History Main / EasyLevelsHardBosses

3rd May '17 11:31:30 AM Gavitro
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* While the difficulty from collecting Pagies in ''VideoGame/YookaLaylee'' ranges anywhere from simplistically easy to fairly challenging, the bosses are very likely to trash players who haven't fully adapted to the game's mechanics and controls. This is especially true with the later half of the game, since the bosses found there utilize a couple different playstyles.
2nd May '17 7:42:30 PM Gavitro
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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by a combined effort from everyone on the server.

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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won beaten by a combined effort from everyone on the server.
2nd May '17 7:37:41 PM Gavitro
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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by effort from every player on the server.

to:

* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by a combined effort from every player everyone on the server.
2nd May '17 3:14:12 PM Gavitro
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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by effort from every player on the server.
15th Apr '17 4:22:15 PM FGHIK
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->''"Because while the regular enemies are a breeze to kill, the bosses will bend you over and *bleep* with mayonnaise, and just shove their hand up *bleep* with their fingers out *bleep* *bleep* *bleep* *bleep*, and trust me when I say you'll never look at a pencil the same again."''

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->''"Because while the regular enemies are a breeze to kill, the bosses will bend you over and *bleep* with mayonnaise, and just shove their hand up *bleep* with their fingers out *bleep* *bleep* *bleep* *bleep*, and trust me when I say you'll never look at [[NoodleImplements a pencil pencil]] the same again."''
27th Feb '17 9:06:22 PM PeppermintTwist
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* The levels in ''VideoGame/BlenderBros'' tend to be fairly short and easy. Most of the platforming is simple and most of the enemies go down easy. The bosses, however, are ''extremely'' challenging, having ludicrous amounts of health and attacks that are ''very'' difficult to dodge if you don't master the somewhat tricky timing of the Ear Bounce maneuver. Though having the right [[{{Mons}} Mini Bro]] can make them easier, especially the health-sucking Cyupy.
14th Feb '17 3:34:17 PM bt8257
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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor. Sometimes the normal enemies exist to show the player character's [[OneManArmy power]] while the bosses are the real challenge. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.

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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor. Sometimes the normal enemies exist to show the player character's [[OneManArmy power]] while power]]; the bosses are the real challenge. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.
29th Dec '16 1:02:01 AM KlarkKentThe3rd
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* Most of the obstacles you face in regular levels of VideoGame/SlyCooperThievesInTime are nothing to brag about, but the bosses will have you die at least a few times.
23rd Oct '16 1:04:32 AM Galacton
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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor or he wanted the player to feel like a OneManArmy yet still wanted challenge in the game. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.

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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor or he wanted factor. Sometimes the normal enemies exist to show the player to feel like a OneManArmy yet still wanted challenge in character's [[OneManArmy power]] while the game.bosses are the real challenge. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.
27th Sep '16 7:40:41 PM MyFinalEdits
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* The Game Gear version of ''VideoGame/SonicTheHedgehog2'' is notorious among the Sonic games for having this trope due to not providing rings at all in the boss acts, which are always Act 3. The '''first zone''', Underground, is a blatant offender, which has ThatOneBoss thanks to awkward bouncing bombs, a slope, and the small Game Gear screen, but [[PlatformHell Green Hills Act 3]] and the final boss count too.

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* ''VideoGame/SonicTheHedgehog2'':
**
The Game Gear version of ''VideoGame/SonicTheHedgehog2'' is notorious among the Sonic games for having this trope due to not providing rings at all in the boss acts, which are always Act 3. The '''first zone''', Underground, is a blatant offender, which has ThatOneBoss thanks to awkward bouncing bombs, a slope, and the small Game Gear screen, but [[PlatformHell Green Hills Act 3]] and the final boss count too.
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