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** The newest edition's common magic item list includes 'Fozzick's Folding Fortress,' which allows you to put up an entire watchtower in your deployment zone.
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** Cerberus in MassEffect 3 deploys similiar shields, though they can be easily disabled by shooting the generator.


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** Borderlands2 has the Commando with a similiar turret, which can also create a shield with the right talent.
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* Every ''{{Homeworld}}'' game has something that's supposed to work this way. The original game's Defence Field Frigates were an out-and-out [[UselessUsefulSpell Useless Useful Ship]][[note]]The defence field effect only really protected the ship itself, which could be worked around except for the fact that the game averts 2DSpace and the AI is bright enough to exploit this fact. Worse yet, two of the four kinds of attack in the whole game flat-out ignore the shield.[[/note]]. ''Cataclysm'' introduced Sentinel fighters that worked a bit like the Planet Defensors referenced in the ''Gundam Wing'' entry on a smaller scale, and were slightly more useful. ''Homeworld 2'' introduced a new Defence Field Frigate that corrected most of the original's deficiencies, but had a short duration and a long cooldown period.
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* Sandbags! Load them on a truck, take them with you, and in five minutes team of two can construct cover for themselves. If you can't take a truck with you, you're out of luck, though, damn things are heavy.
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* In Games Workshop's ''{{Lord of the Rings}}'' Strategy Game, Corsair Arbalesters carry around big wooden pavises.
** The ''WarhammerFantasy'' Siege Rules allow archer units to carry pavises.
* ''DungeonsAndDragons'' has rules that allow a tower shield to be planted, meaning the user sacrifices all actions and the shield's usual bonus to AC and takes full cover (untargetable, although enemies can certainly aim for the shield) instead.

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* In Games Workshop's ''{{Lord of the Rings}}'' Strategy Game, ''TabletopGame/TheLordOfTheRingsStrategyBattleGame'', Corsair Arbalesters carry around big wooden pavises.
** * The ''WarhammerFantasy'' ''TabletopGame/{{Warhammer}}'' Siege Rules allow archer units to carry pavises.
* ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' has rules that allow a tower shield to be planted, meaning the user sacrifices all actions and the shield's usual bonus to AC and takes full cover (untargetable, although enemies can certainly aim for the shield) instead.



* This piece of equipment in ''{{Halo}} 3'' is the TropeNamer. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.

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* This piece of equipment in ''{{Halo}} 3'' ''VideoGame/{{Halo 3}}'' is the TropeNamer. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.
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** Gears of War 2 introduces a [[LuckilyMyShieldWillProtectMe shield]] that can be made into this.
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[[folder:Anime and Manga]]
* Planet Defensors in ''Anime/MobileSuitGundamWing'' can be deployed to form a DeflectorShield.

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* In Games Workshop's Lord of the Rings Strategy Game, Corsair Arbalesters carry around big wooden pavises.

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* In Games Workshop's Lord ''{{Lord of the Rings Rings}}'' Strategy Game, Corsair Arbalesters carry around big wooden pavises.
** The ''WarhammerFantasy'' Siege Rules allow archer units to carry
pavises.


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* In ''{{Borderlands}}'', the Soldier's turret features an energy shield, as well as [[CaptainObvious shooting things]].

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* In ''{{Borderlands}}'', ''VideoGame/{{Borderlands}}'', the Soldier's turret features an energy shield, as well as [[CaptainObvious shooting things]].
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* Girders in ''{{Worms}}'' can be deployed absolutely anywhere on the map and sort of magically spring into existence, and can be used for a certain degree of cover wherever it is needed.

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* Girders in ''{{Worms}}'' ''VideoGame/{{Worms}}'' can be deployed absolutely anywhere on the map and sort of magically spring into existence, and can be used for a certain degree of cover wherever it is needed.
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* The Auger's secondary fire in the ''{{Resistance}}'' series places a short-lived, man-sized wall of energy in front of the user, which is impervious to everything except Auger shots.
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* Eldar guardians in ''{{DawnOfWar}} 2'' may deploy energy shields.

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* Eldar guardians in ''{{DawnOfWar}} ''DawnOfWar 2'' may deploy energy shields.
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* DungeonsAndDragons has rules that allow a tower shield to be planted, meaning the user sacrifices all actions and the shield's usual bonus to AC and takes full cover (untargetable, although enemies can certainly aim for the shield) instead.

to:

* DungeonsAndDragons ''DungeonsAndDragons'' has rules that allow a tower shield to be planted, meaning the user sacrifices all actions and the shield's usual bonus to AC and takes full cover (untargetable, although enemies can certainly aim for the shield) instead.
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** StarcraftII ups the ante with sentries, the premiere defensive units of the Protoss. Their standard defense, the force field can be used to prevent melee units from getting up close and to keep ranged units out of attack range when you pair them up with Colossi. Their secondary defense the guardian shield reduces incoming damage to great effect since it does so over a wide area.

