History Main / DieChairDie

17th Mar '17 12:05:11 PM erforce
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* Played straight in the ''VideoGame/ShadowHearts'' prequel ''Koudelka'', where a few of the random encounters are against possessed sets of chairs and tables.

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* Played straight in the ''VideoGame/ShadowHearts'' prequel ''Koudelka'', ''VideoGame/{{Koudelka}}'', where a few of the random encounters are against possessed sets of chairs and tables.
11th Mar '17 1:26:21 PM Llygodenfawr
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And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German]] for "The chair, the".[[note]]Those would be ''Y Gadeirydd, y'' and ''Der Stuhl, der!'', respectively.[[/note]] The trope also has nothing to do with PeopleSitOnChairs.

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And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German]] for "The chair, the".[[note]]Those would be ''Y Gadeirydd, gadair, y'' and ''Der Stuhl, der!'', respectively.[[/note]] The trope also has nothing to do with PeopleSitOnChairs.
11th Mar '17 12:22:33 AM Llygodenfawr
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And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German]] for "The chair, the".[[note]]Those would be ''Die, Gadeirydd, die'' and ''Der Stuhl, der!'', respectively.[[/note]] The trope also has nothing to do with PeopleSitOnChairs.

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And no, the title of this article is ''not'' the Welsh, nor [[WesternAnimation/TheSimpsons German]] for "The chair, the".[[note]]Those would be ''Die, ''Y Gadeirydd, die'' y'' and ''Der Stuhl, der!'', respectively.[[/note]] The trope also has nothing to do with PeopleSitOnChairs.
4th Jan '17 6:36:59 PM Tractical_Chunder
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* GodHand, in Reference to FinalFight itself, has bonus stages where your objective is to destroy a car belonging to the enemy with nothing but the power of your fists. The regular stages themselves also of course contain various crates and barrels that hold all sorts of powerups and goodies.



* ''VideoGame/DevilMayCry'' and all of its sequels include this trope to the penultimate level: if it is clearly not a fixed portion of the scenery, it can and indeed must be destroyed to get at the precious in-game currency within. Sometimes the destructible object is even part of the scenery ([=DMC4=] took this idea and ran with it), which leads to the few cases of a destructible object ''not'' having currency in it being quite jarring.

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* ''VideoGame/DevilMayCry'' and all of its sequels include this trope to the penultimate level: if it is clearly not a fixed portion of the scenery, it can and indeed must be destroyed to get at the precious in-game currency within. currency; which is supposed to be crystallized ''demon's blood''. Sometimes the destructible object is even part of the scenery ([=DMC4=] took this idea and ran with it), which leads to the few cases of a destructible object ''not'' having currency in it being quite jarring.
30th Dec '16 2:28:40 PM StarformDCX
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* ''Star Wars: The Force Awakens'' has the infamous scene where Kylo Ren destroys his own computer in a fit of anger.
24th Dec '16 2:32:14 PM neoXsaga
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* ''VideoGame/Persona5'' has several types of breakable items scattered inside "Palaces". From common vases to piggy banks to mechanical brain jars to daruma dolls.

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* ''VideoGame/Persona5'' has several types of breakable items scattered inside "Palaces".various Palaces. From common vases to piggy banks to mechanical brain jars to daruma dolls. Most of them either contained VendorTrash, materials, healing items, or nothing.
24th Dec '16 2:25:24 PM neoXsaga
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* In ''VideoGame/GuildWars2'', certain objects are marked as enemies and are targetable (these tend to be combat-related items like siege weapons, walls, or "supplies"). In some cases destroying these may be necessary to complete quests, although they don't drop items. Such objects are vulnerable to most if not all attacks- which makes very little with certain classes. Necromancers can steal life and place curses on inanimate objects, and shooting carts with arrows causes them to explode.

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* In ''VideoGame/GuildWars2'', certain objects are marked as enemies and are targetable targettable (these tend to be combat-related items like siege weapons, walls, or "supplies"). In some cases destroying these may be necessary to complete quests, although they don't drop items. Such objects are vulnerable to most if not all attacks- which makes very little with certain classes. Necromancers can steal life and place curses on inanimate objects, and shooting carts with arrows causes them to explode.


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* ''VideoGame/Persona5'' has several types of breakable items scattered inside "Palaces". From common vases to piggy banks to mechanical brain jars to daruma dolls.
2nd Dec '16 11:48:14 AM WingedCat
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* ''VideoGame/EpicBattleFantasy4'' has key items that let you destroy trees and rocks. Some of them must be cleared to progress the main story, and you get an achievement for the first use of each, but many - even nonessential ones - yield equipment crafting items (of logical type, such as Soft Wood from certain trees), and then there are the ones that block passages leading to shortcuts or treasure chests. All of this makes it generally worthwhile to take out every tree and rock that you can, once you are able to.
18th Oct '16 4:06:03 PM nombretomado
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* In ''FreedomForce'', you can literally destroy ''anything'' (unless the objective requires you to protect it), including buildings, cars, lamps, benches, trees, signs... the only penalty is less "prestige" (bonus points) at the completion of a level.

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* In ''FreedomForce'', ''VideoGame/FreedomForce'', you can literally destroy ''anything'' (unless the objective requires you to protect it), including buildings, cars, lamps, benches, trees, signs... the only penalty is less "prestige" (bonus points) at the completion of a level.
22nd Sep '16 4:42:18 PM LadyNorbert
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** In ''VideoGame/SonicUnleashed'', there were many pieces of furniture that you could break for energy in the nighttime levels (or in the daytime levels, just destroy them because they were there).
** Also, in ''VideoGame/SonicTheHedgehog2006'', destroying crates (or other breakable objects) gave you points for no particular reason.

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** In ''VideoGame/SonicUnleashed'', there were are many pieces of furniture that you could can break for energy in the nighttime levels (or (or, in the daytime levels, just destroy them because they were they're there).
** Also, in ''VideoGame/SonicTheHedgehog2006'', destroying crates (or other breakable objects) gave gives you points for no particular reason.


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* The ''VideoGame/{{Beetlejuice}}'' game for UsefulNotes/GameBoy requires the title character to defeat haunted laundry, furniture, and other household objects.
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