History Main / DistressCall

16th Apr '18 1:07:15 AM Diask
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* '''Aid Request:''' An outpost or other space ship requests help researching a new finding, and send a forboding message like "Come and help us check out these cool and obviously harmless alien tombs!" This may involve defending said discovery from rivals or hostile locals. Usually, said finding is SealedEvilInACan, and the original expedition is about to unseal it.

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* '''Aid Request:''' An outpost or other space ship requests help researching a new finding, and send a forboding message like "Come and help us check out these cool and obviously harmless alien tombs!" This may involve defending said discovery from rivals or hostile locals. Usually, said finding is SealedEvilInACan, and the original expedition is about to unseal it.



* '''Fake Distress Call:''' Like the above, but there's an ulterior motive to the call. It can be an outright trap by enemies, the expedition has gone rogue and need human sacrifices or a new ship to escape in, or the menace that just killed them is both hungry and clever. Note that in real life, sending a false distress signal is considered a war crime under [[UsefulNotes/TheLawsAndCustomsOfWar the Geneva Convention]].

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* '''Fake '''[[WoundedGazelleGambit Fake Distress Call:''' Call]]:''' Like the above, but there's an ulterior motive to the call. It can be an outright trap by enemies, the expedition has gone rogue and need human sacrifices or a new ship to escape in, or the menace that just killed them is both hungry and clever. Note that in real life, sending a false distress signal is considered a war crime under [[UsefulNotes/TheLawsAndCustomsOfWar the Geneva Convention]].



* Probably the original defining examples of the trope would be the original ''Film/{{Alien}}'' movie and its sequel ''Film/{{Aliens}}''. The ''Nostromo'' responded to that unidentified signal (GenreSavvy sci fi horror characters will know to leave such well enough alone) in the first movie, and ''Aliens'' is a textbook case of the "all communications from our colony have ceased" incarnation of the trope. Apparently the intended original ending of ''Alien'' has the Xenomorph surviving and sending a distress call in Ripley's voice.

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* Probably In ''Film/{{Alien}}'', the original defining examples of the trope would be the original ''Film/{{Alien}}'' movie and its sequel ''Film/{{Aliens}}''. The ''Nostromo'' responded to that unidentified signal (GenreSavvy sci fi horror characters will know to leave such well enough alone) in the first movie, and ''Aliens'' movie. ''Film/{{Aliens}}'' is a textbook case of the "all communications from our colony have ceased" incarnation of the trope. Apparently the intended original ending of ''Alien'' has the Xenomorph xenomorph surviving and sending a distress call in Ripley's voice.



*** "Help me Obi-Wan Kenobi. You're my only hope."

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*** Princess Leia used R2-D2 to get a distress message to Obi-Wan. "Help me Obi-Wan Kenobi. You're my only hope."



* ''Series/{{Firefly}}'': "They're hurting us...get me out"
** Let's not forget the episode "Bushwhacked". The entire episode is classic example of this basic plot, except with no distress call of any kind. Serenity just happens across the other ship in the vast emptiness of space.

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* ''Series/{{Firefly}}'': "They're hurting us...get me out"
''Series/{{Firefly}}'':
** Let's not forget the episode "Bushwhacked". The entire episode "Bushwhacked" is classic example of this basic a distress call plot, except with no distress call of any kind. Serenity just happens across the other ship in the vast emptiness of space.



** And "Out of Gas", though the heroes were the ones sending the signal.

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** And "Out of Gas", though Gas" featured the heroes were the ones themself sending the signal.



* Used in the Re-Imagined ''Series/{{Battlestar Galactica|2003}}'' where an emergency locator signal from [[spoiler: Starbuck's Viper]] leads the Fleet to [[spoiler: "Earth"]].

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* Used in the Re-Imagined ''Series/{{Battlestar Galactica|2003}}'' ''Series/BattlestarGalactica2003'' where an emergency locator signal from [[spoiler: Starbuck's [[spoiler:Starbuck's Viper]] leads the Fleet to [[spoiler: "Earth"]].[[spoiler:"Earth"]].



** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' opens similarly, though this time Zelda is simultaneously trying to help the newly awakened and [[AmnesiacHero amnesiac]] Link regain his bearings.

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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' opens similarly, though this time Zelda is simultaneously trying to help the newly awakened and [[AmnesiacHero amnesiac]] {{amnesiac|Hero}} Link regain his bearings.



* About half of the star systems in ''Franchise/MassEffect'' greet you with beeping distress beacons, one of the more prominent is a fake and is a lure for a Geth ambush. Only a few are received on time to provide any aid.
** Also crops up in [[spoiler: Jacob]]'s loyalty mission in ''VideoGame/MassEffect2''. The strange thing is, the beacon activated 10 years after the ship disappeared...

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* About half of the star systems in ''Franchise/MassEffect'' series greet you with beeping distress beacons, one of the more prominent is a fake and is a lure for a Geth geth ambush. Only a few are received on time to provide any aid.
** Also crops up in [[spoiler: Jacob]]'s Jacob's loyalty mission in ''VideoGame/MassEffect2''. The strange thing is, the beacon activated 10 years after the ship disappeared...



* The {{Backstory}} for ''VideoGame/XCOMTerrorFromTheDeep'' features plenty of {{Distress Call}}s in the backstory: one is sent by the aliens when their [[UsefulNotes/{{Mars}} Martian]] base is overrun by vengeful humans, another one is sent by an X-COM submarine pilot whose sub is sunk by [[FishPeople aquatic aliens]] and is not detected until two months later ("I think they're back!"), and many more are sent out by civilian ships and aircraft that disappear before the game commences and the aliens decide to stop hiding. In the game proper, aliens attack coastal cities, islands, and occasionally transport ships, all of which send out distress calls for XCOM assistance.

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* The {{Backstory}} for ''VideoGame/XCOMTerrorFromTheDeep'' features plenty of {{Distress Call}}s in the backstory: one is sent by the aliens when their [[UsefulNotes/{{Mars}} Martian]] UsefulNotes/{{Mar|s}}tian base is overrun by vengeful humans, another one is sent by an X-COM submarine pilot whose sub is sunk by [[FishPeople aquatic aliens]] and is not detected until two months later ("I think they're back!"), and many more are sent out by civilian ships and aircraft that disappear before the game commences and the aliens decide to stop hiding. In the game proper, aliens attack coastal cities, islands, and occasionally transport ships, all of which send out distress calls for XCOM assistance.
26th Mar '18 10:20:38 AM Tacitus
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** In Season 15, the Blood Gulch crew come out of a well-earned retirement after getting fragments of a garbled distress call from Church, who they thought they'd never see again. Later they hear the full recording and... [[spoiler:learn that the desperate plea for help was [[ManipulativeEditing spliced by the bad guys]] from a message Church sent to Command years ago, complaining about a toilet Tucker and Caboose destroyed by trying to flush a grenade.]]
19th Mar '18 5:00:39 PM eroock
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-->-- WesternAnimation/RickAndMorty - "Auto Erotic Assimilation"

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-->-- WesternAnimation/RickAndMorty - ''WesternAnimation/RickAndMorty'', "Auto Erotic Assimilation"
17th Mar '18 11:15:23 PM JackG
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* ''[[Film/{{Screamers}} Screamers: The Hunting]]'' has an ActionPrologue when some human survivors from the RobotWar make it to a distress beacon, but strangely [[WhatHappenedToTheMouse we never find out what happened to them.]] The rescue team sent in makes contact with a different group of survivors. The first movie had a different take on this trope; the protagonist receives a request from the enemy commander to send an envoy for urgent peace negotiations. Naturally they assume the enemy has decided to surrender, [[AIIsACrapshoot but it turns out to be far more serious]].
25th Feb '18 10:08:18 PM nombretomado
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* A nearly unintelligible phone call motivates Vanessa in ''SilentHillPromise''.

