while providing a decent but fair challenge, especially since the game doesn't have CollisionDamage. The bosses are uniformly very hard, with special mention going to the FinalBoss. The boss has multiple different forms, each one faster and hitting harder than the last. He was so hard that his difficulty had to be toned down multiple times through patches, because the developers found the sheer number of deaths on the last boss unacceptably high.
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