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* ''SolomonsKeep'' for the iPhone is one, where you use a student wizard to traverse the titular keep, fight monsters and bosses, loot treasure and defeat the evil necromancer- as his graduation exam, no less.
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* ''Dragonfable'' has the 100 Rooms of Doom dungeon.
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** Common in FafhrdAndThe GrayMouser stories such as ''The Jewels in the Forest'' and ''Thieves House''

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** Common in FafhrdAndThe GrayMouser FafhrdAndTheGrayMouser stories such as ''The Jewels in the Forest'' and ''Thieves House''

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cool, didn\'t know this trope existed and was actually going to suggest it,- tomb robbing counts too, right?



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* Very common in ''SwordAndSorcery fiction'':
** The LordDunsany story ''The Hoard of the Gibbelins'' is one of the earliest examples and is close to an UrExample of the genre.
** Common in FafhrdAndThe GrayMouser stories such as ''The Jewels in the Forest'' and ''Thieves House''
* Seems to be given a knowing nod in the ''{{Dragaera}}'' story "The Desecrator", in which desecrator is the Dragaeran term for archeologist, but the job has the typical fantasy cast of raiding ancient structures for treasure and having to fend off magical barriers.



* ''OrderOfTheStick'' started off as this, before the CerebusSyndrome hit it. Hard.

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* ''OrderOfTheStick'' started off as this, before the CerebusSyndrome hit it. Hard.\n One of the compilation books is even called ''Dungeon Crawling Fools''. There's also a lampshading of the activity by the cleric Mallack in reference to his membership in an evil adventuring party, "Ah, the life of an adventuring cleric. I remember it well. A perpetual struggle to maintain the hit point totals of four or five nigh-suicidal tomb robbers determined to deplete them at all costs."
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The term comes from early {{RPG}}s such as the ''DungeonsAndDragons'' games, that often had the player characters exploring some wizard's dungeon, sometimes having to crawl to get around tight spaces.

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The term comes from early {{RPG}}s {{RPG}}s, such as the ''DungeonsAndDragons'' games, ''DungeonsAndDragons'', that often had the player characters exploring some wizard's dungeon, sometimes having dungeon. "Dungeon crawl" is analogous to crawl "pub crawl," a continual stroll from dungeon to get around tight spaces.
dungeon to dungeon.
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* The game FATE and sequels. The big doors with creepy pillar suits of armor guarding them, with the description Enter The Dungeon. Right next to town.
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* Similarly, ''BetrayalAtTheHouseOnTheHill'' is a modern-day, horror-based example of this genre.

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* Similarly, ''BetrayalAtTheHouseOnTheHill'' ''BetrayalAtHouseOnTheHill'' is a modern-day, horror-based example of this genre.

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* The ''ArkhamHorror'' spinoff ''Mansions of Madness'' is this genre as applied to the CthulhuMythos, with areas such as churches, university buildings, estate grounds, and the titular mansions serving as the dungeon.
* Similarly, ''BetrayalAtTheHouseOnTheHill'' is a modern-day, horror-based example of this genre.
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->''You are in a maze of twisty little passages, all alike.''
-->--'''ColossalCaveAdventure'''

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** Dungeon, by the way, was later split into three games and published as the {{Zork}} series by {{Infocom}}. It was arguably the first real dungeon crawl.




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* Even before Zork/Dungeon, however, there was ColossalCave (also known as Adventure or simply ADVENT). Although it includes no dungeons (it's a cave crawl instead), it undoubtedly was a major inspiration for Dungeon and every other dungeon crawl since.

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Adding another sub-trope and re-arranging another to be in alphabetical order


* DungeonTown
* TheMaze



* TheMaze
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* {{Munchkin}} is nothing but this. Along with much backstabbing and stealing.

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* {{Munchkin}} ''Munchkin'' is nothing but this. Along with much backstabbing and stealing.
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* [[Game/Munchkin Munchkin]] is nothing but this. Along with much backstabbing and stealing.

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* [[Game/Munchkin Munchkin]] {{Munchkin}} is nothing but this. Along with much backstabbing and stealing.
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* [[Game/Munchkin Munchkin]] is nothing but this. Along with much backstabbing and stealing.
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[[AC:RealLife]]
* It is the job of [[http://en.wikipedia.org/wiki/Tunnel_Rat Tunnel Rats]] (most notably in Vietnam and other guerrilla wars) to crawl into insurgent tunnel complexes to search for weapons, intelligence and the enemy. Being a tunnel rat is one of the worst jobs one can draw as it was highly dangerous and possibly one of the quickest paths to PTSD.
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* The Games Workshop boardgame ''Space Hulk'' is basically this genre RecycledInSpace liberally crossed with the JamesCameron film ''Aliens.''

