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** In ''VideoGame/SonicAdvance2'', ''3'' and both ''VideoGame/{{Sonic Rush|Series}}'' games, both Sonic and Blaze can perform a double jump, but only after being launched from a spring or similar device. Blaze's animation somewhat justifies her double jump, as she appears to summon flames and uses them as jets. Yes, her double jump is bigger than Sonic's.

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** In ''VideoGame/SonicAdvance2'', ''3'' ''3'', ''VideoGame/SonicRush'' and both ''VideoGame/{{Sonic Rush|Series}}'' games, [[VideoGame/SonicRushAdventure its sequel]], both Sonic and Blaze can perform a double jump, but only after being launched from a spring or similar device. Blaze's animation somewhat justifies her double jump, as she appears to summon flames and uses them as jets. Yes, her double jump is bigger than Sonic's.


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** ''Sonic Origins'' and ''VideoGame/SonicSuperstars'' gives Amy Rose this unique ability with her Piko Piko Hammer, which can knock away or shield her from obstacles that are coming towards her.
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** [[SupermanSubstitute All Might]] does not have the power of flight, but his SuperStrength does allow him to kick the hair hard enough to invoke this trope along with NotQuiteFlight. His successor [[TheHero Izuku Midoriya]] eventually does it too, during his fight against Overhaul in the climax of the Internship Arc. Although he is only able to do this thanks to, Eri, who has a Quirk that allows her to [[SemanticSuperpower rewind anything she touches to a previous state]]. This allows Midoriya to temporarily use the full power of [[SuperEmpowering One For All]] without fear of breaking his bones.
** The retired hero who taught both All Might and Midoriya, Gran Torino, is able to do this thanks to his Quirk: Jet. This Quirk gives him the power to expel the air that he breathes from the soles of his feet giving him both NotQuiteFlight and SuperSpeed. He has a CombatParkour fighting style where he jumps around using walls, floors, and ceilings in order to gain momentum to confuse and then attack his opponents when they're off balance, but hes also capable of jumping in midair by expelling enough air from his feet to propel him forward. He also uses this if he needs to stop his forward momentum. This can be seen during the Hero Killer Arc when he fights an ArtificialHuman Nomu.

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** [[SupermanSubstitute All Might]] does not have the power of flight, but his SuperStrength does allow him to kick the hair air hard enough to invoke this trope along with NotQuiteFlight. His successor [[TheHero Izuku Midoriya]] eventually does it too, during his fight against Overhaul in the climax of the Internship Arc. Although he is only able to do this thanks to, Eri, who has a Quirk that allows her to [[SemanticSuperpower rewind anything she touches to a previous state]]. This allows Midoriya to temporarily use the full power of [[SuperEmpowering One For All]] without fear of breaking his bones.
** The retired hero who taught both All Might and Midoriya, Gran Torino, is able to do this thanks to his Quirk: Jet. This Quirk gives him the power to expel the air that he breathes from the soles of his feet giving him both NotQuiteFlight and SuperSpeed. He has a CombatParkour fighting style where he jumps around using walls, floors, and ceilings in order to gain momentum to confuse and then attack his opponents when they're off balance, but hes he's also capable of jumping in midair by expelling enough air from his feet to propel him forward. He also uses this if he needs to stop his forward momentum. This can be seen during the Hero Killer Arc when he fights an ArtificialHuman Nomu.
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* ''VideoGame/ShantaeAndTheSevenSirens'': The Jet Octo fusion which unlocks double and triple jumping.
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* ''Fanfic/NotTheIntendedUseZantetsukenReverse'': When talking about how to avoid traffic by RoofHopping, Julius offers some advice:
--> "So can I jump from rooftop to rooftop?" asked Soma.\\
"That works," said Julius. "Parkour exists. Just don't double jump. I once had this guy follow me everywhere shouting 'TEACH ME YOUR SECRETS, MASTER!' at the top of his voice after he saw me climb a fire escape that way."
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[[folder:Myth and Legend]]
* The Japanese [[https://en.wikipedia.org/wiki/Tsuchinoko Tsuchinoko]], a snake-like spirit. As Website/TheOtherWiki says, "Some accounts also describe the tsuchinoko as being able to jump up to 1 metre (3.3 feet) in distance followed immediately by a second jump while still in the air."

