History Main / DungeonCrawling

21st Oct '17 2:25:16 AM CountDorku
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* ''VideoGame/DarkestDungeon'', as one would expect from the name. The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishMan pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]

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* ''VideoGame/DarkestDungeon'', as one would expect from the name. The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishMan [[FishPeople pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]
21st Oct '17 2:24:46 AM CountDorku
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* ''VideoGame/DarkestDungeon'', as one would expect from the name. The Ruins were once the seat of the family's power, now twisted by eldritch forces and overrun with the undead. The Warrens are an ancient network of aqueducts and tunnels, overrun by discarded summoning experiments known as [[PigMan the Swine]]. For looser definitions of "dungeon", there are also the Cove (a maze of caves haunted by [[FishMan pelagics]] and their allies), the Weald (a claustrophobic forest swarming with monstrous fungi), and (with the Crimson Court DLC) the Courtyard (a lavish garden transformed into a decaying marsh infested with half-mosquito vampires). Looming above it all, with a difficulty level of 6, is the Darkest Dungeon itself, a nightmare of powerful enemies, [[ArcSymbol stress symbols]], red mist, [[spoiler:flesh, organs...]]
1st Sep '17 1:13:29 PM Piterpicher
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* ''VideoGame/ArkandianLegends'', though only one half, the other's a StrategyRPG.
4th Aug '17 2:57:02 PM infernape612
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-->-- '''[[VideoGame/ColossalCave Colossal Cave Adventure]]'''

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-->-- '''[[VideoGame/ColossalCave ''[[VideoGame/ColossalCave Colossal Cave Adventure]]'''
Adventure]]''
29th Jul '17 5:44:05 PM GoblinCipher
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* A few very early Dungeon Crawlers existed on the Apple.
** ''VideoGame/BeneathAppleManor'' may be the UrExample on the system.
** ''Dungeon Campaign'' has a single [[ProceduralGeneration procedurally generated]] four-level dungeon with the exit on the bottom.
** ''Odyssey: The Complete Adventure'' was loosely based on ''Literature/TheOdyssey'', with the addition of random dungeons the player character could come across while sailing for their destination.
** Stuart Smith's oeuvre, including ''VideoGame/AliBabaAndTheFortyThieves'', ''VideoGame/ReturnOfHeracles'', and ''VideoGame/AdventureConstructionSet'', consisted of multi-room dungeons similar to those of ''VideoGame/TempleOfApshai'', above. While some areas were decorated to appear outdoors, they all followed a room-after-room-of-monsters pattern with occasional puzzles. The third of these allowed players to design or [[ProceduralGeneration primitively randomly generate]] their own.



* There's also the ''VideoGame/{{Gauntlet}}'' series

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* There's also the The ''VideoGame/{{Gauntlet}}'' seriesseries takes from two to four players through a variable number of different dungeon levels.
29th Jun '17 5:10:39 AM tropower
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* ''VideoGame/DragonBuster'' is another arcade game from Creator/{{Namco}} that does this.
* There's also the ''VideoGame/Gauntlet'' series

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* ''VideoGame/DragonBuster'' ''Dragon Buster'' is another arcade game from Creator/{{Namco}} that does this.
* There's also the ''VideoGame/Gauntlet'' ''VideoGame/{{Gauntlet}}'' series
29th Jun '17 5:09:22 AM tropower
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* ''VideoGame/TheTowerOfDruaga'' is an early arcade game example.
* ''VideoGame/DragonBuster'' is another arcade game from Creator/{{Namco}} that does this.
* There's also the ''VideoGame/Gauntlet'' series
20th Jun '17 9:48:41 AM zarpaulus
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* ''TabletopGame/BaseRaiders'': After the world's superheroes and villains all mysteriously disappear an entire underground industry based on locating, breaking into, and looting their abandoned secret bases crops up.
9th Jun '17 1:40:05 PM LummoxJR
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* In ''Literature/{{Below}}'', a huge underground network of abandoned cities lures in adventurers seeking gold and glory. The book follows a quest for a late wizard's famous treasure, complicated by [[CooperationGambit internal strife]] and the little matter of the [[TreasureMap map]] being fake.
8th Jun '17 2:34:04 PM Theriocephalus
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* ''VideoGame/{{Minecraft}}'' eventually added a few as late-game content.

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* ''VideoGame/{{Minecraft}}'' eventually added a few as late-game content. While they all contain useful treasure such as crafting materials, armor and weapons and enchanted items once you get past their monsters and/or traps, the actual and often unique building materials that make them up are arguably just as much of a draw, as ''Minecraft'' is at its core a game a game focused around building things.
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