History Main / DungeonCrawling

8th May '18 11:02:54 PM azbyc15243
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* ''LightNovel/UndefeatedBahamutChronicle'' has the Ruins, seven[[note]]though the whereabouts of one of them, the Moon, is unknown at the start of the series[[/note]] enormous structures of unknown origin filled with valuable technology and also strange monsters called Abyss. Each Ruin also contains one particularly powerful and gigantic Abyss called a Ragnarok, effectively a boss monster. People brave these dangers in order to salvage technology. In the light novels, this activity becomes more urgent when [[spoiler:the Lords, the original owners of the Ruins, reappear and explain that the world will soon be destroyed by Sacred Eclipse, the ultimate Ragnarok. The only way to stop it is to kill the other seven Ragnarok to collect crystals known as Grand Force from them, and insert these into receptacles at the deepest part of each Ruin. This will unlock the path to Avalon, TheVeryDefinitelyFinalDungeon, containing innumerable treasures and knowledge that can be used to stop SacredEclipse.]]

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* ''LightNovel/UndefeatedBahamutChronicle'' has the Ruins, seven[[note]]though the whereabouts of one of them, the Moon, is unknown at the start of the series[[/note]] enormous structures of unknown origin filled with valuable technology and also strange monsters called Abyss. Each Ruin also contains one particularly powerful and gigantic Abyss called a Ragnarok, effectively a boss monster. People brave these dangers in order to salvage technology. In the light novels, this activity becomes more urgent when [[spoiler:the Lords, the original owners of the Ruins, reappear and explain that the world will soon be destroyed by Sacred Eclipse, the ultimate Ragnarok. The only way to stop it is to kill the other seven Ragnarok to collect crystals known as Grand Force from them, and insert these into receptacles at the deepest part of each Ruin. This will unlock the path to Avalon, TheVeryDefinitelyFinalDungeon, containing innumerable treasures and knowledge that can be used to stop SacredEclipse.Sacred Eclipse.]]
8th May '18 11:02:27 PM azbyc15243
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* This is the entire premise of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' Orario is built on top of a multiple-level dungeon, and its ''entire existence'' depends on this trope--the {{plunder}} from the dungeon monsters is an energy source in the universe, and while a lot of Adventurers do this for sheer heroism, there're also a lot that do it just for living. The story follows the personal growth of an Adventurer who initially does this... [[HaremSeeker to seek a harem]].

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* This is the entire premise of ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon''. Orario is built on top of a multiple-level dungeon, and its ''entire existence'' depends on this trope--the {{plunder}} from the dungeon monsters is an energy source in the universe, and while a lot of Adventurers do this for sheer heroism, there're also a lot that do it just for living. The story follows the personal growth of an Adventurer who initially does this... [[HaremSeeker to seek a harem]].


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* ''LightNovel/UndefeatedBahamutChronicle'' has the Ruins, seven[[note]]though the whereabouts of one of them, the Moon, is unknown at the start of the series[[/note]] enormous structures of unknown origin filled with valuable technology and also strange monsters called Abyss. Each Ruin also contains one particularly powerful and gigantic Abyss called a Ragnarok, effectively a boss monster. People brave these dangers in order to salvage technology. In the light novels, this activity becomes more urgent when [[spoiler:the Lords, the original owners of the Ruins, reappear and explain that the world will soon be destroyed by Sacred Eclipse, the ultimate Ragnarok. The only way to stop it is to kill the other seven Ragnarok to collect crystals known as Grand Force from them, and insert these into receptacles at the deepest part of each Ruin. This will unlock the path to Avalon, TheVeryDefinitelyFinalDungeon, containing innumerable treasures and knowledge that can be used to stop SacredEclipse.]]
20th Mar '18 10:14:46 AM Bense
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* ''TabletopGame/MetamorphosisAlpha'' used a variant of the original ''D&D'' rules to explore a giant spaceship, the ''Warden''.
11th Dec '17 1:15:21 PM Malady
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* ''SolomonsKeep'' for the iPhone is one, where you use a student wizard to traverse the eponymous keep, fight monsters and bosses, loot treasure and defeat the evil necromancer- as his graduation exam, no less.

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* ''SolomonsKeep'' ''VideoGame/SolomonsKeep'' for the iPhone is one, where you use a student wizard to traverse the eponymous keep, fight monsters and bosses, loot treasure and defeat the evil necromancer- as his graduation exam, no less.
8th Dec '17 11:23:38 PM Theriocephalus
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This is basically what many {{Role Playing Game}}s (especially video game ones) are all about - at least historically - but it is actually one of TheOldestOnesInTheBook, since even myths feature it (a trip into the underworld is part of TheHerosJourney, after all). However, it was the ''Cliffhanger'' film serials of the early 20th century [[TropeCodifier that defined the trope]], and the ''Franchise/IndianaJones'' movies that made it popular again later.