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[[folder:Myth and Legend]]
[[folder:Mythology & Religion]]
* The Japanese [[https://en.wikipedia.org/wiki/Tsuchinoko Tsuchinoko]], {{Tsuchinoko}}, a snake-like spirit. As Website/TheOtherWiki says, "Some accounts also describe the tsuchinoko as being able to jump up to 1 metre (3.3 feet) in distance followed immediately by a second jump while still in the air."
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* ''ViodeGame/{{Insecticide}}'': Chrys has four legs, she can use the second pair to make a second jump.
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* In ''VideoGame/SkatorGator'', the wing power-up allows the player to jump onto a rail that's two spaces away while skating, or, during the traditional platforming segments in the sequel, jump once in midair. It wears off after one use, however.
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* ''VideoGame/BangOnBallsChronicles'': [[PlayerCharacter Bob]] can jump once in the air. Notably, if you leave the ground without jumping, with a bounce pad, for example, you'll be able to jump twice in the air.
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** In the ''VideoGame/FinalFantasyXIV'' "Shadowbringers" cinematic, the Warrior of Light is shown jumping not only a second time, but in the complete opposite direction he was hurtling in as a Dragoon. It's implied that he is using magic to do this as there is a faint blue pulse where the Warrior jumps from.
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* ''{{VideoGame/Mago}}'' has a variation of this. Normally, the sorcerer can't do this, but after [[GoombaStomp Goomba Stomping]] an enemy, he becomes encased in star particles, meaning he can jump an extra time in midair. After doing so, or when hitting the ground, the particles disappear, disabling the double jump until you stomp another enemy.
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* In ''VideoGame/HaikuTheRobot'', the Jump Booster upgrade gives Haiku the ability to jump once while in midair.
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Updating Link


-->-- '''Franchise/SpiderMan''', ''VideoGame/UltimateSpiderMan2005''

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-->-- '''Franchise/SpiderMan''', ''VideoGame/UltimateSpiderMan2005''
'''ComicBook/SpiderMan''', ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]''



* The page quote is a LampshadeHanging Spidey makes in ''VideoGame/UltimateSpiderman'' after you're instructed how to double-jump.

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* The page quote is a LampshadeHanging Spidey makes in ''VideoGame/UltimateSpiderman'' ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'' after you're instructed how to double-jump.
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* ''VideoGame/TheCrownOfWu'': Sun Wukong can jump twice while in mid-air, either for reaching higher platforms or crossing wide chasms. It's especially useful in stages where he scales cliffs or the PlatformHell pagoda area.
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index wick


* ''VideoGame/{{Klonoa}}'' has an interesting variation: the title character can grab an enemy mook, then jump off the enemy to launch himself higher sometimes chaining it with multiple enemies. [[{{Catchphrase}} Wahoo!!]]

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* ''VideoGame/{{Klonoa}}'' has an interesting variation: the title character can grab an enemy mook, then jump off the enemy to launch himself higher sometimes chaining it with multiple enemies. [[{{Catchphrase}} Wahoo!!]]Wahoo!!
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** Add to this an air dash, which also recovers when damaging things. It's entirely possible to jump, airdash, jump again, then shoot an enemy, jump and dash again, and continue like this witohut touching ground indefinitely. In fact, there are even times that the game REQUIRES this of you.

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** Add to this an air dash, which also recovers when damaging things. It's entirely possible to jump, airdash, jump again, then shoot an enemy, jump and dash again, and continue like this witohut without touching ground indefinitely. In fact, there are even times that the game REQUIRES this of you.