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** StarcraftII ''VideoGame/StarcraftII'' ups the ante with sentries, the premiere defensive units of the Protoss. Their standard defense, the force field can be used to prevent melee units from getting up close and to keep ranged units out of attack range when you pair them up with Colossi. Their secondary defense the guardian shield reduces incoming damage to great effect since it does so over a wide area.
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** StarcraftII ups the ante with sentries, the premiere defensive units of the Protoss. Their standard defense, the force field can be used to prevent melee units from getting up close and to keep ranged units out of attack range when you pair them up with Colossi. Their secondary defense the guardian shield reduces incoming damage to great effect since it does so over a wide area.
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** ''Gears of War 3'' will have Silverbacks, mech suits that can turn their legs into cover at the cost of not being able to move while they do it.
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* ''Game/{{Unreal}}'' featured a forcefield item that could be activated to seal off a doorway or provide cover in a gunfight.

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* ''Game/{{Unreal}}'' ''VideoGame/{{Unreal}}'' featured a forcefield item that could be activated to seal off a doorway or provide cover in a gunfight.
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** It also had the ''Bubble Shield'', a form of deployable cover that created a sphere of protection 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach included it as an armor ability, also making it smaller.

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** It also had the ''Bubble Shield'', a form of deployable cover that created a [[BeehiveBarrier sphere of protection protection]] 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach included it as an armor ability, also making it smaller.

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* This piece of equipment in ''{{Halo}} 3'' is the TropeNamer.

to:

* This piece of equipment in ''{{Halo}} 3'' is the TropeNamer. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.
** It also had the ''Bubble Shield'', a form of deployable cover that created a sphere of protection 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach included it as an armor ability, also making it smaller.



* ''{{Halo}} 3'' had a piece of equipment actually ''called'' Deployable Cover. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.
** It also had the ''Bubble Shield'', a form of deployable cover that created a sphere of protection 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach included it as an armor ability, also making it smaller.
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* There are actually foldable kevlar-sheets that can be carried around like a suitcase (it intentionally resembles one) and quickly folded out to give some level of protection agains pistol caliber weapons. They fit here since they aren´t that mobile and the user has to manually hold them up with one hand while returning fire with the other.
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** It also had the ''Bubble Shield'', a form of deployable cover that created a sphere of protection 4m in diameter to wherever it was tossed. It could be walked through, but anything thrown or fired at it was unable to penetrate, even your own shots. Halo Reach included it as an armor ability, also making it smaller.
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** Similarly, [[spoiler: In the collector base mission, one of your party must create a Biotic shield to repel seekers and maintain it during the fight.]]
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** Be wary of being near vehicles with reactive armor, as it explodes into clouds of sharp, hot, toxic shards when struck by some forms of anti-vehicle weaponry.
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* ''{{Halo}} 3'' had a piece of equipment actually ''called'' Deployable Cover. You just tossed it out and it would throw up a shield that you could shoot through while blocking your enemies' shots.
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* The original ''{{Unreal}}'' featured a forcefield item that could be activated to seal off a doorway or provide cover in a gunfight.

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* The original ''{{Unreal}}'' ''Game/{{Unreal}}'' featured a forcefield item that could be activated to seal off a doorway or provide cover in a gunfight.

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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonnelCarrier Infantry Fighting Vehicles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]].

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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonnelCarrier Infantry Fighting Vehicles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]]. [[DontTryThisAtHome If you ever choose to use this technique]], remember that the [[TelevisionIsTryingToKillUs vast majority of motor vehicles]] [[ConcealmentEqualsCover are not actually bulletproof]].
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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonelCarriers Infantry Fighting Vehicles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]].

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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonelCarriers [[AwesomePersonnelCarrier Infantry Fighting Vehicles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]].
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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonnelCarriers Infantry Fighting Vehichles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]].

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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonnelCarriers [[AwesomePersonelCarriers Infantry Fighting Vehichles]] Vehicles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]].
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* When dismounted, troops can use friendly vehicles, such as [[AwesomePersonnelCarriers Infantry Fighting Vehichles]] and [[TankGoodness tanks]] as cover during gunfights. This way they can have some protection from the small arms fire that likely makes up the majority of any fight, and are better able to pick off [[GlassCannon anyone carrying an anti-tank weapon]].

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