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polishing it up a bit


** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bowser Castle and the Flab Zone. After beating these areas, Fawful extracts Peach to awaken the Dark Star and blockades himself inside Peach's Castle, beginning the second half of the game.

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** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bowser Castle and the Flab Zone.Zone, where you beat reach Bowser Castle and fight Fawful's minion, Midbus, as Bowser and reunite with Princess Peach inside Bowser's body as Mario & Luigi respectively, the two main goals of the game up to that point. After beating these areas, Fawful extracts Peach to awaken the Dark Star and blockades himself inside Peach's Castle, beginning the second half of the game.
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just felt like it counted, since without mention of the Dark Star until that point in the game, it very well could've been the end.

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** ''VideoGame/MarioAndLuigiBowsersInsideStory'' has Bowser Castle and the Flab Zone. After beating these areas, Fawful extracts Peach to awaken the Dark Star and blockades himself inside Peach's Castle, beginning the second half of the game.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/StreetsOfRage3'' appears to be setting you up for a confrontation against Mr. X in Stage 5, as the approach is very familiar to the final stage of ''Streets of Rage 2'': Taking an elevator up and stopping occasionally to fight his henchmen, before reaching his luxurious suite at the top where he sits on a chair and orders more of his cronies to attack you. But then it turns out this Mr. X is actually a robotic duplicate, and after defeating him, the search for him and quest to stop his latest scheme continues. Unless you're playing the U.S. version on [[EasyModeMockery Easy difficulty, where the game ends prematurely]] and Robo X mocks you for [[BreakingTheFourthWall "playing this game like a beginner"]].

to:

** ''VideoGame/StreetsOfRage3'' appears to be setting you up for a confrontation against Mr. X in Stage 5, as the approach is very familiar to the final stage of ''Streets of Rage 2'': Taking an elevator up and stopping occasionally to fight his henchmen, before reaching his luxurious suite at the top where he sits on a chair and orders more of his cronies to attack you. But then it turns out this Mr. X is actually a robotic duplicate, and after defeating him, the search for him and quest to stop his latest scheme continues. Unless you're playing the U.S. version on [[EasyModeMockery Easy difficulty, where the game ends prematurely]] and Robo X mocks you the heroes for [[BreakingTheFourthWall [[LeaningOnTheFourthWall "playing this game like a beginner"]].
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None


** ''VideoGame/StreetsOfRage3'' appears to be setting you up for a confrontation against Mr. X in Stage 5, as the approach is very familiar to the final stage of ''Streets of Rage 2'': Taking an elevator up and stopping occasionally to fight his henchmen, before reaching his luxurious suite at the top where he sits on a chair and orders more of his cronies to attack you. But then it turns out this Mr. X is actually a robotic duplicate, and after defeating him, the search for him and quest to stop his latest scheme continues. Unless you're playing the U.S. version on [[EasyModeMockery Easy difficulty, where the game ends prematurely]].

to:

** ''VideoGame/StreetsOfRage3'' appears to be setting you up for a confrontation against Mr. X in Stage 5, as the approach is very familiar to the final stage of ''Streets of Rage 2'': Taking an elevator up and stopping occasionally to fight his henchmen, before reaching his luxurious suite at the top where he sits on a chair and orders more of his cronies to attack you. But then it turns out this Mr. X is actually a robotic duplicate, and after defeating him, the search for him and quest to stop his latest scheme continues. Unless you're playing the U.S. version on [[EasyModeMockery Easy difficulty, where the game ends prematurely]].prematurely]] and Robo X mocks you for [[BreakingTheFourthWall "playing this game like a beginner"]].
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None


Occassionally this has been [[InvertedTrope inverted]] during the times of cassettes and floppy disks, when the front side or first disk contained nothing but the intro sequence, the actual final dungeon and the ending, while the main gameplay up to this point was stored on higher numbered disks.

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Occassionally Occasionally this has been [[InvertedTrope inverted]] during the times of cassettes and floppy disks, when the front side or first disk contained nothing but the intro sequence, the actual final dungeon and the ending, while the main gameplay up to this point was stored on higher numbered disks.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/StreetsOfRage4'' Stage 9 takes place in Y Tower, which seems to be the place of the final confrontation with Mr. Y and Ms. Y. But instead of fighting them, it's a BrainwashedAndCrazy Max who you have to fight. It takes another three stages to stop their mass-brainwashing plot and neutralize the Y twins.

to:

** ''VideoGame/StreetsOfRage4'' Stage 9 takes place in Y Tower, which seems to be the place of the final confrontation with Mr. Y and Ms. Y. But instead of fighting them, it's a BrainwashedAndCrazy Max who you have to fight. It takes another three stages to stop their the mass-brainwashing plot and neutralize the Y twins.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/StreetsOfRage4'' Stage 9 takes place in Y Tower, which seems to be the place of the final confrontation with Mr. Y and Ms. Y. But instead of fighting them, it's a BrainwashedAndCrazy Max who they have to fight. It takes another three stages to stop their mass-brainwashing plot and neutralize the Y twins.

to:

** ''VideoGame/StreetsOfRage4'' Stage 9 takes place in Y Tower, which seems to be the place of the final confrontation with Mr. Y and Ms. Y. But instead of fighting them, it's a BrainwashedAndCrazy Max who they you have to fight. It takes another three stages to stop their mass-brainwashing plot and neutralize the Y twins.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/StreetsOfRage'' series:
** ''VideoGame/StreetsOfRage3'' appears to be setting you up for a confrontation against Mr. X in Stage 5, as the approach is very familiar to the final stage of ''Streets of Rage 2'': Taking an elevator up and stopping occasionally to fight his henchmen, before reaching his luxurious suite at the top where he sits on a chair and orders more of his cronies to attack you. But then it turns out this Mr. X is actually a robotic duplicate, and after defeating him, the search for him and quest to stop his latest scheme continues. Unless you're playing the U.S. version on [[EasyModeMockery Easy difficulty, where the game ends prematurely]].
** ''VideoGame/StreetsOfRage4'' Stage 9 takes place in Y Tower, which seems to be the place of the final confrontation with Mr. Y and Ms. Y. But instead of fighting them, it's a BrainwashedAndCrazy Max who they have to fight. It takes another three stages to stop their mass-brainwashing plot and neutralize the Y twins.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/CriminalCaseTheConspiracy'' has Misty Grove. It's the location of the fallen satellite you've been wondering about for the entire game, and where the headquarters of [[BigBad Rozetta Pierre]] and [[EvilInc DreamLife]] have been established under the monstrous dome visible all over the city. Many important characters are either killed or arrested during it, and the district ends with [[DiscOneFinalBoss Rozetta being incarcerated and DreamLife getting shut down]]. Yet there are still four districts left...

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** ''VideoGame/CriminalCaseTheConspiracy'' has Misty Grove. It's the location of the fallen satellite you've been wondering about for the entire game, and where the headquarters of [[BigBad Rozetta Pierre]] and [[EvilInc DreamLife]] have been established under the monstrous dome visible all over the city. Many important characters are either killed or arrested during it, and the district ends with [[DiscOneFinalBoss Rozetta being incarcerated and DreamLife getting shut down]]. Yet Sounds like the perfect setup for a SeasonFinale to take place... and yet there are still four districts left...left [[CovertGroup and a whole new problem to tackle]].

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*''VideoGame/CriminalCase'':
**PlayedWith regarding Maple Heights in ''VideoGame/CriminalCaseGrimsborough''. In the desktop version, Maple Heights appears as the final district to be investigated, with [[TheVeryDefinitelyFinalDungeon the Airport]] only appearing in your map after you complete it. In the mobile version, however, the Airport is visible on your map from the very beginning of the game, [[AvertedTrope meaning there's no reason for either the player or the characters to believe Maple Heights will be the final district investigated]].
**South America is this in ''VideoGame/CriminalCaseWorldEdition'', as it deals with the Bureau directly attacking SOMBRA, the NebulousCriminalConspiracy they've been fighting throughout the whole game, all the way to its roots, and also ends with the arrest of [[GreaterScopeVillain El Rey]], who they believe is still SOMBRA's leader but has already [[PassingTheTorch passed the leadership of the organization to another member]] a decade ago.
**''VideoGame/CriminalCaseTheConspiracy'' has Misty Grove. It's the location of the fallen satellite you've been wondering about for the entire game, and where the headquarters of [[BigBad Rozetta Pierre]] and [[EvilInc DreamLife]] have been established under the monstrous dome visible all over the city. Many important characters are either killed or arrested during it, and the district ends with [[DiscOneFinalBoss Rozetta being incarcerated and DreamLife getting shut down]]. Yet there are still four districts left...



** ''VideoGame/ProfessorLaytonAndTheUnwoundFuture''. Big tower to climb, series of puzzles acting as a final exam, and block sliding puzzle. Yet there are still five chapters left.

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** ''VideoGame/ProfessorLaytonAndTheUnwoundFuture''. ''VideoGame/ProfessorLaytonAndTheUnwoundFuture'' has the Towering Pagoda. Big tower to climb, series of puzzles acting as a final exam, and block sliding puzzle.the headquarters of the supposed BigBad. Yet there are still five chapters left.
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This kind of comes off as a jab at the wait between chapters? I could kind of see Chapter 1 qualifying for the trope, but by Chapter 2 it becomes clear that the game has an ongoing greater mystery that will involve more than two Dark World areas.