* ''VideoGame/JakAndDaxter'' has Jak simply thrust his legs down as if he were litterally jumping off of thin air. Daxter could do this too in ''VideoGame/{{Daxter}}''... so maybe this is just something all the people in the Jak 'verse can do.

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* ''VideoGame/JakAndDaxter'' has Jak simply thrust his legs down as if he were litterally literally jumping off of thin air. Daxter could do this too in ''VideoGame/{{Daxter}}''... so maybe this is just something all the people in the Jak 'verse can do.
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* Lu from ''VideoGame/HiddenDragonLegend'' has this ability, which proves ''very'' useful in scaling the Taiyuan Pagoda and later in the cliff stages where he needs to cross multiple chasms and collapsible bridges.
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* ''VideoGame/KittyMayCry'': You can jump twice to reach higher ground if you aren't holding an object.
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* ''VideoGame/{{Skully}}'' has the Jolly Jumper, the third Golem form you can unlock, made of light rock who can jump twice in mid-air. You can also clear long chasms InASingleBound.
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* ''VideoGame/{{REAVER}}'' has the ability to Double Jump. Such jump can be combined with dashing.


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* The protagonist in ''VideoGame/TurboOverkill'' has the ability to perform a double jump as one of his movement abilities.
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crosswicking

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[[folder:Simulation Games]]
* In ''VideoGame/{{Spiritfarer}}'', the first movement ability Stella unlocks is double-jumping, which gives her a slight boost when jumping across long distances.
[[/folder]]
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* ''VideoGame/DevilMayCry1'' (the first game) explained this as being one of Dante's demonic powers. The second game kept the "Air Hike" as one of his standard abilities, probably because the sprawling environments made it so useful, though the later games returned to needing a purchase. It's worth noting that the games, despite their normally loose interpretation of physics, actually have Double Jumps that make more sense than most. When you use it, Dante momentarily makes a magic platform appear beneath his feet, off which he jumps. In ''4'', [[SuperMode the Devil Trigger]] allows you to do this twice in a row, effectively giving you a triple jump, and with Trickster style he can create a makeshift wall instead for AirDashing.

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* ''VideoGame/DevilMayCry1'' (the first game) explained this as being one of Dante's demonic powers. The second game kept the "Air Hike" as one of his standard abilities, probably because the sprawling environments made it so useful, though the later games returned to needing ''VideoGame/DevilMayCry'' series: A reoccurring technique is Air Hike, which lets its user double jump by briefly generating a purchase. It's worth noting that the games, despite their normally loose interpretation of physics, actually have Double Jumps that make more sense than most. When you use it, Dante momentarily makes a magic magical platform appear beneath his feet, to jump off which he jumps. In ''4'', of. Its available from the beginning of ''VideoGame/DevilMayCry2'' and the [[VideoGame/DMCDevilMayCry reboot]], whilst all other games require it to be purchased beforehand. ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'' let Dante can perform an additional Air Hike whilst in [[SuperMode the Devil Trigger]] allows you to do this twice in a row, effectively giving you a triple jump, and with Trickster style he can create a makeshift wall instead for AirDashing.Trigger]].
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** Ness, Lucas, Mewtwo, [[VideoGame/{{Tekken}} Kazuya]], and [[Franchise/KingdomHearts Sora]] have unusual double jumps that are floaty and give them much more height.
** Yoshi's double jump is unique from the others in that it goes ''very'' high and has some armor properties on it. Yoshi is also the only character besides Jigglypuff those up special is useless as a recovery move (though in later games it gave a little bit of vertical momentum to delay descent).

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** Ness, Lucas, Mewtwo, [[VideoGame/{{Tekken}} Kazuya]], and [[Franchise/KingdomHearts Sora]] have unusual double jumps that are floaty and give them much more height.
height. Notably, the first three are all psychics and Sora can double-jump in his home series. Kazuya is just Kazuya.
** Yoshi's double jump is unique from the others in that it goes ''very'' high and has some armor properties on it. Yoshi is also the only character besides Jigglypuff those whose up special is useless as a recovery move move, and unlike Jigglypuff Yoshi only has the standard two jumps (though in later games it gave a little bit of vertical momentum to delay descent).

