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[[folder:Action RPG]]
* ''VideoGame/FaeFarm'': Fairy wings don't allow you to fly, but they do allow you to double-jump by doing a twirl in mid-air.
[[/folder]]
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* ''VideoGame/MrBree'': In both games, Mr. Bree can double jump upon collecting one of the yellow jigsaw pieces.
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* ''VideoGame/{{Enshrouded}}'': Double Jump is an unlockable skill in a skill tree. It is usually the one players choose regardless of their build due to increased maneuverability.
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* ''VideoGame/IWannaLockpick'': Lily can jump mid-air when timing the double jump right.


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* In ''VideoGame/LordsOfExile'', double jump is unlocked after completing a few levels. Double jump allows the main character to perform a somersault.
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[[folder:Wide Open Sandbox Games]]
*''VideoGame/{{Palworld}}'': Some rideable pals like Fenglope can jump mid-air.
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Fixing indentation


* ''VideoGame/UnrealTournament2004'' has double jumping active by default in deathmatch mode. There's even a mutator that enables ''quad'' jump.
** This could be further augmented with the Low Gravity mutator. It's possible to soar across half of the enormous Onslaught maps with these on, leaping from vehicle to vehicle like [[Film/TheMatrix Neo]]. Unfortunately, Low Gravity is disabled in ''VideoGame/UnrealTournamentIII'' on Warfare maps.

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* ''VideoGame/UnrealTournament2004'' has double jumping active by default in deathmatch mode. There's even a mutator that enables ''quad'' jump.
**
jump. This could can be further augmented with the Low Gravity mutator. It's mutator; it's possible to soar across half of the enormous Onslaught maps with these on, leaping from vehicle to vehicle like [[Film/TheMatrix Neo]]. Unfortunately, Low Gravity is disabled in ''VideoGame/UnrealTournamentIII'' on Warfare maps.
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** In the level builder of ''VideoGame/LegoIndianaJones'', the engineer character, and the other ones that you use to build the level, can infinite jump until they hit the roof of the level -- and one of them is for putting down baseplates, so he can infinite jump while holding the floor.

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** In the level builder of ''VideoGame/LegoIndianaJones'', the second ''VideoGame/LegoIndianaJones'' game, the engineer character, and the other ones that you use to build the level, can infinite jump until they hit the roof of the level -- and one of them is for putting down baseplates, so he can infinite jump while holding the floor.floor. Also, all female characters can double-jump. However, the first game is a rare aversion for LEGO games as no characters can double-jump, though pressing the jump input twice will make some characters land in a roll.
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* ''VideoGame/{{Afterimage}}'': The Left-wing Feather of Windwalker Afterimage allows Renee to double jump, apart from unlocking a downkick attack. It will eventually be replaced and upgraded by the Right-wing Feather of Windwalker which allows a triple jump. Playable 42 and Karsa have the triple jump mechanic as well by default, though Karsa's third jump has a unique "rolling" animation unlike the standard animation used by Renee and 42.
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** ''VideoGame/Metroid2ReturnOfSamus'' marks the first appearance of the Space Jump, which can let Samus double jump. Or rather, Infinite Jump if timed correctly. It only works while she's doing her "roll jump"; a straight jump upwards won't allow it to trigger, and if she fires any weapon in the middle of a jump, or straightens up, she plummets back down. It is somewhere between this and actual Flight—gravity still affects Samus, but she can Space Jump infinitely, meaning that once she's airborne, touching the ground is just a suggestion. (The double jump doesn't always work, however, particularly if Samus' downward velocity has reached a high enough speed. It may take players some time to master the timing involved.) Interestingly, in this iteration of it, there is some buggy programming where taking damage while in the air allows you to perform another jump. You can only jump straight up, though, so taking damage still messes up your space jumping.

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** ''VideoGame/Metroid2ReturnOfSamus'' ''VideoGame/MetroidIIReturnOfSamus'' marks the first appearance of the Space Jump, which can let Samus double jump. Or rather, Infinite Jump if timed correctly. It only works while she's doing her "roll jump"; a straight jump upwards won't allow it to trigger, and if she fires any weapon in the middle of a jump, or straightens up, she plummets back down. It is somewhere between this and actual Flight—gravity still affects Samus, but she can Space Jump infinitely, meaning that once she's airborne, touching the ground is just a suggestion. (The double jump doesn't always work, however, particularly if Samus' downward velocity has reached a high enough speed. It may take players some time to master the timing involved.) Interestingly, in this iteration of it, there is some buggy programming where taking damage while in the air allows you to perform another jump. You can only jump straight up, though, so taking damage still messes up your space jumping.

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