History Main / EasyLevelsHardBosses

24th Jun '16 2:42:26 PM StFan
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* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again due to having steady amounts of health coupled with punishing BulletHell attacks.

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* ''VideoGame/{{Rabi-Ribi}}'' ''VideoGame/RabiRibi'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again due to having steady amounts of health coupled with punishing BulletHell attacks.



[[folder:Real Time Strategy]]

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[[folder:Real Time [[folder:Real-Time Strategy]]
24th May '16 11:24:07 PM Xillia26
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* In ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' falls into this category. [[spoiler:The enemies of the haunted castle is nothing to worry about. But when coupled with the main boss. Now that's a different story.]]
21st May '16 2:24:25 PM LucaEarlgrey
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* Any given BulletHell game. Regardless of how difficult the stages get, the boss usually has a ''much'' higher chance of killing the player.
11th May '16 1:51:16 PM LucaEarlgrey
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* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again.

to:

* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again.again due to having steady amounts of health coupled with punishing BulletHell attacks.
11th May '16 1:50:53 PM LucaEarlgrey
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Added DiffLines:

* ''VideoGame/{{Rabi-Ribi}}'' has generally simple platforming segments and somewhat tough {{Mid Boss}}es. The main bosses, on the other hand, will make you see the continue screen again and again.
19th Apr '16 10:03:22 AM case
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* ''VideoGame/FreedomPlanet'' has stages that are fairly simple to speed through, while providing a decent but fair challenge, especially since the game doesn't have CollisionDamage. The bosses are uniformly very hard, with special mention going to the FinalBoss. The boss has multiple different forms, each one faster and hitting harder than the last. He was so hard that his difficulty had to be toned down multiple times through patches, because the developers found the sheer number of deaths on the last boss unacceptably high.


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* ''VideoGame/FreedomPlanet'' has stages that are fairly simple to speed through, while providing a decent but fair challenge, especially since the game doesn't have CollisionDamage. The bosses are uniformly very hard, with special mention going to the FinalBoss. The boss has multiple different forms, each one faster and hitting harder than the last. He was so hard that his difficulty had to be toned down multiple times through patches, because the developers found the sheer number of deaths on the last boss unacceptably high.
11th Apr '16 4:14:01 PM reterusu
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* ''VideoGame/LittleBigPlanet3'' starts off with levels that are simple enough. Then the first boss comes, and it's difficult for people who played a game in the series before. Then the second boss is a marathon with a character you just unlocked.

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* ''VideoGame/LittleBigPlanet3'' The third instalment of the ''VideoGame/LittleBigPlanet'' series starts off with levels that are simple enough. Then the first boss comes, and it's difficult for people who played a game in the series before. Then the second boss is a marathon with a character you just unlocked.
11th Apr '16 4:12:16 PM reterusu
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* ''VideoGame/LittleBigPlanet3'' starts off with levels that are simple enough. Then the first boss comes, and it's difficult for people who played a game in the series before. Then the second boss is a marathon with a character you just unlocked.
9th Apr '16 3:52:11 PM Galacton
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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor or he wanted the protagonist to be a OneManArmy but still wanted challenge in the game. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.

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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor or he wanted the protagonist player to be feel like a OneManArmy but yet still wanted challenge in the game. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.
9th Apr '16 3:41:32 PM Galacton
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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.

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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor.factor or he wanted the protagonist to be a OneManArmy but still wanted challenge in the game. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.



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