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Example Indentation / Alphabetization


* ''VideoGame/CaveStory'': The Booster 0.8 allows you to perform a far more powerful mid-air jump after the first one. Upgrading to the Booster 2.0 lets your second jump move you in any direction rather than just straight up.



* ''VideoGame/KeroBlaster'': The [[JumpJetPack jetpack]] grants the ability to jump a second time while in mid-air. Notably, depending on how you're moving when you activate it, it'll either work as a diagonal boost or an upwards boost.



** ''VideoGame/SonicBoom: Rise of Lyric'' gives all the characters the ability to double-jump, and Amy Rose can even do a triple jump. A notorious glitch, since patched, allowed Knuckles to jump indefinitely by pausing and unpausing the game.



** ''VideoGame/SonicBoom: Rise of Lyric'' gives all the characters the ability to double-jump, and Amy Rose can even do a triple jump. A notorious glitch, since patched, allowed Knuckles to jump indefinitely by pausing and unpausing the game.



* ''WesternAnimation/TheFairlyOddparents'' video game ''Shadow Showdown'' actually {{Lampshades}} this trope: "For bigger leaps, jump in the air. That's right, ignore the rules of physics and jump twice."

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* ''WesternAnimation/TheFairlyOddparents'' ''WesternAnimation/TheFairlyOddparents'':
** The
video game ''Shadow Showdown'' actually {{Lampshades}} this trope: "For bigger leaps, jump in the air. That's right, ignore the rules of physics and jump twice."



* ''Literature/{{Campione}}'': Erica Blandelli is able to do this by summoning the "Boots of Hermes", which creates a magic circle in the air that she can use as a platform to jump much higher and further.
* Cloud pulls off an assisted version in ''Anime/FinalFantasyVIIAdventChildren'', in which nearly every party member from the original game (including [[spoiler: Aeris]]) takes it in turns to leap up to meet him in mid-air before throwing him even higher. By this point in the movie the laws of physics have pretty much given up and are sulking in the corner.
* In ''Anime/GuiltyCrown'', Inori's Void gives Shu this power, among other things.
* ''Manga/MyHeroAcademia'' has two primary examples:
** [[SupermanSubstitute All Might]] does not have the power of flight, but his SuperStrength does allow him to kick the hair hard enough to invoke this trope along with NotQuiteFlight. His successor [[TheHero Izuku Midoriya]] eventually does it too, during his fight against Overhaul in the climax of the Internship Arc. Although he is only able to do this thanks to, Eri, who has a Quirk that allows her to [[SemanticSuperpower rewind anything she touches to a previous state]]. This allows Midoriya to temporarily use the full power of [[SuperEmpowering One For All]] without fear of breaking his bones.
** The retired hero who taught both All Might and Midoriya, Gran Torino, is able to do this thanks to his Quirk: Jet. This Quirk gives him the power to expel the air that he breathes from the soles of his feet giving him both NotQuiteFlight and SuperSpeed. He has a CombatParkour fighting style where he jumps around using walls, floors, and ceilings in order to gain momentum to confuse and then attack his opponents when they're off balance, but hes also capable of jumping in midair by expelling enough air from his feet to propel him forward. He also uses this if he needs to stop his forward momentum. This can be seen during the Hero Killer Arc when he fights an ArtificialHuman Nomu.
* The titular character of ''Manga/{{Naruto}}'' could conceivably do this using a shadow clone, but it was Might Guy who executed the first double-jump of the manga. In mid-air he summoned a tortoise and used its back as a springboard. Naruto also did this in his fight against Gaara. He even did a triple jump.



* ''Manga/RurouniKenshin'': Yukishiro Enishi outjumps Kenshin in their final duel using this technique (and there's an attempt to justify it in terms of real world physics, but the explanation doesn't really make sense).



