History Main / EasyLevelsHardBosses

3rd Aug '17 7:13:01 PM MBG
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* In ''VideoGame/{{Undertale}}'', most enemies can be killed/spared in at least two turns and won't drastically change how you play the game. The bosses, on the other hand, employ BulletHell attacks, have tremendous amounts of HP, change up how you dodge their attacks and have significantly more complex ways to spare them. Even the minibosses take at least five (but often much more) turns to defeat.

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* In ''VideoGame/{{Undertale}}'', most enemies can be killed/spared in at least two turns and won't drastically change how you play the game. The bosses, on the other hand, employ BulletHell attacks, have tremendous amounts of HP, change up how you dodge their attacks and have significantly more complex ways to spare them. Even the minibosses take at least five (but often much more) turns to defeat. Exacerbated in No Mercy or Genocide runs, where LevelGrinding makes you so powerful as to be completely immune to the game's regular enemies and all but two of the bosses, but those two get [[ThatOneBoss immensely stronger.]]
12th Jul '17 9:28:05 PM Az0riusG4m3r
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* ''VideoGame/{{Iji}}'' plays this pretty straight; unless you're trying to get some of the UnlockableContent, playing on [[HarderThanHard Ultimortal difficulty]], or trying out a SelfImposedChallenge, you can get through most levels in your sleep. The later bosses, though, ramp the difficulty up to the point where even a maxed-out Normal difficulty Iji can have trouble with the likes of Sentinel Proxima or General Tor. (On the other hand, Elite Krotera isn't particularly hard, and Annihilator Iosa is an AnticlimaxBoss once you [[PuzzleBoss know what to do]].)

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* ''VideoGame/{{Iji}}'' plays this pretty straight; unless you're trying to get some of the UnlockableContent, playing on [[HarderThanHard Ultimortal difficulty]], or trying out a SelfImposedChallenge, you can get through most levels in your sleep. The later bosses, though, ramp the difficulty up to the point where even a maxed-out Normal difficulty Iji can have trouble with the likes of Sentinel Proxima or General Tor. (On the other hand, Elite Krotera Kroteora isn't particularly hard, and Annihilator Iosa is an AnticlimaxBoss once you [[PuzzleBoss know what to do]].)



* ''VideoGame/{{Persona 3}}'' although being a SMT game [[NintendoHard normal battles can wipe you if the enemy gets first attack or you aren't aware of their attacks/weaknesses]], it's the TOWER bosses (not the Full moon bosses) that can truly give you trouble. On both the Journey and The Answer, Tower Bosses comes in groups of 3 or as one major enemy. These enemys have massive health bars, often no weaknesses, party hitting attacks way before you do, self-buffs and party-debuffs, and incredible attack power. While normal fights can be summed up as "Get first attack, attack each enemy with weakness, All-out attack", Boss fights are a grueling affair of barely keeping above death, chipping away at boss health, keeping up with a buff/debuff cycle (especially party defense and -enemy attack, so everyone doesn't get one shot on a single turn), and watching your main character die for WeCannotGoOnWithoutYou. And let's not even talk about hard mode.

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* ''VideoGame/{{Persona 3}}'' although being a SMT game [[NintendoHard normal battles can wipe you if the enemy gets first attack or you aren't aware of their attacks/weaknesses]], it's It's the TOWER bosses (not the Full moon bosses) that can truly give you trouble. On both the Journey and The Answer, Tower Bosses comes in groups of 3 or as one major enemy. These enemys have massive health bars, often no weaknesses, party hitting attacks way before you do, self-buffs and party-debuffs, and incredible attack power. While normal fights can be summed up as "Get first attack, attack each enemy with weakness, All-out attack", Boss fights are a grueling affair of barely keeping above death, chipping away at boss health, keeping up with a buff/debuff cycle (especially party defense and -enemy attack, so everyone doesn't get one shot on a single turn), and watching your main character die for WeCannotGoOnWithoutYou. And let's not even talk about hard mode.


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* The fourth game in the Videogame/EpicBattleFantasy series can have this thanks to mid-game adjustable difficulty (you can change difficulty anytime outside combat), achievements for beating bosses on [[HarderThanHard Epic mode]], and no EasyModeMockery aside from one NPC comment.
3rd May '17 11:31:30 AM Gavitro
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* While the difficulty from collecting Pagies in ''VideoGame/YookaLaylee'' ranges anywhere from simplistically easy to fairly challenging, the bosses are very likely to trash players who haven't fully adapted to the game's mechanics and controls. This is especially true with the later half of the game, since the bosses found there utilize a couple different playstyles.
2nd May '17 7:42:30 PM Gavitro
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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by a combined effort from everyone on the server.

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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won beaten by a combined effort from everyone on the server.
2nd May '17 7:37:41 PM Gavitro
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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by effort from every player on the server.

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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by a combined effort from every player everyone on the server.
2nd May '17 3:14:12 PM Gavitro
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* ''VideoGame/TeamFortress2'' has shades of this. While it's possible for an individual player, or at most a small group, to complete a map's objective on their own, the boss fights (particularly Merasmus, the Mann vs. Machine bosses, and the player-controlled bosses from the Vs. Saxton Hale GameMod) are often only won by effort from every player on the server.
15th Apr '17 4:22:15 PM FGHIK
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->''"Because while the regular enemies are a breeze to kill, the bosses will bend you over and *bleep* with mayonnaise, and just shove their hand up *bleep* with their fingers out *bleep* *bleep* *bleep* *bleep*, and trust me when I say you'll never look at a pencil the same again."''

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->''"Because while the regular enemies are a breeze to kill, the bosses will bend you over and *bleep* with mayonnaise, and just shove their hand up *bleep* with their fingers out *bleep* *bleep* *bleep* *bleep*, and trust me when I say you'll never look at [[NoodleImplements a pencil pencil]] the same again."''
27th Feb '17 9:06:22 PM PeppermintTwist
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* The levels in ''VideoGame/BlenderBros'' tend to be fairly short and easy. Most of the platforming is simple and most of the enemies go down easy. The bosses, however, are ''extremely'' challenging, having ludicrous amounts of health and attacks that are ''very'' difficult to dodge if you don't master the somewhat tricky timing of the Ear Bounce maneuver. Though having the right [[{{Mons}} Mini Bro]] can make them easier, especially the health-sucking Cyupy.
14th Feb '17 3:34:17 PM bt8257
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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor. Sometimes the normal enemies exist to show the player character's [[OneManArmy power]] while the bosses are the real challenge. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.

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Reasons for this can vary. Perhaps the developer wanted to make a dueling game against a boss, pumping up the JustHereForGodzilla factor. Sometimes the normal enemies exist to show the player character's [[OneManArmy power]] while power]]; the bosses are the real challenge. Others simply include a large amount of bosses in their games, such as in {{Role Playing Game}}s.
29th Dec '16 1:02:01 AM KlarkKentThe3rd
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* Most of the obstacles you face in regular levels of VideoGame/SlyCooperThievesInTime are nothing to brag about, but the bosses will have you die at least a few times.
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