History Main / DieChairDie

2nd Dec '16 11:48:14 AM WingedCat
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* ''VideoGame/EpicBattleFantasy4'' has key items that let you destroy trees and rocks. Some of them must be cleared to progress the main story, and you get an achievement for the first use of each, but many - even nonessential ones - yield equipment crafting items (of logical type, such as Soft Wood from certain trees), and then there are the ones that block passages leading to shortcuts or treasure chests. All of this makes it generally worthwhile to take out every tree and rock that you can, once you are able to.
18th Oct '16 4:06:03 PM nombretomado
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* In ''FreedomForce'', you can literally destroy ''anything'' (unless the objective requires you to protect it), including buildings, cars, lamps, benches, trees, signs... the only penalty is less "prestige" (bonus points) at the completion of a level.

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* In ''FreedomForce'', ''VideoGame/FreedomForce'', you can literally destroy ''anything'' (unless the objective requires you to protect it), including buildings, cars, lamps, benches, trees, signs... the only penalty is less "prestige" (bonus points) at the completion of a level.
22nd Sep '16 4:42:18 PM LadyNorbert
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** In ''VideoGame/SonicUnleashed'', there were many pieces of furniture that you could break for energy in the nighttime levels (or in the daytime levels, just destroy them because they were there).
** Also, in ''VideoGame/SonicTheHedgehog2006'', destroying crates (or other breakable objects) gave you points for no particular reason.

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** In ''VideoGame/SonicUnleashed'', there were are many pieces of furniture that you could can break for energy in the nighttime levels (or (or, in the daytime levels, just destroy them because they were they're there).
** Also, in ''VideoGame/SonicTheHedgehog2006'', destroying crates (or other breakable objects) gave gives you points for no particular reason.


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* The ''VideoGame/{{Beetlejuice}}'' game for UsefulNotes/GameBoy requires the title character to defeat haunted laundry, furniture, and other household objects.
15th Aug '16 7:42:58 PM htuttle
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* In the ''{{VideoGame/X-Com}}'' series, destroying objects (and buildings) can be an important tactic since it [[TakeCover denies cover to the enemy]] and often raises a smokescreen, which admittedly can also benefit the enemy. Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity. The main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall.

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* In the ''{{VideoGame/X-Com}}'' ''VideoGame/{{XCOM}}'' series, destroying objects (and leveling fences, objects, and walls (or entire buildings) can be an important tactic since it [[TakeCover denies cover to the enemy]] and often raises a smokescreen, which admittedly can also benefit the enemy. Entire farms and orchards (or a suburban neighbourhood) can be destroyed with impunity. The main use of High Explosive packs is to kill or injure a weak alien on the other side of a wall.



** ''X-Com: Apocalypse'' counts property damage. You can reduce to rubble half of a building in a fight, but it means you owe a lot to its owner. Unless it was something that belongs to aliens or Cult of Sirius who will hate you anyway.

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** ''X-Com: Apocalypse'' ''VIdeoGame/XComApocalypse'' counts property damage. You can reduce to rubble half of a building in a fight, but it means you owe a lot to its owner. Unless it was something that belongs to aliens or Cult of Sirius who will hate you anyway.
13th Aug '16 4:44:45 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'': In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage, but in every other game [=UNSC=] vehicles can also be destroyed by incoming fire.

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* ''Franchise/{{Halo}}'': In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage, but in every other game game, [=UNSC=] vehicles can also be destroyed by incoming fire.
13th Aug '16 4:44:29 PM UmbrellasWereAwesome
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* In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage.
** Starting with the second installment, the [=UNSC=] vehicles can also be destroyed by incoming fire.

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* ''Franchise/{{Halo}}'': In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage.
** Starting with the second installment, the
damage, but in every other game [=UNSC=] vehicles can also be destroyed by incoming fire.
27th Jul '16 6:51:10 PM TomWalpertac2
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* In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage. Starting with the second installment, the [=UNSC=] vehicles can also be destroyed by incoming fire.

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* In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage.
**
Starting with the second installment, the [=UNSC=] vehicles can also be destroyed by incoming fire.
27th Jul '16 6:50:38 PM TomWalpertac2
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* ''VideoGame/BattlefieldBadCompany'' gave us the ability to blow away entire walls. This removal of cover and concealment works both ways, however.
** The second installment upped the ante by allowing for ''entire buildings'' to be made to go bye bye.
* In the original ''VideoGame/HaloCombatEvolved'', only Covenant vehicles took damage. Starting with the second installment, the [=UNSC=] vehicles can also be destroyed by incoming fire.
12th Jul '16 12:26:23 AM naturalironist
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12th Jul '16 12:26:12 AM naturalironist
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* In ''VideoGame/GuildWars2'', certain objects are marked as enemies and are targetable (these tend to be combat-related items like siege weapons, walls, or "supplies"). In some cases destroying these may be necessary to complete quests, although they don't drop items. Such objects are vulnerable to most if not all attacks- which makes very little with certain classes. Necromancers can steal life and place curses on inanimate objects, and shooting carts with arrows causes them to explode.
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