* Cloud pulls off an assisted version in ''Anime/FinalFantasyVIIAdventChildren'', in which nearly every party member from the original game (including [[spoiler: Aeris]]) takes it in turns to leap up to meet him in mid-air before throwing him even higher. By this point in the movie the laws of physics have pretty much given up and are sulking in the corner.
* The titular character of ''Manga/{{Naruto}}'' could conceivably do this using a shadow clone, but it was Might Guy who executed the first double-jump of the manga. In mid-air he summoned a tortoise and used its back as a springboard. Naruto also did this in his fight against Gaara. He even did a triple jump.
* In ''Anime/GuiltyCrown'', Inori's Void gives Shu this power, among other things.
* ''Manga/MyHeroAcademia'' has two primary examples:
** [[SupermanSubstitute All Might]] does not have the power of flight, but his SuperStrength does allow him to kick the hair hard enough to invoke this trope along with NotQuiteFlight. His successor [[TheHero Izuku Midoriya]] eventually does it too, during his fight against Overhaul in the climax of the Internship Arc. Although he is only able to do this thanks to, Eri, who has a Quirk that allows her to [[SemanticSuperpower rewind anything she touches to a previous state]]. This allows Midoriya to temporarily use the full power of [[SuperEmpowering One For All]] without fear of breaking his bones.
** The retired hero who taught both All Might and Midoriya, Gran Torino, is able to do this thanks to his Quirk: Jet. This Quirk gives him the power to expel the air that he breathes from the soles of his feet giving him both NotQuiteFlight and SuperSpeed. He has a CombatParkour fighting style where he jumps around using walls, floors, and ceilings in order to gain momentum to confuse and then attack his opponents when they're off balance, but hes also capable of jumping in midair by expelling enough air from his feet to propel him forward. He also uses this if he needs to stop his forward momentum. This can be seen during the Hero Killer Arc when he fights an ArtificialHuman Nomu.
* ''Literature/{{Campione}}'': Erica Blandelli is able to do this by summoning the "Boots of Hermes", which creates a magic circle in the air that she can use as a platform to jump much higher and further.

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* Cloud pulls off ''Manga/RurouniKenshin'': Yukishiro Enishi outjumps Kenshin in their final duel using this technique (and there's an assisted version in ''Anime/FinalFantasyVIIAdventChildren'', in which nearly every party member from the original game (including [[spoiler: Aeris]]) takes attempt to justify it in turns to leap up to meet him in terms of real world physics, but the explanation doesn't really make sense).
* ''Manga/WorldTrigger'': The [[SpringJump Grasshopper]] trigger summons a small
mid-air before throwing him even higher. By this point in the movie the laws of physics have pretty much given up and are sulking in the corner.
* The titular character of ''Manga/{{Naruto}}'' could conceivably do this using a shadow clone, but it was Might Guy who executed the first double-jump of the manga. In mid-air he summoned a tortoise and used its back as a springboard. Naruto also did this in his fight against Gaara. He even did a triple jump.
* In ''Anime/GuiltyCrown'', Inori's Void gives Shu this power, among other things.
* ''Manga/MyHeroAcademia'' has two primary examples:
** [[SupermanSubstitute All Might]] does not have the power of flight, but his SuperStrength does allow him to kick the hair hard enough to invoke this trope along with NotQuiteFlight. His successor [[TheHero Izuku Midoriya]] eventually does it too, during his fight against Overhaul in the climax of the Internship Arc. Although he is only able to do this thanks to, Eri, who has a Quirk
platform that allows her an agent to [[SemanticSuperpower rewind anything she touches to perform a previous state]]. This allows Midoriya to temporarily use the full power of [[SuperEmpowering One For All]] without fear of breaking his bones.
** The retired hero who taught both All Might and Midoriya, Gran Torino, is able to do this thanks to his Quirk: Jet. This Quirk gives him the power to expel the air that he breathes from the soles of his feet giving him both NotQuiteFlight and SuperSpeed. He has a CombatParkour fighting style where he jumps around using walls, floors, and ceilings
second jump in order to gain momentum to confuse and then attack his opponents when they're off balance, but hes also capable of jumping in midair by expelling enough air from his feet to propel him forward. He also uses this if he needs to stop his forward momentum. This can be seen during the Hero Killer Arc when he fights an ArtificialHuman Nomu.
* ''Literature/{{Campione}}'': Erica Blandelli is able to do this by summoning the "Boots of Hermes", which creates a magic circle in the air that she can use as a
mid-air. Each platform to jump much higher and further.is good for one jump, so an agent can perform several mid-air jumps by deploying multiple Grasshopper platforms at the same time.
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* ''LightNovel/{{Campione}}'': Erica Blandelli is able to do this by summoning the "Boots of Hermes", which creates a magic circle in the air that she can use as a platform to jump much higher and further.