* ''{{VideoGame/Deltarune}}'' does this at the end of the first 2 chapters due to the long waits between them.

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* ''{{VideoGame/Deltarune}}'' does ''VideoGame/{{Deltarune}}'': The Card Castle seems like the end of the main story, being the location of the second Dark Fountain that Ralsei's prophecy mentions stopping, and bringing an end to the Card Kingdom storyline. Then the epilogue has [[spoiler:Kris taking the SOUL out and disappearing to parts unknown]] and it turns out that this at is only the end of the first 2 chapters due to the long waits between them.chapter.

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* ''VideoGame/XenobladeChronicles1'' does this twice: first at Galahad Fortress, where you kill the treacherous Metal Face and meet the Mechon leader, Egil; and then at the Mechonis Core, where you fight Egil before the real villains introduce themselves properly. Ironically enough, Prison Island, which is originally hyped up as this before Galahad Fortress, turns out to ''actually'' be TheVeryDefinitelyFinalDungeon.

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* ''VideoGame/XenobladeChronicles1'' does this twice: first at twice:
** Sword Valley and
Galahad Fortress, the location of the original final battle against the Mechon invasion where you Dunban and his team fought them off. You kill the treacherous Metal Face and meet confront the Mechon leader, Egil; and then at Egil, only for you to be blasted off into the Fallen Arm of the Mechonis Core, itself.
** Agniratha, the now-destroyed and abandoned Machina capital city
where you fight Egil before directly. Once you beat him, he retreats to the Mechonis Core, the path there consisting of a relatively short walk with no enemies or obstacles, and you fight him for good, then the real villains introduce themselves properly.villains, Zanza and his disciples, reveal they have been using you. Ironically enough, Prison Island, which is originally hyped up as this before Galahad Fortress, turns out to ''actually'' be TheVeryDefinitelyFinalDungeon.
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Occassionally this has been [[InvertedTrope inverted]] during the times of cassettes and floppy disks, when the front side or first disk contained nothing but the intro sequence, the actual final dungeon and the ending, while the main gameplay up to this point was stored on higher numbered disks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/EldenRing'' gives us Leyndell, the Royal Capital. The sprawling, ruined capital of the Lands Between, it's the largest, most complex, and least linear of the game's main dungeons, being a sprawling labyrinth of streets, back alleys, and rooftops filled with powerful enemies and {{mini boss}}es. You need at least two [[PlotCoupon Great Runes]] to even access the region of the map it's in, which necessitates defeating at least two other demigods, and you also need to defeat the Draconic Tree Sentinel, a ''very'' tough BeefGate of a boss, just to open the gate leading into the city. The city itself plays host to [[WorldTree the Erdtree]], which is the destination of the main quest and has been looming over the horizon for literally the entire game. It climaxes with a battle against Morgott, the Omen King, who has been your most persistent and personal antagonist throughout the story. Despite occurring likely dozens of hours into the game and feeling climactic as hell, the main quest is only halfway over after you beat Leyndell. Defeating Morgott and accessing the Erdtree leads to the revelation that Radagon's seal is preventing anyone from entering the Erdtree and becoming Elden Lord, and in order to complete their quest, the Tarnished is going to have to endure a lot more hardship.

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* ''Franchise/{{Kirby}}'':
** The fifth level of ''VideoGame/KirbysDreamLand3'', Iceberg, is where you fight [[DiscOneFinalBoss King Dedede]]. Though clearly, he's not the BigBad, so the BadEnding will play if Kirby defeats him without having collected all of the Heart Stars. Collect all of the Heart Stars, and you'll unlock the Hyper Zone, where you battle Dark Matter [[spoiler:and their leader [[MyHeroZero Zero]]]].
** Ripple Star in ''VideoGame/Kirby64TheCrystalShards''. As Miracle Matter is TheHeavy and the one in control of Ripple Star, defeating it without all 74 Crystal Shards will cause Dark Matter to escape and Kirby and his friends will leave to return home [[spoiler:with the queen of Ripple Star still possessed by Dark Matter]].
** ''VideoGame/KirbysReturnToDreamLand'' does this ''twice''. First, there's the final level on Planet Popstar, Nutty Noon. Did you really think the game would end there [[spoiler:after taking on the king of the Doomers]]? We haven't even gotten all of the Energy Spheres yet! There's also [[LethalLavaLand Dangerous Dinner]], where it becomes Kirby's mission to trek all the way up to Haldera Volcano to battle the Guardian Angel, [[OurDragonsAreDifferent Landia]]. [[spoiler:But defeat ''him'', and Magolor arrives to make a [[EvilAllAlong surprise]]...]]
** The Decisive Battlefield becomes this in ''VideoGame/SuperKirbyClash'' as a result of being DemotedToExtra. Just like ''VideoGame/TeamKirbyClashDeluxe'', you fight Landia EX and Parallel Susie before you encounter Parallel Nightmare... [[spoiler:only this time, he summons King D-Mind to attack Team Kirby.]] And even though the credits roll after defeating him, it's clear that he's still on the loose, as more monsters begin attacking near the Grasslands.
** ''VideoGame/KirbyAndTheForgottenLand'' does this twice again. First, there's Winter Horns, where you battle King Dedede, the supposed leader of the Beast Pack. [[spoiler:Defeating him, however, causes him to capture [[DistressedDude Elfilin]] and fly off into the unknown.]] Then, there's Redgar Forbidden Lands, the final level before you reach [[AbandonedLaboratory Lab Discovera]]. And guess who you encounter guarding the entrance to the lab? [[spoiler:King Dedede again, this time [[BrainwashedAndCrazy brainwashed]] into the [[FeralVillain bestial]] [[FullBoarAction Forgo Dedede]]. Defeating him frees him from MindControl and leads directly into Lab Discovera, where you fight Leongar, and later, the true BigBad, Fecto Forgo.]]