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This is basically what many {{Role Playing Game}}s (especially video game ones) are all about - -- at least historically - -- but it is actually one of TheOldestOnesInTheBook, since even myths feature it (a trip into the underworld is part of TheHerosJourney, after all). However, it was the ''Cliffhanger'' film serials of the early 20th century [[TropeCodifier that defined the trope]], and the ''Franchise/IndianaJones'' movies that made it popular again later.



'''Note:''' Several other video game settings, such as TempleOfDoom, aren't necessarily dungeon-specific - they could also refer to themed PlatformGame levels, or to places of relative safety.

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'''Note:''' Several other video game settings, such as TempleOfDoom, aren't necessarily dungeon-specific - -- they could also refer to themed PlatformGame levels, or to places of relative safety.



* ''ComicStrip/PrinceValiant'' ran a story where the local dwarves, the [[Myth/CelticMythology Tuatha,]] kidnap Aleta into their subterranean realm. Val and a group of companions have to pursue them into the dark tunnels, fighting weird monsters and finally discovering the [[Literature/TheLordOfTheRings vast underground city of the dwarves.]] The whole thing was very clearly meant as an affectionate homage to TabletopGames and this trope.

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* ''ComicStrip/PrinceValiant'' ran a story where the local dwarves, the [[Myth/CelticMythology Tuatha,]] Tuatha]], kidnap Aleta into their subterranean realm. Val and a group of companions have to pursue them into the dark tunnels, fighting weird monsters and finally discovering the [[Literature/TheLordOfTheRings [[UndergroundCity vast underground city of the dwarves.]] dwarves]]. The whole thing was very clearly meant as an affectionate homage to TabletopGames and this trope.



* ''TabletopGame/MageKnight'' had a variant called Dungeons which pitted teams of heroes against each other as well as against the monsters and traps.

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* ''TabletopGame/MageKnight'' had has a variant called Dungeons Dungeons, which pitted pits teams of heroes against each other as well as against the monsters and traps.



* ''TabletopGame/HeroQuest'' was a simple dungeon crawler boardgame, produced jointly by Creator/GamesWorkshop and MB Games in the late 80s iwth the successor ''Warhammer Quest'', set in the ''TabletopGame/{{Warhammer}}'' world. A more complex and in-depth version with some RPG elements called Advanced Heroquest was produced by Games Workshop alone. Sci-fi versions set on giant derelict spacecraft - Space Crusade and Advanced Space Crusade - followed the same pattern.

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* ''TabletopGame/HeroQuest'' was a simple dungeon crawler boardgame, produced jointly by Creator/GamesWorkshop and MB Games in the late 80s iwth the successor ''Warhammer Quest'', set in the ''TabletopGame/{{Warhammer}}'' world. A more complex and in-depth version with some RPG elements called Advanced Heroquest was produced by Games Workshop alone. Sci-fi versions set on giant derelict spacecraft - -- Space Crusade and Advanced Space Crusade - -- followed the same pattern.



* ''Thunderstone'' is a deckbuilding game in which you build your deck in the village, then take it to the dungeon to kill monsters.

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* ''Thunderstone'' ''TabletopGame/{{Thunderstone}}'' is a deckbuilding game in which you build your deck in the village, then take it to the dungeon to kill monsters.



* ''VideoGame/{{Wizardry}}'' came out in 1981. But Richard Garriot (of ''VideoGame/{{Ultima}}'') released ''Akalabeth'' in 1979. The game name comes from part of ''Literature/TheSilmarillion''; such "homages" were common with Garriot in his early games. Of course, ''Dungeons and Dragons'' came out in 1974...around the same time "Dungeon" was a popular game on mainframe computers.
** Between D&D and Dungeon was pedit5[=/=]orthanc1, m199h and VideoGame/{{dnd}} for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]].

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* ''VideoGame/{{Wizardry}}'' came out in 1981. But Richard Garriot (of ''VideoGame/{{Ultima}}'') released ''Akalabeth'' in 1979. The game name comes from part of ''Literature/TheSilmarillion''; such "homages" were common with Garriot in his early games. Of course, ''Dungeons and Dragons'' came out in 1974... around the same time "Dungeon" was a popular game on mainframe computers.
** Between D&D and Dungeon was pedit5[=/=]orthanc1, m199h and VideoGame/{{dnd}} for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]].
computers.



* ''VideoGame/{{Runescape}}'''s Dungeoneering skill is exactly what you'd expect.