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* ''LightNovel/{{Campione}}'': ''Literature/{{Campione}}'': Erica Blandelli is able to do this by summoning the "Boots of Hermes", which creates a magic circle in the air that she can use as a platform to jump much higher and further.
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explain to me how this is a double jump


* ''VideoGame/{{Celeste}}'': Madeline can double-jump. There are also different pieces of powerup and environment that can give her additional jumps on the fly, and late in the game [[spoiler: after reconciling with her dark side]] she learns to triple-jump.

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%% * ''VideoGame/{{Celeste}}'': Madeline can double-jump. There are also different pieces of powerup and environment that can give her additional jumps on the fly, and late in the game [[spoiler: after reconciling with her dark side]] she learns to triple-jump.
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* Lucy from ''VideoGame/BeyondSunset'', thanks to her augmentations that turns her into a CyberNinja. Which is great, because the game starts throwing platforming elements around after the first few stages.
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* ''VideoGame/BlasterMaster'' (PAL version) and ''VideoGame/LegacyOfTheWizard'' both have a glitch that allows the player indefinite jumps in mid-air by jumping right after unpausing the game.

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* ''VideoGame/BlasterMaster'' (PAL (European version) and ''VideoGame/LegacyOfTheWizard'' both have a glitch that allows the player indefinite jumps in mid-air by jumping right after unpausing the game.
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* ''VideoGame/SpyroTheDragon'':

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* ''VideoGame/SpyroTheDragon'':''Franchise/SpyroTheDragon'':

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* ''WesternAnimation/TurningRed'': As Mei is {{roofhopping}} to the 4*Town concert, she discovers that she can get an extra boost by changing between her normal and panda forms in mid-air. She also does this while [[spoiler: battling her mother, [[ColossusClimb who had become a giant panda monster]].]]

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* ''WesternAnimation/TurningRed'': As Mei is {{roofhopping}} to the 4*Town concert, she discovers that she can get an extra boost by changing between her normal and panda forms in mid-air. mid-air, pushing off the resulting pink cloud. She also does chains this into indefinitely long multi-jumps while [[spoiler: battling her mother, [[ColossusClimb who had become a giant panda monster]].monster]] in the movie's final major crisis.]]



* ''WesternAnimation/TurningRed'': Mei is able to jump in mid-air by transforming mid-jump, pushing off the resulting pink cloud. She chains this into indefinitely long multi-jumps while dealing with the movie's final major crisis.

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** Of the three classes, Hunter jumps closely resemble the classic Mario-style double jump. In the original game, Bladedancer Hunters also have access to Blink, a mid-air teleport that replaces your second jump and inherits your existing momentum, though this was removed in the sequel when the subclass was reworked into Arcstrider.

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** Of the three classes, Hunter jumps closely resemble the classic Mario-style double jump. In the original game, Bladedancer Hunters also have access to Blink, a mid-air teleport that replaces your second jump and inherits your existing momentum, though this momentum. This was initially removed in the sequel when the subclass was reworked into Arcstrider.Arcstrider, but was reintroduced as part of that subclass's updates in Year 5.

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