* ''Franchise/{{Kirby}}'':
** The fifth level of ''VideoGame/KirbysDreamLand3'', Iceberg, is where you fight [[DiscOneFinalBoss King Dedede]]. Though clearly, he's not the BigBad, so the BadEnding will play if Kirby defeats him without having collected all of the Heart Stars. Collect all of the Heart Stars, and you'll unlock the Hyper Zone, where you battle Dark Matter [[spoiler:and their leader [[MyHeroZero Zero]]]].
** Ripple Star in ''VideoGame/Kirby64TheCrystalShards''. As Miracle Matter is TheHeavy and the one in control of Ripple Star, defeating it without all 74 Crystal Shards will cause Dark Matter to escape and Kirby and his friends will leave to return home [[spoiler:with the queen of Ripple Star still possessed by Dark Matter]].
** ''VideoGame/KirbysReturnToDreamLand'' does this ''twice''. First, there's the final level on Planet Popstar, Nutty Noon. Did you really think the game would end there [[spoiler:after taking on the king of the Doomers]]? We haven't even gotten all of the Energy Spheres yet! There's also [[LethalLavaLand Dangerous Dinner]], where it becomes Kirby's mission to trek all the way up to Haldera Volcano to battle the Guardian Angel, [[OurDragonsAreDifferent Landia]]. [[spoiler:But defeat ''him'', and Magolor arrives to make a [[EvilAllAlong surprise]]...]]
** The Decisive Battlefield becomes this in ''VideoGame/SuperKirbyClash'' as a result of being DemotedToExtra. Just like ''VideoGame/TeamKirbyClashDeluxe'', you fight Landia EX and Parallel Susie before you encounter Parallel Nightmare... [[spoiler:only this time, he summons King D-Mind to attack Team Kirby.]] And even though the credits roll after defeating him, it's clear that he's still on the loose, as more monsters begin attacking near the Grasslands.
** ''VideoGame/KirbyAndTheForgottenLand'' does this twice again. First, there's Winter Horns, where you battle King Dedede, the supposed leader of the Beast Pack. [[spoiler:Defeating him, however, causes him to capture [[DistressedDude Elfilin]] and fly off into the unknown.]] Then, there's Redgar Forbidden Lands, the final level before you reach [[AbandonedLaboratory Lab Discovera]]. And guess who you encounter guarding the entrance to the lab? [[spoiler:King Dedede again, this time [[BrainwashedAndCrazy brainwashed]] into the [[FeralVillain bestial]] [[FullBoarAction Forgo Dedede]]. Defeating him frees him from MindControl and leads directly into Lab Discovera.]]
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None