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* %%* ''VideoGame/{{Runescape}}'''s Dungeoneering skill is exactly what you'd expect.%%ZCE



* The {{Roguelike}} ''VideoGame/DungeonCrawl'' is ExactlyWhatItSaysOnTheTin.

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* %%* The {{Roguelike}} ''VideoGame/DungeonCrawl'' is ExactlyWhatItSaysOnTheTin.''VideoGame/DungeonCrawl''%%ZCE



* Although the objective is usually to find some''one'' rather than some''thing'', a surprising amount of ''VideoGame/MassEffect2'' consists of reskinned dungeon crawls - although the dungeons are usually portrayed as space station environments, incomplete skyscrapers, Krogan hospitals, abandoned experimental compounds, spaceports and spaceships both derelict and functional (on one particularly memorable occasion said ship is a [[spoiler:derelict Reaper]]). True to form, you find treasure (new guns, research projects and money) and regularly fight bosses (mercenary leaders, top-tier Geth, gun-encrusted krogan warlords and Collector Praetorians, to name the major recurring adversaries). There are a couple of exceptions - Archangel's recruitment mission involves defending a location rather than invading it, and most of Grunt's consists of fighting off various kinds of unpleasant Tuchanka wildlife in a semi-open arena - but the majority of missions boil down to "go to place with dungeon-like map, kill everything in it, steal everything useful, complete the primary objective - usually with a big fight of some description - and leave".

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* Although the objective is usually to find some''one'' rather than some''thing'', a surprising amount of ''VideoGame/MassEffect2'' consists of reskinned dungeon crawls - -- although the dungeons are usually portrayed as space station environments, incomplete skyscrapers, Krogan hospitals, abandoned experimental compounds, spaceports and spaceships both derelict and functional (on one particularly memorable occasion said ship is a [[spoiler:derelict Reaper]]). True to form, you find treasure (new guns, research projects and money) and regularly fight bosses (mercenary leaders, top-tier Geth, gun-encrusted krogan warlords and Collector Praetorians, to name the major recurring adversaries). There are a couple of exceptions - -- Archangel's recruitment mission involves defending a location rather than invading it, and most of Grunt's consists of fighting off various kinds of unpleasant Tuchanka wildlife in a semi-open arena - -- but the majority of missions boil down to "go to place with dungeon-like map, kill everything in it, steal everything useful, complete the primary objective - -- usually with a big fight of some description - -- and leave".



* ''VideoGame/ArkandianLegends'', though only one half, the other's a StrategyRPG.
* ''VideoGame/DarkestDungeon'', as one would expect from the name. The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishPeople pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]

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* %%* ''VideoGame/ArkandianLegends'', though only one half, the other's a StrategyRPG.
StrategyRPG.%%ZCE
* ''VideoGame/DarkestDungeon'', as one would expect from the name. name.
**
The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishPeople pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]
8th Dec '17 11:18:32 PM Theriocephalus
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Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - this turned out to be so much fun that tunnel fighting became a regular theme (the 'dragon' element, and extended dungeon adventures, came slightly later, after the 'break-in' premise became stale). Stir in [[Creator/JRRTolkien Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[TabletopGame/DungeonsAndDragons history]].

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Apparently the whole dungeon shtick originated from a skirmish wargame played by Gygax, Arneson and others that involved breaking into a castle through the cellars - -- this turned out to be so much fun that tunnel fighting became a regular theme (the 'dragon' "dragon" element, and extended dungeon adventures, came slightly later, after the 'break-in' "break-in" premise became stale). Stir in [[Creator/JRRTolkien Professor Tolkien]]'s Moria scenario for a little fantasy and the rest, as they say, is [[TabletopGame/DungeonsAndDragons history]].



* In general, most traditional {{Roguelike}} games are dungeon crawls, with very few exceptions. ''VideoGame/{{ADOM}}'', ''{{NetHack}}'', ''VideoGame/CryptOfTheNecrodancer'', and many, many more.

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* In general, most traditional {{Roguelike}} games are dungeon crawls, with very few exceptions. ''VideoGame/{{ADOM}}'', ''{{NetHack}}'', ''VideoGame/CryptOfTheNecrodancer'', and many, many more.%%* ''VideoGame/{{ADOM}}'':
%%* ''VideoGame/NetHack'':
%%* ''VideoGame/CryptOfTheNecrodancer'':
8th Dec '17 11:11:10 PM Theriocephalus
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* ''VideoGame/TheTowerOfDruaga'' is an early arcade game example.
* ''Dragon Buster'' is another arcade game from Creator/{{Namco}} that does this.