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* The Games Workshop boardgame ''Space Hulk'' ''SpaceHulk'' is basically this genre RecycledInSpace liberally crossed with the JamesCameron film ''Aliens.''
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* As mentioned above, the {{Roguelike}} DungeronCrawl is ExactlyWhatItSaysOnTheTin.

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* As mentioned above, the {{Roguelike}} DungeronCrawl DungeonCrawl is ExactlyWhatItSaysOnTheTin.
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* As mentioned above, the {{Roguelike}} DungeronCrawl is ExactlyWhatItSaysOnTheTin.
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This is basically what many {{Role Playing Game}}s (especially videogame ones) are all about - at least historically - but it is actually OlderThanDirt, since even old myths feature it (a trip into the underworld is part of TheHerosJourney, after all). However, it was the ''Film/CliffHanger'' film serials of the early 20th century that defined the trope, and the ''IndianaJones'' movies that made it popular again later.

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This is basically what many {{Role Playing Game}}s (especially videogame ones) are all about - at least historically - but it is actually OlderThanDirt, since even old myths feature it (a trip into the underworld is part of TheHerosJourney, after all). However, it was the ''Film/CliffHanger'' film serials of the early 20th century [[TropeCodifier that defined the trope, trope]], and the ''IndianaJones'' movies that made it popular again later.
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* ''WorldOfWarcraft'', along with the bulk of its MMO kindred, buries most of its best treasure in various dungeons.
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* There's a REASON the page image is a piece of TheLegendOfZelda fanart...
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*''Runescape'''s 'Dungeoneering' skill is exactly what you'd expect. It even got the nickname 'D&D'.
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Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in Professor Tolkein's Moria scenario for a little fantasy and the rest, as the say, is [[DungeonsAndDragons history]].

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Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme. Stir in [[JRRTolkien Professor Tolkein's Tolkien]]'s Moria scenario for a little fantasy and the rest, as the say, is [[DungeonsAndDragons history]].

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* The Games Workshop boardgame Space Hulk is basically this genre RecycledInSpace liberally crossed with the JamesCameron film ''Aliens.''

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* The Games Workshop boardgame Space Hulk ''Space Hulk'' is basically this genre RecycledInSpace liberally crossed with the JamesCameron film ''Aliens.''



* ''EtrianOdyssey'' is a contemporary dungeon crawler that pays homage to games like ''Wizardry'' and introduces some spin of its own, most notably the F.O.E.s whish are visible [[BeefGate boss-like]] enemies that move with each step you take.

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* ''EtrianOdyssey'' is a contemporary dungeon crawler that pays homage to games like ''Wizardry'' ''{{Wizardry}}'' and introduces some spin of its own, most notably the F.O.E.s whish which are visible [[BeefGate boss-like]] enemies [[BossInMookClothing enemies]] that move with each step you take.


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** Global A has done a couple of other games like this, such as the ''Dungeon Maker'' duology (which has a similar premise), and ''Adventures to Go!''
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* ''MasterOfTheMonsterLair'' features this -- with a dungeon you make yourself -- along with a deconstruction of some of the assumptions usually implicit to this premise; having a dungeon near your town is considered ''desirable'', as it acts as a tourist attraction, lures monsters out of the wilderness where they pose more of a danger to ordinary people, and the items monsters hoard in dungeons can be quite valuable. In this game and ''My World, My Way'', which is an otherwise unconnected game that takes place in the same world, "Dungeon Maker" is a respected profession.

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* ''MasterOfTheMonsterLair'' features this -- with a dungeon you make yourself -- along with a deconstruction of some of the assumptions usually implicit to this premise; having a dungeon near your town is considered ''desirable'', as it acts as a tourist attraction, lures monsters out of the wilderness where they pose more of a danger to ordinary people, and the items monsters hoard in dungeons can be quite valuable. In this game and ''My ''[[MyWorldMyWay My World, My Way'', Way]]'', which is an [[IntercontinuityCrossover otherwise unconnected game that takes place in the same world, world]], "Dungeon Maker" is a respected profession.

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[[AC:WesternAnimation]]
* ReBoot has one of these during the episode ''Wizards, Warriors, And A Word From Our Sponsors''. 66 floors of RPG references and parodies.
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** The Baka Rangers' excursion to Library Island (and everything the Library Expedition Club did) definitely counts too. Nodoka even references it as the source of her [[http://www.onemanga.com/Mahou_Sensei_Negima!/205/17/ trap-spotting skills]].

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** The Baka Rangers' excursion to Library Island (and everything the Library Expedition Club did) definitely counts too. Nodoka even references it as the source of her [[http://www.onemanga.com/Mahou_Sensei_Negima!/205/17/ mangafox.com/manga/mahou_sensei_negima/v23/c205/19.html trap-spotting skills]].
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