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* ''Franchise/{{Kirby}}'':
** The fifth level of ''VideoGame/KirbysDreamLand3'', Iceberg, is where you fight [[DiscOneFinalBoss King Dedede]]. Though clearly, he's not the BigBad, so the BadEnding will play if Kirby defeats him without having collected all of the Heart Stars. Collect all of the Heart Stars, and you'll unlock the Hyper Zone, where you battle Dark Matter [[spoiler:and their leader [[MyHeroZero Zero]]]].
** Ripple Star in ''VideoGame/Kirby64TheCrystalShards''. As Miracle Matter is TheHeavy and the one in control of Ripple Star, defeating it without all 74 Crystal Shards will cause Dark Matter to escape and Kirby and his friends will leave to return home [[spoiler:with the queen of Ripple Star still possessed by Dark Matter]].
** ''VideoGame/KirbysReturnToDreamLand'' does this ''twice''. First, there's the final level on Planet Popstar, Nutty Noon. Did you really think the game would end there [[spoiler:after taking on the king of the Doomers]]? We haven't even gotten all of the Energy Spheres yet! There's also [[LethalLavaLand Dangerous Dinner]], where it becomes Kirby's mission to trek all the way up to Haldera Volcano to battle the Guardian Angel, [[OurDragonsAreDifferent Landia]]. [[spoiler:But defeat ''him'', and Magolor arrives to make a [[EvilAllAlong surprise]]...]]
** The Decisive Battlefield becomes this in ''VideoGame/SuperKirbyClash'' as a result of being DemotedToExtra. Just like ''VideoGame/TeamKirbyClashDeluxe'', you fight Landia EX and Parallel Susie before you encounter Parallel Nightmare... [[spoiler:only this time, he summons King D-Mind to attack Team Kirby.]] And even though the credits roll after defeating him, it's clear that he's still on the loose, as more monsters begin attacking near the Grasslands.
** ''VideoGame/KirbyAndTheForgottenLand'' does this twice again. First, there's Winter Horns, where you battle King Dedede, the supposed leader of the Beast Pack. [[spoiler:Defeating him, however, causes him to capture [[DistressedDude Elfilin]] and fly off into the unknown.]] Then, there's Redgar Forbidden Lands, the final level before you reach [[AbandonedLaboratory Lab Discovera]]. And guess who you encounter guarding the entrance to the lab? [[spoiler:King Dedede again, this time [[BrainwashedAndCrazy brainwashed]] into the [[FeralVillain bestial]] [[FullBoarAction Forgo Dedede]]. Defeating him frees him from MindControl and leads directly into Lab Discovera.]]
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** Koros from ''VideoGame/RatchetAndClankUpYourArsenal'' might qualify as well. It's relatively somber level with powerful enemies and implies that you're destroying Bio-Obliterator right there and then. And you do. Wait, you didn't fight BigBad, didja? Cue message from MissionControl they found ''second'' Bio-Obliterator and actual final mission.
** ''VideoGame/RatchetDeadlocked'' is built around arena combat with heavy implication that current top Exterminator [[FallenHero Ace Hardlight]] will be your final opponent. [[spoiler:There are two more levels after this: The Ghost Station, which is not even shown on level list from the beginning like every other level, and Dreadzone Station Interior. And the final boss is Vox Gleeman himself.]]

to:

** Koros from ''VideoGame/RatchetAndClankUpYourArsenal'' might qualify as well. It's relatively somber level with powerful enemies and implies that you're destroying Bio-Obliterator right there and then. And you do. Wait, you didn't fight BigBad, didja? Cue message from MissionControl they found ''second'' Bio-Obliterator and coordinates for actual final mission.
level.
** ''VideoGame/RatchetDeadlocked'' is built around arena combat with heavy implication that current top Exterminator [[FallenHero Ace Hardlight]] will be your final opponent. [[spoiler:There are two more levels after this: The Ghost Station, which is not even shown on level list from the beginning like every other level, and Dreadzone Station Interior. And the final boss is Vox Gleeman Vox himself.]]

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* In ''VideoGame/RatchetAndClankGoingCommando'', the Thug HQ on Planet Snivelak may qualify. Red sky, lava, a level that's pretty much one linear path to a huge, ominous fortress, BGM that's MUCH darker than anything else in the game, a long ItsQuietTooQuiet segment before having to fight your way through some of the toughest enemies in the game, all cumulating in a battle against the game's RecurringBoss in a massive HumongousMecha to rescue the game's love interest. Is this the final level? HELL NO. But it is pretty close.

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* ''Franchise/RatchetAndClank'':
**
In ''VideoGame/RatchetAndClankGoingCommando'', the Thug HQ on Planet Snivelak may qualify. Red sky, lava, a level that's pretty much one linear path to a huge, ominous fortress, BGM that's MUCH darker than anything else in the game, a long ItsQuietTooQuiet segment before having to fight your way through some of the toughest enemies in the game, all cumulating in a battle against the game's RecurringBoss in a massive HumongousMecha to rescue the game's love interest. Is this the final level? HELL NO. But it is pretty close.close.
** Koros from ''VideoGame/RatchetAndClankUpYourArsenal'' might qualify as well. It's relatively somber level with powerful enemies and implies that you're destroying Bio-Obliterator right there and then. And you do. Wait, you didn't fight BigBad, didja? Cue message from MissionControl they found ''second'' Bio-Obliterator and actual final mission.
** ''VideoGame/RatchetDeadlocked'' is built around arena combat with heavy implication that current top Exterminator [[FallenHero Ace Hardlight]] will be your final opponent. [[spoiler:There are two more levels after this: The Ghost Station, which is not even shown on level list from the beginning like every other level, and Dreadzone Station Interior. And the final boss is Vox Gleeman himself.]]