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* A nearly unintelligible phone call motivates Vanessa in ''SilentHillPromise''.''Webcomic/SilentHillPromise''.
21st Feb '18 10:13:35 AM nombretomado
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-->-- RickAndMorty - "Auto Erotic Assimilation"

to:

-->-- RickAndMorty WesternAnimation/RickAndMorty - "Auto Erotic Assimilation"
27th Jan '18 6:39:51 AM Arivne
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* ''WesternAnimation/SpaceGhost''. At the end of the episode "Clutches of Creature King", Moltar sends a fake distress signal from his planet to lure Space Ghost into a trap.
21st Dec '17 9:43:16 AM PaladinPhoenix
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** ''VideoGame/SuperMetroid'' starts with a distress signal from the research station she just delivered the MacGuffin to.
** ''VideoGame/MetroidPrime''. Oddly enough, SpacePirates send a distress beacon that Samus picks up.
** ''VideoGame/MetroidPrime2Echoes'': A [[SpaceMarine Galactic Federation]] warship crash lands and is under attack by a mysterious foe. They send a final SOS before they are wiped out. Said Federation hires Samus to check it out.

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** ''VideoGame/SuperMetroid'' starts with a distress signal from the research station two which she just delivered the MacGuffin to.
MacGuffin.
** ''VideoGame/MetroidPrime''. Oddly enough, SpacePirates send a distress beacon that Samus picks up.
up (she's hunting them after the events of the first game, and they don't know that she's in that region of space).
** ''VideoGame/MetroidPrime2Echoes'': A [[SpaceMarine Galactic Federation]] warship crash lands and is under attack by a mysterious foe. They send a final SOS before they are wiped out. Said out, which doesn't actually get through the atmospheric distortions. The Federation hires Samus to check it out.find out why they've gone dark (Cessation of Communications), and she finds the SOS at their crash site, detailing what happened to them.



* The {{Backstory}} for ''VideoGame/XCOMTerrorFromTheDeep'' features plenty of {{Distress Call}}s: one is sent by the aliens when their [[UsefulNotes/{{Mars}} Martian]] base is overrun by vengeful humans, another one is sent by an X-COM submarine pilot whose sub is sunk by [[FishPeople aquatic aliens]] and is not detected until two months later ("I think they're back!"), and many more are sent out by civilian ships and aircraft that disappear before the game commences and the aliens decide to stop hiding.

to:

* The {{Backstory}} for ''VideoGame/XCOMTerrorFromTheDeep'' features plenty of {{Distress Call}}s: Call}}s in the backstory: one is sent by the aliens when their [[UsefulNotes/{{Mars}} Martian]] base is overrun by vengeful humans, another one is sent by an X-COM submarine pilot whose sub is sunk by [[FishPeople aquatic aliens]] and is not detected until two months later ("I think they're back!"), and many more are sent out by civilian ships and aircraft that disappear before the game commences and the aliens decide to stop hiding.hiding. In the game proper, aliens attack coastal cities, islands, and occasionally transport ships, all of which send out distress calls for XCOM assistance.
6th Oct '17 1:54:23 PM Abodos
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* ''VideoGame/TheLegendOfZeldaALinkToThePast'' opens with a telepathic DistressCall from Princess Zelda to a sleeping Link. She also sends him another one later in the game, when she's captured a second time.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaALinkToThePast'' opens with a telepathic DistressCall from Princess Zelda to a sleeping Link. She also sends him another one later in the game, when she's captured a second time.time.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' opens similarly, though this time Zelda is simultaneously trying to help the newly awakened and [[AmnesiacHero amnesiac]] Link regain his bearings.
12th Sep '17 6:46:23 AM Koveras
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** The notoriously haunting part of ''VideoGame/MassEffect3'' soundtrack, "Leaving Earth" (which plays as the ''Normandy'' escapes the planet as it is being overrun by the Reapers), incorporates a sequence of droning, high-pitched eighths in the background, which can easily be interpreted as a distress signal sent out by the planet -- which plays almost uninterrupted all the way to the end of the track, because there is no help coming this time.
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