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* %%* ''VideoGame/TheTowerOfDruaga'' is an early arcade game example.
*
example.%%ZCE
%%*
''Dragon Buster'' is another arcade game from Creator/{{Namco}} that does this.%%ZCE
16th Nov '17 10:11:50 PM carkaroth
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** It's worth noting that ''VideoGame/DarkestDungeon'' is actually a [[DeconstructedTrope deconstruction]], showing just how stressful and terrifying dungeon crawling would be in reality. The game incorporates a [[SanityMeter stress system]] that keeps track of how much mental strain any given hero has been placed under by the horrors of the dungeons, and accumulating too much stress results in them crossing the DespairEventHorizon and becoming [[HeroicBSOD afflicted]]. [[spoiler: Heroes who go into the titular [[EldritchLocation Darkest Dungeon]] will GoMadFromTheRevelation and receive unique dialogue, from doomsaying to simply begging for help.]] Add to that permadeath, [[NintendoHard high difficulty]], a very creepy art style and a general sense of gloom and foreboding, and you've got a ''very'' nasty dungeon crawling experience.
13th Nov '17 1:16:11 PM MyFinalEdits
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* ''TabletopGame/DungeonsAndDragons'' is probably, if not the TropeNamer, at least the TropeCodifier. "Killing evil and stealing its stuff" is the game's unofficial motto, after all.
** Wizards Of The Coast even released a book for 4th Edition which was blatantly titled "Dungeon Delve". It is literally a book containing 30 dungeons, complete with maps and descriptions of each area, as well as stat-blocks for the monsters and items found in each area, making it really easy for Dungeon Masters to prepare a dungeon crawl, since all the work is done in advance.

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* ''TabletopGame/DungeonsAndDragons'' is probably, if not the TropeNamer, at least the TropeCodifier. "Killing evil and stealing its stuff" is the game's unofficial motto, after all.
**
all. Wizards Of The Coast even released a book for 4th Edition which was blatantly titled "Dungeon Delve". It is literally a book containing 30 dungeons, complete with maps and descriptions of each area, as well as stat-blocks for the monsters and items found in each area, making it really easy for Dungeon Masters to prepare a dungeon crawl, since all the work is done in advance.



* ''TabletopGame/{{Munchkin}}'' is nothing but this. Along with much backstabbing and stealing.
** Especially with Munchkin 6: Demented Dungeons. Don't ask how it's possible for the party to be in not just one but ''two'' different dungeons ''simultaneously''!

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* ''TabletopGame/{{Munchkin}}'' is nothing but this. Along with much backstabbing and stealing.
**
stealing. Especially with Munchkin 6: Demented Dungeons. Don't ask how it's possible for the party to be in not just one but ''two'' different dungeons ''simultaneously''!
13th Nov '17 7:16:06 AM BeerBaron
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* A staple of ''Franchise/TheElderScrolls'' series.
** Most quests seem to involve as [[VideoGame/TheElderScrollsVSkyrim Farengar]] put it 'delving into an ancient ruin' usually to defeat a particular enemy or to aquire an item for the quest-giver. Usually this is the main method of getting loot such as weapons, armour and other things [[VendorTrash you can sell at a later date]].
** The core of the ''Skyrim'' mod ''VideoGame/ConanHyborianAge'' consists in the exploration of a BonusDungeon loosely inspired by ''Film/ConanTheBarbarian1982'' to find an ancient sword forged in a special metal, while fighting the monsters inside.

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* A ''Franchise/TheElderScrolls''
** Dungeon Crawling is a
staple of ''Franchise/TheElderScrolls'' series.
** Most quests seem to involve as [[VideoGame/TheElderScrollsVSkyrim Farengar]] put it 'delving into
throughout the series. It fits in nicely with Tamriel being an ancient ruin' usually to defeat AdventureFriendlyWorld where EverythingIsTryingToKillYou. You can't throw a particular enemy rock without hitting a cave, ruin, or to aquire an item tomb ripe for the quest-giver. Usually this is the main method of getting loot exploring. Additionally, looting such as places of weapons, armour armor and other things [[VendorTrash you can sell at a later date]].
date]] tends to be the main method of earning money in the series.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** Lampshaded by Farengar, the CourtMage of Whiterun. Most quests seem to involve "delving into an ancient ruin" to defeat a particular enemy or to acquire an item for the quest-giver.
***
The core of the ''Skyrim'' mod GameMod ''VideoGame/ConanHyborianAge'' consists in the exploration of a BonusDungeon loosely inspired by ''Film/ConanTheBarbarian1982'' to find an ancient sword forged in a special metal, while fighting the monsters inside.inside.
** The series' spin-off game ''Battlespire'' is essentially a pure Dungeon Crawler in a series otherwise known for being a WideOpenSandbox WesternRPG. The game drops you off in a dungeon full of nightmarish imagery populated by the BigBad's LegionsOfHell.
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