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* The original final rank chapters in the ''VideoGame/MonsterHunter'' games become this in the G-edition expansions (or, in the case of ''VideoGame/MonsterHunterWorld'', its DLC ''Iceborne''), as they're now followed up by the added high-rank quests. For example, in ''3 Ultimate'', it's the rank chapter (fifth) that was originally the last one in the Wii version (''Monster Hunter Tri''). After you defeat Ceadeus, originally the FinalBoss of ''Tri'' and the DiscOneFinalBoss in ''Ultimate'', you'll be presented the first of the high-rank new chapters. This is repeated in ''4 Ultimate'' in relation to the original, Japan-exclusive ''Monster Hunter 4'', only this time the high-rank chapters are unveiled after you tackle the first quests of the original's PlayableEpilogue, which makes the surprise factor even more effective.

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* ''VideoGame/MonsterHunter'':
**
The original final rank chapters in the ''VideoGame/MonsterHunter'' traditional games become this in the G-edition expansions (or, in the case of ''VideoGame/MonsterHunterWorld'', its DLC ''Iceborne''), expansions, as they're now followed up by the added high-rank quests. For example, in ''3 Ultimate'', it's the rank chapter (fifth) that was originally the last one in the Wii version (''Monster Hunter Tri''). After you defeat Ceadeus, originally the FinalBoss of ''Tri'' and the DiscOneFinalBoss in ''Ultimate'', you'll be presented the first of the high-rank new chapters. This is repeated in ''4 Ultimate'' in relation to the original, Japan-exclusive ''Monster Hunter 4'', only this time the high-rank chapters are unveiled after you tackle the first quests of the original's PlayableEpilogue, which makes the surprise factor even more effective.effective.
** In ''VideoGame/MonsterHunterWorld'' and ''VideoGame/MonsterHunterRise'', because their respective expansions (''Iceborne'' and ''Sunbreak'') were released as downloadable {{Expansion Pack}}s, the disc-one final dungeon in both cases is the ''multiplayer'' quest list at the end of High Rank, as the story continues from there with the Master Rank quests (''World'' has a unified quest campaign that doesn't seggregate between single- and multiplayer; and while that of ''Rise'' still does, the single-player campaign begins and ends with Low Rank, not being extended at all in ''Sunbreak'').

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* ''VideoGame/ProfessorLaytonAndTheUnwoundFuture''. Big tower to climb, series of puzzles acting as a final exam, and block sliding puzzle. Yet there are still five chapters left.
* ''VideoGame/ProfessorLaytonAndTheAzranLegacy'' has The Nest, a dark city where the headquarters of Targent are located, and it's accessible once all Azran eggs are scooped from various parts in the world. It also includes a PointOfNoReturn. Yet it's not there where the game ends. [[WhereItAllBegan It ends in a familiar location]].

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* ''VideoGame/ProfessorLayton'':
**
''VideoGame/ProfessorLaytonAndTheUnwoundFuture''. Big tower to climb, series of puzzles acting as a final exam, and block sliding puzzle. Yet there are still five chapters left.
* ** ''VideoGame/ProfessorLaytonAndTheAzranLegacy'' has The Nest, a dark city where the headquarters of Targent are located, and it's accessible once all Azran eggs are scooped from various parts in the world. It also includes a PointOfNoReturn. Yet it's not there where the game ends. [[WhereItAllBegan It ends in a familiar location]].
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* ''VideoGame/CurseCrackersForWhomTheBelleToils'': World 4 has quite a big step in difficulty, it has the last of Claire's foods and the last of the Mages who need freeing, and at the end you finally get to fight Bonnie. But then Bonnie is kidnapped by Tedra and Leer, the two recurring antagonists who have been bothering you, and you have one more World that you must travel through to go after them.
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* ''VideoGame/Deltarune'' does this at the end of the first 2 chapters due to the long waits between them.

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* ''VideoGame/Deltarune'' ''{{VideoGame/Deltarune}}'' does this at the end of the first 2 chapters due to the long waits between them.



** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' plays with this in that your party goes into Chapter 21 thinking it's TheVeryDefinitelyFinalDungeon: it's Daein's main castle and the BigBad Ashnard is sure to be there, right? But you, the player, have seen several cutscenes from the enemy's point of view and [[DramaticIrony thus know]] that Ashnard [[YourPrincessIsInAnotherCastle is in another castle]] and Ike's army is being set up. It's still a fairly epic chapter cumulating in the game's first ClimaxBoss (a freaking dragon, no less), but in this case it's the characters in-story and not the player who's fooled.

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** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' plays with this in that your party goes into Chapter 21 thinking it's TheVeryDefinitelyFinalDungeon: it's Daein's main castle and the BigBad Ashnard is sure to be there, right? But you, the player, have seen several cutscenes from the enemy's point of view and [[DramaticIrony thus know]] that Ashnard [[YourPrincessIsInAnotherCastle is in another castle]] and Ike's army is being set up. It's still a fairly epic chapter cumulating culminating in the game's first ClimaxBoss (a freaking dragon, no less), but in this case it's the characters in-story and not the player who's fooled.
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added the other FFXIV Final Bosses


*** Each expansion from ''A Realm Reborn'' onward concludes with a FinalBoss at the expansion's level cap, the Ultima Weapon and Lahabrea/Thancred in ''A Realm Reborn'', King Thorden and the Knights of the Round in ''Heavensward'', and Shinryu/Zenos yae Galvus in ''Stormblood''. While many of the end game bosses after these encounters (like Extreme Primals and Alliance Raids) are technically {{Optional Boss}}es, the game's main scenario quest actually continues onward from this point, culminating in the lead up to the next expansion; Vishap at the Steps of Faith in ''A Realm Reborn'' and The Griffin/Ilberd Feare in ''Heavensward'' are the ''actual'' final bosses of their respective expansions.

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*** Each expansion from ''A Realm Reborn'' onward concludes with a FinalBoss at the expansion's level cap, the Ultima Weapon and Lahabrea/Thancred in ''A Realm Reborn'', King Thorden and the Knights of the Round in ''Heavensward'', and Shinryu/Zenos yae Galvus in ''Stormblood''. ''Stormblood'', Emet-Selch[=/=]Hades in ''Shadowbringers'' and Meteion/The Endsinger and Zenos viator Galvus in ''Endwalker''. While many of the end game bosses after these encounters (like Extreme Primals and Alliance Raids) are technically {{Optional Boss}}es, the game's main scenario quest actually continues onward from this point, culminating in the lead up to the next expansion; Vishap at the Steps of Faith in ''A Realm Reborn'' and Reborn'', The Griffin/Ilberd Feare in ''Heavensward'' ''Heavensward'', The Ascian Elidibus[[note]]Posessing the body of Zenos[[/note]] in ''Stormblood'' and the Telophoroi Primal Lunar Ifrit in ''Shadowbringers'' are the ''actual'' final bosses of their respective expansions.
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Bonus Boss was renamed by TRS


*** Each expansion from ''A Realm Reborn'' onward concludes with a FinalBoss at the expansion's level cap, the Ultima Weapon and Lahabrea/Thancred in ''A Realm Reborn'', King Thorden and the Knights of the Round in ''Heavensward'', and Shinryu/Zenos yae Galvus in ''Stormblood''. While many of the end game bosses after these encounters (like Extreme Primals and Alliance Raids) are technically {{Bonus Boss}}es, the game's main scenario quest actually continues onward from this point, culminating in the lead up to the next expansion; Vishap at the Steps of Faith in ''A Realm Reborn'' and The Griffin/Ilberd Feare in ''Heavensward'' are the ''actual'' final bosses of their respective expansions.

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*** Each expansion from ''A Realm Reborn'' onward concludes with a FinalBoss at the expansion's level cap, the Ultima Weapon and Lahabrea/Thancred in ''A Realm Reborn'', King Thorden and the Knights of the Round in ''Heavensward'', and Shinryu/Zenos yae Galvus in ''Stormblood''. While many of the end game bosses after these encounters (like Extreme Primals and Alliance Raids) are technically {{Bonus {{Optional Boss}}es, the game's main scenario quest actually continues onward from this point, culminating in the lead up to the next expansion; Vishap at the Steps of Faith in ''A Realm Reborn'' and The Griffin/Ilberd Feare in ''Heavensward'' are the ''actual'' final bosses of their respective expansions.
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* The ''BravelyDefault'' franchise makes it a recurring habit, though with different twists on the concept in each game:

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* The ''BravelyDefault'' ''Bravely Default'' franchise makes it a recurring habit, though with different twists on the concept in each game:
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* ''Franchise/BravelyDefault'' makes it a recurring habit, though with different twists on the concept in each game:

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* ''Franchise/BravelyDefault'' * The ''BravelyDefault'' franchise makes it a recurring habit, though with different twists on the concept in each game:
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No idea how I overlooked this one


* The Echoing library in ''VideoGame/EtrianOdyssey IV: Legends of the Titan''. The regal design, plus the ominous ambiance and the objective of rescuing the Medium from Prince Baldur, all portray this dungeon as the final destination for the player's guild. However, once the Prince is cornered, he takes the Medium with him through an emergency exit and the guild is distracted by the Cradle Guardian, the dungeon's actual boss. The real final dungeon is the Forgotten Capital, located beneath the withered Yggdrasil, but a long procedure involving the previous dungeons is required before it can be explored.

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* ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'': The Echoing library library, located in ''VideoGame/EtrianOdyssey IV: Legends the homeland of the Titan''.seemingly-antagonistic Empire (Cloudy Stronghold). The regal design, plus the ominous ambiance and the objective of rescuing the Medium from Prince Baldur, all portray this dungeon as the final destination for the player's guild. However, once the Prince is cornered, he takes the Medium with him through an emergency exit and the guild is distracted by the Cradle Guardian, the dungeon's actual boss. The real final dungeon is the Forgotten Capital, located beneath the withered Yggdrasil, but a long procedure involving the previous dungeons is required before it can be explored.

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Removed: 610

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Nope, this is bad indentation


* Almost any raid dungeon in ''VideoGame/WorldOfWarcraft'' fits, thanks to how patches constantly add more throughout each expansion. At any given time the "current" raid is the Disc One Final Boss, you only get the expansion's final boss with the final content patch. A prominent example would be the first expansion's, ''Burning Crusade'', Black Temple. Illidan was built up as the expansion's focus and final boss, but Blizzard, new to creating expansion content, screwed up their pacing and didn't include enough raid content/released it too quickly. So they were forced to throw in the totally unexpected Sunwell Plateau in order to keep players engaged until the 2nd expansion was ready.
** Other prominent examples of "patch final dungeons" typically awarding the tier of raid gear just below the final raid of each expansion are the ancient Titan-forged city of Ulduar in ''Wrath of the Lich King'', the elemental plane of the Firelands in ''Cataclysm'', the resurgent mogu empire's ancient capital, the ''Throne of Thunder'' in ''Mists of Pandaria'', Blackrock Foundry, the blazing heart of the Iron Horde's war machine in ''Warlords of Draenor'', and the Demonic beachhead on Azeroth at the Tomb of Sargeras in ''Legion'', and the Eternal Palace of Queen Azshara of the Naga in ''Shadowlands''.

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* Almost any raid dungeon in ''VideoGame/WorldOfWarcraft'' fits, thanks to how patches constantly add more throughout each expansion. At any given time the "current" raid is the Disc One Final Boss, you only get the expansion's final boss with the final content patch. A prominent example would be the first expansion's, ''Burning Crusade'', Black Temple. Illidan was built up as the expansion's focus and final boss, but Blizzard, new to creating expansion content, screwed up their pacing and didn't include enough raid content/released it too quickly. So they were forced to throw in the totally unexpected Sunwell Plateau in order to keep players engaged until the 2nd expansion was ready.
**
ready. Other prominent examples of "patch final dungeons" typically awarding the tier of raid gear just below the final raid of each expansion are the ancient Titan-forged city of Ulduar in ''Wrath of the Lich King'', the elemental plane of the Firelands in ''Cataclysm'', the resurgent mogu empire's ancient capital, the ''Throne of Thunder'' in ''Mists of Pandaria'', Blackrock Foundry, the blazing heart of the Iron Horde's war machine in ''Warlords of Draenor'', and the Demonic beachhead on Azeroth at the Tomb of Sargeras in ''Legion'', and the Eternal Palace of Queen Azshara of the Naga in ''Shadowlands''.
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Added DiffLines:

** Other prominent examples of "patch final dungeons" typically awarding the tier of raid gear just below the final raid of each expansion are the ancient Titan-forged city of Ulduar in ''Wrath of the Lich King'', the elemental plane of the Firelands in ''Cataclysm'', the resurgent mogu empire's ancient capital, the ''Throne of Thunder'' in ''Mists of Pandaria'', Blackrock Foundry, the blazing heart of the Iron Horde's war machine in ''Warlords of Draenor'', and the Demonic beachhead on Azeroth at the Tomb of Sargeras in ''Legion'', and the Eternal Palace of Queen Azshara of the Naga in ''Shadowlands''.
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no linking to the same page


** ''VideoGame/DragonQuestVII'' is probably the epitome of the DiscOneFinalDungeon. If the game had been a single disc, you'd have no idea that Orgodemir's initial defeat was only the first half of the game. Unfortunately, there's still a whole other disc to go.

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** ''VideoGame/DragonQuestVII'' is probably the epitome of the DiscOneFinalDungeon.Disc-One Final Dungeon. If the game had been a single disc, you'd have no idea that Orgodemir's initial defeat was only the first half of the game. Unfortunately, there's still a whole other disc to go.

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